Augments and how they affect Pawns Dragon's Dogma
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Going through many of the Augments
What they do, how they help your pawn be what you want them to be
One Correction - Proficiency only reduces Stamina by 25% and Conservation reduces Stamina by 15%. I think I said half, which would be 50%.... Woops
I hadn't quite observed just how much of an effect augments have on pawn AI patterns. This game is truly something
i had no idea trajectory would make pawns use bows more- that's amazing. And now i finally know the toxicity skill doesn't make poison stronger, just faster to proc... that's a shame, honestly. But the fact that these augments effect pawn behavior just like inclinations is a massive breakthrough to me.
Mildly yes. Consider the Inclinations the most impact, and then augments are the fine tuning
Thanks for these videos. The game doesn’t explain a lot
Sure thing man. Thanks for checkin' it out
you prolly dont care at all but does anyone know a method to get back into an instagram account?
I somehow forgot the account password. I would love any tips you can offer me!
@Sean Gerardo instablaster :)
@Troy Rodrigo i really appreciate your reply. I got to the site on google and im in the hacking process atm.
Looks like it's gonna take a while so I will reply here later with my results.
@Troy Rodrigo it worked and I finally got access to my account again. Im so happy:D
Thanks so much, you really help me out :D
This was a well thought out and nicely done video. Capcom should have fixed certain augments and skills. Plus they should've had bette explainations for others. This is a great guide for noobs and beginners alike.
Thanks Derek. Translation is a problem with some of these descriptions.
Yeah, the Wiki for this game suggests translation issues were present. Nice pawns btw. User rents?
Yep some viewer's pawns. Don't worry I got you in my favorites list. Your's is a little midget Strider girl, right?
Nihil0.0 Oh no worries. Arya isnt quite ready for prime time. I just boticed how well they took out that drake. They were strong.
Ah yes Arya. I knew it was something familiar. That poor dragon, if it wasn't getting the Daggers to the horns it was taking arrows to it's face.
Started playing this game after putting 250 hours down in just a few months on my first playthrough when it came to Steam. I found this channel looking for info on all of the obscure stuff I overlooked last time. This channel is one of the best channels for a game I have ever seen and I really hope you decide to upload content when the sequel is released. You rule man. Thank you so much.
Same here. I was about 300 hours in & thought I was finally getting a handle on the game. Then I open this door & realize there's a whole world outside, I had been unaware of.
I like the Pawn tips. I noticed a long time ago when I set my Ranger pawn with Trajectory, Grit, Temerity, Audacity and Endurance she would use Great Gamble so much more often than she used to. So now those are always what she has
Year 2021, game is still great! BTW this is one highly underrated video, this is kind of info told nowhere, and spoken by nobody anywhere, thank you very much mate!
Subbed. Great video; very informative. I never gave much thought to the possibility that augments might influence a Pawn's behaviour in any significant way. Might explain why my sorcerer kept getting smacked in the mouth. I thought putting Bastion on her might make her less squishy but it turns out it was just encouraging her to get into physical range in the first place.
Whoops.
Cool Dapper. I am happy you enjoyed the video. I have a library with some good info, I hope you can take a look around. If any questions, ask in any video
@@Nihil0.0 This is a very educating video, thank you. Would you consider a similar video about what core skills to avoid for pawns?
I’m not Nihil, but I wouldn’t avoid any core skills. They don’t take up skill slot, and they apply automatically for each vocation any time you change vocations.
I knew I would miss-state something or forget some detail. And I did a few. I will never claim that know everything about this game. I know a fair amount, and I like to share what I know, but I do feel pretty shitty when my info is wrong.
- Conservation is 15% reduction of Stamina, and does NOT apply to Spellbows or Magic Shields.
- Proficiency is a 25% reduction of Stamina.
- Ferocity is any Core Skill. Which a single slash from a Sword or Dagger, and so on would apply. But that is a 10% for attacks that are not used very often, for the most part. Focused Bolt and Sword with Perfect Block are exceptions, however you get the gain from Vehemence with a broader gain toward all attacks.
THANK YOUUUUUU
Thanks for the idea V
My top 3 as well. It is an awesome game. The freedom it lets us have.
