The nice thing about "suicide mission galley scouting" is that the AI just won't do it - if you're on a water-heavy archipelago map, that can give you a big advantage on the tech trading early on, not to mention setting up new cities elsewhere.
Also, in case you're wondering: "I'm waiting for democracy before I switch governments" is absolutely NOT a good excuse for not playing republic. For one, democracy is worse than republic in 99% of cases. And secondly, even if it wasn't, that's no excuse for an extra 100 turns of despotism.
I end up using monarchy because AI attacks me frequently.. there's something diplomatically failing in my games :D. Do you recomend switching goverments (republic ->monarchy-war ... -> republic) fon non religious civ?
@@vitalijusmotikas4186 Don't switch governments too often if you're non-religious. Only switch if you're completely switching your playstyle. Not just like, "because i'm going to war", but more like, "because I'm going to be going into wars quite often". Do more 20 turn trades (right of passage, gold per turn, trading resources and Lux) and the AI will be much less likely to attack
Suede I want to say a big thanks for the content you're making! I've played CivIII on and off for years, back in the day I was barely able to win on even Chieftan thanks to an awful understanding of the game and no idea what to do in it. Your vids have gotten me comfortably winning on Warlord and I just won my first ever Regent game (also comfortably!). There's still a long way to go and a lot for me to learn but I'm looking forward to the challenges that await me on Monarch. Thanks so much for making this content!
#7 is incredibly important. Massed forces are about twice as powerful as separated, since they can protect their own wounded, and kill off the enemy wounded.
I heard from Russian players that communism is better for really big civs(better than democracy and anything really) since loss to corruption gets proportionally smaller
Love the new thumbnail approach. Thanks for this, it's a reminder for the many things I know I should be doing but don't for simply adhering foolishly to bad habits out of preference, habits developed from playing at low difficulty settings too often where you can do such foolish things and still own the AI.
usually i can hardely ever reach my max units lol i only play on regent and diety levels and alot of the times i just let the bigger army kill itself on my front line it is better to make sure that you have units where your land is most vulnerable that is why my capital usually only has like 5 units max
Just found your channel, awesome stuff. After seeing all your "don't do this newbies" vids I felt compelled to share my own newbie horror story. I am Aztec. I build like 2-3 cities the whole game and I do not grow them. Somehow I go broke anyway. But I am smart, I see I can turn off science to get more gold! Things are going good, I play around with a handful of ancient era units my anemic towns built. What is this? Indians from across the sea dare settle on my land? Don't they know who those empty tiles belong to?! WAR! I send my pathetic army piecemeal at his musketman to predictable results. You can guess how it went from there. But yes in crazy synchronicity my Aztecs got colonized, and by India of all people... the shame is eternal. But I am smart, I learned from my mistake and copied the AI. I improved my tiles more, built more cities, built all the buildings in them, kept up with science. My France was very rich and developed it had everything... except any troops. I get invaded by Russia and I ragequit. Luckily 3rd time was the charm and here I am a Civ3 lifer.
i am so grateful that I played this game with my big brother and hes an absolute nerd/ strategic freak and he over analyzed the shit out of this game. :D So Im thinking always; "Yeah well, thats obvious." or "of courcse you haver to trade" or "Republic is ofc the best" Micro management to never waste shields when finishing a building or the research, If you have like a protocol in your head which steps should be followed EACH turn - you can easily beat the AI
Daym that roast about uninstalling... You are right, tbh, many, many years have passed, but I didn't install game back yet, because it's so damn hard. I need to fix that mistake for the glory of republic.
Great stuff. Don´t agree on the granary point though. Especially on higher levels, you need tons of workers (and settlers), and that not only in the expansion phase. Actually, there are three (3!) typical points of the game where you need a lot of them, and this demand might not be met by the normal skimming off of a worker in this or that town. That is: the rex phase in the beginning; the joining phase, especially after reaching Republic; and the railroad era! By the latter, you should have got your core up to size 12 and miss the workforce now to lay the tracks. 60 shields often is quite nothing at this stage of the game. But the ability to rebuild the workforce, especially in non-core towns, at twice the pace with a few newly built grans may pay off greatly, if this means you´ll have your core railed sooner, the empire connected sooner, and the science farms on top food production sooner. Only my 2 cts. Thanks for thinking about all these things and even posting on our old game! ;)
That's a good point. I'm doing a lot of joining in my Sid game and so I'm benefitting from building granaries later on. But I definitely see a lot of save files where they are overbuilt.
Not sure if this is the right place to point our or it should be under the rookie mistakes video, but I think what's worth mentioning is that there is a serious aversion people have toward overlapping cities. So they are always build 4 tiles apart for maximum late game productivity, only to screw entirely early and mid game thanks to distances, corruption and passing perfectly servicable spots (and taking less viable ones) just to keep the 4 tiles in each direction between the cities, which translates to either playing catch-up in late game or never even reaching the full capacity of related cities. And the second, which is definitely intermediate (beginners don't even know they exist): building colonies instead of building cities. Not in sense of colonies being useless (they are highly situational). I'm talking about this specific situation where someone builds 5 tiles of road through nothing, then plops down a colony, while there could be just city placed nearby. Seen it enough times and this is a habit I know even my friend is guilty of, despite the fact he's aware that's counter-productive
Yes absolutely. People often ask or straight up tell me "actually, your cities have overlap, try to avoid that". It's so bizarre, there's not a single other area of gameplay that people are so confidently incorrect about. In reality it's one of the most complex and intricate strategic decisions the game has to offer. There's about half a dozen reasons to plant closer, and half a dozen reasons to plant further, and it depends on map template, difficulty, land quality, and what your plan for the game is.
@@suedeciviii7142 I blame SMAC, at least among players old enough to "graduate" from it. SMAC genuinely allowed you to make 4-apart cities with "perfect" placement and enough tile improvement options (along with different type of mechanics) to make it viable, while never truly gimping the player. In the same time, cities being just two tiles apart in every possible direction was just as viable. This was a massive game-changer when compared with Civ 2. Unfortunately, SMAC is the only Civ game to work like that, but the habit it brings is near-impossible to kill.
Since I dont have any of these traps i should be considered above intermediate, shows how soft I'm being keeping the game on monarch. But yeah remember I used to only ever switch to Monarchy and didnt ever use the luxury slider, how far I've come now :) Would add: Starting your golden age in late despotism, tech trading when you know one person (in certain situations), not using luxury slider Also i think the celt example in the luxury part of the video might have had a modified start... something tells me
I just started a Demigod game where I'm sharing a small continent with only the Iroquois, so I'm in one of those very few situations where Monarchy comes in handy :)
Hallo, in any competitive game the need for unit numbers is times over the free cap that Republic provides, and the unit cost is double the price of monarchy or despotism thereover. There is only one situation you want to use republic - if you are playing against easy AI and have no need for constant war.
Disagree. Republic is the most useful government up to Sid. If I'm in any other government I feel bad and am positioning so that I can switch ASAP. If you think that constant war is the only way to play civ, you're missing out on a lot. Check out my Sumeria and Portugal series, I outtech the AI without any/much conquest on demigod and deity. In multiplayer, yeah that's obviously a different story.
@@suedeciviii7142 Yes, well I am talking only about playing against human players who simply don't make peace deals with you. Civ3 AI is dumb at the best.
This is so weird. I watched you "mistakes beginners make" (I forget the exact title) and I learned a ton, but now I'm watching your intermediate and I'm like "yeah, no shit. I've been doing that for 20 years"
Question on timing: when do I start building my first Granary? It necessarily takes you twice as long to build the Granary relative to your next Settler. What's your sign that it's time to switch from another Settler to a Granary? And same question for early Wonders like the Pyramids or Colossus? What makes you look at your position and say "I can afford to stop expanding and build this kick-ass Wonder"?
