In case you're ever curious, the composer (Mick Gordon) has a GDC talk called 'DOOM: Behind the Music' that goes deep into his creative and production processes in creating this OST.
I'd love to see him react to watching it hahahaha I researched it recently and laughed so hard at the last 10 - 15 minutes before the questions section
The brilliant thing about this track is how well it uses spacing, build-up and tension to make every repetition feel fresh even though, as you pointed out, it's the same segments being linked together with occasional slight variations. But because the build-up always lasts *just* long enough each time, it always hits like a sledgehammer every time the "chorus" comes roaring back in to get you. It's also dark sorcery that this track feels about 1/4 of its actual length just because of its pacing. So good. And sorry for having been AWOL on your vids for weeks; life's been nutso busy lately. Hope you're doing well!
Plus, this is just the "radio edit" of the track, there is a LOT less repetition in-game, where the music actively mixes itself depending on whats happening in the fight. Like firing a weapon influences the music as you fire it.
Most of the build up is just the product of the soundtrack made for a game being put together as music, in game this build ups are what separates the combat zones when you kill all enemies or when you just begun fighting 1 or 2
Here are some fun facts for you. The artist behind the game stated they took inspiration from heavy metal covers The music was made with an old synth machine which is where you get those weird alien techno sounds What sounds like a guitar is actually, in fact, a chainsaw being revved Every single thing you see, feel and hear n this game is just oozing with testosterone and metal energy, It makes you want to bulk up and dead lift a tree
Yeah the original reasoning for this is because Bethesda did not want metal in their game as to not be associated with scream core stuff because its not everyone's cup of tea. So Mick Gordon made a synth that somehow churned out these sounds. The chainsaw is not just a chainsaw but the one from the original doom games. After a lot of tweaking of the style he actually said that being limited at first to not use guitar really helped develop the sound to a point where its truly special. After showing this new sound with the added guitars to the people in charge they agreed that it helped a lot and allowed him to use guitars. Its funny how the restrictions at first helped make a banger of a soundtrack latter.
@@DaemonKeido it's the rage of someone who lost his wife and his pet rabbit. my headcannon is that John Wick is who the Doom Slayer was back before Hell invade Earth and he became the Doom Slayer
Doom's OST makes me feel like I'm in a Boss fight but the boss is the Doom Guy and not the enemy. As for this track, I get the feeling of Doom Guy exploring an area and the breaks in between the track is us trying to find the next enemy spawn, and then the drums kick in and the 'shriek' goes off its the hellspawn dying :'D
"“Against all the evil that hell can conjure, all the wickedness that mankind can produce. We’ll send unto them, only you. Rip and Tear.......until it is DONE.”
There is literally a song in DOOM Eternal that plays for a boss but is about the Doom Slayer. If I remember correctly, it’s the fight against the gladiator, where the crowd shouts in another language and the words translate to “Rip! And! Tear!”
I dont know how familiar you are with modern Doom, but the irony is that player character (Doom Slayer) is canonically biggest destructive force there is. This is basically boss music what demons hear when the Doom Slayer is coming.
It really has. Honestly I've been surprised how much influence it's had because normally a lot of people in "real" (read:not video game soundtrack) music really look down on video game soundtracks and rarely give them the respect they deserve.
@@remigusker6024 what? why? between DOOM and Halo, there's already a ton of incredible music in video games. and thats only 2 titles! video game soundtracks are INCREDIBLE! why would anyone think lesser of them?
Doom 2016 and Doom Eternal OST’s have that nonstop unrelenting badassery for every track, it’s awesome. I really hope you can listen to it in its entirety because Mick Gordon really deserves every bit of praise for his work. Even the other Doom games OST’s have such awesome tracks, from the classic E1M1 to Into Sandy’s City. Just one more thing: this isn’t boss music, it’s the player’s boss music the demons are hearing.
As much as I've always loved Halo's iconic soundtracks, Doom is a wonderful option those days when I just choose violence, even if I'm only slaying Grass with a weed trimmer XD
Not much to say that the others haven’t; so all of that and more; you’re doin’ phenomenal and I’m so glad to see such a diversity of musical content on this channel. Perfect stuff.
"Thoroughly and carefully composing and making the structure of soundtracks just to make the listener go "unga bunga rip and tear" in the end" Glad to see you enjoy it so much! Im honestly wondering how you'd react if you actually experienced one of the tracks in-game. (spoiler alert: it hits at least THREE TIMES as hard) Also fun fact! DOOM(2016) originally had a "no metal" rule, but they ended up chaging their mind and literally everyone ended up loving it.
Even the quietest moments in this track still bring that feel of restlessness and remind you to stay vigilant at all times. I wonder how it must feel in-game
Great just great you are the boss the demons have to slay and Also the music in the game is adaptive so when tere is noting left to kill the music is like the fisrt part you feel evil in the air but ist not tere yet but as soon as you enter a room filled whit things to destroy the beat drops and it keeps going til evry single one of these hellspawn is dead and them is gets more containt again this happens for evry track in evry place Evry place has its track and wile Gordon plays the songs you controll the intesety true fighting vile creatures of dead. If you realy wana know go and play it And if you dont play just wacht some gameplay
@@Thefreakyfreek I was wondering if it was an adaptive soundtrack, thanks for letting me know! I can imagine it feels much better to play it knowing the beat drops when the demons are around. I'm probably going to look for a let's play... unfortunately I haven't gotten much time to play anything lately, but I got my phone with me at all times.
