HOW TO BUILD A HORDE BASE in 7 Days to Die UPDATE 1.0

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  • เผยแพร่เมื่อ 3 ต.ค. 2024
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ความคิดเห็น • 315

  • @JaWoodle
    @JaWoodle  3 หลายเดือนก่อน +102

    JAWOODLE PARK 1.0!!!! Killing Corridor still undefeated!

    • @jameswinterbottom245
      @jameswinterbottom245 3 หลายเดือนก่อน +3

      Spoiler!! LOL

    • @s0rd3z
      @s0rd3z 3 หลายเดือนก่อน

      Yass!! This is what I was waiting for!!

    • @JollywoodJoel
      @JollywoodJoel 3 หลายเดือนก่อน

      uh oh...

    • @2fat4airborne44
      @2fat4airborne44 3 หลายเดือนก่อน

      love ya dude. already on the important topics. so i can save on mupperty when i get my hands on the update. always fun watching

    • @kampar82
      @kampar82 3 หลายเดือนก่อน

      The secret ingredient will be junction boxes.

  • @aleksandreliott5440
    @aleksandreliott5440 3 หลายเดือนก่อน +39

    Hey Josh, I'm taking a game design course for my SWE degree and I've gotta say I've got a new appreciation for how much of an absolute menace you must be to the fun pimps. Some of these are ingenious and hilarious, and a nightmare to try to patch in a way that would be realistic and not game breaking.

    • @yvels3685
      @yvels3685 3 หลายเดือนก่อน +7

      reminds me of glorious days at college where our teacher was shitting on our creations by entering unexpected stuff into our programs... ohh your menu want me to enter 1-5.. what happens if I enter 6... or "a" or @ or alt+tab ? .. he was offering little +1 when we would include a good function to prevent abuse per different try. Thats was my first time where I got +30 points on top of perfect grade for my project. I actually included a badass popup "you will enter what I permit you to enter" after 20 mistypes hehe so getting a +30 he def got that popup lol

    • @burningshine5524
      @burningshine5524 2 หลายเดือนก่อน

      Cause "FunPimps" hate fun. And so do you.
      "Someone is having fun their own way? Absolutely fucking not, time to patch the thing they enjoy out!"

    • @Deogen
      @Deogen หลายเดือนก่อน

      The fun police have zero creativity or thought process. All they have to do is to make the zombie ai destroy everything blocking their way to get to you. So to patch these is easy as shit.

  • @lowercaseCAPS
    @lowercaseCAPS 3 หลายเดือนก่อน +8

    This is great, I kind of wish you'd build out of a material with borders so I can count the blocks in your build better... cement blocks don't have an borders so it's very hard to count your distances

  • @DarkosLab
    @DarkosLab 3 หลายเดือนก่อน +68

    Wouldn't be a Woodle base build if we didn't collapse the whole thing at least once.

  • @michaellyttlerogg6040
    @michaellyttlerogg6040 3 หลายเดือนก่อน +7

    With the bar corner version of the dropper, put the splitter wedge at the bottom bar level, will still split them but you can still shoot over the top.

  • @RichardRitenour0522
    @RichardRitenour0522 3 หลายเดือนก่อน +12

    It's JaWoodle Time at JaWoodle Park in 1.0, let's go!!

  • @SoulCrush93
    @SoulCrush93 3 หลายเดือนก่อน +38

    Just want to thank you for all of the entertaining videos over the years. My fiancé got me into watching you pretty much when we met 6 years ago. She loves and watches every video you have put out for 7 days plus some others she thought were interesting. We've been looking forward to the actual release for 7 days, we've been playing since alpha 12. Unfortunately she won't be able to enjoy her favorite game any more as her fight against cancer has taken terrible turn. She's currently in a place called Hospice which is for people who are pretty much expected to pass at any moment. I will continue watching and enjoying your content to keep her memory alive and well as well keeping in her in my games. Like I said just wanted to thank you for the fun times.

    • @aleksandreliott5440
      @aleksandreliott5440 3 หลายเดือนก่อน +1

      I'm so sorry to hear about your Fiance, that's awful.

