He brings up just that in the video. Or if you mean a “proper” pose library / pose asset browser it’s on their roadmap. But as show it’s pretty easy to have a separate scene acting as a pose lib you can copy and paste from / to
Please give detailed instructions on the new mocap mocap feature. For example, the motion timeline is equal to the video length, the default timeline is always only 100...
Not including finger posing in _at least_ the Indie version is insane. Unless every character you make looks like Knuckles the Echidna, you can't just _not_ have finger posing in the animation software. I wonder if this was backtracked, because it definitely isn't listed as a feature of the Pro version on the site.
Pro, for one user, says: "Per user, per year. You pay $300 once a year (equals $25 monthly costs). Turns into perpetual license after 1 year" Does it mean that I can pay $300 for a perpetual license for one seat? I'm using the free version, but I need fingers control.
@@patrickl9930 I know it's annoying for the devs, but maybe they could do an approach such as blender did. Make it so people that use it can donate to the devs
I own the Pro version and I honestly use box controllers to close characters hands more often than I use this, TBH. It's a cool feature but it's less useful when a character's fingers aren't extremely high poly the way UE5 Manny's are.
I own the Pro version of this software and I honestly find this feature to be utterly useless. If for example you're trying to cleanly and accurately close a character's fingers around a weapon that is already CORRECTLY positioned in their hand, it is dramatically easier to do so just with box controllers, in Local Tail + Relative To Pivot Mode. Basically if your character's fingers aren't like twelve billion polygons a piece ala UE5 Manny it just falls apart into a jelloey mess wih nonsense positioning, it's not accurate enough for characters with more realistic poly counts.
when she ask's where did you learn that ?
Any plans to add facial animation tools?
Yeah! That would be awesome! Auto facial mode or something 😯👌
Such an amazing tool
auto posing fingers should be included in Indie license, cmon guys.
It says on their website it is included with the Indie License.
Add a hand pose library to get you close to common poses like fists or sword/gun grabs.
He brings up just that in the video. Or if you mean a “proper” pose library / pose asset browser it’s on their roadmap. But as show it’s pretty easy to have a separate scene acting as a pose lib you can copy and paste from / to
Please give detailed instructions on the new mocap mocap feature. For example, the motion timeline is equal to the video length, the default timeline is always only 100...
incredible
its so great 😀
thanks. one question : will video mocap capable of Fingers tracking in further version ?
Brilliant!
only in pro... nice
awesome
Not including finger posing in _at least_ the Indie version is insane.
Unless every character you make looks like Knuckles the Echidna, you can't just _not_ have finger posing in the animation software.
I wonder if this was backtracked, because it definitely isn't listed as a feature of the Pro version on the site.
👌
Is the hand auto posing available in the indie subscription? Or only Pro?
素晴らしいソフトなのですが日本語を使う私からすると英語なので言語問題も含めて難しくなってしまいます。
可能であればソフトのUIだけでも良いので日本語対応していただければ嬉しいです。
ご検討よろしくお願いします。
Pro, for one user, says: "Per user, per year.
You pay $300 once a year
(equals $25 monthly costs).
Turns into perpetual license after 1 year"
Does it mean that I can pay $300 for a perpetual license for one seat? I'm using the free version, but I need fingers control.
We want an explanation of the face
This is a game changer, kind of annoying that it is only in the paid version tho, will this ever come to the free version
Imagine how annoying it must be to develop software and have people ask that all features be free
@@patrickl9930 I know it's annoying for the devs, but maybe they could do an approach such as blender did. Make it so people that use it can donate to the devs
@@patrickl9930 image how much money Adobe would not have if it was all free instead of half free without sailing the seas XD
I own the Pro version and I honestly use box controllers to close characters hands more often than I use this, TBH. It's a cool feature but it's less useful when a character's fingers aren't extremely high poly the way UE5 Manny's are.
4:32 - it is also HANDY to use…
hi how do I do a flap anyone knows
what do you mean by flap? lol
@@jakethecake3657 club
Gottem.
having to pay just to use a certain part of the rig is whack
I own the Pro version of this software and I honestly find this feature to be utterly useless. If for example you're trying to cleanly and accurately close a character's fingers around a weapon that is already CORRECTLY positioned in their hand, it is dramatically easier to do so just with box controllers, in Local Tail + Relative To Pivot Mode. Basically if your character's fingers aren't like twelve billion polygons a piece ala UE5 Manny it just falls apart into a jelloey mess wih nonsense positioning, it's not accurate enough for characters with more realistic poly counts.
I hope they have solution for issue
Do you know if there is auto physics for the fingers to clean up animation?
lol most likely crap scene