Good memories with this. I would play this while my mom was elsewhere in the mall shopping. I would beat the game with a crowd around and just walk away after beating it like a 12 yo boss LOL.
+JackBauer270 Who would have thought 30 years later "cell phones" would exist? "What? You mean you can take the phone with you in your car? Where is the cord?"
it's pretty impressive they could laod the video clips that fast and in sync...edit: apperently the laser disc player they used supported dumping the data on the disc. it also moved the disk instead of moving the laser..." the ability to jump up to 99 tracks during vertical blanking, giving essentially "instant" searches"
Been playing this game so many times on my PS3. And I play it on the hard difficulty with the arcade vision to make it feel like I'm playing the arcade game. I wonder how different the experience would be if I play it on the actual arcade cabinet?
The arcade version that I played was VERY particular with the timing. Move one frame early and you die. I first played it via the Wii, and the original makes that version seem like a cakewalk because it doesn't kill you for moving early.
He,Bluth should have ignored while tobe hooper should've ask to Bluth to do an animated version of the 1974 cult classic low-budget b-movie horror Film,the Texas chainsaw massacre,you know because Jerry Goldsmith composed the secret of Nihm and also poltergeist because both films released the same year but poltergeist was produced by FUCKEN Steven Spielberg and Bluth & Spielberg collaborated to make FUCKEN an American tail,BOOM That's it but Bluth & Spielberg should've collaborated to do a full feature length film version of woody woodpecker.
14:46. -Too HARD. And not only that, confusing. Because in the game, you see more movie, then play. Creators could put some pictures in the center (arrows and sword), so the player could understand, what to do.
I don't know... Seeing how it was made kind of feels like the magic was somehow removed from the game. I still remember the first time I laid eyes on the game, it was like this is a whole new world of video games where do they go from here? It was so life like and was so far advanced graphically from the regular games it was impossible not to be impressed. I only every tried to play it at the arcade maybe once or twice, but could never make it past the first draw bridge and I think because it was too hard for the double priced games no one in my area ever mastered it. I bought it a few years later for PC (3.5" floppy I think) but despite having endless credits never really got much further.
Exactly. That part about needing to make the illusion of control rang true to me. Press left, get your head bashed. Right? Same. Up? Same. Down? Same. Action? Same. Ok... that's $2, 8 whole plays on anything else wasted to show that no matter what you do, you lose in a few seconds. There needed to be an indicator when you could make an input and when it received one, like Braindead 13 later did. It seemed the window to react was both invisible and an impossibly small fraction of a second. That, and the way these games were known to destroy the laserdisc player mechanism, I guess were why I only ever saw 4 games like it. (Dragon's Lair, Space Ace, Braindead 13, Sega's Time Traveller.)
Cinematronics, the publisher, who does not work at all treated the don blueth animation team who did all the work unfairly. (I think) he didn't have any intectual property right. So creating his own game business was hard. So he left the game business, and made his own company.
I got curious and google says Don Bluth's net worth is 2 million bucks? After all this time, all these productions, somehow this seems way too little for a creative genius of his standing. Can someone help me understand? Like really.
@@Twobarpsi The only problem with those controls is that if you accidentally put the wrong input in the game, and then you quickly put in the right input, it sometimes still reads it as the wrong input. But hey, it was a Laserdisc game of course!
Saying this game was ahead of its time is not just lip-service, it was truly decades ahead of everything else on the market at the time...
Great visuals, never get tired of watching Dragons Lair
Love Don bluth's work. I'm almost 21 and none of my friends have heard of him. Except for a few
This man is an animation god
Good memories with this. I would play this while my mom was elsewhere in the mall shopping. I would beat the game with a crowd around and just walk away after beating it like a 12 yo boss LOL.
DJ IQS that was probably bad-ass
I dont think you came close to beating it, no one really did back then
@@patientmental875 Yep full of sh!t
@@patientmental875 Well how do you know they didn't beat the game???
I was the first to slay the dragon in my local arcade.. Everyone was watching.. I felt powerful haha
Little did the artists know that those drawings would be worth a fortune today
Who would have thought 30 years later you would be able to play it on your cell phone?
+JackBauer270 Who would have thought 30 years later "cell phones" would exist? "What? You mean you can take the phone with you in your car? Where is the cord?"
Not the same at all.
Story-wise, I feel Disney has always pwned Bluth, but animation-wise, Don Bluth's animations have always felt more realistic and fluid.
Some of the best scenes ever animated!
This was quicktime action before Heavy Rain was a thing
Yet somehow, nowhere near as comedic, despite intentionally being a comedy.
I have one sitting right next to me, fully restored, as I watch this. How cool is THAT?
it's pretty impressive they could laod the video clips that fast and in sync...edit: apperently the laser disc player they used supported dumping the data on the disc. it also moved the disk instead of moving the laser..." the ability to jump up to 99 tracks during vertical blanking, giving essentially "instant" searches"
Currently building my own cabinet.
