Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits

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  • เผยแพร่เมื่อ 21 ส.ค. 2012
  • Game narrative can be conveyed through so much more than just a dialogue script, or in-game lore, or even the visual aesthetic of the world you play in. The design mechanics and gameplay itself can represent the story of the player's actions. (---More below)
    You can find the Flash game here.
    www.necessarygames.com/my-game...
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    (Original air date: August 8, 2012)
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ความคิดเห็น • 1K

  • @BeastlyHaxorz
    @BeastlyHaxorz 10 ปีที่แล้ว +289

    An option that you guys didn't mention, and that I feel like is important, is to start avoiding the groups not because you thought "screw these jerks," but because you didn't want to destroy their patterns and formations. I just feel like that was a key part of the narrative, especially since the game was meant to make you feel like a lonely person, and that's one way a person who doesn't approach people often might think.

    • @kennyrichardson3842
      @kennyrichardson3842 10 ปีที่แล้ว +38

      Thank you, that's what I started to do. I figured if they were going to flee from me when I got too close I may as well leave them be so at least some of us are happy. I did think that jumping dot at the end wouldn't run though...that was sad.

    • @thomaster8870
      @thomaster8870 10 ปีที่แล้ว +16

      Haha, I avoided them like obstacles from the get-go until I hit the first busy stream of people. I halted shortly to time it right and came to realize that they run away anyway.
      At first I felt relieved that this seemingly impossible hurdle wasn't a problem at all and that I didn't have to put effort into avoiding them and started hitting up all groups to scatter them from all kinds of angles and tried to chase one down...
      Until I got bored when I felt like there was no challenge to staying "lonely". What's the point if I don't have to work for it?! :/
      Dissatisfied I kept rushing forward to at some point finally reach the end and started embracing the gradually intensifying darkness as a sign of progression towards my goal.
      Along the way I kept scattering groups to relieve ~some~ of the boredom of hurrying towards my end (dramatized :D).
      I left the two dots at the end alone as I identified them as a guy humping his (jumping dot) GF and didn't feel like interrupting them at this point in time.
      I admit I was curious to see if the last dot would force some kind of BS happy go lucky good ending on me, if I bumped into him. Yeah...
      Having finally reached the end I was testing if the text was tied to the movements of my at this point engulfed in blackness dot.
      To that comment I though something along the lines of "I've been "alone" for the most of my life and I'm fine with it.
      It's not my fault they can't figure out how to entertain themselves without friends..."
      Yeah, so what does that say about me? Probably that I live in self denial as I even bothered to write stuff like this in a TH-cam comment section. I'm a failure at life.
      Anyway, I didn't even bother to consider the others' structures or feelings until I found a couple doing it outside at night...

    • @collinommen4842
      @collinommen4842 9 ปีที่แล้ว +7

      Similarly, I avoided them because I thought they were being destroyed since they faded into nothing after being scattered.

    • @MegaSupernova888
      @MegaSupernova888 9 ปีที่แล้ว +2

      Interesting! The weird option that I chose was to flip-flop, running up to the groups some of the time in hopes that a couple of the dots doing different things would stay with me, whereas other times I avoided the groups because it felt pointless to go up to them. But I didn't keep with one behavior pattern during any part of the game; I kept flip-flopping like that. Luckily I was in the "hopeful" pattern at the end of the game so that I could be crushed when the last dot fled and feel the full impact.

    • @xxJETSETxx
      @xxJETSETxx 9 ปีที่แล้ว +2

      Collin Ommen
      This is the exact same reaction I had!

  • @SereKabii
    @SereKabii 10 ปีที่แล้ว +47

    Holy shit...
    This game seriously made me nearly cry at the end. Because it touched me. Sometimes, i didn't try to go to some groups because i, for some reason, knew that the game was programmed so i couldn't get into them. But then, when it got very foggy and i only saw like five more people in the rest of the game, i ended up trying the last two times. Then i saw the ending, and the fact that loneliness is a huge problem. Then i remembered the fact that i gave up on someone special *TODAY*, and got my eyes full of tears. She doesn't deserve it. It's this beautiful experience that does.
    Seriously, i still didn't see the next part, but i seriously hope this gets more used in the future.

  • @nonobaOMGWEEGEE2
    @nonobaOMGWEEGEE2 9 ปีที่แล้ว +87

    No, when I played the game, I thought I was scaring them away, and with fun's intention. Like, "BOO I'MMA SCARE YOU".

    • @TheOmegaXicor
      @TheOmegaXicor 9 ปีที่แล้ว +2

      ***** that was my experience, it was like asteroids, the point is to break all of the groups down, I didn't realise you could go backwards until I missed a group of dots. I think it says something about the game that I assume everyone thought of the dots as people rather than cars or spaceships or rocks but maybe that's just my interpretation of other people's views

    • @Billyblue98
      @Billyblue98 8 ปีที่แล้ว +3

      +nonobaOMGWEEGEE2
      But... the game is called "Loneliness." And the music sounds like it conveys someone who is looking for attention.
      Or... maybe I only perceive it as that from hearing it during the game. There isn't really anything inherently sad about the song, but it's definitely far from the music of someone scaring others off.

    • @jackyoh971
      @jackyoh971 8 ปีที่แล้ว +1

      +nonobaOMGWEEGEE2 I tough I was mean to create dispersion like it was the purpose a sort of poetry in movement I didn't think about the loneliness of the single square...

  • @JohnBainbridge0
    @JohnBainbridge0 8 ปีที่แล้ว +76

    Loneliness was AMAZING! I've never felt such empathy for a pixel in my life.

    • @JohnBainbridge0
      @JohnBainbridge0 8 ปีที่แล้ว +28

      At first, I thought this was like other top-scrollers and avoided all the things coming at me. When I noticed that the things were avoiding me, I tried to catch them... but I couldn't. The entire game seemed futile, which really it is - and that's was the point. It's poetic, painful, beautiful, pointless truth. Or true pointlessness. Either way, it made an impact, in a way that no AAA game ever has.