@@t.k.5088 hoo boy, it's a little more complex than just what the guy described, the game adapts the soundtrack based on if you or the demons are on the advantage did you get ambushed by the demons? well there is no build up, time to kill are you absolutely crushing every single demon like you're stepping on ants? the game will throw more of the intensive badass sections of the track you got hit and took a lot of damage, forcing you to retreat? the game will sneak in a part of the track that evokes an "oh shit" feeling the demons are hunting you like crazy now, and you now need to think calmly how to get out of this situation, well the game is nice and will hold the music back a little bit so you can catch your breath that's just what i could tell, from the first game even, DOOM Eternal is even more complex, it's different from any other game OST, it's not there just to enhance the moment, it's like a maestro conducting you on how you should play, and if you get into the "zone" that the music provides, you're literally unstoppable, if you got the time, i seriously reccomend you to play it, both of them are divided in levels and each of them takes about an hour to get all of the collectibles, kill every demon, etc, so if you don't care about that it should be even less
@@brunogamesbr1 Sounds like they're really focusing on player experience there! That's really neat to think about, especially from a game design standpoint. I'd really like to hear about this from their devs, like a BTS sort of thing. I've been watching Markiplier's LP currently, unfortunately I couldn't notice the soundtrack adaptability that you mentioned, but I've been enjoying the lore so far. I might look into another playthrough without commentary later.
@@t.k.5088 to be honest the effect is way more subtle than what i said, but it's still there, i think there are a few videos where mick gordon mentions how it works, unfortunately i don't remember which video that was, but you can find them on youtube, and all of them are worth a watch anyway
Another song I recently discovered that gives off serious BFG Division vibes is ''The Cyber grind'' by Meganeko, the song feels like it keeps changing styles every 10 seconds but still makes it work together into the beautiful mess of madness that it is.
The first banger from this series that got me to love it. Always been a rock and metal person since I was kid but I took a good break. And DAMN this song really brought me back into that world.
I just want to say that there is few videos on this site that make me truly happy and invested and fewer still content creators that do the same but you my man are well and truly one of my favorite artists and you never fail to make me smile. Lots of love from Ireland and Oiche shamna huine duit.
I think you'll really enjoy the music of ULTRAKILL. It's a lot more energetic and clustered, but in a good way. The best thing about that soundtrack is the usage and reincorporation of various leitmotiffs. Glory and Order are two good songs to listen to. Castlevein or DUEL and DUEL reprise are good choices as well
It's the extra beat/delay after the "setup" for the drop for me... just something about that extra little hit and subversion of expectations of the drop followed immediately by that beautiful riff. Masterpiece of a song IMO.
Something of note as well is that this is just the album arrangement of the track. In game all the music is generated dynamically, so every play through of a specific level becomes a new arrangment, reacting to your actions.
The best thing about DOOM's music is that most of the tracks aren't meant for the enemies. They're meant for the Doomguy, ripping and tearing through demons as he forges on to save mankind. You play any other games with demons and you're usually the weaker one, finding cover and killing enemies carefully. Not in this game. It's all up close and personal. And the soundtracks convey that feeling really well.
The music video made for this song is actually really nice. about 50% of it takes place in Mick's music studio, and it's filmed like a horror movie, associating his guitar with the Doom Slayer's weaponry. The music is yours. you are DOOM.
One of my favorite things about the soundtracks for DOOM 2016 and DOOM Eternal is that, while they are released in mixes like this, the songs are dynamic in-game. Both in and out of combat, the music adjusts to higher and lower energy on the fly based on your actions and the number of demons in your vicinity.
Never heard the build up described like a machine gun, but it fits so well now. The demons are hearing the carnage of the Slayer from a few hallways down as he then bursts into the main room at the drop and begins again.
I love the drone effect. It adds this layer of technology on this already heavy and powerful metal sound. I think that the droning, sirens, and even the sort of electric strings are DOPE
It's wild how much you can get out of like 6 different notes! It's really cool to experience the power of modulation. You're completely right, this would be boring if it didn't play so much with the song structure. It technically is just the same melody on repeat, but it doesn't feel that way. I think some of Frank Klepacki's work (like Hell March from Red Alert) is in a similar category. The OST from "Might & Magic" (especially VII: For Blood and Honor) does it too, but evokes mystery instead of violence.
In case you didn't know the music actually adapts to the way your playing, the amount of enemies in the room with you, and what kind of enemies are in the room.
Mick Gordon's DOOM soundtrack is aweasome and it definetly works as standalone, but the experience of listening while playing is on a whole other level. It practically blends itself into the gameplay with the sounds of gunfire and demons, growing quiet for brief moments when you Glory Kill something to give space for the sound of flesh and bone being torn apart, it's just amazing.
There's a genuinely great vocal version of this track by a guy called Sheygrell, it was taken down due to some Bethesda copyright shenanigans, but there is a reupload, and I honestly only listen to that version. If you search for BFG Division vocals by Sheygrell it will pop up (with the name misspelled in the title lol).
I love how Mick wanted to emphasize heavy on relentless tempo of the song, so if you listen every time the snare hits everything for that one moment for a fraction of a sec all music stops for that snare hit then continues. It sounds pretty cool.
You're honestly one my new fav content creators the stuff you make and the way you appreciate and analyze music is special and feels relatable keep it up
I like to think of the subdued parts as the elevator ride down to the enemy. The rising tension is not the enemy coming to you, it is you going to them. The thrumming bassline is the elevator descending, while the louder notes are the lights in the elevator doors flashing past.
if you're ever in the mood for a giggle look up the game awards show where mick gordon played some of the tracks from the doom soundtrack live soon as he kicked into bfg division the whole place erupted it was great
It’s kinda hard for me to put into words because I’m not incredibly musically literate. But something I love about BFG Division is how fun it is. Yeah it’s super loud and heavy and fast and intense and I love that stuff. But there’s like… a bounce to it, a groove, a sway. I dunno, something you can move too. There’s some really fuckin fun energy in it that’s super catchy. Wish I could phrase it better but I definitely feel it
Just wanted to stop by, I've been watching your channel for about two weeks now and I'm having a great time. The way you analyze the tracks you listen to is perfect. You obviously have a deep understanding of music and music theory, but it never feels like a lecture. You're really good at tapping into the emotion and storytelling of any piece, and the added bits of knowledge and theory are sprinkled in very naturally. You make watching your videos both educational and fun, so thank you for doing what you do!
I love that the buildup with the background bip bip bip sound ends with a satisfying diludidi sound before the drop hits, it always feels like the BFG finished charging and carnage ensues.
