@@turtlesrprettycool3379at 8:36 "I was so confused, like you ACTUALLY want to use this weapon" was the actual quote but close enough lol (updated my comment)
Videos are great but the commentary pieces in the description are exceptional at helping me understand the reasoning and thought price for builds. Thank you for the extra effort!
I've seen a lot of people disliking ARL, but this is only the start of understanding the power of this weapon Honestly, it's lovely to see a fellow Helldiver using this crunchy weapon of mass destruction! P.S. (I have played alot with Airburst and the only advice I can give is: shoot into the ground prior to the centre of patrols/groupped up enemies/bug breaches. Also it can one shot chargers if they are stunned after bashing into the wall and if you hit under their sack directly. The subexplossions deal max damage to the belly when they happen so maybe it will help you next time. Peace!) P. P. S. it's good for bot drops and ironically it cannot one shot gunships lol
Interesting...sounds like I just need to git gud. If you use it right, will it consistently one-shot crowds of bile spewers? or is that just unrealistic. My main issue with it is firing into a group of lights / mediums and most of the mediums emerging alive.
@@newspiked7385Yeah it’s not meant for killing heavies, but you shoot it into a crowd the lights will drop like flies. I’ve gotten 20kill shots with this thing. Too bad it has an approximate reload time of over a millennium.
@@newspiked7385 About spewers: they feel alot disbalanced as enemies overall (cause of immense amount of health). ARL cannot oneshot them because of it. Just a balancing issue. In terms of killing hiveguards/medium enemies: the priority of this weapon is light enemies instaclear and the weapon makes medium enemies weaker but often doesn't oneshot them (however you can if you detonate it under them directly) And the chargers lifehack I have found completely by accident and I use it consistently whenever I clear out patrols/bugbreaches/points of interest IMHO if they added staged reload/animation cancelling for the weapon it would make it much better and more comfortable to use but for the last it is already fine and crunchy as intended
@@mabond9616 it would just be nice for the clusterbomb to do well vs spewers given their explosive weakness - autocannons and grenade launchers take them out very quickly, so it feels like the slow firing super explosive launcher should too.
@@newspiked7385 of course. It was a shame that it can't pop up those green/brown balloons as intended. But we'll see when balancing patch arrives. Also, just returned from bots mission and ARL can oneshot Hulks (in the heatsink) and two shot if you detonate it right behind their legs (important note to aim between and a little bit further to the distance their legs). BTW I'm just one of those players who like to f*ck around and find out. Recently I made my personal kill record (700~) with: Recoilles rifle for my support weapon, Gas and EMS orbital strikes (firstly, you stun the bug breaches, secondly gas go BOOM) and HMG gun emplacement (it's really cool to clear out medium/light enemies with such an ease). I have used Scorcher as my primary and Grenade Pistol for my secondary (in order to close bug holes). Try it out with a team and you can be the best supportive trash cleaner out there (Recoilles for Titans OP - even with new animation cancelling tech (cuts off 1/3 time required to reload the gun)
The biggest issue with the Tenderizer is it should have been in the free Warbond as one of the Sidegrade options for the Liberator. As far as Automatic Rifles go it’s my favorite one out of the current selection, even as is.
It's not bad, I think it's just a little indistinct - I can't tell that there's any bonus stagger, and how it performs (slightly weaker but more stable liberator) doesn't really gel with its description as higher caliber and harder-hitting, which is catching people off-guard.
Airburst feels so close to greatness. Like with some small change it will be great fun. Maybe just being a tad more effective against medium armour targets.
Yeah, if it could just kill spewers reliably, it would be great. Fantastic for crowd clear, but bad for heavies sems fair for a backpack reload launcher that you have to use from distance.
Airburst could definitely use a small buff. Seems to struggle even wiping hive guards and brood commanders. For a backpack slot and that reload time, plus the risk of team kill it doesn’t seem good enough
Last one from my collection: For budgetary reasons, General Brasch’s Hellbombs are armed from orbit. He calls them in so rapidly, so frequently, and with such precision, it is cheaper to arm them from his Democracy-Class Destroyer.
