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@@deliriushunter you are allowed to like it, but what you said is just delusional. She is a by the books humanoid boss with a good but basic moveset completely ruined by some of the worst mechanics ever added to a boss fight in this subgenre.
@@botondkunos1774 So much yapping its insane... She is way more complex than you give her credit for, you are just salty because you get bullied by waterfowl, instead of either adapting or accepting its not a boss for you, you decide to try to discredit her. However I won't let that slide my dear friend. Maybe you can learn and appreciate her one day and if not that's fine too.. just don't say wrong bs like that just to fit your narrative, thank you :)
As someone who had only completed DS3 as their first soulsbourne game when Elden Ring came out, my opinion is the bosses felt like a nice evolution of the mechanics introduced in that game. With a more critical eye beyond 'they have long combos' you can really see how a lot of the main bosses demand you to actually engage with learning the bosses moveset instead of just executing dodges at the right time, like you have to pre-emptively know Margit will go his rapid cane fling or dagger swipes and move out the way using good positioning. Imo it makes the fights less brainless, I adore DS3 but a lot of the time you can realistically cruise by bosses through pure reaction since generally the strategy is roll when you need to. Elden Ring bosses on the other hand need you to use rolls efficiently, position correctly to punish attacks, watch out for extensions, delays and follow-ups and balance you're aggression against the boss. Additionally I like how, a lot of the best fights build on one another mechanics wise, Morgott tests the skills learned fighting Margit which is expanded upon with Maliketh who gives you less punishment opportunities. Are they all perfect? Hell no! Ganks in this game are an absolute mess, some bosses make me want to die (hey there Godskin Noble) and there are defo mechanics that can make some of the bosses feel overblown. On the other hand though these feel necessary considering how many players will utilise summons and the wider options with builds and movesets at your disposal. There's a reason rivers of blood became such a meme, you can become disgustingly busted in this game with sufficient build-knowledge. If there's one thing I can say, Elden Ring bosses, good or bad, have such complex and varied designs that make them interesting to talk about and analyse. So overall, I can agree with the...fake number 1?...I like Elden Ring's (main) boss design philosophy (mostly), but that's just my opinion.
Thank you for bringing up ds3’s guy with flaming sword problem. I love ds3 a lot but I do feel like it lacks a little bit of variety. Glad to see someone else agree
Ehh...it's just the cinder bosses embering right ? My complain with Dark Souls 3 bosses would be more of it's overrealince on humanoid bosses with sword and lack of good gimmick bosses. It does has good gimmick like Friede invisibility forces you to think, Gael lighting forces you to position better, Midir's forces you to attack the head, etc. Not just purely roll and poke.
@@yup7380 It dosen't lack gimmick bosses, it just that the gimmick bosses suck or are too easy while the humanoid bosses happened to be the best of them: Cursed tree boss kinda counts, just mid Cristal Sage kinda and mid too Deacons of the deep are too easy Wolnir very easy Yhorm was an dissapointment Ancient Wywern sucked Oceiros im not sure if he counts, but his second phase instant non telegraphed charge is garbage to deal with. Champion Gravetender arent that tough unless you use an weak weapon, then it becomes annoying as hell if you do that with the ganks. Spear of the Church is horrible, either his NPC is imposible to hit when it has the shield up with any non heavy weapon, or the invader happened to be an pvp God or ganks you with the painted guardians without any type of counterplay.
Ah yes Mr. Joseph "Elden Ring is the best Fromsoft game they have ever made, but is so bad that I never want to play another game of their's again" Anderson
Was so amazing to see you articulate the elden ring criticism. Fair enough if people don’t enjoy the new way of fighting, that’s your preference, but I think you nailed it.
Thanks for that take on the ER bosses, I really thought I was all alone with that view. One thing I noticed is that whenever I say I like Malenia, a lot of people instantly go "Oh let me guess, you beat her on your 4th try solo with no buffs, statuses and one hand tied behind your back, and everyone who didn't is a scrub, right?" It kind of led me to the realization that for a lot of players, being good at the game is the norm and whatever is genuinely difficult gets called "bullshit". I think the people who base their personality on playing difficult games are mostly also the ones who only like them when they aren't actually difficult. I love Malenia because she took me like 70 tries and 4 days when I first fought her. You aren't required to like something that's this demanding, to each their own, but for the love of god stop making up reasons to validate yourself and blame you being bad at the game on the bosses. I just want to enjoy my Malenia (and my Morgott and my Maliketh and my Mohg and my Radagon) without some chud crawling out of the bushes to tell me that boss is actually ARTIFICIAL and OVERTUNED and BULLSHIT and BREAKS THE RULES just so they can feel better about themselves and call themselves a "pro gamer" or something.
I'm still impressed that your comments have the most likes. I didn't see nothing special. Well, me I understand, I defeated all the bosses in Elden Ring hitless. But you.
wow, what you said about Elden Ring bosses is exactly to a T what I have been thinking about them and the criticizers for such a long time lmao. It's a shame that so much souls vets have become somewhat narrow minded. But sometimes it's not even a question of doing well enough on the ER bosses or not. They have habituated to a certain flow in the Dark Souls boss fights, which is a flow they enjoyed, and upon seeing that the Elden Ring flow is different, they just refuse to accept the opportunity to enjoy a different kind of rhythm to fight (or have accepted and failed to enjoy it for some reason) I was already a souls vet when Elden Ring released. I've beaten all remembrance bosses without summons like many others, because I don't enjoy using them. I thought the boss roster (remembrance only!) was extremely solid, maybe not the best but among the best. I've really enjoyed the experience, for some of the reasons you stated, and then some more: - I've felt Elden Ring allowed us to have more fun than before in identity and style. Fighting in basic parameters can be fun and stimulating (for example, fighting with only a claymore using R1 and R2 sometimes), because it becomes essentialy a matter of pratice and perfection and nothing in between, but the good old RPG experience of trying different weapons, spells and skills until you find a good one is in the other side of the spectrum but it can be just as fun. And within that aspect there's the personal influence of using what you think is cool. You want to find a weapon or a spell that you really vibe with and will be good? Elden Ring will 100% have it, while in Dark Souls 3 almost anything that looked cool and stylish and deviated from the basic but practical sucked. The way that manifests in the boss fights is great. I really liked finding a use for my favorite stuff in the different builds I've used to finish the game in the bosses, because in a way I needed it, because these powerful skills and spells are what evens the ground between you and the bosses. - I don't really care much about mastering a fight. Sometimes the brawling of trading hits is as exciting as evading most of the the bosses's hits. I like learning enough to survive until the end. - I felt decently challenged by the bosses. Dark Souls 3 were a bit on the easier side for me; the bosses barely had any HP. The challenge on the fights always makes them be more memorable to me. - I've never felt that the challenging aspects of the bosses were unfun. The "unfair" discourse kinda makes no sense to me. The bosses have been able to do shit that you can't even dream of for a long time in From games. They adhere to some overall patterns, yes, but the motto to these experiences in From's games always have been "expect the unexpected", or rather, they show to you when you think you've seen everything they can do and has mastered the game, you actually haven't. When there's a new thing like Malenia cancelling staggers it's just a new thing the game introduced, time to learn to deal with it (I don't really understand why some people complain about that when she still got the disadvantage of actually recoiling with some hits when the majority of the game's important bosses won't ever recoil even if you blast them with a nuke). That's what games do, they introduce new things for us to learn to beat. I've always welcomed and enjoyed the challenge in all of From's soulslike games (and AC6), because all of the enemies and bosses are relatively quick to kill, it just becomes a question of doing many right choices in a short period of time, and that's pretty exciting to me still. Elden Ring is no different. - Following a bit on the previous topic, I didn't mind the input reading at all (except with the fireball tossing of the Godskins and slightly with the Crucible Knights). It makes you feel that you're fighting an intelligent being. The game gives you a lot of options to deal specifically with input reading, which makes this criticism somewhat weird (there's even a class of spells which their big gimmick is the fact that they make the enemies not input read). And the delayed attacks discourse is even worse. Half of Dark Souls 3's attacks were delayed already, and people pretend it was something that was barely there at all. - The bosses can be as amazing as they can be mechanically, but that's only half of what makes a boss good to me; the other half is the setpiece aspect (as in presentation with visuals and OST, and also lore). I've pretty much felt that all of the remembrance bosses were really interesting characters or beings, had good atmospheres/vibes/sceneries, mostly had good OSTs and the art style is pristine, among the best in From's catalogue. That's about it.
" it is kinda lame that enemies sometimes can cancel animations to do input reading commands" agreed with everything you said, except this, i dont think thats true at all, personally never experienced this atleast, ive seen malenia cancel staggers (rightfully so, this aint lady maria where u can chain stagger 10% of her health each time you punish her) but ive never seen them drop an animation combo just to punish ur heals. also, im completely fine with some input reading, that just makes the AI smarter and more tricky to deal with, again, this aint ds3 or bb, where u can keep backing off to heal almost free of consequence, u wana heal? position and dodge a combo correcty and ull get that heal plus a free attack depending on where the boss ends up.
@@flamingmanure frankly, I've seen some people say it and when I looked back at the game I seemed to recall the crucible knights doing this, so I assumed it was true even though I hadn't really stopped to notice if the enemies really did it or not, but coming to think I don't even know if they really do. I might take off that part of the comment, lol. Agree on Malenia. I like that she cancels staggers, because otherwise she would just be stunlocked to death by many attacks. Cancelling staggers balances the fact that she's going to recoil with some hits, in a way that she can't really be trivialized.
the point about elden ring bosses was so true! i was also a souls vet who used to despise er bosses but later on, with more practice and experience, i learned that this game has my favorite boss roster in all of gaming! amazing video my man. keep up the good work and don't listen to the idiots who might at times spread through ur comment section like a virus 👍
I love DS3 and Sekiro bosses more than Elden Ring, but thanks for pointing out that Elden Ring boss designs are underrated. Without the DS3 DLCs, Elden Ring boss quality is much better, imho. And if they keep the same quality of their DLCs as they did in the past, I think Elden Ring can finally be remembered along with its amazing bosses.
That's ridiculous 😂 so elden ring has "much better" bosses than ds3 but ds3 has better bosses with the dlcs?... The ds3 Dlcs only added a few bosses and only 2 were good lol. Elden ring has a better roster. Period. Not even close. Gael and friede/ariandel don't push ds3 passed elden ring.
@@forwardmoving8252 Abyss Watchers-Pontiff-Dancer-Dragonslayer Armour-Nameless King-Twin Princes-Soul of Cinder-Friede-Midir-Gael is the best boss period in Souls games, imo. I know there are some sh1tty bosses around, like Ancient Wyvern, Halflight, and Champion Gravtender. I love Elden Ring more than I love DS3. But even though they have around the same amount of great bosses, average quality is lower in Elden Ring. Maliketh, Malenia, Godfrey, Radagon, Mohg, and Morgott are some of the greatest bosses Fromsoft has ever created. Once you get the three top-tier DS3 bosses out, Elden Ring easily wins here, but once you add them, the average quality of DS3 bosses surpasses Elden Ring a little bit. Elden Ring's combat is basically improved DS3 combat, and this is why I said Elden Ring will have by far the best bosses after its DLC. I won't argue with someone who thinks DS3, Sekiro, or Elden Ring have the best bosses.
@@YellowZ04imo Morgott surpasses both Pontiff and Dancer. Then Dragonslayer armour is just on the same level as a crucible knight. Midir is still the best dragon fight, and Gael is ok, but Godfrey is twice as good. Malenia, Maliketh and Mohg are also better than anything DS3 has to offer. The only category that DS3 beats Elden Ring is the gank fight.
@@MaidenlessScrub I agree with Morgott, Dragonslayer (imo, Crucible Knights are amazing aside from their input read), and Midir. I think Malenia is better than Gael, but even though Maliketh, Godfrey and Mohg are top tier bosses, I'd say Gael is better. These are all top tier bosses, so I am ok with your opinion.
i absolutely love how you worded people’s real problem with elden ring bosses. i have been saying that exact thing damn near word for word ever since the game released. i always thought it was so strange how the biggest group throwing criticism were the “vets.” I will die on the hill that elden ring has the best base game bosses in this entire franchise. i cant even imagine how much the dlc will skyrocket the quality of them.
It absolutely does no thave the best base game bosses, not even close. For every mohg, there's always a boss like elden beast which is plain dogshit in every way. Even someone like malekith, a main boss fight that's still praised for some reason, has the extremely stupid design choice of making him have followup attacks on his slam attacks that SHOULD'VE been punishable. He also spends nearly half the fight in the air, so the amount of time you spend actually hitting him is far lower in comparison to bosses like godrick or mohg which are actually fair and fun fights (quite frankly the best fights in the game but even those are like a low S-tier). Take for example fume knight, which in my opinion is the best boss in the first 2 dark souls games. It's a fight that relies entirely on fair attack patterns with 0 delays and never has the boss backpedaling to the point where the player can't hit them. To add onto this, it's one of the few fights in any souls game where stamina management is the biggest key to winning the fight, since in ds2 if you run out of stamina you can't sprint or roll again for a short bit, so that emphasis on not attacking the boss even when they're vulnerable is miles MILES above the game philosophy of making the boss backpedal to the point where the fight feels like a big cat and mouse chase unless you have a build that 2 hits them because of the fact that it never relies on making the boss significantly more versatile than the player, but rather focuses on putting emphasis on a core mechanic to show how much it may help or hinder the player in a boss fight if they pay attention to it.
@@Sephirothkingdom782 fire giant which is the worst boss in elden ring is far far better than the worst boss in any of the other games. So yes it does have the best base game bosses out of every from game except maybe armoured core 6. Obviously I'm only counting the remembrances which are the actual "bosses" in the game. Your maliketh criticism makes 0 sense. He's a glass canon. The amount of times you hit him is gonna be less regardless of him being in the air or not. He has some of the fairest openings and attack windows in the game when you learn the fight. This comment is pure cope from someone who didn't learn the mechanics of the game. There's not a single base game boss apart from isshin as good as mohg lmao.
@@Oknahidwin you said all this shit just to not provide a single counter example or counterpoint to why I’m wrong. All you said was I’m “coping”. Fire giant isn’t even the worst, it’s Elden beast. That boss is pure garbage in every sense of the word because it’s seemingly designed to be as unfun as possible. Sometimes it better to have a mediocre boss than one that has 1 or 2 big redeeming factors but everything else is designed to be as annoying as possible. Also no, malekith being a glass cannon isn’t excusable especially when even a single hit of his is capable of killing you if you don’t have perfect max health in phase 2 with 50+ vigor. No other boss in any souls game does this, and the few gaps the boss DOES have isn’t enough for the reasons I explained above, yet you haven’t provided a reason as to why I’m wrong. Besides that “glass canon” takes longer to kill than most other bosses because of how much more agile he is than the player, which isn’t a good thing since that’s basically overtuning. Thats not even touching on how horrible hoarah loux phase 2 is, or how annoying some design choices such as radagons teleport dealing damage is, or how stupid of a decision reusing astel is.
@@Sephirothkingdom782 literally everything you said sounds like a skill issue. Elden beast is completely fair. Fun is subjective. But a boss being fair is objective. Hoarah loux is completely fair. I've literally done him hitless multiple times. Radagons teleport has a clear window to dodge. You not being able to do that is again a skill issue. Do you know what a glass canon means lmao? They hit hard but are very fragile. And maliketh is very very easy to read and dodge. He's the textbook definition of a glass canon. Maliketh is by far the fastest boss to kill in the game and it's not even close. I've seen mini bosses that take longer to kill lmao.
