TL Hidden Stats and Formulas | MUST KNOW BEFORE YOU GEAR in Throne & Liberty | Stats Guide

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 155

  • @EliEli.MMOPVP
    @EliEli.MMOPVP  2 หลายเดือนก่อน +6

    Ignore the formula for CDS, Debuff Duration and Buff Duration. It's updated in game and you can see the exact number to the decimal now after Diminish Returns.

  • @mudcult
    @mudcult 4 หลายเดือนก่อน +12

    Dang dude that is some really helpful info. I'm glad people like you and your friends still exist. This is the kind of old school math that makes the gameplay so much more fun

  • @RAWsassin
    @RAWsassin 2 หลายเดือนก่อน +1

    very very very useful, we knew the description of stats wasnt completely correct when the game first launched on KR (now they edited it so its a bit less confusing), but you guys did an amazing work figuring out all the formulas etc. Thank you!

  • @whaitwhut
    @whaitwhut 4 หลายเดือนก่อน +3

    hey useful simple guide really well made thanks :) hope you do more of these for various aspects of the game your voice is great for it

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      Thanks a bunch!!

  • @Fishingsloth
    @Fishingsloth 4 หลายเดือนก่อน +4

    big fan - thanks Jeri, subbed. 👍

  • @Yamashiro-pai
    @Yamashiro-pai 4 หลายเดือนก่อน +3

    bro i was on the edge of my seat for that cliffside duel at the end 😭

  • @SenseiMourad
    @SenseiMourad 2 หลายเดือนก่อน +2

    This is the most beginner wanted video for building your character. Well done mate :)

  • @mas0ny149
    @mas0ny149 หลายเดือนก่อน

    The only video with the formulas THANK YOU

  • @Klannahar
    @Klannahar 4 หลายเดือนก่อน +1

    I wanted this info half year ago, but TY so much, it will help a lot for global release.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      No worries! Please feel free to share. It's so hard to watch people poorly geared dying so fast and confused why they got blown up.

    • @Klannahar
      @Klannahar 4 หลายเดือนก่อน

      @@EliEli.MMOPVP already did on 3 discord, not many ppl but still something :D
      I was seeking for this info badly but did not found any back then to understand how do i build my tank and bigger question WHY do i have to build like that after evasion changes on KR.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      @@Klannahar Thank you! And glad it was helpful.

  • @Anotger
    @Anotger 24 วันที่ผ่านมา +2

    Does having higher debuff chance than their resistance increase the landing chance? For example: Does having 1k weaken chance increase the 5% base chance of queen's staff vs a target that only has 500 weaken resist?

  • @sebindabin
    @sebindabin 25 วันที่ผ่านมา +1

    Great info but I'm still in the dark a little when it comes to Resistance / Chance. What is X in that formula? Also, if my skill has an 80% chance to hit, can I raise that chance closer to 100% assuming my chance > enemy resistance or does it have no value after protecting against resistance?

  • @shino3463
    @shino3463 4 หลายเดือนก่อน +1

    Nice voice, short and clean explanation! Sub and I'm looking forward to seeing the next video

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      Thanks Shino! Feel free to share with your guildies :D

  • @therealpinkstarr1263
    @therealpinkstarr1263 29 วันที่ผ่านมา

    Thx for the vid! Very helpful info!

  • @mannyali6412
    @mannyali6412 4 หลายเดือนก่อน +2

    The only helpful person for this game

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Haha there are defos some others. I'm just one of the few who posts :D ! Thank you!

  • @Czulki
    @Czulki 4 หลายเดือนก่อน +1

    Great explanations. One thing I am wondering about - isn't endurance basically the superior defensive mechanic for every weapon type outside of SNS and dagger? Seems like its just more consistent at reducing damage and avoiding "one shots".
    Also what is your take on evasion vs endurance stacking for the open beta? My guild suggested for everyone to go evasion but it seems like a bad idea if people know that prioritizing hit is important to counter that. Are there enough evasion sources early in the game to "outscale" enemy hit?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +2

      Hi, yes to your first question. Also, yes green melee and ranged gear can easily get over 1k+ Hit. The builds EPH are sharing with ranged and melee players achieve this easily with blue weps.