IMO (at least I do like that, though I'm new) 1. Look how much granary costs and its maintenance. Count all the cities you will build. 2. F*ck it, rush pyramids.
(Also: AI knows when you start building wonders and starts too, so boost production in the way AIs can't: move population from other cities via worker building)
It's pretty situational, I rarely build them. If you're managing food well they often aren't worth the shields that can be used on settlers, atleast in your capital. They're better IMO for high production low food cities that can grow, just take a bit to do so.
Haha, true. I have started to integrate it if I have a large continent though, just to get J.S. Bach's Cathedral. The happiness bonus is too good to pass up. But I also build temples, coliseums, and cathedrals to keep people happy, which I am hearing is a big no no, so what do I know.
I suspect I've come across a bug but haven't seen it mentioned, so I'll ask here: 1. Trade my extra luxury or resource for x gold per turn. 2. Empires grow, weak civs are destroyed. 3. 20 turns are up. 4. "Always renegotiate deals" is checked, so trading civ comes up in dialogue. 5. I'm able to accept the same deal, and the AI accepts it, but if i try to renegotiate, the AI wants to pay less for the same luxury or resource. So it's like the game doesn't check for the new value of the luxury or resource if i just accept the old terms without attempting to renegotiate...???
I main Scandinavia, and like berserkers, but I prefer the speed and lifespan of mobile units. So, unless I am attacking over land that prevents the bonuses I get with mobile units (speed, effective range, retreating before death), I just don't use berserkers. Often, I will even skip knights and rush towards cavalry (I think the best unit in the game) rather than attack with less in the midgame. I will admit to having built a berserker or two just to trigger a golden age though.
Probably overcautious, but in a city attack I always use enough catapults or cannon to damage every defending unit, and enough troops to finish them all off. Takes a long time to build such a big stack, though, and to build roads to the targets - prob too long. This approach eats cities like chips once it's ready to roll, though.
The commerce bonus outweighs that, unless you have very low pop cities and/or a small nation, even then it seems ideal. Let's compare monarchy and republic. On a pop 2 city, the unit support is 1 in republic, and 2 in monarchy, except in republic those two citizens get an extra gold, meaning they both have a unit support of 2. Let's say it's a size 4 city, monarchies unit support is still 2, but Republics is now 3, for a town of 8, monarchy is 4, republics is 7, for 12, monarchy is 4, republics is 10. This is assuming all your extra gold is going to Troops
Managing your population is crucial, granaries irrigation just get it up there. Get rid of useless units, you don't need warrior in the medieval Era, not every city needs a pikeman...
I love that this is here and I am not the only one still playing this weekly. I've logged.. well over 1000 hours on the game but there is still so much to explore. I havent done any modding yet. I've started doing playthroughs with the tetturkans (that's spelled wrong but I'm not looking at it right now) and I've gotten to the modern age. I like the high demand to create battleships and expensive modern military units. However. The modern armor is low requirement with only 560 shields. So you can build waaaaay too many for how it is styled. Is there any way to change this? Mid game? How do you edit a feature like this. I know In the editor you cant go above 1000, but this mod has a bunch over 1000 somehow. Also, is it possible to make a change that will apply mid game? If you have any insights I would very much appreciate it.
Hey there! So i tried playing on Monarch, mesopotamia scenario (Egypt and then Mycenae) and i noticed a couple of things. AI still builds cities faster than i do and they have more units (though that's negated by the fact they have 2-3 in each city). I think they don;t build as much workers and buildings (which is why i have better production nationwide, despite lacking cities). I usually start building a marketplaces to get happy faces and some gold when i have 5-6 cities.
I always seem to drown in unit support costs when I'm in republic. I love it for the bonuses, but hate it for unit costs. I also tend to play large maps, so that doesn't help much
After switching to Republic disband most of your Warriors, especially those not on the coast or along a border. You don't get any Happiness benefit from Military Police (garrisoned units) anymore so why keep 'em? As Suede notes above a smaller (and more potent, with higher value units plus some siege) army and growing Towns into Cities for the two extra unit support is the way to go.
It's important to manage war weariness. Being the "defender" gives you -25% off the bad, but your score will tick up. Don't lose cities and lose as few units as possible. Spend time where you're not at war with anybody so that your war weariness ticks down. 1 turn of peace isn't enough, it takes a few before it returns to 0 (although it's dormant, you only get the unhappiness if you're actually at war. But the counter stays even at peace)
It helps, but the real secret is to keep wars to not much more than 20 turns and not lose tons of units. Then make peace, then attack a different civ. The war weariness is per-enemy. By the time the 20-turn peace deal is up, you may be ready to go fight them again and your people won't be unhappy.
@@BigMoneyJim Not quite. It's global and one turn of peace won't do much for it. Check out this article breaking down war weariness. www.civfanatics.com/civ3/strategy/game-mechanics/how-does-war-weariness-work/
I had a game on regent where I set the AI aggression level to max, and went from republic to communism warmongering with republic for 1.5 eras without getting any war weariness at all because the AI kept declaring war on me with the slightest provocation. I'm guessing this won't work on the tougher levels because the AI will dogpile you?
Looking at mistake no4, the player clearly doesn't have enough workers. They should have at least two per city at this stage, if not more. Based on what's shown, I reckon they've fewer cities than workers. You can always merge workers back into cities for pop later on when you've all your tiles improved.
Love the tips from your videos and how to correct mistakes, Just curious about a Civ 3 mod - LOTR. Would you know anyone who has ranked the civilizations? I can't seem to find anyone who does anything relating to the mod as you do with Civ 3.
I'm pretty new to the game and could do with help on winning combats. I lost the last game on warlord because i couldn't shift a spearman fortified in a city with 6 different units, another time i charged a regular archer on flat land with a knight and lost. I would like information on which units are effective against other units. The way combat is resolved in this game makes me want to top myself.
9:28 civ 7 is supposedly introducing a catchup mechanic when era's roll over. A mechanic it needs to add because they removed tech trading; a natural catch up mechanic built into the game. *shakes head*
That's wild yeah. They should make the AI value techs exponentially less the further out of date the tech is. You could just buy a bunch of techs and catch up if you can't trade early, and if you get too far ahead it'd limit their ability to profit.
Small question...if you're not teching quickly, cuz the AI's just quicker, and you can't even hurry useful buildings, what the hell do you do with gold aside from massing more of it?
Whenever I transition from either Monarchy or Despotism to Republic my income plunges into the depths of loss and stays there. How is that better than Monarchy???
What's your unit support situation like? If unit support isn't an issue, like I showed in this video, it's a 60-80% increase in total available income.
Hey, Suede! Thanks as always! And what about using entertainers in a relatively big and corrupt city if they bring it to the state of "celebration" and therefore less corruption than before? Do you consciously use celebration for reducing corruption and do you find it worth it? Well, I guess on higher difficulties it may be not so common, but anyway.
IMO, making conditions for celebration eats your money and production anyway, but there's probably already some guys who calculated everything about this game in civfanatics
#8 has to be focusing too much on getting tanks instead of building a million bombers. I played every difficult level before dropping back down to emperor (bc grinding for 10hrs+ is not fun), and until I hit deity (at which point my rivals had 400-500 unit militaries w THICK air defenses) the AI simply did not build enough air defenses to stop my bombers. This #8 also leads into an interesting question that I had: How at deity and sid can a human player clear out the AI air defenses to make a bomber strat viable? I can strategically avoid them bc intercept range on jets is 4, and I can count squares. Yet I have never been able to kill the interceptors bc my jet fighters have defense of 4 to their 8 attack. This leaves me using multiple tank armies to grind cities down one by one without losses. (Artillery also helps with killing units without taking casualties.) Still all of this is suboptimal compared to just bombing. Do you have any tips?
