Yeah it’s really bizarre to me how they gave most ability uptime outliers a slap on the wrist and essentially slaughtered most other builds that weren’t anywhere near as effective.
Still pissed off how they could solve the energy return concerns of Shinobu's in PVE and PVP back in the day, but somehow trying to do that for Young Ahamkara Spine was too complicated and ruining it for all uses was the decision, just moronic behavior. They ruined Winter's Guile awhile back tanking its melee scalars when that whole thing really needed you to get the melee kills and fight the very short timer of Warlord's Sigil, just feels so goofy that arguable fair builds got beat down and suffer from the cooldowns.
I believe the distribution giving super being unintended change was aimed for roaming supers It previously allowed roaming supers to last much longer by just spamming a class ability during them
On one hand, I'm absolutely fine with them making me use guns more, and caring more about perks like Demo, Pugilist, Attrition orbs, etc on guns. That's great, shifting power back to guns instead of ability spam. Yeah I;m on board. But on the other hand... it kind flattened all my builds and turning them all into Siphons, Weapon surge builds, as I completely gutted all the Kickstarts, Ability regen stuff, etc etc. Temporarily at least, I have all my builds right now set to 'thing to make orbs, Orbs to get Weapon surge, extend weapon surge.'
@@LordTonzilla 100% base cooldown isn’t exactly a crazy bonus, I’d much rather have general healing and the ability to nuke everything with consecration at x3 RF
To anyone playing with Ballidorse : The shield last 15 seconds but it also do not let you heal ! Do not use the healing rift with it as it nullify any healing from it ! ( I need to test with restoration effects ) If a fix has been made, ignore this comment !
What I've been really enjoying has been vexcalibur with the new triton vice. The damage feels much closer to what it was like on void titan back in seraph, and it has proven to be an excellent survivability build because of the somewhat recent changes to void overshield gaining inherent damage resist that stacks on top of the glaive block DR. Definitely something to try out, but at the end of the day, it's still just a glaive build still during a season without any glaive anti-champion mods :(
The thing with precious scars on solar is that it gives restoration to all the allies in 15m radius for 3 seconds with 3 seconds cooldown (so 100% uptime). It combines reeeally good with ember of benevolence that gives a 400% ability recharge rate increase for 5sec whenever u apply any solar buff to your allies. And so you have infinite restoration, your allies have it, and u get infinite abilities as a bonus. Stonks
Of course you can proc benevolence with radiant melee/heal nade and use smthg like sintos or wormgods but precious scars are just very easy to play with
Ive been loving Buried Bloodline. It ups so many anti meta builds to stronger heights (Mothkeepers with grenade gen), can be a Tractor Cannon for mini bosses (Aeon/Sect of Force) and a literal tank (Banner of War w Devour and Woven Mail).
@@kky7346 15 weaken. However, Sect of Force adds 20 to mini bosses, chunky enemies, and Champions when stunned or two bolts of ammo are headys. Outside of bosses, it is one of the highest debuffs you can give to someone, at a distance with ease.
Took the words right out my mouth with the cooldown changes. Pretty much every top build is unaffected and the mid to low tier builds just got even worse
Precious Scars is gud, cause it gives survivability to classes that didn't have; stasis, etc. Also stacks nicely with banner of war. Would be good for a day 1. Mod changes were fine with just the variable percentage, everything else was too much at once. I have no care for mods now, they feel pointless.
In a world where, for instance, Striker is offensively potent but really risky, you could get a lot of mileage out of Forbearance and the like thanks to this. Likewise Karnstein on Stormcaller, which is something I'm going to have to mess with. Those two subclasses' fragility has always been a turnoff for me in content where things actually hit hard.
@@jespj7888 I straight up keep forgetting that exists LOL. I know a few people who swear by it, but I was on to newer and shinier things by the time they reworked it
Yeah Precious Scars is great now, slapped it on my Arc titan and now it feels like I cant die while having ridiculous addclear from range. Arc always felt glass-cannon-ey so at least now I can shore up that part of the Subclass with some healing.
I honestly like the cooldown gradient system as it make sense to help keep the identity of fast regen ability being fast and slow being slow. Although interestingly fun fact ability regen modifiers aren’t effected so stasis for example barely feels the nerf.
@@snivyland2878 With Whisper of Hunger on, Behemoth used to get just under 90% of their melee back instantly from shattering a glacier nade and could get the rest with an outreach mod. Now, a glacier nade with Whisper of Hunger only gives Titans 60% of their melee back.
