Helldivers 2 - This Loadout DESTROYS All Bots (Full Clear, Solo, Helldive Difficulty)
ฝัง
- เผยแพร่เมื่อ 15 พ.ค. 2024
- My favorite, and likely most deadly loadout to use against the automaton bots. :D
Enjoy!
Loadout:
B01 Tactical Armor
Scorcher Primary
Grenade Pistol
Stun Grenade
500 KG Bomb
Eagle Airstrike
120mm barrage
Anti-Materiel Rifle
Timestamps:
#helldivers #helldivers2 #helldiver #helldivers2gameplay - เกม
Loadout:
B01 Tactical Armor
Scorcher Primary
Grenade Pistol
Stun Grenade
500 KG Bomb
Eagle Airstrike
120mm barrage
Anti-Materiel Rifle
How come you chose that armor?
what boost?
you have an empty backpack slot, I would pick autocannon instead. Everything else is super effective! 👍
@@ghettokawaii1889 AMR got a "better" scope and can reload on the run, but personally I like running the AC
@@6kunio8 Scope is an argument when devs will fix those, as a real shooter I’m really disappointed and disgusted with in game scopes, those are really terrible at pointing your shots and blocks your vision
Iron helldiver, Creek Crawler here.
I've been having massive success with:
Heavy armor with explosive resist
Dominator + grenade pistol + stun grenade
1. Airburst rocket launcher
2. Mortar Sentry
3. Autocannon Sentry
4. Eagle airstrike/precision/500kg
Booster: Vitality
The focus is to find a location to defend, toss your turrets, then engage any patrol you see at any range with the airburst rocket. Its common to wipe out 10-14 bots in a patrol with one shot, even taking out hulks if you can get lucky with a cluster behind them. The turrets support you for anything that gets close to you, and in an emergency with hulks you can just stun grenade and drop a strike. Been netting 0 deaths and 3-400 kills per match during the kill bots order.
People don't seem to know the airburst can very effectively kill almost anything on the bots side, including Fabricators, Hulks, Tanks, Tank Towers and Dev swarms. It instantly detonates explosive barrels and devil bots jetpacks, setting on fire any bots near them, leading to yet more kills.
Spill oil Helldivers.
Love this idea. Keep up the good work diver
Love the air burst. Had a game where group split up entirely but there was high ground in center of map. So I set up shop and was assisting wherever a bot drop happened from long range.
Gonna check this out, helldiver
This really sounds like a fun solo build, gonna try it
amazing info, gonna try that loadout
As an AMR enthusiast and cultist, it fucks, it fucks real hard
You shut your mouth, its terrible.
Amen
Hell yeah brother
if only they fixed the crosshair on it, it would fuck even harder :(
It’s the only thing I have seen consistently fuck everything hard
dude I feel you on that stim delay, I swear more than half of my deaths are because a stim either didnt register, or I hear the sound and assume I'm safe, but it didn't actually consume the stim.
I leave the game when it happens enough times haha
Yeah, they also need to give us the ability to stim while running.
"fairly easy to deal with" - uses 2xAir Strikes, 2x500Kgs and one 120 to kill the FIRST strider XDDDDDDD
he is talking about them not being deadly you just hide behind a rock, but i still appreciate your joke sir
Let’s goooooo a Takibo video whilst eating dinner ❤️
You made me hungry but I need to sleep😂
same, watching on a tv at my local outback steakhouse
I love your everything is easy mentally. It’s helped me get my feet into lvl 9 with out getting frustrated as much as i used to.
same lol
The lack of visibility on certain planets is very annoying. If they are going to have so much fog, at least increase the red glow on Automatons from a distance. It should gleam through all fog.
I think they will with bloom, and volumetric lighting up…but then the overhead lights will be obnoxious.
Or make it so the bots can't see shit too, cuz I'm kinda sick of getting hit by a burst of rockets from a devastator in the fog 250m away when I can barely see the hulk charging straight at me only 20m away
@@VFRNinjathe lights already are lol, i shoot out the lamps at extraction every time. They make it so hard to see sometimes.
I'd say the "Destroy Illegal Broadcast" is probably the easiest side objective.
Great vid as always! Those pesky Automatons are tough.
I cannot sing the praises of stun nades enough. I'm honestly shocked more people don't use them.
Great video!
They're so good.
Only time I do not run the stuns, is when I'm doing a full fire loadout on the bugs.
another banger man. Thanks for the loadout recommendation, it seems pretty solid
Dude that 40 bot meeting scene literally looked like a terminator movie the way they marched through the smoke shooting at you! You're one of the BEST!
Criminally early love the vids man
I still prefer the automatons over the bugs. I find the bugs insanely obnoxious and hard to deal with when they just zerg you and get in your face. Stalkers are my most hated enemy in this game and I'd rather fight literally anything else over Stalkers lol. I like having consistent distance between me and the automatons, but distance doesn't exist when fighting the bugs.