You perfectly encapsulated my thoughts on Elden Ring bosses. It’s pissed me of for literal years at this point how people like Joseph Anderson decided to play the game like Dark Souls 3, then got upset that it didn’t work. When you make use of Elden Ring’s combat system, like using lots of heavy attacks and jumps attacks for guard breaks, attacking during combos, and outspacing delayed attacks, it really has some of the best bosses fromsoft has ever made
He doesn't play it like its DS3 thats the reason you came up with for him not liking it. Even when you play the intended way it still had major issues. Plenty of RL1 and speed runners complained about them too. So you can say skill issue all you want. Its okay to enjoy them -hell I do. Its also okay for me to recognize their flaws 🤷🏼♂️
@@austin0_bandit05I’m definitely not calling all ER bosses perfect, that’d be stupid . But it’s painfully obvious from Anderson’s vid that he’s expecting these bosses to work like ds3 bosses. He says they don’t have consistent punish windows, which straight up isn’t true. The only boss that could possibly apply to is malenia. The endgame bosses he was referencing, presumably Maliketh, Mogh, Radagon, and Godfrey, all have consistent and massive punish windows throughout there fights, they just require more than simply dodging to find. You have to have good positioning and know how to safely attack during combos, neither of which were necessary in ds3. It’s painfully obvious he just wants ER to be a ds3 clone
@@cardmossdn8058Anderson doesn't even undertand DS3's boss design, how could he understand ER's when it is a clear evolution from the former. That became obvious to me when he was complaining about a fast slash from Pontiff in his DS3 review, and I immediately saw just by looking at his footage, that it was a follow up after a stab, so you can always anticipate it (I don't really know the next thing about Ponthiff, I've only beaten him like twice on regular runs). So yeah he just doesn't understand Fromsoftware's boss design and refuses to learn
@@BBQcheese They dont pretend the games are flawless. The discussion is just no longer relevant. Pontiff for example was one of the first bosses to use input reading and people lost their minds. Oceiros's barge attack was discovered to have less s than the scientific average reaction time. People complained about Iudex's kick and shoulder. Wolnir, deacons, crystal sage are absolutely slandered. I think DS3 was a "safer" game which is why I think they're cited so often. The turn based nature of DS3 is a safer option because you cant mess it up. And its always clear to the player when its "their turn". Whereas Elden Ring was innovative. And the more risks you take the more fumbles you're likely to have. I think ER has more depth to boss movesets but sometimes they stumble or feel overtunee
@@cardmossdn8058 You are projecting on Anderson. "Its painfully obvious". You've supplied yourself with a rationale for him not liking it. And he did NOT say that they have literally zero openings. You're saying that bit about Malenia like its my opinion. Or that because I dislike some of the boss design I must agree with everything Anderson said
It's a shame to not have some honorable mentions. Because if you think about it Monster Hunter can be called "boss fight, the game". And so many fights in the franchise are so good Also Fromsoft taking almost half of the lists about best bosses is always hilarious
As always nicely explained, a good collection of bosses and besides God of war Ragnarök and Wu Long (in my opinion) overall great games. My addition would be Sifu. A fantastic combat system with exceptionally clever gameplay mechanics. It has great aesthetics and brilliant difficulty management that I find as satisfying as in a FromSoftware game. Additionally, the game probably features the best calligraphed martial arts animations presented to date. The entire game only has 5 bosses, (there a are some encounters that are as challenging as some of the bosses though) but 3 of them are among the absolute best in action focused video games. I think You would love this game, it was my second favorite game of the year (2022) behind Elden Ring. Since you have very interesting insights and perspectives about games, I would be very interested in your impression of the game. Making a video about the game probably wouldn't get many views today, nonetheless it would be great. Hopefully when a successor comes along you then will also create content for it. Cheers~
Brilliant stuff, so glad to see Armored Core and Elden Ring bosses getting the praise they deserve. It still amazes me how blindly people will swear by DS3 bosses when there's so many bad/medicore ones in amongst the greats.
@@mymousebroke8258 big true but there are also fights I dread in Elden Ring because they're unfun AND a wall. Malenia I can at least skip, fuck that fight. Fire Giant and Maliketh are chores though. And most of whatever non-remembrance bosses you need to get your build going.
@@thosebloodybadgers8499Maliketh? Dude fucking dies if you sneeze at him too hard lol not to mention he might have the longest punish windows in the game except for fire giant who pretty much stands still for you in his 1st phase
Good video. I’m honestly really excited to see what game Fromsoft designs after Elden Ring since they are a studio that is constantly improving their craft. As such their best game is usually their most recent.
I agree about Elden Ring bosses. Initially, I wasn't too happy with them because I was still stuck in my DS3 ways. Let's say that after 1000+ hours later, I no longer feel that way. In fact, I find DS3 and DS1's bosses too rudimentary when I went back to fight them (except for Gael and Demon Prince).
26:46 THANK YOU SO MUCH, for showing an example like this. Yes, Elden Ring Bosses are definitely more relentless and aggressive than in DS3, that it can sometimes feel like you're waiting. At the same time, that's probably because you just kinda suck at being aggressive enough, and ensuring you don't get histunned that your next attack opportunity is lost. Or as you pointed out, you might be the type of player that doesn't want to learn to play differently a lot throughout your playthrough. Such that Elden Ring's boss design and variety would actually upset you instead.
Ah yes. Me being not aggressive enough against Consort Radahn, Gaius, Rellana is definitely my fault and not the devs' for giving little time to heal and giving small punish windows.
I was expecting DS3 higher but after this vid I thought about it and Jesus Christ you’re right. The game has a lot of duds, and Elden Ring has barely any (excluding mini bosses of course). Having mentioned mini bosses, I do think while some aren’t officially designated as mini bosses in DS3, they are and shouldn’t be compared with the best ones, examples like Spear of the Church, Champions Gravetender (that OST though) and Ancient Wyvern come to mind. I still do prefer the better Ds3 bosses to Elden Ring’s best, maybe just for nostalgia reasons. That being said, I never felt that Elden Ring bosses were unfair (except waterfowl dance I still hate it), it has a ton of S tiers (Mohg, Godfrey, Maliketh, Radahn) and it stands tall to games whose best bosses come from DLC. I have the feeling that the DLC will push Elden Ring from maybe to definitely the best game ever made, and my personal favorite.
I will forever say Monster Hunter, and to date Monster Hunter World/Iceborne, has _the_ absolute best Boss designs in all of gaming A lot of these games' bosses are great but Monster Hunter's Bosses have something _extremely_ important the others don't, the *Environment.* Most Bosses in MH can appear in almost _any_ different environment or location which not only changes the pace & flow of the fight, but also changes how your specific weapon and playstyle interacts with them as well as allowing bosses to change their movesets in both subtle and drastically ways thereby keeping the fight dynamic and engaging all the time, whether you're on your 5th or 256th hunt
Respectable take, I love fighting nergigante. That being said the only major flaw I can point out is the hitboxes on a lot of fights is questionable, but iceborne's fatalis and alatreon is incredible
Great video, Magicat! I've played the games you placed at #10, #5, #4, #3, and #1, and I agree that they all have excellent boss rosters. Some other games I've played that have some of my favorite boss rosters include: - Metal Gear Solid 3: Snake Eater - Blasphemous 2 - Undertale - Ultrakill - Gunstar Heroes - Ys Origin - Castlevania: Rondo of Blood - Hyper Light Drifter - Valkyrie Profile - Chrono Trigger
finally someone acknowledging elden ring having good boss design er absolutely nailed it , positioning strategies,varied complete movesets, challenge ,build variety allowing for many more fun ways to play i will never understand why er bosses go so undercredited and this is coming from a sekiro fanboy
@@austin0_bandit05brother the amount of ds3 elitists ( i love ds3 btw) and even soul’s veterans that complain about this game is insane but you are right it is slowly becoming a more common opinion
@@AbyssHeavyConsortOfMalenia You cant lump all opinions together like that. There are some objectively bad opinions. I dont think there's a single undodgeable attack in the game. But I still think the design is flawed. Edit: Except for Rykards ground attack. I still haven't figured that shit out 😂
Magicat never fails to fill us up with his joy! 💦 💫 My Boss-quality rankings (opinion lolz): *3. Dark Souls 3* Probably the most consistent boss roster in an RPG game. Almost every boss has a certain ‘Dark-Souls-3-Rhythm’ to it. If you learn one boss, then most of the bosses become much more simple, therefore you can enjoy the spectacle of the roster without having to bang your head on these bosses! A rather unique factor of Dark Souls 3, among this list, is that it has DLC. The DLC has some of the best bosses of Dark Souls 3, they are incredibly addictive and fluid. They provide challenge and spectacle to an almost unparalleled amount. *2. Sekiro* Similar to Dark Souls 3, in a sense that you can learn the cadence of the bosses of the game after only a single boss like Genichiro. The main differences being: the combat is specifically built around one-on-one encounters. Unlike an RPG, Fromsoft were able to cater the moveset of the boss around Sekiro’s minute combat system. There’s a satisfaction that is not found anywhere else. If you are looking for pure reactionary boss encounters, Sekiro is the game for you. Hesitation is defeat. This game will test your nerve system more than your doctors. It’s incredible *1. Elden Ring* Simply the most attractive main-boss roster in the entire genre. Fromsoft took a different approach to the bosses of this RPG compared to their last RPG. The bosses here are much more complex and sophisticated, to the point where the game’s RPG systems are strengthened when faced against such challenges, but it also provides ‘unga bunga souls-vets’ with immense challenge. the biggest advantage this game’s boss encounters have is the inclusion of the *Jump* and *crouch* where the hitbox of boss encounters can be experimented with these systems creating unique and dynamic play-styles (I.e - you can beat bosses like Maliketh completely without ever dodging, by strafing and positioning and exploiting his and the player’s hitboxes). The main-boss roster are also the most varied on the list. Not a single major boss play, look, sound, or feel the same with another. As stated in interviews, Miyazaki ensured the characterisation and personality shines bright through these bosses through their arena, ost, movesets and dialogue. It gives the boss encounter more weight. Hell, even the mini-bosses are great (Erdtree sentinels, Godskins, Modern-Dragons etc..). Fromsoft did a great job in introducing minibosses in Sekiro to shake up the formula and playthroughs, and I’m glad they feature in ER too! *Honourable Mention: Hollow Knight* An incredibly fun roster of bosses here, with differing movesets and visuals. It is completely a subjective choice, but I personally prefer the 3D games to 2D games in regards to boss encounters, due to the ability of 3D game’s being able to portray much more personality and emphasis on the complexity of the boss itself. But Hollow Knight is incredible, and Knightmare King Grimm is in my top 10 OAT. Ultimately, videogames are awesome. Bosses are an art form in and of itself. (Note: I realise that I only play Fromsoft games💀💀💀🙏. Moral of the story: I need to play more games)
your commentary on Wo Long vs Lies of P vindicated so much about my feelings for both of those games, also the FIRST Lu Bu fight is one of my favorite bosses of all time
i love fromsoftware, but you should try metal gear rising revengance if you love parrying. every boss in that game is so fun to fight and the music goes HARD
Pretty sure that the 'real' bosses in Elden Ring are the trophy/achievement ones (plus Caelid Godskin Apostle and Gideon, and minus the first phase of later bosses like Goldfrey and Sewer Mohg). Otherwise, I'm in the exact same camp as you with ER's bosses, in that they're an evolution of the formula and the best collection that gaming has to offer. And that's not even including the upcoming expansion. Edit: My Top 10, cus why not: 10. Metal Gear Rising Revengeance 9. Shadow of the Colossus 8. Bloodborne 7. Nioh 2 (mechanically spectacular, but a few too many narrative duds) 6. Sekiro: Shadows Die Twice (6 - 3 is relatively interchangeable) 5. Armored Core 6: Fires of Rubicon (similar as Nioh 2, but the story of the game as a whole is actually great) 4. God of War: Ragnarok 3. Monster Hunter: World 2. Dark Souls 3 1. Elden Ring
at the very least I wonder if there are other open world games (since I haven't played much) with as solid a boss roster as Elden Ring. I have my doubts there is
I'm a fromsoftware veteran (even though I hate this term)when I played Elden Ring for the first time I too used to be on the boat of "bosses too hard and unfair" . And I continued having this opinion until I decided to replay the game with bad weapons. That way my only choice in order to win was to actually get good and learn every fight to perfection. So after finishing the game twice with this strategy I can confidently say that the unfair things in the game are next to nothing. Everything can be dodged and many openings can be created even when you least expect to
exactly, i'll never understand how people refuse to learn the game and its mechanics yet still complain about the difficulty. yes, its hard, and yes, its doable.
My top game boss roster probably has to go to final fantasy 16 Its only issue is you need to do some stuff like not use heals to fully appreciate their movesets but if you do they are some of the most fun/spectacle filled bosses in game And even have some amazing mechanics i.e Barnabas prob wins for most mixups of any boss
The attitude of "I"m good now, I shouldn't struggle as much" is funnily enough something I have felt in modded Celeste. After beating a couple of Grandmaster maps I started to be really hard on myself when I struggle on expert maps or take longer than newer players on harder maps. Probably not the exact same thing but it's relatable
Being good just means you understand learning better and can handle struggles better. One still needs to learn new things and take their time mastering them. A lot of people misunderstand the idea of being good with being able to do new things first try. It can apply to easy things, but not really the hard kind.
I noticed you put a clip of Valstrax in the intro, would you ever consider making a monster quality list? I know they’re a little different from your standard bosses, but the overall fight quality in every MH game is absolutely phenomenal.
I highly encourage you to go back and revisit headless ape as They are actually one of Fromsoft's better ganks and it just looks like your not understanding there main mechanic! Just hear me out before you crucify me please! The two apes actually take it in turns to attack as long as you don't try and bumrush one of them when they're in passive mode. For each attack the headless does, brown ape has a specific follow up kind of like pontiff's phase 2. For example when the headless screams, brown ape will ALWAYS do they're main combo on you whilst the headless will remain passive. Then when headless does there combo and you drop them to the ground, brown ape will follow up with a jump attack. The whole fight basically works like this. Its not super apparent at first so I don't blame you for missing it. They actually have a very fair and well designed movest as long as you don't try to tunnel vision one of the apes. Think of it as 1 movest but just split over 2 enemies. Its quite surprising the amount of people that didn't pick up on this but Ig most people just hyper focussed the brown ape to get her out the way. Anyway I highly encourage checking it out for yourself because you may actually end up enjoying this boss in future :)
As someone who understands the ai of the fight to the point I've beaten it without taking damage on NG+7 with demon bell, I still don't think it's a good fight. Like the AIs having specific behaviour when the other uses a certain move works alright, but the arena is rather small, resulting with a lot of passive play and occasional camera mishaps. I don't really enjoy it, but I can agree that it works overall.
i would put sekiro 1st too, but after replaying it...ehhh...its just one weapon and you beat the bosses in the exact same way each time, and that is what makes its bosses lower than ER for me.
Before even watching the video, I am just going to throw out my top 10 favorite bosses of all yime and see if any of their games are mentioned. 1 Sans (Undertale) 2 Xea'she'kaebt (Sundered) 3 Queen of Light (Aeterna Noctis) 4 Surrogate Vulture (Grime) 5 X'zea'shia (Sundered) 6 Pure Vessel (Hollow Knight) 7 Isidora (Blasphemous) 8 The Final Performance (Grime) 9 Gael (Dark Souls 3) 10 Sword Saint Isshin (Sekiro)
My reaction to elden ring as a souls vet was "why is it hard, I should be good at this??" LOL. I had my momentary gripes as I was fighting the bosses as we all do, which vanishes a couple hours after the fight due to them mostly being my own fault.
Yeah the issue imo is the ones going in with a ego They think they should be good enough to find the bosses easy Basically Elden ring bosses humbled them and they didn’t like that
yeah. For example people complaining about delayed attacks. How else could fromsoft continue to evolve the format without boosting stats and maintain the skill focused combat and a degree of fairness? I'm playing through ds1 and it's piss easy for me due to experience. The attacks are very telegraphed, slow, forgiving and the combos are simple. I too noticed when I got mad in elden ring it was because I expected to be better than I was, I was calm fighting enemies I knew were powerful, such as malenia, radagon, margit/margot etc. @@doolenny9458
@@CygnusX-11 I used to think the same but then I learned her moveset. Outside one attack that come out nowhere, you can easily dodge her attacks, even waterfall dance.
@@CygnusX-11 try dodging correctly my friend. the way to escape water fowl is basically just like escaping ludwigs wave attack, you just strafe or run really close around her and dodge right before the attack comes, and ofcourse dodge to the opposite direction where shes facing before the attack comes out, so behind her basically.
