Ok, so definitely don't build T2 converters AND T2 energy generators at the same time. They both require stupendous amounts of energy to construct so alternate between them. And build more energy storage
Never add starlights into the build que if you are also spending 4k energy to build eco as starlights not only take a ton of energy to build but also to fire.
Do try to keep an eye on your eco sliders. At one point in the first few minutes you had almost a double/triple income of energy then usage. At such times switch from wind turbines to energy converters construction. (7 minutes in game)
Edit: hehe, you covered that later in the video. Always, always, keep your advance energy converters on the other side of the base from your Afus. Because energy converters explode with 10-20 times less damage and then do explosive damage to Afus. If you lose the converters at least you wont lose your afus.
Always, always, keep your advance energy converters on the other side of the base from your Afus. Because energy converters explode with 10-20 times less damage and then do explosive damage to Afus. If you lose the converters at least you wont lose your afus.
Beautiful to see how your eco and macro scaling getting together in just a few weeks. Proper usage and positioning of nano turrets, decent tempo. Now forgive me for the next few harsh words: these are the basics. 1v1's and PvE are the places where you can test how quickly you can switch focus from macro commands, unit distribution and micro, economy building, production decisions/tech switches/reclaims/revives. Team games allow you to have access to build orders/tactics that wouldn't be accessible in a solo environment. For example 2 to 4 players can all get together to build an early nuke (at 10 minutes) which can catch the enemy eco or air off guard, you can get together to rush a dozen of early Marauders or shivas (Maras are preferred) at 8 minutes to catch map borders offguard. Moves like these are the true game makers of teamgames, and i'm looking forward to see you discover them for yourself aswel. Keep it up, nice vids, thank you for your contribution to the BAR community! ps. One more thing, you can reclaim your early t2 lab after you'we produced your t2 constructors and an 'engineer' or a 'council' which units have access to blueprints to other t2 units with which (on repeat) you can contribute to the frontilne while using your t2 lab metal to produce them, or use that to get your eco up quicker (just remember to build some metal storages before reclaiming your lab, avoiding metal loss from overflow.)
@@mrnoid9949 not harsh at all! Thanks for the kind words. I do post fundamentals and basics 100% that is my thing as I’m myself basic lol. Most noob or welcome lobbies I’m in, 90% of players really need to see these videos haha.
@@roguel1ke Again, with respect, you're doing well, i'm appreciative for your work! Seen the discussion below and remembered, Naval doesn't even have AFUS, however the efficiency of fusions and converters are 10% higher compared to land structures. Introducing this strategy on water may be a decent option for one of your upcoming videos.
Your bulls got annihilated by Sheldon because you stacked them up onto each other and let the Sheldon AOE shot damage several at the same time. Learn to hold ctrl when giving a move command so they all move as one forward instead to a central point and stack themselves up.
@@SuperKitowiec it’s a huge problem. The turret Forrest plus afus is simply not affordable in the early game. The afus needs to be built within approximately a minute to be more efficient than the reactor was Baldrics analysis. These greed plays not only sabotage the teams frontline for too long but they are actually inefficient compared to the quick reactor scaling econ.
Your bulls got annihilated by Sheldon because you stacked them up onto each other and let the Sheldon AOE shot damage several at the same time. Learn to hold ctrl when giving a move command so they all move as one forward instead to a central point and stack themselves up.
Ok, so definitely don't build T2 converters AND T2 energy generators at the same time. They both require stupendous amounts of energy to construct so alternate between them. And build more energy storage
Never add starlights into the build que if you are also spending 4k energy to build eco as starlights not only take a ton of energy to build but also to fire.
Do try to keep an eye on your eco sliders. At one point in the first few minutes you had almost a double/triple income of energy then usage. At such times switch from wind turbines to energy converters construction. (7 minutes in game)
Edit: hehe, you covered that later in the video.
Always, always, keep your advance energy converters on the other side of the base from your Afus. Because energy converters explode with 10-20 times less damage and then do explosive damage to Afus. If you lose the converters at least you wont lose your afus.
Always, always, keep your advance energy converters on the other side of the base from your Afus. Because energy converters explode with 10-20 times less damage and then do explosive damage to Afus. If you lose the converters at least you wont lose your afus.
Beautiful to see how your eco and macro scaling getting together in just a few weeks. Proper usage and positioning of nano turrets, decent tempo. Now forgive me for the next few harsh words: these are the basics. 1v1's and PvE are the places where you can test how quickly you can switch focus from macro commands, unit distribution and micro, economy building, production decisions/tech switches/reclaims/revives.
Team games allow you to have access to build orders/tactics that wouldn't be accessible in a solo environment.
For example 2 to 4 players can all get together to build an early nuke (at 10 minutes) which can catch the enemy eco or air off guard, you can get together to rush a dozen of early Marauders or shivas (Maras are preferred) at 8 minutes to catch map borders offguard. Moves like these are the true game makers of teamgames, and i'm looking forward to see you discover them for yourself aswel.
Keep it up, nice vids, thank you for your contribution to the BAR community!
ps. One more thing, you can reclaim your early t2 lab after you'we produced your t2 constructors and an 'engineer' or a 'council' which units have access to blueprints to other t2 units with which (on repeat) you can contribute to the frontilne while using your t2 lab metal to produce them, or use that to get your eco up quicker (just remember to build some metal storages before reclaiming your lab, avoiding metal loss from overflow.)
@@mrnoid9949 not harsh at all! Thanks for the kind words. I do post fundamentals and basics 100% that is my thing as I’m myself basic lol. Most noob or welcome lobbies I’m in, 90% of players really need to see these videos haha.
@@roguel1ke Again, with respect, you're doing well, i'm appreciative for your work!
Seen the discussion below and remembered, Naval doesn't even have AFUS, however the efficiency of fusions and converters are 10% higher compared to land structures. Introducing this strategy on water may be a decent option for one of your upcoming videos.
Your bulls got annihilated by Sheldon because you stacked them up onto each other and let the Sheldon AOE shot damage several at the same time. Learn to hold ctrl when giving a move command so they all move as one forward instead to a central point and stack themselves up.
You should of reclaimed your t1 lab
Afus is overrated. So many matches are lost because people think they need afuses instead of units.
@@SuperKitowiec it’s a huge problem. The turret Forrest plus afus is simply not affordable in the early game. The afus needs to be built within approximately a minute to be more efficient than the reactor was Baldrics analysis. These greed plays not only sabotage the teams frontline for too long but they are actually inefficient compared to the quick reactor scaling econ.
So true
Your bulls got annihilated by Sheldon because you stacked them up onto each other and let the Sheldon AOE shot damage several at the same time. Learn to hold ctrl when giving a move command so they all move as one forward instead to a central point and stack themselves up.