How To Use The Map Range Node || Blender Concepts

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 74

  • @JamieDunbar
    @JamieDunbar 11 หลายเดือนก่อน +2

    Mind. Freaking. Blown.
    There’s probably not a ton of people that need this level of detail, but I’m one of the few that really appreciates this. Great job 🎉

  • @harlanrumjahn9992
    @harlanrumjahn9992 3 ปีที่แล้ว +13

    Thank you for this! We need more of these cool nerdy tutorials that actually explain the concepts behind nodes, and very well for that matter! Many tutorials just say to use this or that node without giving a good explanation of how they're working under the hood, making it difficult for us to know what we're doing when we're on our own. Thanks for putting the time into this great presentation, and I'm looking forward to more!

  • @AhmedNassef
    @AhmedNassef 3 ปีที่แล้ว +9

    This is one of the most important tutorials ever... Thank you, man!

  • @WarpedEye
    @WarpedEye 3 ปีที่แล้ว +6

    This video *finally* explained the map range node to me, even though I've used that node from time to time! The visualisation with the height of the cone really made things click for me. Using displacement to create a literal 2D curve in 3D space and then use it to show of what the map range node works? Brilliant pedagogy.

  • @FabioNoche
    @FabioNoche 3 ปีที่แล้ว +9

    Now that is a high quality thumbnail

    • @lajawi.
      @lajawi. 3 ปีที่แล้ว

      How did he make it though?

    • @ian.ambrose
      @ian.ambrose 3 ปีที่แล้ว +1

      I would buy those real life node models instantly if someone sold them.

    • @JoeyCarlino
      @JoeyCarlino  3 ปีที่แล้ว +2

      I took a screenshot of the nodes, projected them on a plane and modeled around that.

  • @darrenberkey7017
    @darrenberkey7017 2 ปีที่แล้ว +2

    Finally, an explanation of the Map Range node that I can wrap my head around, at least for the most part. I'm trying to use it to control the position and scale of objects rather than colors and textures, but still, this gets me a LOT closer to understanding how the Map Range node works. Thanks!

  • @zainerikat4704
    @zainerikat4704 ปีที่แล้ว

    from 0:39 to 1:28 is all i needed thanks m8 that really helped and the rest of the video helped even more

  • @OAM1
    @OAM1 2 ปีที่แล้ว

    First time bumped into this channel, 15 first seconds of the video: subbed.
    Straight to the point, great stuff!

  • @Aidenjh11
    @Aidenjh11 2 ปีที่แล้ว +3

    I think this might be the best tutorial I have ever seen. So well done. You have a talent for communicating the differences between abstract concepts. I especially appreciate the way you take math concepts and make them visual. Subscribed.

  • @ExonerativeKoala
    @ExonerativeKoala 3 ปีที่แล้ว +2

    Thanks Joey! Great visual explanations. I didn't think of how versatile map range can be!

  • @MVARTZ
    @MVARTZ 3 ปีที่แล้ว +3

    Very clear explanation, dude! The 3D modeled nodes are a neat touch! 😁

  • @MatsLaboratory
    @MatsLaboratory 2 ปีที่แล้ว

    you have no idea how much your video helped me with understanding this node. thank you so much.

  • @李芳儀-v5y
    @李芳儀-v5y 3 ปีที่แล้ว +1

    The best map range node tut ! Thank you !

  • @kyleboynton2748
    @kyleboynton2748 2 ปีที่แล้ว

    The intro hooked me right away lol.

  • @sarahwilkins8664
    @sarahwilkins8664 10 หลายเดือนก่อน

    This is great, I use the map range all the time, and now have some more things to play with!

  • @olgaeos
    @olgaeos 3 ปีที่แล้ว

    This is the best lesson I've ever seen.
    Very interesting, but not entirely clear. I will watch more.
    Thank you very much!!!!!

  • @audiocontent6631
    @audiocontent6631 ปีที่แล้ว

    That's the clearest explanation I saw and I saw tons of them. Many thanks!

  • @lazyng6631
    @lazyng6631 7 หลายเดือนก่อน

    The explanation is very simple and easy to understand. Thank you for sharing😁

  • @falcon_DX
    @falcon_DX 2 ปีที่แล้ว

    Difficult concepts explained easy. Great job, thanks.

