Very excited for this -- from the very little I know about it, it sounds in keeping with a lot of games you've enjoyed in the past. And I just learned yesterday that a friend worked on it! Which was a cool discovery
On the "learning the game" topic: I think what TUNIC is trying to do is recapture how people played games back in the day before ingame tutorials, where the manual had a lot of useful information. At least for me, who isn't a native English speaker, the manuals were a bit like what we see here: Half of the words were foreign to me, but I pieced together the information still. (And you'd not read the manual first, you'd read it when you didn't get to play, so you'd notice new things all the time)
You ever pick up a game and think "Huh. This appears to be made specifically for me." Well Tunic's Zelda + Dark Souls is exactly that. What an interesting experiment in game design. To see what the minimum amount of language must be used to teach the game.
"The various discoveries are your realizing the game even can do certain things." That's something I love about Tunic. I love Metroidvanias in general when it comes to backtracking for secrets when you learn new skills. But in this case, a lot of the time they're not INGAME skills, they're player skills/knowledge. There's so many secrets and things you can do right away, but you don't because you don't know you can. But you CAN theoretically stumble upon it or figure it out through context clues, way before the game makes an effort to hint towards it.
OMG, I've just realized why the sounds sound so familiar. I've listened to the track "Redwood Colonnade" when it was released in 2018, that's 4 years ago! And I kind of follow the artists Lifeformed and Janice Kwan so it's odd that I missed the new release.
back when games included printed manuals, I'd read the manual first to get a cursory understanding of the game. then after playing a bit I'd read the manual again with the new context. rinse repeat even if the manuals could be an overload of information just having it all somewhere with infographics was really nice
Well this will be a pleasant month, with the current schedule! Just going on ADVENTURES with Keith! Getting lost and frustrating the comments section because of not having the same exact experience they expect or not noticing things because DISTRACTIONS and time pressures! ...okay well at least I'll have fun watching it.
You create the tilt-shift effect digitally by de-focusing most of the image except the middle and removing small details from the image; the former creates the impression of a small scale and the latter creates the impression of the objects being small, because already small objects have few details. Originally, the term comes from the technique of "tilting and shifting" the lens in relation to the camera. Shifting enables a distortion - or, more accurately in its use-cases, de-distortion - of objects, like a projector which for some reason can't be positioned exactly horizontally in front of the projection space. With tilting, it's possible to change the focus level away from its usually horizontal-to-the-camera orientation, which makes it possible to keep lines on an object in focus which move out of the focal length at some point, making them blurry. The tilt-effect is what's reproduced by blurring the image independent from an object's depth and rather dependent on the object's position on the photo, which is not how lenses technically work, but the shift-effect isn't represented by the removal of small details; that's done because tilt-shifting has become synonymous with miniature photography (or rather, pseudo-miniature photography), which is best simulated this way.
Dang, Alan Wake went down swinging. Wasn't expecting seeing that name, let alone such a strong showing in the poll. Neat. Favorite game of mine. Hope it gets a shot in the future again.
I watched a tiny bit of this when you first started, and I was like "this looks like a delight". And since I had already been recommended it by other people who know my tastes, I decided to put off watching this so I could play it myself. Now I've finally started playing it (5 hours in so far) and I'm so excited to start watching some of this!
Yeah, I was really looking forward to seeing how well Parabox did here, sad. Oh well, it's probably a big contender for the Indie/Puzzle slot (though competition is always fierce).
Funny how Okami was on sudden death last time and when it had its best chance the following time whoever nom'd it didnt this time. Im perfectly fine with Tunic However from what i have played so far it is fantastically cute and fun (Side note this is on Gamepass for anyone wondering/Wanting to play along/ahead ;) )
Took me a while to start watching your series because I wanted to begin the game myself first !! I’m loving it so far and excited to see your experience
I knew, from the moment I realized how puzzle-y this game was, this absolutely needed to be a game for Keith to play. I can't begin to say how excited I am to watch the slow decent into madness! 🗡️🦊🛡️
Oooh, I was really hoping you'd end up playing this at some point! I've heard high praise about this game, I gifted it to a friend but then their computer broke so I didn't have anyone to watch play this until now.