I apologize for not watching a lot of your reactions but i want to say Marco you have some grind that i almost never see in a youtuber, you get videos out so much and work really hard, youre awesome, cheers
LET'S GO I don't remember WHEN i first heard bfg division, but i know that what i felt was very similar to what you described as subversion of expectation, we keep expecting something and 99 percent of the time it's NOT what happens. I just think it's cool bc beat drops are a very essential part of metal music in general and BFG division still does the job brilliantly even if the beat drop was the polar opposite of what you'd expect.
Fucking awesome reaction my man. And you're right, it could be boring. But Mick has an amazing talent of making his music just so un-predictive that you never know where its going and it drives you on. Perfect for the game!!
The screaming, wailing.....melody? that hits after the drop finally arrives, always puts me in mind of that kind of stereotypical, eerie theremin music you imagine when you think of old campy sci-fi movies. Like, remove the pounding bass and other modern trappings, and you can almost picture a miniature suburban neighborhood being menaced by two pie tins hanging from a thread, all in black and white.
The intensity highs and lows of this song and the sheer force with which it switches between them never fails to get me. The song is almost exhausting to listen to, but in a good way!
What's funny is its its actually spaced out to in game weapon staccato and player movements the super low parts are moments when you are in the middle of a kill cam. That then swaps over to the doom guy just pulling out a weapon and returning to the staccato. The eeeeeeEEEEEEEeeeeee your talking about is the few moments the doom guy stops to walk. Slowly. Towards the next wall of crap. The demon summoning part is like *let's have fun*. These tracks are nothing more than a operatic ballet of murder, blood, destruction, and the sheer glorious carnage of the events you see. Because if you listen reaaaaaally closely one of the electronic voices, the melody you picked up, can almost be one lone quiet angel of *death* singing its choir.
You should watch Mick's GDC Talk about how he made the music for DOOM 2016. How he essentially made a synth that "corrupts" the music that goes through it, which is why things sound so gnarly and demonic. Also BFG Division is very much a "I'm not trapped in here with yo. You're trapped in here with me!" kinda track
I think that the build-up in the beginning is a reflection of the massive ammo requirement to fire the BFG, and the time it takes to gather it from enemies.
If you do another Doom video, at the end you should take a look at a gameplay sequence with the music (although if there's a limit on showing blood and guts on this type of video it will definitely break that lol). It's super cool to listen to the track shift as the fight progresses with the tide of battle shifting back and forth as more demons keep coming and Doom Guy keeps dismembering them. I've played other games with this setup of swapping between "ambient," "rising action," and "balls to the wall" versions of the track based on the situation, but the way it combines with the gameplay in Doom is perfect.
The best thing about the Doom soundtrack is how it randomizes and ramps up and down based on player imput. You're running around dodging projectiles and not doing much shooting? The game plays verse structures. You've closed a bit of distance and are starting to get kills on the smallfry with your minigun? The game ramps up to a heavier chorus. You've just hit a rocket barrage on a heavy enemy and activated a glory kill? The music cuts out and you get a huge synthetic drop as you deal the killing punch, before ramping back down into more chorus. The soundtrack is YOUR demon killing anthem and I love it.
Hearing you talking about doom makes me wonder if you’ll check out Ultrakill. Similarish gameplay, minimal metal in the music. Personal favorites from Act 1 include Castle Vein, Versus, Requiem, and Divine Intervention. Each of these also has their counterparts heard outside of Act 1: Castle Vein with Altars of Apostasy, Versus and Duel, Requiem with Order (not in either of the albums on yt, special video on Hakita’s channel), and Divine Intervention with The Death of God’s Will (the most anticipated track by far for Act 2 and Hakita pumped it out in 5 hours on the day that Act 2 was meant to release) Tbh the majority of Act 2’s tracks are total bangers and I highly recommend listening to both albums!
“The only thing they fear is you” from doom eternal is one of my favourite pieces of music ever, and I’m not really a fan of rock music! It’s just so good. Great video as usual Marco
i love that ppl from all genres of music reacts to Doom, what Mick did was amazing he mix synth music, with guitars, bass,drums even with machines... is crazy that you can do music with a machine! i love Doom and Doom soundtrack i'm a Metalhead but i also listen to Ambient and Dark Synth.. but maaan, this OST and the gama are just great.
Idk if anyone has commented on this yet but I absolutely love the sudden switch between the heavy gritty doom soundtrack and the calming peaceful intermission music you use when you're commentating.
This song as always represented doom guys rising blood pressure and boiling rage to me, the "empty" spots are when he pauses to watch the newest enemy appear before immediately going right back into blinding rage
Take notice of just how many times he anticipated the drop and it wasn't given to him. He's being teased, musically edged, begging for the sweet release of violence and bass.
Something I would recommend is to check out the Berserk 97 sound track and just Susumu Hirasawa's songs in general. Sure the Guts theme is a must and its been memed to death but Susumu is genuinely one of the most unique and esoteric musicians out there with a style of music you wouldn't mistake for anyone else. For his anime and movie works there's. Berserk has Guts' theme, Earth, Murder, Forces, Behelit, Ash Crow, Hai Yo, Sign-1 and Sign-2, Aria and Indra. Millennium Actress has Chiyoko's Theme Mode 1 and 2, Run, Actress in Time Layers, Prince of Key and Nigredo (Key and Nigredo are variations of the same song but Nigredo has vocals and differences in melody). Paprika has Parade then the next ones are variations of the same songs but holds greater difference compared to Prince and Nigredo theres A Drop Filled With Memories, Mediational Field, Chaser and the apex which holds full vocals Girl in Byakkoya Field - White Tiger Field. Then there's standout songs that I'm not sure are associated with any media such as Niwashi King(Gardener King), Caravan, Stillborn City, Initial Value of Midair, The Secret of the Flowers of Phenomenon, Narcissus Jigen Kara Kita Hito, Jikan no Seihou(The Westward of Time), Venus, Love Song. Someone that would be up your speed is Shiro Sagisu who definitely does a lot of dramatic operatic and classical music. He is famous for covering the Berserk movies, Shin Godzilla, Bleach(Lot of Spanish Influence) and Neon Genesis Evangelion. The latter holding a lot of biblical and gregorian style music as is reflective of the anime. For Berserk there's Hundred Years War, Blood and Guts (Guts other theme which explains his story), My Brother and New Horizons. For Evangelion theres Carnage, You Can (Not) Advance, The Final Decision We All Must Make, The Ultimate Soldier, From Beethoven 9 + The Wrath of God in All Its Fury, God's Gift and In My Spirit. For Bleach there's Clavar La Espada, Treachery, Escalon, Fade to Black B03 and Quincy's Craft. For Shin Godzilla there's Who WIll Know(Tragedy), Persecution of the Masses, Black Angels and Defeat is No Option. I'm sure others can think of more tracks, I understand that this is definitely a lot to cover. I don't actually expect you to cover a quarter of these let alone all of them. These are just my friendly suggestions. I find your reviews and inquiries to be rather entertaining and insightful. I'd be delighted to broaden your scope even by a little bit.