    • @Czulki
      @Czulki 4 หลายเดือนก่อน +1

      @@EliEli.MMOPVP Thanks

  • @danielcheng769
    @danielcheng769 4 หลายเดือนก่อน +9

    Wow literally wastes no time and cuts to the point, and super solid info found no where else.

  • @schwamfa2999
    @schwamfa2999 หลายเดือนก่อน +1

    How much hit and evasion do monsters have? Is there a way to see monsterstats?

  • @Bboss83
    @Bboss83 4 หลายเดือนก่อน +2

    very helpful video mate ty

  • @ChristianZimmermann-c8c
    @ChristianZimmermann-c8c 22 วันที่ผ่านมา

    I have a question, if I have 300 stun resistance and the opponent has 500 stun chance, do I have any effect such as a shortening of the hour duration or is it like with Evasion that I necessarily have more resistance than the opponent must have for me to have any effect?

  • @maximbogomaz8908
    @maximbogomaz8908 24 วันที่ผ่านมา

    What is the order of these applications (DR, Skill Damage Reduction/Defense) In other words, if I want to get a formula to get damage received from raw damage (max/min damage * % Spell Base Damage + Flat Spell Damage), what would it be?

  • @jimsawyer6955
    @jimsawyer6955 หลายเดือนก่อน +1

    The fact that Evasion/Hit are the most important stats in the game in PVP is quite stupid. They could just get rid of both of those entirely other than a select few limited/cd evasion skills, and everyone could focus on customizing their characters so much more. Could probably do without Heavy attacks as well and it only seems available on a few weapons or mastery/tier bonus skills. Edit*(you actually addressed Heavy attack yourself later in video. Completely agree)

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      I 100% agree with you!

    • @NastyKugogo
      @NastyKugogo 12 วันที่ผ่านมา

      Being honest it should be revamped to crit damage increase so it will have specific sinergies to crit damage bonuses, instead of building it because 2x multiplier. I mean, that change will make endurance a real important stat for every class, so you can choose between evading or tanking damage(evasion needs nerf/capping)

  • @tasty-ramen
    @tasty-ramen 18 วันที่ผ่านมา

    What about collision chance and tornadoes etc? Seems to be very lackluster in my testing, even at 750 collision resistance against opponents with 200-300 chance.

  • @EAcademy
    @EAcademy 4 หลายเดือนก่อน

    Hey Eli,
    So the looks of this video appears that the advice that you've given coincides with the T/L build BEFORE the new update that Korea got which includes the new "skill expressions". Have you been able to test the number with relation to the new update? Does it matter at all? I'm just curious cause I imagine there are new passives for each weapon that could add/take away from the formulas. Thanks for your time!!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      I haven't tested the new stats. The information in this video is still relevant luckily. Just new evasion and endurance skill debuffs that should be considered in your gear planning, but formulas and stat conditions are still the same.

  • @mystictheninja1486
    @mystictheninja1486 หลายเดือนก่อน

    @Eli I have a question. How can i know the stats of mobs? Knowing that I get crit chance for every 10 points higher than endurance is one thing, but how much endurance to level 50 mobs have? Are bosses different? If I'm trying to get huge amounts of crit and crit dam, how can I know if I've gone too far if there doesn't seem to be anywhere that mentions mob stats? I couldn't find it online anywhere.

  • @leoGa-79
    @leoGa-79 2 หลายเดือนก่อน

    Thnak you for the video!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  2 หลายเดือนก่อน

      @@leoGa-79 No worries!