Nihil0.0
Dude, thanks for your hard work, it's great. Could you tell me please, that is a music play?
What's the gear that you are wearing in your videos?
I'm not sure if this was mentioned, but I believe "Grit" also allows you to move, while stamina is depleted. Without it you are anchored to the ground.
I just pause it, unequip a weapon, and reequip it. Then you can move again, but you’ll still need to wait a few seconds for your stamina to go back up if you want to sprint again though. However, you can still just rinse and repeat, and spam a skill over and over. It also works if you’re a low level with a BBI weapon/armor equipped. See, all weapons have a level requirement to equip them. If you don’t meet the requirement for your currently equipped weapon, the game will rapidly drain your stamina even with just normal use. This works with any weapon, at any level, and any skill can still be used if your stamina is near empty, as long as your stamina is at least 1, you can still use a skill.
i had no idea augments affected pawn behaviors, though i guess when you think about it it makes sense
I come back to your videos from time to time just because its comfy and i really like your style and music taste. That said i discovered many awesome bands through your channel, especially through your "Early Weapon locations" video.
So thank you for that and i hope you will get back to work on your channel if DD2 releases, wich, after the capcom leak, is very likely.
DD really is my favorite game, its so rough around the edges and i love it.
So looking forward to the future, i hope we will see more content from you!
ive been playing this game for so long and still never understood how augments work or what augments to equip
thanks for this vid
i finally understood how works now
Its near the end of 2020 and im still playing. Thanks for your vids bro.
Huh, I never thought about Augments altering the Pawn's behavior so much.
The walk up to shoot down the dragon after it staggered and killed your party was badass
Heya, great videos you have here they helped a lot when i started playing. I dont know if somebody already told about this but intervention has one thing which makes it one of my favorite augments. It gives immunity to perfication from most of sources.
I really enjoy the various European traditional music you choose for your videos! Fantastic quality on your uploads in general-
Starting up another file again and my pawn will be a female sorceress. These augments for buffing and using spells more is definitely helpful. Thank you so much, man.
I saved this Video to my notes Playlist because Most of the time i really Wonder what These skills do.
Also, great music. Faun is fitting for this Game.
This music is so relaxing to my ears (Arcadia). Thx again Prof. After all these years, still didn't know about he Cap - Top / Bottom %. The best.
Bruce Lee. One of a kind. Time to fix my pawn. Very helpful Nihil thank you.
That's probably one of my favorite quotes from anyone. And said by Bruce Lee, even more powerful
Thanks for the video.
I just want to point out one thing about Sanctuary:
1st - The augment Sanctuary is supposed to increase M.Def and Def. by 20% when on red, but it's probably bugged.
With that augment on when you are at red health most physical attacks will do around 1 damage, while magic attacks will still have around the same power. So it probably increases your physical defence by a number higher than 20% and ignores your M.Def. (Tested on cursed dragon: Breath killed me. Hits and grabs did 1 damage. Bites did around 10 damage, low def character).
That is interesting Pedro. I never noticed the magic vs physical, especially the Cursed Dragon's breath. I am now curious about more details.
Yeah.
This augment basically trivializes exhilaration play as long as you avoid all magic attacks. You can just tank physical ones. Sadly I don't really have extra detail.
By running around with the augment active I noticed that I barelly take damage from physical (1 most of the time, only specially powerful attacks break the threshold to give me from 10 to 30 damage (30 was the highest that I've seen)) while magic still deals around the same amount of damage.
Wow very informative I love your channel in this help me understand a lot. I had no idea certain augments would make your pawns act differently.. thanks a lot man keep up the good work
I know I'm late but I am currently playing though this game again because the second game got announced, which got me hyped.
Anyways, I had NO IDEA Augments would affect my pawns behaviour. And here I was wondering why my mage pawn, with Bastion equipped, would always run into enemies even though her inclinations are set up correctly xD
this channel is a real treasure
super informative with an actual experience evidence
I can’t think of another channel with better music to represent the feeling of the game.
I know I’m late. Been playing since 2012 but it was way before I used TH-cam for anything but X-Factor videos and vines. Biiig ups for this vid and ur hard work. Got urself a sub.
