Meter gain was butchered while Ed builds 70% d-gauge with his lv2 and Bison completely destroys it with od psycho crusher. And you still won't stop complaining about it.
'Would you shut the fuck up bison" has to be the single most relatable thing ive heard in a long time. That man is out here speakin yapanese nonfuckingstop with how much he chatters in the background good god.
Commenting this after listening to the opening lines about how tricky it is to find good moves compared to other character's kits - this is an actual John World Tour moment. You could check out how some moves would work out in other characters with John and might even see some ideas while checking them out.
Avatar Battle enthusiast here. Kimberley's air grab, Akuma's air fireball, and Dhalsim's forward air teleport are really good on most characters, the first is just an extra combo extender that most base chars don't have, the second plays neutral by itself and the third just works naturally with most air normals, but without Dhalsim's floaty jump. Like Broski said, SPD is really good and so is Manon's 180, any command grab is better than none. I really like Ed's KK dash even without flicker, it helps chars with bad dashes or drive rushes stay in. But this kinda defeats the purpose of the video because John Streetfighter uses these special moves with other movesets to often achieve different goals or get better rewards. There's simply no way SPD is one of the best moves in the game just because of John Streetfighter, not while Zangief is as slow as he is.
@@Korvisio nice to see an avatar battle enthusiast. And yeah, it does defeat the purpose of the video a bit, but using John for testing gives a bit of a better view, with the chance to see the move "in a vacuum" in game.
Cammy’s level 3 can counter Rashid’s level 2 if she’s close enough too. I remembered a played against a Rashid who kept on spamming it till I started doing level 3 and then he stopped after the 4th time 😂
@@anso3886 you could do a thing to make it so the tornado never disappears on block. i cant remember if it does on hit? so at the time, you're stuck in block stun,until drive runs out and then get chipped. If you parry, you're stuck in parry forever. Drive reversal would end up with you getting hit, I think that's what it was?
@@manuelito1233 Yep. There was a bug where as long as Rashid walked forward at a specific rhythm so the opponent stayed right in the outer edge of Ysaar's hitbox, it would just never go away.
@@adityamisra4207there is technically one counter play as long as the rashid pops it in neutral and you're not blocking or waking up. you gotta be jp too and the what you do is jp level 3. now that is a little big specific but hey
@@mappybc6097 he wasn’t carried by it, it was just so good you didn’t need to use any other button for neutral, he just had the best everything that was the problem he had the best everything
Lmao the thumbnail is perfect broski also your content is fire bro. One of the best for sf6 that i love tuning into. Keep up the great work and thank you!
You may find in this list the best moves for winning, but the best move for crushing your rivals' soul while displaying your impeccable reads it's in the other list.
I don't know how Sonic Boom is not on this list. It ruins drive gauge , controls the stage, and has tremendous combo potential. For better or worse Guile is completely defined by this move and on most other characters it would be bonkers broken. The only thing it doesn't do for you is anti-air, and Guile has a move for that. I don't think there's a situation where you'd look at another character's fireball, replace it with Sonic Boom and the character isn't dramatically better.
@@Aefaxyou gotta be at most in iron. the is litterally zero counterplay to this move, it gets you from midscreen to corner in an instant, blows your drive gauge, it stays there even if you hit rashid. if you succesfully throw rashid, you still need to block the tornado, therefore he gets pressure and it depletes your drive gauge, again. if you get hit, he gets 4k midscreen and 5-6 k corner. anyone with a brain knows this move is broken asf
@@Boyzby there isnt any part of it that's "broken". it's crazy good but there's counterplay. walk into tornado and parry, when he pushes you out, drop parry holding downback. the tornado will most likely be gone and he just spent 2 bars of super for one strike/throw. this invalidates like 90% of rashid level 2s. if you watch, this happens all the fuckin time in legend vods or in tournament. and it's good to remember rashid is the only character regularly dumping 2 bars of super without getting any reward in damage. you guys are just emotional and like to throw around the word "broken" like it means nothing. it's a really strong move but it has a relatively obvious counterplay. psycho crusher and scissor kick are both more degenerate and i'd argue deserve to be called broken.