Another great one, nice :D Have a few minor issues with it (difficulty is kind of all over the place), but overall this game is really neat. Should be a fun series.
Well, as much as I want to watch through this playthrough, I HAVE to play this first, I knew the game was well liked but I didn't realize it seemed to be THIS good, I shall return once I finish the game!
I'll admit, I've never heard of this game, but the alien language game manual you unlock a page at a time has me intrigued... I wonder if there'll be things that you have to learn about that you could have done immediately upon the start of the game, like Keith's metroidbrainia idea
Keith's patrons are pretty random lol. Like you would think something like West of Loathing would have won by now, but what won is a pretty obscure title. Okami the sudden death choice last time wasn't even on the list. Deus Ex and Metroid Prime 2 has been close to winning the last couple times and eventually are going to win unless the nominator gives up on it. I guess it really is the gate of having to like Keith's content and specialties enough to support the patreon. I am at the nomination tier but never know what to nominate, so I have been throwing whatever comes to mind on there with no hopes of ever winning.
@@obosuck pretty obscure title lol it's a indie game that been out for 3 weeks an you mention west of loathing a another indie game that people didn't know about into TH-camrs played it
@@obosuck to be fair west of loathing is pretty obscure too, the only reason I knew about it/was excited for it to be out was because I use to play kingdom of loathing (web-based game by the same people). It always had a certain charm to it and a great sense of humour.
*Let's Play Review: Keith Ballard - Tunic* Total Score: 3.4/5 (Great) Spoilers for this Let's Play ahead. *Authenticity: 5/5* Keith enters the game completely blind and maintains that blindness throughout the LP. He does do research at points, but that research consists of him reviewing his own old footage. He actively condemns backseat gaming and unlabeled spoilers in the comments. The amount of editing is minimal - everything worth being done on-camera is done on camera, including the process of solving several puzzles in which Keith used MS Paint and even GIMP to do so. *Competence: 4/5* Keith makes impressive work of most of the bosses and puts in effort to solve most of the puzzles he notices, of which he does a quite competent job. Perhaps due to his experience with other puzzle games like Fez and The Witness, he discovers the existence of the Holy Cross early (part 11) through experimentation. However, throughout this LP he struggles heavily to maintain a solid grasp of the layout of various areas and the connections between them, often making navigational errors. He also inadvertently handicaps/challenges himself later on by forgetting to make regular use of his shield. Early on, he experiences frustration with the lock-on system and dismisses it for several parts. He never uses a single red or blue fruit. *Completion: 3.5/5* Keith beats the game twice, first obtaining the normal "bad" ending, then solving the mountain door and obtaining the "good" ending. He rescued 18 souls and found 5 treasures. He achieved an extremely small amount of translation of the Tunic language in part 22. *Engagement: 3.5/5* Keith takes an interest in the game's design, speculating on potential puzzles and mechanics. However, he does not appear to be as interested in what lore the game may hold, but that might be due to him never actually succeeding in acquiring a full translation of the language. *Serendipity: 1/5* One of the first ability cards that Keith equips turns his healing potions into magic potions (part 6). When he can't heal, he eventually realizes the card is the cause and dismisses all future cards as too risky to experiment with, a sentiment which persists until part 12. There is a moment in part 12 where an enemy uses a hidden passage to pathfind to Keith who had just gone down a ladder. Keith isn't paying attention and, upon being attacked by the enemy, begins erroneously assuming for a short period that some enemies can use ladders.
24:00 imo every game should have such info on i-frames if they are part of combat. That's like 50% of my issue with that mechanic. love this game already.
For some reason, this comment triggered star tropics 2 ptsd for me lol! The only relation is that it is a top-down action NES game that has next to no i-frames + contact damage. It was super infuriating, but still a charming game.