    • @Dixio
      @Dixio 8 ปีที่แล้ว +4

      If ti made an impact, it wasn't pointless!:)

  • @Rulerofwax24
    @Rulerofwax24 9 ปีที่แล้ว +113

    I tried to go to every group until about 2/3rds into it. I didn't avoid them because I felt above them. I avoided them so I wouldn't disturb the other groups. I felt like a burden to them. And I did try the last two groups, just hoping.

    • @Multihuntr0
      @Multihuntr0 8 ปีที่แล้ว +3

      +16 Bit Images That's the same as what I did; except I didn't bother with the last two. I assumed that a group that would accept me would become apparent in some visual way. I assumed the darkness would end, and there'd be a group, just for me. I think I'm more used to that kind of message, rather than; "well, that's it; darkness forever, now."

    • @CamiloFHSC
      @CamiloFHSC 8 ปีที่แล้ว +2

      +Multihuntr0 I did that as well... and when I finished, and I realized what that could mean about me and how I experience the world around me, I felt... disturbed...
      Few games manage to that. It's just brilliant!

    • @quietelegy5197
      @quietelegy5197 8 ปีที่แล้ว +5

      +16 Bit Images Perhaps a bit late to the party, but this was my sentiment as well. Right down to a small hope at the end with the last groups. After all, they seemed alone too.
      Pegging avoidance down as simply arrogance or being a lone wolf actually compelled me to scroll down and comment, since it was so far from my own interpretation of my actions.

    • @JayTohab
      @JayTohab 8 ปีที่แล้ว +2

      +16 Bit Images It's strange. I tried avoiding them right from the start, figuring they would only kill me, or do something equally as bad, ending the game and forcing whatever point the creator was trying to prove.
      Weird. This game has probably revealed something about me that I hadn't anticipated.

  • @Peteman
    @Peteman 9 ปีที่แล้ว +82

    I played Loneliness, and was at first distraught at my dot's inability to make friends with any of the other black dots.
    Then after a minute, I started laughing maniacally and screamed something like "FLEE! FLEE BEFORE ME PUNY PIGEONS!" and had a lot of fun as I charged each and every group revelling as they scattered.
    Now I'm curious: did I do that as a conscious rejection of the game's premise, or a subconscious fear of identifying too much with its premise?

    • @flyerton99
      @flyerton99 9 ปีที่แล้ว +13

      It's probably the reverse of if you can't fight em, join em. If you can't join em, fight em. It's the basis for scorched earth. IF YOU WON'T JOIN ME, THEN I'LL CRUSH YOU

    • @seanmurphy3430
      @seanmurphy3430 9 ปีที่แล้ว +1

      That's what I did. That is not how I deal with loneliness in real life. Because I have no friends.

    • @skycastrum5803
      @skycastrum5803 9 ปีที่แล้ว +7

      The game is surprisingly deep... From looking at other comments it seems the common trend was first, avoid the dots since they might be dangerous. Second, realize they ran away from you and get depressed trying to chase one down. Then, make the best of it and tell the little pigeons to flee before you. Finally, you meet less and less dots as the game grows ever darker. Of course, not everyone did all of these, though I know at least one who did. Life translation?
      -We flee from others since they are are both scary and unknown.
      -We feel our human nature seeking some form of friends or companionship and reach out from loneliness. Others are repelled by the stranger.
      -To make the best of a bad situation, we laugh at the foolishness of life. We can't change life, but we can change our reactions.
      -A life empty of friends grows darker and darker.
      Or... my experience relates primarily to me. Well, that's dark.

    • @LinkingYellow
      @LinkingYellow 9 ปีที่แล้ว +2

      Lol, I did the same thing. I think the reason I did that was that I thought it that they deserved to have their activities ruined if me being close to them scared them away. I thought that I was above that type of thinking. It was neat to explore that a little.

    • @vizthex
      @vizthex 9 ปีที่แล้ว

      I haz sadness

  • @mintagenart
    @mintagenart 7 ปีที่แล้ว +21

    I started that game trying to avoid the dots thinking that was the objective. Then I realized that they just ran away. Then I thought the objective was to try and catch one. But when I did, they just dissapeared again. I avoided each one. Knowing that it is pointless to try. Then I saw one last one. I thought to myself that it was alone. I was given the impossible choice. Try and face the pain of nonacceptance or ignore it and face the pain of not trying. I took the first one.

    • @jarlfenrir
      @jarlfenrir 7 ปีที่แล้ว +1

      Similar to me, but when i realized that dots disappear, when i catch one, i just gave up. I thought the game is endless watching of dots.
      For me it's not loneliness, but confusion. I just tried to understand the game, but it won't let me.

    • @mintagenart
      @mintagenart 7 ปีที่แล้ว

      jarlfenrir It's mainly to do with how we see games. I always think that there's a objective. But as said in the video, the mechanics are what makes our objective and our story. To think this can be done in such a simple made game...

  • @thermophile1695
    @thermophile1695 9 ปีที่แล้ว +22

    I had no idea what it was about until the text at the end. I thought I was killing the black dots.

  • @NAM_137
    @NAM_137 10 ปีที่แล้ว +66

    But what if I realized what was happening and then went out of my way to hit every group and cause them to scatter?

    • @TheLurkerFox
      @TheLurkerFox 10 ปีที่แล้ว

      It makes you think even deeper in it... And realize it...

    • @reyoleon9650
      @reyoleon9650 10 ปีที่แล้ว +27

      I totaly started going "IM A DRAGON FEAR ME" then i wondered maybe one of these dots will do something if i touch them

    • @vyor2
      @vyor2 10 ปีที่แล้ว

      Adam De Leon tI did the same(minus the dragon part).

    • @TalonSky
      @TalonSky 10 ปีที่แล้ว +11

      Does that make you the villain of the game?