Yeah, it's simple for me: I press reload until the guy has reloaded the gun. I stim until the hp is moving. I've learned that the hard way. And even then it sometimes just fails anyway. But yeah... I am waiting for the nerfs being reverted. Else I gonna uninstall it. Especially with not getting any medals currently too.
Great vid as usual.
Stay crunchy.
Glad to see you have doubled your subscribers since i subbed!
I just had a solo hell dive against bots I finished with about 280 kills. I ran the Counter Strike Diligence it can pretty much 1 shot all the fodder enemies and take out devastators with well placed shots Grenade pistol and Stuns. For stratagems I ran 500 KG 120 Barrage EMS Mortar and Quasar. I would probably swap the Barrage for the Airburst it’s great when paired with EMS. My strategy is to use my stuns and EMS to coral the bigger targets and then I drop the barrage on top of it with the 500kg then I pick off the fodder with the diligence. Works really well if you have good positioning it’s like an aggressive crowd control recon build
I like this build bro 🔥
Hey this is the exact loadout I run on solos except substituting the 120mm barrage for the Orbital Laser and the 500 kg for the Precision Orbital Strike. Can't wait to watch the pro to improve my game.
You should absolutely take the moment at ~2:17 and turn it into a short. "I think factory striders are preeeetty easy to deal with. *500kg ignites*". You have a lot of great moments in your commentary that would likely do well as shorts, me-thinks. Keep up the good videos!
Awesome content mate. What made you fall over... The spikey plants that slow and slightly damage you when you move through them, they also explode when shot, and cause bleed. I think there was one in front of the rock
Good run! for striders if they`re alone i just run to their belly and 1 clip of amr its done
That stun + 500k at 33:00 was beautiful.
The stun grenade curved left it was just the 500k 😂😂😂
@@Visceral98 Looks to me like they're all doing their "hungover" animation before the big boom hits. Maybe the timing was fine without the grenade though. Either way, seeing two hulks get deleted before they can even move is always satisfying.
Scorcher + AMR + Shield Pack + Stun Grenades has been my go-to for bots for a while now.
I just recently started using the Pummeler and Ballistic Shield instead and it destroys Dominators. It stun locks them and only takes 2 shots to the face to kill so they drop quick, while the shield blocks any incoming fire preventing you from getting aim-punched and missing all your shots.
Another banger
I feel like I need the Supply Pack with the AMR. The extra ammo and nades is just too good.
I always run supply pack with amr setups!❤
You put in work with that scorcher, but I'm curious how you feel about the Dominator versus bots. Trading handling for stagger potential has been well worth it for me, but you aim much better than I do so maybe that's the difference.
I just finally made a load out for bots yesterday. It cannot handle everything, but no load out should.
Armor: B-24 Enforcer (medium armor)
Weapons: Pummeler, Grenade Pistol and Impact grenades (more explosives to not just stagger, but also hurt them before I finish most ebemies off)
Stratagems: Eagle Airstrike, Lazer Orbital, Ballistic Sheild and AMR.
This is more of a support setup I've been trying to use. The armor giving me better recoil control and having increased explosive resistance keeps me alive much longer.
As long as my team communicates I've been able to successfully play bots on Helldive with little issues.
Orbital precision strike will take out a detector tower reliably. I'd prefer flinch resistance because for the most part I can duck rockets but being able to hold my aim will allow me to kill more quickly and more reliably. I like the AMR over the autocannon because it gives me backpack options. I've been running with the supply back recently to give me more access to stims and stun grenades which has been a issue bonus. Lets me run something other than grenade armor. So I run medic armor for the extra stim duration.
I love that you are using the base armor
The walking barrage is pretty fun agaisnt big factorys, you should give them a try
I run this a lot, I would like to suggest the punisher plasma primary, the stagger helps immensely with marauders and groups in general! Happy hunting!
The way I've been dealing with factory striders is to shoot out the laser guns at the front. As long as it's not spawning devastators it becomes a giant target so I just stroll up to it and unload a couple magazines from the AMR into its belly.
Solo'd 4 factory striders on helldive this way and it doesn't cost you like 3 or even 4 eagles.
I feel your pain bro. Can't tell you how many times I've said WTF happened when stims didn't register, or rag dolled and nothing close, or fell for no reason. I just chalk it up to being an old guy, hey it's my defense, ok? lol 😜
I have a loadout for you, my favorite bug fighting loadout:
The bug marksman!
- R-36 Eruptor
- P-19 Redeemer
- Jump Pack
- Arc Thrower
- Orbital Rail Cannon
- 380mm Barrage
I usually run it with the Legionnaire armor. Climbing high and running around sniping bug holes and bug butts. No idea how well it works solo.
