5 years and the Black Prince will finally stop getting matched against tier 8's and 9's heavies it can't even pen with gold. (takes another hit of copium)
LOL Worst tier 10 medium in the history of world of tanks probably now watch WG turn it into another tier 10 AMX M4 when it gets the omega buff sometime in the future
@@willdenoble1898 they actually die buff it a little a while ago didn't they? Like they buffed the turret armor and some other small things right? It's a pretty decent tank but still could use some love
We need a dedicated video for the FSV, the most fun tier 7 medium right now. Tier 10 gun handling and accuracy, high camo, and a tiny vehicle make it the most pesky tank of the tier
This! Currently one of the few tanks I play every single session repeatedly. Just goes to show that great gun handling can even out many shortcomings, like mobility or armor.
@@JWil97 while I do agree, the FSV has so many more points of flexibility over the E25 which allow it to play a much more unique and versatile role. Much less bush camping and much more movement. I find myself getting hit by invisible FSVs more than e25s these days
@@owenstabler5937 most people cant utilize e25 properly though. With bond optics and bounty exhaust it literally is unstoppable in even a mildly bushy maps, near 45% camo while moving and 23% while firing with 3k+ DPM, laser accuracy and enough pen to go through most things at tier 7. Only drawback is it doesnt have enough ammo and has no turret
@ejaakawd4665 because who knows how long it'll be until WG buffs it. There will be a point where you hate a tank so badly you wont even want it in your garage
The moment i played with gsor1010 for the first time i knew it wasn't tech tree line for me...the feel of the balloon limply rolling around just leaves a bitter taste in my mouth!
I believe this tank line could have benefited from being classified as wheeled tank destroyers and furthermore with the changes QB would like to see to the tanks it becomes even more fitting for the label. Good camo with a 450-520 alpha would give the tank a more distinct role in the game as opposed to the current "It has wheels and nothing else is special" feeling of the tank.
to be honest have not played any of this line, but yes, i get your point on wg made EBR's op by their driving characteristics and wheels and now killed the british with going the other way. from my point of view, the penalties from damaged wheels are kind of ok, but maybe the wheels should be a bit more resiliant to damage. On EBR I would nerf them the in way off raising the ground statistics on soft and medium ground lie you see real life stats in wikipedia as example.
I agree with your take on Concept 5 but I think the rest of the tech tree is fine. Lower tiers have something special going for them: they are faster than their competitors (in a straight line) and they have much better gun handling. Tier 5 mediums have awful guns - except AEC. Staghound (kinda) keeps up with Cromwell (which is a bit too strong) but doesn't get pineapple aiming circle at 40+ km/h. FSV is simply awesome. It's had to go back to playing other mid-tier mediums with their potato guns after having fun in british wheeled mediums. This becomes less true at tier 8 and 9 where british wheeled mediums kinda lose their edge (speed and gun handling advantage) and get nothing in exchange. They are still decent and have their place in the game, for an example - GSOR has the best gun handling of all tier 9 mediums which is kinda nice but that's all and it's kinda "not worth it" when competitors have 500-700+ more DPM. So, while Concept probably needs a rework or replacement (it's impossible to balance it around its huge size without making its stats extreme in some areas), the rest of the tech tree is fine. Personally, I'd make tier 8 and 9 a bit more nimble and give them a bit more DPM but that's all.
I agree, playing the wheeled British tanks is a real struggle. I only have up to tier seven because I just cant get into positions fast enough and it's made of paper. Playing these tanks ruins my karma!
In a tier X game I honestly prefer playing the tier ix GSOR medium over the Concept, it seems to be far better than the Concept. It doesn’t make any sense that going up a tier is a complete downgrade from the tier ix
Buff the speed t0 70 km/h, buff the maneuvrability by 50^,decrease the load time by 2 seconds, increase cammo by 10% (of the actual curent camo) and that will fix it.
IMO anything with "wheels" is not a tank and shouldn't be in game. When a 705a hits one in the side TWICE and it wobbles away then the game is really "Fubar". great video QB
Speaking as someone who got 100% MoE on the Leo1, I boost accuracy on my Leo1 as much as I can with everything apart the Bounty Aiming, then with 0.23 accuracy, I can snipe all kinds of cupolas, pen pretty much every single shot apart pixel sniping at long range. DPM in the current WoT is such an useless stats. 80% of time you just don't care wtf DPM is. It's alpha that matters the most, then gun's reliability (handling, pen, velocity), finally you have DPM that is the last stats you consider when looking at a gun. Why? No theory, just practicality, let's take the Obj.140 for example. It has great DPM, pretty good gun handling, but really bad alpha for the current meta. The entire armor of the tank can't make up for its gun, just because its gun is not punishing enough, leading to its much worse overall performance compared to the Leo1's. The Concept No.5 is bad not because it has poor DPM. Its poor DPM is just a small factor. The biggest factor that makes the tank so bad is its extremely poor camo that doesn't allow it to play aggressively. When combine that camo with that DPM, you have a tank that can't actively get a lot of assist dmg and also can't get a lot of dmg at the end of the battle like autoloaders. There's no wonder why it's performing so poorly. In the current WoT, you need either big alpha or a clip if you want to get a consistently high performance. DPM can let you make a push in certain situations. But most of time, DPM does only one thing, and that is letting you farm a bit more when enemy team is clueless.
why dont people play it as it should be played? it is a Mobile SNIPER. it is supposed to go quickly from place to place to snipe at other vehicles and stay out of the enemies range. platoon this thing with a Light and a Heavy Tank, stay back and snipe the enemies, and you'll have some insanely good games in this thing! it is essentially a much more mobile version of the STRV 103 in that regard. it isnt supposed to be on the front lines, but in the back supporting said front lines.
The problem is has in that role is that the Leopard 1 simply is a better mobile sniper, so you might as well play that instead of the Concept 5. It needs better camo for it to be competitive in that role. Or like a 520 damage gun. Or 70kph top speed. Or 5-10 extra degrees of wheel turning angle. Or 2700 base dpm. It needs one of these things to actually stand out.