    • @TheSquawkingbird
      @TheSquawkingbird 10 ปีที่แล้ว +7

      TalonSky I did much the same thing. When I was rejected by the groups, I decided to chase them away. I didn't start as the villain, but I feel the rejection led me on that path. Only at the end when I saw lone blocks like me did I hope for interaction.

  • @ShiftySetax
    @ShiftySetax 9 ปีที่แล้ว +6

    I began by avoiding them because I thought they were dangerous, then I was forced to get near them and they fled. I kept going frantically trying to find one that didn't run, and when the screen got so dark that I couldn't even see myself, I tabbed back here.
    Man that's depressing.

    • @cedricantunes4600
      @cedricantunes4600 9 ปีที่แล้ว +1

      god me too, i tried to move towards them 3 times at first, but then i just gave up and tried avoiding them all xD (didnt work 2 times afterwards cuz they build like a wall) ~ that means, i give up really fast :'D

  • @RyanGatts
    @RyanGatts 10 ปีที่แล้ว

    This, and part 2, is my favorite Extra Credit's video. It's helped me immensely in thinking about and designing my own games :D

  • @sebastianroundtree1550
    @sebastianroundtree1550 9 ปีที่แล้ว +2

    My favorite moment in the first season of TellTale Game's "The Walking Dead" was the last playable scene.
    As the player begins to loose agency over the world, so too does the protagonist. This was reflected in the mechanics brilliantly.

  • @belzebubbby
    @belzebubbby 10 ปีที่แล้ว +17

    Me before trying the game: "Ok, time to learn something new..oh, a flash game? Alright!"
    Me after playing the game: "Screw this happy Game Break song, quit being happy!!!"

  • @hellpwnage6665
    @hellpwnage6665 10 ปีที่แล้ว +18

    In Loneliness , quitting halfway = suicide.

    • @AjourChannel
      @AjourChannel 10 ปีที่แล้ว +6

      At the end of the game, eternal solitude.

    • @in2webelieve997
      @in2webelieve997 9 ปีที่แล้ว

      Please don't lead me to believe that's what the afterlife is like.

    • @AjourChannel
      @AjourChannel 9 ปีที่แล้ว

      In 2 We Believe What if you died and go back to the beginning, and do the same shit all over again without noticing you're doing it again.

    • @in2webelieve997
      @in2webelieve997 9 ปีที่แล้ว +1

      MrKatakatt It better give me some of my previous gear or something.

    • @GaleGrim
      @GaleGrim 9 ปีที่แล้ว +2

      In 2 We Believe new game+ am I right!?

  • @LegionLeague
    @LegionLeague 12 ปีที่แล้ว

    You guys rock! I pray to God you never stop making these videos. Possibly the most interesting and informative game-related channel on TH-cam.

  • @mythirdchannel
    @mythirdchannel 9 ปีที่แล้ว +1

    I talked about this game (and video) today at work, I watched this video back when it was first uploaded, and all of a sudden today it came to mind. I'm going to host a social skills group for children who have trouble with social skills, I feel the game really tells the story of what happens to children who experience loneliness (from shyness or rejection or lack of understanding for social situations) - and in our group our main goal is to work with kids to change that story's end :) thinking about the game, playing it again, and even talking about it today at work brought me to tears. Which is a powerful thing for the particular message of this game, and for game mechanics as metaphors. I love the idea of using both the video and the game with my co-workers and maybe even the kids in our group in some way, so thanks for making this episode and choosing such a clever example.

  • @Forever_Muffin
    @Forever_Muffin 8 ปีที่แล้ว +40

    At first i tired to join every group, but when i saw what happened, i just avoided them...kinda with the thought that "they are happier without me there"
    And by the end, i did try to join the few little dots left, thinking they were a bit lonely, too, and they just... puff
    i almost cried, stupid game X'D

    • @Homiloko2
      @Homiloko2 7 ปีที่แล้ว +7

      I was running into all of them just to see them break and scatter. It was beautiful. Although right at the end, when I saw the last one, it crossed my mind - "maybe that's the one!"... Nope. Oh well, the sea is full of dots anyway

  • @rashkavar
    @rashkavar 8 ปีที่แล้ว +6

    I wonder if Toby Fox (Undertale's creator) watches these. There's one game that certainly takes meaning from your actions

    • @42Fossy
      @42Fossy 7 ปีที่แล้ว

      Yes!!

  • @Vendroma
    @Vendroma 12 ปีที่แล้ว

    This is why Extra Credits is a truly brilliant show. Please keep up the amazing work, you prove that the game industry has such a huge potential, if only we strive for it!

  • @lukenorman7649
    @lukenorman7649 11 ปีที่แล้ว

    Your videos are great, keep it up. I'm learning a lot.

  • @NoobLord98
    @NoobLord98 8 ปีที่แล้ว +6

    I thought that there had to be at least SOMEONE who would accept me, turns out there wasn't.

  • @gabrielphillips5338
    @gabrielphillips5338 10 ปีที่แล้ว +10

    That is the first Flash game that made me cry.

  • @JellyWafflesOG
    @JellyWafflesOG 10 ปีที่แล้ว

    Before I start the rest of the video, just want to say...Wow, that was incredibly well done and was very touching, and even a little freaky thinking how I tried to move threw it after learning how it worked. That was surprising...thanks

    • @JellyWafflesOG
      @JellyWafflesOG 10 ปีที่แล้ว

      Ok finished now, aaaaand that was kinda the point you were trying to make....well played :)

  • @IsmaPuntoDoc
    @IsmaPuntoDoc 9 หลายเดือนก่อน

    Hi! I'm teaching a postgrad class on narrative and hermeneutics, and I spontaneously remembered I had watched this 10 years ago, so now I'm bringing the game to our next class.
    Thank you, Extra Credits 😁🙏🏼

  • @WrathOfMega
    @WrathOfMega 9 ปีที่แล้ว +8

    Aw crap, I totally cried playing that, even BEFORE the ending.

