Creator of Odin, Ginger Bill, Full Stream

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @joshuagermon2169
    @joshuagermon2169 ปีที่แล้ว +26

    This was FANTASTIC!
    It was so great to see Prime walk through and ask the questions and Bill answer and explain the design choices and background to it all- I learned so much. Opened my eyes to different language features and the design of them.
    Thanks Bill & Prime ❤

  • @DemonixTB
    @DemonixTB ปีที่แล้ว +21

    man this channel is ridiculously hard to find

  • @arthas1632
    @arthas1632 ปีที่แล้ว +15

    Amazing interview, probably the best one you've done so far. ( I also loved the one you did with Jon Hjengset)
    Odin seems like a really good language. thanks Prime!!

  • @anon404
    @anon404 ปีที่แล้ว +14

    The Ginger Beesknees begins at: 17:14

  • @MattBolt35
    @MattBolt35 ปีที่แล้ว +6

    "I thought why would you need anything other than Java? Then I discovered Javascript and thought why would you need anything other than Java?" - HAHAHAHAHAHAHA

  • @tenthlegionstudios1343
    @tenthlegionstudios1343 ปีที่แล้ว +3

    Many of the reasons for Odin are similar to Zig. However, there are a few key differences. Super cool about how it unlocks the power of the GPU and implements SOA instead of AOS. Great for games, and really anything that requires quick iteration through large arrays. I would be interested to here the creator of zig and odin discuss this.

    • @astroid-ws4py
      @astroid-ws4py ปีที่แล้ว +1

      Zig can transform SOA into AOS and vice versa through its comptime mechanism. Search for an example online if you are interested.

    • @tenthlegionstudios1343
      @tenthlegionstudios1343 ปีที่แล้ว

      @@astroid-ws4py thanks! I will check it out.

  • @hbobenicio
    @hbobenicio ปีที่แล้ว

    awesome interview!!! nice

  • @ShinDMitsuki
    @ShinDMitsuki ปีที่แล้ว +1

    The benefits of SoA are specifically you can imagine you have some A's, B's and C's. With an array of structures you get the memory layout [ABCABCABCABCABC], with structure of arrays you get the memory layout [[AAAAAA][BBBBBB][CCCCCC]] That means any operation you need to work on a A's linearly is faster because with the first memory layout, you load a BC in the cache for every A, which is wasting 66% of the cache with prefetching making your operation slower, but also when you work on ABC you don't really lose anything.

  • @DeusinMachina
    @DeusinMachina ปีที่แล้ว

    I absolutely agree with the point Bill made at 32:24 about it being easier to port to Linux from Windows then the other way around. Though for me it's usually because getting a cross platform library to run on Windows is a gigantic chore compared to Linux

  • @ratchet1freak
    @ratchet1freak ปีที่แล้ว +5

    Kinda disappointed that they skipped over how overloads work,
    instead of just all functions with the same name being in the same overload set, odin has you declare which functions are in an overload set like add :: proc{add_ints, add_floats, add_numbers};
    This lets you fully control how your overloads work. instead of being forced to juggle names and you can pull out a specific function if you need it because they are named.

  • @Tekay37
    @Tekay37 ปีที่แล้ว +1

    The SoA stuff is really cool by the way. When go ahead an build something with Odin, it might be cool to experiment with it and the performance it can bring in large data sets (because switching from AoS to SoA is just adding an "#soa" when declaring a variable).

    • @0xCAFEF00D
      @0xCAFEF00D ปีที่แล้ว

      There's the obvious benefit of better cache locality (often) but does Odin do better autovectorization? Presumably that's LLVM.

    • @samhughes1747
      @samhughes1747 ปีที่แล้ว

      ​@@0xCAFEF00D, it's described in the spec that the compiler tries to accomplish that, with some caveats for the sake of compatibility. No idea how well it lives up to that claim.

  • @daviidon
    @daviidon ปีที่แล้ว +1

    Want your thoughts on lobster lang

  • @astroid-ws4py
    @astroid-ws4py ปีที่แล้ว

    I guess I would learn that lang instead of Golang so I would not have to deal with Google and its telementry in the Golang compiler. Look so similar and without garbage collection can be a plus.

  • @user-zq8bt6hv9k
    @user-zq8bt6hv9k ปีที่แล้ว +1

    Odin should have async await:
    for {
    person1.speak().await or_return
    person2.reply().await or_return
    person1, person2 = person2, person1
    }

  • @jsonkody
    @jsonkody ปีที่แล้ว

    39:43 .. inheritance == bad

  • @eduardabramovich1216
    @eduardabramovich1216 ปีที่แล้ว +3

    Is this a new YT channel? is it official?

    • @TheVimeagen
      @TheVimeagen  ปีที่แล้ว +1

      this is official prime stuff

  • @Fanaro
    @Fanaro ปีที่แล้ว

    How many channels will you great? I want them all.

  • @kein3001
    @kein3001 ปีที่แล้ว +2

    08:47 more token leaks!, what a whole some msg! I Agree with him.

    • @kein3001
      @kein3001 ปีที่แล้ว

      Ups i sendt it as a replay to one of my earlier comments.

  • @GmanGavin1
    @GmanGavin1 ปีที่แล้ว

    I always read his name as Ginger Beer

  • @smithyisonline
    @smithyisonline ปีที่แล้ว

    @GingerGames I would’ve lost it if your hot take was just “Rust is trash use Odin bro” 💀 @theprimeagen 1:08:00

  • @Sami_K99
    @Sami_K99 ปีที่แล้ว

    Great content, i think you should do something about the channel name, you can't find it if you don't spell it exactly right

  • @Br4dButt0wski
    @Br4dButt0wski ปีที่แล้ว

    Odin is not a game-dev oriented language, some people see it this way. It is a general purpose language that aims to replace C and Cpp.

  • @medilies
    @medilies ปีที่แล้ว +2

    Ayo what's this spinoff channel?

    • @Sami_K99
      @Sami_K99 ปีที่แล้ว +1

      Stream vods will be posted here i thinks

  • @videoguy640
    @videoguy640 ปีที่แล้ว

    holy shit, ember gen is absolutely wild

  • @rsdyeahh
    @rsdyeahh ปีที่แล้ว +1

    great.
    Now get Larry Wall :)

  • @GmanGavin1
    @GmanGavin1 ปีที่แล้ว

    There's a difference between a dynamic array and a slice?

    • @TheVimeagen
      @TheVimeagen  ปีที่แล้ว

      dynamic, len, capacity, ptr
      slice, len, ptr
      slices are immutable :)

    • @matias-eduardo
      @matias-eduardo ปีที่แล้ว

      @@TheVimeagen You can also pass a custom allocator for the dynamic array. You can see the structs at Odin/core/runtime/core.odin#L397

  • @TommyMisenhimer
    @TommyMisenhimer 4 หลายเดือนก่อน

    I'm the reail ODIN

  • @Br4dButt0wski
    @Br4dButt0wski ปีที่แล้ว

    Writing a Pico editor: th-cam.com/video/f64jNXptMEo/w-d-xo.html

  • @Henry-nh6rn
    @Henry-nh6rn ปีที่แล้ว

    promo sm