I feel you. I put everything including blacksmith, farms, storage and livestock in one main base, and its already cramp enough. Now I have to expand more land demolish current buildings and rebuild which the most tedious thing in game.
Re-commenting after looking more closely, I had thought the stats of feasts didn't go past 50 for an individual stat. I was wrong. The stats are actually pretty nice for their timers. Granted, a more specialized set of portable food would get you more in a specific stat, but these meals can offer a more well-rounded diet by having a mix of part feast and 2 specialized foods.
As a person who lives for the food and farming in survival game, I am absolutely in love with this update. I just need a better way ingame to find the traders. I searched so many swamps just to find the Bog Witch. It is Haldur all over again. (I posted on the Steam about it, but we need visvegir or tokens or signposts with flyers or somethings.)
On one hand, I'm happy to see these new quality of life features. On the other, I have to wonder why it took over three and a half years to get some of this extremely simple quality of life stuff implemented.... It's frustrating because they would have greatly improved my earlier playthroughs but I'm kind of burned out on the game now.
@@MartinWoad no? They take away the hassle of annoying stuff Multi craft should have definitely been added earlier in would have save me a lot of time cooking
@@Kysen But it will still be useless untill you get the iron for the mead maker as the fermenter is to ferment meads, or does it have other reasons I have not thought of?
I'm so fucking confused. Why does every video I watch about this update show people at a food prep station (cauldron/prep table/etc) and the list of craftable items includes weapons and ammo and stuff? Is this a PC mod or something?
@@kenneld debugmode (or maybe no build cost) puts all craftables in all crafting GUIs. Whoever made the videos you're talking about enabled cheats to place down the new crafting stations and then didn't disable them before recording.
Tooo low bonuses, drastically low. I get it, balance, but man, Valheim for fun :0 I'd trade time effects for better hp/stamina/mp... And, it's just err... you need to buy recipe? Well, okay, is we can do at least two starting food? If no, there's nothing good about it, rather it's clearly something I won't be using for sure, buffs are so low, just not worth any of gold, time and ingredients.
@@a_pirate1434 I agree, it's great for decoration after all, but it's just not feel like QoL, rather "do bad food instead of good ones just for decoration". I'd like to decorate like other foods too, not only that piles of food :D
I think feast of mistland/ashlands tier is extremely good tho.... Mistland feast 65/65/33 compare to roasted chicken 80 hp/26sta...only 15hp less , but additional 39sta/33eitr... they are now even close... Ashlands feast 75/75/38 Mashed meat 100hp/34sta....the same story...
@@blo5980 Yeah maybe you don't have the absolute highest stats from the feast but it's pretty well-rounded and gives you a decent supply of food per recipe. Maybe not food you use for a boss fight but it's pretty solid for regular exploration, grinding, etc
Like 1 recipe gives you ten x 50mins of food. Recipe is expensive but that's equivalent to *20* 25-min foods, with only marginally less top health/stamina than equivalent biome food. Well worth it imo (except the seafood one, not worth all the fishing and you'd get better stats putting that serpent meat to stews)
Yup By the time you make it to the Swamp and find the Bog Witch, you’ll have a boat load of ingredients to craft meadows and forest feast along with the new swamp items for the swamp feast and all its gastronomy. The numbers may be revised for the public version too
Just out of curiosity - what is the point of adding feasts for biomes below swamp (need iron for the table to craft any) if these give despite long duration imo meh stats. I mean like... player is far after meadows biome and why would you need to craft food with stats for that tier while having access to much better alternatives
The feasts have 10 uses each, so that makes them pretty cheap compared to the materials required. They also have a duration of 55 minutes, far longer than any other food. For those 2 reasons I believe they will have some functional uses at any stage of the game. However, they are also useful for decorations in builds too
They just made those foods slightly worthless less health than you get out of them and stamina have no reason to make more than a few feasts. Nice change just not worth the time. Some are though however they need to adress those values. Not worth fighting a boss for less health than the food you'll use that's higher value.
I agree with potion parts, it is way too overpower. take example anti-sting potion enemies cant hit u and whats the point about survival? But the food update is nice addition u can waste unusable food ingredients that no longer used since u already in Ashland foods for example.
@@MartinWoad The potions are very resource intensive and preclude each other. I don't see any of them as broken. They seem nice to have but situational to me.
I guess I’ll just rebuild my entire cookhouse, it’s fine. 😂
Food hall!
I KNOW IT'S GONNA BE SO MUCH WORK but we both know we're here for it. XD
I feel you. I put everything including blacksmith, farms, storage and livestock in one main base, and its already cramp enough. Now I have to expand more land demolish current buildings and rebuild which the most tedious thing in game.
It's just 2 new pieces, not too much redecoration.
The numbers from feast, while balanced, seems lower than matching biomes gastronomy.
But the 50mins effect is great for exploration and building
yeah thats the trade off
BULK CRAFTING THANK ODIN. The feast mechanic is also awesome; just walk by the table and grab a bite.
So, you're saying that we will be able to make a nice restaurant and bar? Sweet!
Yeah lots of new build possibilities here: Bigger food crafting areas, or make several - one for each workstation :)
Re-commenting after looking more closely, I had thought the stats of feasts didn't go past 50 for an individual stat. I was wrong. The stats are actually pretty nice for their timers. Granted, a more specialized set of portable food would get you more in a specific stat, but these meals can offer a more well-rounded diet by having a mix of part feast and 2 specialized foods.