I feel like I should add this piece of tech in here. If you set up a safe jump against gief and when you doing the air attack from the safe jump, as usual, input up shortly after you hit it and then the next attack, if you do this OS correctly, when the screen freezes for his super the game will read as you've jumped, if he doesn't wake up super you'll attack normally
I know people have been memeing on them lately, but every frame 5, 1f air invincible DP deserves at least an honorary mention. A single move that changes so many situations, both in neutral and on defense, with the only caveat being your ability to execute it on demand.
Gief's level 3 is absolutely terrifying, especially when you're playing a modern Gief. Those fuckers will be MASHING that thing, looking for any gap in a block string.
plenty of moves "go through it" but the fact that rashid can walk back and forth or jump etc making it hard to judge whether you'll be safe by using your anti projectile move.
Jamie's 5HP has got to be at least an honorable mention. It's such an absurdly versatile button. It's a godly drive rush button, great at checking drive rush, blows up spacing traps, leads to a lot of punishes that are very forgiving on spacing, has a truly dirty DI cancel in the corner as a gimmick, and gives you your turn back without even needing to think about what you're pressing half the time. I mean, can you imagine Jamie without that button?
its only downside is the absurdly tight cancel window, if it's needed in a juggle combo you better have practiced that real good or you're gonna drop it and eat dirt
Gladius has a gap in it's armored frames that makes it very inconsistent in a lot of scenarios so it can't hang with the absolute best of moves. But yeah, it's the only thing keeping Marisa in bottom 5 instead of bottom 1. Buffs wen plz?
@@adityamisra4207 I mean, even Broski put her around bottom 6 on his tier list. 'Bottom X' doesn't really mean anything, but she's a struggle for sure.
@@adityamisra4207 master on 9 characters and placed pretty good at the largest tournament in Italy. She's bottom 5 come back when you learn how to play my child.
Rashid’s lvl 2 tornado should disappear if you manage to hit Rashid. He also shouldn’t be allowed to kick it backwards if you manage to evade past it to the other side. I think thats more fair.
Like hearing your take Broski! For me, it’s Chun st. Jab, Luke’s perfect punches, Jamie’s command grab, and Akuma’s teleport (really fun, too bad no cancel), and Ed’s snatcher mixups.
Actually for 5HP, Ryu’s got a bigger disjointed hittbox compared to Ken’s, and he can cleave 1.1 bars of drive by canceling it into Medium Hashogeki. Although this does mean that he doesn’t get High/Low mix like ken does, but Ryu’s is probably better in a vacuum
Effectively it's the same hitbox because Ken's moves him forward but yes Ryu's is disjointed. Ed's 2lk was in the same situation where it's only included here because Ed gets dream combo off it but there are better 5-framers in a vacuum
Nah bro I'll help you Manons style Tundra storm Aki slide Any air tatsu Condor dive Gief lv1 Manon lv2 Any lv3 thats not giefs, cammys, or akumas Thank me later bro
@HellecticMojo why would you make it a level 1 and keep all the same properties?... If they keep it as is it needs to be a level 3 with no CA.. other than that, it needs to be tuned
@@SHendrixx2 Hey, you are the one complaining that it's a level 2, not me. It's perfectly placed in the super slot as a level 2 super over any other move slot. Also not being a CA but a level 3 is idiotic because you are just trying to break basic design of the game for your inane and illogical complaint.
11:18 Out of curiosity, I checked which characters can do that. Basically grapplers, characters without DP... and Juri for some reason. Marisa (6HK, held 4HP, held 6HK) Lily (2HP) Gief (6HP) Manon (4HP) JP (6HK) Bison (4HK) Juri (5HP)
This video should be more about the best supers in Street Fighter 6 rather than best moves cause Rashid's lv2 super is both the best move & super in the entire game. In fact for me personally if I were to make a top 5 characters with lv2 supers in SF6, it would be:- 1. Rashid (Yasaar) 2. Guile (Solid Puncher/Sonic Break) 3. JP (Lovushka) 4. Blanka (Lightning Beast/Rolling Cannon) 5. Ed (Psycho Cannon) And these are just the majority install supers that either do more damage than a raw lv3 (when doing combos with them I mean) or chip out one's drive meter/life (without meter).