@@CygnusX-11 She has a great moveset but imo the lifesteal mechanic and Waterfowl take it down a notch for me. It has gotten to a point i can dodge all her attacks flawlessly but i can not for the life of me figure out how to dodge waterfowl.
I know i might be late, but you should definitely try Monster Hunter World, it is the prefect game for bosses as monsters.The fights, the quality, the designs, everything is perfect! 👌
My top 10 is Number 10: Darksiders 2 Number 9: monster Hunter rise Number 8: dark souls 3 Number 7: god of war ragnarok Number 6: Furi Number 5: cuphead Number 4: Elden ring Number 3: kingdom hearts 2 Number 2: monster Hunter world Number 1: sekiro shadows die twice
@@clunkye8053 im saying you mentioned feeble king but the clip magicat used in his video (the maliketh clip) was from anderson, not feeble king. i assumed that is what you were referencing but if im mistaken i apologize
Honestly i would like a way longer list, theese games are great but i already know all of them, i'm curious if there are some great boss-centric games that i'm missing. Great video anyway.
@@doubleh3978 I wanna mention another game with great bosses: Ultrakill It has what I think are the best FPS bosses of all time, because of how fast and balanced they are. In other FPS games bosses are usually damage sponges. But since Ultrakill has so many mechanics, the bosses end up testing a lot more than just strafing. Highly recommend!
@@couchpotato5657 yeah, i saw ultrakill a while ago, it looked interesting with all the jumping and the fast paced gameplay, i'm still not totally convinced about it because i really suck at fps games (and i don't love them).
Mechanics-wise freakin Misbegotten is no less a boss than Gale. The Ancient Hero of Zamor could be a top 5 boss in DS3 as well. The problem that made all these bosses in Elden Ring so underrated would be how many times they got reused, and none of them have any important role within the game (cmon, freakin Godefroy). Bloodborne with much worse bosses mechanically overall is so memorable because of their presentations and uniqueness.
@@marcblack960 mechanically Misbegotten IS Gael without the cloak. Presentation is a huge thing. You see in Bloodborne for example, Ludwig is like top 3 best bosses if not the best, but mechanics-wise he's not that great. That's why in essence Sekiro is a rhythm game, but what we got is one of the best action-adventure game out there. Art direction, lore, music etc. All contribute to a great boss, not just mechanics. Elden Ring fell victim to that with the reuse of so many mini bosses with the same areas, same musics, same arts. That's also why Champion Gundyr is so underrated, while having the best mechanics for a boss in DS3.
One of my favorite bosses in souls is Taurus Demon 😂 All about that cool presentation. Jumps at you out of nowhere on a narrow castle wall with a great skybox to match. He’d be even cooler too if he was the only Taurus Demon…
Yo magicat, I’m not sure if you remember me but I was watching a bunch of your older vids since I have fond memories of them. It was awesome to revisit the cuphead stuff. Great stuff man, can’t believe that was 6 years ago
Absolute W for putting Elden Ring in number 1! But man, some of these Elden Ring TH-camrs have instilled the idea to a decent portion of the Souls community that ER boss design is bad, we still find people saying ER bosses have no punish windows lol, it's ridiculous. What do some of you mean by that? Its bosses already have MORE punish windows than previous Souls bosses, some of you are just used to finding those safe punishes that older Souls bosses used to have & then you relied upon those to defeat bosses, ER bosses have a lot of safe punishes spread-out but they're far fewer than DS3 & BB bosses, ER forces you to learn the bosses really well, because most of them (remembrance ones) are painstakingly well-made with the best & most intricately-designed moveset with more complex combo-branches & more intelligent AI than anything FS has made before, so you have to get to know them mechanical-wise, but some of you chicken out & commit the "cardinal sin" (It's a huge sin to some of you, not to me), which is using Spirit summons, then come out & say "bosses are made with Spirit summons in mind" which is hilariously erroneous, ER took a lot from Sekiro and I'm so glad that From Software did that.
"more punish windows" I'd like you to fight beast clergyman and tell me with a straight face that that stupid ass fight has "more punish windows" than a fight like gael, who literally VISIBLY stops attacks for enough time for the player to literally land multiple consecutive r1's without having to roll away for a quick r1 that also backpedals the boss away from the player. A boss being faster AND more versatile than most of the player's gameplay mechanics is never a good thing, and that's where elden ring's bosses suffer towards the end. They're designed too smart to the point where they sacrifice fairness to flashy attack patterns despite there being no visible instances of consistent gaps between combos for punishing. Take malenia, she's so bad to the point where the fight literally has fake poise where it visually looks like she's having her poise break after an r1, yet she immediately follows up with multiple attacks directly after as if she never got hit in the first place. If you fight friede, the difference between her poise and malenia's is like night and day.
@@Sephirothkingdom782 "I'd like you to fight beast clergyman and tell me with a straight face that that stupid ass fight has "more punish windows" than a fight like gael, who literally VISIBLY stops attacks for enough time for the player to literally land multiple consecutive r1's" This right here tells me why you don't like ER's bosses lol, you just want the bosses to politely stand there for you to hit them & rely upon those "safe windows" and then conclude that you properly learned the bosses, but when From Software adds a bit more complexity to bosses by making them faster with more varied attacks, extending on combo-branching, leaning into the importance of positional-based combos, now they don't work & they're unfair, just because you have to learn/work harder in order to extract more punish windows doesn't mean they have less, Maliketh/BeastClergy have more punish windows in more situations, and those situations can be figured out by having the correct rolling-directions and/or finding the right positioning in certain situations, you can even add charged R2s with colossal weapons in many windows and finally they're much more beneficial to use now than previous Souls games, so yes, Maliketh/Beast have more punish windows than Gael, this is factually correct, you can count them. Here are examples: th-cam.com/video/zYUv-8vsCqE/w-d-xo.html th-cam.com/video/HV9Gty3ZU1Q/w-d-xo.html "They're designed too smart to the point where they sacrifice fairness to flashy attack patterns despite there being no visible instances of consistent gaps between combos for punishing." Sorry to say, and I don't want to sound condescending, but get better, be a better player & overcome them because they have PLENTY of punish windows it's not even funny, you can fit charged R2s more than almost any other boss from Bloodborne & Dark Souls 3, and you have jump attacks which are amazing, allowing you to punish hard AND low-profile their follow-ups like most of Mohg's starting attacks.
@@HeyTarnished I don’t think you know what you’re talking about, for reference let me break down the windows that are punishable for phase 1: the overhead stab rarely occurs, especially when you’re up and close with him which is how you’d think you would fight any boss, but in this case that’s not true. The boulder is the same, you have to literally backpedal to allow him to use that move in a semi consistent manner. Same with the bestial sling, and this time this move has the potential for him doing a follow up before you’re even able to get 2 hits in so it relies on the player having to guess or do measly damage before they start backpedaling again due to how much faster the boss is than the player. The knife drag is something I want to touch on, and is more about the move itself rather than the attack opportunity. This would probably be his most consistent punish window, however this move arguably has one of the worst hitboxes in the entire game. You can fully dodge it yet it will still hit you even after the move visually ends or is out of reach simply because of the wide hitbox that for some reason even circles around the boss although not entirely. For reference, you can be to the left of the boss when he completes his knife drag and the knife wouldn’t even have been touching you yet you would still get hit due to the hitbox being inconsistent with the move itself, this is plain bad design regardless of your opinion on the openings. Beast claw is fine, but once again it requires the player to be a sizable distance away from the boss which is once again pretty stupid. Its like relying on baiting the nameless king’s grab to deal damage because he only does it when you’re far away from him, and that’s not a fun way to fight especially when you have a boss like Mohg that’s constantly on your tail and has clear punish windows without having to make him use a move when you’re 50 feet away from him. There’s a difference between allowing a gap between every move and every combo, and this is why this boss falls short. Nearly every opening you gain in phase 1 is incentivized by rolling away and backpedaling from the boss, since that’s when the boss is most likely to use those attacks. This isn’t good for the same reason a boss like sir alonne’s moveset isn’t great, because the boss is significantly faster and more versatile than the player. Adding nuance to a fight is one thing but using it as an excuse to ignore bad design is another, especially when these games are known for the “less is more” philosophy. Telling me to “get better” at dodging attacks that would be better off being more fun if they weren’t so overturned has the same energy as me asking you to fight any radiance hitless, a boss in HK that was thought to be impossible, just because it’s possible to kill it. Being able to beat something doesn’t make it great. You can beat covetous demon, but that doesn’t make the fight good. About Gael having less gaps than malekith, that’s just blatantly untrue. He has gaps after nearly every SINGLE attack, instead of a whole combo like malekith/clergyman seems to have, and in these gaps you are able to get off more than a single r1. Also I’m not even sure why you bothered to bring up Mohg, that boss is by far the best in the game because he has literal obvious gaps between his long attack combos similair to ds3 bosses and he doesn’t incentivize you to roll away to gain openings because of his blood flame. (which were designed to actually be fun rather than complex for the sake of bloating the moveset).
@@HeyTarnished also it’s insane how you didn’t even bother to refer to a single move to prove your point. All you said was that the moves were fair and have a lot of gaps and then sent a TH-cam link without even taking your own stance properly.
@@HeyTarnished also the video you sent is using a heavy weapon, which is literally the easiest way to kill the boss due to its lack of poise. Unlike previous games, this game prioritizes certain builds over others to the point where even in the video phase 1 used like 5 moves before transitioning due to how much better it is to fight him with that than say a whip or a lance, which makes the fight significantly longer. It’s the same energy as showing a video of using the beam to kill every boss in one move to prove that they’re all fair.
Definitely one of the games I am not to thrilled about being snubbed is Devil May Cry 3 Dante’s Awakening. Boss fights are pretty epic, especially with the combat. Rankings Cerberus: 9 Gigapede: 7 Jester: 6 Agni and Rudra: 9.5 Vergil 1: 10 Heart of Leviathan: 4 Nevan: 8 Beowulf: 9 Gehrion: 7.5 Vergil 2: 10 Lady: 7 Doppelgänger: 6.5 Arkham: 5 Vergil 3: 10 Hell Vanguard because she becomes a frequent mini boss. She would be a 7 anyways.
I wouldnt put elden ring as number one but the dlc definitely could fill that role. The best part about ER’s bosses is that they make you use everything you have. Each attack if useful for more than just damage, ie staggers and guard counters, jump attacks, etc. But the biggest problem with the bosses in the game is they feel awkward unless you do follow the fight patterns. It ends up focuses a lot on repetitions and reaction time instead of feeling as natural as previous fights. My opinion improves of the game with each playthrough but I did not enjoy elden ring on my first playthrough at all.
Yeah.. the first playthrough felt like a chore by the end of the game because learning fights is so annoying with how much damage the bosses dish out. Instant death for a mistake shouldn't be the punishment when learning a fight. That single handedly made Maliketh my most disliked boss on the first playthrough
@@leo-shunTHIS. I hate when people call Elden Ring unfair, when in fact it's totally fair to a skilled player. However, with how much damage everything deals, including the player, it simply becomes a gamble due to poor balancing. Fromsoft really fucked up with bosses being too punishing with their damage and combos, while having little HP. Also, we Tarnished have so much broken OP crap like spirit summons, weapons like Moonveil. Balancing of Elden Ring IMHO is ultimate legit flaw of the game, not "unfairness"
I've finished my second playthrough of Sekiro today. Jeez, I love this game. So many great fights! Though I wish at least one boss could stand 1 hour...I even died on purpose just to fight some of them more. And thank god that at least in this game fromsoft came up to make a boss replay without a need to replay the whole game. Definitely goes to my top 5 favorite games. Elden Ring and AC6 are present there too😁
my top 10 is probably something like Honourable mentions: Kirby Planet Robobot, Shadow of the Colossus 10. Castlevania: Order of Ecclesia 9. Dark Souls 3 8. Bayonetta 1 (yes, 1, by far) 7. Ys: The Oath in Felghana 6. Nioh 2 (haven't nearly finished yet, odds are it's higher) 5. Elden Ring 4. Resident Evil 4 OG 3. Bloodborne 2. Ys Origin 1. Sekiro
Overall this is a great list. The only change I would make is putting Hollow Knight WAY higher. I absolutely think Hollow Knight has several bosses that can rival the best of FromSoft. Pure Vessel, Nightmare King Grimm, Sisters of Battle, and the Hollow Knight itself are all 10/10 bosses for me. The insanely precise mechanical skill required for those fights (except for the Hollow Knight who is easy but makes up for it by having lore and visuals that rival Slave Knight Gael with how epic they are) combined with the absolute banger soundtrack make them endlessly replayable for me. I also think the game only has one truly awful boss fight even if you count all the mini bosses (that boss is definitely not Pantheon Markoth 😡) and if I were you I would have rated the overall quality of Hollow Knight’s bosses somewhere between 7.5 and 8. Also, side note, I would have put Monster Hunter World on here somewhere in the top 5 but I don’t think you have played that game so I can’t really criticize you for not including it.
Monster hunter is also weird to evaluate because even if a monster hunter with 60 monsters has like 40 monsters one doesn’t care about, it’s the 20 that matter since the gameplay loop is hunting monsters over and over again, which you have a degree of control over
Hollow Knight bosses have like 4 attacks each Some of them are still amazing, but to most players, that'll stop them from being as enjoyable on replays as bosses with more attacks (such as those found in fromsoft games)
@@epsilon1372 Yeah, but from my experience the great Monsters FAR outweigh the mid Monsters. Raging Brachydios, Alatreon, Fatalis, Nergigante, Odogaron, and Val Hazak are all on par with, if not better, than the best FromSoft bosses in my opinion
@@cameronmyers2154 Yeah, but the bosses in Hollow Knight make up for their limited movesets by having such short telegraphs and small down time between attacks that you need to build up near instinctual responses to each attack in order to master them which feels incredible to pull off The limited movesets also end up actually working in the game’s favour because it allows the developers to focus on perfecting each individual attack that the boss has and making it as fun to learn as possible.
GoW 3 had deeper combat and bosses than 2018 and Ragnarok, it wasn't a style over substance game by any means. Anyway personally my favorite boss rosters are Metal Gear Rising, Nioh 2, Devil May Cry 5, Sekiro, Dark Souls 3. I have yet to play Wo Long, it looks really good.
Please man. I absolutely love GoW 3 but there aint no way you are trying to claim that it has a deeper combat than 2018 and ragnarok. It WAS all about spectacle. There was absolutely nothing wrong with the combat at all, but trying to claim that it`s deeper than the later games in the series is absurd man.
@@hemsy797 watch some high skill combat videos, you'll understand. Grabs, jumping and magic allow for way more technicality than you probably think, especially compared to the basic cooldown abilities of the newer games. The bosses are good in the new games as well but the system is just not as deep.
@@omegazx7236 I completely understand your take on it, and i respect it. I will say though that if you watch high skill combat on 2018 and ragnarok, it will most likely be quite technical as well. Not taking anything away from any of the games.
@@hemsy797 it LAUGHABLY has a deeper and more complex combat system, it has more weapons, more weapon combos, and arial combat, as well as smooth attacks that connect both arial and ground moves together, and thats just off the top of my head. it literally double or triple the combat options than the new gow games do.
agreed with elden ring, souls vets that critique its bosses just cant handle a souls game where it demands more than just R1 spamming and mindless dodge directions from you. this aint bloodborne or ds3 folks XD this is elden ring, where dodge direction, positioning and using attacks other than R1 is basically mandatory to kill even normal and heavy enemies, let alone mini bosses and main bosses. crucible knight alone is a better miniboss than most early to mid game main bosses from bb and ds3, gascoine and abyss watchers are the only ones i can think of that are better than crucible. all i know is, by the mid point of elden ring, i found myself using almost the entire moveset of the weapons, ashes of war, rolling attacks, charged attacks, jumping attacks over low enemy swings all combined with constant conscious dodge direction, where in bb and ds3, i was still spamming R1 for 40 hours lol, weapon transformations? whats that? i could just spam R1 with saw cleaver and win faster XD or i could just spam R1 + L1 with a beastblood pellet and suddenly bb bosses become a laughable joke, legit killed vicar amelia witha +3 saw cleaver and beast blood pellet that way, she couldnt even more from her starting position after the cutscene XD i find it kinda laughable to say the older games have tighter boss design, only sekiro matches and arguably succeeds ER and that game is a very limited and narrow action game in comparison to ER.