Dragons lair, mortal kombat, and street fighter were the greatest in history.
You're a list is correct for the exception of a couple more
TMNT and Final fight
I personally love Konami's Simpsons arcade game, that was always my all time favorite.
Thanks for the memories 👍
Legend.
i was a baby when this game 1st came out.....
Wah
17:20 A Lupin's Castle of Cagliostro videogame?
+Sancho Retáblez yep. (it was called Cliff Hanger)
Damn the good 'ol days of arcades when games were 25cents.
this particular one was the first to cost 50c
This game was 50 cent or a dollar..
"$40 spent before I killed the dragon." So, adjusted for inflation, same cost as a AAA game today.
If a modern game took that many art assets, or that level of ingenuity, we wouldn't see many...
Meanwhile, games now take 100x more art assets and take 5 years on average to be released using a budget of $100m.
Been playing this game so many times on my PS3. And I play it on the hard difficulty with the arcade vision to make it feel like I'm playing the arcade game. I wonder how different the experience would be if I play it on the actual arcade cabinet?
The arcade version that I played was VERY particular with the timing. Move one frame early and you die. I first played it via the Wii, and the original makes that version seem like a cakewalk because it doesn't kill you for moving early.
Daphne was hot.
JustSoLeopard I'm sure Don Bluth felt the same way.
He,Bluth should have ignored while tobe hooper should've ask to Bluth to do an animated version of the 1974 cult classic low-budget b-movie horror
Film,the Texas chainsaw massacre,you know because Jerry Goldsmith composed the secret of Nihm and also poltergeist because both films released the same year but poltergeist was produced by FUCKEN Steven Spielberg and Bluth & Spielberg collaborated to make FUCKEN an American tail,BOOM That's it but Bluth & Spielberg should've collaborated to do a full feature length film version of woody woodpecker.
the emulator,too
Fun fact, her voice was done by a female employee who was on the animation team for Dragon's Lair, to save money
😂😂😂😂
I hope we see a new cartoon laser disc game
14:46. -Too HARD.
And not only that, confusing. Because in the game, you see more movie, then play. Creators could put some pictures in the center (arrows and sword), so the player could understand, what to do.
I don't know... Seeing how it was made kind of feels like the magic was somehow removed from the game. I still remember the first time I laid eyes on the game, it was like this is a whole new world of video games where do they go from here? It was so life like and was so far advanced graphically from the regular games it was impossible not to be impressed. I only every tried to play it at the arcade maybe once or twice, but could never make it past the first draw bridge and I think because it was too hard for the double priced games no one in my area ever mastered it. I bought it a few years later for PC (3.5" floppy I think) but despite having endless credits never really got much further.
Dodgy Brothers you gave up too easily LOL
Exactly. That part about needing to make the illusion of control rang true to me. Press left, get your head bashed. Right? Same. Up? Same. Down? Same. Action? Same. Ok... that's $2, 8 whole plays on anything else wasted to show that no matter what you do, you lose in a few seconds. There needed to be an indicator when you could make an input and when it received one, like Braindead 13 later did. It seemed the window to react was both invisible and an impossibly small fraction of a second.
That, and the way these games were known to destroy the laserdisc player mechanism, I guess were why I only ever saw 4 games like it. (Dragon's Lair, Space Ace, Braindead 13, Sega's Time Traveller.)
The birth of the QTE
Ahh the 80/90s...
This game was difficult i could never get the hang of it, i must admit i did nt try very hard, but i would waste a fair bit trying to play it.
Thanks for this video.
Lauren: (screamed when I saw Singe, the evil dragon) Off with his head! Off with his head!
Don Bluth should have stayed in the games ever since, instead of repeating Disney's fairytale formula. The end of the story we all know how it ended.
Cinematronics, the publisher, who does not work at all treated the don blueth animation team who did all the work unfairly.
(I think) he didn't have any intectual property right. So creating his own game business was hard.
So he left the game business, and made his own company.
Wow amazing
I got curious and google says Don Bluth's net worth is 2 million bucks? After all this time, all these productions, somehow this seems way too little for a creative genius of his standing. Can someone help me understand? Like really.
Nice!
All that nick
80’s arcade kids = Adult slot gamblers
Rick Dyer.. not talked about enough!
Cliff Hanger Lupin 3 is the best
Where’s clash of clans?!?!?! Or SuperCell?!??!
Play Station sucks.
What does this have to do with the video? Dragon's Lair Trilogy?
@@lilnoggin7601 Dragon's Lair is better than any PS game.
@@Twobarpsi Oh, I get what you mean. Dragon's Lair looks better than a PlayStation game. But the controls weren't that responsive.
@@lilnoggin7601 yes
@@Twobarpsi The only problem with those controls is that if you accidentally put the wrong input in the game, and then you quickly put in the right input, it sometimes still reads it as the wrong input. But hey, it was a Laserdisc game of course!