Oh, awesome! This was one I'd hoped you'd get to play, especially for its latter half (which you either have or haven't seen considering that you prerecord stuff). I refuse to actually spoil anything though, this entire game is basically running on mystery lol
I'm probably gonna have to play this for myself, but I'll leave my speculation here, based only on watching this episode and reading the steam description: I'm assuming there's gonna be a big Meta Plot Twist, given that we're finding pieces of the Zelda 1 instruction manual written in the in-universe language. We also zoom out to a SNES-esque display whenever we read it, implying that somewhere there's a being playing the actual video game of Tunic. Seeing as there are apparently "ancient beings with incredible power" and a "palace above the clouds" my guess is that we, the player, will turn out to be the entity residing above the clouds, because our perspective in an isometric game is literally looking down at the little fox guy from above. In any case, I'm hoping the game's narrative is smart enough to actually do something with that plot twist instead of just.... having it, like so many fourth wall breaking games do. "This whole thing is ACTUALLY a VIDEO GAME!!!" is not really a device that interests me anymore unless it's supported by some kind of well-crafted context.
I heard about tunic a while ago but I didn't know about the whole rune language thing. I guess I'm going to be that translation guy that Keith mentioned.
The only real objection I have is "invulnerability" being in english. That's the kind of complicated word whose Japanese (Foxish?) equivalent would normally be prioritized for legibility. But otherwise yes, I'm impressed with how spot-on this feels.
Wow this game is adorable. By ‘third person’ I take it you mean ‘over the shoulder’/‘behind the character’ third person, because technically this is still third person, just isometric third person. “Wow you’re strong” - of course they are; you’ve heard of the Hero of Time, the Hero of the Winds, the Hero of the Wilds, etc, well this obviously is the Hero of UwU. 😜
I would argue that this is strictly not "third person"; maybe more of a "god perspective" than "third person". But, regardless of what "third person" means in literature, this is a video game and this would surely be classified as a Top-Down/Isometric camera.
@@obosuck I usually call it 'second person', because it feels like the game is a story told to you through the different screens. in first person you usually feel "I am doing this" and in third person it's a mixture of I and he. in mainly sidescrollers but also top downs it feels like a you
@@obosuck - what you are describing is just how the level maps and camera are used; isometric refers to this diamond 3D type, as opposed to say, bird's-eye or top-down 2D square or hex 3rd person is outside the character view, yes from literature In this case, this game is 'isometric, 3rd person'
@@amitbar5691 - this is 3rd person as you control them directly, not 2nd "He" is 3rd person, not 2nd 2nd person is "you" I = 1st You = 2nd He/She/They = 3rd
Mmm when you look at the "manual" the game looks like if it had old graphics... I think what the game is trying to convey is the experience of picking up an old game from another language and trying to figure out how to play it.
Quarterly, so the next one will be in a couple weeks. The last one was Armored Core VI, which is currently only watchable on Patreon until I find a space for it in the schedule.
Wow Deus Ex tied for 2nd! There's a ton of stuff in Deus Ex that's more relevant now than in 2000 and I imagine Keith would have some interesting opinions on it.
Absolutely. With each year this games story get's more and more relevant, and it's kind of insane. I mean we are talking about a videogame story that has essentially thrown every single conspiracy story into a mixer running at full speed and then sprinkled a few made up ones on top for good measure. It SHOULD be complete nonsense, but it somehow isn't... it's kind of depressing to be honest.
I'm surprised to learn there's a distinction. Always assumed spatial awareness was sort of about mentally mapping space in such a way that perspective doesnt really matter for it as long as its a little consistent
@@dopaminecloud I'm just completely incapable of navigating in games or in real life. I can perfectly memorize individual spaces, but I have no understanding of how they connect, so I couldn't walk from my house to the store 3 blocks away without a map.
The gameplay kind of reminds me of Death's door. The language does not seem something you can learn. I have played an RPG-maker game with symbol-encoded english (each letter replaced by a symbol) and you can start reading that in minutes. It might be strongly modified non-vocal writing system like Korean (most likely)/Chinese/Japanese or imaginary fox language. It seems you as a player don't need to read it, they throw just enough English in there to understand.
I'm betting there are a few bits of writing that you need to "translate" to specific meanings, given that we've seen a few signpost messages without transparent English equivalents. In fact I wouldn't be surprised if there really is a consistent conlang alphabet here, although i doubt it's 1:1 to English.
I think you're heavily exaggerating the backtracking, I would say it's only just a bit more than Hollow Knight. A bit of projection with that last comment huh?
Don't think he's giving up on this game. First of all, it's a patreon series so the chances of that are close to nil anyways. And he has a policy to finish the games he starts on his channel, except in exceedingly rare circumstances.