  • @sayer187
    @sayer187 28 วันที่ผ่านมา +1

    Doe's Skill damage Resistance work on Mob's/Bosses or only Against Players??? this is the real question

  • @Naansson
    @Naansson 4 หลายเดือนก่อน +2

    How much mana reg do you need for wand/bow support? should i get it on every gear i can or whats the number i should be looking for?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      I like 350-400.

  • @dylanvh9465
    @dylanvh9465 4 หลายเดือนก่อน +4

    Eli bro I need a quick last minute wand/staff leveling guide on what stats to choose and what skills to pick. Any chance you have one of those lieing around?

    • @517Vi
      @517Vi 4 หลายเดือนก่อน +1

      I'd also benefit from a guide on this

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +3

      OBT build only. questlog.gg/throne-and-liberty/en/character-builder/BeastWithTheCuneiformRake
      Skill Builds:
      Leveling/Fresh 50 - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=30
      Wand/Staff Lvl 50 PvP ZvZ - DPS Focus - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=466
      Wand/Staff Lvl 50 PvP ZvZ Support Focus - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=467
      Solo PvE - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=468
      Dungeon - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=469

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      @@517Vi posted

    • @ardhunter
      @ardhunter 3 หลายเดือนก่อน

      I think thats all build for old skill
      In new skill all change event totaly change if special skill come out
      I main suport wand / staff at last updt kr everyting at wand skill is chagnge but thats fun
      In pvp i can kil 11 asist 24 at ain suport 🤣🤣🤣

    • @ardhunter
      @ardhunter 3 หลายเดือนก่อน

      ​@@EliEli.MMOPVPw
      Btw skill wand can bost 200 skill dmg bosst
      Staf can make eva + hit 440 buf at skill lvl 1 😂

  • @jamelechorfi
    @jamelechorfi หลายเดือนก่อน

    About Hit Chance rating, do you know if PvE Bosses has Evasion and if we have to be Hit Capped ? Or is that mostly useful for PvP ? Thanks and great informative video !

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      Bosses have a certain amount of Eva. 300+ is good for Co-Op Dungeon bosses.

  • @teozard
    @teozard 4 หลายเดือนก่อน

    Great video!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Thank you!! Feel free to share with your guildies.

    • @teozard
      @teozard 4 หลายเดือนก่อน

      @@EliEli.MMOPVP It was shared with me from the guild haha, we've been talking about it so I went to check it out

  • @Laimuloz
    @Laimuloz 4 หลายเดือนก่อน

    Its strange, but when we tested on korea, when prs have around 1.4k evasion and another have around 200hit - it seems like he miss more than 50%, almost every spell

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Were you testing with basic attacks? Basic attacks ignore the formulas and conditions.
      Also, the rule of never missing only applies if someone's Hit is MORE than someone else's Evasion. Not Vice-Versa. Only with Endurance would more Endurance vs Crit result in zero crits with abilities only.

  • @theScary92
    @theScary92 4 หลายเดือนก่อน +1

    do I need to crit in order to heavy mele attack? or if I have both I can have random x2 from any of those or its just x4 or nothing?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Nope. You can heavy attack without it being a critical hit.

  • @Qbikk
    @Qbikk 3 หลายเดือนก่อน

    hey there, stupid question to check if i got it right in the meth for skill damage boost, assuming u full trait a ring to 80 skill damage boost that would then be (80 / 1080) * 100% would mean its an increase of roughly 7.4% dmg done (factoring out everything else for simplicity)?

  • @kordvoa9653
    @kordvoa9653 หลายเดือนก่อน

    I still don’t understand the CC chance vs resist, if I have 400 resist vs someone with base 300 chance of that cc, what is the chance to resist it?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      Hi, right now 500 resist vs 250-300 Chance is like a 20% chance of the CC going off. So 400 vs 300 is probably like 35%.