@@johneden2033 comparing to the Leopard 1 is just a bad comparrisson in general. i agree however that it should get some buffs on it's speed and wheel turn radius, as it is FAR too slugish to utilize it's main unique part, that being it is on wheels and not tracks. honestly, they should have made it handle more like a bigger EBR 105 with slower speed but MUCH better handling on the move due to it's increased weight. and it's Camo should also be increased of course to make it more viable as a speedy scout sniper. the Leopard 1 is better then the Concept 5 in that sense that it is MUCH more mobile on the spot and is able to crest ridgelines easier. but with the Gun Handling and damage, i'd say the Concept 5 outshines it quite a bit, especially on the move.
QB, a question for you, what does the numbers means, just before the game starts and you se your name, tank and tier.. also there are numbers 240, 16 etc etc, what do they mean? or if chat knows
Its a tank that is designed to be fast, to outmaneuver, flank, snipe, hide, spot. But Wg forgot to give it any of the stats it actually needs to do that. Just like the BZ75 who needs a turbo to be at the level that many other heavies have by default, but there are also 10 other aspects you need to improve with your 3 module slots. I appreciate that WG is now releasing too weak tanks rather than op pieces of shit, but introducing a tank (concept 5) into the game that is supposed to be just like an already established tank(leo1), but making it worse in ANY way possible? I don't understand what they were thinking, that its magically gonna be OP if they gave it the same stats as the leo1?
Yeah, I just bought this thing. It's like it's focused because it's easy to hit and pen. Nothing says bad tank like big, slow, no armor and easy to hit. I think HESH would be a fanastic add.
True, the concept has no player base, e.i. leo 1 has the sneaky sniper play style, CS has the versatile all rounded play style, 430U has the face to face combat play style, you find your own play style and excel in a certain tank, but the concept has noting to offer, no specific play style behind it, so no player base for it. I would say also it need some armour at least on the turret.
Had a blast with the entire british wheeled tank line, ESPECIALLY the GSOR 1006/7, and I thought......hmm, [concept 5?...HELL YES!] Then I got it. Thanks for letting me know it isn't just me.
actually not, because camo rating is derived from the height of the tank. So it would be not logical if the Concept had good camo since it is quite a tall tank.
i'd like to believe in wg that there are 2 kinds of balancing departments in wg, and how they actually operate, like a single body but the right hand does'nt know what the left hand is doing. on one hand they they release vehicles like 279es EBRs, bz176s skoda T56s, and on the other hand we have vehicles like concept5, t62a, rhino, tvp vtu, K2 etc...
When I tested this tank in the supertest I found absolutely nothing worth on it. I would give it 460 alpha, 72km/h, more traverse speed and even more HP. The HE rounds should be the best of any medium tank and even with all of that, the tank is an absolute trash. In the tier 8 premium tank, the GSOR, the problems are practically the same but that one has better camo values, the tier X simply can't do anything better than what a Leopard 1 can do. Ed: The tier 7 is a really cool tank.
In general the mobility penalty if one of your wheels get hit should be much lower, because as QB said, with a top speed decrease of 65% you might as well be tracked. And the wheel repair time should be the same as track repair time, currently it fells like is twice as long, absolutely outrageous. And for all the wheeled mediums below tier X, the maximum wheel turning angle needs to be improved MASSIVELY. The turning mobility in those tanks feels like you are driving a Maus with a dead engine and dead driver. It is horrendous. It is almost impossible driving around enemy tanks, even heavy tanks often have much better turning speeds. It really is annoying. I understand that the British Wheeled Mediums ofc shouldnt be able to turn as quickly as the french ones, but the current wheel turning angles are just a joke.
Agreed its utter trash. The tier nine was godawful too! Being spotted is death. It will get owned by tier 8's and is owned by them. No enemy respects you. It does provide tense and challenging gameplay, I will say that. Difficulty level very high!
Maybe might have been more helpful showing some gameplay that illustrates the drawbacks you mention instead of a game where you did 8k combined? Just a suggestion 🙂
this game shows the drawbacks very well. Gets spotted all the time, gets penned by everything, even arty. The only use case is when no one can push you and you have free rein to lob shots in from safety
Im currently at t6 with this line and I love that tank, I regularly get 1.5-2k dmg and have gotten 7 kills in a battle before and I am by no means a high level player
I think a lot of people are playing it wrong. I've just finished grinding the field mods and am sat at 64% wins - i only manage 61% in the leo. (Only 52% overall) I cant quite put my finger on why but it just works. I think people are trying to play it like other tanks - the CS63 or EBR, even the leo, that its just not. You need to drop expectations, think more about your plays and as daft as it sounds - just dont get shot. Get a few good shots in from safety early game , then like a light tank it starts to come into its element when the enemy numbers are getting lower giving it space to work. The reason its Win rate is so low is its often the first tank to die. I max out the rate of fire which means late game, as im running around with most of my HP, i know i can trade taking one shot for two or three back. Its accuracy is good enough, you barely notice the difference if you lower it for the reload speed. As bad as its camo is - vents + good crew + exhaust means you can do surprising things if you get good with bushes. Honestly the only buff id really like to see is a good HESH round. Making it a bit faster would be fun too but no big deal. The suggested crew change would also help people with new crews too i admit. But maybe the crew is partly why its win rate is so bad - all the experienced players using it probably have a 5/6 skill leo crew. Even batchas everyone has the borasq/char training getting them good. But most of us started off with a simpler crew and the concept needs BIA/Camo/repairs + vision, intuition and traverse/ground resistance to be decent.
Improved hardening is a must of this tank to feel like you have a chance to do anything, that way your wheels don't blow up on every shot. The wost aspects on the tank are as followed in order: camo>size>module hp>speed when the tires are blown>maximum wheel turning angle>dpm>premium pen. They pretty much took the lynx 6x6 hull and made it look slightly different, which is the reason the wheels don't block any shots. But they said screw the maximum turning angle on the wheels, then stiffened the suspension so you can't use the gun depression. With it being so tall the cupola which is one of the spotting points makes most bushes impossible to use as it will be above them. So to fix it they need to shrink the model size a tad, buff the camo, buff the dpm a bit, increase the maximum wheel turning angle and make it so having a tire blown isn't a death sentance. I marked it while people where doing the 3 marking of it and this thing forces you to fight it and the enemies at the same time. You can't make plays 8/10 times due to camo, you can't force fights or defend yourself due to the dpm, you rely on your team more than any other tank. If the stars align so that the game drags out a bit, then you're able to move between the flanks and support as needed. Then it feels amazing, but that is not the majority of the games.
