I'm more of a looking and analysising and then doing the thing I saw to learn, so this was so helpful, its honestly so much easier to follow and understand in real time than anything thats sped up! Thank you!
Omg you're back with another blessing!! I love your tutorials so much, they are always so informational yet so easy to follow and understand and you always teach or show something that other tutorials never mention.
After watching about a hundred videos on youtube, Finally I found this one. And after trying and error pause and runs a hundred times, step by step when watching this video (and the other of your video about weight painting for dress and character). Now I understand the process step by step and it works very easy! Thank you so much. You safe my life! Tip: I ticked the "Front Faces Only" under Tool > Advanced This make my weight painting easier.
i really like the way you presented this! makes me feel way less pressured to get the rig done immediately by conceptualizing it as, like... actual PAINTING. this approach is way less frustrating than the automatic weights too-you probably saved me like a month's worth of headaches, tbh! 🙃
As a beginner, these concepts are hard to grasp but I’m on my third time watching and I think I’m finally starting to understand. Thank you for the tips!
Thank you. FYI, you can use Blender functionality to 'PaintThrough', you don't need the addon for that. BrushSettings>Advanced, check front faces only, and BrushSettings>Falloff click Projected.
Super nice. I never knew how to weight paint in Blender. Its such a useful thing to know too. Cause sometimes I do 2D animations with basically planes with verts. (Think scuffed live2D as idea) In theory, its very possible to do simple animations just for fun but it was extremely frustrating when every tutorial just uses automatic weights. Which is possible with 2D planes, but you'd have to have a perfectly aligned axis (X, Y or Z) and hope it works. (And have huge spacing between the planes) This ignores all the pain points and is way simplier in general.
Ayo! Thanks for the weight painting tutorial! I'm in the middle of rigging a character's face and figured that it would be good to research weight painting while I took a break. I'm glad I found you and your videos! I think they'll help me out, especially with the mouth. (Also, I thought I was tripping when I saw the sus imagery show up for a split sec. Even better, the majority of the comments don't say anything about it, which added to the delusion I felt. Anyway, that shit is hilarious!🤣 Keep doing it!)
You still go through this tutorial too fast, so I downloaded the video and am listening to it in burst increments. Still, thanks for explaining your process, and I know this is valuable. I am leaning a lot from it already. Update: I went through all of it, and I'll look into any livestreams you've done. I understood everything you said, but I didn't understand the weight painting demonstrations as they were rushed and skimmed over. Edit: Ah, no livestream content...
Can some one explain how is he able to select the body? 5:48 he was able to chose the dress without any other input, and how is he only able to paint on the dress?
General process I use is: -duplicate mesh -delete unweighted half of new mesh -add mirror modifier to new mesh -project weights onto original mesh There’s other methods and probably plug-ins out there that’ll automate it but that’s what I use
@@Yami_3D Ahh cool, thanks a lot. I'm trying to fix the weight painting on something and after so much hassle where it just didn't seem to work I decided to redo the whole thing from scratch and it's actually quite fun
I still can't select different bones in weight paint mode, and I don't wanna have to select them in the vertex groups panel, literally been looking this up for days and still can't figure it out, ctrl, shift, or alt left click is just not working for me, like what the hell is going on!!!?
Parenting a mesh to an armature adds an armature modifier to your mesh. Empty groups means that blender doesn't automatically assign any vertex weights. If this all sounds new then I'd recommend finding a more beginner friendly tutorial
Great tutorial!...quick question i am new doing this...what about the right side of the weights? should i repeat the same process or there is an automatic way to mirror without affect something?
@@AntonioPetitDesign imo the best way to mirror vertex weights is to duplicate your mesh, delete the right side, then add a mirror modifier and transfer the weights to your original. This method means if your topology is asymmetrical it still mirrors. There are other methods but that’s the one I default to.
Absolutely! The rigify rig should have a layer for deformation bones. The only difference is that you won't be able to move them directly so to pose you will have to select the controls, pose them and then reselect the deformation bones for weight painting
@@alexanderneve2323 The deformation bones are still whats driving the mesh, its just that in rigify they are constrained to controls that you use to animate, which means you wont be able to move them directly. You can still weight paint them like any other bone its just that you can't move them so to test out the deformations you'll have to move its control instead. Whatever you do, don't bind the mesh to the control!
