Magneto's Helmet Time Lapse: Using Polygroups for hard surface modeling
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- เผยแพร่เมื่อ 1 ต.ค. 2024
- In my recent stream, I thought it be beneficial to share how quick and easy it can be to achieve hard surfacing utilizing a simple process of polygrouping and creasing edges. I know the idea of hard surface modeling can be considered daunting or you have to unlock some skill set or use only certain brushes but this isn't the case for creating easier assets like this one. This by no means is meant to replace or over simplify the disciplines that come with years of practice making hard surface geometry in Zbrush but it's a quick start to creating creased and hard edges. This model was creating only using the move brush and zmodeler. Hope this helps and thank you for the support!
TH-cam:
/ @somuch3d
ArtStation:
www.artstation.com/somuch3d
Twitch
www.twitch.tv/somuch3d
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You had me at Magneto
you should do some cool armors for tutorials
i need a channel displaying armor creation with narration :)
Why are all the mind blowing tutorials timelapsed ? Awesome video btw
you had me at fortnitecreamy
this is cool ! where can we watch the stream? I dont see that option for your TH-cam channel
nevermind found your Twitch channel..thanks brooooooooooo
thx
NICE thanks i will try to practice this techniques
Amazing tutorial. Thank you for this
Hi! Thank you for the kind words, I'm happy to hear you found it helpful!
Bro, keep up this kind of videos, are REEEEAAAAALLLLYYY helpful, it's super useful to see the work flow of such and amazing artist like yourself, hope to see more videos in the near future.
Hi SoMuch, how did you do to perfectly merge "kites" objects with the ornment of the helmet?
I did a cool video, but I could be helpful to know that :) thx
Hello and sorry for the late reply to this comment. I must have missed it. I did merge of the two pieces and a quick retopo in zbrush. Creased the edges and subdivided.