    • @ferretprince4054
      @ferretprince4054 8 ปีที่แล้ว +1

      +WrathOfMega you did too? at some point near the end i realized my dot started moving into the dark zone on it's own, and i freaked trying to get it to go back. "NO! DON'T ENTER THE DARKNESS. COME BACK, IT'S OKAY YOU DON'T HAVE TO GO THERE!!!"

    • @mikeTheH
      @mikeTheH 8 ปีที่แล้ว +1

      +Ferret Prince See and I didn't see the ending as a bad thing. I can see how people looked at it that way. Instead I noticed that it was a large area of like colored squares. I looked at it as though after trying to fit in with so many others and they all just ran away he finally found a place where he was meant to be. A place that accepted him for who he was. So when he started moving on his own it was like he was finally happy.

    • @ferretprince4054
      @ferretprince4054 8 ปีที่แล้ว

      setoMuuvari
      i love how differently we interpreted the ending :D

    • @youtoober2013
      @youtoober2013 6 ปีที่แล้ว

      There should be a replay button at the end.

  • @BFedie518
    @BFedie518 8 ปีที่แล้ว +10

    I tried to go to a bunch of the groups, then I just walked straight forward. If i hit a group, they'd spread out around me. If the groups were on the side, I didn't go near them. By the end I was avoiding them because I didn't want the group to be broken up and I knew they'd run if I got close. I tried that last dot though.....

  • @Iskarel_GW2
    @Iskarel_GW2 8 ปีที่แล้ว

    I cried at the text at the end. I don't know if I'm just feeling particularly vulnerable today but the beautiful simplicity of this game shook me to my core--and that almost never happens.

  • @CricketStyleJ
    @CricketStyleJ 7 ปีที่แล้ว +2

    I took a moment to figure out the controls and then just moved up the rest of the game so I could see everything. The metaphor works well enough for what it is, but it's rather blunt so I knew what to expect. It's hard to have much of an emotional response to something that is made obvious before you even have the chance to care about it.

  • @keiyakins
    @keiyakins 10 ปีที่แล้ว +12

    I tried a few ways to get them to not run away. I found that first group that's in an orbital resonance and sat just outside the furthest one. When they got close to me by their own movement and ran away, that was devistating.
    That last dot, the lone, jumping one... I stopped for a bit. I just stood there. Do I want to risk this one rejecting me too? I eventually decided I'd never know unless I tried... and then was totally crushed.

    • @wanderingdude777
      @wanderingdude777 10 ปีที่แล้ว +1

      It don made me cry, only at the end though. See, I've actually played this before, so I knew what I was expectin', 'cept I forgot what it was 'bout. Then I read that there thingy at tha end and was all "Those poor kids in korea grow up all alone!" D':

    • @SingeScorcher
      @SingeScorcher 10 ปีที่แล้ว +1

      same here. I know what it's like to grow up on the lonely side of things so this game actually has me in tears right nowI played through, hoping with each group I'd find someone to talk to, and got to where I started passing groups because I felt there was no point, they'd reject me anyway. A lot of people grow up like this in school, I know I did till highschool and it was devastating. I am gonna share this game as much as I can.

  • @PMW3
    @PMW3 10 ปีที่แล้ว +5

    I started to go up to each group just to mess with "people"
    I did scroll back down to see if the groups reformed after I passed by. I was a little disappointed that they didn't.

  • @doodlokitski7500
    @doodlokitski7500 9 ปีที่แล้ว +2

    It made me cry.
    I have a lot of... Social and emotions problems when it comes to friendships.
    Those dots represented a lot...
    A game as simple as "loneliness" made me, a child, cry.
    The game was amazing, and I'm really happy EC made an episode about it and metaphors.

  • @nick5man5
    @nick5man5 12 ปีที่แล้ว

    I feel like I get so much more out of these when prompted with a task before watching. Playing that game helped me get the message so much faster and in-depth in this one. I'd encourage you have more "do this first, then we'll talk" segments!

  • @ocadioan
    @ocadioan 8 ปีที่แล้ว +3

    When I realized that the groups scattered upon nearing them, I immediately started to approach all of them in ways that I thought would generate an interesting scatter pattern.
    Morale of the story; my dot breaks everything apart just to see how interesting the fallout will be.

  • @just_ugu
    @just_ugu 7 ปีที่แล้ว +5

    I started avoiding the blocks not because I thought they were jerks but because I didn't wnat to bother them

  • @ZTPhotoBo
    @ZTPhotoBo 11 ปีที่แล้ว

    Effective narrative, my friend.

  • @Callise
    @Callise 12 ปีที่แล้ว

    I want to say THESE type's of video's are some of my fave you do! I like how you can take something simple dive into deep topics!
    Found it interesting that I followed a bit how I am. Real life I was social would talk to anyone, now I only stick to people who are in my circle rarely leave my group. In the game I went up to all the group, then later just bothered anyone that was along my way to get to the end.

  • @DARKGORZ
    @DARKGORZ 10 ปีที่แล้ว +24

    Wow... the simplest game I've ever seen... and it helped me understand the world from a different perspective... so sad. :(

    • @stationshelter
      @stationshelter 10 ปีที่แล้ว +12

      It's astonishing how such a simple concept can be so insightful. This is a perfect example of how games convey meanings differently than other mediums

    • @DARKGORZ
      @DARKGORZ 10 ปีที่แล้ว +1

      sethraptor Games like this could change the way humanity thinks if we could simply get them out to the masses.
      Of course the Federal government wants to keep us stupid so we're easier to control.

    • @metalboo8491
      @metalboo8491 10 ปีที่แล้ว

      DARKGORZ something tells me they wont be able to keep that up forever.

    • @stationshelter
      @stationshelter 10 ปีที่แล้ว +3

      I think the way that our culture and general philosophy is going, we're doing a fine job keeping ourselves stupid.

