Lands of Evershade - 2nd Dev Diary

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 69

  • @rilav52
    @rilav52 5 หลายเดือนก่อน +27

    I just want to say that the ship book was one of the best part of ISS. So don't be shy to develop the camp mechanics. Can it become a fort? A castle? Can it be attacked? Do you get additional bonuses from it? Etc...

    • @Vascariz
      @Vascariz 5 หลายเดือนก่อน +2

      I agree, been looking for a settlement development game for a long time.

  • @DukeJohnny
    @DukeJohnny 5 หลายเดือนก่อน +14

    Super excited to see such a game viable with a single character!

  • @Deltium5683
    @Deltium5683 5 หลายเดือนก่อน +7

    Thank you for sharing more of the game! Everything looks excellent, and I am very excited. I also really appreciate the transparency in development. The game looks very deep and full of consequential choices, which is exactly what I want in a game. Well done so far !! ✅

  • @AzuritSK
    @AzuritSK 5 หลายเดือนก่อน +10

    Please make a companion app with the voice acted logs similarly to what we have in ISS Vanguard. It saves so much time and is even more immersive.

    • @Vascariz
      @Vascariz 5 หลายเดือนก่อน +1

      I agree loved the voice app of ISS Vanguard with different voice actors. I found Oathsworn did NOT work well with a single voice actor.

  • @kazegaijin
    @kazegaijin 5 หลายเดือนก่อน +4

    This is looking super interesting and immersive, great job 😁👍

  • @lunaticzouzouna
    @lunaticzouzouna 3 หลายเดือนก่อน

    Ohh this is so exciting! Never been so hyped about going to camp! Everything looks tantalizingly interesting! Can't wait to play it :D

  • @allfour1
    @allfour1 5 หลายเดือนก่อน

    Definitely very interesting. I look forward to hearing more as I can see myself enjoyjng this a lot. Thank you.

  • @lystic9392
    @lystic9392 5 หลายเดือนก่อน +4

    Love the first impression of the Fate system. And I love the idea of rewarding the acceptance of a fail.

    • @Vascariz
      @Vascariz 5 หลายเดือนก่อน

      Agreed, always love a fail forward mechanic

    • @lystic9392
      @lystic9392 5 หลายเดือนก่อน +1

      @@Vascariz Yes but also, some of the most interesting situations and stories happen due to failures in TTRPG's. Normally, players will do anything to avoid failing even the most meaningless rolls. But enticing players to stick to the results of a roll even if they were terrible, could lead to very fun play. I think that's very smart.

  • @Rominil
    @Rominil 5 หลายเดือนก่อน

    This looks stellar! I love that you’re showing it off so early on, will definitely build the hype for the game!

  • @itaidror8388
    @itaidror8388 5 หลายเดือนก่อน +18

    About the secret sheets and close ups to dungeons and cities. I really think they should be a bit bigger. I can totally see this being too small for a 5 player game

    • @toddcontino7271
      @toddcontino7271 5 หลายเดือนก่อน

      They are probably this size to fit the box…Kallax size

    • @itaidror8388
      @itaidror8388 5 หลายเดือนก่อน

      @@toddcontino7271 you can always make them foldable

    • @Audiomoon
      @Audiomoon 5 หลายเดือนก่อน

      ​@@toddcontino7271 then make it bigger and foldable. A box should never limiting a better experience

    • @toddcontino7271
      @toddcontino7271 5 หลายเดือนก่อน

      @@Audiomoonthat’s true. They could just make the box a little bit deeper like Tanares/Arena or DoM. But then twice the size (folded in half) would probably take up too much table space because they want the second half of the “map” a completely separate Secret Sheet. Idk

    • @lordhandsomeswag1854
      @lordhandsomeswag1854 4 หลายเดือนก่อน

      @@Audiomoon prototype it will surely be bigger in print these guys will make the box as big as needs be

  • @Vascariz
    @Vascariz 5 หลายเดือนก่อน +2

    I'd love a streamlined replay model. It's hard to find the time to do a full replay to explore alternative storylines so would be great to find a way to replay and minimise repeated storylines and the grind of combat.

