🚀 Get $20 of free render credits for Blendergrid, and render your Blender projects faster: cgboost.com/blendergrid 🎓 Master 3D Environments course: cgboost.com/courses/master-3d-environments-in-blender
Wow 😲, this video was absolutely amazing 🎉 and incredibly helpful! I have no words to express how much I appreciate the effort and detail you put into sharing these tips. You've truly made a difference in my workflow. ❤ Thank you for creating such valuable content-keep up the fantastic work!
There are longer courses available at cgboost.com and one specifically covering the compositor (by me) expecting to be released in December, so stay tuned! ~ Daniel
i have been looking for a way easily to kill the blob crawl of denoise in animations and im very happy to come across your video. this is such useful info. thanks for sharing.
In the original Star Trek movie is a scene where the Genesis planet comes alive from a dead planet. This was rendered at a resolution of 320×200 then the screen was shot using an intentionally missfocused camera. An all digital production rendering the scene at full movie screen resolution would have been impractical at the time of the 1978 / 1979 production. And it still does look great today! Many old games on 8-bit machines are moving objects not pixel by pixel but by as much as 8 pixels. And that' at the chunky resolution of those days. Yet it can look amazing when movement is fast enough to hide the chunkyness. Interpolation is one of the tools that come when such simple strategies fail. So be creative and think about how far you really need to crank up those settings or if there's a smarter way to structure a project. Consider if you can artistically use the artifacts of a faster render.
Seems like I should use render steps and interpolation for my next project. Would have saved this old laptop from taking times on motion blur stuff on mechs. 🙃 Thank you for adding links for the recommended stuff listed in the video. 👍
FlowFrames is an outstanding program and basically magic. Just do some testing with it before committing to using it on a project. As they said in the video, it works great for slow moving landscape scenes. But I've tried using it with character animation and it can break quite a bit. It really struggles when objects go behind each other (like a character putting their arms behind their back). Of course, I did these tests over a year ago and AI updates at an alarming rate. Definitely worth re-testing all of this now.
Rendering it out and then bringing it back in to render a second time just for denoising is going to take twice as along. I just learned that. I really wish I had of just denoised on the first go. The compositor is great overall, but if there is lots of light in your sequence, do not denoise this way. just do it in one go.
Yes and no. The processing time is not all that different, and there are ways around the extra time for multiple passes. For example, if you have a lot of lights, you can do all of your light grading / material adjustments and THEN denoise it at the end. It's also very common practice to get the look dialled in using a noisy, low sample renders that haven't been denoised (for quick re-renders), and then do one big nice render at the end with denoising applied. It's less about "better" ways and more about improving flexibility so you can work more efficiently. ~ Daniel
Wow the frame interpolation tool is very helpful, do professional animators use it? because I never heard anyone or saw any video giving this advice,this is the first time i hear this, and honestly it seems a dream to me since im aiming to create a youtube channel doing videos with my own animations, is there any cons using it maybe?
It's a tool that is great in some situations, and not so great in others. It largely depends on the movement that's in the scene. I tend to use it on backgrounds or things that are moving pretty slowly, like a person standing pretty still or clouds. Professional animators tend to use render farms, use real-time render engines or have other departments doing the rendering for them, but there is no reason why you can't use stuff like this to save time where you can
Hey @cgboost. I'm very interested in your professional 3d art critique videos. And I'm sure a lot of us are too. It's what makes your channel unique and I enjoy your opinions and ideas on artworks. Can we have more of these videos? We would really appreciate it.
Hi, great to know that you love that videos, maybe at some point we will get back to that, but for now we decided to concentrate more on tutorial videos. ~ Masha
Diffuse direct and indirect are material passes and separate from light groups. Material passes allow you to adjust the look of materials of object, while light groups allow you to grade the lighting. You can use one, both or neither of them. They just do different things :) ~ Daniel
Blender needs something they should call 'Fast & Furious' rendering because i've been trying to make a 3 minute commercial for over a year and this rendering thing is killing my business!
