The hatchling making the most random decisions on their first flight to just end up seeing the big bang with literally no idea as to why they are watching the big bang
No sorry that didn't happen in this video. But I've seen it in other videos. They go in full speed. Make noise. Eject from the ship while being chased and reach the mother shio section shipless.
I was going to comment on how it's ironic to have a speedrun of a game that's about treasuring every second of your loved ones, good times, etc. But you DID roast a marshmallow at 7:55 so you're good ig
Nice. There have been some cool advancements made since I last watched Outer Wilds speedruns. The whole beginning geyser skip to the suit and triggering the statue at the ship I've never seen. Also I've never seen Chert's drums be gathered from so far away.
One of my favorite games ever. Seeing how fast you guys fly at the ash twins gives me so much anxiety I always had a ton of anxiety getting close to the sun
Every time there's a scripted event that goes at it's normal speed I'm just imagining the Hatchling just VIBRATING like really wanting to move possibly yelling at it like GET A MOVE ON LET'S GO COME ON
I picture it as them slowing down for a moment in their frantic pursuit to pause and appreciate how wonderful something is! Before darting off to break reality some more
"when the nomai created the ash twin project, they made it so that when the probe finally found the Eye, a being will be granted with the power of speedrunning." "after more than 9 millions loops, when the Eye was finally found, the Speedrunner reach the eye in 7 minutes, he didn't even know that the sun was about to explode 15 minute later."
I love that the dev's advice from the speedrun reaction video actually became the legitimate strat: jump into the new universe from below because the cutscene is triggered by your head.
The approach to the Ash Twin warp looks like it takes SO much practice, not even getting into the testing it required to get that timing right. Stresses me out thinking about the pressure on the runner at that point
Cool speedrun, though I don't get one thing, can someone explain why would you go for the launch codes and the statue if you can get to the ship and suit thanks to the geyser? Is it because u can't sleep without statue or something?
You can't sleep without the statue being active, and also the sand on the hourglass twins won't drain until the statue is activated, preventing you from accessing the ATP.
The statue is what makes the events in the game happen mechanically and lore-wise. It literally makes the game start. I think I heard the loading that happens after the statue activating is actually loading up the main game and starts the 20 minute timer with the sun exploding. The statue is also lore dependent because I think it starts the 20 minute loop defined in the actual lore of the game to keep the solar system from being permanently destroyed.
@@xxxxixi6073 *spoilers* technically ash twin project starts the loop when the sun naturally goes supernova, and its been cycling for I think 9 billion loops or something before. Linking with the statue just starts your character stpeing memories.
@@zambo6453 Exactly. The player character has been looping for a long time already. Until this loop the probe finds the EotU and enables the statues. Our character walks past the museum statue right after that happens, coupling their memories with the system. Suddenly their memories are no longer reset each loop but stored and the player starts to wonder wtf is happening and how to stop it.
Huh the 'devs react' to the other speedrun they specifically said they capped the sleep speed so it wouldn't be hardware dependent past a threshold, is it common for hardware to be below that threshold?
i really wanna know what the trick is to line up with the hidden seed in dark bramble! i watched a few times and couldnt figure out what they were using as a guide, nor why they were using free look there
@@Yggdrasil42 oh, I was wondering aloud if there was a visual way to orient yourself towards the vessel seed reliably, since it seems easy to end up flying in the wrong or slightly wrong direction in the fog. (And if I recall correctly, the way you're rotated upon entering the red seed isn't consistent)
@@rrc3035 I'm pretty sure the orientation when you pass through the seed is based on which entrance you took. So if you go in the same one everytime, it's just a matter of muscle memory at that point!
@@rrc3035 Late answer but it's not as hard as it looks, the main visual cue we use is the triangle formed by the lights you can see at 4:04, the seed will be just below it, you can also use the last fish position since it should be below you. Then at 4:13 when you get out of the fog the branch in front of the seed is pretty recognizable. Altogether it''s really consistent
The sun station isnt involved in beating the game. The high energy lab isnt connected to the Ash Twin Project, its genuinely just a lab. The only thing needed to beat the game is to take the warp core from the ATP, pop it in the Vessel, plug in the coordinates, and engage the warp.
The solar station is non-functional. It is exclusively there to hold the information that the sun is going to explode bc it is old. The high energy lab is activated when you reroute power from the sunken city to the lab and shows you how the black holes warp time. Neither are required for the ending, although the information they hold is vital for understanding it.
