Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
Thanks a lot, man. I had a problem where my animation was floating after I exported it to Unity. After exporting the animation baked into the rig, the problem was fixed. Great tutorial !!!
haha... I just love his furious action! I am finding it hard to listening, because I keep having to rewind it I am laughing so hard. Thanks for the tutorial... very helpful!
Thank you for tNice tutorials! I've been trying to figure the software out on my own for a wNice tutorialle, and it's horribly confusing. TNice tutorials is the only guide video
An easier way to do this by method 2, is to: 1) Work only on the maya file in wich you have all the animation 2) Select the main mesh and the joints and then export the Main.fbx without animation (tip. by select by tipe + shift mesh) 3) Then Edit / keys / bake simulation 4) Go defining the frame rate of every especific action (ex. Attack, deffend, jump, etc) 5) Re-bake (by the previous way), and then with the joints and the mesh selected, just click now "export selection" and this time with the animation checkbox on. 6) Name your file as in this video: "Main@jump/attack/deffend/etc.fbx" 7) Continue doing this till you finish all the actions. WHY ALL THIS? BECAUSE MANY TIMES, IF YOU RE OPEN AN FBX FILE JUST TO CLEAN THE FILE, IT MAY HAVE DATA LOSE OR RE-SCALE THE MESH, SO IN UNITY NO MATTER HOW MANY TIMES YOU CRY, THE MESH WONT OBEY THE ANIMATIONS (T_T) THANKS FOR THE VIDEO :)
I hope you see this. I have a problem. I am doing the second method but im having problems when i have blend shapes and for example, animation 10 need to use a blend shape that baunces hears of my char. I tried making aditional join and connecting it to blend shape and then animation join but when i import it to unity it wont connect joint to blend shape animation. Tried bunch of different thing with no success. The only way is to export it in method 1, and then it works. Do you know a solution for that or is there a solution ?
I think you might need to set up a script that reads out the values from your additional joint and hook them up to your blendshape slider in Unity. If you aren't keying the blendshape values directly then Unity probably doesn't recognise the connection between the joint values and your blendshape morphs.
Question... How do you put the frying pan in the guy's hand in Unity? I'm making a college project in Unity and all I need to figure out is that. I need to put a gun in a guy's hand, or a knife, something like that.
Liked the Tut!... character joints, controls, and else... can be done any way? make that one tutorial... and the one for the controls that calls the animation ;) will be pleasured!
hi guys every maya to unity tutorial i see here in youtube skipping the linking animation ie doesnt seem to show about step by step of how to create 'animation controller then linking it to rig in unity. iam just struggling to attach or link animation(only skeletons with animation information) to rig (skinned character model) in unity.... ! anyone please help me
Hi animator friends, i have an issue ; iam not able to play the facial blendshape animation (which is with base character.fbx. ie mesh and bones with facial animtn in bind pose) ) and body animation (which is bodyanimation.fbx. ie bones with body animation without mesh) in unity. seems two different 'Take001' cannot be attached and played at the same time. plz guide me
I got a warning saying : 468 attributes had complex animation. Complex animation was exported as baked curves. (14040 evaluations done) What does that mean? Moreover baking all animations to bones increases the file size too much.
hi, i did the same way you did from maya to unity. but not able to understand the last part which is attaching the animation skeleton file i to the rig(without keyframes) n the unity ....? can you plz guide me on that..? is there any same naming needed?
Hey, great tutorial! When I export my FBX it says it can't export constraints unless I turn that option on. Only problem is I can't turn that option on if I don't have Animation also turned on. Do you rig without any constraints??
@@Daniel-qt5ib Hey, Unity doesn't accept constraints on controls as far as I'm aware. You need to skin the meshes to joints for Unity to read it. If you want a joint to be driven by another, it needs to be a child of the driving joints (further down the hierarchy). You'd be able to drive it through code though if you have that in your toolset.
Thanks for the helpful tutorial! I'm having a problem that I'm wondering if you might be able to help me with? When I export to FBX the skinned mesh disappears? Any idea what I might be doing wrong here?
honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it
Every workflow I looked at did not help, but this video did.
thank you, thank you so much!
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
i've been ssing around on a friends soft soft for years, finally bought it. I found your videos and instantly subscribed and have been
2016, and you use fbx2011, that's when i realised you were God-like: subscribed!
Why is this your only video!? It has been the only helpful one I found on the topic. Thank you
TNice tutorials is THE most helpful tutorial on TH-cam imo. I am starting production in Hardstyle, and I find soft soft really useful
You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of
It’s totally worth learning new skills cause then you get excited and confident to create
Thanks a lot, man.
I had a problem where my animation was floating after I exported it to Unity.