This is why I don't play high difficulty games (like you said, less fun, more grind), and why I try to "win" before the modern era. I try to be so far ahead of the AI, which typically means tech and territory, that I can simply focus on the space race or UN vote, and can easily defend against anyone dumb enough to attack me. If I am not to that point by the modern era, I usually start a new game, but for me, the expansion phase is the most fun. I find late game tech and armies are usually pretty boring.
Can you please elaborate on Granaries? Let's say you're building a Granary late in the game after railroading your cities. How is growing a city from 12 to 20 twice as quickly not worth the shields maintenance?
No. It is not. Barring a few exceptions, generally you get half of the return out of a granary in the expansion phase (when you're pumping out settlers and workers) and half afterwards. So if the expansion phase is over a granary just loses half its value. An example of an exception would be a city that you want to build a lot of wonders in, but you have no wonders to build at the moment. There you might want a granary.
It was hard to tell, but it looked to me that the two turns in the ocean, could have been done with only one turn. Just do not move into the ocean on the third movement point. Then you only spend one turn in danger. Again, it went by fast, so I was not certain of the tile count. I always do my into the deep travel with a full movement count to try to minimize the number of turns I am exposed. One thing I was hoping you would address is the over building and the need to evaluate structures, not just build them all. I have reviewed saves since c3c came out and they all have all the failings you mention. You mentioned granaries that are not needed. but one of the cities you open was building a cathedral at size 3 and I think it had no growth. It had many buildings it really did not need. Temple, Lib and more. Not saying libs are not useful, but they are not useful in a size 3 that is far from the core and is not going to get much larger. I try to get them to look at the cost benefit. Now at times, that needs to be ignored, such as a crisis. I see these little towns working on an 80 turn lib and they are never going to produce enough beaker that make that a good idea. By the time they could finish it the game if over. Far flung tundra towns with no coast and no food bonus, I prefer to just take the 1 pop and flip it to scientist and let it crank out 3 beakers net, than sink gold and time into as it not going to help, unless this is AW and it can work on something like a cat/treb/cannon. Anyway always good to see more c3c content.
Yeah absolutely. I think I alluded to this at the start, new players overbuild buildings, doubly so in the development phase. But it's harder to give hard and fast rules for when to build what building. I usually say skip temple. But if you think you'll culture flip, don't skip temple. But on low difficulty levels culture flips aren't much of a risk, and I know if I mention them, newbs will use it as an excuse to build temples everywhere. So it's hard to boil that stuff down to single tips.
Speaking of Granaries and unnecessary buildings Suede is right on. One for every nine Towns is about right, and almost exclusively in the expansion phase. There are usually too many Unhappy Faces to justify adding population and you shouldn't need more than one Settler or Worker "pump." Later on as Towns grow into Cities trades and warfare should handle most Happiness problems with Luxuries and Marketplaces.
i got a question, when you play on regicide do you use your king unit as a scout to explore the very close areas since they are quick and they are considerably safe as long as you keep them away from barbs camps
Yes. That's fine. Although playing on regicide is a little weird. Just don't pop huts with your king, because you might trigger barbarians that kill you.
I think that the government depend a lot by the type of land squares your cities are on, the number of the cities and the kind of CIV you're using. It's not possible to do a same strategy for every CIV and every game. For example: if you're in desert or tundra, you have cities that maybe will have difficulties to grow over level 6. In this case is better go long with despotism and change to feudalism as soon as possible.
Mostly yeah. It's true that you have to stay flexible and there are edge cases where governments are useful. I used feudalism in my India Sid playthrough. But keep in mind that the governments are not even remotely well balanced, and that as a result, even in most situations where republic should be bad, it's the best choice. Warmongering? Republic. Low commerce land? Republic. High commerce land? Republic.
@@suedeciviii7142 Why do you think that republic is fine for warmongering? It wouldn't be better monarchy or communism? You have more troops support and no war weariness.
@@SimoneMonopoliShamonRa War weariness is controllable. If you know how to manage it, you can keep it low. If it is an issue, it's a short term one that can be solved with money (happiness slider) which you have plenty of. Unit may or may not be an issue. Check out this game here. th-cam.com/video/EoSbKh2JSAo/w-d-xo.html I'm fighting, I go republic about 1/3 of the way through the video. 2/3 of the way through the video I'm only paying 22 gold per turn in unit support. And that's with a big border and many island cities.
@@suedeciviii7142 If you pay 22 gold per turn means that troops cost you just 22 gold more that troops support of Republic. This means also that you have few troops respect you neightborough. In case of war you should suffer a defeat (or you must be a subsidiary of these CIV): usually there always one (or more) other CIV that has a huge army (moderd or not) and it is very dangerous. Especially because this CIV maybe doesn't fight you, but it may happens that they pass on your territory to fight another CIV.
@@SimoneMonopoliShamonRa It's an issue of scale. Republic increases your total commercial output by like 70%. At that rate you can afford to spend money on unit support and the happiness slider to patch up difficult periods of the game. I can provide better examples of save files if you're curious, but trust me when I say that beyond emperor, the game becomes basically unplayable on many maps if you don't use republic.
You say no use building granaries after the expansion phase but you rate the Pyramids as a good wonder to have, as it allows your city to expand quickly so you can maximize the benefits of Republic. So do you you mean do not build them in each city (as you work on 1 granary for every 9 cities), but go for the wonder when you can? Or have I misinterpreted what you mean in your videos?
Imagine you went on a gameshow and won a prize granting you a Ford F150 for every member of your extended family (so dozens of trucks). Now, if you advised everyone in your family to buy a truck on their own you would be insane. Very few people need a truck enough to justify paying full price for it. But getting a bunch of them for free is just such insane value, even if its nowhere near the sticker price. For the granary, that sticker price is 60 shields and 1 gold per turn for the rest of the game (remember, pyramids removes the maintenance cost). Even if the "true" value is 25 shields in some of those corrupt cities, you're still getting 25 shields worth of value for free. In every city on the continent, for the rest of the game. Sun Tzus is usually seen as another good wonder. But the barracks is 2/3 of the cost (1/3 if you're militaristic). The wonder itself is more expensive. And you unlock the effect later.
I feel like I build to many buildings which buildings should I focus on or avoid? I always end up building every building I can in every city when I’m not at war because I don’t know what else I should be doing
Marketplaces + Lux for happiness so you don't need happiness buildings. Temples are pretty meh. Colloseums are awful. If I load up a save file and see a colloseum in every city I shake my head.
Suede CivIII thank you I also have a question about worker moves. I understand in despotism I should irrigate bonus grassland tiles but as the game progresses and I switch to republic and eventually get railroads should I switch the irrigated tiles to mines? Also when I’m at war overseas and take a city why does it take so long for those cities to produce at an ok rate should I just be burning cities down?
@@316bsmilo Do not irrigate bonus grassland in despotism, the bonus food is wasted due to the despotism penalty. Once you get railroads, yeah, it's possible to end up with too much food, so you need to mine some tiles that you once irrigated. Why would you burn it down? There's plenty of upsides to having a city and almost 0 downsides. It still gives units support, luxuries/resources, and 1 shield/commerce per turn. Switch the citizen to a scientist and that's +3 science.
Check out this one. It's the closest thing I've done. These are the buildings you should build in pretty much every city. th-cam.com/video/UvMdecoq704/w-d-xo.html A general guide would be too situational to be brief enough for a video.
I dot't understand - You always advice to change goverment once per game. But I can't to do it. First time I change goverment after exploration for Monarhy(war) or Repablic(developing) and than for Communism(final and endless war). Am I wrong in strategy or I have to learn to fight winh Repablic?