  • @arcubal
    @arcubal 5 หลายเดือนก่อน +2

    Thanks for another great peek behind the curtain! Much appreciated. One request though, and perhaps a weird one, can you please consider changing the color of the tracker cubes? They ALWAYS are red. Maybe a fresh and hopeful green or inspiring golden yellow or even a magical and mysterious purple...

  • @Blown.Over.BoardGames
    @Blown.Over.BoardGames 5 หลายเดือนก่อน +1

    I like that upgradable camp sheet - very neat.

  • @anzac_exile3780
    @anzac_exile3780 5 หลายเดือนก่อน

    Excellent video Krzysztof and Ernest, thank you.

  • @WoWmeHELLO
    @WoWmeHELLO 5 หลายเดือนก่อน +2

    This looks really interesting. I’m excited! Also +1 for true solo.

  • @ferranleal
    @ferranleal 5 หลายเดือนก่อน +4

    I like everything about LoE in this video update. Thank you for this!!!

  • @Tokioka
    @Tokioka 3 หลายเดือนก่อน

    Looks fantastic. The camp upgrades being like ISS Vanguard is a great idea! Would like to see even more of these sheets used in the final game. Maybe a quest to build and upgrade an entire town with different merchants/shops?

  • @Darthus
    @Darthus 5 หลายเดือนก่อน

    Looks great! I love the zoom in-out of the sheets and how flexible those can be. It may just not be shown, but I'm kind of missing random circumstances aside from just going to each location and doing a CYOA check. Right now I'm not sure it feels like exploration across a countryside so much as like... just visiting nodes on a map.

  • @JoostN86
    @JoostN86 หลายเดือนก่อน

    I'm extremely excited about this game. I love the modular setup with the sheets on the left and right, very clever. I am curious how you intend to make sure there will be a minimal amount of spoilers while grabbing sheets during gameplay.

  • @danykira1
    @danykira1 5 หลายเดือนก่อน +3

    Just a question...If you had ignored the boat, would you have had to re-roll Intellect again even though you knew it was there? Or could you simply have chosen to explore the place and then return? (obviously this is an example that applies on a large scale, if I discover a door and I don't go in now, I know it exists. Do I have to rediscover it or do I just go there?)

    • @steelbeard151
      @steelbeard151 5 หลายเดือนก่อน +1

      On entry 177, after the boat was discovered, the players were instructed to mark N on the story tracker. The previous entry asked if N was checked already, and if it was, would send them directly to 177 without having to roll the INT check again. The story is remembering their knowledge by way of those tokens on the tracker.

    • @danykira1
      @danykira1 5 หลายเดือนก่อน

      Thanks for the reply :) I'm currently loving everything about this game...can't wait to play it :)))))))

  • @AlessandroHaroun
    @AlessandroHaroun 3 หลายเดือนก่อน

    Very excited about this game ! please go a bit on the gloomhaven road with campaign, it adds a lot of raplayability to have dozens of possible campaigns !

  • @jbolljboll7738
    @jbolljboll7738 5 หลายเดือนก่อน +1

    Like the two sheets layout that can lead to many surprises, and this is what I look for a game like that. I am not convinced by the dice mechanism because with this sort of game I grumble all the time. For instance in iss vanguard we arrived in our first planet burn, without rations because bad luck with dice, and we have suffered the next 2 hours to survive. What is a pleasure of this? The consequence: all players leave and I may continue solo I want to… please do not do the same mistake with this game. Do not use dice to choose between success or failure ! But use them to code equivalent path for the same success, for instance if you succeed to travel with boat maybe you want to tell multiple success adventure like discovering something or in another path find someone etc. But please do not use dice to choose if we will fail or succeeds

  • @abrahambardalez4703
    @abrahambardalez4703 หลายเดือนก่อน

    Will this game be easy enough to play for people that have never played a role playing game? Is it more like a dungeon crawler just with more to keep track of? If playing with multiple people will we be able to them leave the campaign switch to solo mode for a few games then have them spawn back in? That way I’m not waiting for a game group to get back to the table? I want to be able to advance the game if I want to and have people jump in and out along the way.

