Weight Painting Complete Guide!! (Blender 3D)

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 76

  • @playboy8303
    @playboy8303 9 หลายเดือนก่อน +5

    My mind was blown when I saw the previous video on wt painting. This is even better .......Yami, u r the best brother

  • @nickwierzbowski
    @nickwierzbowski 10 หลายเดือนก่อน +2

    Every time I watch one of your videos I learn so much! Good to have you back.

  • @Tentabrobpy
    @Tentabrobpy 10 หลายเดือนก่อน +17

    Cleaning up automatic weights is an intractable nightmare, this makes SO much more sense. Thank you for your service. Also the gay stuff is a plus

  • @MIGHTYSPIDEY89
    @MIGHTYSPIDEY89 10 หลายเดือนก่อน +4

    great video it so hard to find good weight painting tutorials

  • @LuoQiin
    @LuoQiin หลายเดือนก่อน

    I'm more of a looking and analysising and then doing the thing I saw to learn, so this was so helpful, its honestly so much easier to follow and understand in real time than anything thats sped up! Thank you!

    • @Yami_3D
      @Yami_3D  หลายเดือนก่อน

      @@LuoQiin thanks! Feel free to ask any questions and I’ll try get back to you

  • @PhrenSo768
    @PhrenSo768 8 หลายเดือนก่อน +1

    Omg you're back with another blessing!! I love your tutorials so much, they are always so informational yet so easy to follow and understand and you always teach or show something that other tutorials never mention.

  • @remofair2166
    @remofair2166 5 หลายเดือนก่อน +1

    After watching about a hundred videos on youtube, Finally I found this one. And after trying and error pause and runs a hundred times, step by step when watching this video (and the other of your video about weight painting for dress and character). Now I understand the process step by step and it works very easy! Thank you so much. You safe my life!
    Tip: I ticked the "Front Faces Only" under Tool > Advanced
    This make my weight painting easier.

  • @rpjeans5674
    @rpjeans5674 3 หลายเดือนก่อน

    i really like the way you presented this! makes me feel way less pressured to get the rig done immediately by conceptualizing it as, like... actual PAINTING. this approach is way less frustrating than the automatic weights too-you probably saved me like a month's worth of headaches, tbh! 🙃

  • @bellat6889
    @bellat6889 5 หลายเดือนก่อน

    As a beginner, these concepts are hard to grasp but I’m on my third time watching and I think I’m finally starting to understand. Thank you for the tips!

  • @TheDonZaloog
    @TheDonZaloog 15 วันที่ผ่านมา

    Def some useful info here and the video was pretty entertaining 🌚

  • @ventiladordesuco
    @ventiladordesuco 9 หลายเดือนก่อน

    Thank you, this is a great method. Hope to see more from you.

  • @Fizziepop
    @Fizziepop 7 หลายเดือนก่อน

    Thank you. FYI, you can use Blender functionality to 'PaintThrough', you don't need the addon for that. BrushSettings>Advanced, check front faces only, and BrushSettings>Falloff click Projected.

  • @ihatetomatoees
    @ihatetomatoees 13 วันที่ผ่านมา

    Dude we really need a full advance rigging tutorial in blender

  • @freezingcicada6852
    @freezingcicada6852 8 หลายเดือนก่อน

    Super nice. I never knew how to weight paint in Blender. Its such a useful thing to know too.
    Cause sometimes I do 2D animations with basically planes with verts. (Think scuffed live2D as idea) In theory, its very possible to do simple animations just for fun but it was extremely frustrating when every tutorial just uses automatic weights. Which is possible with 2D planes, but you'd have to have a perfectly aligned axis (X, Y or Z) and hope it works. (And have huge spacing between the planes)
    This ignores all the pain points and is way simplier in general.

  • @jemskid7
    @jemskid7 6 หลายเดือนก่อน +1

    Ayo!
    Thanks for the weight painting tutorial!
    I'm in the middle of rigging a character's face and figured that it would be good to research weight painting while I took a break.
    I'm glad I found you and your videos! I think they'll help me out, especially with the mouth.
    (Also, I thought I was tripping when I saw the sus imagery show up for a split sec. Even better, the majority of the comments don't say anything about it, which added to the delusion I felt. Anyway, that shit is hilarious!🤣 Keep doing it!)