Thank you for that Elden Ring comment! People are out here saying Malenia's lifesteal is her not playing by rules, wtf does that mean? Its a mechanic in the game dude, the game makes the rules😭 DS3 bosses are slightly overrated imo Only Gael, Midir, Friede are S tier for me. Flawless SOC, Nameless King, Demon Princes, Twin Princes, Dancer, Champion Gundyr, Abyss Watchers are all solid A tiers for me. But, SOC has that BS 5-6 hit combo that breaks the rhythm of the fight + Could have been way more climactic. Nameless King's whole first phase is a runback+has overrated difficulty (Margit took me more attempts). Champion Gundyr is epic, but has no HP and does very little damage and is easy to chug up flasks and heal(Maybe I was over level? Though Oceiris gave me a lot of trouble). Abyss Watchers have a mid first phase and a cool second phase (could just be stun locked, but still cool). I just don't see what makes it that great, its just a good fight. Dragon Slayer Armor feels like a good knight enemy. Not anything amazing. Not to mention the problems I have with so many othe rmiddling bosses. Iudex Puss form, Vordt becoming a meh butt smacking fight etc. Compared to something like Hollow Knight where Abs Rad is S tier NKG, Pure Vessel and THK(During Speedruns) maybe S tier(Or top of A) GPZ, Mantis Lords(or Sisters), Sly, Lost Kin, Soul Master, Watcher Knights(High A during speedruns). Failed Champion and Hornet are around low A or top B. While not reaching the peaks of DS3, I don't have problem with any of these. The only problem with these guys is that they get too simple after n number of attempts. (Other than Abs Rad). But then you can try the ascended or Radiant mode to fight them. And most of its mid bosses, like Dung Defender, still have their charm. Unlike Tree Ball Sack thingy. TLDR; DS3 bosses have amazing peaks but way too many problems.
@@leonardog.6027 ? bro this guy was just stating his opinon lol, and i can really see where he's coming from. i personally find ds3 so much more fun tha elden ring, but i can recognise its flaws. ive got 800 hours on both hollow knight and elden ring, and 300 on ds3, ive beaten all of them multiple times, but i understand that because of that i may have been numbed to some of the flaws in all of those games. also, malenia is an optional boss.
I'm REALLY surprised Bloodborne didn't make it into this list. ... Although I admit that I haven't even played that game at all, I just heard that it's often placed among the Top 3 Fromsoftware Soulslike Games.
Bloodborne is great but the base game has so many garbage tier bosses, some of them back to back. We’re talking approaching bed of chaos levels. The dlc is where the boss design peaks and we get some of the best fights in the series
Damn finally someone giving love to Eldenring bosses i saw alot of people just whining about the bosses saying non stop combos while in reality you can get alot of attacks in between don't get me wrong tho iam not saying the game is flawless and i don't mind people criticising the game but some of them are way too harsh.
I don't care about long combos, I do care about bosses having low hp bar but hit hard as a truck. Instead I'd just lower their damage, but raise their HP so they become more of an endurence fights. Because, for me, the best feelings i got from these games in boss fights is when I use up all my flasks, and i play the final part of the bossfight perfectly and come out victorious
Nah endurance fights are not my jam. It's the reason why I never got deep into Monster Hunter. The bosses are well designed, but don't like the long kill time.
@@janogabor7697Bosses in monster hunter are not good at all compared to souls bosses. But I get that someone doesn't like endurence bosses. I like them because they usually have great OSTs and when the fight is done in 3 minutes they don't stick with you like Midir's did, Lady Maria's did, and Laurence's did for me
I APPRECIATE your opinion elden ring bosses man. People really think they know the best about boss designing. Elden ring (mechanically) has the deepest bosses i have EVER seen in a videogame but just becuase some people can't get good on the bosses they just try to shit on the bosses. Its ridiculous.
The get good argument is getting old now. I've seen people no hit Elden Ring's bosses on level 1 while simultaneously talking shit about them. They are devisive for a reason and I think those reason are legit.
@@leo-shunExactly this. And its not even that we're saying there are no redeeming qualities or that the bosses are bad. But for every improvement Elden Ring made it fumbled something else. I also think the bosses tend to be overtuned. They're doable but they become tedious. For example the amount of "gotcha" attacks from input reading, to AoEs, to delayed attacks. The hardest boss in majn game DS3 was Pontiff. Maliketh, Morgott, Malenia, Godfrey, Godskin Duo, Mohg are either harder or about as hard. Elden Ring is exhausting
@@Nrzpokrter I watched his older videos and talked plenty about the boss problems there. He didn't even Come close to stating every problem and his rebuttals don't really work. Except for Godfrey and Mohg, there is a problem with every Elden Ring boss. The damage output is too rediculous and makes fights frustratingly hard to learn. In previous games, you'd take damage and thats your punishment. In Elden Ring, you're more than likely dead especially if we're talking endgame. Also, the delayed attacks are just dumb. Most of the animations for them look stupid. Its just the boss holding their weapons in the air like a statue and then suddenly dropping them. The only bosses that have ones that feel natural are Godfrey and Mohg. I also want to talk about how much bosses put you on the defensive while giving you the chance for only an attack or two. That design only works for Sekiro because even when you're completely on the defensive, you're working the boss's posture. In Elden Ring, you're just being pressured while the boss is just recovering their poise meter. Thats just a few of the issues and I don't want to go on and on and on.
Played Elden ring like ds3 and loved every second of it not sure what some people are smoking with these over analytical video “critiques.” The bosses slap and so does magicat
Overall the game kinda sucks and very annoying. However, it has it's unique atmosphere that really stays within the player's memory. Especially if it's the first playthrough. However, to someone who started with newer Fromsoft games DS1 seems like utter shite at first playthrough
@@Vengeance_I_m I just finished it for the first time and have to disagree. Most levels are so well crafted and the atmosphere is amazing (as you said). It has a lot of bad bosses but coming from Elden Ring, you wont struggle with them.
its very funny how absolutely incoherent most of the elden ring boss design criticism seems, now that ive actually played the game for the first time. the widespread inability to just... have fun? how are people so incompetent when it comes to being creative and whimsical and curious?? just play the fucking videogame!!
They think playing a lot of souls gives them a superior status when it comes to boss designs. You can tell by some of those criticism like Joseph Andersons video being condesending to any playstyle not his own. While blatantly playing badly in a lot of clips. Not saying Er is perfect, but the crying about it was mostly the result of not wanting to learn.
Monster Hunter have the most complete bosses I've ever seen. Shitload of interractions and behaviors outside the fights. They limp, drink, eat, enrage, fight each other, clean themselves. All of that while having their own personality, presentation and biological adaptation. And they're only "'wild animals", they don't even need backstories or dilemmas. Alatreon from Monster Hunter World: Iceborne, Romeo from Lies of P and Malenia from Elden Ring are my top 3 boss fight ever
It's not my favorite MH monster, but the Iceborne fight was so good and well paced that I put it above monsters I prefer in design or concept like Gogmazios or Seltas Queen
No Furi, no metal gear rising, no dead cells, no gungeon, no shadow of the colossus. And most importantly no monster hunter world iceborne which should be at the very least top 3 in this list. But somehow prince of persia and ragnarok made it in. Well overall its still a pretty solid list.
@@magicat7356 You definitely should. Especially Furi and shadow of the colossus if you truly want some of the best bosses in gaming. Furi on its hardest difficulty (which is the best way to experience the game tho you have to unlock it) has some absolutely insane fights. As for mhw:ib, while I do think its on par with elden ring, it takes a long time to beat everything and master at least 1 or 2 weapons in order to get a complete opinion. Oh yea the last 3 bosses of mhw are also harder than fighting no armor or spirits summons, underleveled malenia without a cheese weapon/strategy (and no i dont mean this in a difficulty=good way, but in a ''you truly need to master the game'' way)
I agree, grimm and pure vessel alone are more fair and fun fights that have banger posts than many soulsborne bosses. The product of making 2d bosses is that you don't have to worry about hitboxes or awkward move placement nearly as much as a 3d game.
I can see why you picked Elden Ring with this system. But I think it very unfairly profits from not counting mini-bosses. Sure the main bosses are awesome but the overwhelming bulk of fights are mini-bosses and the aren't really that great. I haven't counted this exactly but my guess is other souls games have two mini-bosses to every main boss. Elden Ring is more like 10 to 1. If I never have to fight a crucible knight again it'll be too soon.
Crucible Knights are like better then entier DeS, DS1, DS2 rosters and some DS3 bosses, lol. The only ER mini-bosses that suck are most gank fights and NPC fights.
I'm afraid with counting mini bosses the masterpiece of a game like Sekiro would be at the bottom of this list. Sekiro has the best main bosses on par with Elden Ring, maybe even better. However, bosses like chained Ogre, Shichimen Warrior, Headless, that ninja guy with infinitely spawning dogs, etc. All of them are utter garbage
@@Vengeance_I_m I agree with some of those, not all. (I really like the chained ogre, Lone Shadows, Drunkards, Seven Ashina Spears etc., though I would add Snake Eyes to the really bad ones) But there just aren't so damn many of them.
@@flol.1741actually most of the mini bosses are reuses of these guys. Sekiro bosses are mostly reuses, like in Elden Ring. Also, you have to note the placement of these enemies. Even though in Elden Ring some mini bosses have weird placement, arenas and some of them being ganks. In Sekiro almost in any mini boss fight there's some bullshit involved. Like with Headless and Shichimen Warrior, having to use specific items to even have a chance, and then there's still some bullshit clouds flying in around that cause terror. In most of these mini boss fights they always have a group of respawning regular enemies, large amount of them. It becomes so irritating to have to kill like 20 enemies just to approach the boss, and then if you die you have to do that all over again. Also, a large portion of bosses are in these weird places, where your camera fucks you up real bad. Like in Lone Shadow fight in tiny arena where wolf starts the game. Don't misunderstand me, Sekiro is my favourite game on par with Elden Ring, however, in Sekiro mini bosses have so much bullshit involved it's insane. (Btw Chained Ogre is alright, but he is so out of place in this game, he's rather a Dark Souls design boss)
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why is bed of chaos not in the list!??
My goat washed
Pop the lost crown has a boss replay mode now.
I'm still impressed by the character arc Magicat went through when it comes to Malenia. From a boss he despised to one of his favourites.
True character Development and redemption arc.. Zuko has nothing on that.
Stockholm syndrome.
@@botondkunos1774 Malenia is the best boss in the series
@@deliriushunter you are allowed to like it, but what you said is just delusional. She is a by the books humanoid boss with a good but basic moveset completely ruined by some of the worst mechanics ever added to a boss fight in this subgenre.
@@botondkunos1774 So much yapping its insane... She is way more complex than you give her credit for, you are just salty because you get bullied by waterfowl, instead of either adapting or accepting its not a boss for you, you decide to try to discredit her. However I won't let that slide my dear friend. Maybe you can learn and appreciate her one day and if not that's fine too.. just don't say wrong bs like that just to fit your narrative, thank you :)
As someone who had only completed DS3 as their first soulsbourne game when Elden Ring came out, my opinion is the bosses felt like a nice evolution of the mechanics introduced in that game. With a more critical eye beyond 'they have long combos' you can really see how a lot of the main bosses demand you to actually engage with learning the bosses moveset instead of just executing dodges at the right time, like you have to pre-emptively know Margit will go his rapid cane fling or dagger swipes and move out the way using good positioning. Imo it makes the fights less brainless, I adore DS3 but a lot of the time you can realistically cruise by bosses through pure reaction since generally the strategy is roll when you need to. Elden Ring bosses on the other hand need you to use rolls efficiently, position correctly to punish attacks, watch out for extensions, delays and follow-ups and balance you're aggression against the boss. Additionally I like how, a lot of the best fights build on one another mechanics wise, Morgott tests the skills learned fighting Margit which is expanded upon with Maliketh who gives you less punishment opportunities. Are they all perfect? Hell no! Ganks in this game are an absolute mess, some bosses make me want to die (hey there Godskin Noble) and there are defo mechanics that can make some of the bosses feel overblown. On the other hand though these feel necessary considering how many players will utilise summons and the wider options with builds and movesets at your disposal. There's a reason rivers of blood became such a meme, you can become disgustingly busted in this game with sufficient build-knowledge. If there's one thing I can say, Elden Ring bosses, good or bad, have such complex and varied designs that make them interesting to talk about and analyse. So overall, I can agree with the...fake number 1?...I like Elden Ring's (main) boss design philosophy (mostly), but that's just my opinion.
Thank you for bringing up ds3’s guy with flaming sword problem. I love ds3 a lot but I do feel like it lacks a little bit of variety. Glad to see someone else agree
I think it makes sense, the whole theme of the game is centered on a flame that is about to go out.. Forever. And all the ash lords do brrr
Ehh...it's just the cinder bosses embering right ? My complain with Dark Souls 3 bosses would be more of it's overrealince on humanoid bosses with sword and lack of good gimmick bosses.
It does has good gimmick like Friede invisibility forces you to think, Gael lighting forces you to position better, Midir's forces you to attack the head, etc. Not just purely roll and poke.
@@yup7380 It dosen't lack gimmick bosses, it just that the gimmick bosses suck or are too easy while the humanoid bosses happened to be the best of them:
Cursed tree boss kinda counts, just mid
Cristal Sage kinda and mid too
Deacons of the deep are too easy
Wolnir very easy
Yhorm was an dissapointment
Ancient Wywern sucked
Oceiros im not sure if he counts, but his second phase instant non telegraphed charge is garbage to deal with.
Champion Gravetender arent that tough unless you use an weak weapon, then it becomes annoying as hell if you do that with the ganks.
Spear of the Church is horrible, either his NPC is imposible to hit when it has the shield up with any non heavy weapon, or the invader happened to be an pvp God or ganks you with the painted guardians without any type of counterplay.
@@anstorner True, fogot to add the word "good" gimmick bosses
I never even noticed LOL. I mean, the game is about fire, embers and ashes though? More so than ds1,2 because of embers.
Furi should've made this list. I mean the boss fights are the entire game and they're all incredible.
Sorry I'm not a furri
But that is not the same😅@@magicat7356
Agreed, if Cuphead was here, Furi should have been as well. It was even more memorable for me than Cuphead. The soundtrack was a blast too.
i bought furi last month and it quickly became one of my favourite games of all time
@@magicat7356Common misconception, but Furi in fact DOES NOT have furri porn in it.
Ah yes Mr. Joseph "Elden Ring is the best Fromsoft game they have ever made, but is so bad that I never want to play another game of their's again" Anderson
Me when flawed masterpiece is the worst game ever made but also magnum opus
2.9M views on the “critique” btw
What does this mean 😭
@@BBQcheese Yeah and I also saw Lupines video, I'm assuming what lupines saying is that Joseph's opinion doesn't make any sense
@@pjm6dfnuanced? Or he just hopped on a pathetic bandwagon of trashing elden ring for ridiculous reasons and later came to realize he was clueless?
Was so amazing to see you articulate the elden ring criticism. Fair enough if people don’t enjoy the new way of fighting, that’s your preference, but I think you nailed it.
Thanks for that take on the ER bosses, I really thought I was all alone with that view. One thing I noticed is that whenever I say I like Malenia, a lot of people instantly go "Oh let me guess, you beat her on your 4th try solo with no buffs, statuses and one hand tied behind your back, and everyone who didn't is a scrub, right?" It kind of led me to the realization that for a lot of players, being good at the game is the norm and whatever is genuinely difficult gets called "bullshit". I think the people who base their personality on playing difficult games are mostly also the ones who only like them when they aren't actually difficult. I love Malenia because she took me like 70 tries and 4 days when I first fought her. You aren't required to like something that's this demanding, to each their own, but for the love of god stop making up reasons to validate yourself and blame you being bad at the game on the bosses. I just want to enjoy my Malenia (and my Morgott and my Maliketh and my Mohg and my Radagon) without some chud crawling out of the bushes to tell me that boss is actually ARTIFICIAL and OVERTUNED and BULLSHIT and BREAKS THE RULES just so they can feel better about themselves and call themselves a "pro gamer" or something.