@@TheAegisRelic the system definitely needs tuning although I really hope they keep the idea that regen rate modifiers are much stronger then flat decreases because of how much rarer those effects are
I've really been enjoying strand titan with wormgod, I run it with the wastelander with lead from gold + 1/2 punch and a greasy luck with lead from gold + close to melee. Glaives have turned out to be really helpful in this build since it allows me to farm stacks of wormgod without having to waste melee charges. It's not even difficult to maintain ammo with this build either since most of your kills will either be with the glaive melee or the strand melee.
I doubt that you will see this but Aegis I appreciate you SO MUCH for not going hard on editing with the "you need glasses" editing effect that blurs parts of the screen, I can just look now :)
@@TheAegisRelic OH OH you know how you said that the sword stuff isn't important? I've been yelling for 5 years for bungo to fix sword block so they actually function when I have overshield and I know why they fixed it, it is so unbreakable will actually function during final shape!
for Peregrine, I’ve found that Vexcalibur/Edge Of Action is great for giving you Offensive Bulwark while your barricade is on cooldown, and alternatively in Lost Sectors specifically where there’s a lot of Champs, HeartShadow for the immediate invis to maintain your overshield while moving from champ to champ (also invis finisher). I don’t know how useful vs GMs it would be, considering triple Cenotaph is still a thing especially with Rocket/Solar mods this season
@@max73916 there's only 3 exotic weapons that interact with overshields, and 2 that interact with invis. it's very statistically possible we came to the same conclusion 💀
Overall, one of the most anti-fun and opaque "balance" patches we've gotten in a long time. The gradient energy return stuff just hurts non-exotic-centralized builds and makes energy return optimization completely opaque for the average player.
As far as Severance Enclosure goes, I tried it on Solar in a Coil and it was extremely fun in the early stages but the hammer did not hold up as the enemy hp bars went up, it just needs a little bit more to be an extremely fun end game exotic.
I dont mind the change where if you stack multiple HH’s or Firepowers, it reduces the cooldown, but they NEED to reduce the mod cost for me to actually be fine with it
@@timcal2136you’d only be able to use x3 heavy handed or firepower mod if you use a minor strength, mobility, or discipline in the current sandbox. So hopefully it gets reduced to 2
@@d2cbro This. Lots of easily refunding melees and DoT grenades are gonna benefit hugely from this. Weaving in orbs from siphons will allow for really good consistent orb generation.
Precious Scars is what I used to do my Solo Flawless of the dungeon. It lets you have a grenade on that isnt healing while still maintaining restoration.
tying flat ability energy gains to ability cooldowns makes sense (and class ability armor mods to class ability cooldown), but only decreasing the energy doesn't. Faster ability cooldowns should have gotten more energy from these things, while the longer ones should have gotten less. Make abilities with 1:45 minute cooldowns the baseline. Also infinite ability energy exotics should have their regen more closely tied to your stats. Like a 0 strength throwing hammer would take 3 seconds to recharge fully, but a 100 strength throwing hammer would only take .4 seconds. Sunbracers should need 100 discipline to throw them at max speed. Etc. Also kickstart mods should be changed in general since they've never been worth using. After the flat ability gain nerf (even my proposed one) it should either give you the current benifets while only using 1 charge, or it should use all your charges but give way more ability energy (up to a full refund). Spending 6 charges while using up 3 armor slots, to then only get 18% of your flux nade back just doesn't make any sense. The amount of investment needed does not at all translate to the reward you get back. THough I guess thats a running theme with the new armor mods and their diminishing returns. Like 4x surge is only 3% better than 3x, why would I ever go through the effort of getting that with an exotic when i could use a different exotic and still get 22%. Why go through the effort and use up 6 armor slots to get at max less than half an ability back, when I could just put on sunbracers and get 5 of those abilities after 1 kill with no armor slots?
The orb change is extremely stupid when you see WHY they did it. Super gen. You can just nerf the amount of super the orb gives instead of messing with builds that can consistently get an orb for surges or recuperation
Are you planning on adding Doomed Petitioner to the DPS Spreadsheet? Due to its interaction with Precision Instrument, I'd like to see if it's potentially one of the new BIS linears (in scenarios outside of Surrounded Briar's). Since Bait and Switch has proc time/refresh time, while PI is instant to activate and "easily" refreshed due to the burst nature.
