DET 320 - Exporting Character Animation from Maya to Unity - Advanced 3D

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • DET 320 - Exporting Character Animation from Maya to Unity - Advanced 3D Modeling
    In this week's episode: We take our silly Gingerbread Man, complete with silly walk, jump, and idle animations, from Maya into Unity as an FBX.

ความคิดเห็น • 6

  • @PlanetEarth3D
    @PlanetEarth3D 2 ปีที่แล้ว +1

    old but great explanation :)

  • @sangrededragon8388
    @sangrededragon8388 3 ปีที่แล้ว

    Hi Rich, Thx for the vid, I have a question please. I often see people doing all the animations in one single maya file and then separate them in maya exporter or unity like you did there. I get that it can save you some time for the export maybe but I find it more simple to animate each animation on a diferent maya file. Can you do both, or you really need to do all the animations in one maya file?

  • @i_dont_know_jack
    @i_dont_know_jack 5 ปีที่แล้ว

    This helped, thanks!

  • @dragomircristian8588
    @dragomircristian8588 4 ปีที่แล้ว

    at 4:30 u say something about another way...have u done this movie, cas i couldnt find on youre channel. tks

  • @samehtantawy8221
    @samehtantawy8221 6 ปีที่แล้ว

    that great , but when exporting my model out of maya to unity there no hair only the body ..... is there any process to make the model and the hair stick together as a single unit?

  • @MightyZeusXo
    @MightyZeusXo 4 ปีที่แล้ว

    Can I export blendshapes facials also for the character ?