There are some interesting planets opening up on the bot front, like Penta, an extremely bleak and depressing planet that looks like it’s covered in ash. Really fun. Also an acidic desert planet, where you are almost always wishing you were on another planet.
Acid planets look cool, just annoying that unlike other lowered visibility planets, the acid mist seems one-way only, enemies still have full visibility. Stealth armours almost feel compulsory.
Bring impacts if your loadout lacks the ability to kill spewers. Otherwise stun nades are so good for grouping enemies, a couple stun nades and an eagle airstrike can stuff a bug breach instantly. I love to run autocannon for the spewers and bring 6 stun nades for easy charger kills and better airstrikes. 500 kg for bile titans of course
Tip for anyone using airburst, the proper way to use the weapon is to aim above the enemy henceforward the weapon being called (airburst) it’s meant to be primed in the air before the ground for maximum area devastation. That is why a lot of people die using it, they shoot it directly forward then above.
I haven't used the Airburst Rocket Launcher even after they fixed most of its proximity issues, but I'd love to one day run it in a base defense mission with a friend whom I can trust to do a team reload. I've also watched a couple guide videos on it that showed that it's also really good at breaking terminid eggs from afar.
Yeah, it's nice against eggs, but tbh a lot of things can, whilst being more useable vs other enemies too :/ Maybe I just need to mess around with it some more, another commenter mentioned it can be used for a Charger one-shot, so maybe I just gotta git gud.
@@newspiked7385 You can kill a charger with almost any weapon during the post-charge animation. Something to do with its leg armor not working during that window. That said, it's probably in that animation because it just charged you or an ally, and so it is likely very close. And it's dangerous to fire the ABRL that close.
Ah if it's just the leg armour bug at work again, I wouldn't really count it. I'm fine with it not being a charger option, but spewer packs feel like they should ideal targets.
You're insane at this game. You bring the liberator-lite and the teamkill cannon and can still manage to clear a Helldive difficulty mission? I can bring the most sweaty tryhard loadout possible on Suicide Mission difficulty and still get passed around by the terminids like a vape at a frat party.
I haven't been able to perform well with the airburst rocket launcher yet. You managed to get far more kills with it than I thought you would. I feel like it wasn't displaying the kills properly on the HUD.
Weird how i didnt like bug missions on lower difficulties but once i got to 7-9 theyre so much more enjoyable. I will say the new airburst launcher kinda sucks. It does great... sometimes. But most of the time its useless 😂 At least they fixed the constant self destruction it had originally i guess Oh btw the no deaths with the airburst is really impressive. Every time I see anyone with it on a mission I insta-die somehow 😂😂😂
I have a soft spot for the Creek look, I gotta admit, all the jungle biomes are pretty unique for their stealth opportunities, losing enemies (or running into some) in the trees never gets old, but the blue forest look of the Creek brings it up a notch. I'm a big fan of the deserts too for their huge canyons and sandstorms. The ashy planets like Nibel are pretty cool as well...hard to pick one, as with everything I like variety!
Air burst has become my favorite anti bug support weapon Edit: I have no idea why you weren't getting kills. I drop it on bug breaches and get 15 kills easy
EATs can go in just about any build. View it less like a support weapon, and more like an anti-heavy stratagem. I run it sometimes in lieu of other stratagems that fill the same roll, i.e. rocket pods, orbital railcannon strike, or precision strike.
