Tree's Company: Systemic AI Design in Just Cause 3

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • In this 2017 GDC session, Avalanche Studios' Robert Meyer details exactly what technical designs, interfaces, and methods Avalanche used to keep its AI systemic and robust, yet flexible and controllable enough for content creators.
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ความคิดเห็น • 4

  • @englishmaster1186
    @englishmaster1186 11 หลายเดือนก่อน

    cool! the GDC talk about AC Odyssey mentioned phased-functioned neural network to categorize this behavior tree conditions very well!

  • @samirmishra9946
    @samirmishra9946 5 ปีที่แล้ว

    Please do upload SUPERCELL's Talk.

  • @ericus666
    @ericus666 5 ปีที่แล้ว +2

    What does it matter when the frame rate goes down to zero ? :-(

    • @PlebNC
      @PlebNC 5 ปีที่แล้ว +16

      Because this talk's about AI design not optimisation, silly person.