@@timcal2136 I guess it depends on 1. how much better Rewind Rounds is as a reload perk than the other options and 2. whether you're benefiting from the Briar's origin trait
@@timcal2136briars is much better for surrounded situations because it gets rewind rounds which can get you through a whole mag without reloading and the origin trait is really strong in certain cases
@@max73916 i can see the origin trait being more useful, but isnt Recon still good as a substitute for Wewind? Not like you’ll be using more than 10-12 shots from an aggro frame in most damage phases anyway
General thoughts on the new rocket sidearms? The DPS values in the spreadsheet don't look great, but at least they're pretty ammo efficient. Maybe they can fill a nice space in the special ammo meta between trace rifles and everything else?
I've been evaluating it from the PoV of where I would want to use Mountaintop but wouldn't want to use Wilderflight. I do agree though that it doesn't feel like it will be part of a DPS rotation as is, though I haven't been looking at the spreadsheet. The roll I'm currently chasing to evaluate it myself would be Impulse/Surrounded (though would love an Impulse/Voltshot as well since I'm personally just a bigger fan of Impulse than Beacon rounds). All in all though it does feel like it'll be a generalist gun you can bring with you to deal with champions, voltshot means it can deal with two types this season. I will say I'm liking it more than trace rifles, but that's likely in large part due to personal bias.
@@123mickymouse123 I don't have good rolls on it yet, but I am hoping it will feel less bad to use against beefy targets than a trace rifle and less bad to use against redbars than something like a shotgun
Hunter is really meta now. As is Threadling Warlock with Verity's. Grapple Titan, wonderful. Yet, this concerns me. Many of our new lights focused on meta builds, hammer Titan for example, to stay alive in high levels content.
No lie I just checked your channel and saw no new videos then proceeded to watch other stuff and then like 30 mins later this comes up in my recommended :D
yeah it's a general shift towards making people care more about Perks like Attrition orbs, demo, pugilist, etc. Shifting power to weapons in general as they nerf abilities. For better or worse, nerfing abilities feel awful but I'm not entirely opposed to it as it at least made me take notice of Monte Carlo more, or having a 1-2 Punch shotty with Pugilist or search my vault for Demolitionist weapons.
I have to disagree with not using Celestial in GMs. Instantly nuking a champ or mini boss gives me the warm fuzzy feeling inside. I do agree with the super build up on precisions being rough, but since I’d say most GMs have barrier champs, Wishender makes getting precision kills easy and consistent. Outside of that specific scenario I see where you’re coming from
the 3 melee qs and 6 armor charge nerf to 45% was just enough to kill the most fun build, infinite flechette titan, its not cheap nor op but they had to nerf it somehow, wtf
After watching the perks and weapons section of the video, I think the problem with those buffs not getting our attention is mainly because of bait and switch weapons. Why would I use whisper when I have a cataclysmic with the most broken damage perk and an exotic weapon to make even more damage on top? Why would I use that clown explosive light rocket launcher when I literally have another rocket that is filled with 35% rockets damage? Like, every damage perks that have potential are garbage because those weapons exist, this perk is hurting a lot of weapons, and mainly exotics heavy where normally they should be 5 times stronger than a legendary weapon. For me bait and switch should be nerf to a 25% damage buff. That way it would be balanced between firing line and precision instrument. And as for rockets it would compete with explosive light.
I think BnS is okay but other stuff needs to be brought up to speed, Bungie is doing an okay job at that, for example Whisper is definitely the better choice vs. Cataclysmic for most bosses
@@TheAegisRelicfuture tense and very situational. It’s 8 seconds out of a long damage phase that you’re going to run out of ammo. Why not pop apoth? Yea yea yea inb4 plan better ammo economy lol
Why is nobody talking about Precious Scars giving the restoration buff to your whole team?? It definitely is not optimal when every individual player in your team could just play better, play a better subclass or heal themselves but with randos or not that experienced players this thing carries them hard.
If I wasn’t already sure that Joe Cockburn was a Titan main, I definitely am now after this seasons changes. Last season, it was incredibly easy to hit banner x4, but once you did after a bit there was a certain point where it felt like no matter how many kills you got banner was just going to run out. Now, everything got nerfed but banner feels so good to play 😂
@lucarlocfc8918 it's okay, pretty good at best. Solar grenades cure you aspect, roaring flames x3 and sunspots. Just does okay master and above but loses its value when it fails to kill beefier enemies where you would want it to and again a waste on unstopps honestly.