  • @StacemanYT
    @StacemanYT หลายเดือนก่อน

    Is there a damage formula for how damage taken is calculated? for example: evasion>block>endurance>defense?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน +1

      Yes, it's Evas > Res > Shield Block Chance (SnS) > End > Defense

  • @speedeeespeedeee263
    @speedeeespeedeee263 หลายเดือนก่อน

    This guy casually reciting damage formulas while there is an epic fight in the background with jumping off cliffs and fighting on the side of a mountain like in lord of the rings xD
    Maybe I try this game on Oct 1.

  • @chrisbaddabum
    @chrisbaddabum 3 หลายเดือนก่อน

    Hello, I've heard quite a few times that evade has a hidden dimishing return. The example given was that if you had 2000 more evade than your opponent hit, it would still only be 66% evade. That should be 100%. mathematically even 200%. Is that true about the dimishing return? So basically the same as described for the crit in the video you posted here.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      Hi, almost every single stat has diminishing returns. I have a video with formulas that you can use to understand what your actual stat value is vs it's countering stat.

    • @chrisbaddabum
      @chrisbaddabum 3 หลายเดือนก่อน

      @@EliEli.MMOPVP is this not the video :) ? i see here that every 10 points evade over the enemy hit is 1% evade. i see no dimishing return. I ask this specifically because I built 2 builds, one with over 2000 evade for all 3 damage types and one where I ignored melee evade. If there is no dimishing return with Evade everything is fine, if there is I have to think about something.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      @@chrisbaddabum I said it in the text doc and I believe also in the video that the stat description in game is not accurate to what it actually is. Simplest way to understand is that when you have 1k Crit Hit, it does not equal 100% critical hit chance. Not in PvE nor PvE. There are always diminishing returns (stat/(stat+1000), and then reduction from its counter stat.

  • @chrisbaddabum
    @chrisbaddabum 3 หลายเดือนก่อน +1

    hi, mit der formel für cd abklingzeit haut das nicht hin oder ich bin zu doof. ich hab laut gear 19,90% cd. nach dieser formel müsste ich dann tatsächlich 18,94% haben. angezeigt im spiel sind unter meiner 19,90% dann aber nur 16,597%. ich gehe mal davon aus das der wert der im spiel angezeigt wird dann auch stimmt. stimmt was bei meiner rechnung nicht oder der formel. ich setzte mal ein 19,90/(1+19,90)=18,94%. so sollte es doch richtig sein oder?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      Hi, Cooldown Speed formula has changed since it was first made. Just use the in-game number they already calculate for you for Debuff Dura, Buff Dura, and Cooldown Speed.

    • @chrisbaddabum
      @chrisbaddabum 3 หลายเดือนก่อน

      @@EliEli.MMOPVP OK, that of course makes it difficult to calculate how high the CD will be in the end. I'm just testing a little until the EU release. The question is also how high focus from the rod affects the existing CD.

  • @eragon2k463
    @eragon2k463 หลายเดือนก่อน

    As a pvp healer what should I take Endurance or Evasion?

  • @johnspartan4025
    @johnspartan4025 2 หลายเดือนก่อน

    Hi, i plan to play wand/staff, would like to build some Stun res to not get rammed by GS users, wondering if it's worth it. You can hardly get 500~ stun res with proper T2 equip sacrificing other stats, while a GS user can stack 500 stun chance easily by default. So, if i understood the math, at very best you can pair with him and it's stunning blow skill will stay at 80% chance, or you can forget taking it, and maybe his stun goes up to 100% i dunno. Doesn't look worth that much for only that 20% at best, and having low stun res value look useless, you go high or nothing. Maybe it's better -debuff duration and forget stun res. Any suggestions? Thanks for your useful tips.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  2 หลายเดือนก่อน +1

      Hi, yes! Stun Res is not worth because of this reasoning and Debuff Dura provides more reliable value.

  • @johannpap1921
    @johannpap1921 หลายเดือนก่อน

    Hi could you please tell me more about the pve mandatory stats for tanks ? sns gs is what im playing and im currently searching what are the lowest values i absolutely need in o be a pve beast.