You aren’t alone friend
Waterfowl dance is overtuned and unfair
@@Gef105 not really but pop off
@@Gef105I understand why some people think that but personally i like how punishing it is and all the different ways you can get around it.
Three months ago I'd think you were mad liking maliketh and radagon and now they are my favourite bosses
This comment section is starting to look like a religion vs science debate.
I'm still impressed that your comments have the most likes. I didn't see nothing special. Well, me I understand, I defeated all the bosses in Elden Ring hitless. But you.
wow, what you said about Elden Ring bosses is exactly to a T what I have been thinking about them and the criticizers for such a long time lmao. It's a shame that so much souls vets have become somewhat narrow minded. But sometimes it's not even a question of doing well enough on the ER bosses or not. They have habituated to a certain flow in the Dark Souls boss fights, which is a flow they enjoyed, and upon seeing that the Elden Ring flow is different, they just refuse to accept the opportunity to enjoy a different kind of rhythm to fight (or have accepted and failed to enjoy it for some reason)
I was already a souls vet when Elden Ring released. I've beaten all remembrance bosses without summons like many others, because I don't enjoy using them. I thought the boss roster (remembrance only!) was extremely solid, maybe not the best but among the best. I've really enjoyed the experience, for some of the reasons you stated, and then some more:
- I've felt Elden Ring allowed us to have more fun than before in identity and style. Fighting in basic parameters can be fun and stimulating (for example, fighting with only a claymore using R1 and R2 sometimes), because it becomes essentialy a matter of pratice and perfection and nothing in between, but the good old RPG experience of trying different weapons, spells and skills until you find a good one is in the other side of the spectrum but it can be just as fun. And within that aspect there's the personal influence of using what you think is cool. You want to find a weapon or a spell that you really vibe with and will be good? Elden Ring will 100% have it, while in Dark Souls 3 almost anything that looked cool and stylish and deviated from the basic but practical sucked. The way that manifests in the boss fights is great. I really liked finding a use for my favorite stuff in the different builds I've used to finish the game in the bosses, because in a way I needed it, because these powerful skills and spells are what evens the ground between you and the bosses.
- I don't really care much about mastering a fight. Sometimes the brawling of trading hits is as exciting as evading most of the the bosses's hits. I like learning enough to survive until the end.
- I felt decently challenged by the bosses. Dark Souls 3 were a bit on the easier side for me; the bosses barely had any HP. The challenge on the fights always makes them be more memorable to me.
- I've never felt that the challenging aspects of the bosses were unfun. The "unfair" discourse kinda makes no sense to me. The bosses have been able to do shit that you can't even dream of for a long time in From games. They adhere to some overall patterns, yes, but the motto to these experiences in From's games always have been "expect the unexpected", or rather, they show to you when you think you've seen everything they can do and has mastered the game, you actually haven't. When there's a new thing like Malenia cancelling staggers it's just a new thing the game introduced, time to learn to deal with it (I don't really understand why some people complain about that when she still got the disadvantage of actually recoiling with some hits when the majority of the game's important bosses won't ever recoil even if you blast them with a nuke). That's what games do, they introduce new things for us to learn to beat. I've always welcomed and enjoyed the challenge in all of From's soulslike games (and AC6), because all of the enemies and bosses are relatively quick to kill, it just becomes a question of doing many right choices in a short period of time, and that's pretty exciting to me still. Elden Ring is no different.
- Following a bit on the previous topic, I didn't mind the input reading at all (except with the fireball tossing of the Godskins and slightly with the Crucible Knights). It makes you feel that you're fighting an intelligent being. The game gives you a lot of options to deal specifically with input reading, which makes this criticism somewhat weird (there's even a class of spells which their big gimmick is the fact that they make the enemies not input read). And the delayed attacks discourse is even worse. Half of Dark Souls 3's attacks were delayed already, and people pretend it was something that was barely there at all.
- The bosses can be as amazing as they can be mechanically, but that's only half of what makes a boss good to me; the other half is the setpiece aspect (as in presentation with visuals and OST, and also lore). I've pretty much felt that all of the remembrance bosses were really interesting characters or beings, had good atmospheres/vibes/sceneries, mostly had good OSTs and the art style is pristine, among the best in From's catalogue.
That's about it.
" it is kinda lame that enemies sometimes can cancel animations to do input reading commands" agreed with everything you said, except this, i dont think thats true at all, personally never experienced this atleast, ive seen malenia cancel staggers (rightfully so, this aint lady maria where u can chain stagger 10% of her health each time you punish her) but ive never seen them drop an animation combo just to punish ur heals.
also, im completely fine with some input reading, that just makes the AI smarter and more tricky to deal with, again, this aint ds3 or bb, where u can keep backing off to heal almost free of consequence, u wana heal? position and dodge a combo correcty and ull get that heal plus a free attack depending on where the boss ends up.
@@flamingmanure frankly, I've seen some people say it and when I looked back at the game I seemed to recall the crucible knights doing this, so I assumed it was true even though I hadn't really stopped to notice if the enemies really did it or not, but coming to think I don't even know if they really do. I might take off that part of the comment, lol.
Agree on Malenia. I like that she cancels staggers, because otherwise she would just be stunlocked to death by many attacks. Cancelling staggers balances the fact that she's going to recoil with some hits, in a way that she can't really be trivialized.
I absolutely agree with what you had to say about Hollow Knight. Even if it’s the lowest on the list, I like how it was here to begin with
hollow mid
@@moonbruh6813hollow fart
@@moonbruh6813 hollow knight fans will never recover from this
@@darkblaze7934 with no silksong to soothe their pain i doubt they ever will
@@moonbruh6813 Silksong isn’t real
the point about elden ring bosses was so true! i was also a souls vet who used to despise er bosses but later on, with more practice and experience, i learned that this game has my favorite boss roster in all of gaming! amazing video my man. keep up the good work and don't listen to the idiots who might at times spread through ur comment section like a virus 👍
All the endgame bosses are so cool. Peak Elden Ring is waiting to be summoned to fight bosses like Maliketh, Godfrey, Malenia or Radagon
I love DS3 and Sekiro bosses more than Elden Ring, but thanks for pointing out that Elden Ring boss designs are underrated. Without the DS3 DLCs, Elden Ring boss quality is much better, imho. And if they keep the same quality of their DLCs as they did in the past, I think Elden Ring can finally be remembered along with its amazing bosses.
That's ridiculous 😂 so elden ring has "much better" bosses than ds3 but ds3 has better bosses with the dlcs?... The ds3 Dlcs only added a few bosses and only 2 were good lol. Elden ring has a better roster. Period. Not even close. Gael and friede/ariandel don't push ds3 passed elden ring.
@@forwardmoving8252 Abyss Watchers-Pontiff-Dancer-Dragonslayer Armour-Nameless King-Twin Princes-Soul of Cinder-Friede-Midir-Gael is the best boss period in Souls games, imo. I know there are some sh1tty bosses around, like Ancient Wyvern, Halflight, and Champion Gravtender. I love Elden Ring more than I love DS3. But even though they have around the same amount of great bosses, average quality is lower in Elden Ring. Maliketh, Malenia, Godfrey, Radagon, Mohg, and Morgott are some of the greatest bosses Fromsoft has ever created. Once you get the three top-tier DS3 bosses out, Elden Ring easily wins here, but once you add them, the average quality of DS3 bosses surpasses Elden Ring a little bit. Elden Ring's combat is basically improved DS3 combat, and this is why I said Elden Ring will have by far the best bosses after its DLC. I won't argue with someone who thinks DS3, Sekiro, or Elden Ring have the best bosses.
.
@@YellowZ04imo Morgott surpasses both Pontiff and Dancer. Then Dragonslayer armour is just on the same level as a crucible knight. Midir is still the best dragon fight, and Gael is ok, but Godfrey is twice as good. Malenia, Maliketh and Mohg are also better than anything DS3 has to offer.
The only category that DS3 beats Elden Ring is the gank fight.
@@MaidenlessScrub I agree with Morgott, Dragonslayer (imo, Crucible Knights are amazing aside from their input read), and Midir. I think Malenia is better than Gael, but even though Maliketh, Godfrey and Mohg are top tier bosses, I'd say Gael is better. These are all top tier bosses, so I am ok with your opinion.
i absolutely love how you worded people’s real problem with elden ring bosses. i have been saying that exact thing damn near word for word ever since the game released. i always thought it was so strange how the biggest group throwing criticism were the “vets.” I will die on the hill that elden ring has the best base game bosses in this entire franchise. i cant even imagine how much the dlc will skyrocket the quality of them.
It really is the best, and the DLC will propel it way higher than other Souls games it'll be astounding to see.
It absolutely does no thave the best base game bosses, not even close. For every mohg, there's always a boss like elden beast which is plain dogshit in every way. Even someone like malekith, a main boss fight that's still praised for some reason, has the extremely stupid design choice of making him have followup attacks on his slam attacks that SHOULD'VE been punishable. He also spends nearly half the fight in the air, so the amount of time you spend actually hitting him is far lower in comparison to bosses like godrick or mohg which are actually fair and fun fights (quite frankly the best fights in the game but even those are like a low S-tier). Take for example fume knight, which in my opinion is the best boss in the first 2 dark souls games. It's a fight that relies entirely on fair attack patterns with 0 delays and never has the boss backpedaling to the point where the player can't hit them. To add onto this, it's one of the few fights in any souls game where stamina management is the biggest key to winning the fight, since in ds2 if you run out of stamina you can't sprint or roll again for a short bit, so that emphasis on not attacking the boss even when they're vulnerable is miles MILES above the game philosophy of making the boss backpedal to the point where the fight feels like a big cat and mouse chase unless you have a build that 2 hits them because of the fact that it never relies on making the boss significantly more versatile than the player, but rather focuses on putting emphasis on a core mechanic to show how much it may help or hinder the player in a boss fight if they pay attention to it.
@@Sephirothkingdom782 fire giant which is the worst boss in elden ring is far far better than the worst boss in any of the other games. So yes it does have the best base game bosses out of every from game except maybe armoured core 6. Obviously I'm only counting the remembrances which are the actual "bosses" in the game. Your maliketh criticism makes 0 sense. He's a glass canon. The amount of times you hit him is gonna be less regardless of him being in the air or not. He has some of the fairest openings and attack windows in the game when you learn the fight. This comment is pure cope from someone who didn't learn the mechanics of the game. There's not a single base game boss apart from isshin as good as mohg lmao.
@@Oknahidwin you said all this shit just to not provide a single counter example or counterpoint to why I’m wrong. All you said was I’m “coping”.
Fire giant isn’t even the worst, it’s Elden beast. That boss is pure garbage in every sense of the word because it’s seemingly designed to be as unfun as possible. Sometimes it better to have a mediocre boss than one that has 1 or 2 big redeeming factors but everything else is designed to be as annoying as possible.
Also no, malekith being a glass cannon isn’t excusable especially when even a single hit of his is capable of killing you if you don’t have perfect max health in phase 2 with 50+ vigor. No other boss in any souls game does this, and the few gaps the boss DOES have isn’t enough for the reasons I explained above, yet you haven’t provided a reason as to why I’m wrong.
Besides that “glass canon” takes longer to kill than most other bosses because of how much more agile he is than the player, which isn’t a good thing since that’s basically overtuning.
Thats not even touching on how horrible hoarah loux phase 2 is, or how annoying some design choices such as radagons teleport dealing damage is, or how stupid of a decision reusing astel is.
@@Sephirothkingdom782 literally everything you said sounds like a skill issue. Elden beast is completely fair. Fun is subjective. But a boss being fair is objective. Hoarah loux is completely fair. I've literally done him hitless multiple times. Radagons teleport has a clear window to dodge. You not being able to do that is again a skill issue. Do you know what a glass canon means lmao? They hit hard but are very fragile. And maliketh is very very easy to read and dodge. He's the textbook definition of a glass canon. Maliketh is by far the fastest boss to kill in the game and it's not even close. I've seen mini bosses that take longer to kill lmao.
You perfectly encapsulated my thoughts on Elden Ring bosses. It’s pissed me of for literal years at this point how people like Joseph Anderson decided to play the game like Dark Souls 3, then got upset that it didn’t work. When you make use of Elden Ring’s combat system, like using lots of heavy attacks and jumps attacks for guard breaks, attacking during combos, and outspacing delayed attacks, it really has some of the best bosses fromsoft has ever made
He doesn't play it like its DS3 thats the reason you came up with for him not liking it. Even when you play the intended way it still had major issues. Plenty of RL1 and speed runners complained about them too. So you can say skill issue all you want. Its okay to enjoy them -hell I do. Its also okay for me to recognize their flaws 🤷🏼♂️
@@austin0_bandit05I’m definitely not calling all ER bosses perfect, that’d be stupid . But it’s painfully obvious from Anderson’s vid that he’s expecting these bosses to work like ds3 bosses. He says they don’t have consistent punish windows, which straight up isn’t true. The only boss that could possibly apply to is malenia. The endgame bosses he was referencing, presumably Maliketh, Mogh, Radagon, and Godfrey, all have consistent and massive punish windows throughout there fights, they just require more than simply dodging to find. You have to have good positioning and know how to safely attack during combos, neither of which were necessary in ds3. It’s painfully obvious he just wants ER to be a ds3 clone
@@cardmossdn8058Anderson doesn't even undertand DS3's boss design, how could he understand ER's when it is a clear evolution from the former. That became obvious to me when he was complaining about a fast slash from Pontiff in his DS3 review, and I immediately saw just by looking at his footage, that it was a follow up after a stab, so you can always anticipate it (I don't really know the next thing about Ponthiff, I've only beaten him like twice on regular runs).
So yeah he just doesn't understand Fromsoftware's boss design and refuses to learn
@@BBQcheese They dont pretend the games are flawless. The discussion is just no longer relevant. Pontiff for example was one of the first bosses to use input reading and people lost their minds. Oceiros's barge attack was discovered to have less s than the scientific average reaction time. People complained about Iudex's kick and shoulder. Wolnir, deacons, crystal sage are absolutely slandered.
I think DS3 was a "safer" game which is why I think they're cited so often. The turn based nature of DS3 is a safer option because you cant mess it up. And its always clear to the player when its "their turn". Whereas Elden Ring was innovative. And the more risks you take the more fumbles you're likely to have. I think ER has more depth to boss movesets but sometimes they stumble or feel overtunee
@@cardmossdn8058 You are projecting on Anderson. "Its painfully obvious". You've supplied yourself with a rationale for him not liking it. And he did NOT say that they have literally zero openings. You're saying that bit about Malenia like its my opinion. Or that because I dislike some of the boss design I must agree with everything Anderson said
It's a shame to not have some honorable mentions. Because if you think about it Monster Hunter can be called "boss fight, the game". And so many fights in the franchise are so good
Also Fromsoft taking almost half of the lists about best bosses is always hilarious
As always nicely explained, a good collection of bosses and besides God of war Ragnarök and Wu Long (in my opinion) overall great games.
My addition would be Sifu.
A fantastic combat system with exceptionally clever gameplay mechanics. It has great aesthetics and brilliant difficulty management that I find as satisfying as in a FromSoftware game. Additionally, the game probably features the best calligraphed martial arts animations presented to date.
The entire game only has 5 bosses, (there a are some encounters that are as challenging as some of the bosses though) but 3 of them are among the absolute best in action focused video games. I think You would love this game, it was my second favorite game of the year (2022) behind Elden Ring. Since you have very interesting insights and perspectives about games, I would be very interested in your impression of the game. Making a video about the game probably wouldn't get many views today, nonetheless it would be great. Hopefully when a successor comes along you then will also create content for it.
