Unreal Engine C++ Set Mesh Tutorial ue4 ue5
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- เผยแพร่เมื่อ 8 ก.พ. 2025
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This tutorial is about how to set/assign a mesh asset(skeletal mesh in the example) but will really work for any asset type.
#gamedev #tutorial #unrealenginetutorial
Code:
static ConstructorHelpers::FObjectFinder USkeletalMesh characterMesh(TEXT("/Script/Engine.SkeletalMesh'/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny'"));
if (characterMesh.Succeeded())
{
GetMesh()-SetSkeletalMesh(characterMesh.Object);
}
The angled brackets aren't allowed in the description, so add those around USkeletalMesh, and one around getmesh.
I am new to UE5 and recently found myself debating why I make a Blueprint Class extended from my c++ just to set properties. I’ve been looking everywhere to find info on how to assign assets via c++. Your video helped a lot. Thank. :)
thank you.
compact tutorial
what about animation class.... i get an error of waiting for skinned asset to be ready ... which runs forever