  • @felixboachieyiadom4457
    @felixboachieyiadom4457 3 ปีที่แล้ว

    dude this is a 200 IQ tutorial
    wonderful explained every thing like it was nothing

  • @DanielGrovePhoto
    @DanielGrovePhoto 3 ปีที่แล้ว

    That map range trick is great and I'm totally using that for applying textures to roughness. With the color ramp had more controls for node groups.

  • @allcaps3584
    @allcaps3584 ปีที่แล้ว +1

    Thank you! One of the best tutorials I have come across on TH-cam. This is how a tutorial is supposed to be made.
    Could you make more such basic theoretical tutorials on material, compositing, Lighting, etc? Most out there are like click here, join this, that's it.

  • @MarkBTomlinson
    @MarkBTomlinson 2 ปีที่แล้ว

    Thank you for this explaination, I totally had the Map Range node wrong in my head. Very well presented thanks again!

  • @afrikaniz3d
    @afrikaniz3d 2 ปีที่แล้ว

    This was unbelievably helpful. Thank you.

  • @mohammadwejdani5724
    @mohammadwejdani5724 ปีที่แล้ว

    Very good explanation joey, thank you very much.

  • @hamishmctiaigh4363
    @hamishmctiaigh4363 2 ปีที่แล้ว

    Another brilliant tutorial, cheers mate

  • @Nyubug
    @Nyubug 2 ปีที่แล้ว

    Ty for this tutorial and the demonstrations which really clear up how it works.

  • @nurullahyetkin9431
    @nurullahyetkin9431 ปีที่แล้ว

    That's really the best tutorial. You are so clear.

  • @Mythmaker_theAnimator
    @Mythmaker_theAnimator 3 ปีที่แล้ว +1

    Very well explained. Thank you!

  • @premiero
    @premiero ปีที่แล้ว

    This IS the exact what I was looking for, Good job man!

  • @Photonface
    @Photonface 3 ปีที่แล้ว +1

    Really good tutorial, thanks man.

  • @emiliefournier5230
    @emiliefournier5230 3 ปีที่แล้ว

    You saved my life thank you so much it really helped me understand the map range 🙂

  • @ckat609
    @ckat609 2 ปีที่แล้ว

    What a fantastic video!

  • @stanislavmalyshev5209
    @stanislavmalyshev5209 3 ปีที่แล้ว +1

    Hight-quality tutorial! Thank you a lot :-)

  • @HroftiHroft
    @HroftiHroft 2 ปีที่แล้ว

    It is so great explanation! thank you a lot

  • @MaxSonicUA
    @MaxSonicUA 2 ปีที่แล้ว

    This is brilliant! Thank you so much🙏

  • @BlenderFun_
    @BlenderFun_ 3 ปีที่แล้ว

    really great explanation!

  • @Aristocle
    @Aristocle 3 ปีที่แล้ว +1

    Map range is a color ramp with input sockets, with some new options.

  • @siya_33
    @siya_33 2 ปีที่แล้ว

    really helpful !
    thank u

  • @avocadokim9472
    @avocadokim9472 ปีที่แล้ว

    Thank you so much, it all makes sense now :-)

  • @marcosgonzalez1304
    @marcosgonzalez1304 3 ปีที่แล้ว +2

    Cool!

  • @xaviervicens5217
    @xaviervicens5217 2 ปีที่แล้ว

    Nice, thank you

  • @LifeLess1999
    @LifeLess1999 ปีที่แล้ว

    Very very good! Cant wait to see some of your more break downs! I like the way you are thinking

  • @splitfacemedia8519
    @splitfacemedia8519 2 ปีที่แล้ว

    wonderful. I used the color ramp as a crutch so many times, crying every day that I couldn't make a nice group with one. Always restricting the functionality.

  • @ObscureHedgehog
    @ObscureHedgehog 3 ปีที่แล้ว +1

    Pardon my language, but what a fuckin' ace tutorial! Thanks loads!

  • @BerzahMusic
    @BerzahMusic 3 ปีที่แล้ว

    good job

  • @everettvacek1
    @everettvacek1 3 ปีที่แล้ว +7

    If the first 15 seconds of this aren't proof that this guy knows his shit then nothing is.