Cheers~
Brilliant stuff, so glad to see Armored Core and Elden Ring bosses getting the praise they deserve. It still amazes me how blindly people will swear by DS3 bosses when there's so many bad/medicore ones in amongst the greats.
mohg is better than almost every ds3 boss for me with the exception of friede and gael
@@mymousebroke8258 big true but there are also fights I dread in Elden Ring because they're unfun AND a wall. Malenia I can at least skip, fuck that fight. Fire Giant and Maliketh are chores though. And most of whatever non-remembrance bosses you need to get your build going.
@@thosebloodybadgers8499 maliketh is really fun to fight tho at least for me you just gotta position yourself correctly and be greedy
@@thosebloodybadgers8499 fire giant is eh though i don’t like him
@@thosebloodybadgers8499Maliketh? Dude fucking dies if you sneeze at him too hard lol not to mention he might have the longest punish windows in the game except for fire giant who pretty much stands still for you in his 1st phase
Good video. I’m honestly really excited to see what game Fromsoft designs after Elden Ring since they are a studio that is constantly improving their craft. As such their best game is usually their most recent.
Maybe with bosses but overall, DS 1 and BB are still the best in my opinion
I agree about Elden Ring bosses. Initially, I wasn't too happy with them because I was still stuck in my DS3 ways.
Let's say that after 1000+ hours later, I no longer feel that way.
In fact, I find DS3 and DS1's bosses too rudimentary when I went back to fight them (except for Gael and Demon Prince).
26:46 THANK YOU SO MUCH, for showing an example like this.
Yes, Elden Ring Bosses are definitely more relentless and aggressive than in DS3, that it can sometimes feel like you're waiting.
At the same time, that's probably because you just kinda suck at being aggressive enough, and ensuring you don't get histunned that your next attack opportunity is lost.
Or as you pointed out, you might be the type of player that doesn't want to learn to play differently a lot throughout your playthrough. Such that Elden Ring's boss design and variety would actually upset you instead.
Ah yes. Me being not aggressive enough against Consort Radahn, Gaius, Rellana is definitely my fault and not the devs' for giving little time to heal and giving small punish windows.
You know a company knows how to make bosses when 4 out of the top 5 are from the same studio
Or maybe the reviewer hasn’t played that many games?
@@orlando5789 Or maybe it's a vastly held opinion?
@@orlando5789 jesus man get a life you are literally on every comment threads just to hate on elden ring
@@bowlingpin3092 both can be tru lol
@@orlando5789 Nah, there are not a lot of companies that can beat fromsoft making boss battles, you can argue but objectively, no
I was expecting DS3 higher but after this vid I thought about it and Jesus Christ you’re right. The game has a lot of duds, and Elden Ring has barely any (excluding mini bosses of course). Having mentioned mini bosses, I do think while some aren’t officially designated as mini bosses in DS3, they are and shouldn’t be compared with the best ones, examples like Spear of the Church, Champions Gravetender (that OST though) and Ancient Wyvern come to mind. I still do prefer the better Ds3 bosses to Elden Ring’s best, maybe just for nostalgia reasons. That being said, I never felt that Elden Ring bosses were unfair (except waterfowl dance I still hate it), it has a ton of S tiers (Mohg, Godfrey, Maliketh, Radahn) and it stands tall to games whose best bosses come from DLC. I have the feeling that the DLC will push Elden Ring from maybe to definitely the best game ever made, and my personal favorite.
I will forever say Monster Hunter, and to date Monster Hunter World/Iceborne, has _the_ absolute best Boss designs in all of gaming
A lot of these games' bosses are great but Monster Hunter's Bosses have something _extremely_ important the others don't, the *Environment.* Most Bosses in MH can appear in almost _any_ different environment or location which not only changes the pace & flow of the fight, but also changes how your specific weapon and playstyle interacts with them as well as allowing bosses to change their movesets in both subtle and drastically ways thereby keeping the fight dynamic and engaging all the time, whether you're on your 5th or 256th hunt
Peak take 👌
Respectable take, I love fighting nergigante. That being said the only major flaw I can point out is the hitboxes on a lot of fights is questionable, but iceborne's fatalis and alatreon is incredible
Great video, Magicat! I've played the games you placed at #10, #5, #4, #3, and #1, and I agree that they all have excellent boss rosters. Some other games I've played that have some of my favorite boss rosters include:
- Metal Gear Solid 3: Snake Eater
- Blasphemous 2
- Undertale
- Ultrakill
- Gunstar Heroes
- Ys Origin
- Castlevania: Rondo of Blood
- Hyper Light Drifter
- Valkyrie Profile
- Chrono Trigger
finally someone acknowledging elden ring having good boss design er absolutely nailed it , positioning strategies,varied complete movesets, challenge ,build variety allowing for many more fun ways to play i will never understand why er bosses go so undercredited and this is coming from a sekiro fanboy
Finally someone? 😂 This isnt a new or controversial opinion. Its not even uncommon
@@austin0_bandit05brother the amount of ds3 elitists ( i love ds3 btw) and even soul’s veterans that complain about this game is insane but you are right it is slowly becoming a more common opinion
@@austin0_bandit05because they all have the same excuse , “too many repeat bosses “, “they feel like sekiro “ , “ this attack is undodgeable “
@@AbyssHeavyConsortOfMalenia You cant lump all opinions together like that. There are some objectively bad opinions. I dont think there's a single undodgeable attack in the game. But I still think the design is flawed.
Edit: Except for Rykards ground attack. I still haven't figured that shit out 😂
@@AbyssHeavyConsortOfMalenia There is truth to all those statements
Dude oh my god. That bit at the start of the Elden Ring portion is so accurate and very funny. Great video man!
Magicat never fails to fill us up with his joy! 💦 💫
My Boss-quality rankings (opinion lolz):
*3. Dark Souls 3*
Probably the most consistent boss roster in an RPG game. Almost every boss has a certain ‘Dark-Souls-3-Rhythm’ to it. If you learn one boss, then most of the bosses become much more simple, therefore you can enjoy the spectacle of the roster without having to bang your head on these bosses!
A rather unique factor of Dark Souls 3, among this list, is that it has DLC. The DLC has some of the best bosses of Dark Souls 3, they are incredibly addictive and fluid. They provide challenge and spectacle to an almost unparalleled amount.
*2. Sekiro*
Similar to Dark Souls 3, in a sense that you can learn the cadence of the bosses of the game after only a single boss like Genichiro. The main differences being: the combat is specifically built around one-on-one encounters. Unlike an RPG, Fromsoft were able to cater the moveset of the boss around Sekiro’s minute combat system. There’s a satisfaction that is not found anywhere else. If you are looking for pure reactionary boss encounters, Sekiro is the game for you. Hesitation is defeat. This game will test your nerve system more than your doctors. It’s incredible
*1. Elden Ring*
Simply the most attractive main-boss roster in the entire genre. Fromsoft took a different approach to the bosses of this RPG compared to their last RPG. The bosses here are much more complex and sophisticated, to the point where the game’s RPG systems are strengthened when faced against such challenges, but it also provides ‘unga bunga souls-vets’ with immense challenge. the biggest advantage this game’s boss encounters have is the inclusion of the *Jump* and *crouch* where the hitbox of boss encounters can be experimented with these systems creating unique and dynamic play-styles (I.e - you can beat bosses like Maliketh completely without ever dodging, by strafing and positioning and exploiting his and the player’s hitboxes). The main-boss roster are also the most varied on the list. Not a single major boss play, look, sound, or feel the same with another. As stated in interviews, Miyazaki ensured the characterisation and personality shines bright through these bosses through their arena, ost, movesets and dialogue. It gives the boss encounter more weight. Hell, even the mini-bosses are great (Erdtree sentinels, Godskins, Modern-Dragons etc..). Fromsoft did a great job in introducing minibosses in Sekiro to shake up the formula and playthroughs, and I’m glad they feature in ER too!
*Honourable Mention: Hollow Knight*
An incredibly fun roster of bosses here, with differing movesets and visuals. It is completely a subjective choice, but I personally prefer the 3D games to 2D games in regards to boss encounters, due to the ability of 3D game’s being able to portray much more personality and emphasis on the complexity of the boss itself. But Hollow Knight is incredible, and Knightmare King Grimm is in my top 10 OAT.
Ultimately, videogames are awesome. Bosses are an art form in and of itself.
(Note: I realise that I only play Fromsoft games💀💀💀🙏. Moral of the story: I need to play more games)
your commentary on Wo Long vs Lies of P vindicated so much about my feelings for both of those games, also the FIRST Lu Bu fight is one of my favorite bosses of all time
i love fromsoftware, but you should try metal gear rising revengance if you love parrying. every boss in that game is so fun to fight and the music goes HARD
Yeah best bosses in any game when you understand the combat. And the music slaps.
Monsoon sealed the deal for me making that game a 10/10 in my opinion@@omegazx7236
THERE WILL BE BLOODSHED
Pretty sure that the 'real' bosses in Elden Ring are the trophy/achievement ones (plus Caelid Godskin Apostle and Gideon, and minus the first phase of later bosses like Goldfrey and Sewer Mohg). Otherwise, I'm in the exact same camp as you with ER's bosses, in that they're an evolution of the formula and the best collection that gaming has to offer. And that's not even including the upcoming expansion.
Edit: My Top 10, cus why not:
10. Metal Gear Rising Revengeance
9. Shadow of the Colossus
8. Bloodborne
7. Nioh 2 (mechanically spectacular, but a few too many narrative duds)
6. Sekiro: Shadows Die Twice (6 - 3 is relatively interchangeable)
5. Armored Core 6: Fires of Rubicon (similar as Nioh 2, but the story of the game as a whole is actually great)
4. God of War: Ragnarok
3. Monster Hunter: World
2. Dark Souls 3
1. Elden Ring
at the very least I wonder if there are other open world games (since I haven't played much) with as solid a boss roster as Elden Ring. I have my doubts there is
GOW and MHW above sekiro is insane imo, especially gow
@@seymourflux747nothing comes close unless you include mmos
Me when I haven’t played any games
What's your list? I would love to see some cool recommendations@@orlando5789
I'm a fromsoftware veteran (even though I hate this term)when I played Elden Ring for the first time I too used to be on the boat of "bosses too hard and unfair" . And I continued having this opinion until I decided to replay the game with bad weapons. That way my only choice in order to win was to actually get good and learn every fight to perfection. So after finishing the game twice with this strategy I can confidently say that the unfair things in the game are next to nothing. Everything can be dodged and many openings can be created even when you least expect to
exactly, i'll never understand how people refuse to learn the game and its mechanics yet still complain about the difficulty. yes, its hard, and yes, its doable.
My top game boss roster probably has to go to final fantasy 16
Its only issue is you need to do some stuff like not use heals to fully appreciate their movesets
but if you do they are some of the most fun/spectacle filled bosses in game
And even have some amazing mechanics i.e Barnabas prob wins for most mixups of any boss
The attitude of "I"m good now, I shouldn't struggle as much" is funnily enough something I have felt in modded Celeste. After beating a couple of Grandmaster maps I started to be really hard on myself when I struggle on expert maps or take longer than newer players on harder maps. Probably not the exact same thing but it's relatable
Being good just means you understand learning better and can handle struggles better. One still needs to learn new things and take their time mastering them. A lot of people misunderstand the idea of being good with being able to do new things first try. It can apply to easy things, but not really the hard kind.
I didn't expect it but ac6 at 2nd made me unreasonably happy, amazing game
I noticed you put a clip of Valstrax in the intro, would you ever consider making a monster quality list? I know they’re a little different from your standard bosses, but the overall fight quality in every MH game is absolutely phenomenal.
Ive tried to get into MH but so far have never been able to
@@magicat7356 Totally fair, it's not for everyone lol
I highly encourage you to go back and revisit headless ape as They are actually one of Fromsoft's better ganks and it just looks like your not understanding there main mechanic! Just hear me out before you crucify me please!
The two apes actually take it in turns to attack as long as you don't try and bumrush one of them when they're in passive mode. For each attack the headless does, brown ape has a specific follow up kind of like pontiff's phase 2.
For example when the headless screams, brown ape will ALWAYS do they're main combo on you whilst the headless will remain passive. Then when headless does there combo and you drop them to the ground, brown ape will follow up with a jump attack. The whole fight basically works like this. Its not super apparent at first so I don't blame you for missing it.
They actually have a very fair and well designed movest as long as you don't try to tunnel vision one of the apes. Think of it as 1 movest but just split over 2 enemies. Its quite surprising the amount of people that didn't pick up on this but Ig most people just hyper focussed the brown ape to get her out the way. Anyway I highly encourage checking it out for yourself because you may actually end up enjoying this boss in future :)
As someone who understands the ai of the fight to the point I've beaten it without taking damage on NG+7 with demon bell, I still don't think it's a good fight. Like the AIs having specific behaviour when the other uses a certain move works alright, but the arena is rather small, resulting with a lot of passive play and occasional camera mishaps. I don't really enjoy it, but I can agree that it works overall.
My list would be
1.Sekiro
2.Elden Ring
3.Dark Souls III
4.Hollow Knight
5.Armored Core 6
6.Undertale
7.Cuphead
i would put sekiro 1st too, but after replaying it...ehhh...its just one weapon and you beat the bosses in the exact same way each time, and that is what makes its bosses lower than ER for me.
Before even watching the video, I am just going to throw out my top 10 favorite bosses of all yime and see if any of their games are mentioned.
1 Sans (Undertale)
2 Xea'she'kaebt (Sundered)
3 Queen of Light (Aeterna Noctis)
4 Surrogate Vulture (Grime)
5 X'zea'shia (Sundered)
6 Pure Vessel (Hollow Knight)
7 Isidora (Blasphemous)
8 The Final Performance (Grime)
9 Gael (Dark Souls 3)
10 Sword Saint Isshin (Sekiro)
all i see is youre a metroidvania fanboy just play more games and your list will get fix
@Omega77232 My favorite games are precision platformers, which won't show up on this list. I play many types of games, but I just like 2D.
My reaction to elden ring as a souls vet was "why is it hard, I should be good at this??" LOL. I had my momentary gripes as I was fighting the bosses as we all do, which vanishes a couple hours after the fight due to them mostly being my own fault.
Yeah the issue imo is the ones going in with a ego
They think they should be good enough to find the bosses easy
Basically Elden ring bosses humbled them and they didn’t like that
yeah. For example people complaining about delayed attacks.
How else could fromsoft continue to evolve the format without boosting stats and maintain the skill focused combat and a degree of fairness? I'm playing through ds1 and it's piss easy for me due to experience. The attacks are very telegraphed, slow, forgiving and the combos are simple.
I too noticed when I got mad in elden ring it was because I expected to be better than I was, I was calm fighting enemies I knew were powerful, such as malenia, radagon, margit/margot etc. @@doolenny9458
Most elden ring critique vids are ego driven it’s actually crazy
I used to hate Elden Ring bosses, then I learn how to fight them and now I love them.
Malenia still a shitty boss
@@CygnusX-11nice opinion
@@CygnusX-11 I used to think the same but then I learned her moveset. Outside one attack that come out nowhere, you can easily dodge her attacks, even waterfall dance.
@@CygnusX-11 try dodging correctly my friend. the way to escape water fowl is basically just like escaping ludwigs wave attack, you just strafe or run really close around her and dodge right before the attack comes, and ofcourse dodge to the opposite direction where shes facing before the attack comes out, so behind her basically.
@@CygnusX-11 She has a great moveset but imo the lifesteal mechanic and Waterfowl take it down a notch for me. It has gotten to a point i can dodge all her attacks flawlessly but i can not for the life of me figure out how to dodge waterfowl.
man was spitting so hard in the elden ring section.
I know i might be late, but you should definitely try Monster Hunter World, it is the prefect game for bosses as monsters.The fights, the quality, the designs, everything is perfect! 👌
Fr
My top 10 is
Number 10: Darksiders 2
Number 9: monster Hunter rise
Number 8: dark souls 3
Number 7: god of war ragnarok
Number 6: Furi
Number 5: cuphead
Number 4: Elden ring
Number 3: kingdom hearts 2
Number 2: monster Hunter world
Number 1: sekiro shadows die twice
Feeble king changed his mind about elden ring bosses actually
Lupine*
@@Shian06 what?
