Modders Have Finally Added Cyberpsychosis into Cyberpunk 2077!

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 536

  • @LastKnownMeal
    @LastKnownMeal  ปีที่แล้ว +50

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    • @rebeccachambers4701
      @rebeccachambers4701 ปีที่แล้ว +1

      It should give you a lot more damage bonus

    • @krajce1
      @krajce1 ปีที่แล้ว +1

      The creator said you cant go into Cyberpsychosis since you have Johny inside

  • @bradbee9874
    @bradbee9874 ปีที่แล้ว +1944

    I think the only way cyberpsychosis can really work would be to have auto attacking. eg. video game 'Haze' when overdosing on the drug Nectar. All people, enemies and friends would become a silhouette all your weapons would keep firing with the trigger held down. You had 'some' control but also no control. At least that is how I would do it.

    • @Rrgr5
      @Rrgr5 ปีที่แล้ว +118

      That's a really good idea, let's hope it could be implemented

    • @dani.phantm
      @dani.phantm ปีที่แล้ว +31

      yeah exactly that'd be better imo

    • @jeffreybarker2911
      @jeffreybarker2911 ปีที่แล้ว +10

      Yes that how I imagined it would be

    • @majormoron605
      @majormoron605 ปีที่แล้ว +36

      Similar to the Frenzy from vtmb, if your humanity gets too low you start attacking random people and draining them

    • @lupus7297
      @lupus7297 ปีที่แล้ว +16

      Yeah that would be great! Perhaps message the mod developer and there can be another more realistic version.

  • @bengonzalez5215
    @bengonzalez5215 ปีที่แล้ว +575

    What doesn't make sense to me is the losing health as a cyberpsycho. What would make more sense (and probably harder to impliment) is have everyone start looking like enemies so you cant tell who is friendly and who isnt

    • @CrInGyGuY-et6nt
      @CrInGyGuY-et6nt ปีที่แล้ว +55

      smart idea ngl

    • @prosaic.7944
      @prosaic.7944 ปีที่แล้ว +36

      awful idea gl

    • @bengonzalez5215
      @bengonzalez5215 ปีที่แล้ว +31

      @@prosaic.7944 took me a second lol

    • @notveryartificial4486
      @notveryartificial4486 ปีที่แล้ว

      And make some of the people produce sounds of gunshots and effects(those blue/red circles near your reticle that appear when someone attacks you). This way you either go berserk on innocent civillians, or die to enemies you can't differ from them, or munch a neuroblocker and go to sleep before it's too late

    • @zakkmylde1712
      @zakkmylde1712 ปีที่แล้ว +3

      That's exactly how I thought it would work.

  • @spider-spectre
    @spider-spectre ปีที่แล้ว +539

    I always hoped CDPR would add something similar to the Bliss effects in Far Cry 5. Imagine seeing civilians randomly pull out a gun and aim it at you only for it to glitch and realize it was your psychosis. Some enemies can appear as something weird like seeing Judy in the Maelstrom club, being confused only for it to go to normal where its just a maelstrom member. Maybe even have people act hostile that usually wouldn't because supposedly you look unhinged that they get intimidated.

    • @thui8398
      @thui8398 ปีที่แล้ว +16

      Great idea

    • @hwiip2
      @hwiip2 ปีที่แล้ว +15

      that is such a great idea bro

    • @chikirin9349
      @chikirin9349 ปีที่แล้ว +12

      sounds amazing and would be accurate to how it's predicted in the anime

    • @mystic5008
      @mystic5008 ปีที่แล้ว +11

      bro this is genius, having civilians randomly become hostile just for it to flash back to them being terrified would be such a good way to implement this concept. I think if they implement it, it should be done in a way that doesn't nerf the player, just make everything really weird and trippy. (also max tac should be sent after you relentlessly so it has some sort of draw back)

    • @window541
      @window541 ปีที่แล้ว

      im going to say n word if come true

  • @djkovrik
    @djkovrik ปีที่แล้ว +841

    Hi there, the mod author is here! 🙂
    Thank you for review and for flashed images highlight, rn I'm dealing with a few issues which were reported and then probably will add some option to reduce visuals intensity

    • @aathreyashenoy
      @aathreyashenoy ปีที่แล้ว +25

      Nice, good work on the mod by the way!

    • @AOIU982
      @AOIU982 ปีที่แล้ว +30

      I like the flashing lights to be honest btw you guys could make killing regain health during cyberpsychosis that or you could make the characters mouse 1 be held down somehow and the enemies be invisible or harder to tell apart from friendlies just an idea.

    • @orbit1894
      @orbit1894 ปีที่แล้ว +9

      the effect is dope tbh, dont have any issues with it, it should stay like that or an optional file for those who are sensitive, great work!

    • @MarvoloPeeves
      @MarvoloPeeves ปีที่แล้ว +6

      Cool mod! I think there should be also some benefits from not installing chrome to balance pros and cons of whole cyberpsycho situation

    • @koolkiwidude3820
      @koolkiwidude3820 ปีที่แล้ว +1

      Hey awesome job on the mod. You guys really came though with this one!

  • @Spinelblade
    @Spinelblade ปีที่แล้ว +239

    Fun fact about the Sandevistan. In the tabletop it was actually the less humanity effecting speed booster because you have to turn it on, so you generally stay at a human normal. It also can go faster than the always on equivalent at higher tiers.

    • @Ephringael
      @Ephringael ปีที่แล้ว +42

      Yeah, something about Kerenzikov users perceiving time slower all the time in every day scenarios.

    • @SI0AX
      @SI0AX ปีที่แล้ว +1

      @@Ephringael Perceiving everything slower all the time sounds like the worse possible modification ever.
      Imagine waiting for someone and just being bored looking at your watch with time moving a lot slower than normal, lol.

    • @NothingXemnas
      @NothingXemnas ปีที่แล้ว

      My only reference is CP2020, and as far as I know, Humanity Loss only matters upon part installation, not mod usage. Perhaps the cost also applies to usage, but CP2020 is over 30 years old now, and I didn't try CPRed, yet, so the usage cost could be a modern addition.
      It is true, however, that the costs can add up quickly, mainly if you dump the Empathy stat (Humanity is 10x the Empathy stat, so any point you detract from it is 10 points less in Humanity available).

  • @hotlean
    @hotlean ปีที่แล้ว +48

    Lowkee should use Maine and David's examples of cyberpsychosis as inspiration. Changing models into other things like main enemies and maybe even making it so you see a completely different place to where you actually are would be awesome

    • @CosmicStarmin
      @CosmicStarmin ปีที่แล้ว +2

      It could change for which life path you choose
      If you're corpo you see the office you got the info chip in
      Nomad could be in the desert like Maine
      I haven't seen street kid so I can't comment on that but you get the point

  • @NathanOrlick
    @NathanOrlick ปีที่แล้ว +312

    This mod integrated into a survival mode where you have to eat, drink, sleep etc would be the most awesome anything ever. When everyone else was calling for New Game Plus I been out here campaigning for a survival mode and I should've known the modders were gonna take care of this for me.