I've been busy because of finals but I've seen (and been sent) enough footage and seen enough testing to understand where these exotics will fit into the meta, obviously we will see how things pan out but this game isn't exactly incredibly complex to the point where any of what I'm saying will be completely off
It's pretty hilarious watching people freak out over the Firepower/Heavy Handed/Reaper nerfs when Siphons haven't been touched and are still better than pre-nerf FP/HH/RPR. For most builds, you're also not utilising those mods more than once every 10 seconds. It's just an excuse for people to yell at Bungie.
Yeah it’s really bizarre to me how they gave most ability uptime outliers a slap on the wrist and essentially slaughtered most other builds that weren’t anywhere near as effective.
Bungie and fun
Pick one
@@jamescruz8678or* i fixed it
Still pissed off how they could solve the energy return concerns of Shinobu's in PVE and PVP back in the day, but somehow trying to do that for Young Ahamkara Spine was too complicated and ruining it for all uses was the decision, just moronic behavior. They ruined Winter's Guile awhile back tanking its melee scalars when that whole thing really needed you to get the melee kills and fight the very short timer of Warlord's Sigil, just feels so goofy that arguable fair builds got beat down and suffer from the cooldowns.
I believe the distribution giving super being unintended change was aimed for roaming supers
It previously allowed roaming supers to last much longer by just spamming a class ability during them
On one hand, I'm absolutely fine with them making me use guns more, and caring more about perks like Demo, Pugilist, Attrition orbs, etc on guns. That's great, shifting power back to guns instead of ability spam. Yeah I;m on board.
But on the other hand... it kind flattened all my builds and turning them all into Siphons, Weapon surge builds, as I completely gutted all the Kickstarts, Ability regen stuff, etc etc. Temporarily at least, I have all my builds right now set to 'thing to make orbs, Orbs to get Weapon surge, extend weapon surge.'
Precious Scars allows you to run all three “aspects” with healing and consecration and Roaring flames. It’s a fantastic buff
Definitely a needed change, I'm glad armor exotics are slowly being improved
Yes and no. It definitely helps the healing, but you miss out on the ability recharge rate from Sol Invictus.
@@LordTonzilla 100% base cooldown isn’t exactly a crazy bonus, I’d much rather have general healing and the ability to nuke everything with consecration at x3 RF
@@gravitonlance3610not to mention Benevolence works with it now so it could be better
To anyone playing with Ballidorse :
The shield last 15 seconds but it also do not let you heal ! Do not use the healing rift with it as it nullify any healing from it ! ( I need to test with restoration effects )
If a fix has been made, ignore this comment !
It's a known issue, will be fixed soon
Thank you for acknowledging just how insane the Firepower and Heavy Handed nerf is. It has been straight up killing my desire to play.
i dont even really care about the meta these vids are just hella good to watch while i eat or to have as background content
What I've been really enjoying has been vexcalibur with the new triton vice. The damage feels much closer to what it was like on void titan back in seraph, and it has proven to be an excellent survivability build because of the somewhat recent changes to void overshield gaining inherent damage resist that stacks on top of the glaive block DR. Definitely something to try out, but at the end of the day, it's still just a glaive build still during a season without any glaive anti-champion mods :(
The thing with precious scars on solar is that it gives restoration to all the allies in 15m radius for 3 seconds with 3 seconds cooldown (so 100% uptime). It combines reeeally good with ember of benevolence that gives a 400% ability recharge rate increase for 5sec whenever u apply any solar buff to your allies. And so you have infinite restoration, your allies have it, and u get infinite abilities as a bonus. Stonks
Of course you can proc benevolence with radiant melee/heal nade and use smthg like sintos or wormgods but precious scars are just very easy to play with
Ah I didn't know about the allied benefit, that's pretty cool I suppose even though Benev is arguably the least useful on Titan
Ive been loving Buried Bloodline. It ups so many anti meta builds to stronger heights (Mothkeepers with grenade gen), can be a Tractor Cannon for mini bosses (Aeon/Sect of Force) and a literal tank (Banner of War w Devour and Woven Mail).
Is it a 15% or a 30%? When you say tractor then I think of the 30% debuff
15
@@kky7346 15 weaken. However, Sect of Force adds 20 to mini bosses, chunky enemies, and Champions when stunned or two bolts of ammo are headys. Outside of bosses, it is one of the highest debuffs you can give to someone, at a distance with ease.