@@AJ-uf4sh Well there were some early games b4 he resolved to finish all the games on his channel. So things like Shadow Tower. Although i think there where like 2 or so after that he did not finish, the only one i remember off the top of my head is Stranger Of Sword city.
Keith's puzzle solving prowess and the entertaining way he explains his thought process will really shine in this game.
Yes! I absolutely loved this title.
Please don't get spoiled in any way!
this is crucial
I must repeat this. Avoid spoilers at all cost.
spoiler alert!!!!!!!! that little dude you play as is cute
Very excited for this -- from the very little I know about it, it sounds in keeping with a lot of games you've enjoyed in the past. And I just learned yesterday that a friend worked on it! Which was a cool discovery
On the "learning the game" topic: I think what TUNIC is trying to do is recapture how people played games back in the day before ingame tutorials, where the manual had a lot of useful information.
At least for me, who isn't a native English speaker, the manuals were a bit like what we see here: Half of the words were foreign to me, but I pieced together the information still.
(And you'd not read the manual first, you'd read it when you didn't get to play, so you'd notice new things all the time)
I am so happy Tunic won, and I'll be grabbing my popcorn to enjoy this journey!
You ever pick up a game and think "Huh. This appears to be made specifically for me."
Well Tunic's Zelda + Dark Souls is exactly that.
What an interesting experiment in game design. To see what the minimum amount of language must be used to teach the game.
"The various discoveries are your realizing the game even can do certain things."
That's something I love about Tunic. I love Metroidvanias in general when it comes to backtracking for secrets when you learn new skills. But in this case, a lot of the time they're not INGAME skills, they're player skills/knowledge. There's so many secrets and things you can do right away, but you don't because you don't know you can. But you CAN theoretically stumble upon it or figure it out through context clues, way before the game makes an effort to hint towards it.
I enjoyed this more than I expected!
OMG, I've just realized why the sounds sound so familiar. I've listened to the track "Redwood Colonnade" when it was released in 2018, that's 4 years ago! And I kind of follow the artists Lifeformed and Janice Kwan so it's odd that I missed the new release.
back when games included printed manuals, I'd read the manual first to get a cursory understanding of the game. then after playing a bit I'd read the manual again with the new context. rinse repeat
even if the manuals could be an overload of information just having it all somewhere with infographics was really nice
Well this will be a pleasant month, with the current schedule! Just going on ADVENTURES with Keith! Getting lost and frustrating the comments section because of not having the same exact experience they expect or not noticing things because DISTRACTIONS and time pressures!
...okay well at least I'll have fun watching it.
You create the tilt-shift effect digitally by de-focusing most of the image except the middle and removing small details from the image; the former creates the impression of a small scale and the latter creates the impression of the objects being small, because already small objects have few details. Originally, the term comes from the technique of "tilting and shifting" the lens in relation to the camera.
Shifting enables a distortion - or, more accurately in its use-cases, de-distortion - of objects, like a projector which for some reason can't be positioned exactly horizontally in front of the projection space.
With tilting, it's possible to change the focus level away from its usually horizontal-to-the-camera orientation, which makes it possible to keep lines on an object in focus which move out of the focal length at some point, making them blurry.
The tilt-effect is what's reproduced by blurring the image independent from an object's depth and rather dependent on the object's position on the photo, which is not how lenses technically work, but the shift-effect isn't represented by the removal of small details; that's done because tilt-shifting has become synonymous with miniature photography (or rather, pseudo-miniature photography), which is best simulated this way.
I am so happy you're playing this as it is the game I've enjoyed the most in the past few years
Dang, Alan Wake went down swinging.
Wasn't expecting seeing that name, let alone such a strong showing in the poll. Neat. Favorite game of mine. Hope it gets a shot in the future again.
I watched a tiny bit of this when you first started, and I was like "this looks like a delight". And since I had already been recommended it by other people who know my tastes, I decided to put off watching this so I could play it myself.
Now I've finally started playing it (5 hours in so far) and I'm so excited to start watching some of this!
I played through this right when it came out and thought that it was exactly up your alley. Have fun!
This is a great game! Hope you enjoy Keith!