    • @DavidReyes-mq6wp
      @DavidReyes-mq6wp ปีที่แล้ว +19

      there is a survival mod it's called Live in Night City

    • @Aproximal
      @Aproximal ปีที่แล้ว +7

      @@DavidReyes-mq6wp if I can get these running on my deck, I've found my next playthrough

    • @DerrickFisher420
      @DerrickFisher420 ปีที่แล้ว +6

      This is a rpg not a survival game

    • @Aproximal
      @Aproximal ปีที่แล้ว +27

      @@DerrickFisher420 ...Have you played RPGs that have that. Like PnP ones where you need to eat, and sleep. Do me an actual favour, because this helps you for later - ALL SURVIVAL GAMES HAVE RPG MECHANICS FOR A REASON. Carry weight, stats, skills. They aren't a genre, THEY ARE A SUB GENRE OF RPGS.
      Jesus. People are so scared of new ways to play they will go out of their way to not let people have fun.

    • @AlenPesec
      @AlenPesec ปีที่แล้ว

      @@Aproximal actually RPG in most games WITHOUT survival part are a sub RPG in my opinion. True RPG should be thought about with basic needs too, but older games just made food stuff to heal HP, so you were constantly eating even without hunger stuff. But because games like this are already overwhelming for a new player, i think it should be a simple "2- stage new game click" - choose difficulty, choose realism.

  • @karremania
    @karremania ปีที่แล้ว +35

    The cool part is actualy the sleep part to regain humanity, kinda has another reallife thing, where too little sleep also causes psychotic effects. So even on a long use character it makes sense to use it, its a really great mod.

  • @14megasxlr
    @14megasxlr ปีที่แล้ว +143

    Suggestions for the mod author:
    Cyberpsychosis should have 3 effects:
    1. You can control your movement, but not the speed you move at(or vice versa)
    2. You can control your aiming, but it will consistently magnetize towards the nearest target, friendly, civilian, cop, whatever, and fire automatically when your reticle is red
    3. Friendly units take damage and can be kill(I’m okay with this ending friendly quest lines prematurely if it doesn’t soft-lock the game)

    • @chrispekel5709
      @chrispekel5709 ปีที่แล้ว +8

      That would break the game. They are good suggestions but hard to implement as the game wasn't designed from the ground up for this

    • @14megasxlr
      @14megasxlr ปีที่แล้ว +7

      @@chrispekel5709 doesn’t have to be “designed from the ground up” for a function to be viable. you say that, but neither were flying vehicles, a grappling hook, and an entire drone deployment system, yet all of those work pretty much perfectly with the game and other mods can adjust balance heavily.
      Much of what I’ve describe is stuff that, I’m more than confident can definitely be made using just was available in game.
      Movement adjustment isn’t even hard, I’ve done it before, aim camera forcing, aim assist, and red reticle are already elements of the game(I’d have to research more to be certain, but it might be possible to adjust them with scripts. I’ve seen other mods adjust camera functions somewhat and theres already a camera centering function, so I doubt it’s impossible to come up with a script that can manipulate that alongside maybe the aiming functionality of Smart weapons to target anything in your FOV, auto firing is already applied to at least one weapon in the game, and editing Friendly fire settings is likely the easiest thing to do that I’ve suggested.
      Believe me, you really just don’t know.
      The only thing that doesn’t seem possible yet are quest mods. A few have tried and are doing a bunch of research, but it’s not quite there yet.
      Only thing that would really “break” the game is getting soft-locked out of a quest or hard locked out of progress because an important character died.
      But honestly, this is just the more fun/difficult idea. This idea also comes with the gameplay bonus that, if you’re in Cyberpsycho mode, it’ll actually HELP you kill enemies you actually want to, so you can use it tactically.
      The EASIER idea for this would be to just spawn an NPC copy of V and set the FPP camera into it, but that’d just be boring.
      Basically watching an NPC fight: V vs MaxTac.

    • @lilmonstercc1
      @lilmonstercc1 ปีที่แล้ว +2

      Nah let it softlock you like morrowind

    • @L0LIProp
      @L0LIProp ปีที่แล้ว +1

      @@14megasxlr they were mainly talking about the killing allies breaking the game not working out cuz the game wasn't designed like that and the modder would have to basically remake the game for the killing allies to work/actually affect the story/quest

    • @Dennisdpr12
      @Dennisdpr12 ปีที่แล้ว

      Yeah number 3 isn’t happening

  • @kid4today1085
    @kid4today1085 ปีที่แล้ว +21

    I think hallucinations would be important. Like a civilian can look like an alerted enemy, you'd hear offscreen gunshots that aren't there, causing you to turn around. Regular cars could at times appear like a cop car with their sirens on. None of the actual behavior of the npcs would change, but the hallucinations might convince you that you are in a fight, causing you to pull out your gun and get ready to start shooting people..
    The game should also make it so if you hold out your gun, people get scared and call the cops.

    • @nohooligans888
      @nohooligans888 ปีที่แล้ว +1

      That does happen, or at least the game says it will but I’ve never had it trigger. So as long as they could make it so you saw hallucinations convincing enough to get the player to get there gun out and start shooting, the game would cause the police to arrive anyway. The rate would have to be increased quite a bit I think though, shouldn’t even give you one star, take you straight to 2 or 3 as a result of you visibly being a cyberpsycho to onlookers.

  • @Aproximal
    @Aproximal ปีที่แล้ว +2

    I made a post on Reddit that asked for exactly this. I...needed this. Not for Edgerunners, sod that. I wanted it because DOWN SIDES ARE FUN. Negative perks. Negative effects. I love that.

  • @stevenland3976
    @stevenland3976 ปีที่แล้ว +14

    I feel like cyber psychosis should give a good split of buffs and debuffs, considering the fact all the psychosis would change is your ability to think straight. For an example a boost in speed and strength, while you get tunnel vision and lower control response times. It should instantly get max tack involved, and all entities are changed to look like aggressors (for example a faceless dummy aiming at the protagonists as if it were an enemy, weather it was an enemy or a bystander). The effects definitely shouldn’t be an hour long, maybe 3-5 minutes max and duration extends when killing unarmed civilians (that would be incomparable to the actual aggressors giving a slight challenge to ending the effects). And immunoblockers should be more accessible and have a shorter effect, mainly used as a canceling effect or at the very least block the reapplication and buildup of additional time in the state of cyberpsychosis. But that’s my opinion.