8:04: Base Announcement Speakers: "The Slayer has gotten control over the BFG-9000. All Personel, evacuate base immedeatly! Repeat: The Slayer has the BFG-9000!"
wish you did the music video because its one of my favorite music videos ever. It`s simple, clean and has just the right amount of little jokes and editing to be super cool. also I love the way you describe the visuals you think about they are very similar to how I imagine the music.
@8:24 One more syncopation, and it subverts the expectation! As a sworn air-drummer, those make me feel like flying (the bass-slam of the foot is interrupted and it feels like I just stepped on the air, hanging as if stepping onto an invisible step mid-air).
@@MarcoMeatball It's a "Cover" in that Alex Terrible uses the BFG Division audio. He wrote and performed lyrics based on the video game that enhances the song. Mick Gordon called Alex Terrible's version "Glorious" in the YT comments on the video. A must.
oh yeah the machinegun... it's probably meant as "you're shooting relatively normal weaponry and then you find the BFG (Big Fu**ing Gun) and the beat drop is you just annihilating anything and everything with that shot"
Harbinger is my personal favorite Doom track. You take Lateralus by Tool, shamelessly rip it off and turn it into Doom 3's title track, then remix it for Doom 2016 and make it three times heavier and more badass.
It's almost like Mick Gordon is a brilliant composer who definitely deserved way better from Bethesda and ID
Damn facts
it's true, he does.
Almost like? No definitely!
@@JohanCruyff-the-Dutch-GOAT Sarcasm must be an entirely new concept for you.
@@theGreenChangeling 🙃
i always felt like the chainsaw riff was the perfect audio representation of the "evil grin" you have on your face while killing hundreds of demons.
That grin that damm grin i love it its like a good anger happy angy
I get that grin on my face every time I chainsaw through a demon and I collect the rainbow of ammo drops that pop out of them.
Also called "The grin reaper"
I gave your comment the 666th like
😈
@@Majin_nms holy shit you did. perfection.
In case you're ever curious, the composer (Mick Gordon) has a GDC talk called 'DOOM: Behind the Music' that goes deep into his creative and production processes in creating this OST.
I'd love to see him react to watching it hahahaha I researched it recently and laughed so hard at the last 10 - 15 minutes before the questions section
@@NwinDii Same, it's an amazing talk, as hilarious as it is informative.
I love that talk even though I have no clue what half the stuff he's talking about even means. 🤣
Mick's just got great stage presence.
That was such a great talk!
Mick Gordon is a legend and is responsible for all the music of all Doom games made by ID software.
8:25 i fuking love how the beat not just drops but it hits a whole bakery incuding cash register on the way down
I wasn’t sure what you meant until I heard it, and I couldn’t have described it better myself!
The brilliant thing about this track is how well it uses spacing, build-up and tension to make every repetition feel fresh even though, as you pointed out, it's the same segments being linked together with occasional slight variations. But because the build-up always lasts *just* long enough each time, it always hits like a sledgehammer every time the "chorus" comes roaring back in to get you. It's also dark sorcery that this track feels about 1/4 of its actual length just because of its pacing. So good. And sorry for having been AWOL on your vids for weeks; life's been nutso busy lately. Hope you're doing well!
Love your comments! Glad to have you back :)
Also the fact that this track uses an *actual chainsaw* instead of a guitar
Kind of like the game itself
Plus, this is just the "radio edit" of the track, there is a LOT less repetition in-game, where the music actively mixes itself depending on whats happening in the fight. Like firing a weapon influences the music as you fire it.
Most of the build up is just the product of the soundtrack made for a game being put together as music, in game this build ups are what separates the combat zones when you kill all enemies or when you just begun fighting 1 or 2
Here are some fun facts for you.
The artist behind the game stated they took inspiration from heavy metal covers
The music was made with an old synth machine which is where you get those weird alien techno sounds
What sounds like a guitar is actually, in fact, a chainsaw being revved
Every single thing you see, feel and hear n this game is just oozing with testosterone and metal energy,
It makes you want to bulk up and dead lift a tree
Yeah the original reasoning for this is because Bethesda did not want metal in their game as to not be associated with scream core stuff because its not everyone's cup of tea. So Mick Gordon made a synth that somehow churned out these sounds. The chainsaw is not just a chainsaw but the one from the original doom games. After a lot of tweaking of the style he actually said that being limited at first to not use guitar really helped develop the sound to a point where its truly special. After showing this new sound with the added guitars to the people in charge they agreed that it helped a lot and allowed him to use guitars. Its funny how the restrictions at first helped make a banger of a soundtrack latter.
this is actually a guitar if you watch the video on his channel.
@@thealdoc I am a moron, thank you for the correction 👉
@@ghostshrimp5006 I believe the song with the chainsaw would be Cultist base, not sure, though.
@@Miles_77 I appreciate the clarification, my dumb ass should’ve checked first before i put it out there
The best way I describe this soundtrack is "Anger made into sound."