    • @reallybadgamer
      @reallybadgamer 3 หลายเดือนก่อน +1

      So sorry to hear that bro

    • @SoulCrush93
      @SoulCrush93 3 หลายเดือนก่อน +1

      @@aleksandreliott5440 thanks it's been a pretty rough few months

    • @SoulCrush93
      @SoulCrush93 3 หลายเดือนก่อน +2

      @@reallybadgamer thank you

    • @exstock
      @exstock 2 หลายเดือนก่อน +1

      I'm so sorry to hear about this--but proud of you for continuing to play. That's the kind of spirit I'd want my guy to have, and I bet your fiancé agrees. If you can, go ahead and get that wedding done NOW.

  • @WenFassett
    @WenFassett 3 หลายเดือนก่อน +2

    I'm so happy to see this!! I am taking notes, saving your vid so your killing corridor will be a horde base staple in the server I play on. Thank you so much for doing these tests. And I hope TFP don't watch this!

  • @BigRedDog-mz3or
    @BigRedDog-mz3or 3 หลายเดือนก่อน +11

    For anyone wondering why zombies are still beating on your supports, JaWoodle doesn’t build high enough far too often. Zombies have a ‘rage mode’ that is triggered after falling any hight that is below 11 blocks high.

    • @jojomortal
      @jojomortal หลายเดือนก่อน

      How to make them stop definitely hitting the structures where my player is?

    • @BigRedDog-mz3or
      @BigRedDog-mz3or หลายเดือนก่อน

      @@jojomortal As long as they fall more than 11 blocks minimum then rage mode won't happen, however, they can still enter rage mode if they land on other zombie head and be inside that 11 block range. By 11 block range, I mean 11 blocks from the player, so if they hit the ground 13 blocks from you and another lands on it's head it will be OK, but, if another lands on it's head then it will be inside that range. I generally build 16 blocks above where they will land.

    • @Lynkah
      @Lynkah หลายเดือนก่อน

      Do you know if this got patched? because this straight up does not work. I can drop them from 20, 16, 14, 10, 7 or 4, none of it matters they always enter rage and they don't even try to cross the slopes anymore, they seem to have now been updated to know that the slope with a slab on top is not walkable.

    • @BigRedDog-mz3or
      @BigRedDog-mz3or หลายเดือนก่อน

      @@Lynkah I posted a short video on my simple zombie dropper.

  • @jaydavis9717
    @jaydavis9717 3 หลายเดือนก่อน +4

    For a hoard base i make mine similiar except i dont do that drop or that long of a walkway. At the top of the stairs for them i do a pole that leade to the platform i stand on which is caged with a square open facing the zombies. They run single file across the pole which makes shooting them easy. If they make it to me they are blocked bynthe cage but since where they swing is open damage is to a min and it allows for melee weapons

  • @tenags0708
    @tenags0708 หลายเดือนก่อน

    Hey Jawoodle. I just got 7DTD on PS5 like 3 days ago and I freakin love this game and your content has been so helpful and entertaining. Thank you!

  • @perky42069
    @perky42069 3 หลายเดือนก่อน +7

    29:16 Never change Woodle 😂😂
    I wonder if cops spitting thru blocks has been fixed 🤔

    • @Iznuts69
      @Iznuts69 3 หลายเดือนก่อน +3

      nah they wont fix that shit cause it works in the gimps favour, now if it worked in our favour they would have patched it within 24 hours.

  • @ImezRuez
    @ImezRuez 3 หลายเดือนก่อน +59

    Instead of going longer go taller or dig down to give yourself the 11 distance. I personally always dig down to at least stone before I start putting down foundations.

    • @jimdob6528
      @jimdob6528 3 หลายเดือนก่อน +13

      Same but I always put 2 layers of concrete or steel down too since demos constantly get triggered by other zombies going into destroy everything mode and decide to slap the demo nips.

    • @dichebach
      @dichebach 3 หลายเดือนก่อน

      @@jimdob6528 Kinky dead bastitches . . .

    • @mementomori5580
      @mementomori5580 3 หลายเดือนก่อน +6

      @@jimdob6528 Considerin that the Demos button is now much higher (at the right shoulder), maybe other zombies won't trigger them anymore now...

    • @CrimsonBane
      @CrimsonBane 3 หลายเดือนก่อน +11

      Have you ever seen him with height? I agree tall is good, but this is JaWoodle. Not enough casts in the game.

    • @videosmurf
      @videosmurf 3 หลายเดือนก่อน +4

      Second layer I do with plates and colour them so I easily see when the second layer is destroyed.

  • @MasterHokageGamer
    @MasterHokageGamer 3 หลายเดือนก่อน +17

    He's gonna make the Fun Pimps Pay him for once to stop breaking their game.