  • @kp-legacy-5477
    @kp-legacy-5477 ปีที่แล้ว +50

    Hey lmk thanks for being so careful and remembering people with epilepsy (among others but epilepsy is what I deal with)
    Much appreciated man

    • @LastKnownMeal
      @LastKnownMeal  ปีที่แล้ว +14

      No worries, I figured it was a bit too much so its better safe than sorry. Glad it was helpful.

    • @charlessmith5465
      @charlessmith5465 ปีที่แล้ว

      when I see warnings like that I wonder whether devices (monitors for example) could lower the refresh rate or do some kind of filter to stop those effects regardless of the input. 🤔 Maybe it's too complicated of a pattern to easily detect with circuitry.

    • @stellviahohenheim
      @stellviahohenheim ปีที่แล้ว +1

      Cyberepilepsy lol

  • @amf1435
    @amf1435 ปีที่แล้ว +19

    I love how it was in VtM:B. Low humanity and hunger = frenzy where you lose control over your character while it tries to feed on someone, any chance it gets. Let's say when humanity in CP 2077 drops to zero, you lose control too and start killing everyone around you while Relic chip starts repairing your mind. Not overusing cyberware and not killing innocents lowers the chance to fall into cyberpsychosis significantly.

    • @laughingalex7563
      @laughingalex7563 ปีที่แล้ว +4

      Taking lots of damage also contributed to frenzy. Generally low blood + severe injury made it very likely except for high/max humanity characters.

  • @TheArmouryOfficial
    @TheArmouryOfficial ปีที่แล้ว +10

    After playing RDR2, I wished more games played with the idea of illnesses. Without spoiling anything, at the later chapters of the game, something happens that causes the PC to not regain as much health from items/food in the game, which added a layer of difficulty by having to manage what items to use and when. Your stamina would drain more rapidly and your character had a harder time maintaining a healthy weight. But the best part, and something I hope the next Cyberpunk game adds, is the fact that everyone around you reacts to your illness, often making comments as you walk around town.

    • @DinaricUbermensch
      @DinaricUbermensch ปีที่แล้ว

      it was already hard to maintain arthurs weight before he gets tuberculosis lmao

    • @TheArmouryOfficial
      @TheArmouryOfficial ปีที่แล้ว

      @@DinaricUbermensch Games kinda fucked, I wanted to play a fat Arthur and constantly eating food is less efficient to weight gain than chugging gin and whiskeys.

  • @highlanderknight
    @highlanderknight ปีที่แล้ว +12

    This is pretty cool, thanks for bringing it to our attention! It's not exactly how I would picture the Cyberpsychosis being implemented in the game but it is something. There should be some feature that, once you initiate an attack, a random number of friendlies appear as hostile in the game... Who knows who you end up shooting.

  • @Marth667
    @Marth667 ปีที่แล้ว +1

    So, this mod to me is essential (and I haven't even used it) it provides a game play loop to return to your apartment and actually rest. Base game just gives you an hour long health and XP boost, which whilst nice isn't anything to write home about. To me this is the stick, and the health and XP boost the carrot. Incentives people.
    Amazing work to the modder, I can only hope that if at all possible different effects are possible, for example; erratic gun fire when your under the influence, enemies spawning next to you as whilst under CP's effects makes you see as everything as an enemy and these enemies some times do and don't do damage because they're sometimes real and not real. Boosts to health and damage so it's not all negative as now you don't fear death and enjoy the blood lust. Varying visual effects, like the tunnel vision whilst crouched or when you take drugs or alcohol etc. Again, amazing work.

  • @zhengwenyu1587
    @zhengwenyu1587 ปีที่แล้ว +14

    I think a neat idea would be if you sleep with your romanced partners, your humanity strengthens, and your progression into cyberpsychosis reduces, a reference to how Lucy was able to bring David back to his senses temporarily in the final episode. Another neat idea is that if you become a cyberpsycho, you cannot accept any main/side/gig quests, interact with vendors, or contact anyone until you use a neuroblocker.
    I heard that the reason why V does not fall into cyberpsychosis is because he has Johnny to keep him from losing himself. So I guess with this mod, we can rephrase it as V can still fall victim to cyberpsychosis, but can regain his sanity faster thanks to Johnny's presence.

  • @taimanslaughter4471
    @taimanslaughter4471 ปีที่แล้ว +19

    I think cyberpsychosis should work how the visual gameplay worked in Kane and Lynch where as playing as Lynch civilians would begin to appear as enemies they wouldn’t attack but they’re model looks like enemies also i would add that psychosis adds some buffs but will be balanced by also having some negatives like extra strength, slowdown time, some skills, new animations or new abilities that are more brutal but every time you use the cybernetics while in psychosis a huge chunk of health is taken away or the duration of health depletion increases and depending on what difficulty your playing on that could mean sudden death

  • @midorinounko
    @midorinounko ปีที่แล้ว

    I think a way cyberpsychosis can be properly implemented is when we’re in cyberpsychosis, our character automatically starts to attack everyone around them, even our own teammates during team missions. When we do have control of ourselves for a moment, everything starts to glitch out and a white light covers our screen and labels everyone with the yellow arrow marker, even civilians, so you won’t even know if you’re shooting a cop or a civilian. The neuroblockers can work, but i think it’d be better and more effective if the player continues to use it, it’s time effects get lessened, so from 44 minutes it becomes 34 and there down. So the players either have to dechrome, or continue to chrome up with the chance of going fully cyberpsychosis. It’d be a pain to code but worth it.
    I also like to think that there could be a V David like ending where V is on the brink of cyberpsychosis but he’s trying to save someone, and with the true Adam smasher mod installed, that could be V’s ending.

  • @Redbeardblondie
    @Redbeardblondie ปีที่แล้ว +2

    Here’s how to do it.
    • You have 100 Humanity. Permanently eliminated Humanity points never come back. Your points can go negative.
    • Cybernetic Implants reduce your Humanity by some set value depending on how “inhuman” they make you.
    • Killing enemy hostiles temporarily reduces your Humanity by 1 each. After you leave combat, your Humanity tics back slowly.
    • Killing innocent bystanders permanently eliminates Humanity by 1 each. The method doesn’t matter.
    • At or below 40 Humanity, you occasionally see red fringes on screen and get a significant damage boost.
    • At 20 or lower Humanity, Cyberpsychosis starts setting in. Now, the red fringe is “permanent,” and occasionally red glitches will start taking over the screen. While the full screen is glitching, if you are near someone, your character may automatically attack them without any input from you.
    • At 0 Humanity, your screen goes blood red and constantly shivers with glitches. Your character operates all Cyberware at maximum capacity, and begins killing indiscriminately. Max Tac is constantly aware of your location and trying to kill you. You cannot stop your character from killing, only aim their destruction.
    • Immunosuppressants temporarily reduce the static Humanity cost of your installed Implants.
    • Neuroblockers suppress Cyberpsychosis effects, but every use of a Neuroblocker permanently eliminates a point of base Humanity.
    • Being social in-game during gigs - especially petting Nibbles or spending time with companions and doing their quest missions - will temporarily boost your Humanity by 5-20 points.
    This way, Cyberpsychosis is a double-edged sword because its early stages offer a tempting combat bonus, but making that buff easily attainable puts you in the danger zone for a downward spiral. It finally gives Cyberware the cumulative upkeep cost it should have always had, and gives players an immersive reason to be sociable. Now, you actually have to choose between being conscientious about how you play and playing as a Cyberpunk chasing a memorable death.