You use a regular file output node and just render the denoise data like any other image sequence, but if you apply the denoise straight away, you don't need to worry about it :) ~ Daniel
I do set it to default, as do many, and the cost is fairly negligible, but it does technically take a little bit longer to render out the denoise data as well as the standard render. It's rarely noticable, but it does. ~ Daniel
This stuff is amazing but it just frightens the crap out of me as I have so so far to go in blender to even begin to use this. Im still struggling with nodes argghhhh.… but thanks
Believe it or not, this is my voice. It's gratifying that the audio quality is good enough to make you think it's AI. I cannot tell you how many times I mumbled or said the wrong word and had to re-record the line! ~ Daniel
@@projectERROR-01 Hi, sure we have a team of people working here at CG Boost. Some of them like Daniel you can see in our videos :) Of course each video is made by the author, but the rest of the team help by giving feedbacks, so you guys get the best content. ~ Masha
Cycles is a mediocre render, not capable of photorealistic results like Corona, Octane, V-Ray or Redshift can produce. Is not even a viable option for professional workflows which require ACES and proper AOV passes.
It is capable but not very reliable. But it does what it is supposed to do. It is a very good path tracing engine which needs a bit fixing up. Compared to when i started using blender in 2.70 days it has improved drastically
🚀 Get $20 of free render credits for Blendergrid, and render your Blender projects faster: cgboost.com/blendergrid
🎓 Master 3D Environments course: cgboost.com/courses/master-3d-environments-in-blender
Great video Daniel! Thanks for the collab :)
Wow 😲, this video was absolutely amazing 🎉 and incredibly helpful! I have no words to express how much I appreciate the effort and detail you put into sharing these tips.
You've truly made a difference in my workflow.
❤ Thank you for creating such valuable content-keep up the fantastic work!
This is pure gold. If you have a longer Blender course then I'm definitely interested.
There are longer courses available at cgboost.com and one specifically covering the compositor (by me) expecting to be released in December, so stay tuned!
~ Daniel
This is incredible. Why is this not more widely talked about or showcased? Thank you!!
i have been looking for a way easily to kill the blob crawl of denoise in animations and im very happy to come across your video. this is such useful info. thanks for sharing.
Awesome tips! Thanks for taking the time to sharem them.
That's proper grown up stuff. thanks .
These are some Pro level Tips🔥
THIS MAN IS A GENIUS
Seems I need to learn about this compositor thing once I really get the hang of modeling and animation. Very VERY powerful system.
In the original Star Trek movie is a scene where the Genesis planet comes alive from a dead planet. This was rendered at a resolution of 320×200 then the screen was shot using an intentionally missfocused camera. An all digital production rendering the scene at full movie screen resolution would have been impractical at the time of the 1978 / 1979 production. And it still does look great today!
Many old games on 8-bit machines are moving objects not pixel by pixel but by as much as 8 pixels. And that' at the chunky resolution of those days. Yet it can look amazing when movement is fast enough to hide the chunkyness. Interpolation is one of the tools that come when such simple strategies fail.
So be creative and think about how far you really need to crank up those settings or if there's a smarter way to structure a project. Consider if you can artistically use the artifacts of a faster render.
Awesome Pro tips! Thanks Daniel!
Great video! Thanks for sharing all those very useful tips.
Perfect! Thank you very much ❤
Wow awesome cycles render tips.
All the tricks! Love it.
Wow, great tips! Thanks!
Thank you ❤
Seems like I should use render steps and interpolation for my next project. Would have saved this old laptop from taking times on motion blur stuff on mechs. 🙃
Thank you for adding links for the recommended stuff listed in the video. 👍
Yeah it's a massive time saver. Glad you find it useful :)
~ Daniel
FlowFrames is an outstanding program and basically magic.
Just do some testing with it before committing to using it on a project. As they said in the video, it works great for slow moving landscape scenes.
But I've tried using it with character animation and it can break quite a bit. It really struggles when objects go behind each other (like a character putting their arms behind their back).
Of course, I did these tests over a year ago and AI updates at an alarming rate. Definitely worth re-testing all of this now.
what about topaz AI? @@JamieDunbar
We need a comopositing course from "compositing wizard Daniel Nees" been asking this for quite some time ...would be amazing Zack 🥰
Great idea ;)
~ Daniel
Fantastic tips!!! Thanks! S2
This is excellent...
Rendering it out and then bringing it back in to render a second time just for denoising is going to take twice as along. I just learned that. I really wish I had of just denoised on the first go. The compositor is great overall, but if there is lots of light in your sequence, do not denoise this way. just do it in one go.