Omg I'm so happy to see you've made another one of these weight paiting vids, I was weighpaiting a torso and I remembered your arm vid so I came back to see if you posted another and BEHOLD! JUST WHAT I NEEDED!
i have a problem if anyone can tell me why this is. i have a root bone in my rig, and as i continue weight painting the rest of the bonest, the root bone seem to stop affecting parts of my mesh, like they just stay in position as i move the root around
@@Yami_3D they are, im thinking It must not have automatically normalized the weight because i started with automatic weights, which worked fine for the root initially, but then for some other bones i painted the parts of the mesh to 0 and those were the parts that broke
Could you start with showing how you even got to that point. I dont have the mesh or the ability to move bones while painting, and it is insanely frustrating. I get that there is a certain level of skill expected, but a complete guide should also explain the setup or at the very least explain it is not a beginner tutorial.
This is a tutorial on weight painting not on how to set up an armature. If that’s foreign to you then you probably shouldn’t be on a video on weight painting and should look into some more general beginner rigging. Dikko has a good beginners rigging course so check that out if you’re unfamiliar with armatures
Go into object mode, select your rig, shift+select mesh, go to weight paint mode, ctrl+shift+select on a bone to choose a bone and it's associated vertex group, use r to rotate selected bones while u weight paint. The way I undo transformations to the bones is by going to pose mode and clearing all transformations then repeating the steps above, but I'm sure there's an easier way
Bruh im trying to many times to understand you. Your accent and other speedy processing steps just bored me as I mention to you I'm a blender artist over 8 years
bruh i started w a bad comm on the other vid, i see you posted this vid to correct it so i respond to my first comm and change my mind, and now i see you do the "i record myself for ten minutes saying HUEM every 2 SECONDS and not editing anything at all" like wtf, stop playing with us and just do a legit tuto if you want to do vids idk ??
@@_Washing_Machine_ i'm 12 bc i don't like when vids are botched ? i was mad bc of the double emotional shift, usually i would not care and just take the help so yeah the editing is really bad, tho the tuto himself is good
@@Yami_3D sorry I should have said it nicer I searched for a super long time to finally come across your first video into this one, I got sick of it, you're good
@@_Washing_Machine_ what ? and i swear it's not that hard buddy u will get it dw for me it was the Floatharr tutorial that helped me a looot, now i know what i do
My mind was blown when I saw the previous video on wt painting. This is even better .......Yami, u r the best brother
Every time I watch one of your videos I learn so much! Good to have you back.
Cleaning up automatic weights is an intractable nightmare, this makes SO much more sense. Thank you for your service. Also the gay stuff is a plus
great video it so hard to find good weight painting tutorials
I'm more of a looking and analysising and then doing the thing I saw to learn, so this was so helpful, its honestly so much easier to follow and understand in real time than anything thats sped up! Thank you!
@@LuoQiin thanks! Feel free to ask any questions and I’ll try get back to you
Omg you're back with another blessing!! I love your tutorials so much, they are always so informational yet so easy to follow and understand and you always teach or show something that other tutorials never mention.
After watching about a hundred videos on youtube, Finally I found this one. And after trying and error pause and runs a hundred times, step by step when watching this video (and the other of your video about weight painting for dress and character). Now I understand the process step by step and it works very easy! Thank you so much. You safe my life!
Tip: I ticked the "Front Faces Only" under Tool > Advanced
This make my weight painting easier.
i really like the way you presented this! makes me feel way less pressured to get the rig done immediately by conceptualizing it as, like... actual PAINTING. this approach is way less frustrating than the automatic weights too-you probably saved me like a month's worth of headaches, tbh! 🙃
As a beginner, these concepts are hard to grasp but I’m on my third time watching and I think I’m finally starting to understand. Thank you for the tips!
Def some useful info here and the video was pretty entertaining 🌚
Thank you, this is a great method. Hope to see more from you.