Hi, why do you use the sniper rifle instead of the auto cannon? What are the differences and advantages?
if the factory strider turns in such a way that its machine guns are inside the rock (due to its turning pivoting on its center point), it will be able to shoot you through the rock
I noticed at around 16min when assaulting the base with the tanks, you went with the 500kg to knock the shredder tank out. Just wanna let you know the scorcher can take out the shredder tank in a single clip by shooting the turret from any angle, the blasts hit the heat sink from even the front. Might work with the AMR as well.
a huge plus for auto canon, and I say that as a sniper lover, is the ability to destroy factory. You usually don't touch them so that remove a lot tothe weapon
Since you didn't bring a backpack, you should consider the AC as well instead of thr AMR. Great gameplay!
“They are fairly easy to deal with” Tanks 3 whole stratagems
I once encountered such a gathering of bots. Tossed in an orbital gas strike which killed them all, the killcount was 50. That was a happy special moment
Emoting near the flag should make it go up faster lol.
Anti Material Rifle in the Factory Striders Belly is crazy when you manage to get close to it
I'd choose the booster that got rid of ragdolling. Dropped a 500kg and 120 orbital barrage both in the same game. Teammates weren't too happy
You probably killed them
@@zonecrimzon1222 not probably
What's up legend.
You can also try to take plasma punisher as your main weapon, it has more damage, better aoe and it staggers enemies. You will have to get used to the fact that its projectiles do not shoot straight and at relatively long range it will be problematic to hit with it, but for this we have anti material riffle.
Is there a website for these loadouts or you have your own in an EXCEL or somewhere?
That map looks like a virtual gameboy game
You should try plasma punisher too, it can stunlock devastator and berserkers. Plus if you want to use another stratagem instead of 500 kg use precision strike. P.s. 380 against bots is very good too
Edit: You can use precision strike or 500 or even gas strike for detector tower, fabricators, stratagem jammer etc
Hey Tak, on a scale from 1-10 how much are you looking forward to facing the squids?
Like an 8
It would be a 10 if they weren't ranged units, I love the horde feeling of melee units trying to charge me down, reminds me of like zombie games like world war z and left 4 dead.
But they seem suuuper interesting with a bunch of new mechanics and attacks, im so hypedd
I run both auto cannon and AMR. Autocannon is the more versatile choice for assault missions but for some of the more stealth missions the AMR is better
i like your videos
I definitely hate the aim flinch more than the ragdolling. I feel like personally I don't get ragdolled all that often, so I'd for sure like to get rid of / reduce the aim flinch. It sucks when you need to hit one more shot on the back of a turret or something, then you get blasted in the face, whiff, and then have to reload as the turret is already now facing you
What's your opinion on the autocannon? I personally prefer it to the AMR.
Me too, honestly
AMR is a bit stronger in certain situations, killing a hulk with two shots in the head for example or one-shorting devistators. It also allows you to use a backpack stratagem. But autocannon is way more versatile overall
The thing that I like about the AMR is mobility. It reloads waaaayyyyy faster and you can stay moving while loading. So yeah, I think AC is stronger but the AMR sometimes feels better and less restrictive.
It's better overall for sure
More deadly to devastators, less accurate aiming needed agaisnt shields (which is a huuuge plus)
More deadly to striders, can close off fabricators etc etc
I only generally pick the amr because of one issue and one issue alone, having to stand still to reload, when I get overwhelmed by hulks and I have to reload it's a painnn
@@the_takibo I hate it when I shoot one too many shells and have to go through the full two stage loading. 😫
Imo flinch on bots is much more annoying than ragdoll, mostly because it's much more common and also often gets you killed. They should actually add a booster that reduces those or even add this to the new Motivational Shocks as it doesn't really do anything for Automatons as of now
i been running eagle airstrike/orbital laser/supply pack/amr and its nice
Takibo, I love the gameplay but could you maybe try bringing some non-meta primary weapons? Basically every solo helldive video you're always using either scorcher on bots or breaker incendiary on bugs, the only times you don't is if the video is meant as a test for a specific weapon (like when you tested the new warbond, or the buffed counter sniper). I'd love to see you randomize your loadouts a little more!
noted!!
@@the_takibo
I would be interested to see how a super anti-meta build would go in the current state of the game. The pure finesse build. Might even be enough to finally snap Takibo’s iron will
Do a bot run with tenderizer!
5th view love your vids man
New challenge takibo! Speedrun all objectives with no deaths on bots!