Ooh, not even 10 minutes in and Keith runs into every single wall/gap
I think I'm gonna enjoy this playthrough
Yeah, he’s VERY observant and exploration focused. Nice ^^
Huh, Patrick's Parabox is not as strong a contender as I anticipated. Oh well.
Yeah, I was really looking forward to seeing how well Parabox did here, sad. Oh well, it's probably a big contender for the Indie/Puzzle slot (though competition is always fierce).
Funny how Okami was on sudden death last time and when it had its best chance the following time whoever nom'd it didnt this time. Im perfectly fine with Tunic However from what i have played so far it is fantastically cute and fun (Side note this is on Gamepass for anyone wondering/Wanting to play along/ahead ;) )
I named MEtroid Prime 2 again but was looking for Okami so I could vote for it too. Strangely absent as you said
Took me a while to start watching your series because I wanted to begin the game myself first !! I’m loving it so far and excited to see your experience
I knew, from the moment I realized how puzzle-y this game was, this absolutely needed to be a game for Keith to play. I can't begin to say how excited I am to watch the slow decent into madness! 🗡️🦊🛡️
Oooh, I was really hoping you'd end up playing this at some point! I've heard high praise about this game, I gifted it to a friend but then their computer broke so I didn't have anyone to watch play this until now.
Another great one, nice :D
Have a few minor issues with it (difficulty is kind of all over the place), but overall this game is really neat. Should be a fun series.
Well, as much as I want to watch through this playthrough, I HAVE to play this first, I knew the game was well liked but I didn't realize it seemed to be THIS good, I shall return once I finish the game!
Good thing it's on game pass, makes it really easy.
ooh just finishing this one up myself. looking forward to Keith's take
Something about unreadable text appearing constantly without the game acknowledging it, is really funny to me XD
I'll admit, I've never heard of this game, but the alien language game manual you unlock a page at a time has me intrigued... I wonder if there'll be things that you have to learn about that you could have done immediately upon the start of the game, like Keith's metroidbrainia idea
Keith's patrons are pretty random lol. Like you would think something like West of Loathing would have won by now, but what won is a pretty obscure title. Okami the sudden death choice last time wasn't even on the list. Deus Ex and Metroid Prime 2 has been close to winning the last couple times and eventually are going to win unless the nominator gives up on it.
I guess it really is the gate of having to like Keith's content and specialties enough to support the patreon.
I am at the nomination tier but never know what to nominate, so I have been throwing whatever comes to mind on there with no hopes of ever winning.
@@obosuck This game has been repeatedly showing up in my news feeds, it hardly seems obscure
@@obosuck Tunic is *totally* in Keith's house as well.
@@obosuck pretty obscure title lol it's a indie game that been out for 3 weeks an you mention west of loathing a another indie game that people didn't know about into TH-camrs played it
@@obosuck to be fair west of loathing is pretty obscure too, the only reason I knew about it/was excited for it to be out was because I use to play kingdom of loathing (web-based game by the same people). It always had a certain charm to it and a great sense of humour.
sooooo i've been playing this game for about 5 hours and i just learned watching this video that I could sprint..... good lord.
This game is both stupidly cute and stupidly hard. Good luck, and fair winds to you.
The animation of the bushing being cut are oddly satisfying
Yay! I hope you enjoy this. It's great.
I'm thrilled you're playing Tunic. It does feel like a game that you might enjoy. I don't want to say much and ruin the experience.
Hang in there, Captain Toad! One day you will win the poll, and there will be much rejoicing.
*Let's Play Review: Keith Ballard - Tunic*
Total Score: 3.4/5 (Great)
Spoilers for this Let's Play ahead.
*Authenticity: 5/5*
Keith enters the game completely blind and maintains that blindness throughout the LP. He does do research at points, but that research consists of him reviewing his own old footage. He actively condemns backseat gaming and unlabeled spoilers in the comments. The amount of editing is minimal - everything worth being done on-camera is done on camera, including the process of solving several puzzles in which Keith used MS Paint and even GIMP to do so.
*Competence: 4/5*
Keith makes impressive work of most of the bosses and puts in effort to solve most of the puzzles he notices, of which he does a quite competent job. Perhaps due to his experience with other puzzle games like Fez and The Witness, he discovers the existence of the Holy Cross early (part 11) through experimentation.