Thats joseph anderson he showed, not feeble king
@@epsilon1372 and?
@@clunkye8053 im saying you mentioned feeble king but the clip magicat used in his video (the maliketh clip) was from anderson, not feeble king. i assumed that is what you were referencing but if im mistaken i apologize
Honestly i would like a way longer list, theese games are great but i already know all of them, i'm curious if there are some great boss-centric games that i'm missing.
Great video anyway.
Crosscode might be something your looking for. It’s a very puzzle centric game though 😬 (I personally love it for that)
@@couchpotato5657 thanks, i'll give it a look
@@doubleh3978 I wanna mention another game with great bosses: Ultrakill
It has what I think are the best FPS bosses of all time, because of how fast and balanced they are. In other FPS games bosses are usually damage sponges. But since Ultrakill has so many mechanics, the bosses end up testing a lot more than just strafing.
Highly recommend!
@@couchpotato5657 yeah, i saw ultrakill a while ago, it looked interesting with all the jumping and the fast paced gameplay, i'm still not totally convinced about it because i really suck at fps games (and i don't love them).
Video should be retitled "Top 10 games based on boss quality in the past decade"
Mechanics-wise freakin Misbegotten is no less a boss than Gale. The Ancient Hero of Zamor could be a top 5 boss in DS3 as well. The problem that made all these bosses in Elden Ring so underrated would be how many times they got reused, and none of them have any important role within the game (cmon, freakin Godefroy). Bloodborne with much worse bosses mechanically overall is so memorable because of their presentations and uniqueness.
So true. I think the Misbegotten being a throwaway boss speaks to how far they've come with their boss design
You should probably get a helmet if this is your take about gael vs misbegotten
@@marcblack960 mechanically Misbegotten IS Gael without the cloak. Presentation is a huge thing. You see in Bloodborne for example, Ludwig is like top 3 best bosses if not the best, but mechanics-wise he's not that great.
That's why in essence Sekiro is a rhythm game, but what we got is one of the best action-adventure game out there. Art direction, lore, music etc. All contribute to a great boss, not just mechanics. Elden Ring fell victim to that with the reuse of so many mini bosses with the same areas, same musics, same arts.
That's also why Champion Gundyr is so underrated, while having the best mechanics for a boss in DS3.
One of my favorite bosses in souls is Taurus Demon 😂 All about that cool presentation. Jumps at you out of nowhere on a narrow castle wall with a great skybox to match. He’d be even cooler too if he was the only Taurus Demon…
@@marcblack960 if one pays attention close enough they could see the similarities between Gael and the Misbegotten move sets.
Yo magicat, I’m not sure if you remember me but I was watching a bunch of your older vids since I have fond memories of them. It was awesome to revisit the cuphead stuff. Great stuff man, can’t believe that was 6 years ago
such a W take on Elden ring, the best bosses imo. the only thing that hurts the game's bosses are the re-skins
rise up my brother
And the atrocious gank fights
I wonder if this list will change after the release of Stellar Blade and Black Meth Wukong.
25:40 HOLY FUCKING BASED. SAY IT AGAIN ALEX
HE SPEAKS THE TRUTH
Magicat play Gollum
So true. I played half the game already and it’s already such a banger
Absolute W for putting Elden Ring in number 1! But man, some of these Elden Ring TH-camrs have instilled the idea to a decent portion of the Souls community that ER boss design is bad, we still find people saying ER bosses have no punish windows lol, it's ridiculous. What do some of you mean by that? Its bosses already have MORE punish windows than previous Souls bosses, some of you are just used to finding those safe punishes that older Souls bosses used to have & then you relied upon those to defeat bosses, ER bosses have a lot of safe punishes spread-out but they're far fewer than DS3 & BB bosses, ER forces you to learn the bosses really well, because most of them (remembrance ones) are painstakingly well-made with the best & most intricately-designed moveset with more complex combo-branches & more intelligent AI than anything FS has made before, so you have to get to know them mechanical-wise, but some of you chicken out & commit the "cardinal sin" (It's a huge sin to some of you, not to me), which is using Spirit summons, then come out & say "bosses are made with Spirit summons in mind" which is hilariously erroneous, ER took a lot from Sekiro and I'm so glad that From Software did that.
"more punish windows" I'd like you to fight beast clergyman and tell me with a straight face that that stupid ass fight has "more punish windows" than a fight like gael, who literally VISIBLY stops attacks for enough time for the player to literally land multiple consecutive r1's without having to roll away for a quick r1 that also backpedals the boss away from the player.
A boss being faster AND more versatile than most of the player's gameplay mechanics is never a good thing, and that's where elden ring's bosses suffer towards the end. They're designed too smart to the point where they sacrifice fairness to flashy attack patterns despite there being no visible instances of consistent gaps between combos for punishing.
Take malenia, she's so bad to the point where the fight literally has fake poise where it visually looks like she's having her poise break after an r1, yet she immediately follows up with multiple attacks directly after as if she never got hit in the first place. If you fight friede, the difference between her poise and malenia's is like night and day.
@@Sephirothkingdom782 "I'd like you to fight beast clergyman and tell me with a straight face that that stupid ass fight has "more punish windows" than a fight like gael, who literally VISIBLY stops attacks for enough time for the player to literally land multiple consecutive r1's"
This right here tells me why you don't like ER's bosses lol, you just want the bosses to politely stand there for you to hit them & rely upon those "safe windows" and then conclude that you properly learned the bosses, but when From Software adds a bit more complexity to bosses by making them faster with more varied attacks, extending on combo-branching, leaning into the importance of positional-based combos, now they don't work & they're unfair, just because you have to learn/work harder in order to extract more punish windows doesn't mean they have less, Maliketh/BeastClergy have more punish windows in more situations, and those situations can be figured out by having the correct rolling-directions and/or finding the right positioning in certain situations, you can even add charged R2s with colossal weapons in many windows and finally they're much more beneficial to use now than previous Souls games, so yes, Maliketh/Beast have more punish windows than Gael, this is factually correct, you can count them. Here are examples:
th-cam.com/video/zYUv-8vsCqE/w-d-xo.html
th-cam.com/video/HV9Gty3ZU1Q/w-d-xo.html
"They're designed too smart to the point where they sacrifice fairness to flashy attack patterns despite there being no visible instances of consistent gaps between combos for punishing."
Sorry to say, and I don't want to sound condescending, but get better, be a better player & overcome them because they have PLENTY of punish windows it's not even funny, you can fit charged R2s more than almost any other boss from Bloodborne & Dark Souls 3, and you have jump attacks which are amazing, allowing you to punish hard AND low-profile their follow-ups like most of Mohg's starting attacks.
@@HeyTarnished I don’t think you know what you’re talking about, for reference let me break down the windows that are punishable for phase 1:
the overhead stab rarely occurs, especially when you’re up and close with him which is how you’d think you would fight any boss, but in this case that’s not true.
The boulder is the same, you have to literally backpedal to allow him to use that move in a semi consistent manner.
Same with the bestial sling, and this time this move has the potential for him doing a follow up before you’re even able to get 2 hits in so it relies on the player having to guess or do measly damage before they start backpedaling again due to how much faster the boss is than the player.
The knife drag is something I want to touch on, and is more about the move itself rather than the attack opportunity. This would probably be his most consistent punish window, however this move arguably has one of the worst hitboxes in the entire game. You can fully dodge it yet it will still hit you even after the move visually ends or is out of reach simply because of the wide hitbox that for some reason even circles around the boss although not entirely. For reference, you can be to the left of the boss when he completes his knife drag and the knife wouldn’t even have been touching you yet you would still get hit due to the hitbox being inconsistent with the move itself, this is plain bad design regardless of your opinion on the openings.
Beast claw is fine, but once again it requires the player to be a sizable distance away from the boss which is once again pretty stupid. Its like relying on baiting the nameless king’s grab to deal damage because he only does it when you’re far away from him, and that’s not a fun way to fight especially when you have a boss like Mohg that’s constantly on your tail and has clear punish windows without having to make him use a move when you’re 50 feet away from him.
There’s a difference between allowing a gap between every move and every combo, and this is why this boss falls short. Nearly every opening you gain in phase 1 is incentivized by rolling away and backpedaling from the boss, since that’s when the boss is most likely to use those attacks. This isn’t good for the same reason a boss like sir alonne’s moveset isn’t great, because the boss is significantly faster and more versatile than the player. Adding nuance to a fight is one thing but using it as an excuse to ignore bad design is another, especially when these games are known for the “less is more” philosophy.
Telling me to “get better” at dodging attacks that would be better off being more fun if they weren’t so overturned has the same energy as me asking you to fight any radiance hitless, a boss in HK that was thought to be impossible, just because it’s possible to kill it. Being able to beat something doesn’t make it great. You can beat covetous demon, but that doesn’t make the fight good.
About Gael having less gaps than malekith, that’s just blatantly untrue. He has gaps after nearly every SINGLE attack, instead of a whole combo like malekith/clergyman seems to have, and in these gaps you are able to get off more than a single r1.
Also I’m not even sure why you bothered to bring up Mohg, that boss is by far the best in the game because he has literal obvious gaps between his long attack combos similair to ds3 bosses and he doesn’t incentivize you to roll away to gain openings because of his blood flame. (which were designed to actually be fun rather than complex for the sake of bloating the moveset).
@@HeyTarnished also it’s insane how you didn’t even bother to refer to a single move to prove your point. All you said was that the moves were fair and have a lot of gaps and then sent a TH-cam link without even taking your own stance properly.
@@HeyTarnished also the video you sent is using a heavy weapon, which is literally the easiest way to kill the boss due to its lack of poise. Unlike previous games, this game prioritizes certain builds over others to the point where even in the video phase 1 used like 5 moves before transitioning due to how much better it is to fight him with that than say a whip or a lance, which makes the fight significantly longer. It’s the same energy as showing a video of using the beam to kill every boss in one move to prove that they’re all fair.
Definitely one of the games I am not to thrilled about being snubbed is Devil May Cry 3 Dante’s Awakening.
Boss fights are pretty epic, especially with the combat.
Rankings
Cerberus: 9
Gigapede: 7
Jester: 6
Agni and Rudra: 9.5
Vergil 1: 10
Heart of Leviathan: 4
Nevan: 8
Beowulf: 9
Gehrion: 7.5
Vergil 2: 10
Lady: 7
Doppelgänger: 6.5
Arkham: 5
Vergil 3: 10
Hell Vanguard because she becomes a frequent mini boss. She would be a 7 anyways.
Gotta love the unending appreciation of ac6 in this channel
I wouldnt put elden ring as number one but the dlc definitely could fill that role. The best part about ER’s bosses is that they make you use everything you have. Each attack if useful for more than just damage, ie staggers and guard counters, jump attacks, etc. But the biggest problem with the bosses in the game is they feel awkward unless you do follow the fight patterns. It ends up focuses a lot on repetitions and reaction time instead of feeling as natural as previous fights. My opinion improves of the game with each playthrough but I did not enjoy elden ring on my first playthrough at all.
Yeah.. the first playthrough felt like a chore by the end of the game because learning fights is so annoying with how much damage the bosses dish out. Instant death for a mistake shouldn't be the punishment when learning a fight. That single handedly made Maliketh my most disliked boss on the first playthrough
@@leo-shunTHIS. I hate when people call Elden Ring unfair, when in fact it's totally fair to a skilled player. However, with how much damage everything deals, including the player, it simply becomes a gamble due to poor balancing. Fromsoft really fucked up with bosses being too punishing with their damage and combos, while having little HP. Also, we Tarnished have so much broken OP crap like spirit summons, weapons like Moonveil. Balancing of Elden Ring IMHO is ultimate legit flaw of the game, not "unfairness"
@@Vengeance_I_m its an arms race to keep up with the firepower bosses has. Thats the whole incentive behind exploration and all
Man this makes me even more hyped for elden ring
The boss roster is already fromsofts best
Nah.
Nah
Yes absolutely, it’s already their best, easily beats out Dark Souls 1/2/3 & Bloodborne!
@@HeyTarnished yeah only games that imo can compete from fromsoft is ac6 but they’re such different games anyways
@@HeyTarnished Hell no
I've finished my second playthrough of Sekiro today. Jeez, I love this game. So many great fights! Though I wish at least one boss could stand 1 hour...I even died on purpose just to fight some of them more. And thank god that at least in this game fromsoft came up to make a boss replay without a need to replay the whole game. Definitely goes to my top 5 favorite games. Elden Ring and AC6 are present there too😁
Elden Ring criticism is so often people just being bad at the game and it's honestly hilarious
my top 10 is probably something like
Honourable mentions: Kirby Planet Robobot, Shadow of the Colossus
10. Castlevania: Order of Ecclesia
9. Dark Souls 3
8. Bayonetta 1 (yes, 1, by far)
7. Ys: The Oath in Felghana
6. Nioh 2 (haven't nearly finished yet, odds are it's higher)
5. Elden Ring
4. Resident Evil 4 OG
3. Bloodborne
2. Ys Origin
1. Sekiro
I need to play Ys Origin, only played Lacrimosa of Dana
Overall this is a great list. The only change I would make is putting Hollow Knight WAY higher. I absolutely think Hollow Knight has several bosses that can rival the best of FromSoft. Pure Vessel, Nightmare King Grimm, Sisters of Battle, and the Hollow Knight itself are all 10/10 bosses for me. The insanely precise mechanical skill required for those fights (except for the Hollow Knight who is easy but makes up for it by having lore and visuals that rival Slave Knight Gael with how epic they are) combined with the absolute banger soundtrack make them endlessly replayable for me.
I also think the game only has one truly awful boss fight even if you count all the mini bosses (that boss is definitely not Pantheon Markoth 😡) and if I were you I would have rated the overall quality of Hollow Knight’s bosses somewhere between 7.5 and 8.
Also, side note, I would have put Monster Hunter World on here somewhere in the top 5 but I don’t think you have played that game so I can’t really criticize you for not including it.
Monster hunter is also weird to evaluate because even if a monster hunter with 60 monsters has like 40 monsters one doesn’t care about, it’s the 20 that matter since the gameplay loop is hunting monsters over and over again, which you have a degree of control over
Hollow Knight bosses have like 4 attacks each
Some of them are still amazing, but to most players, that'll stop them from being as enjoyable on replays as bosses with more attacks (such as those found in fromsoft games)
@@epsilon1372 Yeah, but from my experience the great Monsters FAR outweigh the mid Monsters. Raging Brachydios, Alatreon, Fatalis, Nergigante, Odogaron, and Val Hazak are all on par with, if not better, than the best FromSoft bosses in my opinion
@@cameronmyers2154 Yeah, but the bosses in Hollow Knight make up for their limited movesets by having such short telegraphs and small down time between attacks that you need to build up near instinctual responses to each attack in order to master them which feels incredible to pull off
The limited movesets also end up actually working in the game’s favour because it allows the developers to focus on perfecting each individual attack that the boss has and making it as fun to learn as possible.
Great list. Have you gotten around to playing Remnant 2? One of the best boss rosters, hands down.
Another banger video. Yep, ER is king, completely agree. DLC is just going to solidify it.
Best Video yet.. well done well done!
Great picks aswell! AC6 and Elden Ring clear hard!!!
Play God Hand and No More Heroes.
GoW 3 had deeper combat and bosses than 2018 and Ragnarok, it wasn't a style over substance game by any means.
Anyway personally my favorite boss rosters are Metal Gear Rising, Nioh 2, Devil May Cry 5, Sekiro, Dark Souls 3. I have yet to play Wo Long, it looks really good.
Please man. I absolutely love GoW 3 but there aint no way you are trying to claim that it has a deeper combat than 2018 and ragnarok. It WAS all about spectacle. There was absolutely nothing wrong with the combat at all, but trying to claim that it`s deeper than the later games in the series is absurd man.
@@hemsy797 watch some high skill combat videos, you'll understand. Grabs, jumping and magic allow for way more technicality than you probably think, especially compared to the basic cooldown abilities of the newer games. The bosses are good in the new games as well but the system is just not as deep.