    • @DARKGORZ
      @DARKGORZ 10 ปีที่แล้ว

      Matt M Oh no, certainly not. They're tripping up more and more every day, and their "plan" to crush humanity is not happening fast enough.
      The Feds and the banker families/tycoons are going to lose this game.

  • @lolygagger5991
    @lolygagger5991 8 ปีที่แล้ว +3

    when I played it I realized that I can go away from the others avoid them eventually I got a bit sad and I was at a single dot I felt sad about avoiding the others since they avoided me but I gave up and tried to reach the dot but it left me. so I continued avoiding all the other dots. was that the right decision I really don't know.

  • @TheCarterhcole
    @TheCarterhcole 11 ปีที่แล้ว +1

    For something so simple, it was really powerful to me. It acted almost as a bit of a trigger, as I damn near started crying towards the end. Everyone has felt lonely, or at the very least "alone" at some point, and the notgame did an amazing job instilling the feeling of being on the outside.
    The beauty is that its so vague that you can imbue the actions and reactions with your own narrative and personal experience with lonliness.
    Needless to say, it hit me right in the feels :(

  • @doubletab88
    @doubletab88 10 ปีที่แล้ว +1

    Dark Souls does a really good job at this. Where your undead resists going hollow because they have the strong purpose of going on, but if the player were to get frustrated, or annoyed, and says "screw this" then quits; the player quitting essentially is their undead going hollow.

  • @EnsBowentc
    @EnsBowentc 7 ปีที่แล้ว +5

    I Believe the recent death of Adobe Flash has rendered the game unplayable. I'm not sure if you'll read this on account of it being an old video but if it gets fixed let us know in a newer video at the end maybe so we can know to come back. Loneliness sounds like an interesting experience.

  • @xAreuto
    @xAreuto 10 ปีที่แล้ว +7

    I literly tried to appoarch nearly every single block in the game thinking something might change.....but after realizing nothing going to change I ignored the last block thinking its not worth it it,mind fuck so hard.

  • @SapphireDensetsu
    @SapphireDensetsu 11 ปีที่แล้ว

    I really like this artist's way of doing things.

  • @slimgrimley
    @slimgrimley 8 ปีที่แล้ว +1

    I just remember how desperate I was becoming towards the end and how I began to pause and hesitate before going up to a group, I didn't want to be rejected again, but I needed to feel I belonged and that desperate, painful hope keep me reaching for people I was almost certain would only cause me pain. I even remember thinking at the end that, 'That can't be it. It can't end like this.', staring at the screen even after all the end text had appeared hoping, wishing, praying that if I just waited long enough I would get that mythical happy ending. An amazing game.

  • @Kth77
    @Kth77 10 ปีที่แล้ว +5

    I'm not sure I started avoiding them as a way to spite them, I just felt bad dispersing their groups, especially the block jumping around having a good time. Though I did go up to one of the last ones to see it it would be my friend. No I don't find it pretentious, though the message felt slightly... ham-fisted (it doesn't help the game is CALLED loneliness =P)

  • @SebastianWeinberg
    @SebastianWeinberg 10 ปีที่แล้ว +3

    As a programmer, I was probably a little too "meta" to get the full experience. Once I understood the basic mechanics of the game, every new group of dots just became an experimental setup for sussing out the exact parameters.
    Is the avoidance triggered by actual proximity, or just the advancement along the Y-axis? What is the exact distance at which it is triggered? Is it the same for every group or variable? This group is very loose; will the trigger affect all dots, or only the cluster you approach? This group looks hard to avoid; is it possible to "sneak" past it, or is the trigger enforced, in order to affect players who chose avoidance?
    Just like reading TVTropes can ruin movies and TV for you, being too deeply into programming and game mechanics, can rob you of otherwise moving experiences.

  • @drkslvejnr3487370
    @drkslvejnr3487370 12 ปีที่แล้ว

    I went up to all the blocks :3 .....amazing how something so simple made me think about what it was doing while I was playing. The title really set the tone I think.

  • @robertpayne1985medic
    @robertpayne1985medic 9 ปีที่แล้ว +1

    At first I went to every group and when they dispersed I gave chase to find I could not catch them, I noticed the screen was slowly getting darker, maybe as a metaphor for the ebbing of existence or the hope inside of us all, in the end I chose to run past the last two groups.
    This game actually made me cry and I'm not ashamed to admit that, as simple as this game was it allowed me to reflect or maybe because it was so simple it allowed me to reflect, all in all I think it was a great experience

  • @emeralddragon2980
    @emeralddragon2980 10 ปีที่แล้ว +4

    I didn't understand the meaning of the game until I read the script afterward. At that point, I interpreted it in a way as a sort of insight into our human nature. Let's face the facts; we are social creatures, and we crave contact. When we are denied this, we devolve into inhumanity and insanity, and even if the most we've seen of the insane is on television, that in itself is accurate enough for us to feel unnerved whenever we encounter it (again, whether in real life or otherwise). Obviously the squares are the societies that refuse to accept you, so that doesn't need much explaining. But what about at the end, when the screen darkens gradually to black?
    Some might say
    "Oh, that was the way to end the game, hurr-durr." In my opinion, it's indicative of the descent into insanity that occurs whenever our baser needs of human contact is denied to us. The more we are denied, the further we sink, until eventually it becomes an irreversible affliction that, to my best knowledge, has no cure.
    Even if we ignore the fact that insane people frighten us to an extent, we can't help but feel sorry for them, because we know at some point they were human in the truest sense of the word. To have let one of our own descend to a level below us is both saddening and shocking, and we should do better to take care of those that desperately need the help.