I love situations where I did the correct thing against Rashid's level 2 (just blocked, took the throw, parried, etc depending on the situation) and still feeling like I've been punished for trying to do the right thing. It's easily the worst feeling "yaaaaay SF6 is so fuuuuun" moment in the game.
The stHP on it's own is better on Ryu. But with the other tools that Ken has the utility makes it obviously better on Ken. Maybe they meant to compare just the button itself and not the surrounding game around that button.
I've seen Zangeif's lvl 2 counter Rashid's lvl 2. By grabbing Rashid if he pokes his head out a bit too far you become invincible during the throw animation and you can use it to pass from one side of the tornado to the other w/o getting hit. The one time I saw it was with the back version of it, but it might also work w/ the forward version that was part of your worst move list, which would be pretty ironic.
I think Cammy's level 3 should be here. When she has it, your game changes completely as you can't throw fireballs or jump at her (depending on distance) and it's full screen. It can also go through Rashid's level 2.
I did accidentally find a move that can blow through, and leave you safe after Rashid's Tornado, and allow you to block. Akuma's OD DP, if you get the full hit, and the animation starts on the way down, Akuma can't be stopped from hitting the ground, and doing his pose after. As a bonus, if the Tornado is still on the screen, you can block As you leave the animation.
Zangief's level 3 fear factor is almost stronger than throwing it out. Just having it on deck, people will just give up pressure or spam jumps to bait it out, which you can punish by literally doing nothing on wake up
Lily her ex command grab is filthy disjointed. I have caught so many drive rushes with it. They cant do anything. When they start the drive rush they get caught by it lo'
For those who've played World Tour and actually played around with characters specials being transplanted into other character's styles: I just wanna say I beat the majority of the game by utilizing Ryu's free + frames after FHP to SPD every time. It's hilarious how easily other characters can set that move up.
If the past game is anything to go by, the solution to Rashid's tornado being the strongest move in the game is to introduce a character with an unlockable armour breaker so people complain about that instead
Ysaar has been a privileged-ass move since SFV. Ed's VT1 (now his SA2) was very similar to it, and since I played Juri and her EX kickflip was fireball invincible, if Ed threw it out at a bad time, I could punish him big with only 1 EX bar. But if you tried that kickflip against Ysaar, you'd learn that the move was anti-fireball invincible somehow. I'm pretty sure it counted as a projectile in every other way, but it also beat out fireball invincibility, and I don't know any other moves that did that.
hopefully reworked into a slightly different mechanic that is enhanced by a SA instead of just converting meter into free health, if not axed altogether
What about AKI OD snakestep vs Rashid SA2? It's not invincible for the entirety of the move, but if timed right it could just pass through it during the invincibility, or am I missing something?
1:31 oh yeah i agree. I remember talking with someone ab gief’s lv3 and how it’s amazing since it’s unjumpable after the cutscene,they simply said “it’s really easy to bait at higher level dw”. BAM 3:02 real. Amazing 4:24 standing medium kick?? 4:38 oh. Well it is a really really good 5 frame,sp paired with his flicker charge shenanigans 5:14 yep 5:19 fr. Like namely,bison kicks 6:13 yep,tho for him it Can still be spaced out 7:53 yep cr.hp 11:49 jinrai? Or standing heavy punch it might actually be standing heavy punch 12:07 exactly yeah this button is ridiculous 14:23 real
Hey I thought this was an amazing video, although for videos detailing different moves I think it would help to include timestamps for each move in the future as a suggestion!
I want to try Ed out, but I don't play with the music on and I just can't stand the tippity-tapping sound of his shoes whenever he stands still for longer than a millisecond.
Because it's literally the only thing that makes her viable. If they take that away, then they need to give EX dp strike invul, and return the backjump dive to her.
I cannot find any matches in ranked. I wait like 20+ mins for a single game. I tried Port fowarding even though UPnP was on, I got a good ethernet connection, tried changing DNS. The only thing is in my mind was finding the right port to port foward it. I do not know how to find the right one though. There is something called NAT for router settings which I somehow couldn't find in my own router settings. I am playing from Turkey. Am I region locked or something even though there is a worldwide search option?
Air fireball is the most fucking diabolical move in the god damn game. It neutral skips, great neutral tool, great punish tool, you can’t really anti air it, great zoning tool, solid anti air, solid mix up option. Am I saying this because I also hate Akuma? Yes.