  • @simeonlindsay5166
    @simeonlindsay5166 หลายเดือนก่อน

    You still go through this tutorial too fast, so I downloaded the video and am listening to it in burst increments. Still, thanks for explaining your process, and I know this is valuable. I am leaning a lot from it already.
    Update: I went through all of it, and I'll look into any livestreams you've done. I understood everything you said, but I didn't understand the weight painting demonstrations as they were rushed and skimmed over.
    Edit: Ah, no livestream content...

  • @LuoQiin
    @LuoQiin หลายเดือนก่อน

    when youre moving the joint to test the weight paint, how do you put it back to its default position, the position before you moved it?

    • @Yami_3D
      @Yami_3D  หลายเดือนก่อน +2

      @@LuoQiin alt r, alt g, alt s, to clear rotate translate and scale

  • @adamtaylorgaming1348
    @adamtaylorgaming1348 7 หลายเดือนก่อน

    I have a issue with my model, i used automatic weight and my model has a vest and has weight paint on the inside of it where i can’t take it off

  • @baobaosang2740
    @baobaosang2740 11 วันที่ผ่านมา

    Can some one explain how is he able to select the body? 5:48 he was able to chose the dress without any other input, and how is he only able to paint on the dress?

    • @Yami_3D
      @Yami_3D  11 วันที่ผ่านมา

      @@baobaosang2740 the dress is a separate object to the rest of the mesh so it can be weighted separately

  • @_Washing_Machine_
    @_Washing_Machine_ 2 หลายเดือนก่อน

    I noticed when you lock groups you only do it on one side, without x axis mirroring on - how do you symmetrise the weights when you're done?

    • @Yami_3D
      @Yami_3D  2 หลายเดือนก่อน

      General process I use is:
      -duplicate mesh
      -delete unweighted half of new mesh
      -add mirror modifier to new mesh
      -project weights onto original mesh
      There’s other methods and probably plug-ins out there that’ll automate it but that’s what I use

    • @_Washing_Machine_
      @_Washing_Machine_ 2 หลายเดือนก่อน

      @@Yami_3D Ahh cool, thanks a lot. I'm trying to fix the weight painting on something and after so much hassle where it just didn't seem to work I decided to redo the whole thing from scratch and it's actually quite fun

  • @jasonruff1270
    @jasonruff1270 9 หลายเดือนก่อน

    I still can't select different bones in weight paint mode, and I don't wanna have to select them in the vertex groups panel, literally been looking this up for days and still can't figure it out,
    ctrl, shift, or alt left click is just not working for me, like what the hell is going on!!!?

    • @Yami_3D
      @Yami_3D  9 หลายเดือนก่อน +2

      Think it’s Ctrl shift left click for blender 4.0

  • @cmyk8964
    @cmyk8964 7 หลายเดือนก่อน

    What are you selecting at 5:17? What am I "setting parent to", and what does "with empty groups" mean?

    • @Yami_3D
      @Yami_3D  7 หลายเดือนก่อน +1

      Parenting a mesh to an armature adds an armature modifier to your mesh. Empty groups means that blender doesn't automatically assign any vertex weights. If this all sounds new then I'd recommend finding a more beginner friendly tutorial

  • @GandRaya
    @GandRaya 10 หลายเดือนก่อน

    this will be very helpful.. thanks

  • @VRChat_Degen
    @VRChat_Degen 4 หลายเดือนก่อน

    This helped alot thank you.

    • @Yami_3D
      @Yami_3D  4 หลายเดือนก่อน

      Thanks bro ❤️

  • @AntonioPetitDesign
    @AntonioPetitDesign 6 หลายเดือนก่อน

    Great tutorial!...quick question i am new doing this...what about the right side of the weights? should i repeat the same process or there is an automatic way to mirror without affect something?

    • @Yami_3D
      @Yami_3D  6 หลายเดือนก่อน

      @@AntonioPetitDesign imo the best way to mirror vertex weights is to duplicate your mesh, delete the right side, then add a mirror modifier and transfer the weights to your original. This method means if your topology is asymmetrical it still mirrors. There are other methods but that’s the one I default to.