    • @Jeffophone
      @Jeffophone 10 ปีที่แล้ว +5

      I somewhat disagree with the idea that "humans are social animals". I mean, objectively our brains are dedicated primarily to understanding social interactions, so yes, human being are geared towards being social; however, I think that the extent to which that is true is often exaggerated by what our society teaches us in the first place.
      We learn that being social = normal, acceptable, and right; while being un-/less sociable = strange, wrong, and even frightening. All of this leads people who are alone to feel that it's wrong for them to be alone, making them stressed, and since stressed people aren't any fun to be around, the whole thing quickly turns into a vicious cycle where no one wants to be around you because you're a loner. The "loner" then feels that certain behaviors are expected of them and proceeds to continue to act like a loner because that is now who everyone else has decided they are, but they'll continue to feel guilty and stressed about it.
      Really, the entire stigma we have of loneliness = insanity is entirely unhelpful.

    • @emeralddragon2980
      @emeralddragon2980 10 ปีที่แล้ว

      I'm a loner myself; I tend to shut myself in my room for long hours of the day, and sometimes I even get tense. When I'm around my friends, however, I tend to relax a bit more. Plus, I've got Asperger's Syndrome, and I don't give a crap about what other people think of social stigmas. I'm pretty sure our sociability needs aren't exaggerated.

    • @grimmlin97
      @grimmlin97 10 ปีที่แล้ว

      ODCS well it is actually a documented scientific fact that people need human contact. its literally fact. there are case studies (back in the 80's when all this was legal, mind you) where people were subjected to months without any human interaction. they were fed via food and water dispensers. the people that came out of these studies weren't just behind on the all the latest fashion statements by a few months, they came out fundamentally broken, fundamentally changed individuals then when they went in. Most of them (the ones that didn't commit suicide within a few months) needed years, and years of intense therapy to undo what a couple of months in total isolation did to them.

    • @TheUltimoSniper
      @TheUltimoSniper 10 ปีที่แล้ว

      Emerald Dragon It is greatly exaggerated. To be social is more of a survival tactic and societal custom than it is an essential part of the human psychology. Introverts are today considered a natural part of variance in personality, but they are as a whole thought of negatively in most any society because being an extravert is the norm.
      Yet you do have to admit, isolation causes, wether directly or indirectly, many problems that may arise from the mind.

    • @emeralddragon2980
      @emeralddragon2980 10 ปีที่แล้ว

      I've said it before (not sure if it was on here, and I'm too lazy to look 0~0), but I myself am an introvert. I'm more than content to be by myself in my room for as long as I don't need external amenities. But every now and then, when I hang out with friends, I feel a portion of stress lift away, and I know being social does that for me. Besides, there have been extensive tests done that show that humans in general do not adapt well to being left alone in dark, cold places.

  • @henryt3301
    @henryt3301 8 ปีที่แล้ว +33

    This game is about an ugly Barnacle.
    Just see it! Everytime you get closer, everyone dies!

    • @lmcd301
      @lmcd301 8 ปีที่แล้ว +2

      +Henry T How could a barnacle be ugly or kill people.

    • @henryt3301
      @henryt3301 8 ปีที่แล้ว +7

      L McD Is a classic story about an ugly barnacle, he was so ugly, everyone died.
      The end.

    • @lmcd301
      @lmcd301 8 ปีที่แล้ว +1

      +Henry T Fair enough.

    • @claytongrange2137
      @claytongrange2137 8 ปีที่แล้ว +1

      +Henry T Our very own Patrick Star is the keeper of this tale.

  • @ALLANX7
    @ALLANX7 10 ปีที่แล้ว +1

    I played it 1st not think of the dots as people and as sound note that at the time I thought change the music but see my dot as a person and the other dots as people make this game really emotional for some reason so deep I'm glad I got to play it with both mind sets

  • @lilyrubyify
    @lilyrubyify 11 ปีที่แล้ว

    The attempt to construct a representation of abstract issue like negative social interaction (anticipation, rejection and depression) with the tools within the creator's reach, is the definition of the process of art. It's beautiful!

  • @peterdozal8825
    @peterdozal8825 9 ปีที่แล้ว +3

    that game made me sad :(

  • @dragonking322
    @dragonking322 8 ปีที่แล้ว +5

    I found myself noticing what was going on and then just progressing looping.. approaching every group. I wanted to see what all the reactions would be.. in what ways they all shattered. This game didn't give me the same feeling of loneliness until it faded to black. something that was missing was the inability for the groups to come back and reform after having been scattered.. i felt more like an observer who only noticed the fractures when i came close.. Perhaps my reading was deeper then it should of been. I don't agree with the authors delivery of his story because i didn't feel alone untill there was nothing left. you could literally tack on almost any end line dialogue and have it be the same experience. Those who haven't felt that kind of loneliness probably wont experience it in that game. .they won't understand exclusion. So in the end the game fails at being the Object lesson it wants to convey

  • @Vaaaaadim
    @Vaaaaadim 9 ปีที่แล้ว

    The drawing of the one who was oblivious to everything cracked me up.
    me, I tried everything. Going to every group, avoiding every group, try to go backwards after getting each person, going back after avoiding each person.

  • @sophiathekitty
    @sophiathekitty 6 ปีที่แล้ว +1

    some of us are so late to this that flash doesn't work anymore and thus have next to no idea what gameplay mechanics are being described. including some gameplay footage that's representative of the themes you're hoping to discuss would have increased the life of this video.

  • @hazzardalsohazzard2624
    @hazzardalsohazzard2624 10 ปีที่แล้ว +4

    I think that this video is trying to find more meaning than there is. Not everything has a deeper meaning, it seemed to me like a very simple game that people are looking for meaning in due to its lack of anything else.

  • @kaifranks3124
    @kaifranks3124 9 ปีที่แล้ว +4

    Saddest game I've ever played.

  • @DonnCuailngeMedb
    @DonnCuailngeMedb 12 ปีที่แล้ว

    You blew my freakin' mind with that. Holy crap.

