GRENADE VETERAN IN-DEPTH GUIDE [OUTDATED] | Warhammer 40k:Darktide (NEW GUIDE AND CHANNEL IN DESC)

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 33

  • @babayagagaming123
    @babayagagaming123  หลายเดือนก่อน +7

    EDIT : NEW GUIDE COMPLETE AND OUT, LINK IS IN DESCRIPTION, THIS ONE IS OUTDATED NOW
    Thank you everyone i appreciate you all, much love, God bless :)

  • @haych569
    @haych569 หลายเดือนก่อน +3

    Hey! I appreciate the full breakdown, that was a very comprehensive video. Keep up the good work!

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +2

      much appreciated mate, i'll do my best ! i have more videos in the works hope to catch you there amigo !

  • @jaskielakowski8521
    @jaskielakowski8521 หลายเดือนก่อน +3

    Great vid with explanation! Subbed!

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +1

      Much appreciated amigo! (Just uploaded a video for specific tuning for havoc 25-30+ if that interests you as well ) I hope to catch you in other videos !

  • @bigmak5249
    @bigmak5249 หลายเดือนก่อน +5

    I liked when you pulled out your nade, then proceeded to nadegeddon all over them

  • @TheKingOfBears.
    @TheKingOfBears. หลายเดือนก่อน +3

    I love a good boom.

  • @thomasprice7642
    @thomasprice7642 28 วันที่ผ่านมา +1

    Imagine this with smoke nades ❤

    • @babayagagaming123
      @babayagagaming123  28 วันที่ผ่านมา +2

      LMAO, i've tried so hard to make them good, but you lose so much potential dps going for smokes which pigeon holes you into only getting damage from weapons, they are definitely fun, but fatshark really needs to give them love, (what im about to say is for havoc 30+ in mind) kraks are fine, maybe a bit more aoe is needed, change shredders to remove bleed but change them to do instant damage as if they still had bleed dps (basically a smaller ogryn frag bromb, it will still do the same total damage as a current shredder, just no bleed) and give smokes the DoT and i think that could fix grenades to where all feel just as viable, but for now shredders are just so much superior than the other 2, Kraks are fine, not good, not bad they are fine, smokes are bad though, not only does it need some love like i said above, but fatshark needs to tweak how ai interacts with smokes especially with new gunners strafing was a huge indirect nerf to smokes unironically :(
      EVEN WITH THAT SAID, i will make a grenade video for each grenade on vet at some point soon, i'll see what i can get done to make it work consistently and efficiently in end game content (cause if it works there it will 100% work on lower diff)

  • @nunyabidnis7111
    @nunyabidnis7111 17 วันที่ผ่านมา +1

    Messing around in the Psykanium, I noticed that the strength bonus from all or nothing seemed to be increasing my grenade damage when used on a shovel but not on a combat axe. Not sure why this would be the case aside from a weird bug? I'm wondering if anyone else could replicate/verify this. edit: oh, one other difference I just remembered: my axe's blessing is at rank 4 but my shovel's is at rank 3. I'll have to see if that could be the issue after I get my shovel mastery up.

    • @babayagagaming123
      @babayagagaming123  17 วันที่ผ่านมา +1

      interesting i wasn't aware as i stopped using the axe with the introduction of havoc i moved to weapons that have better access to rending, i do know some blessings are bugged at a certain tier, i don't know if this is the exact one , of if it's been fixed but yeh i would assume that is a bug

  • @DarkerSavant
    @DarkerSavant หลายเดือนก่อน +1

    What do you think of using a dueling sword with relentless strike and uncanny strike instead of shovel with decimater and uncanny strike?

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +1

      Not a problem at all, in the weapon discussion section i do mention the dueling sword as being the go to havoc weapon for most, it's easy and it's really good, i prefer riposte or agile, because the dueling sword is already 1-2 shotting most things, i find it hard to imagine you would ever have it at max stacks except vs bosses, which is not enough to warrant it imho, because if you accidently hit the wrong enemy all the stacks are lost, i would still say to try it and if it works and you like it go for it, but i do think relentless strikes is one of the weaker blessings purely because it's reset whenever you hit a new enemy, unlike decimator where it's if i miss an attack, the more enemy density the less likey i miss an attack with decimator but the higher chance you don't hit the same enemy with relentless strikes, that's been my experience i wasn't impressed, but again as long as your melee weapon has access to rending, idealy uncanny strike, anything works really, the true strength of the build comes from rending bleed, and big aoe radius from BP lethal proximity + Grenade Tinkerer