It is in every way worse than the Leopard 1. It's only redeeming feature is the height can occasionally shoot over some terrain the Leo can't, that is it. It's slower, turns slower, worse dpm and alpha, worse camo, it's enormous, horrific armour, the modules have lower HP and larger hit boxes inside the tank. WG really screw up some tech trees with novel features, M-V-Y, Rhino, ST-II, all over nerfed and crippled just to balance the novel feature.
I'd argue it is better to have an underpowered vehicle to buff than overpowered to nerf. Nerfing always creates an annoyance among people who get attached to playstyles they already honed.
it reminds me of the manticore and its even worse than the manticore bcuz at least the manti has camo. if they just gave it some specialty at t10 like a god tier aiming for example and add a special mechanic like .01 dispersion at 100m or less .1 dispersion
Of course it's "worse" than the Manticore. Manticore is the best T10 light after all.. And what is that "special" mechanic? It already has that (except the base dispersion is 0.3 at 100m).
I REALLY hate driving these British wheeled vehicles. Because the tires don't turn, it feels like they are constantly fighting themselves when you are driving. And there is a big delay from when you try to turn while driving, and it actually starts to turn.
@QuickyBaby i don't think the tier x concept 5 don't need the damage wheel mechanic becouse it's does not go that fast as ebr or any medium yes it has fast speed but going as fast as the m41 bulldog light tank then anything i think wargaming need buff the armor like 250 for turret and 150 for hall armor so feel more like meduim mite better chance for survival in battle same with rest of british wheel on tech tree
WG does a really poor job of displaying how rounds can and will cause damage post penetration. While it’s true that the larger the round generally the more damage the round will do after it penetrates. A lot of the damage also depends on the kind of round being fired.
It's pretty clear that Wargaming was utterly terrified of creating another EBR. So instead, they created another AMX-30B. Also, the Concept 5 needs to be given the same special matchmaking as the EBR 105. But in this case it's because if your team is saddled with a Concept 5, the enemy team should be saddled with one as well to keep things fair.
The gun on this tank is cursed as well. You can have .25 accuracy on this tank that performs worse than .27 on my Cent AX. 1/10 shot goes nowhere where you aim and that is devastating for this sniper with 2.2k dpm with bad camo
I ground it out, it's like a wheeled FV4005 with regards to armor and cammo and without the gun, very rare for me to get a decent game. I really appreciated the EBR after this.
Is anyone else having frame rate issues. Since last update it’s been all over the place and it will say 200fps but feels like 20 and then next battle it will say 20fps. Not sure what to do. Never had an issue until last update
WG screwed up the British Lights and then scewed up another british line, The FSV is fun but everything else sucks. Did WG even research these vehicals, if you look up the crew layout the Staghound shoud have 4-5 depending on the Mark, the AEC's the same 3-4 depending on the Mark. the 6 wheeler's could use Differential steering for tight manuvers but they had front and rear steering. WG needs to fix these "tanks"
The reality is that the design team are desperate for tanks to put into the game and the game is designed around heavy tanks with small to medium maps. Vehicles like the Concept 5 were designed to be used on long range missions, across terrain that regular tanks would struggle in, such as desserts or hard rocky terrain and it was conceived as more of a long range marauder than an actual front line tank. Hence why many "tanks" like these struggle in this game because they are square pegs being hammered into a round hole. If recent world events have shown us one thing, it's that the entire game and the statistics and capabilities of the tanks in the game are pure fantasy anyway, play it, enjoy it but don't go looking for realism and you'll be happy enough.
The Tier 7 i enjoy the Tier 8 cause of its camo and okay gun I dont mind the tier 9 is okay the tier 9 and 10 honestly are way to big and should have better camo or even just a rate if fire increase would be a good improvement it kind of feels like the Centurion 7/1 before it got buffed rate of fire wise
I made it to the tier 7 since it seems to be the highlight of the line, I don't like it. I stopped grinding. I enjoy light and medium tanks, the wheelies too, but these wheelies feel way too sluggish to be fun.
This thing needs a niche... currently it has NONE. It has decent accuracy, okay. It's speed is sluggish for it's frame and drive mechanic. But the EBR already has zoom zoom. So this thing should have its alpha reduced by 25%, but it should get absolutely, utterly, INSANE penetration... base 320, gold 380, HE 200. ROF increased by 15-20%... let's say look at 1500 DPS. Low, but pens pretty much everything so it can deliver consistent damage without being an OP concealed sniper like the 103b.
The british wheeled medium tank line suffers from the same issues as the AMX CDC, difference being the CDC has better dpm, but much worse alpha. Big silhouette, no camo, no armor.
Lower tiers felt bad too. Low alpha and no way to use DPM good accept if you get bad enemies. I have to admit that I have jumped to tier X as soon as possible without upgrading the tier IX completely. That way tier X has felt, in the beginning, way better. Later on I have found myself putting better equipment on tier IX and playing it way more. I thought I just need more time to master tier X. Playing it for me feels like all or nothing. Especially with current yolo meta and lot of questionable skilled players. Tier X just feels like it can’t carry. To little effective DPM. Very bad wheel mechanic. Huge size, bad came. Even things that look like fine are not. Speed is not that great. Without turbo on it Leo 1 with turbo is right up there and has under 7 seconds reload for only 10 hp alpha less. Way better gun with way more practical DPM. Tier IX stock is very bad. Actually it’s bad until you get it upgraded plus bounty or better equipment, field mods and great crew. Only then it gets fun to play. At beginning I’ve thought tier X feels bad because tier X MM sucks. But tier X tank just plain sucks. Just another tree branch you do not need to research. Waste of time and the energy.
Everyone: the concept 5 is too underpowered WG: let’s nerf the Progetto 65 (I swear that tank is going to be like the world of tanks version of Esteban Ocon)
they need to buff eithers its camo or its DPM. I personally want the camo buffed cus holy crap it is so hard to work with a meduim with no armor AND no camo.
Noooo.. I love my Con 5. 63% win so far in 139 games. BUT it ain't good enough though. U can't turn around a game who is slipping away. Buff it Wargaming!
