Anyway good idea dxwrapper, I just tried. lighter and more stable than dxwnd, whose fps control feature is not really friendly. Do you think Dxwrapper could work also for LB2 and perhaps solving the rockets issue?
@@darkenedroom check. In native mode w10 (with dgvoodoo installed) you will see that anything over 18 FPS , on my system in the least, will lead the unguided rockets to fall short of targets
" Key-presses that generate speech, (e.g. landing gear toggle) will only result in audio twice. Toggling a third time will be without speech until an amount of time has passed. I'm not sure if this is intended behaviour or an issue with the game or DirectSound. " let me quote you. I tried in pcem and I had some behaviuour, but my pcem is screwed since host computer is not powerful enough
Tricky to tell, I think I'd have to build a dedicated win98 box to be really sure. But given it occurs on different OS's/emulators/wrappers makes me think intended behaviour.
Anyway good idea dxwrapper, I just tried. lighter and more stable than dxwnd, whose fps control feature is not really friendly. Do you think Dxwrapper could work also for LB2 and perhaps solving the rockets issue?
Not sure, I have it installed in pcem but was unaware of any rocket issue?
@@darkenedroom check. In native mode w10 (with dgvoodoo installed) you will see that anything over 18 FPS , on my system in the least, will lead the unguided rockets to fall short of targets
" Key-presses that generate speech, (e.g. landing gear toggle) will only result in audio twice. Toggling a third time will be without speech until an amount of time has passed. I'm not sure if this is intended behaviour or an issue with the game or DirectSound. " let me quote you. I tried in pcem and I had some behaviuour, but my pcem is screwed since host computer is not powerful enough
Tricky to tell, I think I'd have to build a dedicated win98 box to be really sure. But given it occurs on different OS's/emulators/wrappers makes me think intended behaviour.