C64 "The last ninja" oscilloscope view

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  • เผยแพร่เมื่อ 5 พ.ค. 2016
  • 11 tunes, by Ben Daglish & Anthony Lees.
    Long, whiny squares and shrieking triangles!
  • บันเทิง

ความคิดเห็น • 100

  • @veraxis9961
    @veraxis9961 6 ปีที่แล้ว +107

    0:00 Wilderness Loader
    4:54 Palace Gardens Loader
    9:35 Wastelands Loader
    13:56 Palace Loader
    18:05 Inner Sanctum Loader
    22:40 Wastelands Level Theme
    26:37 Wilderness Level Theme
    30:35 Palace Gardens Level Theme
    34:54 Dungeons Level Theme
    40:23 Palace Level Theme
    44:32 Dungeons Loader/Inner Sanctum Level Theme
    Let me know if those times and titles all sounds right.

    • @MC-ly4pm
      @MC-ly4pm 3 ปีที่แล้ว +8

      22:40 plays in my brain many years after I sold c64. Sometimes in dreams...

    • @jdmresearch
      @jdmresearch 3 ปีที่แล้ว +4

      @@MC-ly4pm In my case it's 28:52. In fact, last night, and I woke up to write this...

  • @carlogosamo9275
    @carlogosamo9275 5 ปีที่แล้ว +98

    R.I.P. master, we grow up with your music...

    • @amundbisgaard7295
      @amundbisgaard7295 4 ปีที่แล้ว +9

      Yeah, I practically worshipped this game, much due to the great music. Nailed the theme perfectly.

    • @SoyLuciano
      @SoyLuciano ปีที่แล้ว +2

      Without him, C64 music would just be terrible due to lack of inspiration. Thankfully, this exists, and so C64 music began to be awesome! Thanks master...

  • @micheleporcu2287
    @micheleporcu2287 ปีที่แล้ว +5

    Ben Daglish, gone but not forgotten. Simply created the soundscore of my youth 🙁 miss him so much.

  • @devikwolf
    @devikwolf ปีที่แล้ว +5

    26:37 to 30:35 remains absolute bliss

    • @cadiac75
      @cadiac75 3 หลายเดือนก่อน +1

      Epic!

  • @hightowerTB303
    @hightowerTB303 5 ปีที่แล้ว +9

    This was (and is) when your mouth stands open wide while looking on your small colour TV screen and you thought: Oh-my-God! this can‘t be true!!! What a fuckin‘ cool tune till that day and forever!!!! ❤️

  • @SRDhain
    @SRDhain 7 ปีที่แล้ว +53

    without a doubt one of Ben's and Anthony's finest hours on the c64.
    I can remember having two different 6581 chips ( I bought a replacement as my original had a more muted filter response) and can remember that both sounded completely different in terms of filter response and output timbre.
    What was really odd, though, was that when I used the c64 when everyone else in the house was using juice heavy appliances, the sound would change slightly again, as if the power supply was supplying more or less current to the board , which was a small enough amount to affect the filter.
    The a/d converters must have been very primitive to be affected si easily. Having said that, I still use analog synths from the 70s and they can be affected by temperature changes , and lose their tuning at the drop of a hat, so anything is possible.

    • @betulaobscura
      @betulaobscura 3 ปีที่แล้ว +1

      Check vacuum tubes inside your vintage synths. Probably they are worn out. This is why you lose parameters and setting so easily. Same with capacitors.

    • @klaxoncow
      @klaxoncow 3 ปีที่แล้ว +8

      The SID chip is pretty unique in that the filter is actually genuinely analogue.
      It's odd to have a digital chip that actually has analogue components, but I guess it's because digital filtering is too complex - performing FFTs, modifying things, performing a reverse FFT, all in a real-time circuit - and was asking too much of a peripheral sound chip back in the '80s (in the days when the 8-bit CPU was only clocked at 1MHz, after all).
      So the SID converts its digital output to an analogue signal, then pipes it through an analogue filter before output.
      While digital components are somewhat immune to signal interference (well, it takes a lot of interference to flip a zero to a one or a one to a zero), analogue components are vulnerable to interference and such, because any noise just goes straight into the signal itself.
      Mind you, it's part of what makes the SID sound so unique. Because it's both digital and analogue at the same time.