That double DI trade was the most emotion I've seen in a Broski reaction.
He cracked a smile for a millisecond when he won the latest CPT online regional. Quite the pop off for our boy.
@@cltmck The Great British Pop-off
@@gwen9939lmao
boolin
never in my life have i seen a DI trade wtf
the best move is whatever my opponent is using
That move is always broken, easy to do and bullshit
you mean akuma st HK
@@efemjithat move is horrendous to just throw out you can literally crouch it the entire time
@@Nazarus1983 you can only crouch the second hit.
Konata izumi with the goated wisdom
"I shall crush your spirit"
"Would you shut tf up?"
"YOUR AMBITIONS DIE HERE!"
"I summon you, Neutral Skip Storm"
One grab, 2 grabs, 3 grabs
@@ShinStriderHiryu... 100 grab 🤣
Meter gain was butchered while Ed builds 70% d-gauge with his lv2 and Bison completely destroys it with od psycho crusher. And you still won't stop complaining about it.
@@mappybc6097obvious bait
'Would you shut the fuck up bison" has to be the single most relatable thing ive heard in a long time. That man is out here speakin yapanese nonfuckingstop with how much he chatters in the background good god.
Come, I will crush your spirit.
@@fissilewhistle 🗣 WHAT THE FUCK IS A BALANCED CHARACTER 🗣
Congrats on 1000 subs on Twitch yesterday. You better stick to your word and GIVE US THE TIER LIST BROSKI I NEED THE DRAMA OUT OF IT
Commenting this after listening to the opening lines about how tricky it is to find good moves compared to other character's kits - this is an actual John World Tour moment. You could check out how some moves would work out in other characters with John and might even see some ideas while checking them out.
Avatar Battle enthusiast here. Kimberley's air grab, Akuma's air fireball, and Dhalsim's forward air teleport are really good on most characters, the first is just an extra combo extender that most base chars don't have, the second plays neutral by itself and the third just works naturally with most air normals, but without Dhalsim's floaty jump. Like Broski said, SPD is really good and so is Manon's 180, any command grab is better than none. I really like Ed's KK dash even without flicker, it helps chars with bad dashes or drive rushes stay in.
But this kinda defeats the purpose of the video because John Streetfighter uses these special moves with other movesets to often achieve different goals or get better rewards. There's simply no way SPD is one of the best moves in the game just because of John Streetfighter, not while Zangief is as slow as he is.
@@Korvisio nice to see an avatar battle enthusiast.
And yeah, it does defeat the purpose of the video a bit, but using John for testing gives a bit of a better view, with the chance to see the move "in a vacuum" in game.
God I love numbered lists, Broski gets me and my people so much
I think Cammy's Level 3 is a contender. Pretty flexible but incredibly threatening with how far it travels and how fast it is.
In the top 10 for sure
Either her level 3 or divekick. Might be leaning more towards divekick since that's present at all times
@@X_The_Ynah it can get stuffed pretty easy. Level 3 is top 10 for sure
You simply cannot throw out a projectile if the Cammy player is on point with their level 3 input
Cammy’s level 3 can counter Rashid’s level 2 if she’s close enough too. I remembered a played against a Rashid who kept on spamming it till I started doing level 3 and then he stopped after the 4th time 😂
Mind you, this is the nerfed version of Rashid's lvl 2. On launch, that shit was literally and figuratively broken.
I wasn’t there can you try to explain what it was like
@@anso3886 you could do a thing to make it so the tornado never disappears on block. i cant remember if it does on hit?
so at the time, you're stuck in block stun,until drive runs out and then get chipped. If you parry, you're stuck in parry forever. Drive reversal would end up with you getting hit,
I think that's what it was?
@@manuelito1233 Yep. There was a bug where as long as Rashid walked forward at a specific rhythm so the opponent stayed right in the outer edge of Ysaar's hitbox, it would just never go away.
It still is broken as f*ck. There is literally no counter play to it. A move without any counterplay is tge very definition of busted.
@@adityamisra4207there is technically one counter play as long as the rashid pops it in neutral and you're not blocking or waking up. you gotta be jp too and the what you do is jp level 3. now that is a little big specific but hey
8:40 "Stfu Bison"
Broski 2024
" I never seen a character carried by a single button..."