This is not merely anger. This is rage. This is wrath. This is fury so intense it wraps back around into a cold silence.
@@DaemonKeido it's the rage of someone who lost his wife and his pet rabbit. my headcannon is that John Wick is who the Doom Slayer was back before Hell invade Earth and he became the Doom Slayer
I think violence would describe it better
It can only be described as audio violence
@TakahataStrify considering doom came out before John wick, I think the roles are reversed there bud.
Doom's OST makes me feel like I'm in a Boss fight but the boss is the Doom Guy and not the enemy.
As for this track, I get the feeling of Doom Guy exploring an area and the breaks in between the track is us trying to find the next enemy spawn, and then the drums kick in and the 'shriek' goes off its the hellspawn dying :'D
Brrrt,chainsaw non-stop,hahahahaha!!!
"Why do i hear boss fight music all the time?.. Wait... I AM THE BOSS FIGHT!"
The OST is what turns "I'm in hell with demons" to "the demons are in hell with me."
"“Against all the evil that hell can conjure, all the wickedness that mankind can produce. We’ll send unto them, only you. Rip and Tear.......until it is DONE.”
There is literally a song in DOOM Eternal that plays for a boss but is about the Doom Slayer. If I remember correctly, it’s the fight against the gladiator, where the crowd shouts in another language and the words translate to “Rip! And! Tear!”
I dont know how familiar you are with modern Doom, but the irony is that player character (Doom Slayer) is canonically biggest destructive force there is. This is basically boss music what demons hear when the Doom Slayer is coming.
And boy does it feel good when the music kicks I on a good fight, having a lot of fun replaying on my Steamdeck
This soundtrack is so well respected in modern metal and has influenced a LOT of bands, so awesome.
It really has. Honestly I've been surprised how much influence it's had because normally a lot of people in "real" (read:not video game soundtrack) music really look down on video game soundtracks and rarely give them the respect they deserve.
@@remigusker6024 what? why? between DOOM and Halo, there's already a ton of incredible music in video games. and thats only 2 titles! video game soundtracks are INCREDIBLE! why would anyone think lesser of them?
It's the anger, the rage... That binds us. Let it flow through
Doom 2016 and Doom Eternal OST’s have that nonstop unrelenting badassery for every track, it’s awesome. I really hope you can listen to it in its entirety because Mick Gordon really deserves every bit of praise for his work. Even the other Doom games OST’s have such awesome tracks, from the classic E1M1 to Into Sandy’s City. Just one more thing: this isn’t boss music, it’s the player’s boss music the demons are hearing.
@Vulpes one more reason to get the game
As much as I've always loved Halo's iconic soundtracks, Doom is a wonderful option those days when I just choose violence, even if I'm only slaying Grass with a weed trimmer XD
@@UNSCPILOT Mick Gordon used a lawnmower in one of the tracks
Not much to say that the others haven’t; so all of that and more; you’re doin’ phenomenal and I’m so glad to see such a diversity of musical content on this channel. Perfect stuff.
Thank you!!!!! We love video games and music here!!!
"Thoroughly and carefully composing and making the structure of soundtracks just to make the listener go "unga bunga rip and tear" in the end"
Glad to see you enjoy it so much! Im honestly wondering how you'd react if you actually experienced one of the tracks in-game. (spoiler alert: it hits at least THREE TIMES as hard)
Also fun fact! DOOM(2016) originally had a "no metal" rule, but they ended up chaging their mind and literally everyone ended up loving it.
I love the ending fade away, it feels like the storm of the doom slayer's rage is leaving the area from a desolate plain of demon corpses
Even the quietest moments in this track still bring that feel of restlessness and remind you to stay vigilant at all times. I wonder how it must feel in-game
Great just great you are the boss the demons have to slay and
Also the music in the game is adaptive so when tere is noting left to kill the music is like the fisrt part you feel evil in the air but ist not tere yet but as soon as you enter a room filled whit things to destroy the beat drops and it keeps going til evry single one of these hellspawn is dead and them is gets more containt again this happens for evry track in evry place
Evry place has its track and wile Gordon plays the songs you controll the intesety true fighting vile creatures of dead.
If you realy wana know go and play it
And if you dont play just wacht some gameplay
@@Thefreakyfreek I was wondering if it was an adaptive soundtrack, thanks for letting me know! I can imagine it feels much better to play it knowing the beat drops when the demons are around.
I'm probably going to look for a let's play... unfortunately I haven't gotten much time to play anything lately, but I got my phone with me at all times.
@@t.k.5088 hoo boy, it's a little more complex than just what the guy described, the game adapts the soundtrack based on if you or the demons are on the advantage
did you get ambushed by the demons? well there is no build up, time to kill
are you absolutely crushing every single demon like you're stepping on ants? the game will throw more of the intensive badass sections of the track
you got hit and took a lot of damage, forcing you to retreat? the game will sneak in a part of the track that evokes an "oh shit" feeling
the demons are hunting you like crazy now, and you now need to think calmly how to get out of this situation, well the game is nice and will hold the music back a little bit so you can catch your breath
that's just what i could tell, from the first game even, DOOM Eternal is even more complex, it's different from any other game OST, it's not there just to enhance the moment, it's like a maestro conducting you on how you should play, and if you get into the "zone" that the music provides, you're literally unstoppable, if you got the time, i seriously reccomend you to play it, both of them are divided in levels and each of them takes about an hour to get all of the collectibles, kill every demon, etc, so if you don't care about that it should be even less
@@brunogamesbr1 Sounds like they're really focusing on player experience there! That's really neat to think about, especially from a game design standpoint. I'd really like to hear about this from their devs, like a BTS sort of thing.
I've been watching Markiplier's LP currently, unfortunately I couldn't notice the soundtrack adaptability that you mentioned, but I've been enjoying the lore so far. I might look into another playthrough without commentary later.