So helpful for my fighter pawn! He was acting a fool not doing anything:(
Nice Justin. Pawns can be stubborn learners, but there are 3 major things that will make them who they are 1) Inclinations 2) Augments 3) equipped skills the fourth is habits they learn from watching you. If you stay back, they stay back, if you loot, they loot, if you climb, they climb.
Im learning a lot from your vids, thanks, i wish they made dd2, i find it hard to find rpg this deep and satisfying in terms of combat mechanics.
Nice Lolisama, I am happy that you have found good info from my videos.
Maybe someday there will be a sequel. Capcom first needs to stop re-releasing all of their older games.
@@Nihil0.0. Hopefully in 2022!
Small addition to the Leg-Strength. There is Ultra Light state exists in game and its can only be achieved if you are equipped with Leg-Strength and are in Light state.
You mean very light state + leg strength
Love the channel, love the game.The most fun i had in recent years is playing it, depsite all of its flaws.There isnt a singe rpg that would mix such great action combat with immersive ability to approach diffrent situations cleverly and with creativity.
I wish dogmo had something like chalice dungeons froms bloodborne, i would just play it regularly.But again, my wish list regarding this game is rather long. It was objectievly almost a perfect game, a big shame knowing that there are some things that are just wrong or missing, but either way, it will always be one of my favorites(there isnt that many).
Keep the content up bruh, you doing a good job.
Yeah, this is the game that I consider closest to perfect (for my taste). The freedom and no Hand holding. The removal the HUD. It does have it's missing perfections, but a damn great game that was well though out, and delivered.
Dayum, we need a mod to rebalance the buggy augments we have avaliable to use.
Also thanks for highlighting the importance of augment order and how augments affect pawns usage of skills.
Yeah, the bugged augments are a shame. Poor Assassin really got shafted.
Thanks Blazin'
Dude, your doing a great service informing ppl about the nuances in Dragons Dogma; shame you debunked Assassin climbing DPS being as good as the consensus thought...made me real sad xD
Hell, even capcom thinks that assassin is an insane dps dealer but they nerfed half of the once good augments and bugged the rest!
Nonetheless, I've found new ways to play assassin and I'm trying shield for the first time ever on PC just to see how I like it.
haha, the Assassin's climbing damage is hard news to consume and digest, but it does need to be known.
The truth is always a bitter pill to swallow, tbh i could just roll back to DD but thats no fun :D
yep, that 80% was nice. I am honestly ok with the nerf, because we still get magic and strength and both defenses. It's still very viable.
You are great man, you did the best guides to offer what's behind these unfortunate written parts about auguments, skills etc.
Why you only got about 1500 thumbs up under these?
I don't know but I think reading is not the biggest strength of majority 🤣
Well done for real 👍 and thank you a lot for understanding more what I should do with my auguments.
I never imagine that auguments would work like that compared to what is written in game about it and I was asking my self a lot what some thing would meen exactly to effect.
Got a random recommended video of yours the other day and im now addicted to DD again but now I have your tutorials to help me min max me and my pawn to get the max dmg and def, thx for the great videos.🙂
00:01 The knowledge of when to adapt is important. But how to adapt in a certain situation is what will save you. And that's why you need to know what these augments do.
00:14 Snape finds Harry Potter in the Philosopher's Stone. A new Harry was needed after this "incident". ***Several Harry-s later*** Producer: That's it! We are going an animation! I can't afford the deaths of so many Harry-s!
00:45 So, the Augment gets nihiled?
01:50 I wouldn't say that this augment is useless. I like to think of it as doing its role in the play very, very poorly.
02:01 So.... Using augments on pawns is like messing with their minds. Maybe thiese augments are some kind of drug aimed at making a pawn do something?
02:23 But without fitness how will I look good for the babes? Or compared to my buffed up pawns I will look nice, sleek and mysterious?
03:04 Yes! Non of us will be dexterious! Come to me my lefties!
03:30 The ulimate firefighter cosplay?
04:35 You see... Four people look much scarier that just one.
05:23 Helping wheel for learing Perfect Block
05:55 Is this why the Assassin is a trap? (rip Admiral Ackbar)
06:08 See? Not using drugs as they are intended can lead to bad alterations in your pawn's behaviour!