  • @YesImCanadian
    @YesImCanadian 27 วันที่ผ่านมา

    Just found your channel, want to say that you are right at 19:55. It's incredibly satisfying to watch them run off the wedge!~

  • @Devil914
    @Devil914 2 หลายเดือนก่อน +1

    Holy shit. Killing Corridor is still undefeated?! That's incredible. I built an over the top version of this 2-3 years ago (I made it with 4 corridors and traps everywhere, it's pretty nutty. I think in A19.) I was going to test this myself but, now I don't have too. Truly the best base I've ever built was the corridor with my own spin because it works so well.

  • @ArmchairGuru
    @ArmchairGuru 3 หลายเดือนก่อน +1

    Woodle, I use a variation of your dropper system shown at 33 minutes, it works great ! Mine is suspended with plates, no columns, so they have nothing to really hit at their level when they go into destroy mode. Rock on !

  • @StevenGamesWHC
    @StevenGamesWHC 3 หลายเดือนก่อน +2

    Do the wedges on top and bottom of the bar corner bars 25:30 instead of bars top to bottom they will still deflect unless they try to crawl in the space with the corner bars

  • @talhasajjad1656
    @talhasajjad1656 3 หลายเดือนก่อน +3

    this only works the 1st 2 horde nights, when cops start showing up they spit immediately because they hate 1/2 blocks. also as soon as they take out 1 of the 1/2 blocks on the side, they don't care about the dropper contraption anymore they will just chip away at the corridor walls instead of pathing. can you make a design similar to this that isn't a cop spit magnet?

  • @Lynkah
    @Lynkah หลายเดือนก่อน +2

    IDK if this was patched already, or st7d has smarter zombies, but NOTHING in this seems to work. They immediately go into destroy anything the moment you are beyond the "dropper" I built it perfectly, used all the right blocks, rebuilt each design four times at varying heights (16 high, 13 high, 10 high and even went down to god damn 4 high). They no longer register that L shape or a the / as a walkable block if it's got a half slab on top of it. They correctly identify the block as only half walkable so when that half is blocked they go ape shit.

  • @otterpoet
    @otterpoet หลายเดือนก่อน

    Thank you. These give me some touch-up ideas. I've effectively converted the 'Canus Lupus' Rest-stop POI into my horde base, as the central space between buildings is essentially a zombie dropper.

  • @LastKnight0727
    @LastKnight0727 3 หลายเดือนก่อน

    12 - 14 was the magic number that stopped the DA mode for my world. I did the same thing you did where I would move back one block at a time to test and 11 would work for most of the Zs. However I found that there were ones that would land on top of the early fallers that were standing up and then fall off of them, which meant they were within 11 blocks of the player when they fell, so it would trigger DA mode again.

  • @thelanavishnuorchestra
    @thelanavishnuorchestra 3 หลายเดือนก่อน +2

    1.0 mania at JaWoodle Park. It's infectious, I hear.

  • @silent_demon678
    @silent_demon678 3 หลายเดือนก่อน +2

    Love to see the journey thus far!

  • @rootbeer_81
    @rootbeer_81 3 หลายเดือนก่อน +2

    If you use a garage door on the killing corridor you can walk a across when door is powered