Took the words right out my mouth with the cooldown changes. Pretty much every top build is unaffected and the mid to low tier builds just got even worse
Precious Scars is gud, cause it gives survivability to classes that didn't have; stasis, etc.
Also stacks nicely with banner of war. Would be good for a day 1.
Mod changes were fine with just the variable percentage, everything else was too much at once. I have no care for mods now, they feel pointless.
In a world where, for instance, Striker is offensively potent but really risky, you could get a lot of mileage out of Forbearance and the like thanks to this. Likewise Karnstein on Stormcaller, which is something I'm going to have to mess with. Those two subclasses' fragility has always been a turnoff for me in content where things actually hit hard.
@@life-destiny1196Feel like Vesper gives more reliable survivability to stormcaller since you don't have to melee to make use of it
@@jespj7888 I straight up keep forgetting that exists LOL. I know a few people who swear by it, but I was on to newer and shinier things by the time they reworked it
@@life-destiny1196highly highly recommend trying it out
Yeah Precious Scars is great now, slapped it on my Arc titan and now it feels like I cant die while having ridiculous addclear from range. Arc always felt glass-cannon-ey so at least now I can shore up that part of the Subclass with some healing.
I honestly like the cooldown gradient system as it make sense to help keep the identity of fast regen ability being fast and slow being slow. Although interestingly fun fact ability regen modifiers aren’t effected so stasis for example barely feels the nerf.
Whisper of Shards isn't affected, but Stasis Shards are
@@Duke_Exeter that is true although melee as a whole barely got hit with these changes shadebinder and revenant melee’s only have a .8 modifier
@@snivyland2878 With Whisper of Hunger on, Behemoth used to get just under 90% of their melee back instantly from shattering a glacier nade and could get the rest with an outreach mod. Now, a glacier nade with Whisper of Hunger only gives Titans 60% of their melee back.
Yeah % stuff being unaffected is good
@@TheAegisRelic the system definitely needs tuning although I really hope they keep the idea that regen rate modifiers are much stronger then flat decreases because of how much rarer those effects are
I've really been enjoying strand titan with wormgod, I run it with the wastelander with lead from gold + 1/2 punch and a greasy luck with lead from gold + close to melee. Glaives have turned out to be really helpful in this build since it allows me to farm stacks of wormgod without having to waste melee charges. It's not even difficult to maintain ammo with this build either since most of your kills will either be with the glaive melee or the strand melee.
didn't even watch and I already know its gonna be fax
I doubt that you will see this but Aegis I appreciate you SO MUCH for not going hard on editing with the "you need glasses" editing effect that blurs parts of the screen, I can just look now :)
Awesome yeah I figured out a way to use a darken effect instead of the blur on my more edited videos
@@TheAegisRelic TH-cam today recommended me a video you made 3 months ago and I was like that cat meme where they turn on light theme on discord
@@TheAegisRelic OH OH you know how you said that the sword stuff isn't important? I've been yelling for 5 years for bungo to fix sword block so they actually function when I have overshield and I know why they fixed it, it is so unbreakable will actually function during final shape!
for Peregrine, I’ve found that Vexcalibur/Edge Of Action is great for giving you Offensive Bulwark while your barricade is on cooldown, and alternatively in Lost Sectors specifically where there’s a lot of Champs, HeartShadow for the immediate invis to maintain your overshield while moving from champ to champ (also invis finisher). I don’t know how useful vs GMs it would be, considering triple Cenotaph is still a thing especially with Rocket/Solar mods this season
You were able to solo gms with peregrine back in the day they essentially brought it back
brody copied my comment from cammycake’s video
@@max73916 there's only 3 exotic weapons that interact with overshields, and 2 that interact with invis. it's very statistically possible we came to the same conclusion 💀
Overall, one of the most anti-fun and opaque "balance" patches we've gotten in a long time.
The gradient energy return stuff just hurts non-exotic-centralized builds and makes energy return optimization completely opaque for the average player.
As far as Severance Enclosure goes, I tried it on Solar in a Coil and it was extremely fun in the early stages but the hammer did not hold up as the enemy hp bars went up, it just needs a little bit more to be an extremely fun end game exotic.