@@omegazx7236 I completely understand your take on it, and i respect it. I will say though that if you watch high skill combat on 2018 and ragnarok, it will most likely be quite technical as well. Not taking anything away from any of the games.
@@hemsy797 yeah Ragnarok is honestly quite deep and varied, 2018 was a bit more basic but still fun.
@@hemsy797 it LAUGHABLY has a deeper and more complex combat system, it has more weapons, more weapon combos, and arial combat, as well as smooth attacks that connect both arial and ground moves together, and thats just off the top of my head. it literally double or triple the combat options than the new gow games do.
Cuphead is probably my favorite game, simply because of its 30’s cartoons inspired art style. On top of halving stellar boss fights.
agreed with elden ring, souls vets that critique its bosses just cant handle a souls game where it demands more than just R1 spamming and mindless dodge directions from you. this aint bloodborne or ds3 folks XD this is elden ring, where dodge direction, positioning and using attacks other than R1 is basically mandatory to kill even normal and heavy enemies, let alone mini bosses and main bosses. crucible knight alone is a better miniboss than most early to mid game main bosses from bb and ds3, gascoine and abyss watchers are the only ones i can think of that are better than crucible.
all i know is, by the mid point of elden ring, i found myself using almost the entire moveset of the weapons, ashes of war, rolling attacks, charged attacks, jumping attacks over low enemy swings all combined with constant conscious dodge direction, where in bb and ds3, i was still spamming R1 for 40 hours lol, weapon transformations? whats that? i could just spam R1 with saw cleaver and win faster XD or i could just spam R1 + L1 with a beastblood pellet and suddenly bb bosses become a laughable joke, legit killed vicar amelia witha +3 saw cleaver and beast blood pellet that way, she couldnt even more from her starting position after the cutscene XD i find it kinda laughable to say the older games have tighter boss design, only sekiro matches and arguably succeeds ER and that game is a very limited and narrow action game in comparison to ER.
For more recent games, nine sols has some of the best boss fights I’ve played since hollow knight and sekiro
Thank you for that Elden Ring comment! People are out here saying Malenia's lifesteal is her not playing by rules, wtf does that mean? Its a mechanic in the game dude, the game makes the rules😭
DS3 bosses are slightly overrated imo
Only Gael, Midir, Friede are S tier for me. Flawless
SOC, Nameless King, Demon Princes, Twin Princes, Dancer, Champion Gundyr, Abyss Watchers are all solid A tiers for me.
But,
SOC has that BS 5-6 hit combo that breaks the rhythm of the fight + Could have been way more climactic.
Nameless King's whole first phase is a runback+has overrated difficulty (Margit took me more attempts).
Champion Gundyr is epic, but has no HP and does very little damage and is easy to chug up flasks and heal(Maybe I was over level? Though Oceiris gave me a lot of trouble).
Abyss Watchers have a mid first phase and a cool second phase (could just be stun locked, but still cool). I just don't see what makes it that great, its just a good fight.
Dragon Slayer Armor feels like a good knight enemy. Not anything amazing.
Not to mention the problems I have with so many othe rmiddling bosses. Iudex Puss form, Vordt becoming a meh butt smacking fight etc.
Compared to something like Hollow Knight where
Abs Rad is S tier
NKG, Pure Vessel and THK(During Speedruns) maybe S tier(Or top of A)
GPZ, Mantis Lords(or Sisters), Sly, Lost Kin, Soul Master, Watcher Knights(High A during speedruns). Failed Champion and Hornet are around low A or top B.
While not reaching the peaks of DS3, I don't have problem with any of these. The only problem with these guys is that they get too simple after n number of attempts. (Other than Abs Rad). But then you can try the ascended or Radiant mode to fight them.
And most of its mid bosses, like Dung Defender, still have their charm. Unlike Tree Ball Sack thingy.
TLDR; DS3 bosses have amazing peaks but way too many problems.
Nope buddy, nope
@@leonardog.6027 ? bro this guy was just stating his opinon lol, and i can really see where he's coming from. i personally find ds3 so much more fun tha elden ring, but i can recognise its flaws. ive got 800 hours on both hollow knight and elden ring, and 300 on ds3, ive beaten all of them multiple times, but i understand that because of that i may have been numbed to some of the flaws in all of those games. also, malenia is an optional boss.
Having her heal is fine. Having her heal on 100% resitance shield hits is stupid.
@@highdo2244That would make shields way to good for her
I'm REALLY surprised Bloodborne didn't make it into this list.
... Although I admit that I haven't even played that game at all, I just heard that it's often placed among the Top 3 Fromsoftware Soulslike Games.
Bloodborne is great but the base game has so many garbage tier bosses, some of them back to back. We’re talking approaching bed of chaos levels. The dlc is where the boss design peaks and we get some of the best fights in the series
Yea, I think bloodborne shines with its levels and enemies rather than bosses
@@epsilon1372the base game doesn't have a super high average boss quality but there's nothing that bad in my opinion
Hey Magicat where is this one boss roster from this one game
Damn finally someone giving love to Eldenring bosses i saw alot of people just whining about the bosses saying non stop combos while in reality you can get alot of attacks in between don't get me wrong tho iam not saying the game is flawless and i don't mind people criticising the game but some of them are way too harsh.
It sure as hell doesn't deserve to be at the top, that goes to Sekiro.
@botondkunos1774 for me its dark souls 3 cuz the dlc was just something else
Based for putting ER at number 1
i bet youve never played ds3
@@gs32621 I like that from all the games that you've could have chose, you chose the game that i finished the most
@@gs32621 my guy many people have played ds3 and still prefer elden ring bosses. no one has to have the same opinions as you
@@epsilon1372 Ive played DS3 and i would pick its boss design over Elden Ring, it just feels more natural than ER bosses
I don't care about long combos, I do care about bosses having low hp bar but hit hard as a truck. Instead I'd just lower their damage, but raise their HP so they become more of an endurence fights. Because, for me, the best feelings i got from these games in boss fights is when I use up all my flasks, and i play the final part of the bossfight perfectly and come out victorious
Nah endurance fights are not my jam. It's the reason why I never got deep into Monster Hunter. The bosses are well designed, but don't like the long kill time.
@@janogabor7697Bosses in monster hunter are not good at all compared to souls bosses. But I get that someone doesn't like endurence bosses. I like them because they usually have great OSTs and when the fight is done in 3 minutes they don't stick with you like Midir's did, Lady Maria's did, and Laurence's did for me
I am an avid fromsoft fan, and I lovvvvee Elden Ring, but that #1 placement is crazy lol
Anyway great vid!
You should rank cuphead bosses on simple mode because some are really terrible and boring but some are just made easier while not being boring
I APPRECIATE your opinion elden ring bosses man. People really think they know the best about boss designing. Elden ring (mechanically) has the deepest bosses i have EVER seen in a videogame but just becuase some people can't get good on the bosses they just try to shit on the bosses. Its ridiculous.
The get good argument is getting old now. I've seen people no hit Elden Ring's bosses on level 1 while simultaneously talking shit about them. They are devisive for a reason and I think those reason are legit.
@@leo-shun What reasons? Did you wath the video, it pretty much adresses every "problem" with ER bosses that a lot of people have.
@@NrzpokrterHe didn't address shit. He basically just said "people dont get it" 😂. And projected the reasons why on us
@@leo-shunExactly this. And its not even that we're saying there are no redeeming qualities or that the bosses are bad. But for every improvement Elden Ring made it fumbled something else. I also think the bosses tend to be overtuned. They're doable but they become tedious. For example the amount of "gotcha" attacks from input reading, to AoEs, to delayed attacks. The hardest boss in majn game DS3 was Pontiff. Maliketh, Morgott, Malenia, Godfrey, Godskin Duo, Mohg are either harder or about as hard. Elden Ring is exhausting
@@Nrzpokrter I watched his older videos and talked plenty about the boss problems there. He didn't even Come close to stating every problem and his rebuttals don't really work.
Except for Godfrey and Mohg, there is a problem with every Elden Ring boss. The damage output is too rediculous and makes fights frustratingly hard to learn. In previous games, you'd take damage and thats your punishment. In Elden Ring, you're more than likely dead especially if we're talking endgame. Also, the delayed attacks are just dumb. Most of the animations for them look stupid. Its just the boss holding their weapons in the air like a statue and then suddenly dropping them. The only bosses that have ones that feel natural are Godfrey and Mohg. I also want to talk about how much bosses put you on the defensive while giving you the chance for only an attack or two. That design only works for Sekiro because even when you're completely on the defensive, you're working the boss's posture. In Elden Ring, you're just being pressured while the boss is just recovering their poise meter.
Thats just a few of the issues and I don't want to go on and on and on.
Played Elden ring like ds3 and loved every second of it not sure what some people are smoking with these over analytical video “critiques.” The bosses slap and so does magicat
ds1 is a weired one for me.
It has my favorite bosses of all time in Manus and Artorias, but I can't deny that the majority of them suck
Overall the game kinda sucks and very annoying. However, it has it's unique atmosphere that really stays within the player's memory. Especially if it's the first playthrough. However, to someone who started with newer Fromsoft games DS1 seems like utter shite at first playthrough
@@Vengeance_I_m I just finished it for the first time and have to disagree. Most levels are so well crafted and the atmosphere is amazing (as you said).
It has a lot of bad bosses but coming from Elden Ring, you wont struggle with them.
its very funny how absolutely incoherent most of the elden ring boss design criticism seems, now that ive actually played the game for the first time. the widespread inability to just... have fun? how are people so incompetent when it comes to being creative and whimsical and curious?? just play the fucking videogame!!
They think playing a lot of souls gives them a superior status when it comes to boss designs. You can tell by some of those criticism like Joseph Andersons video being condesending to any playstyle not his own. While blatantly playing badly in a lot of clips. Not saying Er is perfect, but the crying about it was mostly the result of not wanting to learn.
Blasphemous 2 deserves to be on this list
Prepare for the downvotes for not putting Bloodborne or Sekiro No.1
I don’t think there is a living human being that thinks Bloodborne’s boss roster is this good 😭
bloodborne is such and overrated game people also call it a masterpiece for some reason the base game is ass only dlc is great
"prepare for the downvotes" my brother in christ, this is a youtube comment section
@@aganbraganca4156it is a masterpiece, it's just that bosses aren't the strongest point outside of the dlc
@@omegazx7236 masterpiece is something which is perfect bloodborne isnt perfect it has many flaws
That ER opinion was some of the most interesting ones I've heard
You’re list will change once you play monster hunter world. Brilliant bosses
Completely agree on Elden Ring's remembrance bosses being superior to DS3, really excited for DLC bosses too, they are usually the best ones
Monster Hunter have the most complete bosses I've ever seen. Shitload of interractions and behaviors outside the fights.
They limp, drink, eat, enrage, fight each other, clean themselves.
All of that while having their own personality, presentation and biological adaptation. And they're only "'wild animals", they don't even need backstories or dilemmas.
Alatreon from Monster Hunter World: Iceborne, Romeo from Lies of P and Malenia from Elden Ring are my top 3 boss fight ever
Alatreon fan is based
It's not my favorite MH monster, but the Iceborne fight was so good and well paced that I put it above monsters I prefer in design or concept like Gogmazios or Seltas Queen
No Furi, no metal gear rising, no dead cells, no gungeon, no shadow of the colossus. And most importantly no monster hunter world iceborne which should be at the very least top 3 in this list. But somehow prince of persia and ragnarok made it in. Well overall its still a pretty solid list.
You listed a whol lot of games that I've never played
@@magicat7356 You definitely should. Especially Furi and shadow of the colossus if you truly want some of the best bosses in gaming. Furi on its hardest difficulty (which is the best way to experience the game tho you have to unlock it) has some absolutely insane fights. As for mhw:ib, while I do think its on par with elden ring, it takes a long time to beat everything and master at least 1 or 2 weapons in order to get a complete opinion. Oh yea the last 3 bosses of mhw are also harder than fighting no armor or spirits summons, underleveled malenia without a cheese weapon/strategy (and no i dont mean this in a difficulty=good way, but in a ''you truly need to master the game'' way)
@@fafla21 definitely not dead cells
@@magicat7356 u should definatly play MGR lol ive heard so much good shit abt it
Dead cells bosses are really damn good, but certainly not good enough to make the list
Are you finnish????
Jep
@@magicat7356 ei kyllä aksentista huomaa 😂😂
@@magicat7356 My condolences 😢
@@magicat7356 I'm 1% finnish how do i cure it?
DARK SOULS 3,elden ring, sekiro and armored core 6 are my beloved
I love this video
Hollow knight should 100% be higher
I agree, grimm and pure vessel alone are more fair and fun fights that have banger posts than many soulsborne bosses. The product of making 2d bosses is that you don't have to worry about hitboxes or awkward move placement nearly as much as a 3d game.
I wonder why you never said anything about monster hunter, have you not played them?
Where is Shrek 2 movie game?
Imo Mantis Lords is the best boss fight in all of video game history, and yes.. I've played every fromsoft game
DS2 scholar not being here is a travesty
edit: me emphasizing the scholar part should have tipped yall off but yall are actually clueless.
I don't think I can actually think of a boss I thought was great in the entire game. Why would it be a surprise it's not on here?
There’s like 3 good bosses in that game and loads of awful ones
Why would it be here
People not getting the joke.
Peak Souls 2
Exactly. Sir Alonne, Fume Knight are top 10 Souls bosses imo
I thought you’d make a favorite games list
I can see why you picked Elden Ring with this system. But I think it very unfairly profits from not counting mini-bosses. Sure the main bosses are awesome but the overwhelming bulk of fights are mini-bosses and the aren't really that great. I haven't counted this exactly but my guess is other souls games have two mini-bosses to every main boss. Elden Ring is more like 10 to 1. If I never have to fight a crucible knight again it'll be too soon.
Crucible Knights are like better then entier DeS, DS1, DS2 rosters and some DS3 bosses, lol. The only ER mini-bosses that suck are most gank fights and NPC fights.
I'm afraid with counting mini bosses the masterpiece of a game like Sekiro would be at the bottom of this list. Sekiro has the best main bosses on par with Elden Ring, maybe even better. However, bosses like chained Ogre, Shichimen Warrior, Headless, that ninja guy with infinitely spawning dogs, etc. All of them are utter garbage
@@Vengeance_I_m I agree with some of those, not all. (I really like the chained ogre, Lone Shadows, Drunkards, Seven Ashina Spears etc., though I would add Snake Eyes to the really bad ones) But there just aren't so damn many of them.
@@flol.1741actually most of the mini bosses are reuses of these guys. Sekiro bosses are mostly reuses, like in Elden Ring. Also, you have to note the placement of these enemies. Even though in Elden Ring some mini bosses have weird placement, arenas and some of them being ganks. In Sekiro almost in any mini boss fight there's some bullshit involved. Like with Headless and Shichimen Warrior, having to use specific items to even have a chance, and then there's still some bullshit clouds flying in around that cause terror. In most of these mini boss fights they always have a group of respawning regular enemies, large amount of them. It becomes so irritating to have to kill like 20 enemies just to approach the boss, and then if you die you have to do that all over again. Also, a large portion of bosses are in these weird places, where your camera fucks you up real bad. Like in Lone Shadow fight in tiny arena where wolf starts the game. Don't misunderstand me, Sekiro is my favourite game on par with Elden Ring, however, in Sekiro mini bosses have so much bullshit involved it's insane. (Btw Chained Ogre is alright, but he is so out of place in this game, he's rather a Dark Souls design boss)
@@Vengeance_I_m Chained Ogre is just one big, tedious grab tutorial. I understand why he is there, but it doesn't make him better.
I am suprised you did not feature Lies Of P. It has one of the best boss roasters I saw
Really? i was considering buying that game but i could not find much reviews on the boss quality
Saying elden ring has better bosses than ds3 is absolutely insane
It's really not
@@Luekirt2the bosses in ds3 are 10x better
@@JTarnished they’re braindead af, all u do is roll in and r1
@@JTarnishedRoll 2 moves and attack wow Peak boss design