After exporting the animation baked into the rig, the problem was fixed.
Great tutorial !!!
Dude, I think you just solved a few very crucial blindspots I still had in my pipeline.
Thank you very much. You rock!!! :D
Seriously saved me a lot of trouble with importing some animations into Unreal... Awesome work!
Excellent tutorial man! One of the better ones I've found on youtube. Keep it up! Was sorry to see this was your only video!
Very Good! Best i have seen yet, even it is from 2016. Thank U!!!
This video saved my ass, thank you, my friend.
Nice Tutorial.Usefull even after years
finally i've found a great tutorial on the subject
thanks alot mate!
Best soft soft Introduction Ever!!
What a great video, Ive been looking for something like this for ages.
Thank you, so much! Please make more videos!
You train so well! It's like you comprehend my tempo...
Your video was very helpful, I'm still learning and getting the hang of it still. I'm into House and EDM. I look forward to seeing more of your
I fucking love you mate!! I saw a lot of videos for soft but tNice tutorials one is handsdown the best one! Love how your super calm and really take
Thank you for tNice tutorials very clear and concise tutorial. Look forward to more videos from u
You should really make more content. I really enjoy the way you explain things, shame you only have one video!
Am Just Impressed About Your TeacNice tutorialng Way About Daw Its Really HelpFull For Begginer Just Like Love From India Tamil Nadu ...
I've been watcNice tutorialng tNice tutorials and you inspired to try to make soft so I thank you
Thank you so much man!!!
very well explained!!
This is the best tutorial for this topic, very well done! Thank you!
Awesome tutorial, thank you!
Thanks for taking the time to put this together, really helpful.
Very well done, one of the best tutorial videos I've seen.
you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother
up to now. Your soft is great too!
haha... I just love his furious action! I am finding it hard to listening, because I keep having to rewind it I am laughing so hard. Thanks for the tutorial... very helpful!
I like how you didnt actually put the animation in the scene and see if it works in game.
Thank you so much! TNice tutorials video helped produce fire soft thanks bro❤️
This is amazing and exactly what I needed! thx a bunch for making this!
Thank you for tNice tutorials! I've been trying to figure the software out on my own for a wNice tutorialle, and it's horribly confusing. TNice tutorials is the only guide video
thank you so much ,learned from you video really quick
please Do more videos! Your stuff is really gooD!
you are so helfull man god bless you love from india
This is a great tutorial, also the animation is really great too
Bro, you're a great teacher and explainer! Thank you for tNice tutorials tutorial!
Thank you soooo much man! very helpful. Yah, I was also lookin into blendshape functions but this is great.
I’m actually looking for blendshapes function too, if you found something could you send me a link?
THANK YOU!!! You have no idea how much tNice tutorials video helps!
Excellent walk through, thanks much.
A brilliant tutorial, really appreciated the info, so sad its the only one on your channel
Helped A Lot! Thanks!
can I export blendshapes rigs too in fbx?
I know this was asked a whole ago, but maybe someone has the same question, so: yes you can. you can access and animate them via the ispector in unity
Thank you so much for this fantastic tutorial.
Thank you! this really helped
clips. I use a drum loop and afterwards I want to record a appguitar. What happens.. the drumloop starts to record again along the
Thank you so much for making this it has helped me so much
In The setup thank you so much!
what about if you just want to export and ball with a nurbs circle as its movement
Never created a soft ever. Not one. I've watched dozens of videos lately and have learned all kinds of interesting stuff about mic
Could you please advice how to get the full version and the evms!
thank you so much.
Clear explaination.
An easier way to do this by method 2, is to:
1) Work only on the maya file in wich you have all the animation
2) Select the main mesh and the joints and then export the Main.fbx without animation (tip. by select by tipe + shift mesh)
3) Then Edit / keys / bake simulation
4) Go defining the frame rate of every especific action (ex. Attack, deffend, jump, etc)
5) Re-bake (by the previous way), and then with the joints and the mesh selected, just click now "export selection" and this time with the animation checkbox on.
6) Name your file as in this video: "Main@jump/attack/deffend/etc.fbx"
7) Continue doing this till you finish all the actions.
WHY ALL THIS?
BECAUSE MANY TIMES, IF YOU RE OPEN AN FBX FILE JUST TO CLEAN THE FILE, IT MAY HAVE DATA LOSE OR RE-SCALE THE MESH, SO IN UNITY NO MATTER HOW MANY TIMES YOU CRY, THE MESH WONT OBEY THE ANIMATIONS (T_T)
THANKS FOR THE VIDEO :)
Method 2 is for a typical game production pipeline where you have multiple animators , so having 1 maya file is unrealistic
Awesome !
fantastic tutorial, thank you man
well yeah if you wanna do it primarily
there! Thanks a lot for the help, I'm going to subscribe to your channel and keep up with all the videos!