You can change more than once per game, especially if you're religious. Communism is good for closing out the game when you already have a big lead. Or for just going all out never ending war, as you said. Sounds like you're playing right :)
@@getalife7491 With Republic keep your wars short (20 turns or less if possible) and check your settlements after the first Disorder report to pre-empt it elsewhere. If you're losing too much production and commerce (not to mention population from unworked food tiles, a real no-no for core Cities) it's time to make peace unless you just GOTTA spend a couple more turns to take a critical objective. Also bear in mind War Weariness accumulates only for Civs you've already fought against, so you can make peace with them, then attack somebody else ( with due preparation of course); WW starts at zero for any new opponent.
I always have war in republic, due to high maintenance however I have to reduce teching to 0 or up to 20%. You can buy the techs from the other civs or get them together with the peace treaty.
Suede I often be I haven’t learned the game whatsoever don’t know what to build in my city stuff such as granary a and barracks and courthouses I don’t build plz do a tutorial on this
How to not get bored from civ 3 I start a game play it to the medival era and then I know I'll win so it become boring. I just like starting expansion phase. I play demigod difficulty level. (In much higher difficulty e.g. Diety and Sid my ass get kicked in starting phase.) Can you please tell how to beat sid without cheating.? With standard rules.
Beats me. Demigod's my highest level. You might try looking at Suede's Deity and Sid playthroughs, plus there are tons of high-level games played by experts on the Civ3 Forum.
I save the marsh and jungle tiles until oil and rubber show up, so that I don't miss out on those when they appear. I'm curious if you know about the ability to bombard any tile without a unit on it (will cause war if you're not at war with the civ who owns the tile) with any unit capable of bombarding? I use that to detach my enemy's capitol city from their civ. A stack of trebuchets or cannons beside my own capitol, or the fleet of warships protecting my outlying islands are always used for this purpose. Then I cut vital roads to the cities I'm taking. Again, you can do this with a stack of cannons sitting beside your own capitol. Game lets me do it, so I don't consider it cheating... LOL!!!
Don't do that. OIl, rubber, etc can spawn on tiles where jungle/marsh/forests used to be. As for the bombard thing: this is a bug that could compromise the competitive integrity about multiplayer. Since about 8 months ago, people will not stop spamming my channel/the discord with comments about it. This has happened like 6-7 times. It's driving me crazy.
@@suedeciviii7142 Hmmm, okay so you're saying oil will appear on a tile that used to be marsh but is now grassland? I don't think I've ever tried to be honest! I never play multiplayer, so for me the bombard thing (and airdrop) just an advantage over the AI. Thanks for the info! Much appreciated!
Ok so lets say I am playing on Chieftain and my victory goal is domination. In terms of governments, I go from Despoitsm, to Rupublic to fascism. is that good or bad. why?
I mean, it's chieftain. You get such massive handicaps over the AI that you could probably win the game in anarchy if you wanted. But if republic's working ok for you, I'd recommend using communism as a finisher instead of fascism. Less corruption -> more production -> more units. You lose the commerce bonus from rep but you don't need a ton of commerce to close to out the game via domination.
730 gold in your example I think. ((20 x 34) + 50) = (680 + 50). Osman probably would have given you even more. Your point is just as valid though. And I think I agree on everything else. But, now play Always War and see how many of these tips you can do. *evil laugh* Mwhahaha.
For #1, what about vanilla Civ3? Unlike Conquests, Republic has no free military support in vanilla making it about as bad as Democracy, the only real advantage it has over Democracy is less war weariness.
@@suedeciviii7142 generally some strategic advices for demigod/Sid would be great. For example, how to get a tech lead, how to keep up with AI on expansion in ancient era, when to start war etc. Your vids are great
If you click on a tile your city is working, it will turn that citizen into a specialist (an entertainer by default) If you click on an unworked tile, it will assign a specialist to work that tile. If you have no specialists, it will move a citizen over from that tile. Which citizen it chooses is based on what the governor likes best. Which might not be what you want. So essentially, click on the tile you don't want to work. Then click the tile you do want to work.
Playing this game over 20 years, and I'm just now learning how to play it
Same, I just want to win at Sid.
Suede your sense of humor goes under appreciated. “What does she need horses for, she has smart weapons” 😂
Horses are pretty smart ¯\_(ツ)_/¯
Thank you for still keeping one of my favourite games ever alive and relevant.
Amen. I’ve been taking a break from it though because I get too addicted haha
@@Women_Rock yeah I installed it a week ago but had uninstall it cause for 2 days I did nothing but play it is super addictive
i know I'm quite randomly asking but does anyone know of a good website to stream newly released tv shows online?
@Aries Gregory Flixportal =)
@Reed Baylor thanks, I went there and it seems to work :) I appreciate it!
The nice thing about "suicide mission galley scouting" is that the AI just won't do it - if you're on a water-heavy archipelago map, that can give you a big advantage on the tech trading early on, not to mention setting up new cities elsewhere.
I love the escapism of this game. Not only does it give me a sense of control, it also provides an opportunity for critical and strategic thinking.
Also, in case you're wondering: "I'm waiting for democracy before I switch governments" is absolutely NOT a good excuse for not playing republic. For one, democracy is worse than republic in 99% of cases. And secondly, even if it wasn't, that's no excuse for an extra 100 turns of despotism.
Bbbbut muh faster workers, Seude!
@@alightinthedarkages9494 non-crippling war weariness goes brrrrrrrrrrrrrr
Hey dude, reckon you could do a video on the most valuable/useful buildings in Civ 3?
I end up using monarchy because AI attacks me frequently.. there's something diplomatically failing in my games :D. Do you recomend switching goverments (republic ->monarchy-war ... -> republic) fon non religious civ?
@@vitalijusmotikas4186 Don't switch governments too often if you're non-religious. Only switch if you're completely switching your playstyle. Not just like, "because i'm going to war", but more like, "because I'm going to be going into wars quite often".
Do more 20 turn trades (right of passage, gold per turn, trading resources and Lux) and the AI will be much less likely to attack
Suede I want to say a big thanks for the content you're making! I've played CivIII on and off for years, back in the day I was barely able to win on even Chieftan thanks to an awful understanding of the game and no idea what to do in it. Your vids have gotten me comfortably winning on Warlord and I just won my first ever Regent game (also comfortably!). There's still a long way to go and a lot for me to learn but I'm looking forward to the challenges that await me on Monarch. Thanks so much for making this content!
I am always Portugal, but now I see one of his videos saying that it's the absolute worst civ to play as.
@@kyufuyuvbvbllymjnncuhuhbuh7538 on archipelago maps its awesome.
#7 is incredibly important. Massed forces are about twice as powerful as separated, since they can protect their own wounded, and kill off the enemy wounded.
Anyone: uses a government that is not republic
Suede: laughs in double gold and commerce bonuses
Commies: bruh
Me in a game way past the end date with all techs: You guys are using Republican?
Republic is only good for commercial civs suede isn't the smartest of players he makes a lot of mistakes
I heard from Russian players that communism is better for really big civs(better than democracy and anything really) since loss to corruption gets proportionally smaller
@@SC.KINGDOMsimply untrue
Love the new thumbnail approach. Thanks for this, it's a reminder for the many things I know I should be doing but don't for simply adhering foolishly to bad habits out of preference, habits developed from playing at low difficulty settings too often where you can do such foolish things and still own the AI.
Thank you for all your work, Suede!
Thank You so much! You are not only my teather of Civ3, Also You are my teather of English. I saw all your singleplayer videos.
the irrigation tip is game changing. Thanks
"veteran players are experienced enough to know *exactly* how many units they need, *roughly*."
usually i can hardely ever reach my max units lol i only play on regent and diety levels and alot of the times i just let the bigger army kill itself on my front line it is better to make sure that you have units where your land is most vulnerable that is why my capital usually only has like 5 units max
Just recentlt bought and started on civ 3, your content has been really useful so far keep up with the good job.