I literally feel the ten seconds of pain with heavy handed on my screen, I agree it should at the most be 5 second cooldown and not 10
I dont mind the change where if you stack multiple HH’s or Firepowers, it reduces the cooldown, but they NEED to reduce the mod cost for me to actually be fine with it
@@timcal2136you’d only be able to use x3 heavy handed or firepower mod if you use a minor strength, mobility, or discipline in the current sandbox. So hopefully it gets reduced to 2
I will happily take a minor stat mod to have a 1 second cooldown
@@d2cbro This. Lots of easily refunding melees and DoT grenades are gonna benefit hugely from this. Weaving in orbs from siphons will allow for really good consistent orb generation.
it legitimately feels like mods might as well not exist.
“Rice dome took a huge nerf, probably unintentional” it was one bullet point down, 2400 health from 8000.
Check reddit, I am talking about how it was nerfed much more than the patch notes indicate (if I wasn't being clear)
Precious Scars is what I used to do my Solo Flawless of the dungeon. It lets you have a grenade on that isnt healing while still maintaining restoration.
tying flat ability energy gains to ability cooldowns makes sense (and class ability armor mods to class ability cooldown), but only decreasing the energy doesn't. Faster ability cooldowns should have gotten more energy from these things, while the longer ones should have gotten less. Make abilities with 1:45 minute cooldowns the baseline.
Also infinite ability energy exotics should have their regen more closely tied to your stats. Like a 0 strength throwing hammer would take 3 seconds to recharge fully, but a 100 strength throwing hammer would only take .4 seconds. Sunbracers should need 100 discipline to throw them at max speed. Etc.
Also kickstart mods should be changed in general since they've never been worth using. After the flat ability gain nerf (even my proposed one) it should either give you the current benifets while only using 1 charge, or it should use all your charges but give way more ability energy (up to a full refund). Spending 6 charges while using up 3 armor slots, to then only get 18% of your flux nade back just doesn't make any sense. The amount of investment needed does not at all translate to the reward you get back. THough I guess thats a running theme with the new armor mods and their diminishing returns. Like 4x surge is only 3% better than 3x, why would I ever go through the effort of getting that with an exotic when i could use a different exotic and still get 22%. Why go through the effort and use up 6 armor slots to get at max less than half an ability back, when I could just put on sunbracers and get 5 of those abilities after 1 kill with no armor slots?
The orb change is extremely stupid when you see WHY they did it. Super gen. You can just nerf the amount of super the orb gives instead of messing with builds that can consistently get an orb for surges or recuperation
Are you planning on adding Doomed Petitioner to the DPS Spreadsheet? Due to its interaction with Precision Instrument, I'd like to see if it's potentially one of the new BIS linears (in scenarios outside of Surrounded Briar's). Since Bait and Switch has proc time/refresh time, while PI is instant to activate and "easily" refreshed due to the burst nature.
He basically said in the video that it is better than Briar's Contempt unless you can get Surrounded; I'm sure numbers are coming soon.
Doom Petitioner also gets enhanced Surrounded, so would it not be at least on par with Surrounded Briars?
@@timcal2136 I guess it depends on 1. how much better Rewind Rounds is as a reload perk than the other options and 2. whether you're benefiting from the Briar's origin trait
@@timcal2136briars is much better for surrounded situations because it gets rewind rounds which can get you through a whole mag without reloading and the origin trait is really strong in certain cases
@@max73916 i can see the origin trait being more useful, but isnt Recon still good as a substitute for Wewind? Not like you’ll be using more than 10-12 shots from an aggro frame in most damage phases anyway
General thoughts on the new rocket sidearms? The DPS values in the spreadsheet don't look great, but at least they're pretty ammo efficient. Maybe they can fill a nice space in the special ammo meta between trace rifles and everything else?
Was thinking the same, i got a LFG-Adagio roll that i use as a pseudo-primary, much like Traces (which im not a huge fan of)
I've been evaluating it from the PoV of where I would want to use Mountaintop but wouldn't want to use Wilderflight.
I do agree though that it doesn't feel like it will be part of a DPS rotation as is, though I haven't been looking at the spreadsheet. The roll I'm currently chasing to evaluate it myself would be Impulse/Surrounded (though would love an Impulse/Voltshot as well since I'm personally just a bigger fan of Impulse than Beacon rounds).
All in all though it does feel like it'll be a generalist gun you can bring with you to deal with champions, voltshot means it can deal with two types this season. I will say I'm liking it more than trace rifles, but that's likely in large part due to personal bias.