Thank you. FYI, you can use Blender functionality to 'PaintThrough', you don't need the addon for that. BrushSettings>Advanced, check front faces only, and BrushSettings>Falloff click Projected.
Dude we really need a full advance rigging tutorial in blender
Super nice. I never knew how to weight paint in Blender. Its such a useful thing to know too.
Cause sometimes I do 2D animations with basically planes with verts. (Think scuffed live2D as idea) In theory, its very possible to do simple animations just for fun but it was extremely frustrating when every tutorial just uses automatic weights. Which is possible with 2D planes, but you'd have to have a perfectly aligned axis (X, Y or Z) and hope it works. (And have huge spacing between the planes)
This ignores all the pain points and is way simplier in general.
Ayo!
Thanks for the weight painting tutorial!
I'm in the middle of rigging a character's face and figured that it would be good to research weight painting while I took a break.
I'm glad I found you and your videos! I think they'll help me out, especially with the mouth.
(Also, I thought I was tripping when I saw the sus imagery show up for a split sec. Even better, the majority of the comments don't say anything about it, which added to the delusion I felt. Anyway, that shit is hilarious!🤣 Keep doing it!)
You still go through this tutorial too fast, so I downloaded the video and am listening to it in burst increments. Still, thanks for explaining your process, and I know this is valuable. I am leaning a lot from it already.
Update: I went through all of it, and I'll look into any livestreams you've done. I understood everything you said, but I didn't understand the weight painting demonstrations as they were rushed and skimmed over.
Edit: Ah, no livestream content...
when youre moving the joint to test the weight paint, how do you put it back to its default position, the position before you moved it?
@@LuoQiin alt r, alt g, alt s, to clear rotate translate and scale
I have a issue with my model, i used automatic weight and my model has a vest and has weight paint on the inside of it where i can’t take it off
Can some one explain how is he able to select the body? 5:48 he was able to chose the dress without any other input, and how is he only able to paint on the dress?
@@baobaosang2740 the dress is a separate object to the rest of the mesh so it can be weighted separately
I noticed when you lock groups you only do it on one side, without x axis mirroring on - how do you symmetrise the weights when you're done?
General process I use is:
-duplicate mesh
-delete unweighted half of new mesh
-add mirror modifier to new mesh
-project weights onto original mesh
There’s other methods and probably plug-ins out there that’ll automate it but that’s what I use
@@Yami_3D Ahh cool, thanks a lot. I'm trying to fix the weight painting on something and after so much hassle where it just didn't seem to work I decided to redo the whole thing from scratch and it's actually quite fun
I still can't select different bones in weight paint mode, and I don't wanna have to select them in the vertex groups panel, literally been looking this up for days and still can't figure it out,
ctrl, shift, or alt left click is just not working for me, like what the hell is going on!!!?
Think it’s Ctrl shift left click for blender 4.0
What are you selecting at 5:17? What am I "setting parent to", and what does "with empty groups" mean?
Parenting a mesh to an armature adds an armature modifier to your mesh. Empty groups means that blender doesn't automatically assign any vertex weights. If this all sounds new then I'd recommend finding a more beginner friendly tutorial
this will be very helpful.. thanks
This helped alot thank you.
Thanks bro ❤️
Great tutorial!...quick question i am new doing this...what about the right side of the weights? should i repeat the same process or there is an automatic way to mirror without affect something?
@@AntonioPetitDesign imo the best way to mirror vertex weights is to duplicate your mesh, delete the right side, then add a mirror modifier and transfer the weights to your original. This method means if your topology is asymmetrical it still mirrors. There are other methods but that’s the one I default to.
How would this work if you use the generated rig from the rigify addon?
Absolutely! The rigify rig should have a layer for deformation bones. The only difference is that you won't be able to move them directly so to pose you will have to select the controls, pose them and then reselect the deformation bones for weight painting
@Yami_3D So its basically the same, but instead of the bones it's all the controls instead?
@@alexanderneve2323 The deformation bones are still whats driving the mesh, its just that in rigify they are constrained to controls that you use to animate, which means you wont be able to move them directly. You can still weight paint them like any other bone its just that you can't move them so to test out the deformations you'll have to move its control instead. Whatever you do, don't bind the mesh to the control!
