Yeah, people don't talk about those Was fun " Well, I have to go out again, foing to roam a bit more " And I don't mind change ( it was a bit unfair, being lucky or unlucky ) but it was fun for sure hehe Would be cool to have some type of fog of war. You'd have to go out, and roam, to know where the monuments were situated, and you'd start seeing them in your own map Or even finding the parts for the map
Getting a rocket out of a barrel is a feeling id like to have again. I feel like everyone was outside of their bases more, nowadays people spend their time inside a base, safe in their mini, safe in outpost, safe in the mini again... Roaming has been reduced to a fraction of what it was.
To me rust died as soon as they removed the blueprint system. The blueprint system was fair and had some luck to it. You could make kits to learn items on demand if you saved enough. When the xp system dropped it was abysmal if you didn't have a massive clan. Since they added xp share the larger the clan the more xp you get the faster you can get the more broken items. The system gate kept anyone who wasn't apart of a zerg clan. The component system is horrendously bad almost as worse as the xp system. It's more fair then the xp system however it adds so much garbage to the games clutter and you're inventory is just filled with so much junk constantly when you try to do anything in the game. The new recoil system is the final nail in the coffin. The reality is despite rust gaining new players constantly it's always been on the decline because of the developers updates years ago and their design philosophy going forward. The red flags were there. Nobody just knew it back then. Ignorance is a bliss.
@@ben69028 Like I said before, and like some others, you're just against change ( I know some are bad, some are good, some are meh ), but a game so unique like Rust, NEEDS, HAS TO, change with time. If it wasn't that, we'd be talking about "How stale Rust is, it needs to change with time..", and there would be always 10% of the players unhappy with any of those 2 mentioned above. There's no decline ( maybe for you, and some others, but not the majority, but that's just an opinion, not a fact ), and that can be checked and proved with numbers. Game has 10 years ffs, with constant updates. There's no other game that survived like this, that updates like this, and how the game is so unique and "complete" Plus, the quantity of modded/custom servers, that do the things you're talking about ( I play without any "junk" items, even tho sometimes, very rarely use them ), plus some of them can be good for a start, and it's ALWAYS better to have the option for something, than not having it at all. You don't go to Gas Station monument ? Sure, cool, fair. But there's the option for other people, or even you here and there, to use it ( Just ane xample, when people complaint.. " no one asked fort this " )
I am willing to bet that if they didn't change the gun sounds the update would not have been as badly received as it has, it was too much change at once and it really tore the community
It wasn’t just the sounds obviously if they just didn’t completely remove the only thing that made rust pvp unique then it would’ve been better received, but the devs were like fck you were changing it and you can go fck yourself if you don’t like it, now look at the dumb bs they’re adding.
@@Flippers800 Toy guns it's what they sounded before, really mono. Would be either toy guns, or really heavy and loud sounds. Now it's better, and more balanced. Just needed to tweak a bit the sounds for 2 or 3 guns
@@RenoBrugman Yeah but I think that was part of the fun, the skill it took. Now any random kid can hop on and within 25 hours be able to just hide in a bush with ak silenced and hit shots.
Rust was always about using crude weapons and survival, so the recoil made sense, these jerry rigged weapons should have sporadic, weird recoil, and the military ones had more relaxed, like LR vs AK. One thing that really pissed me off was the sounds. The sounds were so iconic, the changing of them was unnecessary af. I stopped playing rust consistently since the update, and the game has only fallen since.
I am new to game, I honestly would love to try old recoil but they rly could solve this issue by having Server type Normal where it is the current recoil or have server type hard to have the old recoil. Honestly, I am glad that the recoil is like this or else I would have to play using my arm and not wrist --> gotta get bigger desk XD
I think the recoil update was good because the only way to control the weapons was training 5 hours every day for 2 months for every gun it was nuts and I honestly still think the recoil isn't easy, it's still a challenge, what bothers me is that they changed the weapon sounds for the worse imo.
@@yarincool1237 you think its not easy? mate you've lost the plot it may be one of the worst shooter games that is available right now, they took a competitive shooter game and made it so anyone and their jack Russel can spray. You clearly never understood the difference in rust to other games, if you want a game where you don't need to practice for months, go play roblox
The worse thing this update made was making way harder to identify cheaters... I remember the old days being tripled head shot by an ak from a 500h player, was 99% of the time a cheater. Now we just can't tell if it's suss play or not.
Yep some kid could be scripting/soft aiming/and reducing aimcone, but it would take you spectating them for hours to realise. Shit is just worse in every way.
@@Bocmanis4000 I stopped playing for like a year mid 2022, and just picked up the game again. I have ~2k hours spread over the length of ~4/5 years playing the game (work and life overall just don't let me dedicate as much time as I want), so by all means I'm not a PvP chad, not even close to it, but I get by. But in the old days I could tell if someone killed me in a weird way with something other than SAR (unless they fired 5 shots in less than a second or something weird like that), I checked hours played, and it would make sense. Now, I get killed by a full on AK spray from a player with 500h, and it's just "weird". Over all, I think this patch brought way too many cheaters - you see amazing game sense from players with new accounts, or with less than 1k hours, and to me that just doesn't make sense. Of course one can be very good at the game, but Rust was one of those games where it used to be fairly simple to identify cheaters, precisely because it's hard as hell in every sense of the game - building, firing, game sense, etc.
game devs shouldve never tried to make guns realistic cheating never used to be a problem in og halo days when they made guns harder to aim in cs go they opened the flood gates for cheat designers to bridge the gap for people willing to pay to get the feeling they used to get when guns were simple point shoot weapons. the moral of the story is keep it simple and easy and no one will feel the need to cheat
@@ethanrowlette9912Thats not true, back then people shit talked cheaters, never took them in groups/lan partys. Now cheaters are praised and invited to most rust clans, this increased way more after combat update. Clans try to get good players so they can roll the server, combat update came out now people are inviting cheaters as there is no skill cap to ''control'' the server, or sometimes they actually don't know the guy is cheating, but performs good as he removed/reduced recoil/aimcone.
I did not mind the old recoil, but my god some of it was obnoxious. I should not need to use a bed sheet for a mouse pad just so I don't run out of room.
@@rylsdark to be fair ryls, if they lower the recoil you still are losing precision because the mouse movement is still smaller, also if you train a higher sensitivity then you'll still have the precision, trust me I ran 1.2 and 900 dpi and could beam at 300m.
4k hours here. i just had a solo raid defense against a 14 man zerg and i won. just watch aloneintokyo, Posty or Trausi and you'll get back to it man. but yeah i did get offlined the same night. anyways knowing that i mopped the floor with a zerg ONLINE, theres no bigger win than that. offline raiders never win, that entire space is for people's way of telling you that they can't win when you're fighting back.
5k hours here. Played with a single person in a duo for the whole time (he has around 6k hrs). We quit the game in a month after the recoil and sound update. For the last year only played for 1 maybe 2 days once. Maybe even they would introduce old recoil or something similar we will not return full time cuz irl and stuff. Rust is still full of good memories tho.
Coming from a player which was not good at old recoil, id say a few things, what i liked about recoil - 1) It forced you to use the weapon you control the best, at least for average-new players; I decided since i have a life, im not a sweat its unrealistic and impossible for me to learn old recoil, so i went with ONE weapon and practiced only it, it was mp5. So it brought some interesting mechanics, instead of ak or m2 or any weapon in serious encounters i would always use mp5, cause i was the best with it. Now there is 0 difference between the skill of the gun, you always pick the best one you have. Now what i did not like about it - it greatly, greatly rewarded cheapest and hardest to combat cheating. You could spend 5mins creating a macro or a script of perfect recoil yourself and i was a legit player, which wasnt good at recoil and i was sick and tired of EVERYONE beaming from 200-300m away, 80% of "good recoil" users were using 3nd party tools. That had to change and thats why i supported the change of rust recoil, but they simply DELETED the recoil altogether, which is stupid, but i guess they got tired of fighting the uphill battle with easy to make, super hard to detect scripting. I think they should never go back to the old system, because its downright impossible to prevent scripting, but some hybrid system of both worlds would be the best outcome. Anyway for me personally the worst game braking update was tech tree. It absolutely destroyed rust for me; the whole progression phase was thrown out of the window. Fresh wipe 3-5 hours everyone run with t2 weapons. For me the most fun was with primitive/revies phase of the game, but now everyone skips everything. I remember where most of the server would run with pelts/crossies and revolvers at least for a few days, only huge sweats and big groups would fight each other at tier 3 weapons the same day, while majority of population would progress more down to earth. And its not a recoil system which destroyed it, its tech tree. You literally spawn at the beach, hit one tree, run to outpost, hitting a few barrels. Buy yourself a base, spend an hour or two hitting barrels at outpost or somewhere else safely, get t2 and research semi/tommy and gratz in a few hours you skipped 50% of rust progression and EVERYONE does this now..
I wish they could just give community servers the option to use old or new recoil system with a tag showing which one the server uses, meanwhile experimenting on new.
@@xzeraCS They wouldn't if they made it so it was a checkable OPTION. Then the pros would be satisfied and the noobs too. Because both can now shoot properly. But probably the pros would keep whining because they arent steamrolling people like they used to. To those I say: This is rust, not cs or quake. My first 3k hours I had a shit computer and couldnt pvp AT ALL. So I never even got the chance to learn the recoil. And when I started trying to learn it, others had ridiculous experience with it so it was straight up impossible to even learn without joining boring aim servers. Gaming should always lean more to the fun side than the competative. It's competative enough as it is... The recoil update to me is actually the best update ever. I've longed for it since like year 2 or so.
Dont worry as with everything this trash company produces the community is already working on doing it for them Once carbon mod is finished you can just join modded servers that have patterns modded back in
@@lv1up My first 2k hours were with a horrendous pc, yet I could still beam 300m with ak 8x running 35 FPS. I was still able to out gun groups because of the skill gap and ever since the recoil update, I get killed due to desync which I never noticed my pc had a massive issue on until every player was now able to get a perfect 100% accuracy and kill me in 0.34 seconds.
I never mastered the recoil in "old" RUST, usually only got to semi-rifle and had to quit because I got sick of the amount of grind to keep moving forward. I'm personally more worried about the amount of cheaters in the game, although I can understand players who took pride in mastering the recoil.
What do you actually like about the game though? the whole fun part was the tension of having a gun you worked hard for and needed skill to keep and the danger of losing it
@@garfreld for me and probably anyone that wasnt pvp oriented the fun part is making your base and actually surviving, gathering materials, expanding, upgrading your base, progressing, thats what the game is after all, a survival game, not cod, but I understand there are people that only play for the pvp
@@garfreld The fun of Rust is in existing in a genuinely dangerous world. Even if you're not good at PVP, being able to scrape by, escape from danger, and defend yourself enough to avoid being wiped adds enough fun to an otherwise pretty basic survivalcraft game.
I think we need to recatorgize this a bit. Because there is about 4 different recoil systems in the history of rust. And 3 of them were just edits off each other. What people call old recoil. Was the cs:go esk "skill recoil". @nohoth had a good point that " I should not need to use a bed sheet for a mouse pad just so I don't run out of room." I bring up the fact that I shouldn't have to stare at a wall for 8 hours to memorize something that honestly breaks the immersion of the game. The people that you call veterns or hardcore when they pushed for that were just looking to create an artificial advantage over other players knowing that most people wouldn't put up with that crap. The recoil people call more casual is a bit more closer realistic which to me makes things a bit more immersive again. Where as the skill based recoil system often created situations where players that were aiming center mass at a target 5-10 yards away often missed the target due to the trajectory of the bullet not lining up with the sights and barrel of the gun. In real life if a gun shot the way it did in the "skill based" system. You'd want to take that gun to gunsmith immediately because it likely explode on you in the next round. And its for that reason that when they implemented "skill based" recoil it had the same effect of alienating veteran players back then. Therefor even though getting rid of it would alienate veteran players. There is potential that it could bring back a lot more of the og veteran players from legacy rust.
I took a break from Rust for almost 3 years and came back last month, and I was so lost with the new recoil. But my IRL friend who is new to the game finally manage to get some kills and he's enjoying it so far. So yes it's annoying for us the Veterans but I understand why they did that. Because I spent so many hours to masterize the recoil and not every gamers has the time to do so.
So there are more newbies and he finally managed to get a kill. Meanwhile, you, a bot who thinks he is good, got worse and can't do shit anymore and thinks it's some "recoil" that makde you a bot 😂
@@gdgd5194 lmao u came and chose a fight for no reason? imagine being that sad in life that you go on youtube and fight people for no reason. go touch some grass and make some friends, if your primitive mind is able to comperhend the complexity of a friendship
learnable recoil patterns are unrealistic; i think recoil cone is the way to go crossharid should shake and have recoil, bullets should have a spray cone instead of spray pattern - its magnitude is largely depenant on whether you are standing / crouching still or on the move, weapon accuracy, attachments, equipment
ya we suggested hardcore and they gave us something stupid.... it figures tho cause when alot of us bought the game they were making a zombie survival like dayz.... they they just decided to do naked battlefeild instead
From business standpoint, this is one of the best changes they couldve made, its not like the game is dying either as avg monthly players is one of the highest its been in a while. While i do prefer and miss the old recoil i believe it was a good change overall to bring more players into the game. Prior this update i had asked about 6 friend to play rust with me and they quit after a week because gunplay was too hard, only 1 of them came back the game.
No in fact it's not. From a business standpoint they worked so incredibly hard to get all the players before that liked the game for what it was. They could've created two versions. One for people to choose how they should play. Similar to vanilla to modded. Both can exist. It's just up to the players to choose what they want.
@@BreadddSplitting the playerbase sounds like a terrible idea imho, servers would be half empty and more laggy because you need double servers, needlessly overloading the hosts. Old recoil was tumor to learn, and when I did the update happened I'm not even mad, a lot more of my friends were willing to play and I'm having way more fun now.
I remember 1v4ing a group that had DBs and Revvies with just an M9. (It had no delay between shots so it shot as fast as you could click.) I don't play Rust anymore but it's a moment I will always remember.
I still think this game has potential to be bigger on another level in the future. As long as we have active devs, we can move into the right direction. This community's voice is very vocal, and I think we're starting to get updates we need
I can see two potential solutions: The devs could make "recoil type" a choice for server admins, which would let players vote with their time. Or, they could make each gun have its own unique learnable recoil. This would make sense based on the idea that the guns are hand-crafted, and it would add a layer to skill that can't be mastered via hours on an aimtrain server. It would also make the crunch of losing your main kit that much more crushing.
All your questions and quandries are answered by simply taking time to observe the *lead* developer for the game, an ape with little wits of understanding the physics of the universe yet creating something special is far beyond his capabilities.
Tbf, the update was universally panned... by veteran players. Considering rusts numbers only continued going up after the update, its safe to assume that it was generally welcomed by the 90% of players that weren't basement dwellers.
the biggest thing i hated about the update was the sound changes. before you could tell what gun someone was using and about how far they were. whenever i played after the update i couldn't tell what gun was what from a distance. i swear there were times i thought i was pushing a sar kit guy and it was a revy kit.
2:11 is odd - games have had ways to represent recoil for a long time, most commonly they'd use bloom, the gun becoming more inaccurate the longer you shot and more you moved. Plenty of games had more complex recoil, such as independent horizontal and vertical inaccuracies like Operation Flashpoint. In your example you say in 2006(?) counter-strike introduced recoil(?), then use CSGO's AK recoil pattern as the example. CS, the game you show in your footage, was released in 2000 and had a basic recoil pattern system. CSGO, released in 2012, had a more complex recoil pattern system. Important to note, both these CS games also had random dispersion, which was bloomed by movement and sustained fire. Yes the point about CS pioneering learned recoil patterns is accurate, but the way it's written and edited is odd. The mention of 2006, showing CSGO's AK pattern over CS1.6's gameplay and the suggesting CS was the first video game to simulate recoil is wrong. Did you glance CS info and get mistaken or was that bit written by ChatGPT?
Did you even play cs1.6?? Not a single good player sprayed, every single gun was used in burst. The recoil patterns were NOT fixed at all, and when cs source launched, you could shoot someones foot with a steyr scout and get a headshot. Steam + source killed the entire cs community and cs went from #1 most competitve game in the world to a mediocre and forgotten shadow of its former glory.