I recently built a large cook hause for whole castle. Now its time to rebuild some things.
As a person who lives for the food and farming in survival game, I am absolutely in love with this update. I just need a better way ingame to find the traders. I searched so many swamps just to find the Bog Witch. It is Haldur all over again. (I posted on the Steam about it, but we need visvegir or tokens or signposts with flyers or somethings.)
On one hand, I'm happy to see these new quality of life features. On the other, I have to wonder why it took over three and a half years to get some of this extremely simple quality of life stuff implemented.... It's frustrating because they would have greatly improved my earlier playthroughs but I'm kind of burned out on the game now.
Take a break, come back in a year or something, that's what me and my friends did twice or so already
Because QoL updates are almost always bad. You think you want them, but ultimately you get bored easier.
@@MartinWoad no? They take away the hassle of annoying stuff
Multi craft should have definitely been added earlier in would have save me a lot of time cooking
So, you can make a fermenter from bronze, but it wont be useable before you get iron?
@@oblivionnokk3531 no, just tin and copper
@@Kysen But it will still be useless untill you get the iron for the mead maker as the fermenter is to ferment meads, or does it have other reasons I have not thought of?
So you can no longer make minor meads in black forest?
@@jakubcoufal4544 mead are now craft in mead ketill, which is made of copper and tin.
@@blo5980 yeah, i relised after i watched it. Still thanks for correcting me
I feel like sausages should have been moved to the food preparation table, but that's a minor nitpick
They probably weren't because of where they are in progression.
@@lorospact Yep, pushing you to go to swamps for guts.
@@lorospact I didn't think about that. That would make sense
I'm so fucking confused. Why does every video I watch about this update show people at a food prep station (cauldron/prep table/etc) and the list of craftable items includes weapons and ammo and stuff? Is this a PC mod or something?
@@kenneld debugmode (or maybe no build cost) puts all craftables in all crafting GUIs. Whoever made the videos you're talking about enabled cheats to place down the new crafting stations and then didn't disable them before recording.
Tooo low bonuses, drastically low. I get it, balance, but man, Valheim for fun :0
I'd trade time effects for better hp/stamina/mp...
And, it's just err... you need to buy recipe? Well, okay, is we can do at least two starting food? If no, there's nothing good about it, rather it's clearly something I won't be using for sure, buffs are so low, just not worth any of gold, time and ingredients.
Honestly it's hard to find enough uses for gold by mid/late game
@@a_pirate1434 I agree, it's great for decoration after all, but it's just not feel like QoL, rather "do bad food instead of good ones just for decoration". I'd like to decorate like other foods too, not only that piles of food :D
I think feast of mistland/ashlands tier is extremely good tho....
Mistland feast 65/65/33 compare to roasted chicken 80 hp/26sta...only 15hp less , but additional 39sta/33eitr... they are now even close...
Ashlands feast 75/75/38
Mashed meat 100hp/34sta....the same story...
@@blo5980 Yeah maybe you don't have the absolute highest stats from the feast but it's pretty well-rounded and gives you a decent supply of food per recipe. Maybe not food you use for a boss fight but it's pretty solid for regular exploration, grinding, etc
Like 1 recipe gives you ten x 50mins of food. Recipe is expensive but that's equivalent to *20* 25-min foods, with only marginally less top health/stamina than equivalent biome food.
Well worth it imo (except the seafood one, not worth all the fishing and you'd get better stats putting that serpent meat to stews)
How many times can you eat from a feast?
@@jake5773 10 times for each feast
Really nice and Video thank you
Glad you liked it! :)
Is this in testing or is it in the game now, if it is how would I be able to update my current game with friends if I need to 🤷♂️
@@somehandsomemustachedman3164 it's in public test branch, releases to public soon. You can join the PTB on valheims discord if you wish though
still in PTB. wait for further announcement.
So if I want to make a feast in the meadows...on a new playthrough I have to go inside the swamp to buy the recipe?🤔
Yup
By the time you make it to the Swamp and find the Bog Witch, you’ll have a boat load of ingredients to craft meadows and forest feast along with the new swamp items for the swamp feast and all its gastronomy.
The numbers may be revised for the public version too
Just out of curiosity - what is the point of adding feasts for biomes below swamp (need iron for the table to craft any) if these give despite long duration imo meh stats. I mean like... player is far after meadows biome and why would you need to craft food with stats for that tier while having access to much better alternatives
The feasts have 10 uses each, so that makes them pretty cheap compared to the materials required. They also have a duration of 55 minutes, far longer than any other food. For those 2 reasons I believe they will have some functional uses at any stage of the game. However, they are also useful for decorations in builds too
Sort of makes sense, thank you, will see for myself after update how those feel
They just made those foods slightly worthless less health than you get out of them and stamina have no reason to make more than a few feasts. Nice change just not worth the time. Some are though however they need to adress those values. Not worth fighting a boss for less health than the food you'll use that's higher value.
The feasts are good for activities like sailing long voyages and doing chores in and around the base.
Bad update, power creep galore.
you are genuinely not a very smart person if you think anything in this update 'powercrept' the game, did you see the stats on the feasts? lol
@@jaimelann4679 Have you seen the potion effects?
I agree with potion parts, it is way too overpower. take example anti-sting potion enemies cant hit u and whats the point about survival? But the food update is nice addition u can waste unusable food ingredients that no longer used since u already in Ashland foods for example.
@@MartinWoad The potions are very resource intensive and preclude each other. I don't see any of them as broken. They seem nice to have but situational to me.