Pretty brave player, no llt and E storage on 4 winds O_o. I never make storage before 12 winds. If i have too much E early i put it into Air player to pump esencials faster. If you wanna have a consistent opening you can use tidals.
Many mistakes were made but there is always room for improvement, best way to learn sea in my opinion is to watch higher os lobbies and see what they do and then adapt to ur playstyle. Good video tho :)
Keep pushing yourself and your build order from your spawn can have units over the other side of the map before they even reach the water. I’d focus more on pumping that economy too. You clearly have good tactics and control over your units though which helps - resources well looked after are resources well spent 😊
@@Ghostchanter thanks! I had a game last night when I rushed and built supporters because I noticed the enemy navel went hover and was worried about goon rush, and easily won sea with a supporting destroyer very fast. I feel like I’ll just donate a heap of metal to the navy if they can minimally defend my rush as I’m not that good microing while attention is split. The timing push a little later with a small navy I play for good trades and see how that goes, usually it works
Use Alt+Number rather than CTRL+Number to auto designate a unit type to a control group. Note that this setting persists and can be used on multiple units. Use Alt+` to clear the unit type from auto control group. Assuming Grid Key layout...i think this is the same on the other layout too.
As Hermetics say: As above, so below... You made my day! Thank you sir!
@@mrnoid9949 haha glad you appreciate
As a navy player, this was informative and interesting
Thanks mate
Thanks for your comment! Very appreciated to know that I helped a navy player also :-)
Pretty brave player, no llt and E storage on 4 winds O_o. I never make storage before 12 winds. If i have too much E early i put it into Air player to pump esencials faster. If you wanna have a consistent opening you can use tidals.
@@DarkSpiryt1 Im into min maxing and trying things out let’s say haha
Many mistakes were made but there is always room for improvement, best way to learn sea in my opinion is to watch higher os lobbies and see what they do and then adapt to ur playstyle. Good video tho :)
Keep pushing yourself and your build order from your spawn can have units over the other side of the map before they even reach the water. I’d focus more on pumping that economy too. You clearly have good tactics and control over your units though which helps - resources well looked after are resources well spent 😊
@@Ghostchanter thanks! I had a game last night when I rushed and built supporters because I noticed the enemy navel went hover and was worried about goon rush, and easily won sea with a supporting destroyer very fast.
I feel like I’ll just donate a heap of metal to the navy if they can minimally defend my rush as I’m not that good microing while attention is split. The timing push a little later with a small navy I play for good trades and see how that goes, usually it works
Great game my guy
how do i set a permanent control group?
Use Alt+Number rather than CTRL+Number to auto designate a unit type to a control group. Note that this setting persists and can be used on multiple units. Use Alt+` to clear the unit type from auto control group. Assuming Grid Key layout...i think this is the same on the other layout too.
@@CarelessOcelot ty