Yeah this video needs to cite his shit because cs go was 2012, halo was using these methods back in 2001. Not only that but he claims they are a fortnite and overwatch thing lmao yeah right…
a feature that makes a huge portion of people that are unwilling to spend 5k hours mastering recoil patterns quit your game, is a bad feature. you will maintain a small hardcore community, but lose out on all of the new money and players needed to keep the game funded and populated. i know the die hards will disagrees, but face punch doesnt, tarkov doesn't and it just is what it is. a game cant thrive on sweats alone.
The new recoil update is a good change. It reduces the value of using scripts. Over half of the players who played in the Rust main scene cheated by using recoil scripts. Now that scripting is less valueable, players turn to hard cheating (aimbotting) which way easier to detect. I witnessed so many "Rust pros" turn into absolute trashcans after the patch as if the new recoil is challenging to learn.
so you thought you mastered it XD you think u were a recoil master cause u could hit all 30 rounds on aimmap? U were just entering the sweatyness, its good they changed it
@kludka2000 I don't think I did, I know I did😂 I was working up eokas all the way to ak. 4k hours and I was pretty good at it. I do agree that it was a great thing they changed the recoil. New players and players like you definitely benefit from the the new recoil😉
@@EXP256 me? The one who played thise game since legacy? The one who grew and doesnt have much tike to play rust full sweat? The one who hops on rust twice a year on 3x server? Ur just a toxic kid, so you are a problem that this game has. It need to bring new people to keep it alive and current recoil lowers the already high entry level.
´Stupid argument. Now gunfights are about who sees who first and how many guns you have on your side in a fight. Before you could clutch against a worse player by being better.
@@blazedonakayak5294 it's much more about engagement ranges, positioning (dictates range) and weapon choice (has implications for both of these). Fights just being down to whoever is a better mouse yanker is boring in a game with so much depth to everything else. It's not just "rng and numbers", I don't think 3 people with customs with iron sights will beat a boltie guy on a hill any better than 2 or 1 would. The benefit of numbers would be to have your own guy with a boltie to counter, or having someone to dump a mag and maybe tag him once while someone else flanks during the distraction. It's really not that bad, you just need to think more instead of just practicing perfect recoil patterns for a thousand hours.
@@ricoarmstrong7440 You still can do that if you have the same guns and are within a good range for that gun. They will miss more than you if they're really worse. If you're in a fight where a worse player beats you, it's because you made the wrong decisions earlier. You went somewhere you shouldn't have with a gun that couldn't handle that environment and someone with better/correct equipment and the right position for it did those things better than you. Skill issue identified: don't walk through an open desert field with a custom and complain that an L9 is more accurate at longer ranges. Make decisions based on your kit, or make kit decisions based on where you plan to go and what you plan to do.
Amazing video and the type of content that we needed in this community! Going devlog by devlog and explaining both feelings from devs and the community. My take on "Old recoil" is that it wont return but a new learnable recoil system like you mentioned would revive the competitive playerbase that you also mentioned, flooded into rust because of its high skill gap (shroud for example).
id take that. something that is really hard to learn that would give me an advantage over others if mastered. thats all i want back from rust. just like back then.
@@witsn recoil training is a chore. If the pvp is dumbed down to only learning the recoil then something else is obviously wrong. I dont get why its ok to die from someone who spends an hour a day aim training vs a guy who spends less than 10 mins. at the end of the day its about what happens in the public server itself
@@kiproth counter strike came out in 2000 and 1.6 was released in 2003. They already had a recoil pattern by that time. I don't know what game introduced random spread, but it was already a thing back in 2007 with Team fortress 2, rather than being a modern addition
@@jimmydean3076 Lmao buddy you were not CAL-I. CAL-I was the equivalent to pro CS today and an invite level player would be well aware that 1.6 had fixed spray patterns. There were like 10-12 different patterns that were coded into the game that would change every time you shot. For example, one of the patterns would go up and then to the left and would stay there for the rest of the entire clip. Another would go up and to the right and stay there for the entire clip. Then you had varying patterns that would go up and then left, right, left, etc. I was on a CAL-O team for the server I used to play on (Omnipotent Frag Platoon) at like 11 years old and even I knew that.
They didn't change recoil apart from idiotic crouch/stand sensitivity, which helps cheaters even more than before. It is still same idiotic recoil but little different patterns.
@@gdgd5194 nah now you cant stand spray, you cant shoot accurately, cant no scope accurately, you cant strafe. everything has changed you just havent tried to see it
@@brady3519 If you are too stupid to understand how game works that doesn't mean I "haven't tried it". The only thing that is true from your delusions is reduced accuracy by tiny margin. The rest is laughable. Go make a script for recoil that also adapts to crouch/stand/scope. You will learn a useful skill and understand that nothing has changed in recoil from before apart from accuracy.
Rust has always been super cut-throat and competitive, even after the recoil update it still is. There is no way that you hop on Rust to "unwind", infact when you play games you dont really unwind which is proven because your brain is still heavily active.
It is quite ironic how you mention ahk with the old pistol but then seem to not realize that people just used ahk to remove the old recoil and just be able to hold down the fire button.
Nowadays anticheat system and admins can easy detect this usage and ban users. Its much easier then detect a cheater who can supress his recoil on a some percentage
True... Old recoil was more mag dump friendly so you just held the button and moved mouse down slightly and you hit 80% of your shots... Now it jumps all over the place, hence you cant magdump anymore and noobs cry about recoil being more realistic... I quit Rust long time ago in 2017 I think... Now after the recoil update I came back and I cant complain... Yes, I die quite often but nothing is better than to finally be able to compete against people that spent thousands of hours in the game... Rust servers should have a limiter, 0 to 500h on one server, 500 to 2000 on another one and then 2000+ on another one... This way anyone new with less than 100 hours whom jumps in the game and logs into a server is oppressed by clans with thousands of hours and then he just quits cuz he thinks the game is bad and or goes to play on PVE servers instead...
@@AIRDriger EAC is the worst anticheat ever made and even a child can make a working non blatant aimbot in less than an hour with just basic programming skills... You would be surprised on how many streamers and pro players use Aimbot even though they have 7000+ hours in the game... I know what program they use, I did try it once myself and its disgusting... So to be honest, I dont think anyone mastered the recoil, all they did was write a simple program to adjust mouse movements when fire button is being held... Does not necessarily mean they have aimbot but they do have some kind of no recoil scripts ALWAYS enabled... Which is why I always say, why recoil patterns? Why wont they make the recoil random like in real life... Then it would be easy to spot cheaters cuz random recoil, even if ur pro, you cant hold it all steady... So it is easy to detect blatant cheater, it is hard to detect a no recoil or low recoil scripts... Most of these scripts are also running hand to hand with your mouse driver so no anticheat can actually see that something is wrong or odd with your mouse movements... It is pretty simple and that is why its basically undetectable and you can even carry it on a USB stick and just plug it in while you gaming at some LAN party or when you play for E-Sports team... Many people do this...
really dont understand why they removed old recoil from being used in modded servers. out of everything here that makes the least amount of sense to me
True, I mean they can make both parties happy with this. But deep down I think it would unmotivate the new players, because all the good and OG players would stick to old rust. So after all they would be left alone playing the "easy mode" game. New players want to feel their good, even though they aren't. Wich is sad for us good players.
Its not controversal, the only ppl whining and killin the game in a temper tantrum are streamers that cant auto clobber ppl that didnt memorize the spray pattern. No more EZ CONTENT so of COURSE streamers are mad bad.
Dude I have the same opinion, I disagree with everything people say about why old recoil was good. To me it sounds like veterans crying because they can't dunk on everyone like they used to. They say people blatantly cheat more now, to me that is way better because they get caught and banned, where as scripting is way harder to detect. Rust is a hard game without mastering that recoil.. adding this complicated spray pattern made the barrier to entry to be competitive really high. I remember people would beam me from a cross the map full spraying me with AK getting perfect heads hots. That was not fun at all, and like I said scripting is way harder to detect so I feel like it was just way worse.
And why should they.. It's just another one of those videos saing that " most of people don't want this, everyone hates this ", when it's not true It's just something that people say and keep saing, while the game grew more after the update, and the ones that were upset ( like 5% or 10% ) got upset. Some seriously upset and mad, and some because they don't like change The bigger percentage of those kept playing, or came back, and found other ways to play and have fun The smallest percentage that only had fun with beaming people from 200 meters, and only playing around that specific way of gameplay, well.. Maybe they can find a sweaty game out there that is for them
@@ohdaesu9395 what i dont understand is why they dont add the option for the server owners to choose between new and old recoil, this way, the new players can still play the game normally, but players who enjoy old recoil (or new players who want to try it out) can go on seperate servers to do so. that way they satisfy the 10% (which is still like 10k players), and they dont affect the rest of the playerbase. its literally a win-win change, why do they force the new recoil on everyone???
@@pr1nce_real I don't/wouldn't mind that, but only some of the server owners would risk that, and would last for couple of weeks, or 1 month. After that, they would want more players in their servers, so they would change to the normal and real game, as it is now. Also, by that point of view, server owners/admins, would be the ones "forcing" some sort of recoil on their servers ( people that usually like to play those servers, most of them wouldn't be playing because of that, and would seek a different server ) Whereas the game devs aren't forcing anyone to play the game. You play if you want to
Fuck the old recoil, I'm so happy that shit's over with. I played since 2015 and stopped playing for years because of a combination of skill ceiling and toxicity. "Skill issue" bro you wasted your entire young adulthood to learn a fuckin spray pattern that doesn't exist anymore lmao there are fights worth taking and I'm glad to realize learning spray patterns wasn't one of them.
@@jamesbrown-ur8ch that's painful to read... rust wasn't meant to be a open world survival of CSGO. " 'Skill issue' bro you wasted your entire young adulthood to learn a fuckin spray pattern" i understand this feeling, i never did aim training in my 6k hours.. but i dont think its a fault that those people took the time to discipline themselves to learn the skill of following the pattern. all you did was just jump from one game to another hoping to claim that your good at something because the game was easy enough for you to succeed...
litterly skill issue man, you didnt even need to go on aim train servers, the recoil was hard and you had to learn it every wipe to get better and better with it that is why rust was different and refreshing, you actually had to play for a while to get good and then eventually you could 2vs8 big groups and win, now its just a numbers game and the question of who is more of a no lifer
@@CruelCrusader90 Of course it's not their fault since gamers are willing to go to any length to become a top player in any game, I'll just make fun of them because learning sprays is something that takes hundreds, if not thousands of hours to do. That just isn't worth it for the reward of being better at a video game that wipes so often and also doesn't matter UNLESS I'm getting money for it. The fact you need to either aim train (aka NOT enjoy the game) or put 6k+ hours to have enough uses on the AK enough for it to be comfortable is a decision catering to the 1% of the playerbase that's autistic or monetarily compensated enough to put in the hours. I'm happy you had fun, but 99% of their customers didn't. Not everyone is a no lifer, content creator, or on a pro team. Though not adding it back in the game in a seperate mode is stupid as hell.
@@zoom6769 you definitely didn't start as a new player when the old recoil has already been established for a long time. It's exactly as he said, you have to waste your literal life to get good at spray patterns in order to keep up and even have fun playing against already established players. It gave an unfair advantage to the ones that already spent 1000s of hours grinding this game while you literally just started in having no way of even enjoying the game. Fuck you and your recoil, i spent way too much time learning it and the removal of it is the best thing to happen to the game after they removed the random blueprints, which was much better than the blueprint tree we have now. It's gonna be amazing if they just bring random blueprints back
It will be as soon as streamers stop whining about their EZ content vanishing to a level playin field against the old disadvantaged players that actually HAD to learn gamesense to survive sweaty 10k aim map greasemonkeys
I honestly still think the worst update was adding the scrap system. The recoil is a very close second but I still think about how good old Rust was because you had to actually EXPLORE to find stuff.
Me and my friends used to love playing rust. We would put on firework shows, had a massive theater build we would put on talent shows/plays, bring snowmobiles to the desert and organize races, make arenas for organized fights, and alot more. The update that killed it for us was the airborne update. Me and my friends would always build balloon bases. We would have a huge funnel at the top of our base that we could land and keep a balloon in. It was fun and we where pretty much the only people doing it. Best part was that most people wouldn't even bother raiding a base like that. But in the airborne update they changed the decay mechanics of the balloon so it was now impossible to make any form of balloon "garage". All because they didn't want balloons stuck on monuments because it made the game look bad when streamers played it. There was a million other solutions they could've used but they chose the laziest and quickest one (as usual) that just completely wiped out an aspect of the game. We haven't played since.
Well, that sux I guess I still do that, with armored balloons Similar things, and even more, are possible And all of the above, they're also all possible So, idk what you're saying. That you got that upset with that small change ? What about everything else that you used to do And what about keeping on being cvreative, like when you came up with that idea ? Do the same, in a different way Get creative It was a great story, but in the end, it stopped making sense lol
@@whiterhinorecreational9299 You either craft more and.. store it in your base, or just put them in every balloon Plus, with that update, it's only 150 scrap, to buy a balloon, and they still spawn around
@ohdaesu9395 the point isnt to store armor. The point was to store the balloon. Have it be a part of the base. The way you said that made me think you had an actual solution. th-cam.com/video/Ippkll1hBIw/w-d-xo.htmlsi=YCJAJWizI6a9XAkV
@@whiterhinorecreational9299 Oh, my bad. Read it wrong, as if it was the armor for the balloon. Well, doesn't work like that anymore, but with the armor on it, it lasts longer, and getting rid of it, is hard ( I survived a couple of homing missiles, in an armored balloon, it's a tank. You can still do some stuff ( for example, having 3 or 4 balloons around, it's annoying for people to get near, and you can't shoot from inside a balloon, and even checking your roof, or landing on it, minis won't do it, and people with parachutes will die to auto turrets still lol I get it, it was fun, but it wasn't "viable", because hot air balloos is/was supposed and intended to work in a certain way, and it wasn't, because it was bugged. They fix bugs and exploits sooner or later, it happens. But like I said, everything else in your story seems like a good time, and it isn't, certainly, because of this balloon fix, that you can't keep having fun, get creative with other things, and even new stuff (:
Why can't children like you just understand the recoil has changed about 10 times and will continue to change? Stop crying like a bitch. Deal with the fact that you get clapped in PVP now because you can't just memorize a recoil pattern. Get better game sense and awareness. Sucks2suck.
@@Bocmanis4000 Or other way around, it would kill the old recoil games. Either because of amount of players, or the fact that sweaties would have to fight only sweaties like themselves, meaning they wouldnt have any free kills and gain more ego.
@@ArmoredsoldierCZ Nah bro, nobody in old recoil community cares about destroying ''noobs'' infact thats boring, i like fights where its even. Unless they deep as fuck.
@@ArmoredsoldierCZ Facts. At the same time trying to convince people 'its more rewarding to learn cmon join' ye bro not gonna spending an afternoon every day for half a year to learn an annoying ass recoil. The snake-looking recoil doesnt even make any fucking sense. If it were like CSGO it would be manageable but its irritating in a game sense and a realism sense at the same time
With 10k hours in Rust as a solo player, I've learned to adjust to all changes made by Facepunch. Helk and his small crew have given the community updates every single month and 2024 promises more of the same. I can think of no other developer with this much enthusiasm and commitment towards their game. I mastered the old recoil and mastered the new...just adapt and keep enjoying our favorite game! No matter what changes are made, they'll never please everybody....just get good or go play something else.
I'm very amused when I see "competitive players" make a fuss about losing their advantage because recoil changed. These are the same players that, when the farming was introduced, they were like "what? No, too complicated. I aim and shoot, that's all" even though it's so simple and profitable. Definitely no point in listening to these "OG players" because they never bothered to adapt and try new things, and so they want the game to stick to what their strengths and their strengths only, which is going to lower the playerbase to a hundred.