    • @SRDhain
      @SRDhain 3 ปีที่แล้ว +1

      @@klaxoncow That's interesting, and does explain things. And the chip itself underwent many revisions, with the various sidplayers out there demonstrating various iterations in the menu settings. An earlier variant allowed you to tailor the filter curve to your own specific taste, which made the world of difference with some filter cutoff heavy soundtracks.
      Many of the UK and some European based musicians used the cutoff properties of the filters AND the differing filter types extensively; listen to Rob Hubbard & Martin Galway's music on various games for an instant example.

  • @nikamota
    @nikamota 6 ปีที่แล้ว +22

    The sounds created on the Commodore 64 SID chip by Ben and Anthony for this game are just marvelous

    • @gameboardgames
      @gameboardgames 9 หลายเดือนก่อน

      Even crazier when you consider that the entire soundtrack is just a few kilobytes too.

  • @FabrizioGianneschi
    @FabrizioGianneschi 5 ปีที่แล้ว +10

    The Wastelands ! Goosebumps...

    • @MC-ly4pm
      @MC-ly4pm 3 ปีที่แล้ว

      Most recognizable coz of companing the start of the game.

  • @user-iu3hf7xl8s
    @user-iu3hf7xl8s 4 หลายเดือนก่อน

    Man the Palace Gardens Level Theme is beautiful.

  • @m1serfreed477
    @m1serfreed477 3 ปีที่แล้ว +1

    Palace Loader, insane, how could I ever forget this track wowzer

  • @octronix84
    @octronix84 8 หลายเดือนก่อน

    Need a remake for this game. The music alone is worth it.

  • @peterdebie8300
    @peterdebie8300 7 ปีที่แล้ว +10

    Thanks for this, it's... mesmerizing

  • @Carina_d3a
    @Carina_d3a 7 ปีที่แล้ว +22

    22:39 That's what I'm talkin about

    • @Carina_d3a
      @Carina_d3a 7 ปีที่แล้ว +6

      and 26:36. love the crap out of this game to this day

    • @dash8brj
      @dash8brj 7 ปีที่แล้ว +2

      me too! I'm so amazed to this day that a very slow (by todays standards) computer of my childhood could perform such tricks! almost like saying we have "persistance of hearing" and still hear the drum beat even tho its not there, due to the fast bass line in track 3; and still found the LOADING music enjoyable, while we waited for the next level to load. Had to fire up my VPN to get access to this one - apparantely "Believe" or some mob thinks they own the copyright to the music. :P

    • @MC-ly4pm
      @MC-ly4pm 3 ปีที่แล้ว +1

      My favourite one form the game!

    • @1MrCrusherX
      @1MrCrusherX 3 ปีที่แล้ว +1

      22:39. This track is in my all time favourite top 5 C64 tracks along with another BD classic KrakOut. R.I.P Ben. You were one of a kind. Check him out on some of the PPOT vids- awesome

  • @giacjack
    @giacjack 7 ปีที่แล้ว +33

    back to the era when computers didn't need 4 ghz and 16 gb of ram but just a few mhz and lot of imagination :D

    • @dash8brj
      @dash8brj 6 ปีที่แล้ว +6

      or games took 10 minutes to load so programmers made the loading sequence entertaining as the tape wound over!

    • @jakubkrcma
      @jakubkrcma 6 ปีที่แล้ว +5

      Actually, less than 1 MHz (PAL C64). 8-O :-)

    • @prltqdf9
      @prltqdf9 5 ปีที่แล้ว +2

      "Few" is more than 1, which the C64 does not have :)

    • @El_Grincho
      @El_Grincho 5 ปีที่แล้ว +4

      985kHz (or close) for a PAL C64.

    • @creme923
      @creme923 3 ปีที่แล้ว

      Glad I wasn't there, cause I got zoomer privilege

  • @hellsong23
    @hellsong23 7 ปีที่แล้ว +1

    Just...brilliant! Thanks for the upload.

  • @johannesvalks
    @johannesvalks 7 ปีที่แล้ว +7

    How do you say wow raised to the power of infinty?
    GREAT!!!!

  • @goku_dunker_420
    @goku_dunker_420 ปีที่แล้ว

    Thank you for recommending me this amazing video youtube, tons of good songs

  • @fredrikrunberg
    @fredrikrunberg 7 ปีที่แล้ว +7

    C-64 music at it's best. Hardly any sound effects as I remember it but the loading music and gameplay music was killer. Gameplay was simplistic and unforgiving, good thing you could hear the music on the GAME OVER screen - ROCK ON!

    • @RichardM-kv4uu
      @RichardM-kv4uu ปีที่แล้ว +1

      The game itself is pretty poor, if it didn't have the music and graphics it had it would have bombed without trace!