[SFV Alex's Lariat enters chat]
T7 Leroy Smith's down 1+2 bans the entire chat.
@@mappybc6097 he wasn’t carried by it, it was just so good you didn’t need to use any other button for neutral, he just had the best everything that was the problem he had the best everything
Greatest thumbnail ever
Idk why “Thanks for Playing” in the arcade ending voice after getting hit with 60% rashid level 2 bullshit is so fucking funny to me
Does Akuma's walk speed count as a move?
8:40 rare broski crashout
That thumbnail is diabolical
Lmao the thumbnail is perfect broski also your content is fire bro. One of the best for sf6 that i love tuning into. Keep up the great work and thank you!
You may find in this list the best moves for winning, but the best move for crushing your rivals' soul while displaying your impeccable reads it's in the other list.
I don't know how Sonic Boom is not on this list.
It ruins drive gauge , controls the stage, and has tremendous combo potential. For better or worse Guile is completely defined by this move and on most other characters it would be bonkers broken. The only thing it doesn't do for you is anti-air, and Guile has a move for that.
I don't think there's a situation where you'd look at another character's fireball, replace it with Sonic Boom and the character isn't dramatically better.
I can already imagine Bigbird on twitter arguing"No no no tornado is not that broken"😂
it's crazy good but it isnt as broken as scrubs think it is.
@@Aefaxyou gotta be at most in iron. the is litterally zero counterplay to this move, it gets you from midscreen to corner in an instant, blows your drive gauge, it stays there even if you hit rashid. if you succesfully throw rashid, you still need to block the tornado, therefore he gets pressure and it depletes your drive gauge, again. if you get hit, he gets 4k midscreen and 5-6 k corner. anyone with a brain knows this move is broken asf
@@Aefax Broski explains all the reasons why it's broken, so why don't you explain why it isn't?
@@Boyzby there isnt any part of it that's "broken". it's crazy good but there's counterplay.
walk into tornado and parry, when he pushes you out, drop parry holding downback. the tornado will most likely be gone and he just spent 2 bars of super for one strike/throw. this invalidates like 90% of rashid level 2s. if you watch, this happens all the fuckin time in legend vods or in tournament. and it's good to remember rashid is the only character regularly dumping 2 bars of super without getting any reward in damage.
you guys are just emotional and like to throw around the word "broken" like it means nothing. it's a really strong move but it has a relatively obvious counterplay.
psycho crusher and scissor kick are both more degenerate and i'd argue deserve to be called broken.
I feel like I should add this piece of tech in here. If you set up a safe jump against gief and when you doing the air attack from the safe jump, as usual, input up shortly after you hit it and then the next attack, if you do this OS correctly, when the screen freezes for his super the game will read as you've jumped, if he doesn't wake up super you'll attack normally
I know people have been memeing on them lately, but every frame 5, 1f air invincible DP deserves at least an honorary mention. A single move that changes so many situations, both in neutral and on defense, with the only caveat being your ability to execute it on demand.
Gief's level 3 is absolutely terrifying, especially when you're playing a modern Gief. Those fuckers will be MASHING that thing, looking for any gap in a block string.
No button stresses me out like giefs vacuum ass headbutt
Headbutt is legit my biggest issue with Gief. I can cope with everything except that ignorant ass button.
Gief downplayer here, i think that crap should get toned DOWN, its always the headbutt moves that give both players head damage, pretty fitting ngl
Nah. He needs it. Grappler with no good positive strike is a garbage character. Look at Manon
@@HellecticMojo Good. It’s better for everyone when grapplers are bad.
@@fissilewhistle git gud
16:41 Jamie's 236 kick or OD version goes right through it. Its fun doing that to Rashid players. But you're right, it's still a risk
if they set it up after a knockdown its such a riscky option you should just never go for it im ngl
plenty of moves "go through it" but the fact that rashid can walk back and forth or jump etc making it hard to judge whether you'll be safe by using your anti projectile move.