I was never a "competitive player", I was just better than other people at the game. In CSGO terms I would be like a LEM rather than Global. There isn't just noob player and competitive player with no in between. Also I am able to adapt to the new recoil, I just hate how it forces you to play the game like a rat. No one leaves their corner of the map anymore and all anyone does is farm tunnels and build big ass bases. Pvp has completely died. No one roams looking for fights anymoe. @@TheHarcipoter
@@Tiermus recoil was present more or less from the very first CS beta if I remember correct. They tweaked it during the different releases. 1.5 and 1.6 had pretty much identical ones.
ive been playing since the og legacy, havent clocked many hours though. as much as i dont like change i think the update was necessary. when a gaem becomes dominated by thousand hour players, new players are kept out of the game, which means the community grows old and then eventually dies out. as much as anyone hates them, new players are necessary to a games survival
they could've tweaked it better imo. I was a relatively new player when they updated the combat and I was disappointed it felt like playing cod like cmon I want SOME recoil. Killing people felt way more exciting cus I had to actually get good with the guns then as soon as I started getting them pretty decently down they updated it and you could pick up any gun and do well with it
I have 7k hours on Rust and I much prefer the new recoil system to the old one. People scripting was a huge issue and one that EAC couldn't catch so they often got away with it unless the server admin caught on to them doing it. At least now we're mostly on an even playing field when it comes to recoil control and if you have a hard time with the current system you're a liar if you were a beamer in the old one.
There statistically has been an increase in rust cheating with a very unrelated trend to increased population since new recoil. And the problem with new recoil isnt the recoil itself but the RNG that makes the 2 "best" players essentially flipping a coin to win a fight.
@@revivedbore8938 False, the rise of cheaters has nothing to do with Rust but with EAC whom stated that they wont be banning people until further notice due to core changes to their anticheat because in all games that EAC is supposed to protect, since 2023 there was a major flood with cheaters using scripts for no recoil, low recoil and aimbots all over the place... Not just in Rust... Hence the way you see it, old recoil was basically no recoil so if you were scripting, it was pain in the ass to see if ur cheating or not... On the other hand now, it is kinda clear if your aim is dead on while you magdump an AK into someone, ur a cheater... Before you couldnt see cuz good players and cheaters were at the same playing field (except blatant cheaters with aimbots and stuff, those are just dumb kids) and what you see now is not an increase in cheaters but more of an exposure of everyone that is using no recoil scripts for thousands of hours...
ngl, thought this would be the ACTUAL update that changed rust fundamentally back in 2014 when they removed zombies and had less care for radiation as a whole.
Its very evident how many players were ass at everything EXCEPT old recoil. I was taken in by a group that had several beamers on old recoil, and as I was fairly new I was all but useless with an AK. Shortly after the update, I was and have been outperforming them in fights. Because they never had to be smart in fights with old recoil. I'd watch them just stand in the open with no cover and just use distance to their advantage because they knew they could outspray most players. I feel like those types are the overwhelming majority crying to bring back old recoil
Nowadays its all about having an AK and constantly flanking, if you have any other gun flanking is useless and all you can do is sit in a bush with a silencer, or atleast elevated ground in which u can take cover quickly. Its all about abusing fps/ping diff and having better guns, it takes 10hrs of pvping to master new recoil and there is nothing to learn. After those 10 hours you get a fat reality check, you will never get better, cheaters will remove rng elements, cheaters will script to make stand spraying not clunky, you are at a disadvantage. While at old recoil scripters couldn't do shit to me because i used to be a movement player, i didn't go into openfield fights like snow/desert expecting to survive. But in new recoil you can go into openfield like an absolute baboon having 0 gamesense aslong as your enemy doesn't have an AK, if they don't have an AK u can just zig zag and run away from most fights. If they have an AK you will get instakilled if you stand still for 0.1sec, the game is unbalanced full of cheaters and the pvp is rng based. The fact that you perform better, just means that you like to camp monuments/roof/bushes and jump people to get any advantage. Also you will NEVER beat groups/zergs with the new recoil and thats a fat reality check aswell, YOU NEED numbers since its not skilled based anymore.
@Vader8k not really, considering I used to not be able to hold my own and now I can slam kids. The recoil was a crutch for a lot ofpeople who no-lifed on UKN.
@@ibodies5341 I dont know a single guy who nolifed UKN yet was good at actual pvp. All my rust friends moved to dayz/tarkov to fill the ''survival'' need after the combat update. People who mained UKN played 10x+ and UKN only, you never met them ingame maybe in servers like stevious back in 2020. I have maybe 200hrs in ukn over these years, and most of it is primitive pvp and new recoil gungame. You couldn't be good at rust pvp just by sitting ukn, you were good at shooting standing targets or prefiring the same corner over and over, nothing else.
@Bocmanis4000 you most definitely could be good at pvp with mediocre game sense back before the recoil update. If you had a tight long range ak spray there was little to worry about aside from cheaters and the other people who were capable of long distance tight spreads. The worst an average player who didnt spend forever mastering the recoil could do is pick up an LR, bolty or L9 at a distance. Or just hope you can successfully pull off a wrap and get close. Which aside from the other obvious benefits is why most beamers built in the snow or desert. Long lines of sight and not much cover
@@CoolBurnz They arent losers. They are people willing to put more time in to be better. Thats how any games skill ceiling is supposed to look. Ur an idiot if u think a beginner should be capable of easily winning against a pro cuz of easy recoil
@@CoolBurnz I played ukn for all of 20 hours out of my 1000. My aim wasn't bad when it came down to it. You talk as if recoil control wasn't a skill you had to hone in real servers. It's different when you're the one holding the only AK the clan NEEDS to keep to research and make more. It's different when you have thousands of scrap on vanilla, and you're fighting for that shit. Ukn was never able to simulate real nerves. Recoil was perfect. You had to be ready at all times for any situation, ready to FOCUS on your recoil. Not that I entirely am against the recoil update because scripters were a real problem. It's just insulting to the people who were good how unskilled players are happy merely because recoil got easier. I would've had fun doming you.
played for a couple years into the old recoil of rust wasn't an og or nothing started in mid 2019 fell in love with the game spent weeks in ukn to learn the recoil just to be able to use the AK the day they changed the recoil it was the worst thing I've ever had to adapt to now a days I'm not fazed by it anymore but to this day i still say if they never touched the gun sounds the game would be 1000% better than it is today FacePunch literally murderd the AK with how shit it sounds today.
the streamlined recoil is better the idea that a gun fights against you and adds a pointless skill gap is stupid and will just get some players to use scripts
the skill gap rewards you for using the guns more. the new recoil just makes everyone have to deal with the same trash. it means pvp is dictated by how many players is on each team not by how skilled the players are. it’s also not fun.
@@MaximumMemes1075 there is still skill in the gunplay besides learning a pattern and having to pull down more the old recoil was legit unplayable I just wouldn’t use some guns because of it now just about every gun is viable now for me I have 1k+ hours
@@OMGGaming360 there is less skill now because the game is more random. the game used to be more playable and now it’s less so because of randomness. if you had made more of an effort to learn to control the guns, adjusted your sensitivity maybe then you would have become better with the old recoil than you could ever become with the current recoil. you are complacent with the new recoil because you never learned how to handle the old recoil. this comes at the cost of how much worse the new recoil is. you are able to use guns better on average at the cost of being able to master them. you are happy with never being as good as you could be because it’s better than you were before with no effort put in.
@@MaximumMemes1075 if you made it no bloom hit scan gun play it would still be better than the old recoil to think that learning a recoil pattern is a valuable skill that won’t translate to anything is ridiculous
@@OMGGaming360 i agree hitscan would be better and i missed it greatly when rust moved from legacy. the recoil ultimately wasn’t that hard to learn it just took a willingness to do so. now it is gone in favor of immediate accessibility. which is less fun for everyone. the pvp balance is off, you were never meant to be able to (unreliably) laser beam people from great distances. it was meant to be a feat of skill. now that it’s trivial to do (badly) it all feels wrong. both doing it and receiving it
I totally liked the new recoil update where u dont need to grind for hours to learn a pattern. Rust is all about expierence and fun, so yes meta's change and thats a fun part, its also about survival and much more.
see thats the thing people have missunderstood that didnt practice old recoil, it didnt take hours or days it took you warming up for 5 min on a aimtrain server each time you play a session for maybe a week and then you would have a usuable ak recoil control. this false narrative i think is what has caused alot of the downfall. nothing personal just insight
discipline is part of survival.... and i think that's one of the reasons combat in rust stood out, it took actually effort of the player to know what was happening. and instead of respecting that, the game bent a knee to the lowest denominator and functions more like every other FPS.
i wish rust will just put old recoil for a weak for all of us and let them see if the player base is up or down and it going to be fun for all i like playing competitive
neither does half the shit ingame like how a med stim can magically heal everything in your body, shit is the opposite of making sense and being realistic. especially how a blueberry can magically heal you instantly.
The only people who didn't like the recoil update are the people who decided to train and memorise recoil patterns for hundreds of hours. i personally tried out Rust with old recoil and was unable to compete with veteran players just because they memorised the spray pattern and I did not want to do so. After the recoil update I started playing again and now have 2.5k hours, enjoying the game. I can undestand the frustration of people who learned the recoil and their time was wasted with this update. But I think that this update is for the best, it destroys a huge barrier for entry. Moreover, Rust is not a competitive game! If you want to compete, go play games with ranked mode like CS, Valorant or something else. Rust is a Survival game, competition will always be present but it should not be the most important part of the game.
I never once played ukn or practiced spray and it was perfectly fine to play; i wasnt beaming down 300 meters but it was very playable nontheless. Rust has and always will be a competative game for certain groups of people (all survival games are) saying its not a comp game is rlly bad faith, it doesnt just have aspects, by design they are competative games the only thing lacking is a ranked mode. I dont rlly care for the old recoil I just want safezones and techtree removed but I think alot of what ur saying is rlly weird.
This is absolute fucking bullshit. My newgen of rust player friends who have gotten into Rust after the combat update, decided to try old recoil with the old MP and AK against me and some other friends who played prior to the combat update on Vanity Old Recoil Servers. Who the fuck could've thought, that they could hold out well, despite being unfamiliar with the old recoil. Mastering the MP recoil takes a day, while it takes about a week of consistent practice to spray the AK over hundreds of meters, which is nearly impossible now due to bloom and aimcone. And anyone claiming Rust isn't a competitive game? Keep your tank of fucking copium all to yourself. The game has a skill-based progression system in combat, farming, and gathering. Builders rely on combatants/pvpers or farmers relying on combatants in a constant, repetitive cycle. There's no entry barrier with a higher skill ceiling. If you struggle with weapon spraying, put in the practice instead of seeking an easy way out. If that's too much, work on a progressive recoil pattern with 5 bullets, gradually increasing accuracy. And if, at that point, you still struggle, just tapfire. Survival games like rust which are heavily combat oriented in which you have to fend off yourself and your base to protect your progress obviously need to have a higher skill ceiling. This could be building glitches and metas for builders, New traps and ways to manage your electricity to confuse raiders for electricians, And lastly combat mechanics that can always be refined for the PVPers/Combatants. Next you're going to tell us that they should remove raiding and make the game PvE only and bring back zombies aren't you buddy? Stick to Minecraft.
im a 2.5k hour player aswell, and i also tried out old recoil and started playing again after the recoil update, but i disagree, i dont think the game should be as relaxed and easy as it is right now, it just encourages afking, roofcamping, playing in clans and cheating. the spark that the game once had, is now gone. everybody can play the new recoil, just as good as old players, which makes it boring because it doesnt matter whether u have 10k hours, u will still most likely die to a trio/quad using better weapons or even the same weapons as u because there is no skill, its all numbers and gear. and also, there aren't really any counters to the ak, the lr deals less damage and has worse recoil, which makes it even worse then a thompson for most people, the m2 is too hard to get and no one roams with it because everyone uses it to roofcamp. and the hmlmg has the worst aimcone in the game, is more expensive then the ak, and deals slightly more damage which doesnt help considering the fact that u can only really hit like 3 shots at max even when ur spray control is perfect because the aimcone is literally unplayable.
I had 3.2k hours before recoil change and was starting to become better and better with recoil then they changed it. I now only have 5.7k hours, I can only imagine what my sprays could’ve been like if I had the extra 2.5k hours on old recoil
@@blond90 if you have to grind thousands of hours to learn a fixed spray then that’s just a skill issue. It was fun learning the different sprays and feeling yourself improving. Now once you shoot the gun for an hour there’s nothing more to learn
@@blond90 5 minutes a day is plenty, after 1 week (minimum) you will be able to pull your weight. People who still parrot this have never actually given the old recoil a fair try.
I can see components for why people liked Old Recoil and why Facepunch might be hesitant to change it back. Old Recoil rewarded you through trial and error. You'd get your ass handed to you a LOT. There was no competition, you'd either be better than the other player or you'd be worse with most of the skill in fights coming from who could control their gun better. If you didn't devote hundreds if not thousands of hours to learning recoil patterns, you simply could not compete. The upside to this, however, is that it encouraged you to get better at the game. You may lose fights, but your skill would increase after every fight, eventually being able to compete with everyone else, and then being unstoppable after further devotion to learning recoil. You could see yourself improve month after month, with fights becoming easier and easier as your sprays got better and better. Plus, it was downright satisfying to beam someone from across the map. A predictable recoil pattern meant you could nail people from 200, 300, hell, even 400 meters away if you were really good at sprays. New Recoil encourages the business side of things. Sure, the Elite few who devoted 7k, 8k, or even 10k+ hours to Rust no longer enjoy the game, but they were the few, and the game was massively catered to them due to their immense time investment. New players can pick up the game a lot faster and don't have to be mitigated to aimtrain servers like UKN for four thousand hours just so they can play the game. It improves retention and massively increases the chances for new players to recommend Rust to a friend. Had Facepunch kept Old Recoil, the game would only be accessible to a small number of players with a substantial skill gap that any new player would have to devote much of their free time to cross. The game might not be sustainable at that rate since many gamers aren't fans of the idea of having to play a game like it's a job. In short, both recoil systems have their benefits and their flaws. Old Recoil encouraged skill and would allow those with extremely high hours be able to separate themselves from the rest of the playerbase. New Recoil benefits new players and Facepunch as a business since it makes Rust more accessible to all at the cost of making the few Elite players with near-perfect sprays feel abandoned and isolated with no way to prove their skill, making their hours feel wasted.
Go touch grass. They didn't even change recoil, only added standing/crouching difference so it's even harder than before 😂 Delusions you live in are severe 😂
@@lordpumpkinhead265 How does it feel to be a clueless loser? Go make a script for recoil, maybe you will learn a useful skill and realize how game mechanics work instead of living in delusions, gamer.
I personally like the new system, When i returned to rust from vanilla to prime recoil patterns it was an horrendous experiance. I remember that if someone was mid range(25+ foundation blocks) i could not kill him. but when a friend of the group admitted to using scripts and he threw them my way and i was finaly able to have a fight chance. From that moment that i realised that it's eather spending hours and hours to learn a specific recoil pattern or using scripts just made me lose interest in the game. I returned to the game a week before the recoil change with friends and i loved the game. Anyone can pickup the gun and have a fighting chance and experiance do give you still and edge but not an massive edge as recoil patterns did. I understand the recoil purist missing being king of the hill and now being the king of a roadbumb is hurting them
Biggest game flaw is accidentally getting stuck in a constant death loop where you spend 4 hours trying to get out. Usually happens to me building on servers without the /remove command. I know the grind mechanics are part of the game but some of us only have an hour or so to play.
All they gotta do is make old recoil available for server owners as an option when setting up their server, then throw up a couple official servers. That would let the otv kids play on there 10x no bp and allow the vets to relive the glory days.
@@Jim-tn3hl LMAO that's crazy Just because your hearing is not that good, or because you prefer muffled "heavy" sounds that are outdated, because you were used to it + nostalgia, doesn't change the fact that both of what we say/said are... preferences. I'm sorry if you don't like changes ( and this one is/was for the better ) And I get people to whom is difficult to deal with change, not blaming you in that aspect. But.. The guns sounded muffled, heavier and outdated, evne in comparison to each other
i think that a quote that a TF2 developer made sums it up pretty well being that ‘not one class was designed around one player having 50K hours on said class’ the same holds true on rusts old recoil. The recoil system was not designed for people to MASTER the recoil to such a extent.
Yep. Memorizing a bunch of arbitrary spray patterns sounds like fun to me. Actually it didn't sound like fun to me, and I refused to do it. I'm pretty confident that only a vanishingly small percentage of the player base bothered to learn even one pattern, but the tiny minority of people that did are extremely vocal about how upset they are to lose an tremendous advantage that meant they could dominate versus anyone who wasn't willing to spend time memorizing squiggles with no basis in reality and no value outside of one game. Good riddance, and good call, Helk.
Helk is the one who liked and made old recoil, alistair is the new game director/head dev w/e the position is called and he is the one who made new recoil and likes it
It's not just an advantage, it's what we dedicated ourselves to, together. We did that not just to have an advantage over players, but to have done it at all. We could say we mastered it and know it. Now, because these sickle-celled morons don't have enough blood flowing to their brain to learn, we lost that.