  • @konstantinoskoutsoumpas8544
    @konstantinoskoutsoumpas8544 3 หลายเดือนก่อน

    I am excited to see camp mechanics in this game. But while it makes sense in a game like Kingdom Death Monster where the characters transport them back to their settlement, how does it make sense in a game where the characters move around a lot? How are 2-3 characters able to transport all the crafting stations and supplies with them when they explore a dungeon or travel by boat? I would also love to see a sandbox mode in the games AR releases instead of focusing purely on story campaigns, because that would increase replayability and make it easier to pull from the shelf for a 3-4 session from start to finish.

  • @abrahambardalez4703
    @abrahambardalez4703 หลายเดือนก่อน

    I would like to see a 4ft x 3ft large play mat map instead of a booklet. I would say having those tiles that zoom into each location should be at least 18”x24”

    • @abrahambardalez4703
      @abrahambardalez4703 หลายเดือนก่อน

      Story of many has a large map that looks cool. So I would think that awaken realms will want to one up them with an even bigger map and better experience, and quality.

  • @huniken1234
    @huniken1234 5 หลายเดือนก่อน

    Will the adventures have around the same length or will some of them be longer/shorter? I think the idea of having multiple arcs throughout a campaign is fun and interesting when it comes to replayability.
    Will you be able to mix and match these adventures as well? Can we for example run Adventure A, but then have a choice of running Adventure B or Adventure C?

  • @jcapo5
    @jcapo5 5 หลายเดือนก่อน +4

    I want etherfields 2. Chop chop

    • @m.vegeta5868
      @m.vegeta5868 4 หลายเดือนก่อน +1

      Chop chop, go ahead!

  • @JuanCarlosQuesada038
    @JuanCarlosQuesada038 5 หลายเดือนก่อน +5

    Hello. I think I'm not convinced by the mechanics of the dice. I would like it to not depend so much on luck with the dice or that the rolls could be corrected in multiple ways.

    • @Vascariz
      @Vascariz 5 หลายเดือนก่อน +2

      I don't like story mechanisms determined by dice. These should be player choice or player stat based. Dice should be for combat only. Hate "skill" tests as it's a boring binary yes /no. Combat has chances to try again or mitigate.

    • @MOSPHIRE
      @MOSPHIRE 4 หลายเดือนก่อน

      Totally agree. I’m ok with the concept that you need a certain number of skill points to unlock specific options, but I don’t like it when it’s luck based.

  • @kosterix123
    @kosterix123 หลายเดือนก่อน

    How does gear you equip affect gameplay??

  • @francispare1310
    @francispare1310 13 วันที่ผ่านมา

    When is exactly the release date ? You say at the end of the year but also read on your site December 2025

  • @deathgrip509
    @deathgrip509 5 หลายเดือนก่อน +1

    I would want more dungeon crawling on a lot larger map. This feels very much like Tainted Grail where it is totally dependent on the story. I want a more monster slaying, room discovery and loot. More of a sprawling map like Descent 2nd edition or Middara.

  • @ferver-san
    @ferver-san 5 หลายเดือนก่อน

    I for one would love to see combat grounds of variable sizes and not the same square sheet all the time.

  • @drsesi82
    @drsesi82 5 หลายเดือนก่อน

    I don't get where it was instructed with the boat that you needed get 2 successes

    • @Martok7
      @Martok7 5 หลายเดือนก่อน +1

      It says S[PN]+ at 27:04. PN standy for player number, so it is S 2+, meaning that you need 2 or more successes.
      Compare it with 22:12: It says S1+, which means you need 1 or more success regardless of player count.

    • @drsesi82
      @drsesi82 5 หลายเดือนก่อน

      @@Martok7 thanks!