    • @Knurrfaucher
      @Knurrfaucher หลายเดือนก่อน

      I guess stacking endurance is good enough... tanking is not super hard and the chance of "glancing blows" from the enemy will give you (and your healer) even more room to breathe. In my personal opinion, playing mechanics correctly is better than any defensive stat. People finished the tower with crap blue gear. But hey... I'm just a dude on the internet so (by chance) I'm completely wrong on everything

  • @Andy.TaeNyGG
    @Andy.TaeNyGG 4 หลายเดือนก่อน +1

    Do you have a Bow/Wand Leveling Guide?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      I don't at the moment sorry. I haven't had much time to play this week until today. So I will be working on a bunch of stuff from today, onwards!

    • @Andy.TaeNyGG
      @Andy.TaeNyGG 3 หลายเดือนก่อน

      @@EliEli.MMOPVP No worries. Take your time.

  • @emotionaltides6617
    @emotionaltides6617 หลายเดือนก่อน

    How to know what exact number of evasion/endurance etc. does enemy monster or player have during the combat ?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      You can't tell unless the player tells you. Or you notice how much you're evading or forcing a non-crit against your enemy.

  • @JaxTracer
    @JaxTracer 16 วันที่ผ่านมา

    this is for pvp, how about pve bosses.. how do I figure out what their stats are? or does it not wwork like that for bosses??

  • @BamxDD
    @BamxDD 3 หลายเดือนก่อน +1

    so I thought heavy attack chance 600=60%, so it was wrong , we need to stack more...

  • @LivelyAndrew
    @LivelyAndrew 3 หลายเดือนก่อน

    Hey Jeri, what about Off Hand chance, how it works, does it stack with heavy attacks, any details on this would be highly appreciated, thanks!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      Oh I'm Eli. Jeri is my friend. Off-Hand can heavy.

    • @LivelyAndrew
      @LivelyAndrew 3 หลายเดือนก่อน

      @@EliEli.MMOPVP so that would make it x4 than ?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      @@LivelyAndrew Yes, very OP> Heavy Attack is a stupid stat imo.

  • @nightshadow9683
    @nightshadow9683 หลายเดือนก่อน

    staff/wand build. should i layer my defences with raw defence and hp?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      Should be Evasion build. Melee/Ranged Eva specifically. I have them on my Maxroll.gg

  • @reeenatu
    @reeenatu 26 วันที่ผ่านมา

    ok, now whos making a spreadsheet?

  • @CHACHENWAGENTV
    @CHACHENWAGENTV 4 หลายเดือนก่อน

    does skill damage boost or additional damage boost affect DoT effects somehow?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Yes!

    • @CHACHENWAGENTV
      @CHACHENWAGENTV 4 หลายเดือนก่อน

      ​@@EliEli.MMOPVP so if my fireball burn stack deals 30 damage before the stat application, it will be 45 per stack right? Or it applies for the whole damage like for 10 stacks of fire in the example forementionet that would be 315 with the additional damage?

    • @CHACHENWAGENTV
      @CHACHENWAGENTV 4 หลายเดือนก่อน

      @@EliEli.MMOPVP also the question is does the DoT damage amps apply before flat damage boost or does it apply after?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      @@CHACHENWAGENTV It depends on your skill damage boost. You use the SDB formula to calculate the % dmg increase. Change Time for Punishment to the SDB increase variant and check your Fireball burn stack without the TfP buff, then check it with the TfP buff.

  • @RealDeWatch
    @RealDeWatch หลายเดือนก่อน

    Yo one question, is there any information on how much evasion, resistances, endurance, hit and critical hit enemies have in PVE?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      Not really. We know what we should have for the countering stat. Hit is 500, Crit doesn't matter, resistance doesn't matter that much, and Evasion has high as possible.