The first two don't aggro because they don't boost long enough to alert them. They then boost diagonally past the last one, which is just about fast enough to get past
The hatchling making the most random decisions on their first flight to just end up seeing the big bang with literally no idea as to why they are watching the big bang
Man went through dark bramble like it was nothing
Balls of Quantom Moons
He actually ejected from the ship when he was going to be eaten
@@ThanasisKapelonis ?
No sorry that didn't happen in this video. But I've seen it in other videos. They go in full speed. Make noise. Eject from the ship while being chased and reach the mother shio section shipless.
@@ThanasisKapelonis.. there aren't any anglers in the vessel node
I was going to comment on how it's ironic to have a speedrun of a game that's about treasuring every second of your loved ones, good times, etc.
But you DID roast a marshmallow at 7:55 so you're good ig
The thought of going backwards to the eye of the universe is so terrifying to me . . .
But wait... If you don't look directly at it as you approach...
@@barragethree5047 oh yeah...
@@barragethree5047*OBSERVE*
first time seeing a speedrun of this game, this feels like an entirely different game to the one I just finished earlier today
Outer Wilds is such a magical experience... You can never play it for the first time again...
Have you done the DLC? It's incredibly good, too
Nice. There have been some cool advancements made since I last watched Outer Wilds speedruns. The whole beginning geyser skip to the suit and triggering the statue at the ship I've never seen. Also I've never seen Chert's drums be gathered from so far away.
the emergency eject being a part of this speedrun is wild
One of my favorite games ever. Seeing how fast you guys fly at the ash twins gives me so much anxiety I always had a ton of anxiety getting close to the sun
satisfying that the speedrun involves feldsparing in dark bramble
It involves both feldsparring and stealth. Funny.
Every time there's a scripted event that goes at it's normal speed I'm just imagining the Hatchling just VIBRATING like really wanting to move possibly yelling at it like GET A MOVE ON LET'S GO COME ON
I picture it as them slowing down for a moment in their frantic pursuit to pause and appreciate how wonderful something is! Before darting off to break reality some more
When “create a new universe” is on your bucket list but you only have eight minutes left to live:
After beating the game and watching this, I never even knew there was a way to speed up time or purposely eject from the ship, haha. Great video.
"when the nomai created the ash twin project, they made it so that when the probe finally found the Eye, a being will be granted with the power of speedrunning."
"after more than 9 millions loops, when the Eye was finally found, the Speedrunner reach the eye in 7 minutes, he didn't even know that the sun was about to explode 15 minute later."
Beautiful
Feldspar would be proud.
Crazy how much faster this game has gotten in the last year or so. Finding chert at the end blew my mind lol.
How was it before
@@tumultuousv the record used to be like 16 something minutes
This speedrun is sponsored by newtons third law
you've held WR for seven months now, congratulations dude, you're a fuckin speed god
Mom: "We're leaving in 10 min."
Speedrunner: "Yeah, let me just beat this game real quick."
Grats! That was a nice recovery on the way to the ATP with the ship 360 :)
I love that the dev's advice from the speedrun reaction video actually became the legitimate strat: jump into the new universe from below because the cutscene is triggered by your head.
Had to go back and slow the vid down to 0.25 to try to catch all those Gathers in the forest. Thats INSANE. And thats your first any%????? CONGRATS.
wow ejecting just before reaching the vessel is so smart
I laughed because I always thought it was a cool feature but not useful for anything. Well I guess it is useful!
I didn’t even know it was an option
The approach to the Ash Twin warp looks like it takes SO much practice, not even getting into the testing it required to get that timing right. Stresses me out thinking about the pressure on the runner at that point
Mirabel: "And that's why Coffee is for Grown-up!"
Literally god forming the universe
4:05 i've finished the game and I still fuckin jumped holy shit
What insane levels of control. GG!
Cool speedrun, though I don't get one thing, can someone explain why would you go for the launch codes and the statue if you can get to the ship and suit thanks to the geyser? Is it because u can't sleep without statue or something?
You can't sleep without the statue being active, and also the sand on the hourglass twins won't drain until the statue is activated, preventing you from accessing the ATP.
The statue is what makes the events in the game happen mechanically and lore-wise. It literally makes the game start. I think I heard the loading that happens after the statue activating is actually loading up the main game and starts the 20 minute timer with the sun exploding. The statue is also lore dependent because I think it starts the 20 minute loop defined in the actual lore of the game to keep the solar system from being permanently destroyed.
