How to create Weapons 3D Illustration in Blender - Process Video and Breakdown

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 14

  • @AnthonyHortin
    @AnthonyHortin ปีที่แล้ว +2

    These look great! Well done! 👏👏👏

  • @SHINWUD
    @SHINWUD ปีที่แล้ว

    You have very cute models and videos, keep up the good work and good luck!!!

    • @doodlephile
      @doodlephile  ปีที่แล้ว

      Thank you very much! This means a lot!

  • @kristiyanaleksiev8403
    @kristiyanaleksiev8403 ปีที่แล้ว

    Very cool techniques!

  • @korblborp
    @korblborp 5 หลายเดือนก่อน

    exactly what good is the pin doing if it's completely divorced from the spoon?

    • @doodlephile
      @doodlephile  5 หลายเดือนก่อน

      @@korblborp I am sorry that these are not correct, but I modelled them for someone who gave me an image and I just modelled them exactly as they were.

  • @sr_regi5955
    @sr_regi5955 ปีที่แล้ว +1

    Nice video.
    Will you bake these models in order to use them in some game engine? If so, could you make other video showing the process?

    • @doodlephile
      @doodlephile  ปีที่แล้ว +3

      Thanks for watching!
      As for your question, the only time you need to bake is when you are using textures. I just use basic color which works perfectly fine in a game engine. You need to export it as .fbx and then import it into the game engine.

  • @Kibito246
    @Kibito246 ปีที่แล้ว

    niceeee

  • @sethgamesandmorehedleyh3049
    @sethgamesandmorehedleyh3049 ปีที่แล้ว

    nice but ouch the polys, wouldn't work in a video game unless these were the only things in it.

    • @doodlephile
      @doodlephile  ปีที่แล้ว

      Yes, I know, sorry about that I am still trying to learn and I just wanted to share the process. Don't worry these are not going to be used in any game. Again I am sorry.

    • @sethgamesandmorehedleyh3049
      @sethgamesandmorehedleyh3049 ปีที่แล้ว

      @@doodlephile It's fine, everyone learns somehow.