Yes and no. The processing time is not all that different, and there are ways around the extra time for multiple passes. For example, if you have a lot of lights, you can do all of your light grading / material adjustments and THEN denoise it at the end. It's also very common practice to get the look dialled in using a noisy, low sample renders that haven't been denoised (for quick re-renders), and then do one big nice render at the end with denoising applied. It's less about "better" ways and more about improving flexibility so you can work more efficiently.
~ Daniel
3:23 that was unexpected :D
Wow the frame interpolation tool is very helpful, do professional animators use it? because I never heard anyone or saw any video giving this advice,this is the first time i hear this, and honestly it seems a dream to me since im aiming to create a youtube channel doing videos with my own animations, is there any cons using it maybe?
It's a tool that is great in some situations, and not so great in others. It largely depends on the movement that's in the scene. I tend to use it on backgrounds or things that are moving pretty slowly, like a person standing pretty still or clouds.
Professional animators tend to use render farms, use real-time render engines or have other departments doing the rendering for them, but there is no reason why you can't use stuff like this to save time where you can
Oh cool l. Fancy render pass compositing
Hi, I have a question on about the CG boost course. Have translated like TH-cam?
Do you need a specific language translation?
~ Masha
@@cgboost yeah! i need it.
@@vena7839 which language would you need?
@@cgboost thai
Hey @cgboost. I'm very interested in your professional 3d art critique videos. And I'm sure a lot of us are too. It's what makes your channel unique and I enjoy your opinions and ideas on artworks.
Can we have more of these videos? We would really appreciate it.
Hi, great to know that you love that videos, maybe at some point we will get back to that, but for now we decided to concentrate more on tutorial videos.
~ Masha
@@cgboost Thank you!
So when we use light group we don't need defuse direct and indirect AOV?
Diffuse direct and indirect are material passes and separate from light groups. Material passes allow you to adjust the look of materials of object, while light groups allow you to grade the lighting. You can use one, both or neither of them. They just do different things :)
~ Daniel
Blender needs something they should call 'Fast & Furious' rendering because i've been trying to make a 3 minute commercial for over a year and this rendering thing is killing my business!
sorry my brain is small. do cryptomattes work on subjects for like an animated render instead of just a still?
Hi, the answer is yes Cryptomattes do work for animated renders.
I couldn't find file output denoise data. Can you help me?
You use a regular file output node and just render the denoise data like any other image sequence, but if you apply the denoise straight away, you don't need to worry about it :)
~ Daniel
@@cgboost thank you!!
What plugin that do the #1 easily?
No plug-in! Just built-in Blender features
~ Daniel
I don't understand the denoise trick? Why not have it as default if it works so well? I guess there is a cost to it?
I do set it to default, as do many, and the cost is fairly negligible, but it does technically take a little bit longer to render out the denoise data as well as the standard render. It's rarely noticable, but it does.
~ Daniel
This stuff is amazing but it just frightens the crap out of me as I have so so far to go in blender to even begin to use this. Im still struggling with nodes argghhhh.… but thanks
Don't worry! You'll get there :) It's not as hard or as scary as it seems
~ Daniel
i have the power of a 1000 like
Etwas weniger hektisch wäre schön. :-)
Looks like you use IA voice, we prefer your natural and fresh voice.
Believe it or not, this is my voice. It's gratifying that the audio quality is good enough to make you think it's AI. I cannot tell you how many times I mumbled or said the wrong word and had to re-record the line!
~ Daniel
Hello I think you work so hard but your views is less than your hard work..😢
Well I'm glad you think we deserve more :) Every little bit helps, so thankyou for watching
~ Daniel
@@cgboost "WE" means you have a team to create this types of video ?
@@projectERROR-01 Hi, sure we have a team of people working here at CG Boost. Some of them like Daniel you can see in our videos :) Of course each video is made by the author, but the rest of the team help by giving feedbacks, so you guys get the best content.
~ Masha
Cycles is a mediocre render, not capable of photorealistic results like Corona, Octane, V-Ray or Redshift can produce. Is not even a viable option for professional workflows which require ACES and proper AOV passes.
It is capable but not very reliable. But it does what it is supposed to do. It is a very good path tracing engine which needs a bit fixing up.
Compared to when i started using blender in 2.70 days it has improved drastically