  • @cubablue602
    @cubablue602 ปีที่แล้ว +18

    Great mod and keeps some the ridiculous OP aspects of this game somewhat in check. Cyberpsychosis is such an integral part of the tabletop that it was crazy that the humanity system was abandoned at all. What would also raise the stakes is the danger of permanent psychosis as well as it is in the lore; a game-over scenario if you continue to push it but obviously with modifiers to suit a playstyle and experience.

    • @LewisB3217
      @LewisB3217 ปีที่แล้ว +4

      Mike said it’s because Johnny and V is somehow special otherwise

    • @aleccarroll7328
      @aleccarroll7328 ปีที่แล้ว

      Id say its for the players like me that do body int reflex the borg biuld

    • @subjectdelta17
      @subjectdelta17 ปีที่แล้ว +5

      Mike Pondsmith (the creator of the tabletop game) went on record and said the biochip and the combination of V and Johnny's psyche is what's causing V to have no cyberpsychosis symptoms.
      Sounds like they were never going to implement a humanity system even if they got the dev time they needed

    • @bruhtholemew
      @bruhtholemew ปีที่แล้ว

      @@subjectdelta17 I think originally the humanity system was going to be in it, but as time went on it made no sense that the biochip and Johnny weren't affected. Think about it, if V went cyberpsycho wouldn't Johnny too? Would Johnny just silently watch V go crazy, or would he randomly appear shouting obscenities? Wouldn't the biochip make V more vulnerable to cyberpsychosis as well considering it's messing with his mind? It just sounds too complicated, and I imagine systems like this mod were tested but play tests just resulted in people reloading saves or hiding in a corner.

  • @tonywizdard1531
    @tonywizdard1531 ปีที่แล้ว

    I think a good additional idea would be to have all NPCs around you appear as enemies and to have your health bar hidden from you. Seeing Edgerunners interpretation of cyberpsychosis was definitely the main inspiration for this idea.
    Being unable to see your health bar and not knowing where you’re taking damage from would make you choose to either run from the fight or attack civilians which would alert officers. Another negative passive would be civilian multipliers on each kill. Killing a civilian would instead get you two stars and more illegal activities would give 4 and then 5 stars.
    Due to people seeing you as a cyber psycho authorities and especially MaxTac would respond a lot quicker.

  • @orbit1894
    @orbit1894 ปีที่แล้ว +28

    This mod adds a huge element that is missing, now you have to keep in mind when to use your cyberware and how to use it, how many people you kill and what kind of chrome you pack. Its a much needed nerf to late game.

    • @Marth667
      @Marth667 ปีที่แล้ว

      Exactly, a increasing difficulty slider. You're so chromed up you're effectively a full on borg, nothing can touch you so having some kind of negative isn't only grounded in the gameplay but the lore as well.

    • @subjectdelta17
      @subjectdelta17 ปีที่แล้ว +5

      @@Marth667 V is immune to the effects of cyberpsychosis due to the biochip. Not even CDPR said this, Mike Pondsmith (the original creator of the cyberpunk universe) said it. So V not going cyberpsycho is lore friendly

    • @antonius.martinus
      @antonius.martinus ปีที่แล้ว

      @@subjectdelta17
      Maybe people want ro RP differently, imagining that the chip is not there or it doesn't fully prevent some symptoms, it just holds you from going over the edge of sanity

    • @subjectdelta17
      @subjectdelta17 ปีที่แล้ว +4

      @@antonius.martinus don't get me wrong, I'm all for using mods to alter the gameplay experience, lore friendly or not. That's the point of mods. And this is a fantastic mod.
      But the guy I was replying to said that it was unfriendly to the lore that V never has cyberpsychosis symptoms, when he's just plain wrong. V is immune to cyberpsychosis as long as they have that chip in their head. It's the same reason why the voodoo boys death trap didn't work on V either.

  • @jerichosamurai
    @jerichosamurai ปีที่แล้ว

    I think the effect makes it better. It's immersive that it's bothersome. It causes you to start actually going crazy.

  • @SeraphimMJM
    @SeraphimMJM ปีที่แล้ว +2

    It would be cool if once cyberpsycho, random people turn into enemies and you see them attacking you and you’re forced to kill them. When killed, their body turns back into a normal civilian.

  • @admiralsc1
    @admiralsc1 ปีที่แล้ว +3

    You should get some positives out of cyberpsychosis. Only negative affects make them just something you want to get rid off. But maybe being more tanky or reduction of cooldowns for sandavistan would be cool

    • @ruby6557
      @ruby6557 ปีที่แล้ว +3

      The 2 stages leading up to cyberpsychosis have small debuffs, when you go full cyberpsycho they go away and you do get some buffs.

    • @TheLoneLlama
      @TheLoneLlama ปีที่แล้ว +1

      The positives are that you have a shit load of tech installed, making you more powerful. It’s kind of implied with the concept of cyberpsychosis

  • @connor8148
    @connor8148 ปีที่แล้ว +2

    I think Psycho-psychosis was best naturally left up to the player. Quick saving and massacring night city and quick loading was a hallucination. When you didn’t quick load and kept going was full cyber psycho

    • @bruhtholemew
      @bruhtholemew ปีที่แล้ว

      Games have done things like that before. I believe Morrowind lore explained quick saves as you time traveling or something.
      Funny enough, I feel like if this was in the game people would just be constantly quick saving to avoid it.

  • @leandromacias6461
    @leandromacias6461 ปีที่แล้ว +2

    This mod is amazing, I combined it with enhanced police chases and vehicle combat (only the weapons in vehicles part of that mod) and it almost becomes like GTA. U starr killing random people, ur psychosis meter deplets, police starts coming and shooting, u become full psycho and that is where the mayhem begins. U become temporarily invulnerable to damage from most enemies, until max tac arrives and almost finishes u off. I might upload a video showcasing my gameplay cause the result really surprised me. Thank u for sharing the mod!

