Agreed, there is a whole new world in freedom of the Buerzel menace alone. Surely we can seek some old favorite and give them a tune-up, maybe even using the new parts.
Assuming I haven't been lead astray, I think the missiles of the VPMs all landing closer together in time is strictly a nerf and is intended as such. I'm pretty sure that the way AOE damage is handled means that you only need one missile to make contact in order for the AOE zone to do as much damage as it can, the other missiles in the salvo are more for spreading out the area of the AOE more than stacking additional damage. Smaller total AOE, weaker guidance, all to make them easier to dodge in PvP So far haven't felt the nerf in PvE, but I've started a new save and haven't faced off against the truly fast bosses yet. We'll see how they do against the three final bosses when I get to them.
My thought process here, is that previously it wasn't that uncommon for a large quick boost and decent boost speed to take someone out of range of most of the aoe (particularly in the air), since it would be more spread out. But now, the aoe is basically always going to land in a big cluster, which theoretically would make it harder to simply strafe out of the area. In reality though, it was a pretty small change and honestly I don't think it affected the VPMs very much at all.
Also, I guess I just want to add, the VPMs are definitely still good, and still very consistent. Just not the previous literally impossible to avoid amount of consistency/
@@Naisarias Yeah in PvE at least (I'm not a PvP guy) I hadn't seen anything dramatic yet. Thank you for the insight though! That explanation does make sense.
I'd be down for update videos from old builds since a lot has changed in the balance since they were made.
Agreed, there is a whole new world in freedom of the Buerzel menace alone. Surely we can seek some old favorite and give them a tune-up, maybe even using the new parts.
I think full updates would be nice since we've got a lot of new stuff to work with, both in terms of parts and changes
Assuming I haven't been lead astray, I think the missiles of the VPMs all landing closer together in time is strictly a nerf and is intended as such. I'm pretty sure that the way AOE damage is handled means that you only need one missile to make contact in order for the AOE zone to do as much damage as it can, the other missiles in the salvo are more for spreading out the area of the AOE more than stacking additional damage. Smaller total AOE, weaker guidance, all to make them easier to dodge in PvP
So far haven't felt the nerf in PvE, but I've started a new save and haven't faced off against the truly fast bosses yet. We'll see how they do against the three final bosses when I get to them.
My thought process here, is that previously it wasn't that uncommon for a large quick boost and decent boost speed to take someone out of range of most of the aoe (particularly in the air), since it would be more spread out. But now, the aoe is basically always going to land in a big cluster, which theoretically would make it harder to simply strafe out of the area.
In reality though, it was a pretty small change and honestly I don't think it affected the VPMs very much at all.
Also, I guess I just want to add, the VPMs are definitely still good, and still very consistent. Just not the previous literally impossible to avoid amount of consistency/
@@Naisarias Yeah in PvE at least (I'm not a PvP guy) I hadn't seen anything dramatic yet. Thank you for the insight though! That explanation does make sense.