06:35 Only a volley of arrows can save you from a ManEater.
07:21 I like this one. I usually keep my items for myself and I don't let my pawns hold them. Also one never knows when one may need something, but usually everything goes fine without using anything that is in your inventory.
07:59 Super Mario jumping joice. I still remember that day. There was alot of jumping.
08:47 One know when an armour is level three when...?
08:59 Holy! That there is my boy! Ye! Looking good! You got it, dragons are easy fries for you!
10:23 Well, at least it is a pawn's drug.
10:44 And the other helping wheel for training Perfect Block
10:54 More drugs!
12:03 For these last four I imagine something like this: A warrior is channeling Arc and then an earthquake strickes. The warrior is just standing there yelling on top of his lungs of the damage he takes and still charges.
13:30 This is not fair! The magick one is 15% weaker!
14:35 Only the Spamwitch can use poison and be good.
Good and informative video!
Also sorry for being MIA for so long. I still have much work to do until the end of next week. But the good part is that it's getting better. I have done most of my finals and I just have two projects to do. Almost done!
Several Harrys later. yaha. Invisibility cloak, Right?
Yep they get nihiled. or maybe it's nihil'd. maybe nilled, nope, spell correction doesn't like any of these options.
Drugs. Brainwashing. whatever we call it, it is happening to thousand pawns on a daily basis. The Illuminati is real
"But without fitness how will I look good for the babes?" There it is. There's your gem. the perfect comment that gets me to laugh for a long duration.
"Lefties." smiles with a gentle nod to he who spoke it.
Is that is? 4 Sorcerer pawns are intimidating the Clerk into providing a discount? He scurries as he shovels free armor their way, just so they don't throw a Toxic Spamwich in his face. :) haha
Yes, Super Mario was a memorable one.
The level 3 Armors are the Cursed BBI Armor Lv3. Like the Oblivion set or the Carrion set.
I/U did pretty well. A bit of a show off though.
Equanimty did get the shaft. 15% is pretty weak for such a handicap.
Nice to hear about your success and smooth progress with everything. The prepared always fair better.
Great video. Thank you, you're the treasure of this community
Hey Nihil, dunno if you know it or not but i read on the wiki that with the augment "leg strenth" there is actually a hidden level of capacity. If you are already very light and use this augment you are in a "extreme light" mode, but i think stamina usage and all that is copied from "Very light" the only thing that changes is your movement speed which is increased by like 5%.. so not all that significant but still.. just to let you know :P
also great vid didn't know that augment actually change the way your pawn behaves..
It is true. It is also very subtle. I have noticed it with small very light characters.
Thanks for the comment Kek
It's not actually a chance to debilitate with any of the status effects, it's a build up. Without morbidity, it takes around 3-4 arrows to proc blindness on one of the oxen outside Gran Soren. With Morbidity, it takes only 2. It was consistent, each and every time. I'm only saying 3-4 cause my memory on it is a little fuzzy, but yeah, it's a build up, not a chance. Also, don't ask why I was testing this on those defenseless cows.
Welp, time to remake my pawns 😅
I love the music you use...PLEASE credit the musicians. We have it bad enough having to eat "exposure" the least you can do is give them some.
Very helpful and informative, you surely put a lot of work on these videos, thank you!
Thanks Synthesis. I appreciate the acknowledgment.
Incorrect info on the Intervetion Augment, is makes you immune to about half of the status effects in the game from my testing, and the Magick Archer augment Resistance takes care of the other half, get both and the Arisen is 100% immune to almost every status effect in the game.
need to write all this stuff down on a doc for easy access
Never knew that Bastion and most other augments affected pawn AI. I have a sorc pawn with Bastion and Fortitude. Is that why he keeps going into melee instead of charging his powerful spells? For example, when a goblin tries to sound a horn, he will literally walk up to that goblin to spam normal attacks trying cancel the horn and fail miserably. Also, instead of immediately charging a spell at the beginning of a fight, he will literally place himself in the middle of 5 hobgoblins before charging a spell, which is both infuriating and hilarious.