Unless it's too much hassle, please add a 2-minute personal opinion on either the loadout overall or each item in particular. It can be very useful for the rare/uncommon choices to hear your thoughts on how the Tenderizer's doing/feeling and so on, maybe even some feedback in case a dev gets to watch this. I've said in a previous comment that I'm really enjoying stun grenades with Orbital Precision Strike... but I have to use up two grenades and sometimes I wanna use a stun before an Eagle Airstrike, sooo I'm trying out stun + sticking an EAT-17 on the charger. I don't always land the stick so that's a skill issue. Call-in time is longer so charger has more chances to kill me. And finally not all EAT-17 drops do kill the charger (but they do strip armor consistently). I lose out on the Precision Strike AoE, I gain one or two EAT-17s for any other chargers or titans nearby. And it feels satisfying when it works; suggesting you give it a try :P Also, thoughts on shrinking the game HUD? I run with small HUD, slightly curved, and subtitles on source rather than at the bottom of the screen and it helps with the immersion; highly recommended. The vault and the supply drop at the start were a mirage, you can't convince me otherwise. And for some reason, I tend to need a moment to realize if Spiked either says "Ori" or "Warrior". But then again, I seldom also think 'Arti' is player and not enemy artillery xD Good video, fun watch, do more melee kills on tiny things!
I do include a writen breakdown in the description each time, and in my solo videos I try and pepper them into my commentary - for coop games though there's not much chance for me to slip in some commentary on the setup. I've avoided doing longer intros as I prefer my videos to get right to it, but hopefully the description + footage speak for themselves :P. I'll think about it tho! I just tend to cringe up when I hear myself read out scripted stuff, commentary feels more spontaneous and natural to me. Yeah, I find the stun nade -> orbital works best with armours that have the extra 2 nades, or loadouts with a supply backpack. Your EAT setup sounds great tho, just realised I haven't done an EAT video yet, I know Warrior loves killing Chargers with the drop too. Haven't thought much about tinkering with the HUD, but I might mess around with it a bit - just haven't felt the need to yet. I've seen people turn up their FOVs massively, but that just messes with my depth perception / gauging of distances. Don't fall for Tib's lies - he's taken one stim too many!
Yeah, it can be fun but I can't really recommend it until it gets some more tweaks. If all you wanted was something for light enemies, there are much stronger choices.
7:43 dmg so low it took an entire mag to leg-kill Charger Sad, i really love the BR, it was the most broken weapon all time in Halo and they just ruined it here
No death,with a airburst rocket launcher that's gotta be a feat
It really isn’t that hard, just use it properly
Lol Ever since they fixed it, it's a proper fun support weapon. The first time we all tried it it was more or less a play test for feedback
At this point, you, Ori, Tiberius and Warrior are gonna liberate Phact Bay all by yourselves
they just did
"I was so confused, like you *actually* want to use this weapon" haha sums it up
Timestamp?
@@turtlesrprettycool3379at 8:36 "I was so confused, like you ACTUALLY want to use this weapon" was the actual quote but close enough lol (updated my comment)
@@mat_name_whatever ty
Half the people making jokes about it don’t even know it’s been patched.
The special call for 380's is "back up a bit."
XD
Videos are great but the commentary pieces in the description are exceptional at helping me understand the reasoning and thought price for builds. Thank you for the extra effort!
Glad they're useful!
I've seen a lot of people disliking ARL, but this is only the start of understanding the power of this weapon
Honestly, it's lovely to see a fellow Helldiver using this crunchy weapon of mass destruction!
P.S. (I have played alot with Airburst and the only advice I can give is: shoot into the ground prior to the centre of patrols/groupped up enemies/bug breaches. Also it can one shot chargers if they are stunned after bashing into the wall and if you hit under their sack directly. The subexplossions deal max damage to the belly when they happen so maybe it will help you next time. Peace!)
P. P. S. it's good for bot drops and ironically it cannot one shot gunships lol
Interesting...sounds like I just need to git gud. If you use it right, will it consistently one-shot crowds of bile spewers? or is that just unrealistic. My main issue with it is firing into a group of lights / mediums and most of the mediums emerging alive.
@@newspiked7385Yeah it’s not meant for killing heavies, but you shoot it into a crowd the lights will drop like flies. I’ve gotten 20kill shots with this thing. Too bad it has an approximate reload time of over a millennium.
@@newspiked7385
About spewers: they feel alot disbalanced as enemies overall (cause of immense amount of health).
ARL cannot oneshot them because of it. Just a balancing issue.
