I legit smiled when i saw this notification pop up in my browsering. I need to make the time to study this. But i am sure its amazing! Keep up the great content.
I’ve been playing this game almost religiously since the day it came out and I NEVER knew holding dragon rush would give you more hits and meter. Great Video!!
As always fantastic video! only one nitpick, you are allowed to DR multiple times in the same combo, after S attacks or using any assist you can DR again ,however you are not allowed to DR more than once if you started with DR.
things i already knew but still enjoyable to watch :) i feel like sometimes dragon rush has a quicker start up than usual. and i often see people dash forwards before they use dragonrush or move forwards first.. dont know why :l
Dragon rush has travel time before it reaches you and the tech window begins, so by doing it closer to the opponent, it will essentially have less time to be reacted to. Another explanation is simply just that the dash could be distracting for many people on defense. And last, Dragon rush can't connect until the opponent is out of blockstun, so using it right away after something with large blockstun like a j.H or an assist, gives the opponent extra time to react. (the tech window won't begin until they exit blockstun, even if the DR is already active) The dash helps ensure that the opponent will be out of blockstun when the DR is first active. I hope this helps!
Something I want to contribute to the guide: • Teching a DR can grant you air options. When teching at a disadvantage while standing it is possible to gain usage of air options. The full extent of how and why it happens is yet to be solved, but I intend to look in to it later. • Masking DR’s with assists is even stronger than you let on for a reason left unmentioned: input buffer. When meatying a DR from assist induced blockstun, or when performing it on oki it becomes hard to tech correctly. This is because you only have 3f of additional buffer on the last 3f of your blockstun/wakeup, so you end up having a mere 4f window to tech the throw. Great stuff, the accuracy and representation of your content is unparalleled to others \m/
When using an assist + Dragon rush, I'm always afraid my dragon rush will not work because the opponent is still in the blockstun of my assist... I guess I need to pratice the timing to be sure it's going to work 100% of the time.
Kev kev Dragon Rush has quite a lot of actives (9f), so it’s not hard to meaty. The effect becomes stronger the less time you give your opponent to react to, so lower blockstun works in your favor, as well as highly obscuring assists help mask the Dragon Rush. Someone like Trunks is ideal for these tick throw setups. Do note that most other standing command throws have way less actives, with the majority of them having only one active frame. With these it’s a lot harder to pull off since technically they cannot be meatied at all. Practice makes perfect, and it’s not a mixup that’s entirely viable with all assists.
Mucho gracias ! I think I got a better handle on this now, party battle against the super boss a lot of people I play with have this technique dialed down while I’m able to hold my defence but offence is hard to do extended combos. Thanks again ❤️🇨🇦💪🏻
Man I love the way you explain, you earned a suscriber. Can you explain how to deal with projectiles? I am having problems with teams like Goku SS, Cell and Black spamming with assists.Thanks!
There's also the option to punish a DR attempt but I think this is only if you're not in the corner. If you react or read the DR, backdash to make them whiff the DR and then either DR back or go for 2M if applicable. Bit risky tho considering the opponents assist covers
Is there any way to cancel a dragon rush or dash when you are the one using it? If you accidentally press it when you are gonna be smashed in the face with an ultimate for example
Out of curiosity, why do people refer to characters' invincible/invulnerable attacks as Dragon Punches despite their animations not displaying a punch? Do people just like the cooler sounding name? I know a fighting game that came out way earlier had a move that functioned similar to Vegeta's and Gohan's attacks, but this isn't that game, nor does the animation for Vegeta's properly match, since he attacks with his knee. I've heard people say that the animation isn't what's important, it's how it functions, but then why not call Dragon Rush a grab? Mechanically, it's the same.
That is correct! I probably should have specified that in the video, (._. ) but hopefully most people understand since the examples are all in the air.