Just found your channel, awesome stuff. After seeing all your "don't do this newbies" vids I felt compelled to share my own newbie horror story. I am Aztec. I build like 2-3 cities the whole game and I do not grow them. Somehow I go broke anyway. But I am smart, I see I can turn off science to get more gold! Things are going good, I play around with a handful of ancient era units my anemic towns built. What is this? Indians from across the sea dare settle on my land? Don't they know who those empty tiles belong to?! WAR! I send my pathetic army piecemeal at his musketman to predictable results. You can guess how it went from there. But yes in crazy synchronicity my Aztecs got colonized, and by India of all people... the shame is eternal.
But I am smart, I learned from my mistake and copied the AI. I improved my tiles more, built more cities, built all the buildings in them, kept up with science. My France was very rich and developed it had everything... except any troops. I get invaded by Russia and I ragequit. Luckily 3rd time was the charm and here I am a Civ3 lifer.
7:35 Chop down the Martian jungle
4:48 OMFG the COWS around Entremont! I count 17 plus wheat and a fish, with only one cow not reachable by citizens from Entremont.
I'm pretty sure the #6 save you looked at was my save that i sent you, I had no fing idea that's how tech trading worked, thx :P
i am so grateful that I played this game with my big brother and hes an absolute nerd/ strategic freak and he over analyzed the shit out of this game. :D
So Im thinking always; "Yeah well, thats obvious." or "of courcse you haver to trade" or "Republic is ofc the best"
Micro management to never waste shields when finishing a building or the research,
If you have like a protocol in your head which steps should be followed EACH turn -
you can easily beat the AI
Thanks for these tips, following your vids I'm a nose ahead in my first Emperor level game...
Daym that roast about uninstalling... You are right, tbh, many, many years have passed, but I didn't install game back yet, because it's so damn hard. I need to fix that mistake for the glory of republic.
Yessssss. Let the commerce flow through you.
0:00 Difficulty Level: Chieftain
"Intermediate Players"
Suede throwing some shade
He had us in the first half not gonna lie
thanks for another mistakes guide. I'd love to see a video about viability of espionage and automation of city governors!
"Stop building granaries"
Okay, but hear me out, what if
Monke brain like seeing popup from building being constructed
Great stuff. Don´t agree on the granary point though. Especially on higher levels, you need tons of workers (and settlers), and that not only in the expansion phase. Actually, there are three (3!) typical points of the game where you need a lot of them, and this demand might not be met by the normal skimming off of a worker in this or that town. That is: the rex phase in the beginning; the joining phase, especially after reaching Republic; and the railroad era! By the latter, you should have got your core up to size 12 and miss the workforce now to lay the tracks. 60 shields often is quite nothing at this stage of the game. But the ability to rebuild the workforce, especially in non-core towns, at twice the pace with a few newly built grans may pay off greatly, if this means you´ll have your core railed sooner, the empire connected sooner, and the science farms on top food production sooner. Only my 2 cts. Thanks for thinking about all these things and even posting on our old game! ;)
That's a good point. I'm doing a lot of joining in my Sid game and so I'm benefitting from building granaries later on. But I definitely see a lot of save files where they are overbuilt.
I feel proud that I always waged good wars with unit movement and reinforcement. Ive never had an understanding pf commerce or cities in this game tho
Military micro is really important! Probably easier to get the basics of but there's a lot of depth to it as well.
5:11 I like how you can tell the user modified the scenario lol. Yeah sure 24 cows around the capital is natural
Not sure if this is the right place to point our or it should be under the rookie mistakes video, but I think what's worth mentioning is that there is a serious aversion people have toward overlapping cities. So they are always build 4 tiles apart for maximum late game productivity, only to screw entirely early and mid game thanks to distances, corruption and passing perfectly servicable spots (and taking less viable ones) just to keep the 4 tiles in each direction between the cities, which translates to either playing catch-up in late game or never even reaching the full capacity of related cities.
And the second, which is definitely intermediate (beginners don't even know they exist): building colonies instead of building cities. Not in sense of colonies being useless (they are highly situational). I'm talking about this specific situation where someone builds 5 tiles of road through nothing, then plops down a colony, while there could be just city placed nearby. Seen it enough times and this is a habit I know even my friend is guilty of, despite the fact he's aware that's counter-productive
Yes absolutely. People often ask or straight up tell me "actually, your cities have overlap, try to avoid that". It's so bizarre, there's not a single other area of gameplay that people are so confidently incorrect about.
In reality it's one of the most complex and intricate strategic decisions the game has to offer. There's about half a dozen reasons to plant closer, and half a dozen reasons to plant further, and it depends on map template, difficulty, land quality, and what your plan for the game is.
@@suedeciviii7142 I blame SMAC, at least among players old enough to "graduate" from it. SMAC genuinely allowed you to make 4-apart cities with "perfect" placement and enough tile improvement options (along with different type of mechanics) to make it viable, while never truly gimping the player. In the same time, cities being just two tiles apart in every possible direction was just as viable. This was a massive game-changer when compared with Civ 2.
Unfortunately, SMAC is the only Civ game to work like that, but the habit it brings is near-impossible to kill.
@@Myrth1 Thanks for the history lesson :)
Since watching your vids i was able to completely take over a monarch game ty
Nice! Congrats! Think you're ready for emperor?
I won my first deity domination game after watching some of your games and these tips :)
You taught me everything i know about this game, tysm hahaha will be joining your stream regularly
Suede CivIII Thanks to you! Now i play CivIII again :D + this was veeery helpfull.You just got new Subscriber!
Since I dont have any of these traps i should be considered above intermediate, shows how soft I'm being keeping the game on monarch. But yeah remember I used to only ever switch to Monarchy and didnt ever use the luxury slider, how far I've come now :)
Would add: Starting your golden age in late despotism, tech trading when you know one person (in certain situations), not using luxury slider
Also i think the celt example in the luxury part of the video might have had a modified start... something tells me
I just started a Demigod game where I'm sharing a small continent with only the Iroquois, so I'm in one of those very few situations where Monarchy comes in handy :)
Absolutely! But conquer them soon and switch to republic or democracy.
1:48😂😂😂😂
Amazing video! It will help me so much!!
Always great content and huge tips!!
Hallo, in any competitive game the need for unit numbers is times over the free cap that Republic provides, and the unit cost is double the price of monarchy or despotism thereover. There is only one situation you want to use republic - if you are playing against easy AI and have no need for constant war.
Disagree. Republic is the most useful government up to Sid. If I'm in any other government I feel bad and am positioning so that I can switch ASAP. If you think that constant war is the only way to play civ, you're missing out on a lot. Check out my Sumeria and Portugal series, I outtech the AI without any/much conquest on demigod and deity.
In multiplayer, yeah that's obviously a different story.
@@suedeciviii7142 Yes, well I am talking only about playing against human players who simply don't make peace deals with you. Civ3 AI is dumb at the best.
Is no one gonna mention the dozen cows surrounding Entremont in the 3rd save file?
This is so weird. I watched you "mistakes beginners make" (I forget the exact title) and I learned a ton, but now I'm watching your intermediate and I'm like "yeah, no shit. I've been doing that for 20 years"
Question on timing: when do I start building my first Granary? It necessarily takes you twice as long to build the Granary relative to your next Settler. What's your sign that it's time to switch from another Settler to a Granary? And same question for early Wonders like the Pyramids or Colossus? What makes you look at your position and say "I can afford to stop expanding and build this kick-ass Wonder"?
In single player mode? Grain first. Food is power. Your 2nd settler may get out a little later but your 3-4-5th will more than catch up.