There are already enough broken tanks,..why need to make that tank broken too? It’s a peculiar tank than in good hands can be deadly. For not such skilled players they have plenty to choose from.
QB I don't think you'll ever get an answer to your question, don't hold your breath. If Wargaming has a position or belief on a particular topic, such as "the Concept 5 is balanced", and a customer disagrees with them, they will bend every effort to dodge their questions on that topic to the point of giving their customers the disrespectful bum's rush. They use several tactics to do this -- I'll spare you all the ugly ways -- just one of which is _Unilaterally ending the conversation._ As my debate with them over the T78 Bundle debacle clearly demonstrated, they simply cannot be reasoned with. *_World of Tanks_* , what a fantastic game, but the publisher? Yeah . . . not so much.
Been playing this line up to the T9.... you cannot play this like a medium... let me repeat that... YOU CANNOT play them like mediums... they are wheeled TD's with good mobility. Ditch the rammer, vents and stabs for Vision system, optics and low noise exhaust and I promise you that although you have lower DPM you will have higher stealth and overall impact as a sniper.... the description of 'Sniper Medium' has never been truer than with these vehicles
I am watching this after playing new japanese heavie line and I am at tier 6 for now I think Concept 5 line is better maybe it will change in tier 7 or 8 but in my opinion weel med tier 9 is nice
Maybe WG is scared to make another wheeled vehicle powerful because they don't want to have a "Public Relations" repeat of the EBR issue. When those french wheeled vehicles came into the game, they were (and still are) extremely annoying to many players. Wargaming suffers from the "sunk cost fallacy" though. Once they make something, they might change it, but they are extremely unlikely to ever remove it because they are unwilling to accept the loss of investment in developmental time/money/effort even though Wargaming's unwillingness to remove something bad may actually cost them more money in the long run than it cost to make the thing in the first place due to loss of players (customers). I understand, but if that is how they are going to treat any new wheeled vehicle, though, then why did they release another wheeled vehicle AT ALL? What is the point of putting something in the game just to have it be bad? It seems like they did it on purpose though. If they made it too good, the wheeled vehicle hatred would only increase. If they make it under-powered, then why invest in making it at all? Conclusion: Stop adding wheeled vehicles?
Put HESH as it's Standard and somewhere BETWEEN The Base HESH Pen and the Deathstar/4005's Pen and leave the Reload alone... Like 200 Pen maybe, keep it's Damage about 1/2 to 2/3 with a MILD Hit to Accuracy for the HESH, and leave the APCR as it's Premium, or maybe a Hugh Pen AP with Standard Damage.... Biggest Issues I have with them, aside from the Chicken Shit Dev Team at WG, is that it REQUIRES a Team that Actively Plays the Game and anymore, Most are Camping and Hiding rather than Playing.... Active seems to No Longer be an Option....
give them more camo and its fine...the tier 8 is quite useful, the 6 was ok and 7 great. 8 with muffled shots has enough camo to stay unspotted til 50m with double bush. interesting, how agressive you are against this - maybe because its a brit? :D In any case artys got the same treatment :)
It may be bad, but at least it’s new and a different style of play. They could have just added another Leopard or obj 140 into the game and then what? Nothing new would have came about.
So at current tank buff/nerf rate we'll see it improved in about 5 years. Either that or the Progetto 65 will get nerfed again.
If nothing changes about the game I don't think there will be anyone to play the game in 5 years.
5 years and the Black Prince will finally stop getting matched against tier 8's and 9's heavies it can't even pen with gold. (takes another hit of copium)
LOL Worst tier 10 medium in the history of world of tanks probably now watch WG turn it into another tier 10 AMX M4 when it gets the omega buff sometime in the future
@@BaldEagle777still waiting them them to give that big buff to my Rino.
@@willdenoble1898 they actually die buff it a little a while ago didn't they? Like they buffed the turret armor and some other small things right? It's a pretty decent tank but still could use some love
Players: "Stop adding OP new lines!" **Monkey's paw finger curls**
It will be interesting to see how they slowly buff this line.
Overbuff and nerf like always
Pretty sure they'll buff them by nerfing the Progetto 65 again.
@@eelisturpeinen5543noooooooooooo again pls😂😂😂😂
It'd be fun if they upgraded the HE round to some 120mm pen HESH with 600 something damage.
Russian server has better mobility and dpm which makes it decent but still worse than Leo 1
That cs-63 got absolutely violated at the beginning of the game😂
0:39 he definitely was
Bet he cursed those arty players and qb for tracking him 😂😂
Yup,the poor lad 😂
And yet it seems that the SC-63 is the best medium tank! Hmmm.
@@neilwilliams2907 doesn't mean they're invincible😅
We need a dedicated video for the FSV, the most fun tier 7 medium right now. Tier 10 gun handling and accuracy, high camo, and a tiny vehicle make it the most pesky tank of the tier
This! Currently one of the few tanks I play every single session repeatedly. Just goes to show that great gun handling can even out many shortcomings, like mobility or armor.
The most pesky tank at tier 7 is e25 and its not even close. But I get what you're saying
@@JWil97 while I do agree, the FSV has so many more points of flexibility over the E25 which allow it to play a much more unique and versatile role. Much less bush camping and much more movement. I find myself getting hit by invisible FSVs more than e25s these days
@@owenstabler5937 most people cant utilize e25 properly though. With bond optics and bounty exhaust it literally is unstoppable in even a mildly bushy maps, near 45% camo while moving and 23% while firing with 3k+ DPM, laser accuracy and enough pen to go through most things at tier 7. Only drawback is it doesnt have enough ammo and has no turret
@@JWil97 is it me that tomato gg said the super hellcat have more battles than e 25 😅
I grinded the whole way down to this tank, played 20 battles. Then sold it.
No selling
Respect
The only smart move there was to sell it....
Why not keep it till they buff it and not lose the credits?
@ejaakawd4665 because who knows how long it'll be until WG buffs it. There will be a point where you hate a tank so badly you wont even want it in your garage
The moment i played with gsor1010 for the first time i knew it wasn't tech tree line for me...the feel of the balloon limply rolling around just leaves a bitter taste in my mouth!