  • @alexanderneve2323
    @alexanderneve2323 หลายเดือนก่อน

    How would this work if you use the generated rig from the rigify addon?

    • @Yami_3D
      @Yami_3D  หลายเดือนก่อน +1

      Absolutely! The rigify rig should have a layer for deformation bones. The only difference is that you won't be able to move them directly so to pose you will have to select the controls, pose them and then reselect the deformation bones for weight painting

    • @alexanderneve2323
      @alexanderneve2323 หลายเดือนก่อน

      @Yami_3D So its basically the same, but instead of the bones it's all the controls instead?

    • @Yami_3D
      @Yami_3D  หลายเดือนก่อน

      @@alexanderneve2323 The deformation bones are still whats driving the mesh, its just that in rigify they are constrained to controls that you use to animate, which means you wont be able to move them directly. You can still weight paint them like any other bone its just that you can't move them so to test out the deformations you'll have to move its control instead. Whatever you do, don't bind the mesh to the control!

    • @alexanderneve2323
      @alexanderneve2323 หลายเดือนก่อน

      So the mesh shouldn't be connected to the controls, but rather the rig?

    • @Yami_3D
      @Yami_3D  หลายเดือนก่อน

      @@alexanderneve2323 Still parent the mesh to the metarig but then make the deformation layer visible and weight paint those bones

  • @kk0n11
    @kk0n11 5 หลายเดือนก่อน

    At 6:51, how do you change the draw and blur brushes that fast?

    • @Yami_3D
      @Yami_3D  5 หลายเดือนก่อน

      Click to draw, shift click to smooth in blender 4.0 onwards

  • @sunnyfletcher7566
    @sunnyfletcher7566 10 หลายเดือนก่อน

    Omg I'm so happy to see you've made another one of these weight paiting vids, I was weighpaiting a torso and I remembered your arm vid so I came back to see if you posted another and BEHOLD! JUST WHAT I NEEDED!

  • @amygdalagames5950
    @amygdalagames5950 2 หลายเดือนก่อน

    but, i still dont know how to select bones in weight painting mode. Which means i can not even start painting.

    • @Yami_3D
      @Yami_3D  2 หลายเดือนก่อน

      5:53 “ctrl and shift to select bones” and make sure your armature is selected along with your mesh

  • @creatorscavern
    @creatorscavern 5 หลายเดือนก่อน

    Hi @Yami 3D : Blur tool is not working for me when parented with empty groups. Could you help me plssss?

  • @peeraphonviriyahirunpaiboo5349
    @peeraphonviriyahirunpaiboo5349 7 หลายเดือนก่อน

    Thankyou. it's very helpful

  • @InThisStyleGMinor
    @InThisStyleGMinor 7 หลายเดือนก่อน +5

    Masterclass in how to not lose your mind in Blender

  • @devinwinchester3419
    @devinwinchester3419 9 หลายเดือนก่อน

    My entire bone structure is weight painting the entire model and I don't know how to make it only paint one bone at a time

  • @RollFirefox
    @RollFirefox 2 หลายเดือนก่อน

    Thankssss Bro

  • @shaw5240
    @shaw5240 3 วันที่ผ่านมา

    Okay superb video, but how can i message you, I needed some doubts fixed...... btw appreciate the hardwork on the video.

    • @Yami_3D
      @Yami_3D  3 วันที่ผ่านมา

      @@shaw5240 you can email me but also probably best to comment as others may have the same issues

    • @shaw5240
      @shaw5240 3 วันที่ผ่านมา

      @Yami_3D Roger that

  • @ashleighedgington9160
    @ashleighedgington9160 7 หลายเดือนก่อน

    make more video please

  • @ismael8926
    @ismael8926 6 หลายเดือนก่อน

    i have a problem if anyone can tell me why this is. i have a root bone in my rig, and as i continue weight painting the rest of the bonest, the root bone seem to stop affecting parts of my mesh, like they just stay in position as i move the root around

    • @Yami_3D
      @Yami_3D  6 หลายเดือนก่อน +1

      Sounds like the other bones aren’t parented to the root?