IMO (at least I do like that, though I'm new)
1. Look how much granary costs and its maintenance. Count all the cities you will build.
2. F*ck it, rush pyramids.
(Okay, first towns absolutely need granaries, it costs time but doubles your growth speed, which is more production growth. But then, rush pyramids))
(Also: AI knows when you start building wonders and starts too, so boost production in the way AIs can't: move population from other cities via worker building)
It's pretty situational, I rarely build them. If you're managing food well they often aren't worth the shields that can be used on settlers, atleast in your capital. They're better IMO for high production low food cities that can grow, just take a bit to do so.
Upvote for the unapologetic and unrelentless bashing of music theory lmao.
Haha, true. I have started to integrate it if I have a large continent though, just to get J.S. Bach's Cathedral. The happiness bonus is too good to pass up. But I also build temples, coliseums, and cathedrals to keep people happy, which I am hearing is a big no no, so what do I know.
I suspect I've come across a bug but haven't seen it mentioned, so I'll ask here:
1. Trade my extra luxury or resource for x gold per turn.
2. Empires grow, weak civs are destroyed.
3. 20 turns are up.
4. "Always renegotiate deals" is checked, so trading civ comes up in dialogue.
5. I'm able to accept the same deal, and the AI accepts it, but if i try to renegotiate, the AI wants to pay less for the same luxury or resource.
So it's like the game doesn't check for the new value of the luxury or resource if i just accept the old terms without attempting to renegotiate...???
hey suede i would love to see you play as scandanavia on an achripalago and show off the berserks
I main Scandinavia, and like berserkers, but I prefer the speed and lifespan of mobile units. So, unless I am attacking over land that prevents the bonuses I get with mobile units (speed, effective range, retreating before death), I just don't use berserkers. Often, I will even skip knights and rush towards cavalry (I think the best unit in the game) rather than attack with less in the midgame. I will admit to having built a berserker or two just to trigger a golden age though.
Probably overcautious, but in a city attack I always use enough catapults or cannon to damage every defending unit, and enough troops to finish them all off. Takes a long time to build such a big stack, though, and to build roads to the targets - prob too long. This approach eats cities like chips once it's ready to roll, though.
I play on hight dificulties but cant manage republic... The amount of units needed for war is overhelming compared to what republic supports.
The commerce bonus outweighs that, unless you have very low pop cities and/or a small nation, even then it seems ideal. Let's compare monarchy and republic. On a pop 2 city, the unit support is 1 in republic, and 2 in monarchy, except in republic those two citizens get an extra gold, meaning they both have a unit support of 2. Let's say it's a size 4 city, monarchies unit support is still 2, but Republics is now 3, for a town of 8, monarchy is 4, republics is 7, for 12, monarchy is 4, republics is 10. This is assuming all your extra gold is going to Troops
Managing your population is crucial, granaries irrigation just get it up there. Get rid of useless units, you don't need warrior in the medieval Era, not every city needs a pikeman...
@@DiabloMet I never do monarchy, despotism to fashism is my go to move :)
1:40 LOL HAHAHA genuinely cracked me up xD
I love that this is here and I am not the only one still playing this weekly. I've logged.. well over 1000 hours on the game but there is still so much to explore. I havent done any modding yet. I've started doing playthroughs with the tetturkans (that's spelled wrong but I'm not looking at it right now) and I've gotten to the modern age. I like the high demand to create battleships and expensive modern military units. However. The modern armor is low requirement with only 560 shields. So you can build waaaaay too many for how it is styled. Is there any way to change this? Mid game? How do you edit a feature like this. I know In the editor you cant go above 1000, but this mod has a bunch over 1000 somehow. Also, is it possible to make a change that will apply mid game? If you have any insights I would very much appreciate it.
There's like 16 cows around that city at 5:06 lol
size 39 "holy cow"
Hey there! So i tried playing on Monarch, mesopotamia scenario (Egypt and then Mycenae) and i noticed a couple of things. AI still builds cities faster than i do and they have more units (though that's negated by the fact they have 2-3 in each city). I think they don;t build as much workers and buildings (which is why i have better production nationwide, despite lacking cities). I usually start building a marketplaces to get happy faces and some gold when i have 5-6 cities.
I always play on the easiest level so I win all the time.
Great vid- guilty of all of these lol
I love the Persian British at 5:22
Did you just do all those games just to prove a point? Wow, respect haha.
Nah mostly they're saves someone has sent me
@@suedeciviii7142 that makes more sense
Republic stronk💪🏼💪🏼
tip 4.But how are you supposed to get rubber and other stuff when it spawns on jungle and you have no jungle???
Did you chop the jungle? If you did you can still get rubber there.
I always seem to drown in unit support costs when I'm in republic. I love it for the bonuses, but hate it for unit costs. I also tend to play large maps, so that doesn't help much
Work on having a smaller army, and growing your cities to size 7 asap
Will do!
After switching to Republic disband most of your Warriors, especially those not on the coast or along a border. You don't get any Happiness benefit from Military Police (garrisoned units) anymore so why keep 'em? As Suede notes above a smaller (and more potent, with higher value units plus some siege) army and growing Towns into Cities for the two extra unit support is the way to go.
When warmongering using republic, is it important that the AI declares on you? Or attacks you first? Otherwise war weariness will become a problem?
It's important to manage war weariness. Being the "defender" gives you -25% off the bad, but your score will tick up. Don't lose cities and lose as few units as possible. Spend time where you're not at war with anybody so that your war weariness ticks down. 1 turn of peace isn't enough, it takes a few before it returns to 0 (although it's dormant, you only get the unhappiness if you're actually at war. But the counter stays even at peace)
It helps, but the real secret is to keep wars to not much more than 20 turns and not lose tons of units. Then make peace, then attack a different civ. The war weariness is per-enemy. By the time the 20-turn peace deal is up, you may be ready to go fight them again and your people won't be unhappy.
@@BigMoneyJim Not quite. It's global and one turn of peace won't do much for it. Check out this article breaking down war weariness.
www.civfanatics.com/civ3/strategy/game-mechanics/how-does-war-weariness-work/
I had a game on regent where I set the AI aggression level to max, and went from republic to communism warmongering with republic for 1.5 eras without getting any war weariness at all because the AI kept declaring war on me with the slightest provocation. I'm guessing this won't work on the tougher levels because the AI will dogpile you?
Looking at mistake no4, the player clearly doesn't have enough workers. They should have at least two per city at this stage, if not more. Based on what's shown, I reckon they've fewer cities than workers.
You can always merge workers back into cities for pop later on when you've all your tiles improved.
Love the tips from your videos and how to correct mistakes, Just curious about a Civ 3 mod - LOTR. Would you know anyone who has ranked the civilizations? I can't seem to find anyone who does anything relating to the mod as you do with Civ 3.
Haven't played the mod and almost never do SP mod related stuff on my channel. But feel free to email it to me, might be fun to check out the biq.
I'm pretty new to the game and could do with help on winning combats. I lost the last game on warlord because i couldn't shift a spearman fortified in a city with 6 different units, another time i charged a regular archer on flat land with a knight and lost. I would like information on which units are effective against other units. The way combat is resolved in this game makes me want to top myself.
9:28 civ 7 is supposedly introducing a catchup mechanic when era's roll over.
A mechanic it needs to add because they removed tech trading; a natural catch up mechanic built into the game.
*shakes head*
That's wild yeah. They should make the AI value techs exponentially less the further out of date the tech is. You could just buy a bunch of techs and catch up if you can't trade early, and if you get too far ahead it'd limit their ability to profit.
Small question...if you're not teching quickly, cuz the AI's just quicker, and you can't even hurry useful buildings, what the hell do you do with gold aside from massing more of it?
Build outdated units and upgrade them, effectively turning gold into shields.