  • @streetscience8646
    @streetscience8646 ปีที่แล้ว +2

    Great mod I’ve been saying they should add this for a while. What would be a great addition to the mod is if when you go cyber psycho you get temporary buffs to melee or stamina as well. Then it would be cool if randomly your screen blacks out and you find your character in different spots in the map. Imagine blacking out and waking up mid car chase

  • @SayMy_User_Name
    @SayMy_User_Name ปีที่แล้ว +23

    This is super cool.. though I do think it only works as a novelty, if this were something u had to deal with throughout the whoe game it would just kind of get annoying after a while, or you’d just never allow ur humanity go down to 0 cuz who wants this to happen to them more than once.. but this is how I feel about most things in games that add nothin but immersion.. immersion is nice, but by itself it really doesn’t provide much to the experience, it needs to be coupled with actual gameplay mechanics to work best

    • @Humdrumv
      @Humdrumv ปีที่แล้ว +1

      tottally agree nothing worse than being foced to play a certain way due to forced game mechanics and not getting a siesure in the process is a plus!

    • @LastKnownMeal
      @LastKnownMeal  ปีที่แล้ว +1

      Yeah, I mean, having to deal with humanity index is a bit problematic if generally your playstyle is more "explosive". Good thing though, you can always play around with the mod in settings so its not too intrusive or well it doesnt hinder your experience too much.

    • @TheRealClaylex
      @TheRealClaylex ปีที่แล้ว

      Reminds me of keeping your blood lvls in check via VTM Bloodlines 1!

    • @redlunatic2224
      @redlunatic2224 ปีที่แล้ว +7

      I think it could work better if instead of dropping health you started seeing normal npcs and allies as enemies. This would make you actually act like a psycho and risk killing someone important in exchange for power.
      I imagine it would be harder to program, though.

    • @orbit1894
      @orbit1894 ปีที่แล้ว +8

      Thats the point, it a much needed nerf to late game. You have to keep in mind the amount of chrome youre packing, its not for everyone but to me its golden, makes the game difficult and strategic, and also adds alot to immersion. The fact that you have to keep in mind how and when to use your cyberware is a great addition to gameplay, how is it only for immersion exactly? It adds a lot to gameplay in a meaningful way.

  • @Fransens
    @Fransens ปีที่แล้ว +1

    While I know it wouldn't be at all helpful from a gameplay standpoint I would want my cyberpsychosis mod to have you glitch out for a little bit, keep control while in combat but ADD a few enemies that use the same models that your current enemies use (so if you are fighting Arasaka goons it's all Arasaka types) but THOSE added enemies do very, VERY little damage and go down in one-two hits. Once all proper enemies are down, maybe have a big audio-visual glitch (to hide what happens next) and move the player a bit somewhere else and drop a dead pedestrian around you for each "fake" enemy you killed. ...the point is blurring the line between who you PERCIEVE as enemy as opposed to who is ACTUALLY an enemy.
    It would also give you that chilling moment of realization that you just went full cyberpsycho. Add to that a 2-4 star police wanted level depending on the number of people you murdered.
    Now THAT would be cyberpsychosis.

  • @niktodt1
    @niktodt1 ปีที่แล้ว

    Lol, I have plans to make a mod on Cyberpsychosis too! But Ipm fully occupied with school and with my bachelors, so it's gonna take a while sadly....
    My mod has a similar idea on losing humanity points: you loose points by killing and using cyberware, and the more you install the faster it goes down. It would also have stages, like the first cyberware you install will give you extra bonuses, so you are encouraged to install more, and only then you start to see negative effects.
    But besides that, I also have a few extra ideas, like including new gameplay opportunities, affecting player choice and much more (I don't want to spoil it though). I still don't know if it's possible with the current state of mods, but with the stuff this wonderful community already created I'm really hopeful I can pull it off too!

  • @santiagogomez1854
    @santiagogomez1854 ปีที่แล้ว

    A cool thing they can add is that when you go cyberpsycho MaxTac would be called inmediatly, as the city can track those that go cyberpsycho and send MaxTac for elimination it doesn't break de lore!

  • @tgillies101
    @tgillies101 ปีที่แล้ว

    As Mike Pondsmith explained the Cyberpsychosis is a combination of over-cybering and PTS from killing/losing loved ones.
    This could mean if you use Non-Lethal weapons (Bats, Baton, Pax mod, Molots Gas, Street Brawler weapons) they should have lower Crit values BUT you are not ending lives left n right and not lowering your Humanity rating.
    Maybe even with a Gang reputation mechanic your not Maelstrom enemy #1 if you are leaving survivors.
    Crimes need a Red Dead Redemption 2 style bounty system where you incur a bounty and can go pay it off before you get Edgerunners and Police patrols and if identified pursuits. You will get hunted by mercs/edgerunners, then cops, then better solos, then max tac etc unless you pay off your bounty.
    If you paired this with a Humanity rating, Lower = Cyberpsycho chance event mechanic where V could get affected by cyberpsychosis unless expensively medicated or cyberware removed/ organics regrafted ... V could go NPC and control is out of your hands - start punching, stabbing, shooting (exemption for scripted in missions for devs sake). Would really ante up your stakes.

  • @Forbidden_Chocolate
    @Forbidden_Chocolate ปีที่แล้ว

    cyberpsychosis is hard to implement in game bc it's essentially a state of game over where you lose control of V and gets killed by another merc or maxtac, it's dying with extra steps. I think the humanity feature is enough but it has to be woven to story events as well as gameplay.
    i.e: (spoilers)
    jack dies & you get betrayed by dex = lose humanity,
    attend ofrenda & talk to jack's people = gain humanity,
    you spare a cyberpsycho from regina's gig = gain humanity,
    you read/see a messed up piece of lore/message on a computer = lose humanity,
    go on that meditation quest = gain humanity
    this basically creates a gameplay loop where you lose humanity as you go thru the story so you do gigs that help people to gain back some, and as you do quests more endings gets unlocked which ties it all together neatly.

  • @jgfjfgjfhjf
    @jgfjfgjfhjf ปีที่แล้ว +13

    The implementation tho! It really looks like a genuine game feature

  • @RuptimusPrime
    @RuptimusPrime ปีที่แล้ว +4

    Very cool idea. I was kinda disappointed something like this wasn't in the released game, so this is a very welcome addition. A shame it only glitches your screen though, a more extreme loss of control would be cooler

    • @FoMScratch
      @FoMScratch ปีที่แล้ว

      In the main game you already suffer from a fate much worse then cyberpsychosis from that chip you slot in the beginning. Cyberpsychosis makes you lose touch with reality, what you have just outright deletes you.

  • @Irock2412
    @Irock2412 ปีที่แล้ว +5

    Well now I have to do another playthrough with this mod. Combine this with the hardcore combat mod and I’m looking forward to suffering lol

    • @LastKnownMeal
      @LastKnownMeal  ปีที่แล้ว +1

      Good luck haha

    • @theozerf1
      @theozerf1 ปีที่แล้ว

      can you share the "hardcore combat mod" link please?

    • @Irock2412
      @Irock2412 ปีที่แล้ว

      @@theozerf1 Its called harcore22 on the nexus. Theres also a harcore44 thats supposedly much harder.