I believe this tank line could have benefited from being classified as wheeled tank destroyers and furthermore with the changes QB would like to see to the tanks it becomes even more fitting for the label. Good camo with a 450-520 alpha would give the tank a more distinct role in the game as opposed to the current "It has wheels and nothing else is special" feeling of the tank.
As it should be....normally wheeled big tanks are TDs
to be honest have not played any of this line, but yes, i get your point on wg made EBR's op by their driving characteristics and wheels and now killed the british with going the other way.
from my point of view, the penalties from damaged wheels are kind of ok, but maybe the wheels should be a bit more resiliant to damage.
On EBR I would nerf them the in way off raising the ground statistics on soft and medium ground lie you see real life stats in wikipedia as example.
I agree with your take on Concept 5 but I think the rest of the tech tree is fine. Lower tiers have something special going for them: they are faster than their competitors (in a straight line) and they have much better gun handling. Tier 5 mediums have awful guns - except AEC. Staghound (kinda) keeps up with Cromwell (which is a bit too strong) but doesn't get pineapple aiming circle at 40+ km/h. FSV is simply awesome. It's had to go back to playing other mid-tier mediums with their potato guns after having fun in british wheeled mediums. This becomes less true at tier 8 and 9 where british wheeled mediums kinda lose their edge (speed and gun handling advantage) and get nothing in exchange. They are still decent and have their place in the game, for an example - GSOR has the best gun handling of all tier 9 mediums which is kinda nice but that's all and it's kinda "not worth it" when competitors have 500-700+ more DPM.
So, while Concept probably needs a rework or replacement (it's impossible to balance it around its huge size without making its stats extreme in some areas), the rest of the tech tree is fine. Personally, I'd make tier 8 and 9 a bit more nimble and give them a bit more DPM but that's all.
QB, excellent report. Thanks.
I agree, playing the wheeled British tanks is a real struggle. I only have up to tier seven because I just cant get into positions fast enough and it's made of paper. Playing these tanks ruins my karma!
In a tier X game I honestly prefer playing the tier ix GSOR medium over the Concept, it seems to be far better than the Concept. It doesn’t make any sense that going up a tier is a complete downgrade from the tier ix
Buff the speed t0 70 km/h, buff the maneuvrability by 50^,decrease the load time by 2 seconds, increase cammo by 10% (of the actual curent camo) and that will fix it.
Same could be said about the cs63 line in blitz, nearly every other medium beats it out in terms of stats and win rate
this tank would really be something unique with 520 alpha while keeping its current DPM and gun handling.
IMO anything with "wheels" is not a tank and shouldn't be in game. When a 705a hits one in the side TWICE and it wobbles away then the game is really "Fubar". great video QB
QB, EVERYTHING you suggest is correct and true - unfortunately!
Speaking as someone who got 100% MoE on the Leo1, I boost accuracy on my Leo1 as much as I can with everything apart the Bounty Aiming, then with 0.23 accuracy, I can snipe all kinds of cupolas, pen pretty much every single shot apart pixel sniping at long range.
DPM in the current WoT is such an useless stats.
80% of time you just don't care wtf DPM is.
It's alpha that matters the most, then gun's reliability (handling, pen, velocity), finally you have DPM that is the last stats you consider when looking at a gun.
Why?
No theory, just practicality, let's take the Obj.140 for example.
It has great DPM, pretty good gun handling, but really bad alpha for the current meta.
The entire armor of the tank can't make up for its gun, just because its gun is not punishing enough, leading to its much worse overall performance compared
to the Leo1's.
The Concept No.5 is bad not because it has poor DPM. Its poor DPM is just a small factor.
The biggest factor that makes the tank so bad is its extremely poor camo that doesn't allow it to play aggressively.
When combine that camo with that DPM, you have a tank that can't actively get a lot of assist dmg and also can't get a lot of dmg at the end of the battle like autoloaders. There's no wonder why it's performing so poorly.
In the current WoT, you need either big alpha or a clip if you want to get a consistently high performance.
DPM can let you make a push in certain situations.
But most of time, DPM does only one thing, and that is letting you farm a bit more when enemy team is clueless.
Surprised it's even worse than the AMX 30B, AMX 30 on tier 9 it's pretty nice but the tier 10 sucks so bad (tier for tier)
why dont people play it as it should be played? it is a Mobile SNIPER.
it is supposed to go quickly from place to place to snipe at other vehicles and stay out of the enemies range. platoon this thing with a Light and a Heavy Tank, stay back and snipe the enemies, and you'll have some insanely good games in this thing! it is essentially a much more mobile version of the STRV 103 in that regard. it isnt supposed to be on the front lines, but in the back supporting said front lines.
The problem is has in that role is that the Leopard 1 simply is a better mobile sniper, so you might as well play that instead of the Concept 5. It needs better camo for it to be competitive in that role. Or like a 520 damage gun. Or 70kph top speed. Or 5-10 extra degrees of wheel turning angle. Or 2700 base dpm. It needs one of these things to actually stand out.
@@johneden2033 comparing to the Leopard 1 is just a bad comparrisson in general. i agree however that it should get some buffs on it's speed and wheel turn radius, as it is FAR too slugish to utilize it's main unique part, that being it is on wheels and not tracks. honestly, they should have made it handle more like a bigger EBR 105 with slower speed but MUCH better handling on the move due to it's increased weight. and it's Camo should also be increased of course to make it more viable as a speedy scout sniper. the Leopard 1 is better then the Concept 5 in that sense that it is MUCH more mobile on the spot and is able to crest ridgelines easier. but with the Gun Handling and damage, i'd say the Concept 5 outshines it quite a bit, especially on the move.
QB, a question for you, what does the numbers means, just before the game starts and you se your name, tank and tier.. also there are numbers 240, 16 etc etc, what do they mean? or if chat knows
Its a tank that is designed to be fast, to outmaneuver, flank, snipe, hide, spot. But Wg forgot to give it any of the stats it actually needs to do that.
Just like the BZ75 who needs a turbo to be at the level that many other heavies have by default, but there are also 10 other aspects you need to improve with your 3 module slots.
I appreciate that WG is now releasing too weak tanks rather than op pieces of shit, but introducing a tank (concept 5) into the game that is supposed to be just like an already established tank(leo1), but making it worse in ANY way possible? I don't understand what they were thinking, that its magically gonna be OP if they gave it the same stats as the leo1?