@@t.k.5088 to be honest the effect is way more subtle than what i said, but it's still there, i think there are a few videos where mick gordon mentions how it works, unfortunately i don't remember which video that was, but you can find them on youtube, and all of them are worth a watch anyway
Another song I recently discovered that gives off serious BFG Division vibes is ''The Cyber grind'' by Meganeko, the song feels like it keeps changing styles every 10 seconds but still makes it work together into the beautiful mess of madness that it is.
it also references meathook from doom eternal and is also just straight up from ultrakill which is a banger game.
The first banger from this series that got me to love it. Always been a rock and metal person since I was kid but I took a good break. And DAMN this song really brought me back into that world.
I just want to say that there is few videos on this site that make me truly happy and invested and fewer still content creators that do the same but you my man are well and truly one of my favorite artists and you never fail to make me smile. Lots of love from Ireland and Oiche shamna huine duit.
AW MAN. Thank you so much!!!!!!!! That’s so gracious of you to say and thank you.
*“Rip* and *tear,* until it is *done.”*
I think you'll really enjoy the music of ULTRAKILL. It's a lot more energetic and clustered, but in a good way. The best thing about that soundtrack is the usage and reincorporation of various leitmotiffs. Glory and Order are two good songs to listen to. Castlevein or DUEL and DUEL reprise are good choices as well
I have heard this song so many times now since 2016 and I STILL get goosebumps from that buildup... it's such an iconic track.
It's the extra beat/delay after the "setup" for the drop for me... just something about that extra little hit and subversion of expectations of the drop followed immediately by that beautiful riff. Masterpiece of a song IMO.
This is probably my favourite piece from any DOOM game.
Something of note as well is that this is just the album arrangement of the track. In game all the music is generated dynamically, so every play through of a specific level becomes a new arrangment, reacting to your actions.
The best thing about DOOM's music is that most of the tracks aren't meant for the enemies. They're meant for the Doomguy, ripping and tearing through demons as he forges on to save mankind. You play any other games with demons and you're usually the weaker one, finding cover and killing enemies carefully. Not in this game. It's all up close and personal. And the soundtracks convey that feeling really well.
Mick Gordon invented the Power Tool genre of game music and I love him for it.
The music video made for this song is actually really nice. about 50% of it takes place in Mick's music studio, and it's filmed like a horror movie, associating his guitar with the Doom Slayer's weaponry. The music is yours. you are DOOM.
If the comments haven't told you...there is another version of this where Alex Terrible performs lyrics he wrote for it... its insane
Hope to see your reaction video to it soon 😶🌫️
not only insane but it's absolute FIRE!!! IMO it makes the song hit even harder. Love that Mick Gordon saw it and all he said was... Glorious XD
Argent Metal just isn't made for singing, no disrespect to Alex but it's impossible to make it sound better with singing over this
One of my favorite things about the soundtracks for DOOM 2016 and DOOM Eternal is that, while they are released in mixes like this, the songs are dynamic in-game. Both in and out of combat, the music adjusts to higher and lower energy on the fly based on your actions and the number of demons in your vicinity.
Never heard the build up described like a machine gun, but it fits so well now. The demons are hearing the carnage of the Slayer from a few hallways down as he then bursts into the main room at the drop and begins again.
I love the drone effect. It adds this layer of technology on this already heavy and powerful metal sound. I think that the droning, sirens, and even the sort of electric strings are DOPE
It's wild how much you can get out of like 6 different notes! It's really cool to experience the power of modulation.
You're completely right, this would be boring if it didn't play so much with the song structure. It technically is just the same melody on repeat, but it doesn't feel that way. I think some of Frank Klepacki's work (like Hell March from Red Alert) is in a similar category.
The OST from "Might & Magic" (especially VII: For Blood and Honor) does it too, but evokes mystery instead of violence.
In case you didn't know the music actually adapts to the way your playing, the amount of enemies in the room with you, and what kind of enemies are in the room.
And how well you are playing
Mick Gordon's DOOM soundtrack is aweasome and it definetly works as standalone, but the experience of listening while playing is on a whole other level. It practically blends itself into the gameplay with the sounds of gunfire and demons, growing quiet for brief moments when you Glory Kill something to give space for the sound of flesh and bone being torn apart, it's just amazing.
I don’t have much to add except for rip and tear until it’s done.
There's a genuinely great vocal version of this track by a guy called Sheygrell, it was taken down due to some Bethesda copyright shenanigans, but there is a reupload, and I honestly only listen to that version. If you search for BFG Division vocals by Sheygrell it will pop up (with the name misspelled in the title lol).
It doesn't matter (that they're surrounding you) because you're the one the boss music is playing for...
BFG9K - "Big Fucking Gun 9000". It is the most powerful weapon in DOOM, and it's iconic to the game since 1993.
"What guns do you prefer, short range or long range?"
Doomguy: "BIG"
Oh yeah this is the one that embodies Gordon's vision for this game more than any other. The djent and the computer effects, the dynamics, so perfect
I love how Mick wanted to emphasize heavy on relentless tempo of the song, so if you listen every time the snare hits everything for that one moment for a fraction of a sec all music stops for that snare hit then continues. It sounds pretty cool.
This track is such a banger and its sets up the gritty tone so well! Mick Gordon is amazing!
A very key thing to note here: This isn't an enemy's boss music. This is YOUR boss music.
The unavoidable head banging, the caught off guard by drops, all of it, I’m right there with you
You're honestly one my new fav content creators the stuff you make and the way you appreciate and analyze music is special and feels relatable keep it up
thank you so much!!!!
I really loved the joy on your face at the unexpected timings of some of the breakdowns. Great to see a non metal head enjoy metal that much.