  • @heliumphoenix
    @heliumphoenix 3 หลายเดือนก่อน

    My variation of the killing corridor is pretty straightforward. First, I do my height at 12 blocks. I do a three-wide path, the first section of the path with a 1 block hole running down the middle. This forces the zombies to one side or the other. The stairs up are three wide from a platform at around 6 blocks up from ground, with side stairs (also three wide) leading up on both sides of it from the ground. I put side walls all along the corridor, but supported off the sides from the main support pillars. In between, there is a gap at the bottom 1 block high along the main path. I add a single block to the side of the path to support a blade trap. These are symmetrical, so there's no way to get around them, and they massacre the zombie legs. Both before and after the blade trap, I put electric fences.
    For an intellect build, it is very close to an xp farm afk base. Been running another one in War3zUK AIO and I'm going through maybe 200 rounds of .44 through my DV by morning. 4 blade traps, 9 pairs of electric fences, 4 relays, two switches. If you don't shoot the zombies, the fences and blade traps will eventually get broken. And while they cannot reach you, if you want the max XP you'll need to do some shooting.
    Building it 11 high off the ground uses a lot of resources, so start building early and spend some time each day collecting extra wood, stone, clay, and eventually cement. Buy a few electric fences from the traders (or craft if you can) and a generator as well. Wrench cars ASAP to find an engine or two. By day 7, you should be able to run the fences. If you have a scope, put the first fences right where the zombies come up onto the path at the top of the stairs. Snipe them as they are electrocuted. Easy headshots. By the second horde night, you'll be able to afford a couple of blade traps and some more electric fences. Where you stand in the enclosed base portion does effect which side they take, but which side they spawn on affects it more. But with a little practice it's easy to just hit headshot after headshot. The only real worry are Demos and Cops. Once you are up to concrete, cop spit isn't as much of a concern, but cop/demo explosions can still wreck stuff (especially the fences/blades) so prioritize eliminating those safely.
    Late game, I add shotgun/SMG auto-turrets on platforms above the lower stairs leading up to the first landing, both platforms targeting the platform. Put the turrets on a separate switch, so you can use it for breathing space or harsh waves. Otherwise they'll run out of ammo pretty fast.

  • @copendubb
    @copendubb 3 หลายเดือนก่อน +2

    So, I built this design the one towards the end that has the big opening with the tiny ledge in the middle like pictured at 31:12 and it worked good for just normal zombie encounters but when i took it into the first horde night it broke. I followed along pretty closely but I think some code about how horde nights are broke it because like 50% would just ignore the stairs and go straight for the pillar I was at and start beating on it especially if they were coming from the side where my pillar is that I'm up on.

    • @4_Posteritys_Sake
      @4_Posteritys_Sake 3 หลายเดือนก่อน +1

      The exact same thing happened to me. I counted out his blocks and replicated very close to his build, but my first Day 7 horde came and they ignored the stairs and focused the pillars I was on. I would run down and was able to kite some away, but few would fall down through the opening, and instead, would run back down the stairs and return to the pillar with the rest. I believe you are correct, and his test (spawning zombies) and the real horde night spawn are very different in their programming, and not like the all the old alphas I remember playing in the past.

    • @nathanielgallimore8928
      @nathanielgallimore8928 2 หลายเดือนก่อน

      Literally getting the same issues, but they are all ignoring the corridor for me

    • @copendubb
      @copendubb 2 หลายเดือนก่อน +1

      @@nathanielgallimore8928 yeah I ended up having to place anti pathing blocks around the pillar I was standing on which forced them to use the stairs.

    • @nathanielgallimore8928
      @nathanielgallimore8928 2 หลายเดือนก่อน +1

      @@copendubb appreciate the update, ill give it a go after this bloodmoon and try on the next one

  • @photeknix
    @photeknix 3 หลายเดือนก่อน +3

    this doesn't work for me, they attack the pillars on horde night. for any of this to work, you HAVE to build at least 13 blocks up, or they will attack the pillars below you.

  • @DarkWishes13
    @DarkWishes13 3 หลายเดือนก่อน +2

    Woodle Im still waiting for that baton series. You better make good on your promise :D

  • @whorhaydelfuego7190
    @whorhaydelfuego7190 3 หลายเดือนก่อน

    Despite watching/listening to a few of the 1.0 streams over the weekend, I was not nearly as prepared for my first horde as I thought I was. Started the night with 406 rounds of 9mm and figured that'd be enough for two or three horde nights. It was barely enough for the first night, at dawn I was down to just 27 9mm. If I can't scale my ammunition supply up a lot I might have to build this looping corridor.

  • @HampanHK
    @HampanHK 3 หลายเดือนก่อน

    Back to JaWoodle park, hurray! This kind of video was the first I stumbled across when I first discovered this channel back when the game was in like Alpha 17 or something, and most of JWs 7 days content was messing around building bases. Memories! Will you build a Hall of legends this time too? haha

  • @Augustus087
    @Augustus087 3 หลายเดือนก่อน +3

    JOSH, your best horde base even until this date was the Fire House. Bar none. I hope you give it another chance.

  • @BizantyjskiBorsuk
    @BizantyjskiBorsuk 3 หลายเดือนก่อน

    This looks brilliant Josh! Thank you I will try this in my world to see how good it works for me during the horde nights

  • @syphon583
    @syphon583 3 หลายเดือนก่อน

    Woodle, at 27:05 I think the issue is that you placed the rails on top of the "entry" wedges, so it broke that option entirely, plus they have a full block to stand on to beat at the rails. I think if you moved the slanted rails back 2-3 blocks, they might still attempt to cross an then get knocked off by the rails.