In terms of killing hiveguards/medium enemies: the priority of this weapon is light enemies instaclear and the weapon makes medium enemies weaker but often doesn't oneshot them (however you can if you detonate it under them directly)
And the chargers lifehack I have found completely by accident and I use it consistently whenever I clear out patrols/bugbreaches/points of interest
IMHO if they added staged reload/animation cancelling for the weapon it would make it much better and more comfortable to use but for the last it is already fine and crunchy as intended
@@mabond9616 it would just be nice for the clusterbomb to do well vs spewers given their explosive weakness - autocannons and grenade launchers take them out very quickly, so it feels like the slow firing super explosive launcher should too.
@@newspiked7385 of course. It was a shame that it can't pop up those green/brown balloons as intended. But we'll see when balancing patch arrives. Also, just returned from bots mission and ARL can oneshot Hulks (in the heatsink) and two shot if you detonate it right behind their legs (important note to aim between and a little bit further to the distance their legs).
BTW I'm just one of those players who like to f*ck around and find out. Recently I made my personal kill record (700~) with: Recoilles rifle for my support weapon, Gas and EMS orbital strikes (firstly, you stun the bug breaches, secondly gas go BOOM) and HMG gun emplacement (it's really cool to clear out medium/light enemies with such an ease).
I have used Scorcher as my primary and Grenade Pistol for my secondary (in order to close bug holes).
Try it out with a team and you can be the best supportive trash cleaner out there (Recoilles for Titans OP - even with new animation cancelling tech (cuts off 1/3 time required to reload the gun)
The mystery of the missing vault was hilarious
The biggest issue with the Tenderizer is it should have been in the free Warbond as one of the Sidegrade options for the Liberator. As far as Automatic Rifles go it’s my favorite one out of the current selection, even as is.
It's not bad, I think it's just a little indistinct - I can't tell that there's any bonus stagger, and how it performs (slightly weaker but more stable liberator) doesn't really gel with its description as higher caliber and harder-hitting, which is catching people off-guard.
man Tiberius and his S.P.E.A.R were doing some good work this round
Yeah, a lot of one-shots on Titans, and those were just the ones I saw!
Love the vids Spiked - it's great to see such good teamwork and no obnoxious commentary.
Airburst feels so close to greatness. Like with some small change it will be great fun. Maybe just being a tad more effective against medium armour targets.
Yeah, if it could just kill spewers reliably, it would be great. Fantastic for crowd clear, but bad for heavies sems fair for a backpack reload launcher that you have to use from distance.
An idea: you could program the rocket to fire either burst or cone. Cone should work against single targets
Airburst could definitely use a small buff. Seems to struggle even wiping hive guards and brood commanders. For a backpack slot and that reload time, plus the risk of team kill it doesn’t seem good enough
That's my feeling as well. I'll play around with it some more.
Last one from my collection:
For budgetary reasons, General Brasch’s Hellbombs are armed from orbit. He calls them in so rapidly, so frequently, and with such precision, it is cheaper to arm them from his Democracy-Class Destroyer.
*deep inhale*
Nothing beats the smell of a fresh Spiked upload in the morning.
There are some interesting planets opening up on the bot front, like Penta, an extremely bleak and depressing planet that looks like it’s covered in ash. Really fun.
Also an acidic desert planet, where you are almost always wishing you were on another planet.
Acid planets look cool, just annoying that unlike other lowered visibility planets, the acid mist seems one-way only, enemies still have full visibility. Stealth armours almost feel compulsory.
@@newspiked7385 yeah me and my crew kept getting farmed through the mist.
Now explosive specialist build, nice) orbital HE strike, bombs, rocket launcher
It's not bad but it should really have the AP to kill medium enemies like spewers and brood commanders considering how long the reload is.
💯
Man your stun combo is working well. Just can't bring myself to give up 6 impacts
I miss impacts too...but the stuns are just too useful!
Bring impacts if your loadout lacks the ability to kill spewers. Otherwise stun nades are so good for grouping enemies, a couple stun nades and an eagle airstrike can stuff a bug breach instantly. I love to run autocannon for the spewers and bring 6 stun nades for easy charger kills and better airstrikes. 500 kg for bile titans of course
General Brasch’s friendly fire IS!