Whenever I transition from either Monarchy or Despotism to Republic my income plunges into the depths of loss and stays there. How is that better than Monarchy???
What's your unit support situation like?
If unit support isn't an issue, like I showed in this video, it's a 60-80% increase in total available income.
Hey, Suede! Thanks as always! And what about using entertainers in a relatively big and corrupt city if they bring it to the state of "celebration" and therefore less corruption than before? Do you consciously use celebration for reducing corruption and do you find it worth it? Well, I guess on higher difficulties it may be not so common, but anyway.
Build marketplaces
IMO, making conditions for celebration eats your money and production anyway, but there's probably already some guys who calculated everything about this game in civfanatics
#8 has to be focusing too much on getting tanks instead of building a million bombers. I played every difficult level before dropping back down to emperor (bc grinding for 10hrs+ is not fun), and until I hit deity (at which point my rivals had 400-500 unit militaries w THICK air defenses) the AI simply did not build enough air defenses to stop my bombers.
This #8 also leads into an interesting question that I had: How at deity and sid can a human player clear out the AI air defenses to make a bomber strat viable?
I can strategically avoid them bc intercept range on jets is 4, and I can count squares. Yet I have never been able to kill the interceptors bc my jet fighters have defense of 4 to their 8 attack. This leaves me using multiple tank armies to grind cities down one by one without losses. (Artillery also helps with killing units without taking casualties.) Still all of this is suboptimal compared to just bombing. Do you have any tips?
This is why I don't play high difficulty games (like you said, less fun, more grind), and why I try to "win" before the modern era. I try to be so far ahead of the AI, which typically means tech and territory, that I can simply focus on the space race or UN vote, and can easily defend against anyone dumb enough to attack me. If I am not to that point by the modern era, I usually start a new game, but for me, the expansion phase is the most fun. I find late game tech and armies are usually pretty boring.
Can you please elaborate on Granaries? Let's say you're building a Granary late in the game after railroading your cities. How is growing a city from 12 to 20 twice as quickly not worth the shields maintenance?
No.
It is not.
Barring a few exceptions, generally you get half of the return out of a granary in the expansion phase (when you're pumping out settlers and workers) and half afterwards.
So if the expansion phase is over a granary just loses half its value.
An example of an exception would be a city that you want to build a lot of wonders in, but you have no wonders to build at the moment. There you might want a granary.
It was hard to tell, but it looked to me that the two turns in the ocean, could have been done with only one turn. Just do not move into the ocean on the third movement point. Then you only spend one turn in danger.
Again, it went by fast, so I was not certain of the tile count. I always do my into the deep travel with a full movement count to try to minimize the number of turns I am exposed.
One thing I was hoping you would address is the over building and the need to evaluate structures, not just build them all. I have reviewed saves since c3c came out and they all have all the failings you mention.
You mentioned granaries that are not needed. but one of the cities you open was building a cathedral at size 3 and I think it had no growth. It had many buildings it really did not need. Temple, Lib and more.
Not saying libs are not useful, but they are not useful in a size 3 that is far from the core and is not going to get much larger. I try to get them to look at the cost benefit. Now at times, that needs to be ignored, such as a crisis. I see these little towns working on an 80 turn lib and they are never going to produce enough beaker that make that a good idea. By the time they could finish it the game if over. Far flung tundra towns with no coast and no food bonus, I prefer to just take the 1 pop and flip it to scientist and let it crank out 3 beakers net, than sink gold and time into as it not going to help, unless this is AW and it can work on something like a cat/treb/cannon.
Anyway always good to see more c3c content.
Yeah absolutely. I think I alluded to this at the start, new players overbuild buildings, doubly so in the development phase. But it's harder to give hard and fast rules for when to build what building. I usually say skip temple. But if you think you'll culture flip, don't skip temple. But on low difficulty levels culture flips aren't much of a risk, and I know if I mention them, newbs will use it as an excuse to build temples everywhere. So it's hard to boil that stuff down to single tips.
@@suedeciviii7142 True, you can get bogged down trying to cover all the exceptions.
Speaking of Granaries and unnecessary buildings Suede is right on. One for every nine Towns is about right, and almost exclusively in the expansion phase. There are usually too many Unhappy Faces to justify adding population and you shouldn't need more than one Settler or Worker "pump." Later on as Towns grow into Cities trades and warfare should handle most Happiness problems with Luxuries and Marketplaces.
i got a question, when you play on regicide do you use your king unit as a scout to explore the very close areas since they are quick and they are considerably safe as long as you keep them away from barbs camps
Yes. That's fine. Although playing on regicide is a little weird. Just don't pop huts with your king, because you might trigger barbarians that kill you.
At the 5 minute mark, did you see that overloaded modded map? Wtf entremont population 39 with almost every square cows 😮😮😮😮😮
@GordoScarface *Its 18cows dude+wheat+fish
Suede: So there are a few different types f goverments in this game that have pros and cons and why arnt you playing Republic?
I think that the government depend a lot by the type of land squares your cities are on, the number of the cities and the kind of CIV you're using. It's not possible to do a same strategy for every CIV and every game.
For example: if you're in desert or tundra, you have cities that maybe will have difficulties to grow over level 6. In this case is better go long with despotism and change to feudalism as soon as possible.
Mostly yeah. It's true that you have to stay flexible and there are edge cases where governments are useful. I used feudalism in my India Sid playthrough. But keep in mind that the governments are not even remotely well balanced, and that as a result, even in most situations where republic should be bad, it's the best choice. Warmongering? Republic. Low commerce land? Republic. High commerce land? Republic.
@@suedeciviii7142 Why do you think that republic is fine for warmongering? It wouldn't be better monarchy or communism? You have more troops support and no war weariness.
@@SimoneMonopoliShamonRa War weariness is controllable. If you know how to manage it, you can keep it low. If it is an issue, it's a short term one that can be solved with money (happiness slider) which you have plenty of.
Unit may or may not be an issue. Check out this game here.
th-cam.com/video/EoSbKh2JSAo/w-d-xo.html
I'm fighting, I go republic about 1/3 of the way through the video. 2/3 of the way through the video I'm only paying 22 gold per turn in unit support. And that's with a big border and many island cities.
@@suedeciviii7142 If you pay 22 gold per turn means that troops cost you just 22 gold more that troops support of Republic. This means also that you have few troops respect you neightborough. In case of war you should suffer a defeat (or you must be a subsidiary of these CIV): usually there always one (or more) other CIV that has a huge army (moderd or not) and it is very dangerous. Especially because this CIV maybe doesn't fight you, but it may happens that they pass on your territory to fight another CIV.
@@SimoneMonopoliShamonRa It's an issue of scale. Republic increases your total commercial output by like 70%. At that rate you can afford to spend money on unit support and the happiness slider to patch up difficult periods of the game. I can provide better examples of save files if you're curious, but trust me when I say that beyond emperor, the game becomes basically unplayable on many maps if you don't use republic.
it's so hard playing Republic because that 150% worker rate is SO tempting..............
You say no use building granaries after the expansion phase but you rate the Pyramids as a good wonder to have, as it allows your city to expand quickly so you can maximize the benefits of Republic. So do you you mean do not build them in each city (as you work on 1 granary for every 9 cities), but go for the wonder when you can? Or have I misinterpreted what you mean in your videos?
Imagine you went on a gameshow and won a prize granting you a Ford F150 for every member of your extended family (so dozens of trucks).
Now, if you advised everyone in your family to buy a truck on their own you would be insane. Very few people need a truck enough to justify paying full price for it.
But getting a bunch of them for free is just such insane value, even if its nowhere near the sticker price. For the granary, that sticker price is 60 shields and 1 gold per turn for the rest of the game (remember, pyramids removes the maintenance cost). Even if the "true" value is 25 shields in some of those corrupt cities, you're still getting 25 shields worth of value for free. In every city on the continent, for the rest of the game.
