Yes, this tutorial on a cycle is applying standard concepts, not really leveraging some of cascadeur's unique features, but some people are new to animating and I want to make sure standard concepts are being taught. How cascadeur at its core is fundamentally different from any animation software I've used in my 24 years in the industry. It doesn't use quaternions or Euler interpolation, but instead uses a spherical interpolation after all keyframes have been resolved in 3D space. This has a number of benefits compared to other software.
Thank you for doing some fantastic cascadeur tutorials
It is just fantastic
Please do more of these Cascadeur videos they are so great
That's Helpful.
cool lesson, thank you very much, you can also make lessons on the interface, rigging, etc., scene animation, I will be very grateful)
Thank!❤
❤🔥❤🔥❤🔥
Don't see an advantage, these are exactly the same things that have been done in animation software for over 20 years.
Yes, this tutorial on a cycle is applying standard concepts, not really leveraging some of cascadeur's unique features, but some people are new to animating and I want to make sure standard concepts are being taught. How cascadeur at its core is fundamentally different from any animation software I've used in my 24 years in the industry. It doesn't use quaternions or Euler interpolation, but instead uses a spherical interpolation after all keyframes have been resolved in 3D space. This has a number of benefits compared to other software.