  • @thomascrovatto4208
    @thomascrovatto4208 5 หลายเดือนก่อน

    hoep it's will be a quick game session

  • @BravetownBandits
    @BravetownBandits 5 หลายเดือนก่อน

    I'm torn. Do I back Grimcoven or Lands of Evershade when it drops? AHHHHHH.

    • @MacScelaro
      @MacScelaro 5 หลายเดือนก่อน

      Easy, do you have a massive amount of free time, Evershade. If you are limited on free time and need one shot scenarios, Grimcoven

    • @Tombstone3089
      @Tombstone3089 5 หลายเดือนก่อน +1

      I have time for both. My wallet isn’t cooperating with me. But you’re too late. I already backed grimcoven and am saying fuck it and will go all in on evershade too.

    • @MacScelaro
      @MacScelaro 5 หลายเดือนก่อน

      @@Tombstone3089 just don't go all in on either. Just get all the gameplay. Who looks at artbooks more than once anyway

    • @Tombstone3089
      @Tombstone3089 5 หลายเดือนก่อน +1

      @@MacScelaro agreed. For grimcoven I did crowholme pledge. Don’t need art books.

  • @erkyboy
    @erkyboy 5 หลายเดือนก่อน

    I dont really like rolls for ability checks, i very prefer the Tainyed grail way, where tou have static values to reach

  • @erkyboy
    @erkyboy 5 หลายเดือนก่อน

    Hello, may I ask who's the writer of the story?

  • @eduardoguimaraes8296
    @eduardoguimaraes8296 5 หลายเดือนก่อน +1

    Looks more of the same from AR (this could be good for some)

  • @GniewnyMedrzec
    @GniewnyMedrzec 5 หลายเดือนก่อน

    4:19 I know it is early stage of developement and many things gonna change but I want to point it anyway. Map looks great but those dividing lines between regions are very odd and artificial. I'm not cartographer but very often, before satelites era, border lines on maps were going through some obstacles (like hills, rivers, ruins, slopes, cliffs, etc.) or other characteristic pieces of landscape and markers. Maybe try to use some different type of lines (dots, dashes) according to type of terrain instead of only a color. Currently it looks like screenshot from Google Maps.

  • @nosapian677
    @nosapian677 5 หลายเดือนก่อน

    So can you guys address the accusations of using ai-generated art in your key art and advertising? The key art featured on your gamefound page is very nebulous and provides no credits. Who are the supposed "8 people 2D art" that your page claims are working in your company and why can't I find any information on your employees? I'd be interested in backing your project if you are willing to answer these questions.

  • @lilpear4333
    @lilpear4333 5 หลายเดือนก่อน +4

    Don’t these themes seem a little… derivative? First we got the Bloodborne AI look-a-like and now a dark souls/elden ring attempt?

    • @lystic9392
      @lystic9392 5 หลายเดือนก่อน +2

      Hmm? I don't think this looks anything like dark souls or elden ring. It's more high fantasy-like.

    • @ivanciotrigero_6437
      @ivanciotrigero_6437 5 หลายเดือนก่อน

      I mean they are the company that made 3 games about Alien so is not a surprise XD

    • @lilpear4333
      @lilpear4333 5 หลายเดือนก่อน

      @@ivanciotrigero_6437very true lol

    • @nosapian677
      @nosapian677 5 หลายเดือนก่อน

      Oh to be sure. That's originally what got my attention, but after I learned Grim Coven was using ai in it's cover art I've definitely been a bit suspicious of this new project. It also doesn't help that the concept art shared on their gamefound page has no artist credited it to it, just very nebulous "key arts." I also can't find any names for the supposed 8+ people who work in the 2D art department.

    • @Vascariz
      @Vascariz 5 หลายเดือนก่อน +2

      ​@@nosapian677I don't want them wasting money on art atm. Focus on story beats, use AI to put placeholder art, THEN engage artists for final art. Smart use of money.