  • @anferni3768
    @anferni3768 3 หลายเดือนก่อน +1

    JaWoodle Park! Cant wait to see it all filled up with test sites!

  • @mementomori5580
    @mementomori5580 3 หลายเดือนก่อน

    For the middle wedge designs, you could just place the wedges 2 blocks further in, so that the first wedge piece is already at the bottom wedge pieces, which should make them fall down much earlier already with less chances of them ever getting stuck there.
    you build all your front wedges on top of full blocks, which means that they will only really start falling down when they're past those front wedge pieces.

  • @flagrantyeti
    @flagrantyeti 3 หลายเดือนก่อน +1

    zombie forcefield reconfirmation when? lol awesome vid and lovely to see your signature creation remains the champion!

  • @jonfox17
    @jonfox17 3 หลายเดือนก่อน

    Thank you JaWoodle for JaWoodle park. You improve on your designs every time I see it.

  • @misterprickly
    @misterprickly 3 หลายเดือนก่อน +1

    I was going to ask about scaffold ladders.
    They stop the vomit but the pimps could have nurfed that!

  • @Jaymunnie
    @Jaymunnie 3 หลายเดือนก่อน +1

    Just made this base with a friend. Complete failure on horde night. Zombies attacked the foundation of the bunker we were standing in at the end of the walkway and destroyed it immediately at the very beginning of the night.

  • @mukkaar
    @mukkaar 2 หลายเดือนก่อน

    Gotta start new game after a long time ;D Love playing game at accelerated hordes, couldn't do it without proper horde bases early and mid game. That said, other one I like to use even more is melee tunnel that's 5 wide 2 high, with a barricade inside and at center hatch door so you can get in and when open it also works as part of the barricade. Then you can just add electric fences in front of the barricade later and replicate that 1-2 times so you have fall back positions. Super handy since you can just use melee, pretty much only late game with some increased horde it can become unmanageable after while and you have to use gun the clean up. Or if they bug over the barricade.

  • @mechasmoke
    @mechasmoke 3 หลายเดือนก่อน

    JaWoodle Park! It's good to see the zombies haven't changed too much since A21!

  • @neekam3997
    @neekam3997 2 หลายเดือนก่อน

    This is bloody brilliant, I'm gonna build it right now!

  • @RDuckie
    @RDuckie 3 หลายเดือนก่อน +2

    BEAUTIFUL silent Day 35 memory :)

  • @PurpleD423
    @PurpleD423 3 หลายเดือนก่อน

    LOVE IT!!! Glad to see the killing corridor is alive and well for 7D 1.0!!! :D

  • @KingCam7
    @KingCam7 3 หลายเดือนก่อน +2

    Of course Arlene is the first zombie in JaWoodle Park 1.0 lol. It's already on fire... and not because it's in the desert ;)

  • @georgeleslie9907
    @georgeleslie9907 3 หลายเดือนก่อน +1

    Always a pleasure. Thanks Josh

  • @dole8001
    @dole8001 3 หลายเดือนก่อน +1

    I put horizontal bars before the corridor and build high enough so cops don't puke. the bars let them fall before the corridor and in this part i put sledges or other traps. I've also built this at the height limit it's lots of fun.

  • @DarkPegasus87
    @DarkPegasus87 2 หลายเดือนก่อน

    Since you only need the middle block to see their heads, try the rail corners with the long wedge design on top and bottom. The wedges will push them out and off while the middle is clear to shoot through. Best of both worlds.

  • @geno4526
    @geno4526 3 หลายเดือนก่อน +1

    i tried this hordebase, but might have done something wrong in the build or the zombies have found a way. had half of it collapse on day 14. they seemed to stop, block each other and then started attacking random places on the corridor until it surprisingly collapsed under my feet plus the whole open halfblock area. could they be doing damage hitting the empty area of the blocks now? It worked just fine day 7 but day 14 changed. 🤔

  • @cieboaplays
    @cieboaplays 3 หลายเดือนก่อน +1

    Am I doing something wrong? I built this is SP and on a server... both failed... they all moved to the nearest support to me taking out my platform and only a few would go through the corridor cycle

  • @toregenekhatun480
    @toregenekhatun480 3 หลายเดือนก่อน +1

    A JaWoodle park episode, nice!