These are great videos....but this particular game presents a problem that I can't seem to get around. EVERYBODY and I mean everybody in this final version of dbz just jumps...they jump jump jump jump and I never get a chance to start neutral. They win with jump by simply doing nothing but jump. It drives me insane. In most other games I am decent at anti air and this is a problem I can get around but innfoghterz its sooooo different. And low and behold I love this game...it's nutty ots bonkers it's fun it's addictive. But I still can't get anyone to sit still long enough to start my pressure in the neutral . It's making me really not have fun at this point. Can you perhaps cover this topic???? Thanks. #NewSub
It's crazy how in-depth DBFZ tech and balance really is, there is always a counter, always a punish, always tools for mostly any scenario. Insane.
I feel attacked with the thumbnail also love your videos
Wow that was such a help. Defending against dragonrush is the TOUGHEST thing for me. I suck at it.
These videos are a godsend, keep up the great work.
I gotta say this video is one of the best dbfz tutorials ever. Keep up the good work.
Hands down some of the best dbfz guides and comprehensive mechanics breakdowns. Keep it up and don't feel bad about uploading at your own pace.
For real though, this is probably the best explanation of what DR is and how to play around it. Great work!
The algorithm has put me onto your channel and I am grateful for it!
I legit smiled when i saw this notification pop up in my browsering. I need to make the time to study this. But i am sure its amazing! Keep up the great content.
I’ve been playing this game almost religiously since the day it came out and I NEVER knew holding dragon rush would give you more hits and meter. Great Video!!
Wow this is a very informative and well put together video I appreciate it. Your sub count is bound to skyrocket and good luck in classes!
Amazing video as ever. Was literally giving people advice on DR today. Perfect timing, time to share.
@Xavier Johnson They have to be the last character alive, and then you snap them.
Great guide man. I'm starting on DBFighterZ, and this has been really helpful. I'll put your ideas into practice. You have a sub.
Great job man this is such a in-depth tutorial.
God dammit i love the background music you use, its chill and doesnt distract from what your saying.
Hope to see more dbfz content from you, all of it has been very helpful, really like the team building guide.
Seriously super helpful man, keep em coming please!
Very nice video. Keep it up, man.
Great tutorial
in the thumbnail,
Cell: Gohan, What are you looking at?
Gohan: >:)
Man what a great video
As always fantastic video! only one nitpick, you are allowed to DR multiple times in the same combo, after S attacks or using any assist you can DR again ,however you are not allowed to DR more than once if you started with DR.
I'm pretty sure being able to DR more than once a combo was patched out a while ago.
You should have mentioned turning input delay on in training menu so you can also practice for netplay
things i already knew but still enjoyable to watch :)
i feel like sometimes dragon rush has a quicker start up than usual. and i often see people dash forwards before they use dragonrush or move forwards first.. dont know why :l
Dragon rush has travel time before it reaches you and the tech window begins, so by doing it closer to the opponent, it will essentially have less time to be reacted to. Another explanation is simply just that the dash could be distracting for many people on defense. And last, Dragon rush can't connect until the opponent is out of blockstun, so using it right away after something with large blockstun like a j.H or an assist, gives the opponent extra time to react. (the tech window won't begin until they exit blockstun, even if the DR is already active) The dash helps ensure that the opponent will be out of blockstun when the DR is first active.
I hope this helps!
SEASON 3 UPDATE: 2:58 now you have the ability to jump after teching a DR.
Something I want to contribute to the guide:
• Teching a DR can grant you air options. When teching at a disadvantage while standing it is possible to gain usage of air options. The full extent of how and why it happens is yet to be solved, but I intend to look in to it later.
• Masking DR’s with assists is even stronger than you let on for a reason left unmentioned: input buffer. When meatying a DR from assist induced blockstun, or when performing it on oki it becomes hard to tech correctly. This is because you only have 3f of additional buffer on the last 3f of your blockstun/wakeup, so you end up having a mere 4f window to tech the throw.