Yeah, I just bought this thing. It's like it's focused because it's easy to hit and pen. Nothing says bad tank like big, slow, no armor and easy to hit. I think HESH would be a fanastic add.
the damaged wheel mobility debuff was created for the wheeled light tanks. i think the wheeled mediums need a way smaller debuff on damaged wheels
True, the concept has no player base, e.i. leo 1 has the sneaky sniper play style, CS has the versatile all rounded play style, 430U has the face to face combat play style, you find your own play style and excel in a certain tank, but the concept has noting to offer, no specific play style behind it, so no player base for it. I would say also it need some armour at least on the turret.
Had a blast with the entire british wheeled tank line, ESPECIALLY the GSOR 1006/7, and I thought......hmm, [concept 5?...HELL YES!] Then I got it. Thanks for letting me know it isn't just me.
i would increase the wheel turning angle..mobility is horrible. I would also give it a HESH round and increase the camo a bit
What’s the pen on the concept? 140-150mm pen HE could be an interesting setup
Im not too bad with the tier 8 in this line but would far prefer to play the tier 7. Tier 8 averaging about 42 percent wr.
My biggest gripe is the camo rating. I think thats the easiest and most understandable fix for Wargaming.
actually not, because camo rating is derived from the height of the tank. So it would be not logical if the Concept had good camo since it is quite a tall tank.
i'd like to believe in wg that there are 2 kinds of balancing departments in wg, and how they actually operate, like a single body but the right hand does'nt know what the left hand is doing. on one hand they they release vehicles like 279es EBRs, bz176s skoda T56s, and on the other hand we have vehicles like concept5, t62a, rhino, tvp vtu, K2 etc...
They shouldn't have just added wheeled vehicles in the first place. It's called World of Tanks and not Armored Warfare or something
When I tested this tank in the supertest I found absolutely nothing worth on it. I would give it 460 alpha, 72km/h, more traverse speed and even more HP. The HE rounds should be the best of any medium tank and even with all of that, the tank is an absolute trash. In the tier 8 premium tank, the GSOR, the problems are practically the same but that one has better camo values, the tier X simply can't do anything better than what a Leopard 1 can do.
Ed: The tier 7 is a really cool tank.
Hey quickybaby could you explain why the TVP 50/51 has such a low win rate?
It's big and lacks armor. The current meta is very armor dependent.
In general the mobility penalty if one of your wheels get hit should be much lower, because as QB said, with a top speed decrease of 65% you might as well be tracked.
And the wheel repair time should be the same as track repair time, currently it fells like is twice as long, absolutely outrageous.
And for all the wheeled mediums below tier X, the maximum wheel turning angle needs to be improved MASSIVELY. The turning mobility in those tanks feels like you are driving a Maus with a dead engine and dead driver. It is horrendous. It is almost impossible driving around enemy tanks, even heavy tanks often have much better turning speeds. It really is annoying.
I understand that the British Wheeled Mediums ofc shouldnt be able to turn as quickly as the french ones, but the current wheel turning angles are just a joke.
Agreed its utter trash. The tier nine was godawful too! Being spotted is death. It will get owned by tier 8's and is owned by them. No enemy respects you. It does provide tense and challenging gameplay, I will say that. Difficulty level very high!
Maybe might have been more helpful showing some gameplay that illustrates the drawbacks you mention instead of a game where you did 8k combined? Just a suggestion 🙂
this game shows the drawbacks very well. Gets spotted all the time, gets penned by everything, even arty. The only use case is when no one can push you and you have free rein to lob shots in from safety
I think going down to double digit HP within the first two minutes of the game is a pretty big drawback lmao.
Honestly I love both the t9 and the t10, but I also like the lorraine 50t so maybe i am insane.
If you also like the CDC and 30B then yeah you are insane.
@@nkzeta2315 I have played neither of those tanks
You are not alone, I like them too 😅
gigachad
@@nkzeta231530b can eat any tier 10 tank if you can land your shots
Im currently at t6 with this line and I love that tank, I regularly get 1.5-2k dmg and have gotten 7 kills in a battle before and I am by no means a high level player
I think a lot of people are playing it wrong.
I've just finished grinding the field mods and am sat at 64% wins - i only manage 61% in the leo. (Only 52% overall)
I cant quite put my finger on why but it just works. I think people are trying to play it like other tanks - the CS63 or EBR, even the leo, that its just not. You need to drop expectations, think more about your plays and as daft as it sounds - just dont get shot.
Get a few good shots in from safety early game , then like a light tank it starts to come into its element when the enemy numbers are getting lower giving it space to work. The reason its Win rate is so low is its often the first tank to die.
I max out the rate of fire which means late game, as im running around with most of my HP, i know i can trade taking one shot for two or three back.
Its accuracy is good enough, you barely notice the difference if you lower it for the reload speed.
As bad as its camo is - vents + good crew + exhaust means you can do surprising things if you get good with bushes.
Honestly the only buff id really like to see is a good HESH round. Making it a bit faster would be fun too but no big deal.
The suggested crew change would also help people with new crews too i admit.
But maybe the crew is partly why its win rate is so bad - all the experienced players using it probably have a 5/6 skill leo crew. Even batchas everyone has the borasq/char training getting them good. But most of us started off with a simpler crew and the concept needs BIA/Camo/repairs + vision, intuition and traverse/ground resistance to be decent.
Improved hardening is a must of this tank to feel like you have a chance to do anything, that way your wheels don't blow up on every shot.
The wost aspects on the tank are as followed in order: camo>size>module hp>speed when the tires are blown>maximum wheel turning angle>dpm>premium pen.
They pretty much took the lynx 6x6 hull and made it look slightly different, which is the reason the wheels don't block any shots.
But they said screw the maximum turning angle on the wheels, then stiffened the suspension so you can't use the gun depression.
With it being so tall the cupola which is one of the spotting points makes most bushes impossible to use as it will be above them.
So to fix it they need to shrink the model size a tad, buff the camo, buff the dpm a bit, increase the maximum wheel turning angle and make it so having a tire blown isn't a death sentance.
I marked it while people where doing the 3 marking of it and this thing forces you to fight it and the enemies at the same time.