God forbid dedicated players put in time in a hardcore survival game they enjoy to get better at a game mechanic that rewards you for learning it. Complaining about it giving people who are good with recoil an unfair advantage is akin to complaining about people who decided to practice their building in Fortnite. It’s a SKILL GAP which is a GOOD THING.
@@Tensionnnn A skill _cap_ is fun. Recoil patterns are wrote memorization and create a barrier to entry with little to no entertainment value. Clearly there's still skill involved in maxing the current recoil. Despite the intensity of the initial tantrums, pros are still beaming people and those willing to train still have an advantage. Competition is alive and well. The community is healthier for the change.
as someone who has only played new recoil because I didn't have a PC before the change this update makes me feel like there is no point to getting good because I've been in clan scene for about 60% of my hrs on the game and with 800 and even less its not hard to beat people with 3k plus with any guns. which IMO should not be the case for any game
well if you think about youre just looking at someone and clicking your mouse, you dont need 3k hours to do that hell you dont even need 10, pointing at someone and clicking your gun doesnt take skill, trust me youre way better off now than you would of been with the old recoil, it was terrible and turned a casual survival game into a hardcore csgo with bases
"The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, other survivors. Do whatever it takes to last another night." doesnt really stand out to me as the description of a casual survival game. rust was known for being hardcore and a mental battle every time you opened it nomatter how many hours you had, that was the fun in it, becoming better then the opponents through pure skill and talent. just like csgo... now its a casual shooter like cod with bases. it was so much more then just a casual shooter back then and way more fun then it is right now. @@zingerman11259
@@zingerman11259 No skill based game should ever be point and click. You have no brain. The one thing that made Rust fun was the amount of skill in gunplay. Even if you could beam 4000 meters with AK, you could still be demolished by people that have never touched the AK before because they would have good game sense. But now it's just point and click to kill anyone in 0.3 seconds, and whoever had more numbers won.
@@ItzTr1gger Its not skill based and it was never meant to be skill based, it was a dayz clone, it was always a casual survival game, the fact that the gunplay was so hard people think that makes it a skill based game is insane
The recoil update was a good thing for more casual players, I personally think it was a good thing because having to spend hundreds of hours to learn recoil is just so bullshit to me. I will say changing gun sounds was unneeded but the only people i really see complaining about the recoil are the more experienced players. What i say to them is cry about it. The game is more welcoming and thats a good thing.
If you’re a casual player than you shouldn’t be catered to. As a casual player you have relinquished the power of your opinion because if you don’t take the game seriously, the game shouldn’t have to take you seriously. You shouldn’t be spoon fed these disgusting call of duty, luck based recoil patterns. Rust is a hardcore game. It should be ruthless and it should be hard. It shouldn’t be easy to pick up and easy to master. I would rather it be hard to pick up and hard to master because then you would see a more dramatic scale of skill levels. If you want to succeed you need to put in the work that goes for everything in life. Transcending the game itself
I had no issues with the change, my aim was not amazing with pattern recoil and its not amazing now. I think people get upset to easily over change and honestly the changes did succeed in bringing in new players that are familiar with Warzone recoil while everyone upset and crying decided to start cheating in protest over something very trivial.
i started playing in a clan and 2 week after i started playing with them, recoil got changed, EVERY member except me and another one (we were 15), stopped playing rust, forever... they sold their account and stopped caring at all about rust
Old recoild made it almost unplayable for new players IMO because there is no way to have the servers filtered by skill or hours played so newer players develop gear fear because they die as soon as the step out of base by a 5k+ hour beamer. That update was beneficial for everybody but the 1% of sweaters/streamers with a TON of hours who lost theyr deserved and earned advantage. not all of us want to spent thousands of hours at UKN. Maybe im wrong.
or maybe just maybe the new players could do what the others did and just learn the recoil, wasnt that hard. just get the gun spray it a few times and have fun watching your skill increase and slowly be better then the people you killed instead of it being up to rng whether your bullets go straight or not
I don't think so. I played 3k hours on the old recoil and LR and Mp5 were pretty easy to learn and kept you competitive. (Of course everyone would dog on ya cause it wasn't AK)
The concept of a recoil pattern is funny to me. A real life automatic weapon doesn't distribute it's bullets in some arbitrary preset pattern. It has a reciprocating firing mechanism that repeatedly throws the weapon around, and your skill as the shooter must correct for this disturbance. You don't do that by memorizing a pattern. In a game, some certainly argue for a recoil pattern that can be memorized, as it can make for a higher skill ceiling. Alternatively, you could accept the limitations of firing an automatic weapon and instead just get better at first shot accuracy and understand the limitations of automatic fire accuracy at different ranges.
Exactly, everyone is crying "it's not realistic for a makeshift gun to have a calm recoil!" but then surely it's not realistic for an AK-47 with a shovel stock to have an exact recoil pattern of a backwards 'S' either?
@@edine45 Tell that to the people making the excuse I quoted then, I didn't say myself that the game was realistic. And no, the recoil did not shape Rust into what it was at all unless you mean zergs no-lifeing the game to master the recoil so they could crush small groups and solos that much easier. The recoil was always an infamous feature of the game, and a turn off for many potential players and even current players.
@@drunkonsuccess779 the recoil what was made rust unique, I rarely saw ppl complaining about the old recoil, it was either adapt or quit playing the game. Just learn the recoil it wasnt really that hard
@@edine45 If recoil was the only thing to make Rust unique, that would make it a pretty boring game wouldn't it? Stop grasping straws, and be real a lot of people complained about the recoil, if you didn't see that then you're just blind.
There is a reason why there is a "competitive/ranked" and a "casual/standard" mode in lots of multiplayer games, it gives choice to the players. It would have been a BRILLIANT decision for the Rust dev's to implement a way for server owners to choose whether or not they wanted to use new or old recoil, it would have saved BOTH communities of the veterans and the newcomers from leaving the game. They probably would add a menu for the servers that do that, but incase they didn't it would basically be a metaphorical "ranked or casual" button for the game. But for some reason..... they just straight up got rid of it? Absolutely terrible decision, I still enjoy Rust but the magic just ain't there anymore, personally I would like if old recoil was just re-implemented and all servers had it, but that wouldn't fly well, so I think there is a middle-ground that can be found with the idea of both recoil's being in the game. But, who knows what the Rust dev's will do, it's all up to them. Side Note, I also want the old map graphics and structure to return, made the game more unique in a way too.
Awesome video as always Jack. Quality editing. Something I wanted to see your view on was Rust Console. Whether it be a video or joining a new Podcast i'm running where i'd like to discuss Rust and RCE to talk about the state of the game, community and what we'll see with both games going forward. Would be great to see your view on it!
Have a long time friend who only plays Xbox I'm actually trying to show to Rust too now on their since it's out, lol. Would totally be down my guy. The original clans I played in were Xbox ones haha. Shoot me a message on Discord: jackshephard
I stopped playing when they changed the building system, added ladders, and other things to turn every base into an unsightly box. I miss having a small walled in village base with an open sky and a shared fire pit in the middle for two or three people. It felt immersive and realistic. Now every single base is a boring sealed tomb of triangles and boxes.
Combat update saved the game it became more popular and without it the game would've been unsustainable. With that said I've never was fan of the recoil prior and to this day, I hate how unrealistic and stupid the recoil system is altho many games are like that it still doesn't change my mind about it. But it is a video game at the end of the day and some of the reasons why the recoil system is bad is because of cheaters which are a massive industry problem atleast on the pc platform
Old recoil left a massive skill gap between older pvper player base and newer player base basically creating a divide where one was on top and the other on the bottom
tldr; Original Rust fan, 5k hours played, Recoil system made me dislike the game. Massive skill gap favored veterans and made me have no choice but to full commit to the game to remain competitive, playing other titles destoryed your aim for days, and the recoil system encouraged more cheating than the revamp did.. Constant adjustments frustrating for casual players. Rust isn't an eSport, just addictive PvP survival with clan wars - RIP the glorious gamebattles era.
bro this guy tried his best to doomsay by saying old recoil = game dead. Just because he no lifed a dumb system doesnt mean it was better. He even said "esports players moved to rust because of its complex recoil system" which is the biggest bullshit i have ever heard. Cant expect intelligence from someone who calls a game like rust "competitive" hahahahahhaha
I bet the amount of cheaters was the same before the update. With the difference before the update they just used scripts (harder to detect, a admin has to investigate you) and after the update they switched to hard cheats (detectable).
Game is currently uninstalled on my computer, I love the game and all the great times I have had, but it has just gone to shit. It was fun before recoil change, even getting tripled at 200m, I had more fun then current rust.
I sure did love getting beamed by some guy who spent a year of his life to kill me from 400m away while I hit a node naked with a pickaxe. It was probably the best gaming experience of my life.
The issue was scripters. They had an advantage over even experienced players. So why have recoil at this point? In my opinion, it was the best update to date. The only people that seemed to leave that I knew were people who we suspected of scripting anyway.
Honestly as a player with 5k hours in rust, i stopped playing regular wipes about a year and a bit ago, its just not the same man, i spent probably 1k hrs perfecting the old recoil pattern on all the guns, man the game would be so much better if we could have servers with the old recoil pattern
I understand this, but think of the new/casual players who don't want to spend 1k hours learning gun recoil in a game. Anytime a new player gets into a fight with even a semi competent player there was no chance they would win, meaning they would HAVE to go into an aim training server or smth just so they could play the actually game after spending enough time learning guns.
@demondangr bro read the last bit of the my comment, I said if there were servers that had the old recoil, new players could stick to servers with the new recoil!
For those that don't remember Rust once made an update that had levels. You had to play for about 2 hours to craft a bow. In this update tools that give you exp were tagged with your character so if you dropped a hatchet and someone else picked it up the exp would be shared. This resulted in people leaving tools everywhere and you only getting half the exp for using it. If you think changing gun spray patterns and sounds was bad. Honestly... This is nothing compared to that update.
The recoil update saved my life. The day it dropped was the first day I went outside
SAME LAMO
Fr bro I got a girl and I’m 80 pounds lighter 😂
@@tripp5749good work💪
Pretty much same
Dude same
I still miss the original blueprint system.
30% chance to learn a gun in a research table
I also miss - "Jump Check, Jump Check"
Yeah, people don't talk about those
Was fun
" Well, I have to go out again, foing to roam a bit more "
And I don't mind change ( it was a bit unfair, being lucky or unlucky ) but it was fun for sure hehe
Would be cool to have some type of fog of war. You'd have to go out, and roam, to know where the monuments were situated, and you'd start seeing them in your own map
Or even finding the parts for the map
Getting a rocket out of a barrel is a feeling id like to have again. I feel like everyone was outside of their bases more, nowadays people spend their time inside a base, safe in their mini, safe in outpost, safe in the mini again... Roaming has been reduced to a fraction of what it was.
did you play hardcore mode?
To me rust died as soon as they removed the blueprint system. The blueprint system was fair and had some luck to it. You could make kits to learn items on demand if you saved enough.
When the xp system dropped it was abysmal if you didn't have a massive clan. Since they added xp share the larger the clan the more xp you get the faster you can get the more broken items. The system gate kept anyone who wasn't apart of a zerg clan.
The component system is horrendously bad almost as worse as the xp system. It's more fair then the xp system however it adds so much garbage to the games clutter and you're inventory is just filled with so much junk constantly when you try to do anything in the game.
The new recoil system is the final nail in the coffin.
The reality is despite rust gaining new players constantly it's always been on the decline because of the developers updates years ago and their design philosophy going forward.
The red flags were there. Nobody just knew it back then. Ignorance is a bliss.
@@ben69028 Like I said before, and like some others, you're just against change ( I know some are bad, some are good, some are meh ), but a game so unique like Rust, NEEDS, HAS TO, change with time. If it wasn't that, we'd be talking about "How stale Rust is, it needs to change with time..", and there would be always 10% of the players unhappy with any of those 2 mentioned above. There's no decline ( maybe for you, and some others, but not the majority, but that's just an opinion, not a fact ), and that can be checked and proved with numbers.
Game has 10 years ffs, with constant updates. There's no other game that survived like this, that updates like this, and how the game is so unique and "complete"
Plus, the quantity of modded/custom servers, that do the things you're talking about ( I play without any "junk" items, even tho sometimes, very rarely use them ), plus some of them can be good for a start, and it's ALWAYS better to have the option for something, than not having it at all. You don't go to Gas Station monument ? Sure, cool, fair. But there's the option for other people, or even you here and there, to use it ( Just ane xample, when people complaint.. " no one asked fort this " )
I am willing to bet that if they didn't change the gun sounds the update would not have been as badly received as it has, it was too much change at once and it really tore the community
It wasn’t just the sounds obviously if they just didn’t completely remove the only thing that made rust pvp unique then it would’ve been better received, but the devs were like fck you were changing it and you can go fck yourself if you don’t like it, now look at the dumb bs they’re adding.
@mclovin2408 recoil isn't what made it unique lol.
@ it is very largely what made it unique lol, so yes it is.
the gun sounds is what I really hated from the combat update. Guns just don't have that OOMPH that I used to pvp just to hear that
I just tried to play rust again today and it sounded so weird. Like everyone playing with toy guns. They didn't even need to change the sounds
@@Flippers800 Toy guns it's what they sounded before, really mono. Would be either toy guns, or really heavy and loud sounds. Now it's better, and more balanced. Just needed to tweak a bit the sounds for 2 or 3 guns
@@ohdaesu9395balanced? because you were dogshit at the game? or???
Totally agree with u bro
i remember when people kept saying that they were just placeholder. yet here we are
crazy idea:
server setting- "old recoil" [on/off]
done
The craziest thing is the old recoil properties are still in the game files. It would take very minimal effort for them to add the convar.
Yeah, it really is crazy
You already have enough low pop/empty servers now
You'd leave that "crazy server" faster than you wrote that message lol
Yeah but then would it not create a huge schism? Newer players would never join servers with old recoil and this could hurt the game as a whole.
New recoil is better it’s fair now the game wasn’t fun for new players
@@RenoBrugman Yeah but I think that was part of the fun, the skill it took. Now any random kid can hop on and within 25 hours be able to just hide in a bush with ak silenced and hit shots.
That’s crazy rust console still has the old recoil
NAAHHH 💀
hopefully we keep it too
@@henapbc9fr, we have the new weapons but kept the old recoil
@@reallytasty4431 does Facepunch have boiled eggs as brains?
@@henapbc9 ?
Rust was always about using crude weapons and survival, so the recoil made sense, these jerry rigged weapons should have sporadic, weird recoil, and the military ones had more relaxed, like LR vs AK. One thing that really pissed me off was the sounds. The sounds were so iconic, the changing of them was unnecessary af. I stopped playing rust consistently since the update, and the game has only fallen since.
I am new to game, I honestly would love to try old recoil but they rly could solve this issue by having Server type Normal where it is the current recoil or have server type hard to have the old recoil. Honestly, I am glad that the recoil is like this or else I would have to play using my arm and not wrist --> gotta get bigger desk XD
fr bro, im not much of rust player but i would instantly recognize the old ak sound it was fkn amazing
I also only play a few hours a month now vs the days I spent before
I think the recoil update was good because the only way to control the weapons was training 5 hours every day for 2 months for every gun it was nuts and I honestly still think the recoil isn't easy, it's still a challenge, what bothers me is that they changed the weapon sounds for the worse imo.
@@yarincool1237 you think its not easy? mate you've lost the plot it may be one of the worst shooter games that is available right now, they took a competitive shooter game and made it so anyone and their jack Russel can spray. You clearly never understood the difference in rust to other games, if you want a game where you don't need to practice for months, go play roblox
The worse thing this update made was making way harder to identify cheaters... I remember the old days being tripled head shot by an ak from a 500h player, was 99% of the time a cheater. Now we just can't tell if it's suss play or not.
Yep some kid could be scripting/soft aiming/and reducing aimcone, but it would take you spectating them for hours to realise.
Shit is just worse in every way.
@@Bocmanis4000 I stopped playing for like a year mid 2022, and just picked up the game again. I have ~2k hours spread over the length of ~4/5 years playing the game (work and life overall just don't let me dedicate as much time as I want), so by all means I'm not a PvP chad, not even close to it, but I get by. But in the old days I could tell if someone killed me in a weird way with something other than SAR (unless they fired 5 shots in less than a second or something weird like that), I checked hours played, and it would make sense. Now, I get killed by a full on AK spray from a player with 500h, and it's just "weird".
