just played through and found a floating electrical outlet in the tiny bar place that had the piano and the microphone over by some trees in the right far corner.
In the moon room you can actually put the door on a wall lamp and it will glitch through the wall lamp a bit. Then if you try to go through the door you will fall our of the map
In the room next to the room with the sliding dices there is a bucket with some water and a rubber duck. If you take the duck back to the last room, place the duck on a dice that goes up and down and try to move the dice the dice sinks a little bit into the floor and you can look underneath the level.
if you put any soda can in the corner of a room and jump towards the soda can you can glitch out of bounds and you can get on top of an unused chessboard
Jumping back to onto the elevated part of one of the hallway maze rooms, lets you see that the portal you came trough is missing and there's no wall there ---> You can see out of bounds and view all the rooms of the level.
Awesome work, man! Favourite bug of them all is when you end up with not a single portal inside the small box with the key hole. So deliciously stupid! :-P
in the apple room, if you bring the apples into the entrance hallway, use an autoclicker while looking down at an apple and jumping, you can shoot through the hallway, and it's also possible to get back inside by moving into the wall ahead while still in the air, causing you to fall through the hole in the ceiling. i found this myself and i couldnt find it anywhere else online. here's the video link. th-cam.com/video/seFZ-zb7fnU/w-d-xo.html
In chapiter 5 you can jump on top of the red apple and spawn one under youreself as you jump to get a big upwards mommentum and this let's you get oob ;)
just out of curiosity, does the screen always load like that if you perform the first glitch? if so, it might be a slight easter egg, telling you that no, you're not supposed to access it.
Ii just got out of bounds on the paradox one by picking up.the house and dropping it so it tips.over and I fell in but since there's no way out it shot me out of the level and I was super confused.
They changed the layout of the fire alarms to preserve the surprise of the cloning mechanic until later in the chapter. However, in doing so, the fire alarms they moved now share a counter with another fire alarm. This allows the player to not have to collect every fire alarm and have it still count.
Great job man, that's a lot of bugs. But there's some more that I have found and they're pretty interesting. As far as I know they have never been shown. 1. th-cam.com/video/2e-NJvcnFwc/w-d-xo.html Basically if you grab the portal (it can be any movable one) while going throw it you can take it with you. I suppose it must be done in the last frame before u enter the portal cause its kinda hard to do. 2 th-cam.com/video/uN3r_ILVZF0/w-d-xo.html This one is quite simple. You need to take 2 portal with u, then go back while the exit is still existing (I did it off camera). Then you can clip one portal through the wall and immediately go through another. Using this tech u can literraly clip through almost any wall. Also, while you are out of bounds, you can use the portals to teleport to another locations if u manage to place one portal in any room and go through another.
Love that second one you've found! I wouldn't want to have to try and figure out what's happening, though. Too Inceptionesque for me. But it's very funny to watch all you do after the glitch has started. Felt like I was watching a magician doing his crazy trick. Thumbs up!
@Furdabip: You can get stuck if you jump back out of the window, the first time I try that glitch I did not get stuck, but you do end-up taller then your suppose to in that room, it just depend on how big you put the window portal the first time you when in. I did on purpose to get stuck twitter.com/s_nickid/status/1363186432274169856 In the chapter before a funny glitch happen twitter.com/s_nickid/status/1363174827796754435
The gold bishop is from inception as one of the totems used to distinguish between dreams and reality the other totems from the movie also appear
just played through and found a floating electrical outlet in the tiny bar place that had the piano and the microphone over by some trees in the right far corner.
Oh the jungles bistro? Didn’t notice the outlet inside
In the moon room you can actually put the door on a wall lamp and it will glitch through the wall lamp a bit. Then if you try to go through the door you will fall our of the map
In the room next to the room with the sliding dices there is a bucket with some water and a rubber duck. If you take the duck back to the last room, place the duck on a dice that goes up and down and try to move the dice the dice sinks a little bit into the floor and you can look underneath the level.