Yep, remove the augment and put stamina ones instead.
this is the best DD Augments theory prove viedo ever.
Thank ya Angel. I try
dude they announced dragons dogma 2, yoooooooo
I thought Suasion only provided a bonus when selling items, and the idols are for purchases. Am I wrong?
Why didn't the game developers just name the augments section "Inclinations" instead?...and take away the current inclinations?
Really don't like how long it takes to escape a grapple without egression. Feels like the game was designed around having that equipped, but if you play it safe or have pawns open chests, it only sometimes comes up. Usually it's still faster to let pawns smack the person grabbing you, unless it's a garm, but that's it.
Thanks for this video, so many hours to plays this game and always to learn something about the game, now i can build a proper strider pawn
Edit : nice selection of music :)
Another great video very useful the music was beautiful by the way I always rewatch this to remember the best augment resilience because my clumsy a** wont stop taking fall damage
Thanks Alexander. Grace is a good augment for that as well
@@Nihil0.0 where do I find grace?
Grace is from Bitterblack cursed novelty lv3. It increases the height from fall damage, so you can fall from higher.
@@Nihil0.0 thank you though my new character is level 40 so I need to wait to get it only I've NEVER killed gregori as a sorcerer not sure what to bout that....
Maelstrom and Miasma if you have pawns. If solo, just Dark enchanted bolts.
So Eminence definitely doesn't effect Masterful Kill? I saw a debate on the wiki about this and I believe they came to the conclusion that it did. I'll have to test this, but I trust you as I got most of my useful info from you. Thanks for these videos! Hope to see you making videos if/when the sequel comes out!
In regards to the cap stuff, I had no idea stacking/order of augments mattered? I always just put them in order of length so they looked pretty and organized 🤣🤣🤣
I also had no idea augments changed the behaviour of pawns. Do I just not read? Maybe lol. I’ve been replaying the game and having a blast but I’m not quite satisfied with my pawn right now or my main build. So I might restart. 🤣🤣
I changed the order of both my Ranger’s and Strider’s augments and people who hired them noticed an immediate difference, so thank you.
Quick question: If Oblivion Hood (‘Increases Strength when noticed by large group of enemies’) is worn by a Strider in addition to Vehemence and Clout augments will the pawn get even more boost to damage while climbing? Is the cap based on the pawn’s base strength or after all strength boosting items are added to that ie Framae Blades, Oblivion Hood, etc. I’d like your thoughts. This would really help me explain it to a few people. Thanks in advance
Armor boosts are applied with the consideration of innate stats, augments and weapons. The augments have a cap of 80, but the 10% boost from the helmet is after total. So if you have 500 stat, 1500 weapon and 80 cap from augs, you will still get an additional from the helmet.
But also, Strider already gets a 50% boost while climbing. This used to be added as part of the 80 cap, but recently a patch fixed it to where Strider can get still a 50 boost while climbing, even with a 80 cap from augs.
Nihil0.0 I don’t recall getting a patch on the PS4 version recently. I’ve been playing since May 2018 on the console. Was this patch before that date? Thanks in advance for your patience with my questions!
It may have been May of 18. I tested it often, and it was always included as part of the 80 cap, but 2 months ago, when I tested it last the Stider's 50 boost was separate of the 80 cap. I love Stider for that reason, because I enjoy the climbing so much. Favorite part.
Nihil0.0 Ah...so this occurred right when I began, and as such I was not aware of it-probably already present in my download. Thanks again...you’ve been so helpful. Your information will help me with answering so many questions in our PS4 communities. All the best to you...I’m a huge admirer XD
Huge video, thanks for info🙏🏼
I'm curious as to what augment would make my pawn use Secure Binder more often? I can never get him to use it at max level although at lower levels, esp in rift hole dungeons, he would use it more often. I have all maxed out bbi gear and weapons and 531 knockdown with 2844 bow strength. Augments I use damping, trajectory, precision, clout, vehemence and proficiency. Hes all ranger
Brilliant, bloody brilliant.
Thank ya Phandiw.
That's why my mage keep going too close. I thought that he lack of phys defense might as well give him bastion. Gotta go change Augments to suit more for my pawns now.