Over all, I think this patch brought way too many cheaters - you see amazing game sense from players with new accounts, or with less than 1k hours, and to me that just doesn't make sense. Of course one can be very good at the game, but Rust was one of those games where it used to be fairly simple to identify cheaters, precisely because it's hard as hell in every sense of the game - building, firing, game sense, etc.
game devs shouldve never tried to make guns realistic cheating never used to be a problem in og halo days when they made guns harder to aim in cs go they opened the flood gates for cheat designers to bridge the gap for people willing to pay to get the feeling they used to get when guns were simple point shoot weapons. the moral of the story is keep it simple and easy and no one will feel the need to cheat
@@ethanrowlette9912Thats not true, back then people shit talked cheaters, never took them in groups/lan partys.
Now cheaters are praised and invited to most rust clans, this increased way more after combat update.
Clans try to get good players so they can roll the server, combat update came out now people are inviting cheaters as there is no skill cap to ''control'' the server, or sometimes they actually don't know the guy is cheating, but performs good as he removed/reduced recoil/aimcone.
Dude it still is easy asf to spot a cheater. 95% of the time you can tell just by their profile.
THE FACT IT THEY INTENDED FOR "roughly 20% of the shots will land in the center" IS INSANEEEE
I did not mind the old recoil, but my god some of it was obnoxious. I should not need to use a bed sheet for a mouse pad just so I don't run out of room.
Casuals like you ruin games.
So I sort of hear what you're saying here, but you could've turned up your sensitivity.
and lost precision.. @@Nairraider
@@Nairraider that's a fair point. I never saw that as a good solution because some guns don't have exaggerated recoils and some do.
@@rylsdark to be fair ryls, if they lower the recoil you still are losing precision because the mouse movement is still smaller, also if you train a higher sensitivity then you'll still have the precision, trust me I ran 1.2 and 900 dpi and could beam at 300m.
7k hours, and ive quit last year. I dont have any fun anymore, you only can play in groups now or its impossible to do anything.
4k hours here. i just had a solo raid defense against a 14 man zerg and i won. just watch aloneintokyo, Posty or Trausi and you'll get back to it man.
but yeah i did get offlined the same night. anyways knowing that i mopped the floor with a zerg ONLINE, theres no bigger win than that. offline raiders never win, that entire space is for people's way of telling you that they can't win when you're fighting back.
+1
5k hours here. Played with a single person in a duo for the whole time (he has around 6k hrs). We quit the game in a month after the recoil and sound update. For the last year only played for 1 maybe 2 days once. Maybe even they would introduce old recoil or something similar we will not return full time cuz irl and stuff. Rust is still full of good memories tho.
same here, rust is just so unfun
@@grimmow187 bro won against idiots
Coming from a player which was not good at old recoil, id say a few things, what i liked about recoil - 1) It forced you to use the weapon you control the best, at least for average-new players; I decided since i have a life, im not a sweat its unrealistic and impossible for me to learn old recoil, so i went with ONE weapon and practiced only it, it was mp5. So it brought some interesting mechanics, instead of ak or m2 or any weapon in serious encounters i would always use mp5, cause i was the best with it.
Now there is 0 difference between the skill of the gun, you always pick the best one you have.
Now what i did not like about it - it greatly, greatly rewarded cheapest and hardest to combat cheating. You could spend 5mins creating a macro or a script of perfect recoil yourself and i was a legit player, which wasnt good at recoil and i was sick and tired of EVERYONE beaming from 200-300m away, 80% of "good recoil" users were using 3nd party tools. That had to change and thats why i supported the change of rust recoil, but they simply DELETED the recoil altogether, which is stupid, but i guess they got tired of fighting the uphill battle with easy to make, super hard to detect scripting.
I think they should never go back to the old system, because its downright impossible to prevent scripting, but some hybrid system of both worlds would be the best outcome.
Anyway for me personally the worst game braking update was tech tree. It absolutely destroyed rust for me; the whole progression phase was thrown out of the window. Fresh wipe 3-5 hours everyone run with t2 weapons.
For me the most fun was with primitive/revies phase of the game, but now everyone skips everything. I remember where most of the server would run with pelts/crossies and revolvers at least for a few days, only huge sweats and big groups would fight each other at tier 3 weapons the same day, while majority of population would progress more down to earth. And its not a recoil system which destroyed it, its tech tree.
You literally spawn at the beach, hit one tree, run to outpost, hitting a few barrels. Buy yourself a base, spend an hour or two hitting barrels at outpost or somewhere else safely, get t2 and research semi/tommy and gratz in a few hours you skipped 50% of rust progression and EVERYONE does this now..
I wish they could just give community servers the option to use old or new recoil system with a tag showing which one the server uses, meanwhile experimenting on new.
making it an option is a really good idea!!
@@mizzlemanmusicwon't happen they dont wanna split the community up
@@xzeraCS They wouldn't if they made it so it was a checkable OPTION.
Then the pros would be satisfied and the noobs too. Because both can now shoot properly.
But probably the pros would keep whining because they arent steamrolling people like they used to.
To those I say: This is rust, not cs or quake.
My first 3k hours I had a shit computer and couldnt pvp AT ALL. So I never even got the chance to learn the recoil.
And when I started trying to learn it, others had ridiculous experience with it so it was straight up impossible to even learn without joining boring aim servers. Gaming should always lean more to the fun side than the competative. It's competative enough as it is...
The recoil update to me is actually the best update ever. I've longed for it since like year 2 or so.
Dont worry as with everything this trash company produces the community is already working on doing it for them
Once carbon mod is finished you can just join modded servers that have patterns modded back in
@@lv1up My first 2k hours were with a horrendous pc, yet I could still beam 300m with ak 8x running 35 FPS. I was still able to out gun groups because of the skill gap and ever since the recoil update, I get killed due to desync which I never noticed my pc had a massive issue on until every player was now able to get a perfect 100% accuracy and kill me in 0.34 seconds.
I never mastered the recoil in "old" RUST, usually only got to semi-rifle and had to quit because I got sick of the amount of grind to keep moving forward. I'm personally more worried about the amount of cheaters in the game, although I can understand players who took pride in mastering the recoil.
nah u just suck
What do you actually like about the game though? the whole fun part was the tension of having a gun you worked hard for and needed skill to keep and the danger of losing it
I have nothing against the old recoil system. I'm just more worried about the amount of cheaters running rampant atm@@garfreld
@@garfreld for me and probably anyone that wasnt pvp oriented the fun part is making your base and actually surviving, gathering materials, expanding, upgrading your base, progressing, thats what the game is after all, a survival game, not cod, but I understand there are people that only play for the pvp
@@garfreld The fun of Rust is in existing in a genuinely dangerous world. Even if you're not good at PVP, being able to scrape by, escape from danger, and defend yourself enough to avoid being wiped adds enough fun to an otherwise pretty basic survivalcraft game.
I think we need to recatorgize this a bit. Because there is about 4 different recoil systems in the history of rust. And 3 of them were just edits off each other. What people call old recoil. Was the cs:go esk "skill recoil". @nohoth had a good point that " I should not need to use a bed sheet for a mouse pad just so I don't run out of room." I bring up the fact that I shouldn't have to stare at a wall for 8 hours to memorize something that honestly breaks the immersion of the game. The people that you call veterns or hardcore when they pushed for that were just looking to create an artificial advantage over other players knowing that most people wouldn't put up with that crap.
The recoil people call more casual is a bit more closer realistic which to me makes things a bit more immersive again. Where as the skill based recoil system often created situations where players that were aiming center mass at a target 5-10 yards away often missed the target due to the trajectory of the bullet not lining up with the sights and barrel of the gun. In real life if a gun shot the way it did in the "skill based" system. You'd want to take that gun to gunsmith immediately because it likely explode on you in the next round.
And its for that reason that when they implemented "skill based" recoil it had the same effect of alienating veteran players back then. Therefor even though getting rid of it would alienate veteran players. There is potential that it could bring back a lot more of the og veteran players from legacy rust.
If I had a nickel when a popular game had a highly controversial update related to a revamped combat system, I'd have two nickels.
Which isn't a lot but it's weird that it happened twice
Must be talking about runescape and rust
i think he is talking about h1z1 tho :))
@@aplaguedbear2759
EOC split the game in half, but at least they loved us enough to give us osrs. Maybe we'll get OSRust.
Laughs in tarky
I took a break from Rust for almost 3 years and came back last month, and I was so lost with the new recoil. But my IRL friend who is new to the game finally manage to get some kills and he's enjoying it so far. So yes it's annoying for us the Veterans but I understand why they did that. Because I spent so many hours to masterize the recoil and not every gamers has the time to do so.
So there are more newbies and he finally managed to get a kill. Meanwhile, you, a bot who thinks he is good, got worse and can't do shit anymore and thinks it's some "recoil" that makde you a bot 😂
it wasn’t that hard to learn the recoil, you were just trash
@@gdgd5194 ok kid...
@@JS_Leger Ok, veteran... In a video game. Cringe lord.
@@gdgd5194 lmao u came and chose a fight for no reason? imagine being that sad in life that you go on youtube and fight people for no reason. go touch some grass and make some friends, if your primitive mind is able to comperhend the complexity of a friendship
learnable recoil patterns are unrealistic; i think recoil cone is the way to go
crossharid should shake and have recoil,
bullets should have a spray cone instead of spray pattern - its magnitude is largely depenant on whether you are standing / crouching still or on the move, weapon accuracy, attachments, equipment
Adding a hardcore mode with old recoil would be the best thing ever.
They already tried
@@Newing777They didn't, they ignored all feedback and made hardcore rust as bad as it could possible be. (there also wasn't old recoil)
well actually csgo recoil is new recoil the new recoil is just the original recoil
ya we suggested hardcore and they gave us something stupid.... it figures tho cause when alot of us bought the game they were making a zombie survival like dayz.... they they just decided to do naked battlefeild instead
@@jacobhoffman2553 i remember when they put the trailer of the hardcore mode and in the background you could hear mp5 and ak shooting i was so hype ,(
From business standpoint, this is one of the best changes they couldve made, its not like the game is dying either as avg monthly players is one of the highest its been in a while. While i do prefer and miss the old recoil i believe it was a good change overall to bring more players into the game. Prior this update i had asked about 6 friend to play rust with me and they quit after a week because gunplay was too hard, only 1 of them came back the game.
yes but i feel the solution we got was a bandaid to a incapable anticheat and the situation you described just happened to be a byproduct of that
brought my friends to rust and now I'm the one who quit first. Its really sad bc rust is one of my favourite games.
No in fact it's not. From a business standpoint they worked so incredibly hard to get all the players before that liked the game for what it was. They could've created two versions. One for people to choose how they should play. Similar to vanilla to modded. Both can exist. It's just up to the players to choose what they want.
the game has gotten less and less players consistently every month since the recoil update. I really don't agree.
@@BreadddSplitting the playerbase sounds like a terrible idea imho, servers would be half empty and more laggy because you need double servers, needlessly overloading the hosts. Old recoil was tumor to learn, and when I did the update happened I'm not even mad, a lot more of my friends were willing to play and I'm having way more fun now.
I remember 1v4ing a group that had DBs and Revvies with just an M9. (It had no delay between shots so it shot as fast as you could click.)
I don't play Rust anymore but it's a moment I will always remember.
lol i too have a vivid memory of steam rolling a duo with an ak and a bow with the release edition m9
P2 TOO but that was too op xd but yea good times
I still think this game has potential to be bigger on another level in the future. As long as we have active devs, we can move into the right direction. This community's voice is very vocal, and I think we're starting to get updates we need
Yes I agree.
Quite fancy
Old recoil and old sounds back please. Rust hasn’t been the same.
Yes, just give us old AK sound
wdym give us OLD RUST wtf hahaha
@@abacanabanana
I can see two potential solutions: The devs could make "recoil type" a choice for server admins, which would let players vote with their time. Or, they could make each gun have its own unique learnable recoil. This would make sense based on the idea that the guns are hand-crafted, and it would add a layer to skill that can't be mastered via hours on an aimtrain server. It would also make the crunch of losing your main kit that much more crushing.
I guess it would also add a rarity factor, certain weapons in particular would be quite a bit stronger than others
All your questions and quandries are answered by simply taking time to observe the *lead* developer for the game, an ape with little wits of understanding the physics of the universe yet creating something special is far beyond his capabilities.
They just need to slow down the progression by 10x
@@miclwastakenFuck that!
@@escapetarkov3838 all that would do is fuck over people who dont join first two hours into wipe lol
Tbf, the update was universally panned... by veteran players. Considering rusts numbers only continued going up after the update, its safe to assume that it was generally welcomed by the 90% of players that weren't basement dwellers.
No rust got more player because of streamers and events. Just look at the state of rust now after the buzz game is dying xd
@@wubbi7261this game gonna outlive you xD
@@Ahuerta22 glazing face punch for what xD look at their player count it has only dropped since the first twitch hype.
Games dead 😂
@@wubbi7261 didnt age well
but i still want old recoil back
the biggest thing i hated about the update was the sound changes. before you could tell what gun someone was using and about how far they were. whenever i played after the update i couldn't tell what gun was what from a distance. i swear there were times i thought i was pushing a sar kit guy and it was a revy kit.
I guess you're just stupid?
2:11 is odd - games have had ways to represent recoil for a long time, most commonly they'd use bloom, the gun becoming more inaccurate the longer you shot and more you moved. Plenty of games had more complex recoil, such as independent horizontal and vertical inaccuracies like Operation Flashpoint. In your example you say in 2006(?) counter-strike introduced recoil(?), then use CSGO's AK recoil pattern as the example. CS, the game you show in your footage, was released in 2000 and had a basic recoil pattern system. CSGO, released in 2012, had a more complex recoil pattern system. Important to note, both these CS games also had random dispersion, which was bloomed by movement and sustained fire. Yes the point about CS pioneering learned recoil patterns is accurate, but the way it's written and edited is odd. The mention of 2006, showing CSGO's AK pattern over CS1.6's gameplay and the suggesting CS was the first video game to simulate recoil is wrong. Did you glance CS info and get mistaken or was that bit written by ChatGPT?
Did you even play cs1.6?? Not a single good player sprayed, every single gun was used in burst. The recoil patterns were NOT fixed at all, and when cs source launched, you could shoot someones foot with a steyr scout and get a headshot. Steam + source killed the entire cs community and cs went from #1 most competitve game in the world to a mediocre and forgotten shadow of its former glory.
Yeah this video needs to cite his shit because cs go was 2012, halo was using these methods back in 2001. Not only that but he claims they are a fortnite and overwatch thing lmao yeah right…
a feature that makes a huge portion of people that are unwilling to spend 5k hours mastering recoil patterns quit your game, is a bad feature. you will maintain a small hardcore community, but lose out on all of the new money and players needed to keep the game funded and populated. i know the die hards will disagrees, but face punch doesnt, tarkov doesn't and it just is what it is. a game cant thrive on sweats alone.
The new recoil update is a good change. It reduces the value of using scripts. Over half of the players who played in the Rust main scene cheated by using recoil scripts. Now that scripting is less valueable, players turn to hard cheating (aimbotting) which way easier to detect. I witnessed so many "Rust pros" turn into absolute trashcans after the patch as if the new recoil is challenging to learn.
thank you for this comment, i can at least breathe normally now. too many 'bring back old recoil' scripters are crying about it
I had just mastered the old ak spray, then 2 days late the recoil update dropped 🤡
Lol the same
so you thought you mastered it XD you think u were a recoil master cause u could hit all 30 rounds on aimmap? U were just entering the sweatyness, its good they changed it
@kludka2000 I don't think I did, I know I did😂 I was working up eokas all the way to ak. 4k hours and I was pretty good at it. I do agree that it was a great thing they changed the recoil. New players and players like you definitely benefit from the the new recoil😉
@kludka2000 You are the problem
@@EXP256 me? The one who played thise game since legacy? The one who grew and doesnt have much tike to play rust full sweat? The one who hops on rust twice a year on 3x server? Ur just a toxic kid, so you are a problem that this game has. It need to bring new people to keep it alive and current recoil lowers the already high entry level.
People really hate that gunfights are about multiple things instead of just yanking your mouse in a specific pattern
Yeah its rng and numbers now... woo best state the games been in
´Stupid argument. Now gunfights are about who sees who first and how many guns you have on your side in a fight. Before you could clutch against a worse player by being better.