  • @Aenion11
    @Aenion11 หลายเดือนก่อน +1

    Interesting for my Arbitrator Bolt Pistol build, will see if I can put Grenade Tinkerer in
    I wonder if the Shock Baton bonus stagger on ranged weapons also boost the Shredder Grenade

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +2

      ooo the Adeptus Arbites, Judge, Jury and Executioners, that is usually the difficult part, fitting grenade tinkerer in, as it's usually just a straight up 2 point investment (but worth it)
      i definitely encourage trying it, i am under the impression it won't for the same reason Skull crusher doesn't get applied from grenades, just so you know how it interacts
      Grenades BENEFIT from Blessings but DO NOT APPLY blessings, initially i thought skull crusher would be OP (grenades stagger, then apply +80% damage in a ton of enemies for me and team mates, then the bleed would benefit from the damage, BUT ALAS)
      like i just said, grenades do not apply the blessings so there was 0 interaction, i would imagine it being the same, the grenade benefits in anyway it can but will not apply the blessing so i think not, BUT please do some testing if it does let me know, i'm sure i can find a way to make it viable for end game content if thats your jam, or i can cook up an arbites build in future :)
      GL Amigo!

    • @Aenion11
      @Aenion11 หลายเดือนก่อน +1

      @@babayagagaming123 Falter increases ranged stagger by 30% , not sure how it behaves when it's on the shock maul though

    • @Aenion11
      @Aenion11 หลายเดือนก่อน +1

      Or how to test it

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +2

      @@Aenion11 i'll test it right now and let you know give me 15-20 minutes my friend.

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +2

      @@Aenion11 alright my friend, to my knowledge i am under the impression this blessing has 0 affect on grenades, while a pretty decent blessing with it's uses,
      1) the 90% increased stagger is only on weak spots, grenades don't use weakspots at all for damage calculation so no benefit there, they specifically use the torse to my understanding which is why the new scab ragers having carapace torses was specifically to nerf DOT builds, but we take uncanny strike anyway so nothing changed really THEY WERE NOT PREPARED, BUT WE WERE :) (although this does allow you to stop rager attack chains on weakspot Heavies, which is useful to note)
      2) i didn't notice any difference in stagger on grenades either when i had my BP out or shockmaul out period (i'm talking about the second part of the blessing now +30 % ranged stagger) and i believe this is because grenades are coded as [ frag_damage ] while the bolt pistol still falls under [ ranged_damage ] as per the blessings it's 30% RANGED stagger, was worth testing but alas no effect on grenades
      3) BUT it does affect the Bolt pistol i did notice more stagger on headshots and when you shoot at the ground to proc the first part of lethal proximity (explosion on point blank shots, like i did at the end of the gameplay showcase ) it does actually affect that interaction and makes the psuedo 8 tick zealot choir better (if you go into psykanium and shoot next to a dog for example you can basically push it to the other side of the psykanium, this also works vs pox bursters where you can juggle them across the room to save a team mate WHICH i will post a short and video very soon, great mechanic to know to save your team from 5+ poxbursters, just juggle them outside of the room, your team will love you for it)
      NOTE you could already do this, but Falter on the shockmaul definitely makes it better.

  • @djv0172
    @djv0172 หลายเดือนก่อน +1

    Hello great showcase i know knife is good and fun but can i substitute it for a shovel like the mark 7 or does mk1 suit it more kriegsmans life

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +3

      Absolutely, in the weapon discussion section i give a bunch of different options for weapons, i personally prefer the mark 1 shovel it just allows a more fluid playstyle, but absolutely the other mark shovels work, don't stress too much about the melee weapon, the bolt pistol + Lethal proximity is what's important, if your weapon has access to uncanny strike + some type of damage boost(head taker/decimator/bleed/skullcrusher etc) that's gonna be best in slot (BiS), and just find whatever works for you amigo

    • @djv0172
      @djv0172 หลายเดือนก่อน +1

      @@babayagagaming123 got it wow quick to reply too with info absolutely well done thank you +1 sub

    • @babayagagaming123
      @babayagagaming123  หลายเดือนก่อน +3

      @@djv0172 i try my best, if i delay it's usually because of work/sleeping or i'm with family but i try my best to answer anything i can, and much appreciated mate ! i have a 5th set up for Havoc 30+ coming out within a couple of days stay tuned for it amigo ! God bless

    • @djv0172
      @djv0172 หลายเดือนก่อน

      ​@@babayagagaming123is thrust with uncanny ok the alt attack on the 7 is addictive

    • @djv0172
      @djv0172 หลายเดือนก่อน +1

      ​@@babayagagaming123hi it me again but with the mark 7 im struggling with blessings thrust is hard to put done and im trying to find what pairs well with uncanny proc i mostly use the shovel to help heard the flaks with heavies