Sun Tzus is usually seen as another good wonder. But the barracks is 2/3 of the cost (1/3 if you're militaristic). The wonder itself is more expensive. And you unlock the effect later.
I feel like I build to many buildings which buildings should I focus on or avoid? I always end up building every building I can in every city when I’m not at war because I don’t know what else I should be doing
Marketplaces + Lux for happiness so you don't need happiness buildings.
Temples are pretty meh. Colloseums are awful. If I load up a save file and see a colloseum in every city I shake my head.
Suede CivIII thank you I also have a question about worker moves. I understand in despotism I should irrigate bonus grassland tiles but as the game progresses and I switch to republic and eventually get railroads should I switch the irrigated tiles to mines? Also when I’m at war overseas and take a city why does it take so long for those cities to produce at an ok rate should I just be burning cities down?
@@316bsmilo Do not irrigate bonus grassland in despotism, the bonus food is wasted due to the despotism penalty. Once you get railroads, yeah, it's possible to end up with too much food, so you need to mine some tiles that you once irrigated.
Why would you burn it down? There's plenty of upsides to having a city and almost 0 downsides. It still gives units support, luxuries/resources, and 1 shield/commerce per turn. Switch the citizen to a scientist and that's +3 science.
In your opinion what difficulty is best for me if i want an even playing field against the AI
could you make a guild what buildings to build and where and when? Are all buildings worth it to buy in every city?
Check out this one. It's the closest thing I've done. These are the buildings you should build in pretty much every city.
th-cam.com/video/UvMdecoq704/w-d-xo.html
A general guide would be too situational to be brief enough for a video.
@@suedeciviii7142 thank you so much.
Ah! So that's why I'm so far behind in tech despite having twice the land of some nations... I'm running Monarchry in the industrial era. 🏭😅 Oops!
I dot't understand - You always advice to change goverment once per game. But I can't to do it. First time I change goverment after exploration for Monarhy(war) or Repablic(developing) and than for Communism(final and endless war). Am I wrong in strategy or I have to learn to fight winh Repablic?
You can change more than once per game, especially if you're religious.
Communism is good for closing out the game when you already have a big lead. Or for just going all out never ending war, as you said. Sounds like you're playing right :)
@@suedeciviii7142 Thank You, Suede! Ofcource I sad about non-religious Civs. With religious Civs I change goverment 3-4 times. Thank You!
@@getalife7491 With Republic keep your wars short (20 turns or less if possible) and check your settlements after the first Disorder report to pre-empt it elsewhere. If you're losing too much production and commerce (not to mention population from unworked food tiles, a real no-no for core Cities) it's time to make peace unless you just GOTTA spend a couple more turns to take a critical objective.
Also bear in mind War Weariness accumulates only for Civs you've already fought against, so you can make peace with them, then attack somebody else ( with due preparation of course); WW starts at zero for any new opponent.
I always have war in republic, due to high maintenance however I have to reduce teching to 0 or up to 20%. You can buy the techs from the other civs or get them together with the peace treaty.
Suede I often be I haven’t learned the game whatsoever don’t know what to build in my city stuff such as granary a and barracks and courthouses I don’t build plz do a tutorial on this
What mods are you using?
Basically none. The map grid, and the popheads mod (which shows clearly which citizens are happy and sad)
How to not get bored from civ 3
I start a game play it to the medival era and then I know I'll win so it become boring.
I just like starting expansion phase. I play demigod difficulty level. (In much higher difficulty e.g. Diety and Sid my ass get kicked in starting phase.)
Can you please tell how to beat sid without cheating.? With standard rules.
Beats me. Demigod's my highest level. You might try looking at Suede's Deity and Sid playthroughs, plus there are tons of high-level games played by experts on the Civ3 Forum.
Everyone most of the time take advantage of AI's rules. I want to see if a human player can win Sid fair and square.
Wow that celt capital is beautiful
I save the marsh and jungle tiles until oil and rubber show up, so that I don't miss out on those when they appear.
I'm curious if you know about the ability to bombard any tile without a unit on it (will cause war if you're not at war with the civ who owns the tile) with any unit capable of bombarding? I use that to detach my enemy's capitol city from their civ. A stack of trebuchets or cannons beside my own capitol, or the fleet of warships protecting my outlying islands are always used for this purpose. Then I cut vital roads to the cities I'm taking. Again, you can do this with a stack of cannons sitting beside your own capitol. Game lets me do it, so I don't consider it cheating... LOL!!!
Don't do that. OIl, rubber, etc can spawn on tiles where jungle/marsh/forests used to be.
As for the bombard thing: this is a bug that could compromise the competitive integrity about multiplayer. Since about 8 months ago, people will not stop spamming my channel/the discord with comments about it. This has happened like 6-7 times. It's driving me crazy.
@@suedeciviii7142 Hmmm, okay so you're saying oil will appear on a tile that used to be marsh but is now grassland? I don't think I've ever tried to be honest!
I never play multiplayer, so for me the bombard thing (and airdrop) just an advantage over the AI. Thanks for the info! Much appreciated!
Ok so lets say I am playing on Chieftain and my victory goal is domination. In terms of governments, I go from Despoitsm, to Rupublic to fascism. is that good or bad. why?
I mean, it's chieftain. You get such massive handicaps over the AI that you could probably win the game in anarchy if you wanted. But if republic's working ok for you, I'd recommend using communism as a finisher instead of fascism. Less corruption -> more production -> more units.
You lose the commerce bonus from rep but you don't need a ton of commerce to close to out the game via domination.
730 gold in your example I think. ((20 x 34) + 50) = (680 + 50). Osman probably would have given you even more. Your point is just as valid though. And I think I agree on everything else.
But, now play Always War and see how many of these tips you can do. *evil laugh* Mwhahaha.
Tech brokering is always a strong play. (11:11)
Brokering is important but I'm surprised by how often people do not tech trade at all!
Thank you!
I refuse to trade with other civilizations doesn't that help the enemy automate the workers that's what you should do
This game is so unintuitive. I had no chance as a child. So sweet being able to play higher than cheftain now 😂😂
For #1, what about vanilla Civ3? Unlike Conquests, Republic has no free military support in vanilla making it about as bad as Democracy, the only real advantage it has over Democracy is less war weariness.
Is the unit support down to 1 per unit? That's a nerf but definitely still usually better than demo IMO
@@suedeciviii7142 Uh, if I'm not mistaken unit support cost when over limit is always 1 gold per unit under all governments in vanilla.
"Bananacity"🍌
Well then I'm a Pro. Because I don't need these tips. 😉
Video title was translated, so I first thought it's something political
No, this video found me just because I downloaded civ3
Hah! I'm curious what the translation was
How about 7 mistakes of good players or on high levels? ))
I considered a video like that but at that point the tips become very small things. But hmmm. Maybe I can think of some overarching themes
@@suedeciviii7142 generally some strategic advices for demigod/Sid would be great. For example, how to get a tech lead, how to keep up with AI on expansion in ancient era, when to start war etc.
Your vids are great
Another video wort it’s internet weight in gold, republic surplus gold ;)
6:46 I do not understand how to reassign citizens between cities, you did it too fast...you clicked a bunch of stuff....?
If you click on a tile your city is working, it will turn that citizen into a specialist (an entertainer by default)
If you click on an unworked tile, it will assign a specialist to work that tile.
If you have no specialists, it will move a citizen over from that tile. Which citizen it chooses is based on what the governor likes best. Which might not be what you want.
So essentially, click on the tile you don't want to work. Then click the tile you do want to work.
This dude's always hating on granaries. I'm like, my guy, I got the Pyramids, I don't pay for granaries.
i do all of them