@@blazedonakayak5294 it's much more about engagement ranges, positioning (dictates range) and weapon choice (has implications for both of these). Fights just being down to whoever is a better mouse yanker is boring in a game with so much depth to everything else.
It's not just "rng and numbers", I don't think 3 people with customs with iron sights will beat a boltie guy on a hill any better than 2 or 1 would. The benefit of numbers would be to have your own guy with a boltie to counter, or having someone to dump a mag and maybe tag him once while someone else flanks during the distraction.
It's really not that bad, you just need to think more instead of just practicing perfect recoil patterns for a thousand hours.
@@ricoarmstrong7440 You still can do that if you have the same guns and are within a good range for that gun. They will miss more than you if they're really worse. If you're in a fight where a worse player beats you, it's because you made the wrong decisions earlier. You went somewhere you shouldn't have with a gun that couldn't handle that environment and someone with better/correct equipment and the right position for it did those things better than you.
Skill issue identified: don't walk through an open desert field with a custom and complain that an L9 is more accurate at longer ranges. Make decisions based on your kit, or make kit decisions based on where you plan to go and what you plan to do.
Multiple things? Them multiple things was still a factor with the old recoil so you don’t make much sense pal
Amazing video and the type of content that we needed in this community!
Going devlog by devlog and explaining both feelings from devs and the community.
My take on "Old recoil" is that it wont return but a new learnable recoil system like you mentioned would revive the competitive playerbase that you also mentioned, flooded into rust because of its high skill gap (shroud for example).
Rust OG right here. Respect Sleth.
They could just bring back old recoil if youtubers like You do videos asking for it
id take that. something that is really hard to learn that would give me an advantage over others if mastered. thats all i want back from rust. just like back then.
@@EXP256 I think they have been asking and it still didn't happen.
As someone who never bothered to learn any recoil patterns in Rust, I feel like I might just like this change
Bot mentality
@@thatguywiththeshirt1615 Yeah well, at least he touches grass.
@@cobalt6128its not hard lmao
@@witsn recoil training is a chore. If the pvp is dumbed down to only learning the recoil then something else is obviously wrong. I dont get why its ok to die from someone who spends an hour a day aim training vs a guy who spends less than 10 mins. at the end of the day its about what happens in the public server itself
You won’t it’s all random now bullets don’t go where your sights are past point blank lol
"Overwatch and Fortnite introduced random spread" "Counterstrike in 2006" Damn, dude, listening to you actually made me stupider.
???
?
@@kiproth counter strike came out in 2000 and 1.6 was released in 2003. They already had a recoil pattern by that time. I don't know what game introduced random spread, but it was already a thing back in 2007 with Team fortress 2, rather than being a modern addition
As a cal-i cs1.6 player i can tell you with certainty that cs 1.6 NEVER had fixed sprays lol the fk are you talking abt.
@@jimmydean3076 Lmao buddy you were not CAL-I. CAL-I was the equivalent to pro CS today and an invite level player would be well aware that 1.6 had fixed spray patterns. There were like 10-12 different patterns that were coded into the game that would change every time you shot. For example, one of the patterns would go up and then to the left and would stay there for the rest of the entire clip. Another would go up and to the right and stay there for the entire clip. Then you had varying patterns that would go up and then left, right, left, etc. I was on a CAL-O team for the server I used to play on (Omnipotent Frag Platoon) at like 11 years old and even I knew that.
The recoil update reminds me so much of the minecraft 1.9 combat update. The controversy behind it and along with the community feedback with it.
fr, its almost like when you completely revamp the combat in your game that has a large emphasis on combat it rips the heart out of the game 🤯
honestly wish it was like minecraft, changing versions is so simple so players can just go and play pre combat update
@@fta5879 there's also old combat mods and plugins if you want the old system with new features
very accurate comment
You would think the new recoil would make less people cheat but every time I raid or take hell I get tripled by a tommy 300 meters away
They didn't change recoil apart from idiotic crouch/stand sensitivity, which helps cheaters even more than before. It is still same idiotic recoil but little different patterns.
@@gdgd5194 nah now you cant stand spray, you cant shoot accurately, cant no scope accurately, you cant strafe. everything has changed you just havent tried to see it
@@brady3519 If you are too stupid to understand how game works that doesn't mean I "haven't tried it". The only thing that is true from your delusions is reduced accuracy by tiny margin. The rest is laughable. Go make a script for recoil that also adapts to crouch/stand/scope. You will learn a useful skill and understand that nothing has changed in recoil from before apart from accuracy.
@@brady3519 A buch of bullshit, you have no idea how game works.
@@gdgd5194you’re a bot, stay sitting on your base like a bitch
Neets realizing they can’t just dominate people that are trying to unwind after work.
Since when was rust the game to unwind after work? It takes hours to even get a good base up
@@garrettpater6557 fr, it's a hyper-competitive game, it's not really for unwinding unless you're an rper
@@garrettpater6557 if you’re efficient you can get quite a lot done in 2-3 hours.
@@kint5379 there are more than only official servers
Rust has always been super cut-throat and competitive, even after the recoil update it still is. There is no way that you hop on Rust to "unwind", infact when you play games you dont really unwind which is proven because your brain is still heavily active.
It is quite ironic how you mention ahk with the old pistol but then seem to not realize that people just used ahk to remove the old recoil and just be able to hold down the fire button.
Nowadays anticheat system and admins can easy detect this usage and ban users. Its much easier then detect a cheater who can supress his recoil on a some percentage
you've probably never played rust
True... Old recoil was more mag dump friendly so you just held the button and moved mouse down slightly and you hit 80% of your shots... Now it jumps all over the place, hence you cant magdump anymore and noobs cry about recoil being more realistic... I quit Rust long time ago in 2017 I think... Now after the recoil update I came back and I cant complain... Yes, I die quite often but nothing is better than to finally be able to compete against people that spent thousands of hours in the game... Rust servers should have a limiter, 0 to 500h on one server, 500 to 2000 on another one and then 2000+ on another one... This way anyone new with less than 100 hours whom jumps in the game and logs into a server is oppressed by clans with thousands of hours and then he just quits cuz he thinks the game is bad and or goes to play on PVE servers instead...
@@AIRDriger EAC is the worst anticheat ever made and even a child can make a working non blatant aimbot in less than an hour with just basic programming skills... You would be surprised on how many streamers and pro players use Aimbot even though they have 7000+ hours in the game... I know what program they use, I did try it once myself and its disgusting... So to be honest, I dont think anyone mastered the recoil, all they did was write a simple program to adjust mouse movements when fire button is being held... Does not necessarily mean they have aimbot but they do have some kind of no recoil scripts ALWAYS enabled... Which is why I always say, why recoil patterns? Why wont they make the recoil random like in real life... Then it would be easy to spot cheaters cuz random recoil, even if ur pro, you cant hold it all steady...
So it is easy to detect blatant cheater, it is hard to detect a no recoil or low recoil scripts... Most of these scripts are also running hand to hand with your mouse driver so no anticheat can actually see that something is wrong or odd with your mouse movements... It is pretty simple and that is why its basically undetectable and you can even carry it on a USB stick and just plug it in while you gaming at some LAN party or when you play for E-Sports team... Many people do this...
@@apexlogan0🤓☝he didnt agree with me, he must not have experience.
really dont understand why they removed old recoil from being used in modded servers. out of everything here that makes the least amount of sense to me
Probably cause they added new guns like the craftable lmg with no old recoil
True, I mean they can make both parties happy with this. But deep down I think it would unmotivate the new players, because all the good and OG players would stick to old rust. So after all they would be left alone playing the "easy mode" game. New players want to feel their good, even though they aren't. Wich is sad for us good players.
Controversial option: Old recoil sucks
Only controversial to the people who used mouse scripts.
Or. Or. People who used scripts suck. And also. Also. Random fucking bullets going everywhere sucks too.
Old recoil was the biggest shit in that game, it was blessing for scripters and norecoil users
Its not controversal, the only ppl whining and killin the game in a temper tantrum are streamers that cant auto clobber ppl that didnt memorize the spray pattern. No more EZ CONTENT so of COURSE streamers are mad bad.
Dude I have the same opinion, I disagree with everything people say about why old recoil was good. To me it sounds like veterans crying because they can't dunk on everyone like they used to. They say people blatantly cheat more now, to me that is way better because they get caught and banned, where as scripting is way harder to detect. Rust is a hard game without mastering that recoil.. adding this complicated spray pattern made the barrier to entry to be competitive really high. I remember people would beam me from a cross the map full spraying me with AK getting perfect heads hots. That was not fun at all, and like I said scripting is way harder to detect so I feel like it was just way worse.
i bet they watching this in the board room like "yeah we not changing NOTHIN"
And why should they.. It's just another one of those videos saing that " most of people don't want this, everyone hates this ", when it's not true
It's just something that people say and keep saing, while the game grew more after the update, and the ones that were upset ( like 5% or 10% ) got upset. Some seriously upset and mad, and some because they don't like change
The bigger percentage of those kept playing, or came back, and found other ways to play and have fun
The smallest percentage that only had fun with beaming people from 200 meters, and only playing around that specific way of gameplay, well.. Maybe they can find a sweaty game out there that is for them
@@ohdaesu9395 what i dont understand is why they dont add the option for the server owners to choose between new and old recoil, this way, the new players can still play the game normally, but players who enjoy old recoil (or new players who want to try it out) can go on seperate servers to do so. that way they satisfy the 10% (which is still like 10k players), and they dont affect the rest of the playerbase. its literally a win-win change, why do they force the new recoil on everyone???
@@pr1nce_real I don't/wouldn't mind that, but only some of the server owners would risk that, and would last for couple of weeks, or 1 month. After that, they would want more players in their servers, so they would change to the normal and real game, as it is now. Also, by that point of view, server owners/admins, would be the ones "forcing" some sort of recoil on their servers ( people that usually like to play those servers, most of them wouldn't be playing because of that, and would seek a different server )
Whereas the game devs aren't forcing anyone to play the game. You play if you want to
@@pr1nce_real It makes no sense for the competitive aspect of a video game to be based on how well you can draw an S.
Fuck the old recoil, I'm so happy that shit's over with. I played since 2015 and stopped playing for years because of a combination of skill ceiling and toxicity. "Skill issue" bro you wasted your entire young adulthood to learn a fuckin spray pattern that doesn't exist anymore lmao there are fights worth taking and I'm glad to realize learning spray patterns wasn't one of them.
😊 I m glad it gone too we winning we ain't alone. As long we together liked the new recoils we unstoppable. Will be No more Old recoils
@@jamesbrown-ur8ch that's painful to read... rust wasn't meant to be a open world survival of CSGO. " 'Skill issue' bro you wasted your entire young adulthood to learn a fuckin spray pattern" i understand this feeling, i never did aim training in my 6k hours.. but i dont think its a fault that those people took the time to discipline themselves to learn the skill of following the pattern.
all you did was just jump from one game to another hoping to claim that your good at something because the game was easy enough for you to succeed...
litterly skill issue man, you didnt even need to go on aim train servers, the recoil was hard and you had to learn it every wipe to get better and better with it that is why rust was different and refreshing, you actually had to play for a while to get good and then eventually you could 2vs8 big groups and win, now its just a numbers game and the question of who is more of a no lifer
@@CruelCrusader90 Of course it's not their fault since gamers are willing to go to any length to become a top player in any game, I'll just make fun of them because learning sprays is something that takes hundreds, if not thousands of hours to do. That just isn't worth it for the reward of being better at a video game that wipes so often and also doesn't matter UNLESS I'm getting money for it.
The fact you need to either aim train (aka NOT enjoy the game) or put 6k+ hours to have enough uses on the AK enough for it to be comfortable is a decision catering to the 1% of the playerbase that's autistic or monetarily compensated enough to put in the hours. I'm happy you had fun, but 99% of their customers didn't. Not everyone is a no lifer, content creator, or on a pro team.
Though not adding it back in the game in a seperate mode is stupid as hell.
@@zoom6769 you definitely didn't start as a new player when the old recoil has already been established for a long time. It's exactly as he said, you have to waste your literal life to get good at spray patterns in order to keep up and even have fun playing against already established players. It gave an unfair advantage to the ones that already spent 1000s of hours grinding this game while you literally just started in having no way of even enjoying the game. Fuck you and your recoil, i spent way too much time learning it and the removal of it is the best thing to happen to the game after they removed the random blueprints, which was much better than the blueprint tree we have now. It's gonna be amazing if they just bring random blueprints back
Incredible production quality for a "small" TH-camr, so happy to have found you. Hopefully Rust can be restored to some of its former glory.
It will be as soon as streamers stop whining about their EZ content vanishing to a level playin field against the old disadvantaged players that actually HAD to learn gamesense to survive sweaty 10k aim map greasemonkeys
You’re one of those rust players aren’t you?
I think saying they changed old recoil due to rust console is wrong as console edition still has old Ak recoil
Perhaps I should switch to console
I honestly still think the worst update was adding the scrap system. The recoil is a very close second but I still think about how good old Rust was because you had to actually EXPLORE to find stuff.
As someone who has been playing rust since 2015, I never noticed the recoil. I'm also solo and bad, so ive never had an AK, but still....
Me and my friends used to love playing rust. We would put on firework shows, had a massive theater build we would put on talent shows/plays, bring snowmobiles to the desert and organize races, make arenas for organized fights, and alot more. The update that killed it for us was the airborne update. Me and my friends would always build balloon bases. We would have a huge funnel at the top of our base that we could land and keep a balloon in. It was fun and we where pretty much the only people doing it. Best part was that most people wouldn't even bother raiding a base like that. But in the airborne update they changed the decay mechanics of the balloon so it was now impossible to make any form of balloon "garage". All because they didn't want balloons stuck on monuments because it made the game look bad when streamers played it. There was a million other solutions they could've used but they chose the laziest and quickest one (as usual) that just completely wiped out an aspect of the game. We haven't played since.
Well, that sux I guess
I still do that, with armored balloons
Similar things, and even more, are possible
And all of the above, they're also all possible
So, idk what you're saying. That you got that upset with that small change ? What about everything else that you used to do
And what about keeping on being cvreative, like when you came up with that idea ?
Do the same, in a different way
Get creative
It was a great story, but in the end, it stopped making sense lol
@@ohdaesu9395 how do you store armored balloons?
@@whiterhinorecreational9299 You either craft more and.. store it in your base, or just put them in every balloon
Plus, with that update, it's only 150 scrap, to buy a balloon, and they still spawn around
@ohdaesu9395 the point isnt to store armor. The point was to store the balloon. Have it be a part of the base. The way you said that made me think you had an actual solution.
th-cam.com/video/Ippkll1hBIw/w-d-xo.htmlsi=YCJAJWizI6a9XAkV
@@whiterhinorecreational9299 Oh, my bad. Read it wrong, as if it was the armor for the balloon. Well, doesn't work like that anymore, but with the armor on it, it lasts longer, and getting rid of it, is hard ( I survived a couple of homing missiles, in an armored balloon, it's a tank.
You can still do some stuff ( for example, having 3 or 4 balloons around, it's annoying for people to get near, and you can't shoot from inside a balloon, and even checking your roof, or landing on it, minis won't do it, and people with parachutes will die to auto turrets still lol
I get it, it was fun, but it wasn't "viable", because hot air balloos is/was supposed and intended to work in a certain way, and it wasn't, because it was bugged.
They fix bugs and exploits sooner or later, it happens. But like I said, everything else in your story seems like a good time, and it isn't, certainly, because of this balloon fix, that you can't keep having fun, get creative with other things, and even new stuff
(:
I dont know why they dont make it an option for servers some could have the legacy recoil and some could have the updated recoil
like why cant they put in like old recoil servers and make it so like the hardcore mode is old recoil and the regular game is new recoil
Why can't children like you just understand the recoil has changed about 10 times and will continue to change?
Stop crying like a bitch. Deal with the fact that you get clapped in PVP now because you can't just memorize a recoil pattern.
Get better game sense and awareness. Sucks2suck.
Because it would kill new recoil servers and facepunch doesn't want to admit it.
@@Bocmanis4000 Or other way around, it would kill the old recoil games. Either because of amount of players, or the fact that sweaties would have to fight only sweaties like themselves, meaning they wouldnt have any free kills and gain more ego.