Ed's crouching short counter hits into itself
Wifi lag Ryu = TOP1
Wifi lag Ken = other TOP1
Jamie's 5HP has got to be at least an honorable mention. It's such an absurdly versatile button. It's a godly drive rush button, great at checking drive rush, blows up spacing traps, leads to a lot of punishes that are very forgiving on spacing, has a truly dirty DI cancel in the corner as a gimmick, and gives you your turn back without even needing to think about what you're pressing half the time. I mean, can you imagine Jamie without that button?
I got cooked by that button the other day. I have no idea how to even combat that button tbh 😂
its only downside is the absurdly tight cancel window, if it's needed in a juggle combo you better have practiced that real good or you're gonna drop it and eat dirt
You can neutral jump and he's completely punishable.
I'm shocked gladius isn't on here. It's, like the only thing holding her together as a character.
Gladius has a gap in it's armored frames that makes it very inconsistent in a lot of scenarios so it can't hang with the absolute best of moves.
But yeah, it's the only thing keeping Marisa in bottom 5 instead of bottom 1.
Buffs wen plz?
Bottom 5? 😂😂🤣🤣🤣🤣🤣
How bad are you to think Marisa is bottom 5?
@@adityamisra4207 I mean, even Broski put her around bottom 6 on his tier list. 'Bottom X' doesn't really mean anything, but she's a struggle for sure.
@@adityamisra4207 master on 9 characters and placed pretty good at the largest tournament in Italy.
She's bottom 5 come back when you learn how to play my child.
You forgot to mention Ken's block string has great push back, he has corner carry even when you block!
Thumbnail gave me PTSD thank you Broski
Rashido's level 2 is so good I legit haven't seen his lvl 3 all season 2
Rashid’s lvl 2 tornado should disappear if you manage to hit Rashid. He also shouldn’t be allowed to kick it backwards if you manage to evade past it to the other side. I think thats more fair.
Ken mains have been playing on easy mode for a year now
Like hearing your take Broski! For me, it’s Chun st. Jab, Luke’s perfect punches, Jamie’s command grab, and Akuma’s teleport (really fun, too bad no cancel), and Ed’s snatcher mixups.
8:40 - Broski I know you feel my pain of oro's gross-ass sneezing in SFV 🤢
17:46 “yea, thanks for playing” is the craziest line I’ve heard in sf6, now let me practice with Rashid 😂😂
Actually for 5HP, Ryu’s got a bigger disjointed hittbox compared to Ken’s, and he can cleave 1.1 bars of drive by canceling it into Medium Hashogeki.
Although this does mean that he doesn’t get High/Low mix like ken does, but Ryu’s is probably better in a vacuum
Effectively it's the same hitbox because Ken's moves him forward but yes Ryu's is disjointed. Ed's 2lk was in the same situation where it's only included here because Ed gets dream combo off it but there are better 5-framers in a vacuum
medium hasho is punishable and if i remember correctly his hp isn't single hit confirmable which i think that alone puts ken st hp higher on the list.
Ken's is a better meaty and he has better cancel options. Ryu medium hasho is -6 while jinrai low is -5
Akuma's sHP has 1f faster startup and his insane walk speed means his range is effectively higher
Does he not have anything useful to cancel into?
@@ΚρανίΩboth HPs have the same cancel window
Basically, when Gief has S3, he’s a walking nuclear deterrent and that’s his defense lol
thumbnail Rashid be the storm that is approaching
now i can make the best world tour character possible thanks
Nah bro I'll help you
Manons style
Tundra storm
Aki slide
Any air tatsu
Condor dive
Gief lv1
Manon lv2
Any lv3 thats not giefs, cammys, or akumas
Thank me later bro
Lily EX spire with stock can deal with Rashid lvl 2. Lily The real wind character.
I love how Dee Jay’s level 2 works when a Rashid thinks he is safe to offense with his level 2.
Expecting a list of 5 crouch forwards, don't disappoint me broski
rashid looks badass in the thumbnail
For what it’s worth, sim can literally just float over or teleport through the tornado
I feel like Cammy ex divekick and Bison scissor kicks gotta be up here
i started coughing and brokski asked me to shut up.
Ah, I've been wondering how to interrupt Ken's 5HP->Jinrai combo. Good to know the answer is "You dont".