I like to think of the subdued parts as the elevator ride down to the enemy. The rising tension is not the enemy coming to you, it is you going to them. The thrumming bassline is the elevator descending, while the louder notes are the lights in the elevator doors flashing past.
if you're ever in the mood for a giggle look up the game awards show where mick gordon played some of the tracks from the doom soundtrack live soon as he kicked into bfg division the whole place erupted it was great
It’s kinda hard for me to put into words because I’m not incredibly musically literate. But something I love about BFG Division is how fun it is. Yeah it’s super loud and heavy and fast and intense and I love that stuff. But there’s like… a bounce to it, a groove, a sway. I dunno, something you can move too. There’s some really fuckin fun energy in it that’s super catchy. Wish I could phrase it better but I definitely feel it
that's all that needs to be said :D
Just wanted to stop by, I've been watching your channel for about two weeks now and I'm having a great time. The way you analyze the tracks you listen to is perfect. You obviously have a deep understanding of music and music theory, but it never feels like a lecture. You're really good at tapping into the emotion and storytelling of any piece, and the added bits of knowledge and theory are sprinkled in very naturally. You make watching your videos both educational and fun, so thank you for doing what you do!
Thank you SO much for this amazing comment ❤️
I love that the buildup with the background bip bip bip sound ends with a satisfying diludidi sound before the drop hits, it always feels like the BFG finished charging and carnage ensues.
Seeing your face expressions change was great specially with the smirk.
I apologize for not watching a lot of your reactions but i want to say Marco you have some grind that i almost never see in a youtuber, you get videos out so much and work really hard, youre awesome, cheers
That’s okay Dusk! And yes thank you. It’s the most amazing job. If I’m not working on it every day i get restless. I appreciate that so much.
LET'S GO
I don't remember WHEN i first heard bfg division, but i know that what i felt was very similar to what you described as subversion of expectation, we keep expecting something and 99 percent of the time it's NOT what happens. I just think it's cool bc beat drops are a very essential part of metal music in general and BFG division still does the job brilliantly even if the beat drop was the polar opposite of what you'd expect.
RIP AND TEAARRR!!!
@ 7:58 that little melody bit is a callback to the song "Waltz of the Demons" from the Original Doom.
Fucking awesome reaction my man. And you're right, it could be boring. But Mick has an amazing talent of making his music just so un-predictive that you never know where its going and it drives you on. Perfect for the game!!
:) mick is immensely talented.
The screaming, wailing.....melody? that hits after the drop finally arrives, always puts me in mind of that kind of stereotypical, eerie theremin music you imagine when you think of old campy sci-fi movies. Like, remove the pounding bass and other modern trappings, and you can almost picture a miniature suburban neighborhood being menaced by two pie tins hanging from a thread, all in black and white.
You can't sugarcoat it, this is raw as hell. Pun intended.
The intensity highs and lows of this song and the sheer force with which it switches between them never fails to get me. The song is almost exhausting to listen to, but in a good way!
What's funny is its its actually spaced out to in game weapon staccato and player movements the super low parts are moments when you are in the middle of a kill cam. That then swaps over to the doom guy just pulling out a weapon and returning to the staccato. The eeeeeeEEEEEEEeeeeee your talking about is the few moments the doom guy stops to walk. Slowly. Towards the next wall of crap. The demon summoning part is like *let's have fun*.
These tracks are nothing more than a operatic ballet of murder, blood, destruction, and the sheer glorious carnage of the events you see. Because if you listen reaaaaaally closely one of the electronic voices, the melody you picked up, can almost be one lone quiet angel of *death* singing its choir.
First time in-game ya hear BFG Division you really don't want it to end. It's such a great track, timed perfectly.
You should watch Mick's GDC Talk about how he made the music for DOOM 2016. How he essentially made a synth that "corrupts" the music that goes through it, which is why things sound so gnarly and demonic.
Also BFG Division is very much a "I'm not trapped in here with yo. You're trapped in here with me!" kinda track
I think that the build-up in the beginning is a reflection of the massive ammo requirement to fire the BFG, and the time it takes to gather it from enemies.
I love the In-Game effect where the music is adjusted to the pace of the gameplay, really give you the most out of the track.
If you do another Doom video, at the end you should take a look at a gameplay sequence with the music (although if there's a limit on showing blood and guts on this type of video it will definitely break that lol). It's super cool to listen to the track shift as the fight progresses with the tide of battle shifting back and forth as more demons keep coming and Doom Guy keeps dismembering them. I've played other games with this setup of swapping between "ambient," "rising action," and "balls to the wall" versions of the track based on the situation, but the way it combines with the gameplay in Doom is perfect.
The best thing about the Doom soundtrack is how it randomizes and ramps up and down based on player imput.
You're running around dodging projectiles and not doing much shooting? The game plays verse structures.
You've closed a bit of distance and are starting to get kills on the smallfry with your minigun? The game ramps up to a heavier chorus.
You've just hit a rocket barrage on a heavy enemy and activated a glory kill? The music cuts out and you get a huge synthetic drop as you deal the killing punch, before ramping back down into more chorus.
The soundtrack is YOUR demon killing anthem and I love it.
Hearing you talking about doom makes me wonder if you’ll check out Ultrakill. Similarish gameplay, minimal metal in the music.
Personal favorites from Act 1 include Castle Vein, Versus, Requiem, and Divine Intervention.
Each of these also has their counterparts heard outside of Act 1: Castle Vein with Altars of Apostasy, Versus and Duel, Requiem with Order (not in either of the albums on yt, special video on Hakita’s channel), and Divine Intervention with The Death of God’s Will (the most anticipated track by far for Act 2 and Hakita pumped it out in 5 hours on the day that Act 2 was meant to release)
Tbh the majority of Act 2’s tracks are total bangers and I highly recommend listening to both albums!
I love how many times this track's riffs just completely throw you off when you're trying to predict the flow of the song.
I’m so used to feeling patterns so I was like da hell?
“The only thing they fear is you” from doom eternal is one of my favourite pieces of music ever, and I’m not really a fan of rock music! It’s just so good. Great video as usual Marco
Yes, because doom music is definitely not rock music
Glad you enjoyed this masterpiece! I loved your reaction and I was exactly like that when I first heard the full thing!
i love that ppl from all genres of music reacts to Doom, what Mick did was amazing he mix synth music, with guitars, bass,drums even with machines... is crazy that you can do music with a machine!
i love Doom and Doom soundtrack i'm a Metalhead but i also listen to Ambient and Dark Synth.. but maaan, this OST and the gama are just great.
watching you try to predict what's gunna happen in the song is really cute XD
Idk if anyone has commented on this yet but I absolutely love the sudden switch between the heavy gritty doom soundtrack and the calming peaceful intermission music you use when you're commentating.