However, throughout this LP he struggles heavily to maintain a solid grasp of the layout of various areas and the connections between them, often making navigational errors. He also inadvertently handicaps/challenges himself later on by forgetting to make regular use of his shield. Early on, he experiences frustration with the lock-on system and dismisses it for several parts. He never uses a single red or blue fruit.
*Completion: 3.5/5*
Keith beats the game twice, first obtaining the normal "bad" ending, then solving the mountain door and obtaining the "good" ending. He rescued 18 souls and found 5 treasures. He achieved an extremely small amount of translation of the Tunic language in part 22.
*Engagement: 3.5/5*
Keith takes an interest in the game's design, speculating on potential puzzles and mechanics. However, he does not appear to be as interested in what lore the game may hold, but that might be due to him never actually succeeding in acquiring a full translation of the language.
*Serendipity: 1/5*
One of the first ability cards that Keith equips turns his healing potions into magic potions (part 6). When he can't heal, he eventually realizes the card is the cause and dismisses all future cards as too risky to experiment with, a sentiment which persists until part 12.
There is a moment in part 12 where an enemy uses a hidden passage to pathfind to Keith who had just gone down a ladder. Keith isn't paying attention and, upon being attacked by the enemy, begins erroneously assuming for a short period that some enemies can use ladders.
Since the moment I started this game I thought - man I bet keith would fucking LOVE this
This game has secrets within secrets!
Holy smokes. Pikmin was so close. This is awesome though
24:00 imo every game should have such info on i-frames if they are part of combat. That's like 50% of my issue with that mechanic.
love this game already.
For some reason, this comment triggered star tropics 2 ptsd for me lol! The only relation is that it is a top-down action NES game that has next to no i-frames + contact damage. It was super infuriating, but still a charming game.
Keith is a fox now 🙂
Oh, awesome! This was one I'd hoped you'd get to play, especially for its latter half (which you either have or haven't seen considering that you prerecord stuff).
I refuse to actually spoil anything though, this entire game is basically running on mystery lol
I'm probably gonna have to play this for myself, but I'll leave my speculation here, based only on watching this episode and reading the steam description:
I'm assuming there's gonna be a big Meta Plot Twist, given that we're finding pieces of the Zelda 1 instruction manual written in the in-universe language. We also zoom out to a SNES-esque display whenever we read it, implying that somewhere there's a being playing the actual video game of Tunic. Seeing as there are apparently "ancient beings with incredible power" and a "palace above the clouds" my guess is that we, the player, will turn out to be the entity residing above the clouds, because our perspective in an isometric game is literally looking down at the little fox guy from above.
In any case, I'm hoping the game's narrative is smart enough to actually do something with that plot twist instead of just.... having it, like so many fourth wall breaking games do. "This whole thing is ACTUALLY a VIDEO GAME!!!" is not really a device that interests me anymore unless it's supported by some kind of well-crafted context.
Goddammit, games I have already played keep winning.
Isn't that a good thing?
@@AJ-uf4sh Normally it is, most of the recent ones have been ones I do not want to rewatch is the reason.
@@angrygamer4120 ah fair
There's hope for Phoenix Wright🙏. I'll nominate it again for the next patreon series
I'm disappointed Pikmin didn't win, it was so close!
But I'll be happy with a cute Zelda-like, especially one with such a nice artstyle.
Fox!! Best game ever!
I heard about tunic a while ago but I didn't know about the whole rune language thing. I guess I'm going to be that translation guy that Keith mentioned.
I've played some games in Japanese, and I must say the experience is extremely similar to this game, since I don't speak the language.
The only real objection I have is "invulnerability" being in english. That's the kind of complicated word whose Japanese (Foxish?) equivalent would normally be prioritized for legibility. But otherwise yes, I'm impressed with how spot-on this feels.
Look at you, you are an adorable fox!
Wow this game is adorable.
By ‘third person’ I take it you mean ‘over the shoulder’/‘behind the character’ third person, because technically this is still third person, just isometric third person.
“Wow you’re strong” - of course they are; you’ve heard of the Hero of Time, the Hero of the Winds, the Hero of the Wilds, etc, well this obviously is the Hero of UwU.
😜
The type of third person that people mean when they say third person, yes. Right stick move camera.
