For as ancient as this game is, it doesn't look half bad. The smoke effects are particularly impressive. Plus, full on cockpit camera with actual articulation of the arms and wheel. Color me impressed. Physics seem a lil wonky, though. Then again, even Gran Turismo of this time period had cars flying through the air for seemingly no reason.
"we gotta defend the right front of the car because its the most sensitive" *immediately makes it yellow within 4 laps* MARK GOING TO THE THERAPISS FOR COUNSELING AFTER THIS ONE 🗣🗣❗🔥
wasn't there an interview with tony stewart where he said something like "we didn't have enough cautions this week" and "we should just get a figure 8 circuit" or something like that anyway that's what the 3rd race was or like monaco 1996 where only THREE cars finished the race
The determination to show off so many variants on how this track can go is amazing. Ever considering doing a review of Fantasy Tracks across all the EA Sports games (maybe including Suzuka, which was real, but wasn't in the Cup Series apart from exhibition races)?
7:25 yeah, that’s about the only thing Thunder 2004 had that was real buggy. You could barely hit a couple of cars, and automatically get a DNF. It is actually not in any of the other games that came after it.
@@PaperBanjo64 exactly! So you can imagine how bad it was with 60! Like I said, traffic simulator and a cautionfest. And when I tried without cautions, any kind of wreck blocked the whole track and then you had to either wait for cars to de-spawn or try and ram through it and see if you make it (with damage turned off of course). Tried with F1 cars too, which was worse since they're even longer and if you do a rolling start the pace car actually passes the back of the field immediately, so I recommend a standing start, lol.
After Phlip withem's championship he makes a surprise return to race at Martinsville after 3 races in the spring fall and spring races he went undefeated with race 3 setting the record for most cautions in a race after that he disappeared never seen behind the wheel as he went back fielding Tony walkers 112 car
Here’s an idea: All 400 laps at Dodge Raceway Stadium in NASCAR 2005 Chase for the Cup. That track is the pinnacle of fun in that game. If Martinsville is the best track in 04, then Dodge Raceway Stadium is the best track in 05. Not to mention, that track is based on Bowman Gray Stadium, the same track that NASCAR will race at in the Busch Clash.
I’ve done that at the Daytona Beach race, minus the barrels, just say my car at interesting places, and wound up with, I believe 12 cars finishing the race.
Clearly take a rest king, you’ve earned it after 1500 laps of Martinsville. But if you wanted to up the ante I’d like to see how many cars you can wreck out with the barrel trick. You may even knock them all out before the race ends
So, I based this setup off one I found on GameFAQs, and I'm not totally sure if I even adjusted anything on it. Transmission: Manual Tire Pressure: 17 psi Downforce: max out both settings Front and rear spring: 55% Wedge: -0.5 turns Gears: Preset 2 that's the career mode setup I used.
somehow on one of my ps2 memory cards i have a nt2004 save that has a lap record of like 9 seconds at martinsville. its from back in 2019 i think so i dont remember at all how it happened and i only discovered it last year. must be a glitch lol.
I weighed my options on that one. I actually thought that would be easier because it would downshift for me pretty much every time, giving me more acceleration on exit. Conversely, it would hurt fuel mileage.
WhatiFRacing sent me his settings to get me started. Use PCSX2 version 1.6.0 and enable "alpha stencil" to get rid of weird lines on screen. Beyond that upscaling is up to your system's abilities.
Does anyone know if modding a PAL PS2 to be able to play NTSC Games stops it from being able to play PAL games? Or does it simply "unlock" the ability to do that? Cause it would be a pain in the ass to get a NTSC PS2 in good condition, a good price and from a trustworthy seller.
Ah yes, the Martinsville genocide% speedrun
The Benny Parson's Nascar '98 dialogue moments are the best 😂
Well 😂
NASCAR was probably glad they didn't have to make up their phantom debris cautions, 'cause Phlip's out there making _real_ ones.
I'd like you to know that I love the Benny edits. RIP
Anxiously awaiting the "Nascar Thunder 2004 Modded Experience" video ;)
For as ancient as this game is, it doesn't look half bad. The smoke effects are particularly impressive. Plus, full on cockpit camera with actual articulation of the arms and wheel. Color me impressed. Physics seem a lil wonky, though. Then again, even Gran Turismo of this time period had cars flying through the air for seemingly no reason.
Even though GT4 is a masterpiece, it does have flying cars on the weather forecast every now and again.
"it sure would be inconvenient if I were to just cause a caution" - Jeremy mayfield
"we gotta defend the right front of the car because its the most sensitive"
*immediately makes it yellow within 4 laps*
MARK GOING TO THE THERAPISS FOR COUNSELING AFTER THIS ONE 🗣🗣❗🔥
Will there be more cautious than lead changes? - Alan Bestwick, 2002
OH MY GOD A VIDEO ON MY FEED!! ITS BEEN SO LONG! Oh it's good to see ya man!!! Woot woot
wasn't there an interview with tony stewart where he said something like
"we didn't have enough cautions this week" and "we should just get a figure 8 circuit" or something like that
anyway that's what the 3rd race was
or like monaco 1996 where only THREE cars finished the race
YEAH NASCAR VIDEO FROM MARK🔥🔥🔥🔥🔥
Mark Leiffer video on an afternoon? Love it.
The determination to show off so many variants on how this track can go is amazing. Ever considering doing a review of Fantasy Tracks across all the EA Sports games (maybe including Suzuka, which was real, but wasn't in the Cup Series apart from exhibition races)?
The legend is back!
I've said this so many times...but you are absolutely hilarious and I love your content.