  • @4n0nym0u52411
    @4n0nym0u52411 12 ปีที่แล้ว

    Thanks Extra Credit. You guys always have something intelligent to say and such wonderful articulation when saying it. You're beautiful people. Keep it up:)

  • @TricaudaeStudio
    @TricaudaeStudio 9 ปีที่แล้ว

    When I came across the first arrangement of dots, I thought I was to put together a symbol, and it looked to me like a question mark, and my controllable character was the dot. That all changed when they scattered, and immediately saw them as people and understood the premise, seeing them as groups of people and corridors of bodies crossing a busy crosswalk. I continued to try to meet up with the dots, and continued to do so even after I 'caught' several of them, ignoring a group here and there.
    Such a thought-provoking and sombre concept, and the end text was very poignant. Quite a memorable and valuable experience. Thank you EC for sharing this with us!

  • @MayliSong
    @MayliSong 9 ปีที่แล้ว +1

    I began going by going to every group, thinking "Maybe just one of them will stay." In my mind, this was tentative optimism, a mid or low light level.
    Then I started avoiding the groups, or getting really close to them and pretending to be part of it. A feeling of sadness or desparation, no light.
    Then I approached one of the groups that just spanned across the screen, one you had to go through to pass. Worried, I backed up, looking at the beginning for a path that didn't have groups. This was a fear or anxiety, and a desperate hope there was another way.
    When I hit the bottom of the screen, one of the groups had respawned, and I had a conscious decision that was rooted in my real life. I moved to the middle of the screen and just kept going. If the groups rejected me, oh well, this was my way and I wasn't about t change it for them. With the light metaphor, this would be brilliant, vibrant light. It felt so good. I would still stop and look at the groups, imagine what was happening with them and their stories. But I still got one of the most fullfilled feelings in a long time from the playstyle I settled with.

  • @michaelolson7626
    @michaelolson7626 10 ปีที่แล้ว

    Between the game and the video and it's comments this has probably been the most surprisingly unique, but intellectually satisfying 8 minutes of my life.

  • @spantho3320
    @spantho3320 9 ปีที่แล้ว

    I was apprehensive of the dots until I saw them float off if I stood still. Then it was this really relaxing stroll.

  • @PhoenixOfBlades
    @PhoenixOfBlades 11 ปีที่แล้ว

    Dude, that's awesome!

  • @amisenho13
    @amisenho13 10 ปีที่แล้ว

    The mechanics of "Braid" are perfect as an example for this video. In that game, each level's mechanics directly comes from the story it's telling.

  • @pedanticcreeper7822
    @pedanticcreeper7822 9 ปีที่แล้ว +1

    I went up to every group. Not because I was trying to fit in, but because I wanted to see how the groups would react from different angles. I tried to make one group collide into another, run off the side, make all but one stay etc. The game, until the end, didn't seem to be about loneliness. Rather, it reminded me of when I was really young and would chase the pigeons that stood around on the street. It was really fun.

  • @thatrandombloak
    @thatrandombloak 10 ปีที่แล้ว

    I went through observing the movements, when a group was still I would immediately go right into the group to mix things up, but when it was already in motion I'd just hang back and watch, it was kind of relaxing to just watch them move. When I saw two blocks moving in the middle of a crowd I decided they were fighting and broke it up. I liked to imagine after my journey, that last block was one of the fighters.

  • @LostSaliimDreams
    @LostSaliimDreams 9 ปีที่แล้ว +2

    That game brought me to tears because I could relate to it. Like damn that was powerful

  • @Sourcefedjunkie
    @Sourcefedjunkie 10 ปีที่แล้ว +1

    wow that was an interesting game i went to every group and realized that i was alone and no one wanted me there but i kept trying and at the end it really hit me full force and made me feel like no other game has sure ive had my share of great game moments that pulled my emotions one way or another but none of them hit sooo close to home thank you for that it opened my eyes to something i might not other wise and it did so with such a simple concept that i am excited about what will come in the future

  • @rissawillis8594
    @rissawillis8594 8 ปีที่แล้ว

    My experience of this game brought out something else. I did not notice/see the title before I began playing. I didn't even necessarily see the dots as "them" - they way the dots went about their business until I showed up, I felt like someone interrupting, but also shaping the world by my presence, just in a way in which I had low control. About halfway through I glanced up at the url and say the word "loneliness" and suddenly the game changed. I think I would have gotten this message on my own if I had kept playing but it's amazing what a shift in perspective that one word did give me.

  • @Mamoru0Hasukage
    @Mamoru0Hasukage 12 ปีที่แล้ว

    Wow...that hit rather hard. Well done to the creator.

  • @Callise
    @Callise 12 ปีที่แล้ว

    WOW! I liked how you dug even deeper! Saw that if you ran into them they become lonely as well. Earlier on I tried to go up to them to see if I could stick next to any of them. Sometimes I went by them to watch how they move and disperse.

  • @Taragoola
    @Taragoola 8 ปีที่แล้ว

    The fact that you could touch some of the other squares if you really tried, but that they continued on to fade away regardless hit a little too close to home. You touch people's lives but they always move on. It was a surprisingly haunting experience.

  • @pallingtontheshrike6374
    @pallingtontheshrike6374 8 ปีที่แล้ว +2

    I recognized what the mechanic meant pretty early on...
    And now I feel so freaking sad.

  • @maxscribner1743
    @maxscribner1743 7 ปีที่แล้ว

    The Beginner's Guide made me sit stunned at the end but I think that it was because of how intimate the story was.

  • @russellwhitney1887
    @russellwhitney1887 10 ปีที่แล้ว +1

    I decided half-way through the game that I didn't want to hurt anybody else. That's something you could never discover of yourself from any other game.

  • @DaisyBunnyVR
    @DaisyBunnyVR 12 ปีที่แล้ว

    Welp, another great episode.

  • @Nulono
    @Nulono 11 ปีที่แล้ว

    I loved how I could control where they went just by going up to them.

  • @R462venom
    @R462venom 6 ปีที่แล้ว

    Wow! In 3 minutes and with the most basic details/mechanics this game made me cry more than games I have sunk hundreds of hours into.