Tip for anyone using airburst, the proper way to use the weapon is to aim above the enemy henceforward the weapon being called (airburst) it’s meant to be primed in the air before the ground for maximum area devastation. That is why a lot of people die using it, they shoot it directly forward then above.
General Brasch’s primary weapon is a SEAF Artillery, filled with maxi-nukes.
I haven't used the Airburst Rocket Launcher even after they fixed most of its proximity issues, but I'd love to one day run it in a base defense mission with a friend whom I can trust to do a team reload. I've also watched a couple guide videos on it that showed that it's also really good at breaking terminid eggs from afar.
Yeah, it's nice against eggs, but tbh a lot of things can, whilst being more useable vs other enemies too :/ Maybe I just need to mess around with it some more, another commenter mentioned it can be used for a Charger one-shot, so maybe I just gotta git gud.
@@newspiked7385 You can kill a charger with almost any weapon during the post-charge animation. Something to do with its leg armor not working during that window. That said, it's probably in that animation because it just charged you or an ally, and so it is likely very close. And it's dangerous to fire the ABRL that close.
Ah if it's just the leg armour bug at work again, I wouldn't really count it. I'm fine with it not being a charger option, but spewer packs feel like they should ideal targets.
Love the airs burst against terminids
General Brasch doesn’t need to file a C-01 form.
General Brasch’s beard trimmer requires Heavy Armor Penetration to be effective.
You're insane at this game. You bring the liberator-lite and the teamkill cannon and can still manage to clear a Helldive difficulty mission? I can bring the most sweaty tryhard loadout possible on Suicide Mission difficulty and still get passed around by the terminids like a vape at a frat party.
It's coop, so teammates can always pick up the slack :P Don't think I'd ever try this setup in solo though...
I haven't been able to perform well with the airburst rocket launcher yet. You managed to get far more kills with it than I thought you would. I feel like it wasn't displaying the kills properly on the HUD.
Well done now that was true team work alright!
There are actually 3 body types: Lean, Brawny, and Brasch. His physique is in its own category.
Keep up the good work
Great video as always!
I'm still not taking either of those weapons lol 😆.
I don't blame you :P. They're a few tweaks away from feeling good though.
Weird how i didnt like bug missions on lower difficulties but once i got to 7-9 theyre so much more enjoyable. I will say the new airburst launcher kinda sucks. It does great... sometimes. But most of the time its useless 😂
At least they fixed the constant self destruction it had originally i guess
Oh btw the no deaths with the airburst is really impressive. Every time I see anyone with it on a mission I insta-die somehow 😂😂😂
Sometimes you're only pushed to use all the game's mechanics on max difficulty, and that's when that adrenaline rush kicks in!
Ah, the vine boom rocket launcher.
Wish there was a booster or armor for carrying more rockets and faster reloading.
a spike upload !!
I recommend running EATS with it, great at dealing with Chargers.
that bug jumped all the way to hellmire 6:15
Hey Spiked out of all the planets you been to in the game, which one in your opinion is the most beautiful and unique?
I have a soft spot for the Creek look, I gotta admit, all the jungle biomes are pretty unique for their stealth opportunities, losing enemies (or running into some) in the trees never gets old, but the blue forest look of the Creek brings it up a notch. I'm a big fan of the deserts too for their huge canyons and sandstorms. The ashy planets like Nibel are pretty cool as well...hard to pick one, as with everything I like variety!
1:25, we said wtf at the same time, lmaooo.
Airburst Launcher with a 2-stage reload would be so much better.
Yeah. It must be coming, right now it's so annoying when you get interrupted.
1:20 what weapon did they use to 1 shot a Bile Titan? 🤔🤔
The Spear :) god-like when it gets the lock.
the spear
U mean the tenderizer?
my bad, fixing the title now :)
Lol@@newspiked7385
Hey spiked, what time do you normally play? I'd love to play helldivers with you if you ever have the time
Ah it varies honestly, but if you join the discord in the description link you should see me jump in a voice channel most nights. Come by and say hi!