@@xxxxixi6073 *spoilers* technically ash twin project starts the loop when the sun naturally goes supernova, and its been cycling for I think 9 billion loops or something before. Linking with the statue just starts your character stpeing memories.
@@zambo6453 Exactly. The player character has been looping for a long time already. Until this loop the probe finds the EotU and enables the statues. Our character walks past the museum statue right after that happens, coupling their memories with the system. Suddenly their memories are no longer reset each loop but stored and the player starts to wonder wtf is happening and how to stop it.
Style points for roasting a marshmello
Incredible
7:20 the building opens up top so maybe a little time saved if you go in through the top?
it only opens up to the second floor so to reach the instrument you need to go through the wall
I didn't even know there WAS an eject button!
Great job!
the landing on ash twin wow xD
Amazing stuff
Out of curiosity, why do all outer wilds speedrunners pause the time while sleeping?
It's because the speed at which the sleep time goes is hardware dependent. This way people don't have a disadvantage if they have worse hardware.
@@ptminsker Interesting! Thanks for the speedy reply :)
Huh the 'devs react' to the other speedrun they specifically said they capped the sleep speed so it wouldn't be hardware dependent past a threshold, is it common for hardware to be below that threshold?
@@gregbernstein9126 its based on console vs pc, and lower pcs might speed up slower. console is capped at 5x speed and pc is 10x speed
i really wanna know what the trick is to line up with the hidden seed in dark bramble! i watched a few times and couldnt figure out what they were using as a guide, nor why they were using free look there
What hidden seed? It's in the same spot each time. Go through the red seed then in the memorized direction to the Vessel seed.
@@Yggdrasil42 oh, I was wondering aloud if there was a visual way to orient yourself towards the vessel seed reliably, since it seems easy to end up flying in the wrong or slightly wrong direction in the fog. (And if I recall correctly, the way you're rotated upon entering the red seed isn't consistent)
@@rrc3035 I'm pretty sure the orientation when you pass through the seed is based on which entrance you took. So if you go in the same one everytime, it's just a matter of muscle memory at that point!
@@rrc3035 Late answer but it's not as hard as it looks, the main visual cue we use is the triangle formed by the lights you can see at 4:04, the seed will be just below it, you can also use the last fish position since it should be below you. Then at 4:13 when you get out of the fog the branch in front of the seed is pretty recognizable. Altogether it''s really consistent
wow amazing
I finished the game yesterday, how were you able to warp to the solar station? Is it not necessary to activate the stuff in the high energy lab?
The sun station isnt involved in beating the game. The high energy lab isnt connected to the Ash Twin Project, its genuinely just a lab.
The only thing needed to beat the game is to take the warp core from the ATP, pop it in the Vessel, plug in the coordinates, and engage the warp.
The solar station is non-functional. It is exclusively there to hold the information that the sun is going to explode bc it is old. The high energy lab is activated when you reroute power from the sunken city to the lab and shows you how the black holes warp time. Neither are required for the ending, although the information they hold is vital for understanding it.
How did the fish not catch them?
The first two don't aggro because they don't boost long enough to alert them. They then boost diagonally past the last one, which is just about fast enough to get past
@@adams6721 watch it again, those first two were definitely alerted. They don't move if they're not triggered
@@clanofclams2720 If you make just a little noise they will go towards you, but won't aggro right away (you know they aggro when they scream)
holy shit
eye of the universe be like yo what the f 👁
Nicee!
All of the movements this hatchling takes feels illegal
Wait? Why doesn't time spent sleeping count?
The speed that sleeping goes at is hardware dependent, so we pause the timer while sleeping so that people with worse rigs can still compete.
@@ptminsker thank you!
wtf you can eject? i did not know until know
When you realise you have infinite time loops to practice for the one real attempt so you make the most of it
Within cannon, you couldn't really practice anything after getting to the ship. And dying after powering down the Ash Twins is "real".
@@cadekachelmeier7251 I meant more the first half of the video
@@JacobKinsley still he has a point. But ye
Shoutouts to Dark Bramble
Nice
This WR needa a commentary explaining the glitches... whats with sleeping?
Oh wait I figured it out, its to advance to when the ash twin teleporter is available faster than ingame time
The game knew that you didn’t talk to Solanum??
Fast
There's an eject button on the ship??
4:22 til there's an eject function......