You can't make plays 8/10 times due to camo, you can't force fights or defend yourself due to the dpm, you rely on your team more than any other tank.
If the stars align so that the game drags out a bit, then you're able to move between the flanks and support as needed. Then it feels amazing, but that is not the majority of the games.
I actually like my Saladin and FSV, but I'm not going to bother getting the Scheme 7 or Concept 5
Arty dominated that hill , i would’ve been pisssed lmaooo
Can we please get Tornvagn Master Class considering you are performing so well on the tank after the last buff ? Thank you
It is in every way worse than the Leopard 1. It's only redeeming feature is the height can occasionally shoot over some terrain the Leo can't, that is it. It's slower, turns slower, worse dpm and alpha, worse camo, it's enormous, horrific armour, the modules have lower HP and larger hit boxes inside the tank.
WG really screw up some tech trees with novel features, M-V-Y, Rhino, ST-II, all over nerfed and crippled just to balance the novel feature.
Actually, as QB mentioned, it is even worse than leOPard PT A
I'd argue it is better to have an underpowered vehicle to buff than overpowered to nerf.
Nerfing always creates an annoyance among people who get attached to playstyles they already honed.
it reminds me of the manticore and its even worse than the manticore bcuz at least the manti has camo. if they just gave it some specialty at t10 like a god tier aiming for example and add a special mechanic like
.01 dispersion at 100m or less
.1 dispersion
Of course it's "worse" than the Manticore. Manticore is the best T10 light after all..
And what is that "special" mechanic? It already has that (except the base dispersion is 0.3 at 100m).
If they added high pen silver apcr/ premium hesh like on the tier 9 centurion would that make it better?
I REALLY hate driving these British wheeled vehicles. Because the tires don't turn, it feels like they are constantly fighting themselves when you are driving. And there is a big delay from when you try to turn while driving, and it actually starts to turn.
I wanted the t8 for Frontline. I'm never getting the t9 or t10.
4:43 AEG reference?!??!!?
Also, the Leo has been overbuffed for a minute. Having more alpha than heavies who have larger guns is pretty silly imo.
@QuickyBaby i don't think the tier x concept 5 don't need the damage wheel mechanic becouse it's does not go that fast as ebr or any medium yes it has fast speed but going as fast as the m41 bulldog light tank then anything i think wargaming need buff the armor like 250 for turret and 150 for hall armor so feel more like meduim mite better chance for survival in battle same with rest of british wheel on tech tree
Like watching some QB content while wearing my 7-years shirt❤
12:15 I dont think a 110mm gun should have more alpha damage then a 122mm caliber
WG does a really poor job of displaying how rounds can and will cause damage post penetration. While it’s true that the larger the round generally the more damage the round will do after it penetrates. A lot of the damage also depends on the kind of round being fired.
It's pretty clear that Wargaming was utterly terrified of creating another EBR. So instead, they created another AMX-30B.
Also, the Concept 5 needs to be given the same special matchmaking as the EBR 105. But in this case it's because if your team is saddled with a Concept 5, the enemy team should be saddled with one as well to keep things fair.
Same thing with the Panzer VII. The tier 8 and 9 are great but the Panzer VII’s weakpoint makes it so much worse then it’s predecessors.
The gun on this tank is cursed as well. You can have .25 accuracy on this tank that performs worse than .27 on my Cent AX. 1/10 shot goes nowhere where you aim and that is devastating for this sniper with 2.2k dpm with bad camo
I ground it out, it's like a wheeled FV4005 with regards to armor and cammo and without the gun, very rare for me to get a decent game. I really appreciated the EBR after this.
Just give it a two shot auto loader 😂
Is anyone else having frame rate issues. Since last update it’s been all over the place and it will say 200fps but feels like 20 and then next battle it will say 20fps. Not sure what to do. Never had an issue until last update
I'm on the Saladin at the moment and was hoping this line wouldn't be a waste of time. :/
knew it straight away, didnt unlock it, to smart for WG.
WG screwed up the British Lights and then scewed up another british line, The FSV is fun but everything else sucks. Did WG even research these vehicals, if you look up the crew layout the Staghound shoud have 4-5 depending on the Mark, the AEC's the same 3-4 depending on the Mark. the 6 wheeler's could use Differential steering for tight manuvers but they had front and rear steering. WG needs to fix these "tanks"
The reality is that the design team are desperate for tanks to put into the game and the game is designed around heavy tanks with small to medium maps.
Vehicles like the Concept 5 were designed to be used on long range missions, across terrain that regular tanks would struggle in, such as desserts or hard rocky terrain and it was conceived as more of a long range marauder than an actual front line tank.
Hence why many "tanks" like these struggle in this game because they are square pegs being hammered into a round hole.
If recent world events have shown us one thing, it's that the entire game and the statistics and capabilities of the tanks in the game are pure fantasy anyway, play it, enjoy it but don't go looking for realism and you'll be happy enough.
The Tier 7 i enjoy the Tier 8 cause of its camo and okay gun I dont mind the tier 9 is okay the tier 9 and 10 honestly are way to big and should have better camo or even just a rate if fire increase would be a good improvement it kind of feels like the Centurion 7/1 before it got buffed rate of fire wise
They should give it 490 alpha and a better RoF, or 560 with the same RoF. That fixes everything and makes it unique.
Such a heartbreak was so excited for this line
Im irritated that my recent fragments are all going to the wheeled vehicles.
I made it to the tier 7 since it seems to be the highlight of the line, I don't like it. I stopped grinding. I enjoy light and medium tanks, the wheelies too, but these wheelies feel way too sluggish to be fun.
I tried the whole tier and sold all of the Brit wheeled tanks. They are good snipers but that’s it
only one worth keeping imo is the tier 7
Seeing how in your videos this tank constantly was unable to finish enemies, I do agree that it needs bigger alpha.
This thing needs a niche... currently it has NONE.
It has decent accuracy, okay. It's speed is sluggish for it's frame and drive mechanic. But the EBR already has zoom zoom.
So this thing should have its alpha reduced by 25%, but it should get absolutely, utterly, INSANE penetration... base 320, gold 380, HE 200. ROF increased by 15-20%... let's say look at 1500 DPS. Low, but pens pretty much everything so it can deliver consistent damage without being an OP concealed sniper like the 103b.