@@123mickymouse123 I don't have good rolls on it yet, but I am hoping it will feel less bad to use against beefy targets than a trace rifle and less bad to use against redbars than something like a shotgun
Video soon, they're okay basically but nothing special
@@TheAegisReliclol, "special"
Thank god my new opinion has arrived
Kinda wrote off Spathe just bc of my long-standing bias against it, but i might have to give it a try now
great video once again
Sect of force will be good if they ever drop another boss who is coded as a major, like old daughters and Val carour.
Hunter is really meta now. As is Threadling Warlock with Verity's. Grapple Titan, wonderful.
Yet, this concerns me. Many of our new lights focused on meta builds, hammer Titan for example, to stay alive in high levels content.
I don't think the resto nerf is a problem, but I really feel like it wasn't necessary either
Totally agree on the firepower/Heavy handed change. BTW they are targeting next week for the patch, not next season thankfully
No lie I just checked your channel and saw no new videos then proceeded to watch other stuff and then like 30 mins later this comes up in my recommended :D
Wait, Osteo doesn't step on the toes of other exotics? Tell that to Thorn and Necrochasm and Huckleberry and Centrifuse.
Have a good day mr relic
The orb generation, I believe, is due to them adding new ways to make orbs.
yeah it's a general shift towards making people care more about Perks like Attrition orbs, demo, pugilist, etc. Shifting power to weapons in general as they nerf abilities. For better or worse, nerfing abilities feel awful but I'm not entirely opposed to it as it at least made me take notice of Monte Carlo more, or having a 1-2 Punch shotty with Pugilist or search my vault for Demolitionist weapons.
Does the lumina grapple work for Kingsfall ships? Would be nice for blueberry's
Inconsistent horizontally
TY for updating my opinion on PvE dps
Thanks Aegis:)
Did you factor in the bonus melee damage that Winterbite does when it has a full mag into that simulated number?
Did they ever fix the bug where Winterbite wouldnt get the damage bonus if it was overfilled?
FWIW, it only needs 1 ammo to get the full bonus to its melee damage.
Man glad he uploaded the next day :)
15:09 What Winter's Guile changes if I may ask?
Winter's Guile change to match Wormgod hopefully
Oh!? I rly hope that goes thru. Loving the Karnstein's but looking to do more dmg but just not liking how Guile's perk procs atm@@TheAegisRelic
thx cutie
I have to disagree with not using Celestial in GMs. Instantly nuking a champ or mini boss gives me the warm fuzzy feeling inside. I do agree with the super build up on precisions being rough, but since I’d say most GMs have barrier champs, Wishender makes getting precision kills easy and consistent. Outside of that specific scenario I see where you’re coming from
the 3 melee qs and 6 armor charge nerf to 45% was just enough to kill the most fun build, infinite flechette titan, its not cheap nor op but they had to nerf it somehow, wtf
Yeah it sucks
you should make a new tier list for subclasses in s23 🙏🏼
I'm working on that later this season with more depth
Great vid, best d2 content
After watching the perks and weapons section of the video, I think the problem with those buffs not getting our attention is mainly because of bait and switch weapons.
Why would I use whisper when I have a cataclysmic with the most broken damage perk and an exotic weapon to make even more damage on top?
Why would I use that clown explosive light rocket launcher when I literally have another rocket that is filled with 35% rockets damage?
Like, every damage perks that have potential are garbage because those weapons exist, this perk is hurting a lot of weapons, and mainly exotics heavy where normally they should be 5 times stronger than a legendary weapon.
For me bait and switch should be nerf to a 25% damage buff. That way it would be balanced between firing line and precision instrument. And as for rockets it would compete with explosive light.
I think BnS is okay but other stuff needs to be brought up to speed, Bungie is doing an okay job at that, for example Whisper is definitely the better choice vs. Cataclysmic for most bosses
@@TheAegisRelicFlinch is terrible though
I dont know where i would be playing this game if i never found your channel ageis
I don't think that Apotheosis is overrated, it's kinda good for solo flawless content while swapping sunbracers loadout from clearing to DPS.
It's fine just not as dominant as most people think it is
aegis can you tell me if the divinity cage is a construct?
No clue
Severance Enclosure is super annoying to use now because the explosions throw surrounding enemies into the air.
HOLY FUCK I THOUGHT I WAS CRAZY. Ok good to see that its not just me.
that's always been true, though
@@life-destiny1196 maybe it wasn’t as noticeable before because the effect was weaker?