16:55 there's no way this should be a level 2 super ...idk what Capcom was thinking ..then they gave the character every possible option from it lol
So you are saying that it should be level 1 and spammable or level 3, deal more damage and drive and get a CA version too?
@@HellecticMojo
Or even worse, a regular special move that can be ODed and spammed multiple times in a single round 😂
@HellecticMojo why would you make it a level 1 and keep all the same properties?... If they keep it as is it needs to be a level 3 with no CA.. other than that, it needs to be tuned
@@apophis7712 what are you ranked gold?
@@SHendrixx2 Hey, you are the one complaining that it's a level 2, not me. It's perfectly placed in the super slot as a level 2 super over any other move slot. Also not being a CA but a level 3 is idiotic because you are just trying to break basic design of the game for your inane and illogical complaint.
11:18
Out of curiosity, I checked which characters can do that. Basically grapplers, characters without DP... and Juri for some reason.
Marisa (6HK, held 4HP, held 6HK)
Lily (2HP)
Gief (6HP)
Manon (4HP)
JP (6HK)
Bison (4HK)
Juri (5HP)
Broski:thanks for playing 😏
This video should be more about the best supers in Street Fighter 6 rather than best moves cause Rashid's lv2 super is both the best move & super in the entire game.
In fact for me personally if I were to make a top 5 characters with lv2 supers in SF6, it would be:-
1. Rashid (Yasaar)
2. Guile (Solid Puncher/Sonic Break)
3. JP (Lovushka)
4. Blanka (Lightning Beast/Rolling Cannon)
5. Ed (Psycho Cannon)
And these are just the majority install supers that either do more damage than a raw lv3 (when doing combos with them I mean) or chip out one's drive meter/life (without meter).
It would be interesting to see if Terry's Passing Sway lets him safely bypass Rashid's tornado wall pressure.
I love situations where I did the correct thing against Rashid's level 2 (just blocked, took the throw, parried, etc depending on the situation) and still feeling like I've been punished for trying to do the right thing. It's easily the worst feeling "yaaaaay SF6 is so fuuuuun" moment in the game.
Whenever I manage to EX Renversé through Rashid's Level 2 as Manon, I'm usually too hyped up to capitalize on it afterwards. It's so strong.
12:35 remember a dude argued me down Ryu had the same st.Hp as Ken...So many SF players are misinformed lol
The stHP on it's own is better on Ryu. But with the other tools that Ken has the utility makes it obviously better on Ken. Maybe they meant to compare just the button itself and not the surrounding game around that button.
I've seen Zangeif's lvl 2 counter Rashid's lvl 2. By grabbing Rashid if he pokes his head out a bit too far you become invincible during the throw animation and you can use it to pass from one side of the tornado to the other w/o getting hit. The one time I saw it was with the back version of it, but it might also work w/ the forward version that was part of your worst move list, which would be pretty ironic.
I think Cammy's level 3 should be here. When she has it, your game changes completely as you can't throw fireballs or jump at her (depending on distance) and it's full screen. It can also go through Rashid's level 2.
I'm curious as for why Akuma's standing heavy punch or Ryu's isn't considered. Is it because of jenrai?
I did accidentally find a move that can blow through, and leave you safe after Rashid's Tornado, and allow you to block. Akuma's OD DP, if you get the full hit, and the animation starts on the way down, Akuma can't be stopped from hitting the ground, and doing his pose after. As a bonus, if the Tornado is still on the screen, you can block As you leave the animation.
13:21 I think this is a terrible design that it freeze the time so even when sometimes we react to do counter DI,
it becomes a trade.
no guile st mk mentioned
we're safe
Zangief's level 3 fear factor is almost stronger than throwing it out. Just having it on deck, people will just give up pressure or spam jumps to bait it out, which you can punish by literally doing nothing on wake up
Lily her ex command grab is filthy disjointed. I have caught so many drive rushes with it. They cant do anything. When they start the drive rush they get caught by it lo'
For those who've played World Tour and actually played around with characters specials being transplanted into other character's styles: I just wanna say I beat the majority of the game by utilizing Ryu's free + frames after FHP to SPD every time. It's hilarious how easily other characters can set that move up.
yo broksi cann u make a vid about the current jp ?
gonna have to remake this once terry comes out.