  • @amundbisgaard7295
    @amundbisgaard7295 4 ปีที่แล้ว +1

    This version of track 1 goes far beyond what I was able to hear during loading of the game. Thank you for providing it.

    • @finite934
      @finite934 3 ปีที่แล้ว +1

      Amund Bisgaard I’m playing this on my very expensive surround system with Bowers&Wilkins speakers. Ultimate nostalgia trip 😁

  • @johannesvalks
    @johannesvalks 7 ปีที่แล้ว +31

    Why can I only give one like?
    :(

    • @MrPlastkort
      @MrPlastkort 5 ปีที่แล้ว +2

      some site allows you to buy likes... hehe ༼ つ ◕_◕ ༽つ

    • @nialltracey2599
      @nialltracey2599 4 ปีที่แล้ว +1

      Because it's a digital synth!

  • @datboiwacky
    @datboiwacky 6 ปีที่แล้ว +3

    i love this!!!

  • @mark12358
    @mark12358 7 ปีที่แล้ว +15

    22:40 :)

  • @emils7749
    @emils7749 5 ปีที่แล้ว

    Simply epic!

  • @lundsweden
    @lundsweden 2 ปีที่แล้ว +1

    The SID Tracker App on the iPad is really good. It has a SID-MOSS emulator, which is really good, close to a real SID sound. I don't use the tracker part of the app, but even the Synthesis part is very powerful! SID was very well designed, still powerful and useable by 2021 standards, so its good for a nostalgia vibe, but also for interesting and powerful textures you can't get anywhere else!

  • @Commodore64SoundtrackCover
    @Commodore64SoundtrackCover 7 ปีที่แล้ว

    fantastic!!!!

  • @workaholica
    @workaholica ปีที่แล้ว

    I love how the upper voice in the "wilderness" part looks like a rock formation most of the time (29:00).

  • @ericr.7499
    @ericr.7499 7 ปีที่แล้ว +2

    28:29 sounds like it's saying "Gotta find a goat on the double"

  • @antivanti
    @antivanti 8 ปีที่แล้ว +11

    26:36 Hell yeah!

    • @StormadoMan
      @StormadoMan 8 ปีที่แล้ว

      oh yes!

    • @verbicide4736
      @verbicide4736 7 ปีที่แล้ว

      I wonder how they did that.

    • @StormadoMan
      @StormadoMan 7 ปีที่แล้ว

      +CollisionDetection the c64 has some pretty cool hardware audio filters in its SID chip.

    • @antivanti
      @antivanti 7 ปีที่แล้ว

      The tune or the video? Tune was probably coded by hand. Video was done by using an emulator that allows for muting individual channels of the soundchip to get the individual voices separated and then a program that analyzes the audio files and makes the video.

    • @verbicide4736
      @verbicide4736 7 ปีที่แล้ว +1

      I am referring to the tune. Whoever wrote this seems to have used ring modulation to create two simultaneous sounds.

  • @mikeuk666
    @mikeuk666 ปีที่แล้ว

    Legendary

  • @RichardM-kv4uu
    @RichardM-kv4uu ปีที่แล้ว

    Easily the best 8-bit video game soundtrack ever made!

  • @retrogamer33
    @retrogamer33 7 ปีที่แล้ว +2

    Love the music at 9:40

  • @jonasthesen
    @jonasthesen 5 ปีที่แล้ว

    Indeed , rest in peace,

  • @jakubkrcma
    @jakubkrcma 6 ปีที่แล้ว +6

  • @ilmediosu
    @ilmediosu 4 ปีที่แล้ว +2

    34:54 wasnt also the track of ninja remix (c64) intro?

  • @user-et6wl2kg1d
    @user-et6wl2kg1d 3 ปีที่แล้ว

    和風感がちゃんとあるのすごくいいな

  • @BikeNutt1970
    @BikeNutt1970 4 ปีที่แล้ว +2

    26:37 You're welcome!

  • @marc.lepage
    @marc.lepage 2 ปีที่แล้ว

    Request for all the Ultima soundtracks (particularly 3-6 for SID).

  • @dash8brj
    @dash8brj 7 ปีที่แล้ว

    You can tell I played this game to death. Calling out each level as the tune starts to play = dead giveaway ;)

  • @jakubkrcma
    @jakubkrcma 5 ปีที่แล้ว

    Could this be ordered chronologically, please?

  • @PerFranck
    @PerFranck 6 ปีที่แล้ว

    dat duty cycle...

  • @GiammarcoZacheo
    @GiammarcoZacheo 5 ปีที่แล้ว +6

    What's the matter with the dislike? Background color not of your liking?