@@ArmoredsoldierCZ Nah bro, nobody in old recoil community cares about destroying ''noobs'' infact thats boring, i like fights where its even.
Unless they deep as fuck.
@@ArmoredsoldierCZ Facts. At the same time trying to convince people 'its more rewarding to learn cmon join' ye bro not gonna spending an afternoon every day for half a year to learn an annoying ass recoil. The snake-looking recoil doesnt even make any fucking sense. If it were like CSGO it would be manageable but its irritating in a game sense and a realism sense at the same time
With 10k hours in Rust as a solo player, I've learned to adjust to all changes made by Facepunch. Helk and his small crew have given the community updates every single month and 2024 promises more of the same. I can think of no other developer with this much enthusiasm and commitment towards their game. I mastered the old recoil and mastered the new...just adapt and keep enjoying our favorite game! No matter what changes are made, they'll never please everybody....just get good or go play something else.
U def dont have 10k hours
Average large group player or crouching in corners meta enjoyer
I'm very amused when I see "competitive players" make a fuss about losing their advantage because recoil changed. These are the same players that, when the farming was introduced, they were like "what? No, too complicated. I aim and shoot, that's all" even though it's so simple and profitable.
Definitely no point in listening to these "OG players" because they never bothered to adapt and try new things, and so they want the game to stick to what their strengths and their strengths only, which is going to lower the playerbase to a hundred.
I was never a "competitive player", I was just better than other people at the game. In CSGO terms I would be like a LEM rather than Global. There isn't just noob player and competitive player with no in between. Also I am able to adapt to the new recoil, I just hate how it forces you to play the game like a rat. No one leaves their corner of the map anymore and all anyone does is farm tunnels and build big ass bases. Pvp has completely died. No one roams looking for fights anymoe. @@TheHarcipoter
we really gonna pretend like csgo invented recoil in 2006?
csgo was released in 2013.
@@Denvigen must have meant source, still, it didn’t invent weapon recoil in games
@@Denvigen not in 2006
2006? Recoil was a thing way way before during earlier counter-strike versions.
Yeah where the heck did he get that date from
even 1.6 was released in 2003 🤣🤣
More like 2000
Same came to mind. Don't remember if 1.5 had one but 1.6 surely had in 2003.
@@Tiermus recoil was present more or less from the very first CS beta if I remember correct. They tweaked it during the different releases. 1.5 and 1.6 had pretty much identical ones.
I think it’s because it wasn’t that common like it is now
ive been playing since the og legacy, havent clocked many hours though. as much as i dont like change i think the update was necessary. when a gaem becomes dominated by thousand hour players, new players are kept out of the game, which means the community grows old and then eventually dies out. as much as anyone hates them, new players are necessary to a games survival
That i agree with. Without new players in game, it would eventualy die.
they could've tweaked it better imo. I was a relatively new player when they updated the combat and I was disappointed it felt like playing cod like cmon I want SOME recoil. Killing people felt way more exciting cus I had to actually get good with the guns then as soon as I started getting them pretty decently down they updated it and you could pick up any gun and do well with it
and how did this come out? player count stayed the same
@@Saltywengiell bruh
tugboat was most impactful update the devs still havent patched it
"Combined millions of hours of sweathard devotion incinerated" Sorry, but you LOVE to hear it
I have 7k hours on Rust and I much prefer the new recoil system to the old one. People scripting was a huge issue and one that EAC couldn't catch so they often got away with it unless the server admin caught on to them doing it. At least now we're mostly on an even playing field when it comes to recoil control and if you have a hard time with the current system you're a liar if you were a beamer in the old one.
thats the true shit, as a server admin, the old recoil was an pain in the ass, everyone was scripting, new recail is way easier than the the old one.
There statistically has been an increase in rust cheating with a very unrelated trend to increased population since new recoil. And the problem with new recoil isnt the recoil itself but the RNG that makes the 2 "best" players essentially flipping a coin to win a fight.
but aimbotting and wall hacks are detectable by the EAC whereas the recoil scripts weren't...@@revivedbore8938
@@revivedbore8938 False, the rise of cheaters has nothing to do with Rust but with EAC whom stated that they wont be banning people until further notice due to core changes to their anticheat because in all games that EAC is supposed to protect, since 2023 there was a major flood with cheaters using scripts for no recoil, low recoil and aimbots all over the place... Not just in Rust... Hence the way you see it, old recoil was basically no recoil so if you were scripting, it was pain in the ass to see if ur cheating or not... On the other hand now, it is kinda clear if your aim is dead on while you magdump an AK into someone, ur a cheater... Before you couldnt see cuz good players and cheaters were at the same playing field (except blatant cheaters with aimbots and stuff, those are just dumb kids) and what you see now is not an increase in cheaters but more of an exposure of everyone that is using no recoil scripts for thousands of hours...
@@bumpy86hell nah that’s true I’m half tempted to start hard cheating myself
ngl, thought this would be the ACTUAL update that changed rust fundamentally back in 2014 when they removed zombies and had less care for radiation as a whole.
Its very evident how many players were ass at everything EXCEPT old recoil. I was taken in by a group that had several beamers on old recoil, and as I was fairly new I was all but useless with an AK. Shortly after the update, I was and have been outperforming them in fights. Because they never had to be smart in fights with old recoil. I'd watch them just stand in the open with no cover and just use distance to their advantage because they knew they could outspray most players. I feel like those types are the overwhelming majority crying to bring back old recoil
argument based off personal experience u played with shitty players
Nowadays its all about having an AK and constantly flanking, if you have any other gun flanking is useless and all you can do is sit in a bush with a silencer, or atleast elevated ground in which u can take cover quickly.
Its all about abusing fps/ping diff and having better guns, it takes 10hrs of pvping to master new recoil and there is nothing to learn.
After those 10 hours you get a fat reality check, you will never get better, cheaters will remove rng elements, cheaters will script to make stand spraying not clunky, you are at a disadvantage.
While at old recoil scripters couldn't do shit to me because i used to be a movement player, i didn't go into openfield fights like snow/desert expecting to survive.
But in new recoil you can go into openfield like an absolute baboon having 0 gamesense aslong as your enemy doesn't have an AK, if they don't have an AK u can just zig zag and run away from most fights.
If they have an AK you will get instakilled if you stand still for 0.1sec, the game is unbalanced full of cheaters and the pvp is rng based.
The fact that you perform better, just means that you like to camp monuments/roof/bushes and jump people to get any advantage.
Also you will NEVER beat groups/zergs with the new recoil and thats a fat reality check aswell, YOU NEED numbers since its not skilled based anymore.
@Vader8k not really, considering I used to not be able to hold my own and now I can slam kids. The recoil was a crutch for a lot ofpeople who no-lifed on UKN.
@@ibodies5341 I dont know a single guy who nolifed UKN yet was good at actual pvp.
All my rust friends moved to dayz/tarkov to fill the ''survival'' need after the combat update.
People who mained UKN played 10x+ and UKN only, you never met them ingame maybe in servers like stevious back in 2020.
I have maybe 200hrs in ukn over these years, and most of it is primitive pvp and new recoil gungame.
You couldn't be good at rust pvp just by sitting ukn, you were good at shooting standing targets or prefiring the same corner over and over, nothing else.
@Bocmanis4000 you most definitely could be good at pvp with mediocre game sense back before the recoil update. If you had a tight long range ak spray there was little to worry about aside from cheaters and the other people who were capable of long distance tight spreads. The worst an average player who didnt spend forever mastering the recoil could do is pick up an LR, bolty or L9 at a distance. Or just hope you can successfully pull off a wrap and get close.
Which aside from the other obvious benefits is why most beamers built in the snow or desert. Long lines of sight and not much cover
if you only loved rust because of recoil you are playing the wrong game type boiz
Its not about only the recoil its about the huge impact the change had on it and its pvp
Playing a shooter because of the gunplay is playing the wrong game ? What idiotic statement is that ?
@@CoolBurnz They arent losers. They are people willing to put more time in to be better. Thats how any games skill ceiling is supposed to look. Ur an idiot if u think a beginner should be capable of easily winning against a pro cuz of easy recoil
@@ricoarmstrong7440 its a survival game not cod
@@CoolBurnz I played ukn for all of 20 hours out of my 1000. My aim wasn't bad when it came down to it. You talk as if recoil control wasn't a skill you had to hone in real servers. It's different when you're the one holding the only AK the clan NEEDS to keep to research and make more. It's different when you have thousands of scrap on vanilla, and you're fighting for that shit. Ukn was never able to simulate real nerves. Recoil was perfect. You had to be ready at all times for any situation, ready to FOCUS on your recoil. Not that I entirely am against the recoil update because scripters were a real problem. It's just insulting to the people who were good how unskilled players are happy merely because recoil got easier. I would've had fun doming you.
played for a couple years into the old recoil of rust wasn't an og or nothing started in mid 2019 fell in love with the game spent weeks in ukn to learn the recoil just to be able to use the AK the day they changed the recoil it was the worst thing I've ever had to adapt to now a days I'm not fazed by it anymore but to this day i still say if they never touched the gun sounds the game would be 1000% better than it is today FacePunch literally murderd the AK with how shit it sounds today.
the streamlined recoil is better the idea that a gun fights against you and adds a pointless skill gap is stupid and will just get some players to use scripts
the skill gap rewards you for using the guns more. the new recoil just makes everyone have to deal with the same trash. it means pvp is dictated by how many players is on each team not by how skilled the players are. it’s also not fun.
@@MaximumMemes1075 there is still skill in the gunplay besides learning a pattern and having to pull down more the old recoil was legit unplayable I just wouldn’t use some guns because of it now just about every gun is viable now for me I have 1k+ hours
@@OMGGaming360 there is less skill now because the game is more random.
the game used to be more playable and now it’s less so because of randomness. if you had made more of an effort to learn to control the guns, adjusted your sensitivity maybe then you would have become better with the old recoil than you could ever become with the current recoil.
you are complacent with the new recoil because you never learned how to handle the old recoil. this comes at the cost of how much worse the new recoil is.
you are able to use guns better on average at the cost of being able to master them. you are happy with never being as good as you could be because it’s better than you were before with no effort put in.
@@MaximumMemes1075 if you made it no bloom hit scan gun play it would still be better than the old recoil to think that learning a recoil pattern is a valuable skill that won’t translate to anything is ridiculous
@@OMGGaming360 i agree hitscan would be better and i missed it greatly when rust moved from legacy. the recoil ultimately wasn’t that hard to learn it just took a willingness to do so.
now it is gone in favor of immediate accessibility. which is less fun for everyone. the pvp balance is off, you were never meant to be able to (unreliably) laser beam people from great distances. it was meant to be a feat of skill. now that it’s trivial to do (badly) it all feels wrong. both doing it and receiving it
I totally liked the new recoil update where u dont need to grind for hours to learn a pattern.
Rust is all about expierence and fun, so yes meta's change and thats a fun part, its also about survival and much more.
Me too
see thats the thing people have missunderstood that didnt practice old recoil, it didnt take hours or days it took you warming up for 5 min on a aimtrain server each time you play a session for maybe a week and then you would have a usuable ak recoil control. this false narrative i think is what has caused alot of the downfall. nothing personal just insight
discipline is part of survival.... and i think that's one of the reasons combat in rust stood out, it took actually effort of the player to know what was happening. and instead of respecting that, the game bent a knee to the lowest denominator and functions more like every other FPS.
this doesnt even kill the game, the cheaters and hackers are gonna kill it with how plentiful they are
i wish rust will just put old recoil for a weak for all of us and let them see if the player base is up or down and it going to be fun for all i like playing competitive
you fr need more recognition, these videos are atleast 100k views worth in my opinion.
love the choice to use Cyberpunk music in the vid
Guns spraying the exact same recoil pattern over and over again didn’t really make much sense either tho
neither does half the shit ingame like how a med stim can magically heal everything in your body, shit is the opposite of making sense and being realistic. especially how a blueberry can magically heal you instantly.
The only people who didn't like the recoil update are the people who decided to train and memorise recoil patterns for hundreds of hours. i personally tried out Rust with old recoil and was unable to compete with veteran players just because they memorised the spray pattern and I did not want to do so. After the recoil update I started playing again and now have 2.5k hours, enjoying the game. I can undestand the frustration of people who learned the recoil and their time was wasted with this update. But I think that this update is for the best, it destroys a huge barrier for entry. Moreover, Rust is not a competitive game! If you want to compete, go play games with ranked mode like CS, Valorant or something else. Rust is a Survival game, competition will always be present but it should not be the most important part of the game.
Thanks you
I never once played ukn or practiced spray and it was perfectly fine to play; i wasnt beaming down 300 meters but it was very playable nontheless. Rust has and always will be a competative game for certain groups of people (all survival games are) saying its not a comp game is rlly bad faith, it doesnt just have aspects, by design they are competative games the only thing lacking is a ranked mode. I dont rlly care for the old recoil I just want safezones and techtree removed but I think alot of what ur saying is rlly weird.
This is absolute fucking bullshit.
My newgen of rust player friends who have gotten into Rust after the combat update, decided to try old recoil with the old MP and AK against me and some other friends who played prior to the combat update on Vanity Old Recoil Servers.
Who the fuck could've thought, that they could hold out well, despite being unfamiliar with the old recoil. Mastering the MP recoil takes a day, while it takes about a week of consistent practice to spray the AK over hundreds of meters, which is nearly impossible now due to bloom and aimcone.
And anyone claiming Rust isn't a competitive game? Keep your tank of fucking copium all to yourself.
The game has a skill-based progression system in combat, farming, and gathering. Builders rely on combatants/pvpers or farmers relying on combatants in a constant, repetitive cycle.
There's no entry barrier with a higher skill ceiling. If you struggle with weapon spraying, put in the practice instead of seeking an easy way out. If that's too much, work on a progressive recoil pattern with 5 bullets, gradually increasing accuracy. And if, at that point, you still struggle, just tapfire.
Survival games like rust which are heavily combat oriented in which you have to fend off yourself and your base to protect your progress obviously need to have a higher skill ceiling.
This could be building glitches and metas for builders,
New traps and ways to manage your electricity to confuse raiders for electricians,
And lastly combat mechanics that can always be refined for the PVPers/Combatants.
Next you're going to tell us that they should remove raiding and make the game PvE only and bring back zombies aren't you buddy?
Stick to Minecraft.
im a 2.5k hour player aswell, and i also tried out old recoil and started playing again after the recoil update, but i disagree, i dont think the game should be as relaxed and easy as it is right now, it just encourages afking, roofcamping, playing in clans and cheating. the spark that the game once had, is now gone. everybody can play the new recoil, just as good as old players, which makes it boring because it doesnt matter whether u have 10k hours, u will still most likely die to a trio/quad using better weapons or even the same weapons as u because there is no skill, its all numbers and gear. and also, there aren't really any counters to the ak, the lr deals less damage and has worse recoil, which makes it even worse then a thompson for most people, the m2 is too hard to get and no one roams with it because everyone uses it to roofcamp. and the hmlmg has the worst aimcone in the game, is more expensive then the ak, and deals slightly more damage which doesnt help considering the fact that u can only really hit like 3 shots at max even when ur spray control is perfect because the aimcone is literally unplayable.
Its not a survival game tho who are you fighting bears??
I had 3.2k hours before recoil change and was starting to become better and better with recoil then they changed it. I now only have 5.7k hours, I can only imagine what my sprays could’ve been like if I had the extra 2.5k hours on old recoil
I miss it man.
It hurt
it hurt bad
@@Bowie.Moonen
Imagine needing to grind thousand of hours in order to use a firearm properly. In a game that is not focused on firearms. so fun!
@@blond90 if you have to grind thousands of hours to learn a fixed spray then that’s just a skill issue. It was fun learning the different sprays and feeling yourself improving. Now once you shoot the gun for an hour there’s nothing more to learn
@@blond90 5 minutes a day is plenty, after 1 week (minimum) you will be able to pull your weight. People who still parrot this have never actually given the old recoil a fair try.
Back when rust was actually competitive
I can see components for why people liked Old Recoil and why Facepunch might be hesitant to change it back.
Old Recoil rewarded you through trial and error. You'd get your ass handed to you a LOT. There was no competition, you'd either be better than the other player or you'd be worse with most of the skill in fights coming from who could control their gun better. If you didn't devote hundreds if not thousands of hours to learning recoil patterns, you simply could not compete. The upside to this, however, is that it encouraged you to get better at the game. You may lose fights, but your skill would increase after every fight, eventually being able to compete with everyone else, and then being unstoppable after further devotion to learning recoil. You could see yourself improve month after month, with fights becoming easier and easier as your sprays got better and better. Plus, it was downright satisfying to beam someone from across the map. A predictable recoil pattern meant you could nail people from 200, 300, hell, even 400 meters away if you were really good at sprays.