The british wheeled medium tank line suffers from the same issues as the AMX CDC, difference being the CDC has better dpm, but much worse alpha. Big silhouette, no camo, no armor.
Lower tiers felt bad too. Low alpha and no way to use DPM good accept if you get bad enemies. I have to admit that I have jumped to tier X as soon as possible without upgrading the tier IX completely. That way tier X has felt, in the beginning, way better. Later on I have found myself putting better equipment on tier IX and playing it way more. I thought I just need more time to master tier X. Playing it for me feels like all or nothing. Especially with current yolo meta and lot of questionable skilled players. Tier X just feels like it can’t carry. To little effective DPM. Very bad wheel mechanic. Huge size, bad came. Even things that look like fine are not. Speed is not that great. Without turbo on it Leo 1 with turbo is right up there and has under 7 seconds reload for only 10 hp alpha less. Way better gun with way more practical DPM. Tier IX stock is very bad. Actually it’s bad until you get it upgraded plus bounty or better equipment, field mods and great crew. Only then it gets fun to play. At beginning I’ve thought tier X feels bad because tier X MM sucks. But tier X tank just plain sucks. Just another tree branch you do not need to research. Waste of time and the energy.
Everyone: the concept 5 is too underpowered
WG: let’s nerf the Progetto 65 (I swear that tank is going to be like the world of tanks version of Esteban Ocon)
Make a comparison between the tanks played with premium and without QB :D so more vids
Like, I could deal with every other stat on the British wheeled tanks if only they increased the wheel turning angle from 3-4deg to 12-15 deg
they need to buff eithers its camo or its DPM. I personally want the camo buffed cus holy crap it is so hard to work with a meduim with no armor AND no camo.
I also think and see a lot of players trying to act like an EBR. I dont think a lot of people understand the camo rating of this.
Yo aún no lo he sacado desde que lo probé en el servidor de prueba no quise ir por esa absurda y horrenda pérdida de tiempo
Noooo.. I love my Con 5. 63% win so far in 139 games. BUT it ain't good enough though. U can't turn around a game who is slipping away. Buff it Wargaming!
Almost feels like they took the complaints for the french wheeled vehicles a bit TO seriously.
I knew it would be bad on the test server, it had no camo, dps was bad, alpha was good but isn't high enough to even matter. Its basically a CDC
There are already enough broken tanks,..why need to make that tank broken too? It’s a peculiar tank than in good hands can be deadly. For not such skilled players they have plenty to choose from.
QB I don't think you'll ever get an answer to your question, don't hold your breath.
If Wargaming has a position or belief on a particular topic, such as "the Concept 5 is balanced", and a customer disagrees with them, they will bend every effort to dodge their questions on that topic to the point of giving their customers the disrespectful bum's rush. They use several tactics to do this -- I'll spare you all the ugly ways -- just one of which is _Unilaterally ending the conversation._ As my debate with them over the T78 Bundle debacle clearly demonstrated, they simply cannot be reasoned with.
*_World of Tanks_* , what a fantastic game, but the publisher? Yeah . . . not so much.
Been playing this line up to the T9.... you cannot play this like a medium... let me repeat that... YOU CANNOT play them like mediums... they are wheeled TD's with good mobility.
Ditch the rammer, vents and stabs for Vision system, optics and low noise exhaust and I promise you that although you have lower DPM you will have higher stealth and overall impact as a sniper.... the description of 'Sniper Medium' has never been truer than with these vehicles
I’ve realized that many people rag on them because they require a peculiar play style. If you play it right, it any good??
im a sucker for under performing tanks i love the concept 5 say what you like but the gun handling is so good....i love the rinoceronte as well!
I am watching this after playing new japanese heavie line and I am at tier 6 for now I think Concept 5 line is better maybe it will change in tier 7 or 8 but in my opinion weel med tier 9 is nice
Looking at this, when is the T62A ever going to get some love haha
Maybe WG is scared to make another wheeled vehicle powerful because they don't want to have a "Public Relations" repeat of the EBR issue. When those french wheeled vehicles came into the game, they were (and still are) extremely annoying to many players. Wargaming suffers from the "sunk cost fallacy" though. Once they make something, they might change it, but they are extremely unlikely to ever remove it because they are unwilling to accept the loss of investment in developmental time/money/effort even though Wargaming's unwillingness to remove something bad may actually cost them more money in the long run than it cost to make the thing in the first place due to loss of players (customers). I understand, but if that is how they are going to treat any new wheeled vehicle, though, then why did they release another wheeled vehicle AT ALL? What is the point of putting something in the game just to have it be bad? It seems like they did it on purpose though. If they made it too good, the wheeled vehicle hatred would only increase. If they make it under-powered, then why invest in making it at all? Conclusion: Stop adding wheeled vehicles?
Put HESH as it's Standard and somewhere BETWEEN The Base HESH Pen and the Deathstar/4005's Pen and leave the Reload alone... Like 200 Pen maybe, keep it's Damage about 1/2 to 2/3 with a MILD Hit to Accuracy for the HESH, and leave the APCR as it's Premium, or maybe a Hugh Pen AP with Standard Damage....
Biggest Issues I have with them, aside from the Chicken Shit Dev Team at WG, is that it REQUIRES a Team that Actively Plays the Game and anymore, Most are Camping and Hiding rather than Playing.... Active seems to No Longer be an Option....
QB saying the AMX 30 B is now not bad lol
9:55 don't forget Churchill GC, it's useless 🤣😂
give them more camo and its fine...the tier 8 is quite useful, the 6 was ok and 7 great. 8 with muffled shots has enough camo to stay unspotted til 50m with double bush.
interesting, how agressive you are against this - maybe because its a brit? :D
In any case artys got the same treatment :)
How did WG think that this tank is going to be enjoyable to enough players to justify its existence? So so stupid.
every time I go into battle with one of these I wish I had brought anything else... literally anything else. Even artillery. *gasp*
Have a Nice Weekend Mr.QB
I like this line to be honest
It may be bad, but at least it’s new and a different style of play. They could have just added another Leopard or obj 140 into the game and then what? Nothing new would have came about.
Wouldn’t giving it 500 alpha fix it? I feel like all the other cons would hold it back so 500 would be fine?
I think they are going to buff the tank after this test on live server