It’s always done that
itll only launch enemies in the air that it cant kill with the explosion
i just want winters guile now in christmas time >:(
People are sleeping on precious scars but oh well
They're not bad but I don't think they're gamechanging for endgame
Imo apotheosis should be used when you’re gonna run out of ammo
You usually don't have your super then though haha
@@TheAegisRelicfuture tense and very situational. It’s 8 seconds out of a long damage phase that you’re going to run out of ammo. Why not pop apoth? Yea yea yea inb4 plan better ammo economy lol
We need a Video for Dragons Breath DPS META builds and rotations
Why is nobody talking about Precious Scars giving the restoration buff to your whole team??
It definitely is not optimal when every individual player in your team could just play better, play a better subclass or heal themselves but with randos or not that experienced players this thing carries them hard.
The on-kill effect is just you no? E: apparently not
How about lucky pants with trust + dragons breath with triple solar mod?
Maybe even with a kinetic sniper with perks like cascade point?
Definitely Warden's not Trust
@@TheAegisReliceven with the incandescent from trust boosting the rocket?
@@baileybo5201 huh?
@@baileybo5201doesn't work like that
I really hope hunter gets a restoration exotic like precious scars.
Early AF but ready for an amazing video
Bungie doesn't know how to balance PVP without hitting the PVE sandbox.
"O" is a letter. Zero is a number.
If I wasn’t already sure that Joe Cockburn was a Titan main, I definitely am now after this seasons changes.
Last season, it was incredibly easy to hit banner x4, but once you did after a bit there was a certain point where it felt like no matter how many kills you got banner was just going to run out. Now, everything got nerfed but banner feels so good to play 😂
"i dont see why you would take celestial into a gm"
how does it feel to be wrong?
In 2023? Why would you
yo his taskbar has autoloading holster. even his pc setup is dps optimized
Can you pls do a video on builds for warlocks that are viable in the current sandbox
Doing build videos later this season
@@TheAegisRelicare they only going to be geared towards speedrunning, or just general endgame play?
@@TheAegisRelic Curious what mods you would run on a lock sunbracer build with all these mod changes..
I love you
Aegis i love you
If i hear sandbox one. more. time.
Haven’t played since this awful patch. Did they ever walk back some of the dumber changes? What state is the sandbox in now?
It's alright but not particularly interesting
what is the dps meta for precision and normal in this season?
Rockets and linears with surrounded💀💀
Pretty much same as last season besides solo
@@TheAegisRelic are you going to cover rotations with dragons breath in your video?
Me like shoot Malfeasance
wait so wats good
:)
I… just don’t like any of these changes. This is what we are stuck with for 7 months? Yikes man, I have like, no reason to play.
i think the armor mod and orbs of power cooldown was too far
Ashen wake is actually quite good as it can get high uptime
Still bad in anything master and above. It really should have gotten energy return on unstoppable stuns.
@@gabrieltorres6633 I used it in master list sectors and nightfalls and it did fine, build into it and it’s insane
@lucarlocfc8918 it's okay, pretty good at best. Solar grenades cure you aspect, roaring flames x3 and sunspots. Just does okay master and above but loses its value when it fails to kill beefier enemies where you would want it to and again a waste on unstopps honestly.
baegis
You okay Uhegis?
Never
You really make all these claims without even using these exotics… wild tbh
I've been busy because of finals but I've seen (and been sent) enough footage and seen enough testing to understand where these exotics will fit into the meta, obviously we will see how things pan out but this game isn't exactly incredibly complex to the point where any of what I'm saying will be completely off
@@TheAegisRelic he doesn't understand the depth of your knowledge haha
Oh hi
save me thorn catalyst
Osteo did ruin the role of every other AOE focused exotic imo.
No fun allowed Bungie at it again I see.. Man final shape will be the last chance.
It's pretty hilarious watching people freak out over the Firepower/Heavy Handed/Reaper nerfs when Siphons haven't been touched and are still better than pre-nerf FP/HH/RPR.
For most builds, you're also not utilising those mods more than once every 10 seconds. It's just an excuse for people to yell at Bungie.
You definitely are and if you think you aren't you've never touched a high yield ability build
Bungie raped every build I have grahhhh no more voidlock contraverse volatile devour spam
This guy talking about build crafting diversity when he just wants surges.... Lol
All we got in the game now tbh
This game is dead and y'all still play. Lame
You’re still here commenting about it lol
contradict yourself "any%" in eight words (WORLD RECORD)
Watdakwan