So the mesh shouldn't be connected to the controls, but rather the rig?
@@alexanderneve2323 Still parent the mesh to the metarig but then make the deformation layer visible and weight paint those bones
At 6:51, how do you change the draw and blur brushes that fast?
Click to draw, shift click to smooth in blender 4.0 onwards
Omg I'm so happy to see you've made another one of these weight paiting vids, I was weighpaiting a torso and I remembered your arm vid so I came back to see if you posted another and BEHOLD! JUST WHAT I NEEDED!
but, i still dont know how to select bones in weight painting mode. Which means i can not even start painting.
5:53 “ctrl and shift to select bones” and make sure your armature is selected along with your mesh
Hi @Yami 3D : Blur tool is not working for me when parented with empty groups. Could you help me plssss?
Thankyou. it's very helpful
Masterclass in how to not lose your mind in Blender
My entire bone structure is weight painting the entire model and I don't know how to make it only paint one bone at a time
Thankssss Bro
Okay superb video, but how can i message you, I needed some doubts fixed...... btw appreciate the hardwork on the video.
@@shaw5240 you can email me but also probably best to comment as others may have the same issues
@Yami_3D Roger that
make more video please
i have a problem if anyone can tell me why this is. i have a root bone in my rig, and as i continue weight painting the rest of the bonest, the root bone seem to stop affecting parts of my mesh, like they just stay in position as i move the root around
Sounds like the other bones aren’t parented to the root?
@@Yami_3D they are, im thinking It must not have automatically normalized the weight because i started with automatic weights, which worked fine for the root initially, but then for some other bones i painted the parts of the mesh to 0 and those were the parts that broke
How do you do the continuous edge loop selection shown in 10:17
Ctrl + and - to expand and shrink selection
Could you start with showing how you even got to that point. I dont have the mesh or the ability to move bones while painting, and it is insanely frustrating. I get that there is a certain level of skill expected, but a complete guide should also explain the setup or at the very least explain it is not a beginner tutorial.
This is a tutorial on weight painting not on how to set up an armature. If that’s foreign to you then you probably shouldn’t be on a video on weight painting and should look into some more general beginner rigging. Dikko has a good beginners rigging course so check that out if you’re unfamiliar with armatures
4:24 😮
Yami? Have I found my twin?
Yaaay! 💯
No one's gonna talk about wtf this image was in 4:24
Ugh doesn't even have keyboard indicators on the screen, how is it possible to pose the model while in weight paint mode?
Go into object mode, select your rig, shift+select mesh, go to weight paint mode, ctrl+shift+select on a bone to choose a bone and it's associated vertex group, use r to rotate selected bones while u weight paint. The way I undo transformations to the bones is by going to pose mode and clearing all transformations then repeating the steps above, but I'm sure there's an easier way
When you don’t know a hot key for something, read the manual. It exists for a reason.
this video really isn't that clear im sorry...
@@Alexb-Art it’s chill dw people are normally way meaner hahah. Lmk if you have any questions
Poor teaching, but still informative and entertaining.
Bruh im trying to many times to understand you. Your accent and other speedy processing steps just bored me as I mention to you I'm a blender artist over 8 years
bruh i started w a bad comm on the other vid, i see you posted this vid to correct it so i respond to my first comm and change my mind,
and now i see you do the "i record myself for ten minutes saying HUEM every 2 SECONDS and not editing anything at all"
like wtf, stop playing with us and just do a legit tuto if you want to do vids idk ??
💔
@@_Washing_Machine_ i'm 12 bc i don't like when vids are botched ? i was mad bc of the double emotional shift, usually i would not care and just take the help
so yeah the editing is really bad, tho the tuto himself is good
@@Yami_3D sorry I should have said it nicer
I searched for a super long time to finally come across your first video into this one, I got sick of it, you're good
@@_Washing_Machine_ what ? and i swear it's not that hard buddy u will get it dw
for me it was the Floatharr tutorial that helped me a looot, now i know what i do