Great! And I've been pushing updates to the git repo. There's now the ability to switch weapons and 4 different weapons including: the gatling you see here, hitscan laser, hybrid hitscan projectile "laser shotgun", and laser-guided missiles!
Thank you for this! I'm looking forward to following along on this journey! Maybe this is jumping too far down the line, but I would wonder about making multiple systems with actual stars in the skybox - much in the way Elite Dangerous allows you to lock on to a star and jump to it. At an early stage it could drop you into the same system, but eventually I would love to see how to not only spawn procedurally consistent systems, but then draw them in the skybox where they would be in the sky from the system you would be coming from.
Welcome and thanks! I love your idea and "procedurally" is certainly a buzzword that always entices me, but for the near to mid future I'm going to focus on the combat mechanics (and maybe audio/visuals)
@@NealHoltschulte In that case, I am wondering do you use a VR headset? Godot just launched on Quest! I am super excited to try to do some work on there and Space Sims are so amazing in VR (That is how I play House of the Dying Sun and if you have not tried Elite Dangerous in VR... the first time in that cockpit will blow your mind!)
@@stevenstemmler7573 I don't have a VR headset, but I used one at a friend's house and was super impressed. I bet these space sims are awesome in one. Maybe someday! (ps I might have double replied to this, but the other reply wasn't showing up for some reason.)
All code is available for free on GitHub! github.com/nealholt/space-shooter-3d
This is sooo helpful, Ive been struggling trying to figure out things on my own but not knowing what to do. I will check this out thoroughly
Great! And I've been pushing updates to the git repo. There's now the ability to switch weapons and 4 different weapons including: the gatling you see here, hitscan laser, hybrid hitscan projectile "laser shotgun", and laser-guided missiles!
@@NealHoltschulte that is awesome, I shall check it out!
Hell yea, been waiting for it
I love this energy.
Thank you for this! I'm looking forward to following along on this journey!
Maybe this is jumping too far down the line, but I would wonder about making multiple systems with actual stars in the skybox - much in the way Elite Dangerous allows you to lock on to a star and jump to it. At an early stage it could drop you into the same system, but eventually I would love to see how to not only spawn procedurally consistent systems, but then draw them in the skybox where they would be in the sky from the system you would be coming from.
Welcome and thanks! I love your idea and "procedurally" is certainly a buzzword that always entices me, but for the near to mid future I'm going to focus on the combat mechanics (and maybe audio/visuals)
@@NealHoltschulte In that case, I am wondering do you use a VR headset? Godot just launched on Quest! I am super excited to try to do some work on there and Space Sims are so amazing in VR (That is how I play House of the Dying Sun and if you have not tried Elite Dangerous in VR... the first time in that cockpit will blow your mind!)
@@stevenstemmler7573 Nah, I don't have a VR headset. Someday! I have tried it at a friend's house and was super impressed.
@@stevenstemmler7573 I don't have a VR headset, but I used one at a friend's house and was super impressed. I bet these space sims are awesome in one. Maybe someday! (ps I might have double replied to this, but the other reply wasn't showing up for some reason.)