Radiance??
You are the best man i learned a lot from you bro keep going forward 💯🙏
Will Grit also help influence pawns to use their skills more often?
Thanks for all the useful info for builds man
If i want my ranger pawn to use her bow much more often and only her daggers if absolutely necessary what 6 would i have to go for?
How do I get the black crop top thing your strider arisen is wearing?
Pawn system is revolutionairy, you can basically create and mix your own AI with prioritys.
Eminence's boost doesn't seem to know up on my strider pawns in the same way it does for my character, so I still don't know if that augment works on pawns.
Great vid. Thanks for the hard work. the community support you. Bring more for us and let's have more conversation about the game. capcom need to listen us and fix some in-game contents.
You said Proficiency is a 50% reduction, the Wiki says it's only 25%...just wondering which is correct. It's one of my favorite skills to give to my pawn regardless as it really does seem to encourage more skill usage.
I mispoke about the Profinciency augment, it is 25%, but it does help with pawns
@@Nihil0.0 Thanks for the quick response. 25% is good enough, 50% would probably be a bit overpowered. I've never done any actual testing, but I've always felt it made my pawn use skills more, so I believe you on that point.
Can you use morbidity augment on sorcerer for the petrify spell?
how do i make a pawn buff himself with the fire/holy/etc and then use only focussed bolt?
Give him holy buff only as only spell, perpetuation augment, ferocity augment and inclinations 1Utilitarian 2Mitigator or 1Challenger 2Utilitarian. I show in this video below on Daimon near the 1 hour mark of the video.
th-cam.com/video/KeQAs6uztfI/w-d-xo.html
I hope youll make new shit for DD2 now that we're back man!
So trajectory and precision make a pawn use the bow more but dampening doesn’t?
nice job buddy. well done.
Thank you Sam. Always happy to read from you
I know it late but any of you can tell me what argument should I put at my pawn if I want it to climb more and use jumping attack and rolling attack my pawn is strider and scaher
I can’t put magnitude on my pawn tho
I don't know if its just me but im getting a crash while equipping barbed nails and cursed king at the same time. Anyone experiencing this?
is it true that impact also work for magic?? since many claim it does
Great info and music
I played DA back when it was first released on the ps3; I didn’t realize how just much augments affected your pawns behaviour patterns. I recently started a MA, using your 606/605 build. If I run my pawn as a ranger, is their a set-up in which she can play as both a ranged, as well a close combat tactician (one in which she knows the difference between, and when to use them properly)........Or maybe; I should roll her as a warrior, and give her the “stamina hammer “, and let her collect agro. ‘Not sure if that’s the correct term’.
As an Assassin, I might be able to try training her in Ranger combat tactics. I don’t plan on playing either fighter, or warrior, until my character is maxed.
You can get a Ranger to do both, but the Inclinations will be more important than the augments. Maybe one augment that encourages Bow use, like Trajectory, or Precision, or Damping, and one augment for up close, such as Bastion, or ferocity.
Aggro Warrior is an awesome choice too. Stamina Hammer is pretty affective. Bastion, and Egression.
Assassin would be able to train a Ranger, and a Warrior or Fighter as well, but not as easily as a Ranger.
Thanks for the quick reply. I’m thinking that an agro-warrior is better for early game; whereas a Ranger would be more beneficial for the latter game. In your opinion, which inclinations would you suggest : scather, challenger........challenger, mitigator .......or something else. I understand that the order of inclinations is important; does the same rule apply towards your pawns augmentations; do they have to be placed in the order in which you would prefer combat to occur: ranged vs close quarter.
For Ranger, I would say either Mitigator or Challenger as Primary. Utilitarian as Secondary, and either Mitigator or Challenger as Tertiary. You can try Utilitarian as Primary, but from my observations that confuses Ranger as to use Daggers or Bow, and they tend to spam dodge roll until they find their spot. Like a dog, when he circles the sofa 17 times before he lies down.
For Warrior, ….. well, any are pretty good, except Aquisitor, or Nexus, and sometimes Guardian. Scather would be good as Secondary, Challenger would be as Primary or Secondary. Pioneer, could be good as Secondary or Tertiary. Utilitarian could be good as Secondary or Tertiary.