Fantastic video. Glad to have you back! Would you ever consider doing a coke 600 with this format? Or would that be too mind numbing lol
Another banger of a video!
This has inspired me to play Thunder 2004 again. 😅
Mark is back!!!
7:25 yeah, that’s about the only thing Thunder 2004 had that was real buggy. You could barely hit a couple of cars, and automatically get a DNF. It is actually not in any of the other games that came after it.
It’s crazy that 04 had Racetrack PA announcers in the game, when did they stop doing that?
Alternative video for pain: 500 laps (or more) at the LA Coliseum in iRacing in the Next Gen, with 59 AI opponents.
LA traffic simulator.
Yikes! That would be a shit show!
@@PaperBanjo64 having done a much shorter version of this, like, 50 laps I think, 8 can tell you, yes, yes it would be. Lol
@@douggoud that track was barely big enough for 27 cars.
@@PaperBanjo64 exactly! So you can imagine how bad it was with 60! Like I said, traffic simulator and a cautionfest. And when I tried without cautions, any kind of wreck blocked the whole track and then you had to either wait for cars to de-spawn or try and ram through it and see if you make it (with damage turned off of course). Tried with F1 cars too, which was worse since they're even longer and if you do a rolling start the pace car actually passes the back of the field immediately, so I recommend a standing start, lol.
6:35 LOOK OUT! hehe never gets old
ooooooo yeah baby.... hes back
After Phlip withem's championship he makes a surprise return to race at Martinsville after 3 races in the spring fall and spring races he went undefeated with race 3 setting the record for most cautions in a race after that he disappeared never seen behind the wheel as he went back fielding Tony walkers 112 car
Dude literally made a "Martinsville sand barrel-type beat".
As good as this game is a race like this really shows that it's far from perfect
Here’s an idea: All 400 laps at Dodge Raceway Stadium in NASCAR 2005 Chase for the Cup. That track is the pinnacle of fun in that game. If Martinsville is the best track in 04, then Dodge Raceway Stadium is the best track in 05. Not to mention, that track is based on Bowman Gray Stadium, the same track that NASCAR will race at in the Busch Clash.
Love the vids and you have great commentary
You should do a challenge when you take out all the other cars with the barrels at Martinsville
I’ve done that at the Daytona Beach race, minus the barrels, just say my car at interesting places, and wound up with, I believe 12 cars finishing the race.
Amazing how realistic this 24 year old game is...
with the new mods, you can do 1 THOUSAND laps at martinsville. - a shameless plug
omg hi nedum
Clearly take a rest king, you’ve earned it after 1500 laps of Martinsville.
But if you wanted to up the ante I’d like to see how many cars you can wreck out with the barrel trick. You may even knock them all out before the race ends
possible video of the game's season mode with 100% races?
How about 500 laps of Bristol as our good friend Tony Walker?
You should do it again but see how many cars you can eliminate
500 laps but you get every single opponent to -100 Rival status WITHOUT DNF'ing them
Jeremiah caution clock video when?
1:15 the pace car today at Phoenix.
Need that Martinsville setup
So, I based this setup off one I found on GameFAQs, and I'm not totally sure if I even adjusted anything on it.
Transmission: Manual
Tire Pressure: 17 psi
Downforce: max out both settings
Front and rear spring: 55%
Wedge: -0.5 turns
Gears: Preset 2
that's the career mode setup I used.
Imma give this a try. Great content as always 🙌🏾
what other tracks are bad to race on in this game?
I own it, but it's the og xbox version. I can't play it because my xbox will only let me get to the main menu.
Martinsville is my worst track as I keep overshooting corners in Nr2003
But what about Bristol? I really hate it in NR2003
@@sergeysvirsa3993 Bristol is fine by me. But I respect your opinion
@@TomoG4ch4_Alan94martinsville with keyboard is even worse
@@BradKesalowski fr
how does your graphics look so good are you using a ps2 emulator or playing on console?
I use PCSX2 version 1.6.0, it's the only version I've found that can actually upscale without issue.
Thanks for replying. I appreciate your videos, it’s obvious you enjoy playing this game.
somehow on one of my ps2 memory cards i have a nt2004 save that has a lap record of like 9 seconds at martinsville. its from back in 2019 i think so i dont remember at all how it happened and i only discovered it last year. must be a glitch lol.
NASCAR 2005 because of freezing the field could have some crazy impossible lap times because of that.
I hate Martinsville so much in this game. For some reason I used to be able to qualify great, and somehow I completely lost my edge.
i can't believe gofast7907 fell off so hard 😢 he was my favorite driver in the nazcar cap series
@@Caspercab Officially in my Kyle Busch era. #Washed
I don’t know if thunder 2003 is different but martinsville in that game I can go around quite well
Okay but you didn't do 500 laps with an automatic transmission.
I weighed my options on that one. I actually thought that would be easier because it would downshift for me pretty much every time, giving me more acceleration on exit. Conversely, it would hurt fuel mileage.
Great gameplay! Can you please share your emulator settings???? Plz! 🙏
WhatiFRacing sent me his settings to get me started. Use PCSX2 version 1.6.0 and enable "alpha stencil" to get rid of weird lines on screen. Beyond that upscaling is up to your system's abilities.
I hate the fact that i have the game, but not the right PS2 to play it🤡
Does anyone know if modding a PAL PS2 to be able to play NTSC Games stops it from being able to play PAL games? Or does it simply "unlock" the ability to do that? Cause it would be a pain in the ass to get a NTSC PS2 in good condition, a good price and from a trustworthy seller.