  • @jaxsonbateman
    @jaxsonbateman 2 หลายเดือนก่อน

    With the v2 dropper (the inverted one where you're splitting them to run on the outside), couldn't you just block off the one side, if you're a solo player and thus can't aim down both sides at the same time? If you're funnelling them all down to one side then they'll all eventually end up in your sights.

  • @selnas
    @selnas 3 หลายเดือนก่อน

    Add ladders to the stair wall. It keeps zombies from trying to attack the wall. They will just climb the ladder instead. Keeps them from getting over crowded and attacking randomly as well.

  • @knutoshman
    @knutoshman 3 หลายเดือนก่อน +1

    Brilliant 🙂 Can almpst see the F P taking notes lol

  • @fmj9357
    @fmj9357 3 หลายเดือนก่อน +1

    I could be mistaken but if you do 3 water high in a pit they derage and you could place it below.

  • @DarthPeachy
    @DarthPeachy 3 หลายเดือนก่อน +1

    Fuck yes Jawoodle Park is what Im here for! love it :D

  • @lilythepurple
    @lilythepurple 3 หลายเดือนก่อน

    Built one of these for todays blood moon, and it was the easiest horde night I've ever been in! Thank you!

  • @Wanderinpaladin
    @Wanderinpaladin 3 หลายเดือนก่อน

    I know it's a meme now and you did that one series where you went a week with all the attributes and on day one of Int you ate glass, but the stun baton was bad a couple of alphas ago. When you try it now I think you'll like it. When you get the books you stun regularly, if you eat the candy you have aoe stuns, and if you have the repulsor it's super knockback. If you ever do get around to the 100K baton run, do not use Nerd Tats with a Repulsor mod, they don't both work. Well in A21 it was one or the other (aoe stun from the candy instead of the repulsor) AOE knockback from the repulsor is better then aoe stun in most cases.

  • @hessian144
    @hessian144 3 หลายเดือนก่อน

    these are by far the videos i look forward to the most

  • @Syndrum
    @Syndrum 2 หลายเดือนก่อน +2

    I can’t find those pieces on console. It seems there is a massive difference between the versions.

    • @ladybug591
      @ladybug591 หลายเดือนก่อน +1

      Yes, there is.
      ALWAYS make sure you are watching videos ONLY about your PlayStation or whatever you are using. I found big differences when I played Mine Craft on an Xbox.
      There were many Minecraft videos for building little machines and special builds, none of which I could succeed in building, I wasted so much time and it was very frustrating. I did not realize that these people were using a more powerful PC which enables a console, (this is a line that comes up on their screen for writing codes), this allows them to do many things in a game that the small boxes can't do. To confuse things even more people were calling the XBox and the PS5 by the name "consoles".
      I finally began asking these gamers if they were on a PC before trying any suggestions shown in their videos, some were good enough to respond.
      Eventually I saved up, bought a PC and have enjoyed so many games since and am happy to be using Keyboard and Mouse again. Regards.

    • @Syndrum
      @Syndrum หลายเดือนก่อน

      @@ladybug591 It makes sense. If they specifically mention that it’s only for PC they would alienate a large portion of their audience.
      I’ve started searching for PlayStation only builds.
      Good luck and ty

  • @TareanSmiley
    @TareanSmiley 3 หลายเดือนก่อน +5

    If you don't want a zombie to swing at your base, put a ladder there up to the top. They won swing at a ladder if they can climb it.
    I build bases similar to this, but I use ladders to protect the supports. I'd rather have them crawl up than have to deal with a collapsed pillar.

    • @denisemarsh8725
      @denisemarsh8725 16 วันที่ผ่านมา

      What do they do if the ladder only goes up a few blocks... Hm...

  • @michaelknightmustdie
    @michaelknightmustdie 3 หลายเดือนก่อน

    Love Park videos! Can't wait to see what's changed. I will say that while I use most of your principles, you still use so many more resources than I do. I'd love to see you do a minimalist challenge and see how few resources you can use to build a reliable dropper/corridor. For instance, with the dropper I would only make it 1 block wide. Same principles, but 1/3 the cost.

  • @gasYotube
    @gasYotube 3 หลายเดือนก่อน +1

    A section of the canal that had been dormant for a long time has returned.