There are really lots of options. it will take trial and error with focused observations and comparisons. But you will notice differences, and then it will click when you see it.
I do show a bit of that in this video below -
th-cam.com/video/kzFjrEFSvZM/w-d-xo.html
Fandom claims conservation only affects spells from magic staves
Hey Nihil I recently got into your videos and found them really helpful for a proper in depth playthrough of D dogma, i would always beat grigori and not do much in the everfall (thinking grigori was the final end boss and the "post game" was just something to do). I was wondering if you have a video or any advice on exp farming for melee characters? Im currently levelling a mystic knight and the skeleton farm outside of great wall is kinda slow.
For Sorcerer, and MK this video -
th-cam.com/video/OiazlUXl33g/w-d-xo.html
For Strider, Ranger and Assassin this video -
th-cam.com/video/wpb76PLqla0/w-d-xo.html
Or if you are looking to Rank vocations for augments and discipline just farm Goblins for an hour and a half. Or get ring of perserverence for it to be an hour.
What daggers are u using and how do u get them (ok I'm late)
Thanks for the vid man i dont think anyone else shows this but u.
Thanks Soul_Calibur 19. I enjoy making these videos. My test videos are my favorite. I'm always listening for ideas
Can someone tell me what is the first music in the video?
Hello there ser Nihil im just curious about ur set its all black what equipment u using?
Hey Nil. Currently playing as a Mystic Knight. Conservation doesn't activate for Magick Shield skills. It only activates on staff and archistaff skills. According to the wiki; it doesn't work with Magick Bow skills either. It also seems that Proficiency doesn't work on Bows and Longbows.
I don't look at the wiki too much, as it was often loaded with wrong info. But I have never tested the numbers of Magic Shield or Spellbow. I just relied on visual diminishing of the orange stamina bar. It could be that way, and it would make sense. I just checked the wiki now, and the comment s are saying the same thing. Proficiency does not work on bows, that I one feel confident about. Also I said Half instead of 25% and 15%, that was one of the F ups that I missed. I figured I would have some things that were off a little or missing the proof or facts. There's just so many things and differences with each Augment. I am going to pin a comment with the updated info. Thanks for the comment Rion
No problem. I spent three hours grinding for the dcp for Conservation. It was annoying to realize that it doesn't work the way you think it should. The only MK spell/skill that benefits is Sopor.
That would be a singing way to remember and learn of it. That's like a long time ago when I thought Morbidity and Toxicity was a Damage increase. Silly descriptions.
Prove me wrong but, your non upgraded roundelay and dire onslaught are still core skills, ferocity upgrades your entire basic moveset, or "SHOULD".
Yes, all of the attacks of the basic increase by 10% I may have miss worded it. The problem though, is vehemence or attunement is a 10% for all instead of just limited core. And also, ferocity will make your pawn limited in return.
But for Fighter with perfect block and onslaught, it is a nice boost.
Also, I generally never found grit to be terribly useful, since stamina restoring items immediately gets you out of your recovery animation.
It's literally only good for great gamble rangers, and they do still have some serious damage potential.
Nice video, Nihil ,A bit of question though, someone tested the 80 percent cap of augments and pasted the results in Wikia comments with some data. It said that augments actually had smart cap of .8 so they don't remove the last augment entirely, just the part which is over 80 percent.
That would be hard to test with numbers. But I have tested with Opportunism and Eminence. When you jump or climb, and go into Status, you will see the total damage with all augments included. Honestly I haven't tested this since Xbox 360, so it could have fixed with the PC release. They did fix a few things for the PC version, and then transferred over to PS4 and XB1.
I suppose I should test that again
Nihil0.0 The data they used was with autonomy,clout vehemence and with and without bloodlust.
Thank you, now my pawn should be more useful 😅
Hey Nil. Great Job for the guide ! I just got this game for my Switch and I'm planning to build a perfect assassin with dagger&bow.
Would you please enlighten me which core and augments should I get?