"They are fairly easy to deal with, in my opinion"
*Uses entire strategem arsenal from cover*
It's funny because I'm sure there was a patch notes that "fixed" the issue with the stim making the sound without healing you but I tuned into a stream later the same day and immediately saw that it was not, in fact, fixed. Seemed like they just made the sound a lot closer to when you put the stim into your neck but an easier fix would have been for it to only make the sound after the first tick of healing occured to make it foolproof. As for ragdoling, I think it's kinda funny to see it happen to someone else (or an enemy) but it is very annoying for it to happen to you. I feel like they should give heavy armor some more love by giving armor with 150+ armor rating anti-flinching capabilities and armor with 200+ armor rating both anti-flinch and ragdoll resist innately. Or they could have planet modifiers that mess with it like "Low Gravity: Stamina depletes at a slower rate, increases ragdoll effects, and decreased fall damage" or the opposite "High Gravity: Stamina depletes at a faster rate, ragdoll effects decreased, and increased fall damage".
So I have to ask, why the B01 tactical armor?
Bro, is the the VirtualBoy console? All this Red, i cant...
i like the AMR with supply pack.. but then i jus get carried away shooting patrols 😅
How can you snipe those Bots so easy? When I try it, I take almost three times the shots to kill them, even direct headshots don't count as such.
I like the loadout but it'll take me forever to grind the super credits to get most of em
try swapping the 500 kg for the laser strike (the good one, not the 5 second one.)
I find automatons way more engaging than terminids, slightly easier too if you play patiently
I’d choose the Anti-Ragdoll boost!
I love Aesir Pass tbh.
Why it seems like solo helldive difficulty is much easier than solo a 5 difficulty mission?
I played one and was impossible, to many hulks, to many devastators, shooting from every direction, wave after wave.
500kg can take out detector towers, the strat ball needs to land close
The “illegal broadcast” side objective is bar far the easiest side objective. Can literally take it out with a grenade or air strike and keep running
Destroy illegal broadcast is the easiest
True forgot about that one
I dropped in (onto the extract point) to do that mission this morning and there was an EAT right there on the pad!
I only hung around to snag some PO 120mm kills.
Why the Scorcher instead of the Dominator? I'm always questioning which is better for running bot missions.
Scorcher is a bit better becuase it can also take out striders easier and it has better scope range and more accurate but dominator might be a bit more powerful and it staggers . Just gotta get used to the aim on it . Takes a while to learn .
The reason why gunship fabricators are difficult to take out is because they target the hell bomb
"Factory Striders are fairly easy to deal with" - I'm counting 2x 500kg, 3 Airstrikes and 1 120mm barrage. Yeah
"Factory striders are pretty easy to deal with" Proceeds to use entire arsenal to kill it. Fr though sometimes 2 airstrikes and it's done and other times it just refuses to go down.
Heavy armor should have a perk to eliminate ragdoll
I hate automatons too. The only thing I really hate on bugs are spewers. I seem to get two shot by hunters now though. I don't know what's up with that. Bop bop dead
That stim thing has been happening more frequently lately. I thought it was fixed but its back. If i stim and the animation plays along with the sound it should work but i keep dying from that
I think each 120 shot is equal to a precision strike
I can't recommend the punisher plasma enough against bots.
I have honestly the best load out ever. It's called me. I basically just focused on getting as good as I can regardless of the weapons.
I've not stopped improving (bit by bit) and it's not dependent on patches.
It's a crazy loadout. Everyone should give it a go!
he says “factory striders are pretty easy to deal with” then proceeds to throw litteraly everything he had at it
I lost hulk count around 6. I would guess 9 total.
my worst enemy is those low-flying terminid ******* they get on me and thats it
Folks, is it even possible to play like this on controller? I got the game on PS5 and I am struggling so much with the aim.
With no backpack, why not just take the autocannon?
Sometimes it feels like the devs just look at a random video of Takibo, and say - yeah buff enemies and Nerf weapons, not knowing everyone isn't as democratic as him..
Thats just my headcannon
Here you are soloing helldive, and there are people in Discord and Reddit complaining they can't do a difficulty 5 with 3 people, saying they need to buff everything.😄
How is he able to see all side objs
Why don’t you use the shield if you hate being rag dolled
I hate when you're getting low on health so you stim and something causes you to not actually heal like a heavy devestator shooting you while you stim and can't move
Yessss
@the_takibo heavy devestators and hunters are by far the worst enemies. I can handle any other enemies with no issues lol
tbh i dont think a booster should exist where it stops you ragdolling. I think ragdolls are insane where they are, its like we weigh 20 kilograms or smth despite wearing all helldiver suit and weapons and so on xD
I don't understand how a tiny rocket landing 10 feet behind me sends me flying across the field like a Michael bay movie, like come on, its a rocket landing 10 feet behind me, why am I flying across the fking map over that, why can't I just drop to my chest and get back up.
i think the ragdolls are funny, goofy and memeable but at a certain point its getting in the way of logic and fun.
base gear drip
That default skin drip too clean 🥵
I just can’t aim the fuckin AMR to save my life
im preety sure i know how much you hate them, i hate them too
I counted at least 4 hulks