  • @darrenl3289
    @darrenl3289 3 หลายเดือนก่อน

    Those slanted bars are making me wonder if we can use a path using poles that turns right after diagonal bars to make zombies jump over into thin air
    Also time for some fresh testing on which blocks prevent cops from choosing to spit at a distance.

  • @SavageAF-80
    @SavageAF-80 3 หลายเดือนก่อน

    If you put Hay at the bottom of the dropper, will it help stop the horde going into a frenzy??

  • @Otakulad
    @Otakulad 3 หลายเดือนก่อน +1

    Wait, Glock has the vision number in the top right and Woodle doesn't. Is that something you can turn off now?

  • @crusaderknightgames7783
    @crusaderknightgames7783 3 หลายเดือนก่อน +1

    Can’t wait for my personal favorite the pitfall base

  • @JT-pk8cn
    @JT-pk8cn 3 หลายเดือนก่อน

    why not put support beams on the side sort of like a your building a strange four legged stone/concreate creature?

  • @MumeiGami
    @MumeiGami 3 หลายเดือนก่อน +1

    Bar centers and the thin wedge in front of it but the head height block empty would be a good best of both worlds most likely

    • @MumeiGami
      @MumeiGami 3 หลายเดือนก่อน

      for an early base with fewer blocks anyway

    • @jaydunbar7538
      @jaydunbar7538 3 หลายเดือนก่อน

      Diagonal railings so you can still shoot through

  • @CeruleanTalon1
    @CeruleanTalon1 หลายเดือนก่อน

    You skipped what the corner description, for the wedge60, on you rectangular fall zone?

  • @soggygamer5165
    @soggygamer5165 3 หลายเดือนก่อน +1

    Nice vid bro keep it up ❤

  • @Jeffs40K
    @Jeffs40K 3 หลายเดือนก่อน

    Instead of 12+ blocks long have it 12+ Tall, its the distance you are from them when they hit bottom, this way you can be right at dropper so it is easier to shoot them , you could even make it 1 block wide so they all path on the one side, make the split wall to stairs so there in a nice line to shoot before they drop the 13 blocks and run back up

  • @NathenTiger
    @NathenTiger 3 หลายเดือนก่อน

    I find it so wild that this game was in an alpha version for like 11 years. I almost thought this game was going to say in alpha forever

  • @piratedestroyer3576
    @piratedestroyer3576 หลายเดือนก่อน

    so could i add electrical traps to where they fall or would that mess with them?

  • @reallybadgamer
    @reallybadgamer 3 หลายเดือนก่อน

    Can you do a version of this with a whole bunch of turrets and traps?

  • @annalarsen6059
    @annalarsen6059 2 หลายเดือนก่อน

    Do zombies take fall damage? If so would you be able to take this layout, add some height and have the zombies kill themselves?

  • @roblincoln8339
    @roblincoln8339 2 หลายเดือนก่อน

    Try moving the angled bars 1 block towards you
    I reckon you've "blocked" the path to you by putting it where you did

  • @dannyeeltink
    @dannyeeltink 3 หลายเดือนก่อน

    Just starting to watch this one, but I'm wondering; how do you level out the ground before building? I've seen that before on ur vids but I kinda missed the explanation on that.

  • @chirpy8470
    @chirpy8470 หลายเดือนก่อน

    You need to build a sign for woodle park 1.0. And also, what happened to the hall of fame???? I would watch a whole video dedicated to the building of that. Xx

  • @JamesEsposito-o5j
    @JamesEsposito-o5j 15 วันที่ผ่านมา

    We have been playing not only on max settings for everything, but we also play games between 300-500% AI block damage. I figured out a base that uses no pathing, no glitches, no mechanic abuse, no doors , no hatches. Just a small simple straight forward horde stopper.... The only issue we have is it has broken the game. At around 500% block damage it starts to fail , but anything less , and there is nothing the zombies can do to win. It was the best and worst day in the game. LOL Sure hope the Fun Pimps have some new zombie in the works!

  • @Md936S
    @Md936S 3 หลายเดือนก่อน

    And for destroy area mode, being at 11 blocks away won't prevent zombies from triggering it. They just ignore it. If they get closer to a player before the destroy are counter hits zero they will still attack blocks at random

    • @Md936S
      @Md936S 3 หลายเดือนก่อน

      So the counter always starts, but the distance makes them ignore the mode

  • @jarlanlopes666
    @jarlanlopes666 2 หลายเดือนก่อน

    Thank u!