If the past game is anything to go by, the solution to Rashid's tornado being the strongest move in the game is to introduce a character with an unlockable armour breaker so people complain about that instead
Ken Crouch Light Punch should 100% be on here, it breaks the rules of the game lmfao
5:19 exactly,like,for example,bison scissor kicks
Rashid’s level 2 is so crazy that you didn’t even mention that it’s a corner carry on whiff… lol
Isn't it crazy that tornado has been nerfed twice now and it's still the best lmao
Ysaar has been a privileged-ass move since SFV.
Ed's VT1 (now his SA2) was very similar to it, and since I played Juri and her EX kickflip was fireball invincible, if Ed threw it out at a bad time, I could punish him big with only 1 EX bar.
But if you tried that kickflip against Ysaar, you'd learn that the move was anti-fireball invincible somehow. I'm pretty sure it counted as a projectile in every other way, but it also beat out fireball invincibility, and I don't know any other moves that did that.
man I miss when Juri had anti fireball tools...
Thank you Broski now I can wake up DP my step dad
im shocked to not see Jammie Fw Heavy punch on the list its pure pain.
New campaign to keep my character from getting nerfed / get them buffed " doesn't even have a top 5 move in their whole kit"
A logical follow up to your previous video!
The loyalest of fans
as a Bison main im surprised there are no scissor kicks here lol
Jamie stonks are surely on the rise with his bakkai countering rashid level 2 (please do not use it at the start of the round rashid it's not fair)
I wonder where Elena's healing will fall
hopefully reworked into a slightly different mechanic that is enhanced by a SA instead of just converting meter into free health, if not axed altogether
Ah yes neutral skip storm
Hypothetically giving Rashid a high mobility character and SPD reminds me of OG SF4 Seth. That is inherently an overpowered combo.
Leaves out Aki 👀 yeah we see what you did Broski
None of Aki's moves are so good that you'd replace your moves with hers over others
What about AKI OD snakestep vs Rashid SA2? It's not invincible for the entirety of the move, but if timed right it could just pass through it during the invincibility, or am I missing something?
0:50 yep this very true,the context of the move is more important
1:31 oh yeah i agree. I remember talking with someone ab gief’s lv3 and how it’s amazing since it’s unjumpable after the cutscene,they simply said “it’s really easy to bait at higher level dw”. BAM
3:02 real. Amazing
4:24 standing medium kick??
4:38 oh. Well it is a really really good 5 frame,sp paired with his flicker charge shenanigans
5:14 yep
5:19 fr. Like namely,bison kicks
6:13 yep,tho for him it Can still be spaced out
7:53 yep cr.hp
11:49 jinrai? Or standing heavy punch it might actually be standing heavy punch
12:07 exactly yeah this button is ridiculous
14:23 real
Actually Guile lvl 1 with hard punch deals with it quite well
Hey I thought this was an amazing video, although for videos detailing different moves I think it would help to include timestamps for each move in the future as a suggestion!
5 worst moves: all of aki moves
5 best moves: my opponents character's moves.
I want to try Ed out, but I don't play with the music on and I just can't stand the tippity-tapping sound of his shoes whenever he stands still for longer than a millisecond.
8:17 I don't know how the button still exists lol
Because it's literally the only thing that makes her viable. If they take that away, then they need to give EX dp strike invul, and return the backjump dive to her.
Do you predict any sort of balance change with Rashid’s level 2?
You're telling me 5HP Jinrai low is like a level 3 in a can??
great video broski but u forgot Honda st. mp
I cannot find any matches in ranked. I wait like 20+ mins for a single game. I tried Port fowarding even though UPnP was on, I got a good ethernet connection, tried changing DNS. The only thing is in my mind was finding the right port to port foward it. I do not know how to find the right one though.
There is something called NAT for router settings which I somehow couldn't find in my own router settings. I am playing from Turkey. Am I region locked or something even though there is a worldwide search option?
cammys jab
Air fireball is the most fucking diabolical move in the god damn game. It neutral skips, great neutral tool, great punish tool, you can’t really anti air it, great zoning tool, solid anti air, solid mix up option. Am I saying this because I also hate Akuma? Yes.
i really think capcom should patch rashid lvl 2 so it works like JP's lvl 2: it should disappear if you hit rashid once.