Well that was fun playing around with. Thanks for letting me know. :-D
if you put any soda can in the corner of a room and jump towards the soda can you can glitch out of bounds and you can get on top of an unused chessboard
Jumping back to onto the elevated part of one of the hallway maze rooms, lets you see that the portal you came trough is missing and there's no wall there ---> You can see out of bounds and view all the rooms of the level.
and I'm like: yes! bro your returning the moon to its rightful place! 7:17
Awesome work, man! Favourite bug of them all is when you end up with not a single portal inside the small box with the key hole. So deliciously stupid! :-P
2:19 lol my laptop is so shit that this happens almost every time I'm trying to go through a portal
“Paradox protocols may not be fully implemented” (clips out of bounds
lmao
5:30 you can also duplicate the room by somehow putting it inside of itself
Yep! I've seen other people do that. I didn't get it to work until long after I made this video, so it's not shown, sadly.
When I clipped out at 3:23, I was very small, and there was a weird black box hiding nothing that would go over things and change shape sometimes.
By entering a movable portal at the same time as pricing it up you can have a room inside itself
in the apple room, if you bring the apples into the entrance hallway, use an autoclicker while looking down at an apple and jumping, you can shoot through the hallway, and it's also possible to get back inside by moving into the wall ahead while still in the air, causing you to fall through the hole in the ceiling. i found this myself and i couldnt find it anywhere else online. here's the video link. th-cam.com/video/seFZ-zb7fnU/w-d-xo.html
The hall 6 maze one is kinda funny actually
In chapiter 5 you can jump on top of the red apple and spawn one under youreself as you jump to get a big upwards mommentum and this let's you get oob ;)
Figured out the one at 4:30 by myself on stream friend was so confused because he did his glitchless😂
I found one in the moon room where I could take the portal inside the portal room, and could grow and shrink myself infinitely
just out of curiosity, does the screen always load like that if you perform the first glitch? if so, it might be a slight easter egg, telling you that no, you're not supposed to access it.
That glitch was fixed with the level editor update, so I'll guess it wasn't supposed to happen.
It's one of loading screens
i found an outofbounds in the room, where you need to use the green/red sighn to push 2 buttons.
and _boom_ there goes the duck
An Liminal space, Genius
@Furdabip: The move into the pipe to explore the room your not suppose to explore, it does work on Nintendo switch version.
Ii just got out of bounds on the paradox one by picking up.the house and dropping it so it tips.over and I fell in but since there's no way out it shot me out of the level and I was super confused.
i think the hall 6 is definetly intended as if you go through the room normally there are only 5 halls
Thx man
Nice work.
For some reason two fire alarms in the beginning of chapter five disappeared
They changed the layout of the fire alarms to preserve the surprise of the cloning mechanic until later in the chapter. However, in doing so, the fire alarms they moved now share a counter with another fire alarm. This allows the player to not have to collect every fire alarm and have it still count.
@@furdabip but when I saw walkthroughs the fire alarms were there.
@@anyaquizon4633 The walkthroughs were made before the devs made the change.
Great job man, that's a lot of bugs.
But there's some more that I have found and they're pretty interesting. As far as I know they have never been shown.
1. th-cam.com/video/2e-NJvcnFwc/w-d-xo.html
Basically if you grab the portal (it can be any movable one) while going throw it you can take it with you. I suppose it must be done in the last frame before u enter the portal cause its kinda hard to do.
2 th-cam.com/video/uN3r_ILVZF0/w-d-xo.html
This one is quite simple. You need to take 2 portal with u, then go back while the exit is still existing (I did it off camera). Then you can clip one portal through the wall and immediately go through another. Using this tech u can literraly clip through almost any wall.
Also, while you are out of bounds, you can use the portals to teleport to another locations if u manage to place one portal in any room and go through another.
Love that second one you've found! I wouldn't want to have to try and figure out what's happening, though. Too Inceptionesque for me. But it's very funny to watch all you do after the glitch has started. Felt like I was watching a magician doing his crazy trick. Thumbs up!
what the mod
@Furdabip: You can get stuck if you jump back out of the window, the first time I try that glitch I did not get stuck, but you do end-up taller then your suppose to in that room, it just depend on how big you put the window portal the first time you when in. I did on purpose to get stuck twitter.com/s_nickid/status/1363186432274169856 In the chapter before a funny glitch happen twitter.com/s_nickid/status/1363174827796754435
Ha, nice.
Are any of these achievements? 😂
Whoa