    • @ismael8926
      @ismael8926 6 หลายเดือนก่อน

      @@Yami_3D they are, im thinking It must not have automatically normalized the weight because i started with automatic weights, which worked fine for the root initially, but then for some other bones i painted the parts of the mesh to 0 and those were the parts that broke

  • @wugmup3578
    @wugmup3578 9 หลายเดือนก่อน

    How do you do the continuous edge loop selection shown in 10:17

    • @Yami_3D
      @Yami_3D  9 หลายเดือนก่อน +1

      Ctrl + and - to expand and shrink selection

  • @niIIer1
    @niIIer1 3 หลายเดือนก่อน

    Could you start with showing how you even got to that point. I dont have the mesh or the ability to move bones while painting, and it is insanely frustrating. I get that there is a certain level of skill expected, but a complete guide should also explain the setup or at the very least explain it is not a beginner tutorial.

    • @Yami_3D
      @Yami_3D  3 หลายเดือนก่อน

      This is a tutorial on weight painting not on how to set up an armature. If that’s foreign to you then you probably shouldn’t be on a video on weight painting and should look into some more general beginner rigging. Dikko has a good beginners rigging course so check that out if you’re unfamiliar with armatures

  • @Mrkrillis
    @Mrkrillis 2 หลายเดือนก่อน

    4:24 😮

  • @onlinegladiator5888
    @onlinegladiator5888 3 หลายเดือนก่อน

    Yami? Have I found my twin?

  • @apraxas
    @apraxas 10 หลายเดือนก่อน

    Yaaay! 💯

  • @shakgotgamez
    @shakgotgamez 4 หลายเดือนก่อน

    No one's gonna talk about wtf this image was in 4:24

  • @thomasgriffin9267
    @thomasgriffin9267 8 หลายเดือนก่อน

    Ugh doesn't even have keyboard indicators on the screen, how is it possible to pose the model while in weight paint mode?

    • @pootzmagootz
      @pootzmagootz 8 หลายเดือนก่อน +1

      Go into object mode, select your rig, shift+select mesh, go to weight paint mode, ctrl+shift+select on a bone to choose a bone and it's associated vertex group, use r to rotate selected bones while u weight paint. The way I undo transformations to the bones is by going to pose mode and clearing all transformations then repeating the steps above, but I'm sure there's an easier way

    • @Specter_1125
      @Specter_1125 8 หลายเดือนก่อน

      When you don’t know a hot key for something, read the manual. It exists for a reason.

  • @Alexb-Art
    @Alexb-Art 4 หลายเดือนก่อน

    this video really isn't that clear im sorry...

    • @Yami_3D
      @Yami_3D  4 หลายเดือนก่อน

      @@Alexb-Art it’s chill dw people are normally way meaner hahah. Lmk if you have any questions

  • @clray123
    @clray123 หลายเดือนก่อน

    Poor teaching, but still informative and entertaining.

  • @FerziIsayev
    @FerziIsayev 3 ชั่วโมงที่ผ่านมา

    Bruh im trying to many times to understand you. Your accent and other speedy processing steps just bored me as I mention to you I'm a blender artist over 8 years

  • @hikki134
    @hikki134 5 หลายเดือนก่อน +2

    bruh i started w a bad comm on the other vid, i see you posted this vid to correct it so i respond to my first comm and change my mind,
    and now i see you do the "i record myself for ten minutes saying HUEM every 2 SECONDS and not editing anything at all"
    like wtf, stop playing with us and just do a legit tuto if you want to do vids idk ??

    • @Yami_3D
      @Yami_3D  5 หลายเดือนก่อน +8

      💔

    • @hikki134
      @hikki134 5 หลายเดือนก่อน +1

      @@_Washing_Machine_ i'm 12 bc i don't like when vids are botched ? i was mad bc of the double emotional shift, usually i would not care and just take the help
      so yeah the editing is really bad, tho the tuto himself is good

    • @hikki134
      @hikki134 5 หลายเดือนก่อน +1

      ​@@Yami_3D sorry I should have said it nicer
      I searched for a super long time to finally come across your first video into this one, I got sick of it, you're good

    • @hikki134
      @hikki134 5 หลายเดือนก่อน

      @@_Washing_Machine_ what ? and i swear it's not that hard buddy u will get it dw
      for me it was the Floatharr tutorial that helped me a looot, now i know what i do