    • @RealDeWatch
      @RealDeWatch หลายเดือนก่อน

      @@EliEli.MMOPVP I see, thank you, I will do some testing and calculate it for myself

    • @johannpap1921
      @johannpap1921 หลายเดือนก่อน

      Hi could you please tell me more about the pve mandatory stats for tanks ? sns gs is what im playing and im currently searching what are the lowest values i absolutely need in o be a pve beast.

  • @Lain2-c
    @Lain2-c 2 หลายเดือนก่อน

    Do we know if damage reduction works against dots / magic spells and such ?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  2 หลายเดือนก่อน +1

      Not towards DoTs, but yes to Magic.

    • @Lain2-c
      @Lain2-c 2 หลายเดือนก่อน

      @@EliEli.MMOPVP Alright, thank you

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  2 หลายเดือนก่อน

      @@Lain2-c No worries!

  • @TurnipGamingTV
    @TurnipGamingTV 4 หลายเดือนก่อน

    KING

  • @ivanrodrigosoria6683
    @ivanrodrigosoria6683 4 หลายเดือนก่อน

    So.. if i play healer i must get endurance traits ? 1melee-2magic-3range?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      No, not exactly. If you don't use daggers then run Endurance. I like Plate armour because it gives most Defense stats and Melee and Ranged Endurance.

  • @Afterhours.101
    @Afterhours.101 4 หลายเดือนก่อน

    sick video

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Thank you! Feel free to share with your friends.

  • @AlphAtomix
    @AlphAtomix 4 หลายเดือนก่อน +1

    what is the stat collision? I dont understand

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      Collision are pushes and pulls. So like chain pull from SnS, or the Shield push skill, or Vortex arrow, etc.

  • @ALBANIANSAMURAI
    @ALBANIANSAMURAI 22 วันที่ผ่านมา

    you forgot shield block chance....

  • @AlexandrosNewWorld
    @AlexandrosNewWorld 4 หลายเดือนก่อน

    Hey bro! Love the vid. You mentioned that a tank gets more evasion as more enemies are near him, but this is not accurate. Your passive increases defense, not evasion (unless I am missing sth). Could you please explain then, if perhaps Endurance > Evasion for tanks?

    • @shino3463
      @shino3463 4 หลายเดือนก่อน

      Read first sword passiv its plural

    • @AlexandrosNewWorld
      @AlexandrosNewWorld 4 หลายเดือนก่อน

      @@shino3463 If you are referring to Skilled Evasion, targets need to be provoked first. Not very easy to do in clamps, considering you can Provoke up to 5 targets.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      @@AlexandrosNewWorld Oh no that's not how it works. So the first part of Skillfull Evasion provides you 300 Magic and Range evasion no matter what as long as you are around enemy targets (it won't show in your stat sheet either). The second part only increases evasion by an ADDITIONAL amount vs provoked targets. The Rare and Epic bonuses only increase evasion by the amount they state on top of the 120 vs Provoked targets.

    • @AlexandrosNewWorld
      @AlexandrosNewWorld 4 หลายเดือนก่อน

      @@EliEli.MMOPVP Yeah about the 1st part I agree, even tho imo it's a bit lacking. Endurance seems the way to go - pending ofc the upcoming updates.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน +1

      @@AlexandrosNewWorld Definitely!

  • @McPeror
    @McPeror 4 หลายเดือนก่อน +1

    Can I use plate armor as wand bow healer?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      Absolutely! Do not get hung up on the armor type. It's about stacking the proper amount of evasion or endurance.

  • @Dark74111
    @Dark74111 3 หลายเดือนก่อน

    is there anything you can do about stun resist it seems like a dead stat when greatsword users can stack 700+ chance you can only stack close to 400 it seems pointless

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      Not at the moment :(

  • @lesbiannoyed
    @lesbiannoyed 16 วันที่ผ่านมา

    staff and crossbow evasion not talked about at all what?

