@@CommanderJaime I’m an old school pro who recently got back into playing competitive, if you’d ever wanna do a Collab I’d love to . I play modern VG both formats and Retro
@@SpartanTrigger oh wow I didn't know you covered Retro formats. I just noticed you recently covered Chaos Turbo. Let's DM in discord and discuss for a future collab then: commanderjaime
It was my first deck in Standard but in the end i couldn't get into standard from premium. Big update thought we had a local premium with 12 people and Messiah Deletor was awesome. Would love to see if seraph has any update for that deck
It honestly depends on the matchup and if you’re going first or second, the deck can play a really aggressive early game with your 13 K grade ones or I can play a passive game swing at rear guard to deny resources and then ride into grade 4 and burst that turn, generally you’ll keep a 1 and 2 Judy in case though
@@SpartanTrigger yep very good point. I'll give you some more specifics on general cases. Cards to keep are Citrus, Lifle, Muna because you can call those early on for early game pressure. Both Citrus and Lifle can give you +1 in card advantage, which is usually a bigger deal in the early game. Muna can then already be there to SB1 whenever they try to call back from the Prison. You'll start to snow ball advantage early on, especially if you see a 2nd/3rd Muna. Furthermore, it can "force" your opponent to call RGs early on to attack your RGs. Which then now your Prison skills that Prison RGs are more useful and available sooner. Assuming you have those early game cards, you can keep a Purelight because it's discardable immediately with the Ride Line mechanic. You really want to use Security Upgrader to superior ride Purelight. Once you're out of Purelights from deck, you can still superior ride them from drop anyway. Plus it feels bad when your Purelights go into Soul due to the Prison order or hit damage. It's happened before to me lol. You can keep a PG against decks that have VGs that gain immediate extra Crit on their turn 3. Like Gravidia, etc. Try to stay at low damage early on too. So you can guard early with triggers where it makes sense. Hope this helps!
Yo, I just made some updates to this deck so this will be helpful - Thanks Jaime!
You're welcome! Feel free to share any feedback too. It'll help others too. 👊
Definitely My favorite deck in standard atm , only changed in mine are the tech slots
@@SpartanTrigger yes it's a fun deck! There is flexibility in the tech slots. Definitely on what you value most.
@@CommanderJaimedo you do collabs?
@@SpartanTrigger yeah from time to time with other content creators
@@CommanderJaime I’m an old school pro who recently got back into playing competitive, if you’d ever wanna do a Collab I’d love to . I play modern VG both formats and Retro
@@SpartanTrigger oh wow I didn't know you covered Retro formats. I just noticed you recently covered Chaos Turbo. Let's DM in discord and discuss for a future collab then: commanderjaime
It was my first deck in Standard but in the end i couldn't get into standard from premium. Big update thought we had a local premium with 12 people and Messiah Deletor was awesome. Would love to see if seraph has any update for that deck
So Seraph in Premium basically?
@@CommanderJaime Yeah but without nice looking g3s xaxa
@@panosk641 in my Discord server, I think there was 2 people that did try it in Premium.
Ok Jaime, I have a question, can a cards power number go negative, so say I’m playing welstra, if there power would go negative, does it go negative
@@masterlywolfyt1394 yes it can in Vanguard!
What is the ideal mulligan dude?
It honestly depends on the matchup and if you’re going first or second, the deck can play a really aggressive early game with your 13 K grade ones or I can play a passive game swing at rear guard to deny resources and then ride into grade 4 and burst that turn, generally you’ll keep a 1 and 2 Judy in case though
@@SpartanTrigger yep very good point.
I'll give you some more specifics on general cases.
Cards to keep are Citrus, Lifle, Muna because you can call those early on for early game pressure. Both Citrus and Lifle can give you +1 in card advantage, which is usually a bigger deal in the early game. Muna can then already be there to SB1 whenever they try to call back from the Prison. You'll start to snow ball advantage early on, especially if you see a 2nd/3rd Muna.
Furthermore, it can "force" your opponent to call RGs early on to attack your RGs. Which then now your Prison skills that Prison RGs are more useful and available sooner.
Assuming you have those early game cards, you can keep a Purelight because it's discardable immediately with the Ride Line mechanic. You really want to use Security Upgrader to superior ride Purelight. Once you're out of Purelights from deck, you can still superior ride them from drop anyway. Plus it feels bad when your Purelights go into Soul due to the Prison order or hit damage. It's happened before to me lol.
You can keep a PG against decks that have VGs that gain immediate extra Crit on their turn 3. Like Gravidia, etc.
Try to stay at low damage early on too. So you can guard early with triggers where it makes sense.
Hope this helps!