Great stuff, the accuracy and representation of your content is unparalleled to others \m/
When using an assist + Dragon rush, I'm always afraid my dragon rush will not work because the opponent is still in the blockstun of my assist... I guess I need to pratice the timing to be sure it's going to work 100% of the time.
Kev kev
Dragon Rush has quite a lot of actives (9f), so it’s not hard to meaty.
The effect becomes stronger the less time you give your opponent to react to, so lower blockstun works in your favor, as well as highly obscuring assists help mask the Dragon Rush. Someone like Trunks is ideal for these tick throw setups.
Do note that most other standing command throws have way less actives, with the majority of them having only one active frame. With these it’s a lot harder to pull off since technically they cannot be meatied at all.
Practice makes perfect, and it’s not a mixup that’s entirely viable with all assists.
Thanks for the tips !
Great vids pal!
Mucho gracias ! I think I got a better handle on this now, party battle against the super boss a lot of people I play with have this technique dialed down while I’m able to hold my defence but offence is hard to do extended combos. Thanks again ❤️🇨🇦💪🏻
Man I love the way you explain, you earned a suscriber. Can you explain how to deal with projectiles? I am having problems with teams like Goku SS, Cell and Black spamming with assists.Thanks!
There's also the option to punish a DR attempt but I think this is only if you're not in the corner. If you react or read the DR, backdash to make them whiff the DR and then either DR back or go for 2M if applicable.
Bit risky tho considering the opponents assist covers
It can also work in the corner if you time the back dash correctly. Back dash is invicible to throws.
Looking forward to the tutorial on Margaret's hassou Tobi mechanic
You're nice
Is there any way to cancel a dragon rush or dash when you are the one using it? If you accidentally press it when you are gonna be smashed in the face with an ultimate for example
Thank you
We need a teching dragon rush video from GO1 lol
The best way to tech DR IS with DR. The timing is more forgiving.
B-But I totally teched that
Out of curiosity, why do people refer to characters' invincible/invulnerable attacks as Dragon Punches despite their animations not displaying a punch? Do people just like the cooler sounding name? I know a fighting game that came out way earlier had a move that functioned similar to Vegeta's and Gohan's attacks, but this isn't that game, nor does the animation for Vegeta's properly match, since he attacks with his knee. I've heard people say that the animation isn't what's important, it's how it functions, but then why not call Dragon Rush a grab? Mechanically, it's the same.
5:20
5:20
Isn’t it SKD only if u air dragon rush???
Yes
That is correct! I probably should have specified that in the video, (._. )
but hopefully most people understand since the examples are all in the air.
Tick Throw all the way!!
For so long i was like "why cant I ever tech a dragon drush IM MASHING as hard as I can"
breaking dragon rush should make you hit a dragon rush in return
I've been playing this game since the beta and i think i've only teched 13 dragon rushes.. and now with the new s3 patch you can cancel 5L.... T.T
Nice i come from xiaou!
3:02 is patched
This was made on 9/11
What the hell is a tech?
These are great videos....but this particular game presents a problem that I can't seem to get around. EVERYBODY and I mean everybody in this final version of dbz just jumps...they jump jump jump jump and I never get a chance to start neutral. They win with jump by simply doing nothing but jump. It drives me insane. In most other games I am decent at anti air and this is a problem I can get around but innfoghterz its sooooo different. And low and behold I love this game...it's nutty ots bonkers it's fun it's addictive. But I still can't get anyone to sit still long enough to start my pressure in the neutral . It's making me really not have fun at this point. Can you perhaps cover this topic???? Thanks.
#NewSub
Hold it get u more damage been playing ever since the game came out n I just found that out 🤯
Thanks I fucking suck at teching
This and 6m man...
why cant it just be a simple video of what to press
Light + medium gives dragon rush. You can tech another players dragon rush with any button, but it's easiest with L+M.
@@RathFGC i play ps4
@@RathFGC thank you tho for the technicality
No one can see everything? Tell that to GO1 lmfao