  • @graphguy
    @graphguy 7 หลายเดือนก่อน

    Just found your channel - but boy it is great!
    How did you do the intro? Very cool

    • @JoeyCarlino
      @JoeyCarlino  7 หลายเดือนก่อน +1

      The 3d nodes? I used images on planes and extruded them

    • @graphguy
      @graphguy 7 หลายเดือนก่อน

      @@JoeyCarlino Simple enough but very effective!
      I'm going to get your blender files on this pixel sorting effect, very cool. I see it was from 2.93 so some time ago and me being new to blender and using the 4.0.2 any thing significantly different?
      Pixel Sorting Filter || Blender File
      $3+
      Joey Carlino
      3 ratings
      This is a viewport compositor made with Blender 2.93, that adds a pixel sorting effect to your images videos or any other texture within Blender.

  • @ian.ambrose
    @ian.ambrose 3 ปีที่แล้ว +1

    Can you please talk more about Min? You only talked about Max and it's effect on the displacement. Really appreciate it.

    • @JoeyCarlino
      @JoeyCarlino  3 ปีที่แล้ว

      If you use min for displacement, it's like making the lowest point even lower, but if you look at the texture it'll just look more black. It's easier to see with displacement.

    • @ian.ambrose
      @ian.ambrose 3 ปีที่แล้ว

      @@JoeyCarlino thank you.

  • @lajawi.
    @lajawi. 3 ปีที่แล้ว +1

    0:10 How did you those 3D nodes??

  • @nhatminhquachnghe3628
    @nhatminhquachnghe3628 ปีที่แล้ว

    hi. Can you explain why your object changes when you fix the node? (5:33 to 5:36) I follow all your nodes but i can't understand that step.

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      When it is flat it's because I'm using the Eevee render engine which doesn't do displacement. When it's a cone, it's because I'm using cycles and the displacement is working

  • @manart6506
    @manart6506 2 ปีที่แล้ว

    I’m seeing grayscales values entering to a Color ramp set to constant (to turn into specific values/colors) giving me different results in Eevee and cycles. Some values got to 1 and others to 0 in the color ramp, or if using colors in the CR with “constant” one value give one color in eevee and another in Cycles. In one file using Math node with Greater Than helped me and Map Range in Stepped Linear… but in another files it didn’t…. That node group set to Stepped linear might be working though… it works in the way I was expecting CR to work. Still testing but it seems it gives me same result in Eevee and Cycles while CR slightly changes.

  • @ransombot
    @ransombot ปีที่แล้ว

    How did you do the 3d nodes? That just some UV projection & hand molding or something like a geometry node group? Geometry nodes would be cool because you could ray cast the noodles with curves to connect them. Make for a nifty tutorial either way. Be a good way to explain other applications too.

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว +1

      Yeah, I just took a screenshot and did some uv projection and lining things up

  • @LtVax27
    @LtVax27 ปีที่แล้ว

    The amount of times I wanted external control over color ramps, this is just what I needed. As for the Node group I added a few maths node that controls the gap/saturation. (How to in comment below)

    • @LtVax27
      @LtVax27 ปีที่แล้ว

      Basic how to(3 colors): A+GapA=R1 , B-A=R2 , R1+R2=R3 , R3+GapB=R4: R1 to Min1, R4 to Max1 Min2, C to Max2.

  • @Ducky90011
    @Ducky90011 2 ปีที่แล้ว

    What key combination do you use to get map node ?

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      Shift A then S to search

    • @Ducky90011
      @Ducky90011 2 ปีที่แล้ว

      @@JoeyCarlino um i tried it but it just drags the node

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      Just use the add menu at the top of the shader workspace

    • @Ducky90011
      @Ducky90011 2 ปีที่แล้ว

      @@JoeyCarlino why does my imagine texture dispear when i connected my mapping to my image node

  • @NicCrimson
    @NicCrimson 11 หลายเดือนก่อน

    0:42 all I wanted to know

  • @afrosymphony8207
    @afrosymphony8207 2 ปีที่แล้ว

    All my lazy brain could here was "use color ramp instead of map range" loool honestly i wish they could find a way to make all the nodes as visually intuitive as color ramps

  • @RawrBag
    @RawrBag 2 ปีที่แล้ว

    STRAIGHT UP CALLED ME OUT