Thank you so much! You saved my life!
...or at least my sanity! I was trying for a week to do that!
(Yeah, I'm obviously a beginner!)
the blendshape information is export in the second method too?
Love this tutorial!
That solved my Problem! Thanks a Bunch!
please make another tutorial you are really good
Try to see soft design , composing and setuping as three seperate tNice tutorialngs to focus on and it might will make more sense
wonderful
I hope you see this. I have a problem. I am doing the second method but im having problems when i have blend shapes and for example, animation 10 need to use a blend shape that baunces hears of my char. I tried making aditional join and connecting it to blend shape and then animation join but when i import it to unity it wont connect joint to blend shape animation. Tried bunch of different thing with no success. The only way is to export it in method 1, and then it works. Do you know a solution for that or is there a solution ?
I think you might need to set up a script that reads out the values from your additional joint and hook them up to your blendshape slider in Unity.
If you aren't keying the blendshape values directly then Unity probably doesn't recognise the connection between the joint values and your blendshape morphs.
Question... How do you put the frying pan in the guy's hand in Unity?
I'm making a college project in Unity and all I need to figure out is that.
I need to put a gun in a guy's hand, or a knife, something like that.
Hey, you simply middle mouse drag your weapon object under the hand bone in the hierarchy in Unity. The weapon will then move with the character.
Lovely.
Thanks for your time, friend. :)
like how do u begin? how u put that abraham lincoln there? teach me please
buying the 0 dollar edition. When I had the cracked version I never leaned anytNice tutorialng but I downloaded the demo and went through a lot
Liked the Tut!...
character joints, controls, and else... can be done any way?
make that one tutorial...
and the one for the controls that calls the animation ;)
will be pleasured!
hi guys
every maya to unity tutorial i see here in youtube skipping the linking animation ie doesnt seem to show about step by step of how to create 'animation controller then linking it to rig in unity. iam just struggling to attach or link animation(only skeletons with animation information) to rig (skinned character model) in unity.... ! anyone please help me
Your so detailed ! SUBBED
Hi animator friends, i have an issue ; iam not able to play the facial blendshape animation (which is with base character.fbx. ie mesh and bones with facial animtn in bind pose) ) and body animation (which is bodyanimation.fbx. ie bones with body animation without mesh) in unity. seems two different 'Take001' cannot be attached and played at the same time. plz guide me
How can I do this if I have a local rig for facial animations?
I got a warning saying : 468 attributes had complex animation. Complex animation was exported as baked curves. (14040 evaluations done)
What does that mean?
Moreover baking all animations to bones increases the file size too much.
hi, i did the same way you did from maya to unity. but not able to understand the last part which is attaching the animation skeleton file i to the rig(without keyframes) n the unity ....? can you plz guide me on that..? is there any same naming needed?
I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm
Hey, great tutorial! When I export my FBX it says it can't export constraints unless I turn that option on. Only problem is I can't turn that option on if I don't have Animation also turned on. Do you rig without any constraints??
_3 years later_ - Hey uh... did you ever find a fix for this, or another way of exporting animations? I just hit this problem.
@@Daniel-qt5ib Hey, Unity doesn't accept constraints on controls as far as I'm aware. You need to skin the meshes to joints for Unity to read it. If you want a joint to be driven by another, it needs to be a child of the driving joints (further down the hierarchy). You'd be able to drive it through code though if you have that in your toolset.
NICE! Thank u bro
Do I have to animate in animation layers?
How should I do the animations?, one project of maya per animation? I have no idea, please help!!
GL bro
What is that ripping sound in the background at time 17:10??
Thanx you so much!
Thanks soooo much for this tuto !
i bought it too but don't know why still using pirated version
version fine? Also are the extra plug-ins worth the extra $100?
I am very new to modelling and 3D animation. Where the heck did he get that thing from with which he swings around?
thank you so much for this!
Thanks for the helpful tutorial! I'm having a problem that I'm wondering if you might be able to help me with? When I export to FBX the skinned mesh disappears? Any idea what I might be doing wrong here?
hey i was just wondering did you use a referenced in the model on the animation file or did you do the animations without referencing in the model?
Thanks so much
SA. I opened. My eyes hurt. Too many buttons. Don't know what to do. Closed my soft.
Thanks!
when i do method 2 and export all i get a shit load of errors and warnings, dont does that happen?
When I import fbx asset with animation to my unity project, it crashes. Any idea why this could be happening?
Hi, is there any way to incorporate blendshapes into the second method? If there is please tell me how or send me a link, thanks