    • @theozerf1
      @theozerf1 ปีที่แล้ว

      @@Irock2412 thanks! much appreciated.

    • @Irock2412
      @Irock2412 ปีที่แล้ว +1

      @@theozerf1 np, also I just saw I misspelled hardcore lol. So just letting you know.

  • @Crackheadcentral2188
    @Crackheadcentral2188 ปีที่แล้ว +1

    I play as a cyber-psycho, so a mod isn’t *needed* but it’ll help make things easier

  • @taiwanluthiers
    @taiwanluthiers ปีที่แล้ว +1

    I think they should add this to the sequel if the main character won't have a construct in his head. I think Mike Pondsmith explained the reason V doesn't get cyberpsychosis is because of Silverhand's construct in his head. It also kept him alive in that voodoo boys mission if you decide to invade the netwatch agent.

  • @Quadae404
    @Quadae404 ปีที่แล้ว +1

    This one mod makes the game something else completely in the best way

  • @lMagicKaito
    @lMagicKaito ปีที่แล้ว

    Keep it like that, the effect is perfect, if some people can get seizure from heavy lights, trust me most of them will ignore this mod

  • @UberAwesomeDewd
    @UberAwesomeDewd ปีที่แล้ว +2

    I always thought they could implement it like GTA where Trevor seems to play and take you places without your control. Like the game could glitch out for a few seconds showing you the desert then all of a sudden it seems like the game has skipped forward and you were playing on autopilot

  • @cpucourage
    @cpucourage ปีที่แล้ว +1

    Lord mercy, I wish mods were on console like Skyrim and Fallout 😭🙏

  • @sageg58
    @sageg58 ปีที่แล้ว +1

    The time dilation overhaul mod is also really fun with tons of new sandevistan abilitys

  • @aaronmiller5912
    @aaronmiller5912 ปีที่แล้ว

    1:33 "so now that we did that" lol

  • @lancenhourswaaaaa6615
    @lancenhourswaaaaa6615 ปีที่แล้ว +1

    pretty cool concept awesome mod but doing more research about cyberpsychosis and i can say that its fine that V doesn't have it. but also with this mod people can finally play as cyber psychos and im down for fun

  • @tgillies101
    @tgillies101 ปีที่แล้ว

    Needs a RDR2 style bounty system to pair with the cyberpsychosis mechanic because it balances "risk vs reward" where you incur a bounty and can go pay it off. Police dont instantly pop up its a slow burn. You will get hunted by mercs/edgerunners, then cops, then better solos, then max tac etc unless you pay off your bounty. If you paired this with a Humanity rating - Cyberpsycho event mechanic where V could get affected by cyberpsychosis unless expensively medicated or cyberware removed/ organics regrafted ... V could go NPC and start punching, stabbing, shooting (exempt scripted missions for devs sake). Would really ante up your stakes

  • @Hamun002
    @Hamun002 ปีที่แล้ว

    I understand why this isn't a main mechanic in the game, it would kind of get in the way of the "you're dying bitch lol" story, but I think V and Johnny could have had interesting discussions about Cyberpsychosis, especially a frank one about the nuke. V knows exactly how Johnny felt at that moment. And we all know the outcome. Considering how pivotal it was to the overall game's story, I wish it was explored more.
    Thank you for showcasing a fantastic mod.

  • @mavhunter4053
    @mavhunter4053 ปีที่แล้ว +1

    Imagine that after going cyberpsycho you see everyone as enemies. For example if you're on Tiger Claws territory, every npc would look like a tiger claw member and auto attack would be on when close to an npc. Now you'll have the penalization every time you attack a "fake" enemy.

  • @ArthurAsPedras
    @ArthurAsPedras ปีที่แล้ว +1

    insane mod. so cool!

  • @dan240393
    @dan240393 ปีที่แล้ว

    I'd have liked to see this as a fully-fledged feature. Have people's appearances changing and things popping in and out. Bystanders randomly being tagged as hostile and appearing to attack you, or going full Akira (like in Edgerunners). Then throw in random uncontrolled attacks from V, guns firing without your input, random melee swings at passers-by. It'd be thematic as hell, add an extra dimension to character building and also create the possibility of some neat challenge run conditions.

  • @dogzilla81
    @dogzilla81 ปีที่แล้ว +1

    DJ_Kovrik is one of my favourite Cyberpunk2077 modder. Ugh, so good!

  • @kenneth69
    @kenneth69 ปีที่แล้ว +1

    I can't find the video atm, it was quite recent, but as I remember it the head guy who created the Cyberpunk series of paper games said people tend to get cyberpsychosis all wrong. Imagine the worst day of your life after months or years of some heavy shit, then something sets you off. No different than any other day that would set you off BUT in this case, you are thoroughly decked out in cyberware. The 'cyberpsychosis' moniker is the government's fake narrative instead. I can't remember it exactly, and can't find it now (lol), but if I do I will post the video link.

  • @dylanrhynard4140
    @dylanrhynard4140 ปีที่แล้ว +1

    What a cool feature. Shout out to the creator.

  • @The93Momo93
    @The93Momo93 ปีที่แล้ว

    I like the effect personally, what would be cool if you literally lost control over your character, meaning you'd start shooting and killing stuff until something or someone kills you, kinda like how it was in the anime

  • @NuckleBebop
    @NuckleBebop ปีที่แล้ว +6

    Cyberpunk 2077 is well on it way to Stalker & New Vegas's status among my most played single player games ever, thanks to the dedicated modding community

  • @joshingaboutwithjosh
    @joshingaboutwithjosh ปีที่แล้ว

    I would want to see blackouts occurring where you reappear in a random club or in front of maxtac essentially mini cutscenes contextually generated based upon things prior you have done or interacted with

  • @nonfungable3541
    @nonfungable3541 ปีที่แล้ว

    It should do things like making random people have the hostile effect on them like your character thinks everyone's an enemy around you and just different things like that

  • @UndyingZombie
    @UndyingZombie ปีที่แล้ว

    There IS a theory.. and the funny thing is its a theory mentioned in the original version of the game. ( By that, I mean the initial release of the old table top version of Cyberpunk ) That, Cyberpsychosis might not be what it is originally thought to be.. That it might actually be someone else obtaining control over another in one way or another. Something that is also hinted that the ones with the odd, glowing like blue eyes have... A group that is heavily suggested to be several different things in both the original, and the current game being mentioned in the video. Something for you Edgerunner fans to think about..
    Keep in mind.. In the table top game. The one running the game was the one who ultimately decides when those who's cyberpsychosis trigger, and what they do during it. There are rules for figuring it out but ultimately its up to the person who is running the game for the other players.. So, basically they get to play as that, mysterious group in a way.
    I have not played in some time.. But I will never forget specific characters I have played in different table top games.. Partially because of the fact that my group liked to sometimes give different members a uniqe character for their birthday.. These are.. Mixed blessings because we would often have special rules attached to said character to sort of balance the character out or make things.. Interesting.. In order to play at all little alone said character.. I doubt people care too much but if anyone is curious I could share a few of these characters. Some being ones I got, some being characters that my brother got, and some being characters that our friends got.