  • @KHVNIVORE
    @KHVNIVORE 3 หลายเดือนก่อน

    does mobs and bosses have endurance? is it worth going 1000+ in pve?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      Mobs and Bosses are mostly melee. It's not worth prioritizing gear to counter them since you can clear PvE perfectly fine in PvP gear. Eventually build a 4p Trans set for PvE.

    • @KHVNIVORE
      @KHVNIVORE 3 หลายเดือนก่อน

      @@EliEli.MMOPVP question was more about does dagger lowers endurance for bosses in pve so other party members have higher crit ?

  • @DaBroughtHD
    @DaBroughtHD 3 หลายเดือนก่อน

    I LOVE YOU

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน

      Haha, thank you!

  • @omardiaz-xw1yd
    @omardiaz-xw1yd หลายเดือนก่อน

    show weapons skill skill specializations

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      maxroll.gg/throne-and-liberty/build-guides/wand-longbow-pvp-build-guide#skill-builds-header
      maxroll.gg/throne-and-liberty/build-guides/wand-longbow-pve-build-guide#skill-builds-header

  • @YamiiGames
    @YamiiGames หลายเดือนก่อน

    is crit build even viable in this game

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      I wouldn't full stack it. Hard Diminishing Returns as well. You can reach proper Crit levels on Dagger and Longbow healer without much effort as well.

  • @shieldyboy
    @shieldyboy หลายเดือนก่อน

    Is collision explained in this video?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      Not the stat specifically.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  หลายเดือนก่อน

      Collision includes knockbacks, pulls, knockups, and knockdowns/prones.

  • @Teraxis_Gaming
    @Teraxis_Gaming หลายเดือนก่อน

    gotta say math is not mathing.... *100 and *100% is not the same thing, just saying but beyond that vid looks good, hopefully that is all correct :D

  • @higguma
    @higguma 5 วันที่ผ่านมา

    Theres a guy named FakeUni who fails to explain 5% of this knoweldge in the same amount of time and even confuses many with his rambling. Just wow 😂

  • @PeladoPalta
    @PeladoPalta 3 หลายเดือนก่อน

    I feel the same about the heavy attack chance since day 1 of the game, it's a stupid stat, a rng chance to hit twice can never be balanced, and it would fix the short time to kill of the game.

  • @nyulf
    @nyulf 4 หลายเดือนก่อน

    Bro, go to a website where you put together your build and leave it in the video links, you look like mayonnaise when you don't do that

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  4 หลายเดือนก่อน

      My builds are on a website. I've replied with them in a bunch of comments already. Everything about the game is changing this Tuesday which is why I didn't put them in videos or descriptions. I will change everything this Tuesday with new Tripod and Rune systems and weapon balancing.

  • @gorn3662
    @gorn3662 3 หลายเดือนก่อน

    Bulshit abaut evasion, my friend in duel had less evasion tahn my hit and somtimes i miss AA

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน +1

      Yea, because if you actually LISTEN, I say auto-attacks does not get affected by stats the same way as skills. You need to srsly ask questions when you clearly know nothing instead of cursing and/or making false assumptions.

    • @gorn3662
      @gorn3662 3 หลายเดือนก่อน

      @@EliEli.MMOPVP first of all, you neither said it in the video nor is it written in the linked file, the second thing is today I will check if it works on skills as you say
      and AA is mutch part of dmg

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 หลายเดือนก่อน +1

      @@gorn3662 I did say it in the video and I also reference how stats work with "skills". If you came here to be a skeptic for whatever reason, that's weird. And I didn't say AA is not a part of damage, it's just clearly not calculated the same as Skill Damage which is also why Skill Damage and Auto-Attacks are two different colours. You came into the comments section cussing and and making assumptions instead of asking questions, so if you don't like the energy you're getting back that's your problem.

  • @TLGodsenD
    @TLGodsenD 4 หลายเดือนก่อน

    first