Thanks
It's preference really. I always have Autonomy, as I always go solo, and Clout, maybe Acuity, I like Stability a lot. Damping and Precision are great for the bow. Skills?.... For Daggers I always have Kisses and reset, and usually masterful Kill, Bow 5fold, Lycean and Mighty Bend. But what works for me is because it's my style, and you are you with your own style
Thanks for making these types of videos. I have a mage pawn that i leveled from 0-200 mostly as a mage (a few levels as a sorcerer). Have i bared myself from having this pawn use a new vocation to unlock the different augments and fill a different role effectively?
Nope, not all. You can switch the pawn. Just make sure the Weapons fill in the gaps. Weapons give us our attack values, not the stats.
@@Nihil0.0 thanks,ive got him set up with dragons glaze and sap fires and changed his inclinations,hes actually doing way better than i expected lol
Damn i almost 250 hrs in and i dont know most of these especially the eggression lmao
I see what would be the ideal ranger pawn augment Then? I was think of this.
Clout
Vehemence
Temerity
Trajectory
Endurance
Proficiency?
or I guess impact would be better than proficiency right?
I think the first way is possibly better, or at least barbed Nails are better than Impact. Try that Augment list out for a bit, and see if your pawn improves. Tinker with stamina augs and bow augs until you find that perfect motivation. But, I think that setup should do pretty well.
Nihil0.0 thanks I've been playing dragons dogma since it first came out but I've only discovered your channel a week ago. You opened up my eyes on the possibilities of this game. Thanks and keep it up with these amazing videos!
Upon further thought. Proficiency would possibly make your pawn want to use Daggers more, so maybe leave Proficiency off.
Nihil0.0 also what skill set do you think goes well with ranget pawns? My set up on me are
Hundred kisses
Dazzle blast
Instant reset
Deathly arrow
Tenfold
Crippling
I'm never know grit can be use to mage and sorcerer :(
Anyway tkanks bro very helpful
Thanks for the comment Icy. Grit is very helpful for Mage or Sorcerer, more so Sorcerer, because they have heavy stamina skills.
Спасибо за полезное видео!
Thank you
Inflection is actually bugged. It doubles damage rathet than halves it.
Damping actually does work for magick bows. Ive tested it and it is slightly faster firing.
Also, its Strider and Assassin that does less further from target. Rangers optimal distance is farther.
Sanctuary isnt an increase in defense, but rather a decrease in damage. By like 99.9%. I never use MK without it, otherwise Id always be dead.
Impact works just fine in my experience. Unless the bug is that it works for everything.
Preemption will stack with normal preemption damage, but the increase is minimal. For the first hit at least on most enemies.
I dont think Adhesion and Opportunism say climb enemies. Made my pawn a strider with both equipped and she kept just attacking on the ground.
1. "Damping actually does work for magic bows. I've tested it and it is slightly faster firing." That's NOT Damping, damping reduces recoil, "Facility" increases bow RoF. (Damping doesn't work for magic bows because there is no recoil to begin with, and Facility does work however its such a minuscule amount its not worth an augment slot)
2. "Also, its Strider and Assassin that does less further from target. Rangers optimal distance is farther." The rule also applies to Rangers, Striders/Assassins are close range archers, Rangers are Mid range archers, the only Long range archer is Magic Archer...(though not by much)
3. "Impact works just fine in my experience. Unless the bug is that it works for everything." That is the point he stated in the video.
@@usmc4good The magick bows have a sort of "recoil" that is affected by damping. As I said I tested it myself. And for the record that means I even used a stopwatch. Several times. It made firing faster, if only slightly.
Facility is for Ballistae only and its HIGHLY effective.
I was only referring to short/longbows. Which is why I used those terms. Im also pretty sure Great Gamble has the longest range of any skill.
As for 3 I guess I misunderstood what he said to mean it didnt work at all.
seriously Nihil.... your music SHOULD have been the soundtrack for Dragons Dogma. although OST is nice enough, yours is lively and fits well with the game. Have to disagree about Preemption skill though... it also applies when your target is staggered or keeled over by stamina loss. or being juggled. anytime they aren't holding their fists out lol, to tell you PUT UP YOUR DUKES.... qualifies as not in battle stance. damage will be multiplied on Death when he is being juggled with preemption equipped.
does trajectory help MA?