  • @zensan453
    @zensan453 ปีที่แล้ว

    i feel like including sleep, you should eat, drink, and listen to musician npcs around night city. hold on to your humanity by doing human things, natural bodily comforts like food and sleep, artistic appreciation like music

  • @anton_rotanov
    @anton_rotanov ปีที่แล้ว

    The Cyberpsychosis effect could be that:
    -your HP starts decreasing (like when you burn);
    -all of the people around are "swapped" by enemies (in your imagination) that pursue you and threat to attack (or attack with 1hp damage);
    -healing meds stop activating, but you sometimes note the neuroblockers button is available from time to time.
    -killing "enemies" restores part of your hp.
    So either you keep your HP up by killing "enemies" or desperately try to make yourself use neuroblockers, or you gonna have a seizure and die.
    Would install such a mod 146%.

  • @orangepi2893
    @orangepi2893 ปีที่แล้ว

    BTW- any visual game glitches, like people goes through the wall, now may be claimed as cyberpcyho hallucinations ;)

  • @zairehuff6580
    @zairehuff6580 ปีที่แล้ว

    Damn that’s badass I love the sound of the humanity

  • @fooltheroyal8691
    @fooltheroyal8691 ปีที่แล้ว

    Additionally I would make it so if you go full cyberpsycho you can mitigate the penalties if you CONTINUE killing at a rapid rate, however, after a certain period of time, amount of kills, or progression with the police, you may be able to remove the effects and retain 1 humanity until you can rest.

  • @isaacmurdochmusic1606
    @isaacmurdochmusic1606 ปีที่แล้ว

    It would be really cool if when you actually went cyberspycho, you blacked out and came to in a random spot on the map with a max wanted rating and a bunch of dead bodys all around.

  • @supremabraham
    @supremabraham ปีที่แล้ว

    Idk, I always assumed the relic is what’s preventing V from any ailments to her or his nerve system. That’s why your able in the game to add all of the cyber ware without any penalty.

  • @jorgejuanazpeitiadelpozo533
    @jorgejuanazpeitiadelpozo533 ปีที่แล้ว

    To make it more phycosis killing could regenerate that health that you are constantly loosing
    Then you would have to kill but you still have control and can still resist it with healing

  • @JesusArellano-tk3he
    @JesusArellano-tk3he ปีที่แล้ว

    Imagine having no control of your character but also having some kind of control like david did or maine ,, i see my friends and it would make me sane enough just to talk to em like maine did or something

  • @realmissrosenoir
    @realmissrosenoir ปีที่แล้ว

    Ok, that's just cool. I wanted to test it out and see if I can make V go Cyberpsycho. I'm maxing out her cybernetics as much as I possibly can, I'm glad to see I can actually do it.

  • @andrewkruithof3037
    @andrewkruithof3037 ปีที่แล้ว

    I think the cyber psychosis is missing something - the constantly draining health is punishing, but it doesn't make the player a psycho. For gameplay mechanics, perhaps cyberpsychosis should also provide a heal on kill effect to stay alive (to encourage murder). Perhaps the blockers should have a chance to fail the longer you've been in psychosis.
    The idea being the player would then go psycho to stay alive against the (ever increasing?) health drain as they desperately rush to get the blockers they thought they didn't need before they die/ truly go psycho and out of the players control after the game over screen.

  • @HannyaHalo
    @HannyaHalo ปีที่แล้ว

    Here are some ideas I've had when it comes to a Cyberpsychosis mod and things I think the creator should add someday. All NPCs always being hostile when Cyberpsychosis triggers. Not that the civilians are actually shooting you but you think they are. I feel like it would really add to the "you're going insane" aspect of Cyberpsychosis and since you gain stars when it comes to killing civilians it would also tie into Max Tech which are sent to kill you at 4 stars. I also thought maybe making it so that the game starts doing random inputs like moving in random directions, moving the camera in random directions, or just start firing at random would be interesting. It would really showcase you're no longer in control. Lastly, an idea I had on the subway was that since Cyberpsychosis is the cause of past trauma having maybe 1 of the NPCs models every once in a while be swapped with Jackie's could also add another layer to the mod. But those are just some ideas I've had brewing in my head.

  • @bruhtholemew
    @bruhtholemew ปีที่แล้ว

    It's a cool mod but I think it highlights why Mike and CDPR chose to just make V immune due to the biochip, and how while it's cool from a roleplay perspective, it's pretty shallow from a gameplay perspective.
    For one, I don't think stat decreases and health loss are what most people want to see, especially after Edgerunners, but they're probably the only real way to implement it into gameplay despite being a minor inconvenience that can be fixed by just spamming neuroblockers.
    So how do you implement hallucinations? Do you remove the humanity counter so players don't expect them? What about Johnny? Does he react to them at all? Is Johnny himself a form of cyberpsychosis? Should the biochip damaging the brain make the symptoms worse as the game goes on?
    How do you keep hallucinations fresh so that players don't grow used to them? What stops players from saying "this again?" and reloading a save or sitting in a corner? I doubt anyone wants to sit in cyberpsychosis for any lengthy time period, unable to skip time or talk to npc's to buy neuroblockers.
    CDPR also deliberately made it unrewarding to attack cops, so I doubt they'd make indulging in mass murder any different.
    It all sounds like something there'd end up being perks for that reduce effects, or even completely remove cyberpsychosis.

  • @szyword9973
    @szyword9973 ปีที่แล้ว

    Honestly, I would made health going down, or get a meter which will kill you after some time if you didnt commit murder, block fast travel during cyberpsychosis, that way you would have to not only look for people to kill like cyberpsycho, but police would show up and started blasting you. the meter should go shorter and shorter after time of deeper cyberpsychosis. Aaand neuroblockers idea is fine xD

  • @loganwilson4625
    @loganwilson4625 ปีที่แล้ว

    I wish this was in the main game. It would add weigh to choosing what cyberware to pick how far you want to take your augmentation.

  • @DeconstructingTheGame
    @DeconstructingTheGame ปีที่แล้ว +2

    The humanity mechanic was supposed to be a feature. Its mentioned quite a lot in the guide and the collectors books. At first I was reluctant to add Cybernetics because I thought this was going to be a thing. Sadly like many things in the game it didn't. 💔

  • @Dante38783
    @Dante38783 ปีที่แล้ว

    This thing with humanity reminds me alot of the system in the vampire the masquerade bloodlines,there were similar system, the lower your humanity the bigger the chances your character were to lose control and go postal on everything it see as in game it's called beast takes over you,and also here the same here but it's called cyberpsychosis.