This song as always represented doom guys rising blood pressure and boiling rage to me, the "empty" spots are when he pauses to watch the newest enemy appear before immediately going right back into blinding rage
Take notice of just how many times he anticipated the drop and it wasn't given to him. He's being teased, musically edged, begging for the sweet release of violence and bass.
Somehow TH-cam unsubscribed me to you, oh well, now I have a backlog of videos to enjoy! Keep on doing your thing, love your videos.
TH-cam no 🥹
5:20 to this day still gets me. That irregular rhythm and how hard those synchopated hits feel, UGH so good
Your reactions and deep thinking to explain a pattern of actions as you can imagining them are more great than the music itself!!! 😂😂😂😂
RIP and TEAR UNTIL IT IS DONE
Something I would recommend is to check out the Berserk 97 sound track and just Susumu Hirasawa's songs in general. Sure the Guts theme is a must and its been memed to death but Susumu is genuinely one of the most unique and esoteric musicians out there with a style of music you wouldn't mistake for anyone else. For his anime and movie works there's. Berserk has Guts' theme, Earth, Murder, Forces, Behelit, Ash Crow, Hai Yo, Sign-1 and Sign-2, Aria and Indra. Millennium Actress has Chiyoko's Theme Mode 1 and 2, Run, Actress in Time Layers, Prince of Key and Nigredo (Key and Nigredo are variations of the same song but Nigredo has vocals and differences in melody). Paprika has Parade then the next ones are variations of the same songs but holds greater difference compared to Prince and Nigredo theres A Drop Filled With Memories, Mediational Field, Chaser and the apex which holds full vocals Girl in Byakkoya Field - White Tiger Field. Then there's standout songs that I'm not sure are associated with any media such as Niwashi King(Gardener King), Caravan, Stillborn City, Initial Value of Midair, The Secret of the Flowers of Phenomenon, Narcissus Jigen Kara Kita Hito, Jikan no Seihou(The Westward of Time), Venus, Love Song.
Someone that would be up your speed is Shiro Sagisu who definitely does a lot of dramatic operatic and classical music. He is famous for covering the Berserk movies, Shin Godzilla, Bleach(Lot of Spanish Influence) and Neon Genesis Evangelion. The latter holding a lot of biblical and gregorian style music as is reflective of the anime. For Berserk there's Hundred Years War, Blood and Guts (Guts other theme which explains his story), My Brother and New Horizons. For Evangelion theres Carnage, You Can (Not) Advance, The Final Decision We All Must Make, The Ultimate Soldier, From Beethoven 9 + The Wrath of God in All Its Fury, God's Gift and In My Spirit. For Bleach there's Clavar La Espada, Treachery, Escalon, Fade to Black B03 and Quincy's Craft. For Shin Godzilla there's Who WIll Know(Tragedy), Persecution of the Masses, Black Angels and Defeat is No Option.
I'm sure others can think of more tracks, I understand that this is definitely a lot to cover. I don't actually expect you to cover a quarter of these let alone all of them. These are just my friendly suggestions. I find your reviews and inquiries to be rather entertaining and insightful. I'd be delighted to broaden your scope even by a little bit.
8:04: Base Announcement Speakers: "The Slayer has gotten control over the BFG-9000. All Personel, evacuate base immedeatly! Repeat: The Slayer has the BFG-9000!"
I think that this is well fit when the objective on your screen is "Shoot a hole into the surface of Mars"
Mick Gordon is amazing, to be honest one of the best music's producer I vê know
wish you did the music video because its one of my favorite music videos ever. It`s simple, clean and has just the right amount of little jokes and editing to be super cool. also I love the way you describe the visuals you think about they are very similar to how I imagine the music.
This is the perfect audio representation of just blacking out from rage and carrying out obscene acts of violence on hordes of demons.
@8:24 One more syncopation, and it subverts the expectation! As a sworn air-drummer, those make me feel like flying (the bass-slam of the foot is interrupted and it feels like I just stepped on the air, hanging as if stepping onto an invisible step mid-air).
In case you didn't know, BFG canonically stands for Big Fucking Gun. Trust me, it damn well deserves that name
Oh HAHAHAHA
Really was hoping you would do the Alex Terrible BFG Division cover. Adds a whole new dimension.
I don’t do covers here so that’s why it wasn’t done!
@@MarcoMeatball It's a "Cover" in that Alex Terrible uses the BFG Division audio. He wrote and performed lyrics based on the video game that enhances the song.
Mick Gordon called Alex Terrible's version "Glorious" in the YT comments on the video.
A must.
if you are unaware; power tools were used as instruments for certain DOOM Soundtracks.
oh yeah the machinegun... it's probably meant as "you're shooting relatively normal weaponry and then you find the BFG (Big Fu**ing Gun) and the beat drop is you just annihilating anything and everything with that shot"
The quiet part at the end made me think of hearing your heart in your ears, breathing deeply in the few moments before the next death struggle.
How have I not seen the Alex terrible demon cover in the comments. Watch it. It makes the song so much better. Insane vocals
Harbinger is my personal favorite Doom track. You take Lateralus by Tool, shamelessly rip it off and turn it into Doom 3's title track, then remix it for Doom 2016 and make it three times heavier and more badass.
If you’re enjoying Mick Gordon’s work in Doom, I strongly suggest you take a listen to his work in Killer Instinct (2013)!
Terry Crews said it best in the Old Spice commercials: ultimate POWEEEEER!!!!
Fun fact the creator of the doom soundtrack mick Gordon put 666 and demonic symbols into the soundtrack.
Mute person: 😐
Mute person when youtube subtitles say "music": 😆
The calm way to hear this song is when you trying to face your shit