  • @TheYougnaut
    @TheYougnaut 11 ปีที่แล้ว

    This small simple game is in fact one of the best games I have ever played :o Seriously... No other games have made me think so much in less then 3 minutes. No other games have made me this sad before. No other game have made me connect to the character(dot) before so quickly.
    Thank you for showing me this game Extra Creditz! This is a game I will never forget

  • @Tehgamerstation
    @Tehgamerstation 9 ปีที่แล้ว +1

    Love these two videos and the loneliness game. Very inspiring. Also I would like to note that the player loses control as he slips into the darkness in Loneliness.

  • @spiritofeach
    @spiritofeach 7 ปีที่แล้ว

    Man, I couldn't imagine how happy I could become if I would've find a pixel for me somewhere along the way after 3 minutes of gameplay. Very strong emotional notgame.

  • @DeathKhan
    @DeathKhan 8 ปีที่แล้ว +2

    I, personally, stopped and considered both options (without having watched the video first, mind). I'd started out avoiding the squares, because running into other objects is a no-no in video games. When it was revealed that the other squares would avoid yours, I started trying to move closer, only to get the same result. By the time I got to that last square, I noticed that not only would the others scatter, but they'd vanish entirely, never to return to this little game world. To me, that wasn't outright rejection. In my mind, the way I internalize this sort of thing, it was my fault. My presence caused these other 'beings' to leave. I was driving them away. So, when I reached the last one, I paused, debated, then left it alone. If my mere existence would cause this other thing, this 2-D square in some flash game, to cease to be, then I preferred to move on and let it be. Because, I discovered after thinking about this, it's not loneliness that frightens me. It's the knowledge that the loneliness isn't someone else's fault, but my own. My insistence on being there driving them away. Again, this is all internal, and largely the product of not sleeping, but it's something I realized.

  • @Cinderbloom
    @Cinderbloom 8 ปีที่แล้ว

    Well, that got me in stitches.
    Have tried in my childhood to walk up to a group of classmates, talk to them, and feel like I wasn't there. No response. The feeling of loneliness is... A bit too familiar for comfort.

  • @TheFoxfiend
    @TheFoxfiend 9 ปีที่แล้ว +2

    I tried every group, I almost skipped the last one but then thought, might as well try, it can't hurt.

  • @mephi2go
    @mephi2go 12 ปีที่แล้ว

    That was amazing! After a couple of seconds I needed to understand how the game works, I tried to manipulate the other blocks to create beautiful patterns. It was almost sad when the game forced me to finish... And I have to admit: I never thought of it as a metaphor for loneliness...

  • @UltimateMustacheX
    @UltimateMustacheX 9 ปีที่แล้ว +2

    You start off by standing out in the white surroundings, alone, and slowly start blending in to become one with it. That's got to have some symbolism there.

  • @adriang4797
    @adriang4797 9 ปีที่แล้ว +2

    half way i started avoiding every group as i was thinking " i should not scare them, i need to let them be", i recurring tought on the beach as i see schools of fishes darting around, or camping with other animal, heck even in malls around other people

  • @Grafiction
    @Grafiction 12 ปีที่แล้ว

    Guys, sometime I think your show is too good to be real. That's the best compliment I can give.

  • @dynamicpanda6464
    @dynamicpanda6464 7 ปีที่แล้ว +1

    I tried to get to some groups, didn't try with others. At the end, though, I tried to go back, but it was too late, the ending auto-scroll had started. One of my personal most emotional moments in gaming, up there with the ending of Super Metroid.

  • @xvVEagleEye14Vvx
    @xvVEagleEye14Vvx 10 ปีที่แล้ว +2

    I was bullied for seven years similarly to this. Eventually I gave up and avoided people, the dots, and stuck to those wandering like me. The worst is when the groups accepted me, chewed me up, and spit me out. I was that annoying kid nobody got. I eventually got to deliver a speech on this kind of thing to help change my school for the better. We are the gamers. The people who accept others in open arms? That's us. Sadly, we have issues with harassment and alienate some groups. Not all of us, but many. Nobody should have to go through life like this. Nobody. We should reach out to those wandering and looking that approach us. We should find and invite those who give up. If we want games to gain respect, having the gaming community as a whole is a great start. Not just some of us. All of us. Every single one.

  • @tr0ngle
    @tr0ngle 10 ปีที่แล้ว

    I started tearing up near the end of the game...That stuff hit me...

  • @9seed.
    @9seed. 7 ปีที่แล้ว

    WOW. just WOW.
    that was amazing.

  • @bamweasel
    @bamweasel 12 ปีที่แล้ว

    There were a few times as I was playing that one of the blocks in the group stayed onscreen as a approached it, only to leave the second I touched it. really, the one little block at the end was the most depressing one. Once you feel as through that you have finally connected with someone, they're gone before you got a chance to know them.

  • @Suzy9MM
    @Suzy9MM 10 ปีที่แล้ว

    Its funny how easily things that are that simple are able to tell you and express through simple mechanics, being someone who spends most every day alone with my thoughts, Loneliness struck home.

  • @Giraffinator
    @Giraffinator 10 ปีที่แล้ว

    i love shannon's drawings of herself

  • @DavidDagninoV
    @DavidDagninoV 7 ปีที่แล้ว +1

    I though the objective was to scare all the dots away so everytime I left one unchanged I went back and try to move it off the screen. At the end when the letters came out and the metaphor sank I felt terrible for a while knowing I purposely went after EVERY SINGLE DOT trying to make it go away. 😢

  • @shanakyl000
    @shanakyl000 11 ปีที่แล้ว

    This game really drove home for me the ability video games have to convey a powerful message. I'd never even thought of the idea that games could be an immersive poetry, but while playing loneliness I couldn't shake this idea. This medium has HUGE potential, and in many respects could provide a more powerful message than traditional poetry and art! mind=blown. Thankyou very much Extra Credits

  • @redberra223
    @redberra223 11 ปีที่แล้ว

    i read your comment right before i played, and i couldn't get the image of a dog scaring pigeons for fun out of my head for the first half, then it got depressing