  • @Joseph-wh5of
    @Joseph-wh5of ปีที่แล้ว +2

    This needs to be a feature in the next Cyberpunk game.

    • @novainfinity487
      @novainfinity487 ปีที่แล้ว

      It makes no sense in v's case cause v can't go into cyberpsychosis due to the biochip

  • @i_biohazard708
    @i_biohazard708 ปีที่แล้ว

    they should add an autokill feature like when you're at 0 humanity you dont control anymore and sometime you kill people on your paths without pressing any button

  • @alexkazakov7114
    @alexkazakov7114 ปีที่แล้ว

    I really like the idea of the mod but i am not sure about the effect of the cyberpsychosis... In the anime and in the game cyberpsycho referred as superstrong and crazy deviants. They are the reason for MAX-TAC squad existence - to deal with them, because they are extra-strong and unpredictable. With this mod you don't actually need max-tac anymore, cyberpsycho(or you) will die by itself by not a long time, because cyberpsychosis just make you *weaker, not stronger.* If modders will be able to figure it out - this mod will be must-have. Probably something like mentioned here in the comments - still able to move and use items from inventory, but having some attack and defense buffs and non-stop shooting npcs in eye sight with with everything you have, still losing some hp.

  • @tnb_command4937
    @tnb_command4937 ปีที่แล้ว

    Instead of removing or lowering the effects, they should make it possible in some way to alter how bad the effects are and maybe add a special option to still have Some effect without the flashing

  • @jiveturkey5977
    @jiveturkey5977 ปีที่แล้ว

    It would be cool if everyone around you gets enemy status when you enter into cyberpsychosis and aggros onto you, but if you attack them it still builds your wanted level. That way, it more accurately represents the whole neurological disorder that causes ppl to break down and start attacking everyone.

  • @Brionick
    @Brionick ปีที่แล้ว

    I have a way to make the mod better, so basically when cyberpsychosis triggers, the game should show you random NPCs who attack you and deal damage to you. It should be implemented in a way that they are there everywhere we go and can't escape them. and the only way to save our self is to kill or take the meds. The cyberpsychosis must end after taking the neuro blockers or after killing 20 -30 NPC after which we can see that we actually killed random harmless NPC in the real life and to even spice this up have the MAXTAC come to stop us during our period of rampage.

  • @jamdoodles
    @jamdoodles ปีที่แล้ว

    I think something like this was probably intended from the beginning, hence the non-lethal play style options which currently have basically no effect whatsoever. One assumes there was a much deeper story & mechanics approach that had to be cut for time & budget.

  • @Kidame
    @Kidame ปีที่แล้ว

    It would be sick if they implemented screaming sounds or evil laughter to simulate you going nuts.

  • @AresSG
    @AresSG ปีที่แล้ว

    The Dev's should actually add in the Humanity stat for real. But instead of what this mod did I'd make it more like a survival thing. Once Humanity hits 0 instead of getting penalties, you lose control of V and watch as V goes on a rampage which then ends with MaxTac flying in and gunning V down proceeded by a game over and you gotta reload. Basically you have to make sure you don't lose it. It'd add a feeling of pressure to the game and be lore accurate.

  • @rowandaly2826
    @rowandaly2826 ปีที่แล้ว

    I think that the mod should change it so that when you have cyber psychosis, random npc’s should look like cops or important characters in the cyberpunk story that V would know, and also that gunshots and things should sound out without existing, etc etc for more chaos and less epilepsy

  • @Foxeen515
    @Foxeen515 ปีที่แล้ว

    The main problem of Cyberpsychosis being that Cyberpsychos start attacking anyone. So my view on a Cyberpsychosis mod would be that when you are experiencing it NPCs around you should start being marked as hostile, or even get their model replaced with ennemy models.
    I think it is possible to do that, but I maybe it would be difficult or laggy, idk, just an idea.

  • @octopus8659
    @octopus8659 ปีที่แล้ว

    1:17 is he breakdancing 😂

  • @Hey_Mack_jay
    @Hey_Mack_jay 7 หลายเดือนก่อน

    What would make a mod like this better is NPC appear like enemy’s and attack the user and give illusion that player is losing health . Kind of like ghost

  • @JuanPretorius
    @JuanPretorius ปีที่แล้ว

    Would be cool if when under cyberpsychosis the environment changed, all pedestrians turned into scary people etc., more like it would be imo

  • @bambi20082148
    @bambi20082148 ปีที่แล้ว

    Would be interesting if the only way besides items to counter-act the health loss would be to get kills, either on enemies or civilians, that way you are forced to act up as a cyberpsycho or die

  • @TheNorthie
    @TheNorthie ปีที่แล้ว

    I feel like a good way to balance out humanity is if you do side quest and connect with people. The more isolate and become distant from people, the less humanity you have.

  • @Starkatcher
    @Starkatcher ปีที่แล้ว

    I think it’d be a great addition if they made it so nearby npcs would aggravate/run (maybe a percentage chance?) and maybe have maxtac called since you are a cyber psycho.

  • @Roms8313
    @Roms8313 ปีที่แล้ว

    I would have loved to see this in the main game! cheers LastKnownMeal

  • @thinsketchy
    @thinsketchy ปีที่แล้ว

    I feel like it would be better if there’s no visual effects or a gauge to tell you how far along you are.Npcs should slowly start appearing as gang members or scavs until they all look like them. Then the noticed sound effect should play often to show that Vs become paranoid and it becomes difficult to tell npcs from enemies

  • @Kjllface
    @Kjllface 15 วันที่ผ่านมา

    The best way cyberpsychosis could work is by having an ai switch on and off to play as your character and kill everything, that + npc permadeath would be crazy

  • @marcussmith1801
    @marcussmith1801 ปีที่แล้ว +1

    Cyber psychosis is an effect from trauma; not cybernetic enhancement.
    How do we know this? Adam Smasher.
    If it were caused solely from cyber enhancement - he’d be the fxkn poster child for it.
    If it were integrated into the game naturally - it would come in the form of conversation; because the psychosis is similar to an anxiety attack. A nervous tick. A thought in the back of users brain that induces a relapse - which fucks up the brains neural network and processing - which in turn affects the cybernetics, like overheating, which in turn affects the brain again.
    It’s a catastrophic loop that’s only avoided when the user faces their reality for what it is; and accepts it for what it is.
    That’s why Adam smasher can be fully chromed out and still retain “humanity” because he cares about nothing outside of himself and his own power.
    David’s riddled with anxiety in edge runners - he literally asks to have the sandy equipped while goin a through a fuckin anxiety attack.
    At no point does the kid face reality. Nor as an adult.
    He would’ve been as powerful as Adam had he faced his past and present for what it was rather than what he wanted it to be.