Air burst has become my favorite anti bug support weapon
Edit: I have no idea why you weren't getting kills. I drop it on bug breaches and get 15 kills easy
Glad you're having fun with it! I'll give it a few more goes, but it's not really clicking for me, at least not with the rest of the build.
Damn did they nerf the rocket too? 😂
could we possibly see an EATs build?
EATs can go in just about any build. View it less like a support weapon, and more like an anti-heavy stratagem. I run it sometimes in lieu of other stratagems that fill the same roll, i.e. rocket pods, orbital railcannon strike, or precision strike.
On the list :) I like it especially for defence missions, you can stockpile so many in between waves.
Woah
You seem to have a tight group you play with. Per your suggestion, I'll look within your Discord for some like-minded groups.
Unless it's too much hassle, please add a 2-minute personal opinion on either the loadout overall or each item in particular. It can be very useful for the rare/uncommon choices to hear your thoughts on how the Tenderizer's doing/feeling and so on, maybe even some feedback in case a dev gets to watch this.
I've said in a previous comment that I'm really enjoying stun grenades with Orbital Precision Strike... but I have to use up two grenades and sometimes I wanna use a stun before an Eagle Airstrike, sooo I'm trying out stun + sticking an EAT-17 on the charger. I don't always land the stick so that's a skill issue. Call-in time is longer so charger has more chances to kill me. And finally not all EAT-17 drops do kill the charger (but they do strip armor consistently). I lose out on the Precision Strike AoE, I gain one or two EAT-17s for any other chargers or titans nearby. And it feels satisfying when it works; suggesting you give it a try :P
Also, thoughts on shrinking the game HUD? I run with small HUD, slightly curved, and subtitles on source rather than at the bottom of the screen and it helps with the immersion; highly recommended.
The vault and the supply drop at the start were a mirage, you can't convince me otherwise. And for some reason, I tend to need a moment to realize if Spiked either says "Ori" or "Warrior". But then again, I seldom also think 'Arti' is player and not enemy artillery xD
Good video, fun watch, do more melee kills on tiny things!
I do include a writen breakdown in the description each time, and in my solo videos I try and pepper them into my commentary - for coop games though there's not much chance for me to slip in some commentary on the setup. I've avoided doing longer intros as I prefer my videos to get right to it, but hopefully the description + footage speak for themselves :P. I'll think about it tho! I just tend to cringe up when I hear myself read out scripted stuff, commentary feels more spontaneous and natural to me.
Yeah, I find the stun nade -> orbital works best with armours that have the extra 2 nades, or loadouts with a supply backpack. Your EAT setup sounds great tho, just realised I haven't done an EAT video yet, I know Warrior loves killing Chargers with the drop too.
Haven't thought much about tinkering with the HUD, but I might mess around with it a bit - just haven't felt the need to yet. I've seen people turn up their FOVs massively, but that just messes with my depth perception / gauging of distances.
Don't fall for Tib's lies - he's taken one stim too many!
I might try it out because the devs said it now only triggers from enemies and helldivers
whats that armor set? did i miss that one?
Pls Spiked don’t advertise airburst, the TKs with randoms will be legendary 😭
Lol I think the first few days where people had free Airburst Launchers were enough to turn most people off!
15 minutes ago let’s gooo
Wow, that airburst launcher is wholly uninspiring. I picked it up when it was introduced, but have never bothered using it. Now, I'm glad I never did.
Yeah, it can be fun but I can't really recommend it until it gets some more tweaks. If all you wanted was something for light enemies, there are much stronger choices.
what armor is that?
White Wolf armour, think it was on the Super Credits rotation
7:43 dmg so low it took an entire mag to leg-kill Charger
Sad, i really love the BR, it was the most broken weapon all time in Halo and they just ruined it here
Latest patch note says it's weaker than they wanted, so buffs should be coming!