New Recoil encourages the business side of things. Sure, the Elite few who devoted 7k, 8k, or even 10k+ hours to Rust no longer enjoy the game, but they were the few, and the game was massively catered to them due to their immense time investment. New players can pick up the game a lot faster and don't have to be mitigated to aimtrain servers like UKN for four thousand hours just so they can play the game. It improves retention and massively increases the chances for new players to recommend Rust to a friend. Had Facepunch kept Old Recoil, the game would only be accessible to a small number of players with a substantial skill gap that any new player would have to devote much of their free time to cross. The game might not be sustainable at that rate since many gamers aren't fans of the idea of having to play a game like it's a job.
In short, both recoil systems have their benefits and their flaws. Old Recoil encouraged skill and would allow those with extremely high hours be able to separate themselves from the rest of the playerbase. New Recoil benefits new players and Facepunch as a business since it makes Rust more accessible to all at the cost of making the few Elite players with near-perfect sprays feel abandoned and isolated with no way to prove their skill, making their hours feel wasted.
Go touch grass. They didn't even change recoil, only added standing/crouching difference so it's even harder than before 😂 Delusions you live in are severe 😂
@@gdgd5194 How does it feel to spread misinformation online?
@@gdgd5194 u ok bro?
totally agree btw
@@lordpumpkinhead265 How does it feel to be a clueless loser? Go make a script for recoil, maybe you will learn a useful skill and realize how game mechanics work instead of living in delusions, gamer.
I personally like the new system, When i returned to rust from vanilla to prime recoil patterns it was an horrendous experiance. I remember that if someone was mid range(25+ foundation blocks) i could not kill him. but when a friend of the group admitted to using scripts and he threw them my way and i was finaly able to have a fight chance. From that moment that i realised that it's eather spending hours and hours to learn a specific recoil pattern or using scripts just made me lose interest in the game. I returned to the game a week before the recoil change with friends and i loved the game. Anyone can pickup the gun and have a fighting chance and experiance do give you still and edge but not an massive edge as recoil patterns did. I understand the recoil purist missing being king of the hill and now being the king of a roadbumb is hurting them
Biggest game flaw is accidentally getting stuck in a constant death loop where you spend 4 hours trying to get out. Usually happens to me building on servers without the /remove command. I know the grind mechanics are part of the game but some of us only have an hour or so to play.
All they gotta do is make old recoil available for server owners as an option when setting up their server, then throw up a couple official servers. That would let the otv kids play on there 10x no bp and allow the vets to relive the glory days.
You’ll never relive the glory days. Suck it up
They could have kept the old noises at least ;-;
Old p2 noise was the best 💯💯
They were ugly, mono.. :\
The new ones are better, they just needed to tweak a little bit more, 2 or 3 of the weapons
@@ohdaesu9395worst take of 2024
@@Jim-tn3hl LMAO that's crazy
Just because your hearing is not that good, or because you prefer muffled "heavy" sounds that are outdated, because you were used to it + nostalgia, doesn't change the fact that both of what we say/said are... preferences. I'm sorry if you don't like changes ( and this one is/was for the better ) And I get people to whom is difficult to deal with change, not blaming you in that aspect.
But.. The guns sounded muffled, heavier and outdated, evne in comparison to each other
@@ohdaesu9395have to be a bot account with those takes
i think that a quote that a TF2 developer made sums it up pretty well being that ‘not one class was designed around one player having 50K hours on said class’ the same holds true on rusts old recoil. The recoil system was not designed for people to MASTER the recoil to such a extent.
Yep. Memorizing a bunch of arbitrary spray patterns sounds like fun to me. Actually it didn't sound like fun to me, and I refused to do it. I'm pretty confident that only a vanishingly small percentage of the player base bothered to learn even one pattern, but the tiny minority of people that did are extremely vocal about how upset they are to lose an tremendous advantage that meant they could dominate versus anyone who wasn't willing to spend time memorizing squiggles with no basis in reality and no value outside of one game. Good riddance, and good call, Helk.
Helk is the one who liked and made old recoil, alistair is the new game director/head dev w/e the position is called and he is the one who made new recoil and likes it
@yoinkrust I suppose that explains it. Now if we could just get a compass item for hardcore mode. ...and maybe a paper map that can be found.
It's not just an advantage, it's what we dedicated ourselves to, together. We did that not just to have an advantage over players, but to have done it at all. We could say we mastered it and know it. Now, because these sickle-celled morons don't have enough blood flowing to their brain to learn, we lost that.
God forbid dedicated players put in time in a hardcore survival game they enjoy to get better at a game mechanic that rewards you for learning it. Complaining about it giving people who are good with recoil an unfair advantage is akin to complaining about people who decided to practice their building in Fortnite. It’s a SKILL GAP which is a GOOD THING.
@@Tensionnnn A skill _cap_ is fun. Recoil patterns are wrote memorization and create a barrier to entry with little to no entertainment value. Clearly there's still skill involved in maxing the current recoil. Despite the intensity of the initial tantrums, pros are still beaming people and those willing to train still have an advantage. Competition is alive and well. The community is healthier for the change.
as someone who has only played new recoil because I didn't have a PC before the change this update makes me feel like there is no point to getting good because I've been in clan scene for about 60% of my hrs on the game and with 800 and even less its not hard to beat people with 3k plus with any guns. which IMO should not be the case for any game
well if you think about youre just looking at someone and clicking your mouse, you dont need 3k hours to do that hell you dont even need 10, pointing at someone and clicking your gun doesnt take skill, trust me youre way better off now than you would of been with the old recoil, it was terrible and turned a casual survival game into a hardcore csgo with bases
"The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, other survivors. Do whatever it takes to last another night." doesnt really stand out to me as the description of a casual survival game. rust was known for being hardcore and a mental battle every time you opened it nomatter how many hours you had, that was the fun in it, becoming better then the opponents through pure skill and talent. just like csgo... now its a casual shooter like cod with bases. it was so much more then just a casual shooter back then and way more fun then it is right now.
@@zingerman11259
@@zingerman11259 so your basically saying aiming isnt a skill. kekw piss off bozo
@@zingerman11259 No skill based game should ever be point and click. You have no brain. The one thing that made Rust fun was the amount of skill in gunplay. Even if you could beam 4000 meters with AK, you could still be demolished by people that have never touched the AK before because they would have good game sense. But now it's just point and click to kill anyone in 0.3 seconds, and whoever had more numbers won.
@@ItzTr1gger Its not skill based and it was never meant to be skill based, it was a dayz clone, it was always a casual survival game, the fact that the gunplay was so hard people think that makes it a skill based game is insane
The recoil update was a good thing for more casual players, I personally think it was a good thing because having to spend hundreds of hours to learn recoil is just so bullshit to me. I will say changing gun sounds was unneeded but the only people i really see complaining about the recoil are the more experienced players. What i say to them is cry about it. The game is more welcoming and thats a good thing.
If you’re a casual player than you shouldn’t be catered to. As a casual player you have relinquished the power of your opinion because if you don’t take the game seriously, the game shouldn’t have to take you seriously. You shouldn’t be spoon fed these disgusting call of duty, luck based recoil patterns. Rust is a hardcore game. It should be ruthless and it should be hard. It shouldn’t be easy to pick up and easy to master. I would rather it be hard to pick up and hard to master because then you would see a more dramatic scale of skill levels. If you want to succeed you need to put in the work that goes for everything in life. Transcending the game itself
No way! I made it in! Another banger by Jack.
Thanks for your help on this one man!
I had no issues with the change, my aim was not amazing with pattern recoil and its not amazing now. I think people get upset to easily over change and honestly the changes did succeed in bringing in new players that are familiar with Warzone recoil while everyone upset and crying decided to start cheating in protest over something very trivial.
there is less players, and exchanging your loyal playerbase with 12 year old warzone kids its pretty stupid longterm.
i started playing in a clan and 2 week after i started playing with them, recoil got changed, EVERY member except me and another one (we were 15), stopped playing rust, forever... they sold their account and stopped caring at all about rust
Old recoild made it almost unplayable for new players IMO because there is no way to have the servers filtered by skill or hours played so newer players develop gear fear because they die as soon as the step out of base by a 5k+ hour beamer. That update was beneficial for everybody but the 1% of sweaters/streamers with a TON of hours who lost theyr deserved and earned advantage. not all of us want to spent thousands of hours at UKN. Maybe im wrong.
You dont need to master ak to be good at old recoil. Mp5, LR and sar were fairly easy to learn
or maybe just maybe the new players could do what the others did and just learn the recoil, wasnt that hard. just get the gun spray it a few times and have fun watching your skill increase and slowly be better then the people you killed instead of it being up to rng whether your bullets go straight or not
@@Shreddology i guess ure one of the 1% lmao im sorry for you, old recoil never coming back. anyway i agree that the accuracy rng sucks
@@Luis-up1cg sar was useless and you cant compare the mp5 to ak...
I don't think so. I played 3k hours on the old recoil and LR and Mp5 were pretty easy to learn and kept you competitive. (Of course everyone would dog on ya cause it wasn't AK)
The concept of a recoil pattern is funny to me. A real life automatic weapon doesn't distribute it's bullets in some arbitrary preset pattern. It has a reciprocating firing mechanism that repeatedly throws the weapon around, and your skill as the shooter must correct for this disturbance. You don't do that by memorizing a pattern. In a game, some certainly argue for a recoil pattern that can be memorized, as it can make for a higher skill ceiling. Alternatively, you could accept the limitations of firing an automatic weapon and instead just get better at first shot accuracy and understand the limitations of automatic fire accuracy at different ranges.
Exactly, everyone is crying "it's not realistic for a makeshift gun to have a calm recoil!" but then surely it's not realistic for an AK-47 with a shovel stock to have an exact recoil pattern of a backwards 'S' either?
@@drunkonsuccess779 the game isnt meant to be realistic, the recoil pattern was unique for rust and its what shaped the game into what it was
@@edine45 Tell that to the people making the excuse I quoted then, I didn't say myself that the game was realistic.
And no, the recoil did not shape Rust into what it was at all unless you mean zergs no-lifeing the game to master the recoil so they could crush small groups and solos that much easier. The recoil was always an infamous feature of the game, and a turn off for many potential players and even current players.
@@drunkonsuccess779 the recoil what was made rust unique, I rarely saw ppl complaining about the old recoil, it was either adapt or quit playing the game. Just learn the recoil it wasnt really that hard
@@edine45 If recoil was the only thing to make Rust unique, that would make it a pretty boring game wouldn't it?
Stop grasping straws, and be real a lot of people complained about the recoil, if you didn't see that then you're just blind.
There is a reason why there is a "competitive/ranked" and a "casual/standard" mode in lots of multiplayer games, it gives choice to the players. It would have been a BRILLIANT decision for the Rust dev's to implement a way for server owners to choose whether or not they wanted to use new or old recoil, it would have saved BOTH communities of the veterans and the newcomers from leaving the game. They probably would add a menu for the servers that do that, but incase they didn't it would basically be a metaphorical "ranked or casual" button for the game. But for some reason..... they just straight up got rid of it? Absolutely terrible decision, I still enjoy Rust but the magic just ain't there anymore, personally I would like if old recoil was just re-implemented and all servers had it, but that wouldn't fly well, so I think there is a middle-ground that can be found with the idea of both recoil's being in the game. But, who knows what the Rust dev's will do, it's all up to them. Side Note, I also want the old map graphics and structure to return, made the game more unique in a way too.
Awesome video as always Jack. Quality editing.
Something I wanted to see your view on was Rust Console. Whether it be a video or joining a new Podcast i'm running where i'd like to discuss Rust and RCE to talk about the state of the game, community and what we'll see with both games going forward. Would be great to see your view on it!
This would be sickkk!!
Yooo didnt realised you watched jack would be nice to see both of you talking about rust and rust console
Have a long time friend who only plays Xbox I'm actually trying to show to Rust too now on their since it's out, lol. Would totally be down my guy. The original clans I played in were Xbox ones haha. Shoot me a message on Discord: jackshephard
@@JackShephardTV added your discord!
I stopped playing when they changed the building system, added ladders, and other things to turn every base into an unsightly box.
I miss having a small walled in village base with an open sky and a shared fire pit in the middle for two or three people. It felt immersive and realistic.
Now every single base is a boring sealed tomb of triangles and boxes.
im in your walls
Combat update saved the game it became more popular and without it the game would've been unsustainable. With that said I've never was fan of the recoil prior and to this day, I hate how unrealistic and stupid the recoil system is altho many games are like that it still doesn't change my mind about it. But it is a video game at the end of the day and some of the reasons why the recoil system is bad is because of cheaters which are a massive industry problem atleast on the pc platform
Old recoil left a massive skill gap between older pvper player base and newer player base basically creating a divide where one was on top and the other on the bottom
tldr; Original Rust fan, 5k hours played, Recoil system made me dislike the game. Massive skill gap favored veterans and made me have no choice but to full commit to the game to remain competitive, playing other titles destoryed your aim for days, and the recoil system encouraged more cheating than the revamp did.. Constant adjustments frustrating for casual players. Rust isn't an eSport, just addictive PvP survival with clan wars - RIP the glorious gamebattles era.
bro this guy tried his best to doomsay by saying old recoil = game dead. Just because he no lifed a dumb system doesnt mean it was better. He even said "esports players moved to rust because of its complex recoil system" which is the biggest bullshit i have ever heard. Cant expect intelligence from someone who calls a game like rust "competitive" hahahahahhaha
I bet the amount of cheaters was the same before the update. With the difference before the update they just used scripts (harder to detect, a admin has to investigate you) and after the update they switched to hard cheats (detectable).
Game is currently uninstalled on my computer, I love the game and all the great times I have had, but it has just gone to shit. It was fun before recoil change, even getting tripled at 200m, I had more fun then current rust.
Pov : i spent 4000 hours to master the old rust recoil 1 week later it's gone...
Sounds like you wasted a good part of your life honestly
Imagine being upset that more people are able to compete on your level.
Imagine being so bad at rust, that you can’t learn a proper recoil.
Fuck this videos take, the gun recoil update is the best thing they ever did and I played Rust when there was only the legacy version.
based
I sure did love getting beamed by some guy who spent a year of his life to kill me from 400m away while I hit a node naked with a pickaxe. It was probably the best gaming experience of my life.
@@Megatonaxe Git gud.
The issue was scripters. They had an advantage over even experienced players. So why have recoil at this point? In my opinion, it was the best update to date. The only people that seemed to leave that I knew were people who we suspected of scripting anyway.
The old recoil was shit.
"To no avail," not "to no availability"
"Valued at over," not "valued over at"
"Accumulating," not "cumulating"
people saying this is bad is so stupid, its finally beginner friendly wich is good and actually let people have a chance against rust gods
Honestly as a player with 5k hours in rust, i stopped playing regular wipes about a year and a bit ago, its just not the same man, i spent probably 1k hrs perfecting the old recoil pattern on all the guns, man the game would be so much better if we could have servers with the old recoil pattern
I understand this, but think of the new/casual players who don't want to spend 1k hours learning gun recoil in a game. Anytime a new player gets into a fight with even a semi competent player there was no chance they would win, meaning they would HAVE to go into an aim training server or smth just so they could play the actually game after spending enough time learning guns.
@demondangr bro read the last bit of the my comment, I said if there were servers that had the old recoil, new players could stick to servers with the new recoil!
@@JoyriderHD213stuck in the past buddy, makes no sense adding an option to toggle if this is the new status quo. Sorry you wasted your time learning
@@Ahuerta22clearly you never played old rust
@@JoyriderHD213 old combat is never coming back, boo hoo
Recoil patterns should NOT be predictable. That’s not how recoils works IRL.
thinking that recoil was invented in 2006 is wild
For those that don't remember Rust once made an update that had levels. You had to play for about 2 hours to craft a bow. In this update tools that give you exp were tagged with your character so if you dropped a hatchet and someone else picked it up the exp would be shared. This resulted in people leaving tools everywhere and you only getting half the exp for using it.
If you think changing gun spray patterns and sounds was bad. Honestly... This is nothing compared to that update.