  • @nawletorre7136
    @nawletorre7136 4 ปีที่แล้ว

    sid is a real sinthetizer

  • @PigletTube
    @PigletTube 2 ปีที่แล้ว

    What is the waveform for channel 3 at 10:32, It sounds like elastic.

    • @RolfRBakke
      @RolfRBakke  2 ปีที่แล้ว

      Waveform 0x50, an unintended mix of square and triangle enabled at the same time.

  • @XLNC_YL
    @XLNC_YL 8 ปีที่แล้ว +3

    In the beginning, what is the waveform on the bottom?

    • @verbicide4736
      @verbicide4736 8 ปีที่แล้ว

      I believe it is a square wave with a lot of Low Pass filtering.

    • @XLNC_YL
      @XLNC_YL 8 ปีที่แล้ว

      Collision Detection How do they do that? I thought the C64 only had the 4 basic waveforms... I know very little about the C64 but I am really interested in how it works. Any reply is great. Thanks.

    • @verbicide4736
      @verbicide4736 8 ปีที่แล้ว +6

      Well the C64 does have the four basic waves, but you could combine them with themselves to make other waveforms. This allows for 8 different waveforms. One thing to note is that from the look and the sound of it, it's a pulse wave with varying pulse width modulation. In regards to why it doesn't look much like a pulse wave, I think the person who wrote this used the C64's filter (yes, it has that) to distort the wave and make it more of a bass-like sound. The pulse width modulation would be why the bottom "bulge" sort of sweeps to the sides. In other words, it can change how much time passes between each two clicks that are made to make a pulse wave. This is then distorted by the filter to give it that interesting look and sound. I hope this makes it easier to understand; I'm probably not the best for answering that kind of question.

    • @XLNC_YL
      @XLNC_YL 8 ปีที่แล้ว

      Collision Detection Wow that's interesting. Never knew it was that complicated. Thanks for the response.

    • @dash8brj
      @dash8brj 7 ปีที่แล้ว +1

      Whats amazing is the fact the '64 was doing loading duties at the time the piece was playing - so not only was it telling Mr SID what to do, it was also pulling data into its memory from the tape/disk drive at the same time, displaying a graphic (the loading screen) and blinking the border to indicate it hadn't stalled. Probably also checksumming the data too (hence you wouldn't get to far into a load, especially on tape if the data wasn't correct - you'd get a "LOAD ERROR - REWIND THE TAPE". Not sure what error it gave on a 1541, but I'd assume similar e.g. "DISK ERROR. CHECK THE DISK")

  • @ExtremeMagneticPower
    @ExtremeMagneticPower 7 ปีที่แล้ว +1

    Does anyone know how is the gritty square wave sound at 7:47 made? I'm trying to figure it out.

    • @RolfRBakke
      @RolfRBakke  7 ปีที่แล้ว +1

      Voice one is synced to voice 3.

    • @ExtremeMagneticPower
      @ExtremeMagneticPower 7 ปีที่แล้ว +1

      Thanks so much!

    • @6581punk
      @6581punk 6 ปีที่แล้ว +1

      Oscillator sync, common subtractive synthesizer feature. Just another example of how advanced SID is.

  • @greatestytcommentator
    @greatestytcommentator 12 วันที่ผ่านมา

    There were cover versions and remixes galore years ago, they don't seem to happen much nowadays..
    Shame.

  • @carlopepi
    @carlopepi 4 ปีที่แล้ว +2

    Wastelands Loader (BD)
    Wastelands (BD)
    The Wilderness Loader (AL)
    The Wilderness (BD)
    Palace Gardens Loader (AL)
    Palace Gardens (BD)
    The Dungeons Loader (BD)
    The Dungeons (AL)
    The Palace Loader (AL)
    The Palace (BD)
    The Inner Sanctum Loader (AL

  • @aaroncarson-8410
    @aaroncarson-8410 8 ปีที่แล้ว

    Y am I subscribed to this channel ohh my ears

  • @barnamocsari436
    @barnamocsari436 7 ปีที่แล้ว

    When you high....this is killing you :D

  • @randomwords577
    @randomwords577 4 ปีที่แล้ว

    Mindustry music be like

  • @aresaurelian
    @aresaurelian ปีที่แล้ว

    Always tried to compete with these pieces.😅

  • @neomdye
    @neomdye 7 หลายเดือนก่อน

    240 FPS please ! :D

  • @CapitanoDilletanto
    @CapitanoDilletanto 2 ปีที่แล้ว

    Legendary