I would argue that this is strictly not "third person"; maybe more of a "god perspective" than "third person". But, regardless of what "third person" means in literature, this is a video game and this would surely be classified as a Top-Down/Isometric camera.
@@obosuck I usually call it 'second person', because it feels like the game is a story told to you through the different screens. in first person you usually feel "I am doing this" and in third person it's a mixture of I and he. in mainly sidescrollers but also top downs it feels like a you
@@obosuck - what you are describing is just how the level maps and camera are used; isometric refers to this diamond 3D type, as opposed to say, bird's-eye or top-down 2D square or hex
3rd person is outside the character view, yes from literature
In this case, this game is 'isometric, 3rd person'
@@amitbar5691 - this is 3rd person as you control them directly, not 2nd
"He" is 3rd person, not 2nd
2nd person is "you"
I = 1st
You = 2nd
He/She/They = 3rd
Mmm when you look at the "manual" the game looks like if it had old graphics... I think what the game is trying to convey is the experience of picking up an old game from another language and trying to figure out how to play it.
that music sounds similar to something out of Chrono Trigger
Welp, not FAR Changing Tides this time either. Oh well this game looks interesting tho
My god this game is cute and cool. Coote. Also the lore makes me want ro stay~
Do you still do patreon chosen games?
Quarterly, so the next one will be in a couple weeks. The last one was Armored Core VI, which is currently only watchable on Patreon until I find a space for it in the schedule.
Wow Deus Ex tied for 2nd! There's a ton of stuff in Deus Ex that's more relevant now than in 2000 and I imagine Keith would have some interesting opinions on it.
I think it got the Hbomb bump lol
Absolutely. With each year this games story get's more and more relevant, and it's kind of insane. I mean we are talking about a videogame story that has essentially thrown every single conspiracy story into a mixer running at full speed and then sprinkled a few made up ones on top for good measure.
It SHOULD be complete nonsense, but it somehow isn't... it's kind of depressing to be honest.
This is a cute game.
Well dang, Okami wasn't even an option after getting so close many times before :(
Are you going to finish this or are you going to stop halfway through?
I'm way too consistent about finishing stuff for people to still be asking me this.
Not strategy guide, it's the game manual.
Wow. This channel's audience is really something. I was hoping so much for Pikmin - next time!!
im surprised, im the exact opposite with orientation
i feel much more disoriented with 1st person and much mor oriented with 3rd person cameras
I'm surprised to learn there's a distinction. Always assumed spatial awareness was sort of about mentally mapping space in such a way that perspective doesnt really matter for it as long as its a little consistent
@@dopaminecloud I'm just completely incapable of navigating in games or in real life. I can perfectly memorize individual spaces, but I have no understanding of how they connect, so I couldn't walk from my house to the store 3 blocks away without a map.
11:40
The gameplay kind of reminds me of Death's door.
The language does not seem something you can learn. I have played an RPG-maker game with symbol-encoded english (each letter replaced by a symbol) and you can start reading that in minutes. It might be strongly modified non-vocal writing system like Korean (most likely)/Chinese/Japanese or imaginary fox language. It seems you as a player don't need to read it, they throw just enough English in there to understand.
I'm betting there are a few bits of writing that you need to "translate" to specific meanings, given that we've seen a few signpost messages without transparent English equivalents. In fact I wouldn't be surprised if there really is a consistent conlang alphabet here, although i doubt it's 1:1 to English.
@@ishanpm_ Don't spoil that aspect...
First
let see how much back tracking he will be doing before he give up on the game.
I think you're heavily exaggerating the backtracking, I would say it's only just a bit more than Hollow Knight. A bit of projection with that last comment huh?
Don't think he's giving up on this game. First of all, it's a patreon series so the chances of that are close to nil anyways. And he has a policy to finish the games he starts on his channel, except in exceedingly rare circumstances.
@@Eviltwin1 What games has he never finished? I'm surprised they even exist hahah
@@AJ-uf4sh Well there were some early games b4 he resolved to finish all the games on his channel. So things like Shadow Tower. Although i think there where like 2 or so after that he did not finish, the only one i remember off the top of my head is Stranger Of Sword city.
Learning how to sprint time:
keith 6 min
piratesoftware(thor) 4 HOURS