  • @stump1897
    @stump1897 3 หลายเดือนก่อน +2

    I do miss the pre-A17 tank bases.

    • @mani21axe40
      @mani21axe40 3 หลายเดือนก่อน

      Same, but new decision making ai don't really make it all that viable

  • @Md936S
    @Md936S 3 หลายเดือนก่อน +1

    Here's a suggestion and a bit of a challenge: would you consider making a cheapskate version of every horde base that you are 100% confident will work?
    So for the killing corridor maybe make everything out of cobble and leave the stairs alone in concrete. Cuz week one you really don't have that much concrete and from what I've see they've basically halved the money you get by questing and selling stuff at the traders.

    • @mementomori5580
      @mementomori5580 3 หลายเดือนก่อน

      He should go with Wood even and only Cobble for the structural important stuff... because I basically never have concrete on Day 7 ^ ^

    • @Md936S
      @Md936S 3 หลายเดือนก่อน

      @@mementomori5580 if he feels confident enough yeah. Just remember that Arlene goes nuts for wood

    • @jaydunbar7538
      @jaydunbar7538 3 หลายเดือนก่อน

      You also just simply don’t need concrete on day 7 for the 5 zombies that show up, a hatch in a doorway works for it

  • @soupjesus3631
    @soupjesus3631 2 หลายเดือนก่อน +1

    this doesnt work anymore? zombies just ran along the sides of the wedge tip60s

  • @christainbeard6341
    @christainbeard6341 2 หลายเดือนก่อน

    Can you do this with wood or cobblestone and it still works? I’m early game so don’t have concrete just yet.

  • @zeloguy
    @zeloguy 3 หลายเดือนก่อน

    Great to see you Josh. It's been a minute for me.

  • @VSodaki
    @VSodaki 3 หลายเดือนก่อน +1

    Id love a zombie running screensaver

  • @MrSorgath
    @MrSorgath 3 หลายเดือนก่อน +2

    Rofl getting msg deleted cause im not praising the bad waste build "bases". How sad.

  • @timostipow3751
    @timostipow3751 3 หลายเดือนก่อน

    I combine the zombie drop with traps that I can repair from safety, and a molotov opening. Melts zombies faster than they can spawn, even on max level/Insane/Nightmare.

  • @TraceyMak1
    @TraceyMak1 2 หลายเดือนก่อน

    Love this design but do you have a good new home afk base. i have noticed the old pyramid with wedge and wedge tips no longer works.

  • @calebwilliams5819
    @calebwilliams5819 หลายเดือนก่อน +1

    Can you make this build again in a video that isn't 40 minutes long?

  • @pbsixgun6
    @pbsixgun6 3 หลายเดือนก่อน

    You technically only need half of that second version. There isn't really a need for a second path except for the redundancy factor. They don't even need to be side by side.

  • @rpk525gaming8
    @rpk525gaming8 3 หลายเดือนก่อน

    I'm sorry JaWoodle, I've been watching your vids for years and never happened to sub. Fixed that lol
    I never thought we would see the day 7 Days to Die would leave Alpha. Such a good day.

  • @TripleXclown
    @TripleXclown 3 หลายเดือนก่อน

    Missed the JWPark videos,
    !

  • @lsswappedcessna
    @lsswappedcessna 3 หลายเดือนก่อน

    Horde base building is quite fun, same with building a normal survival base. Good to know the meta hasn't changed.

  • @ayax98
    @ayax98 2 หลายเดือนก่อน +2

    1. The zombies will always look for the easiest way to get to you, if there is no way they will break the foundations of the base
    2. Why don't you try the base with the zombie bombs?
    probably won't resist 1 wave with the zombie bombs
    That being said, I think it's a shitty base that's not worth making.
    and it is not even the best base

  • @Burevix
    @Burevix 3 หลายเดือนก่อน +1

    Welcome. . . To JaWoodle Park! Look, they do live in herds.

  • @Sweet_Cheesus
    @Sweet_Cheesus 3 หลายเดือนก่อน +2

    If they fall less than 11 blocks they go into rage mode. You need to be 11-12 off the ground

    • @jaydunbar7538
      @jaydunbar7538 3 หลายเดือนก่อน

      It’s the distance from you not the height, but yes if you 12 blocks up then your far enough away when they hit the ground. The other side is the timer is still going so if they get back within distance before the timer runs out they go back into destroy area and start punching your pathways.