Thanks Tyson, inferencing is one of the most powerful native features in Sketchup. I use it all the time as part of my workflow, and have notice that I make less mistakes. Also you can inference to a surface b4 you start rotating or pulling a surface, so the point/surface wil snap to the inference surface.
Very helpful i remember in my university time we made these models with help of architecture scale, Cutter and boards any way these technique are very helpful.
I wonder what would be the Anglish word for these shapes. All those difficult words come from Greek and-or Latin. Dec-a-hedron for example starts with Dec (like dec-iMac) meaning ten. Replacing that bit to make it pure English, that would be Ten-a-hedron, I guess.
@@florinapostoiu That's understandable. I rather mean that polygonal modeling in skechup should be taken to the next level while maintaining simple functionality
@@EL.-SO Also that is already possible, and the reason is the same - they just want to teach you how to use the software, the basic principles. If you take the easy way from the beginning (which is natural - biologically animalic.!) for humans, you never know how to truly use the software; the same rule applies for everything in life, moreover in capitalism (I mean in sickness.!). Everything he is doing in this video (let alone autogenerating those shapes), can be done at least ten times easier and faster - that remains for you to search and learn how.!
@@florinapostoiu No, it's not that. I work in Blender, but I started with Skechup. And I like Skechap, but polygonal modeling in it is primitive. I'd like to see the developers work on the engine
I appreciate that you also went through a trial process. That is key for exploring ideas on how to do things.
Thanks Tyson, that was very useful to watch.
Thanks Tyson, inferencing is one of the most powerful native features in Sketchup. I use it all the time as part of my workflow, and have notice that I make less mistakes.
Also you can inference to a surface b4 you start rotating or pulling a surface, so the point/surface wil snap to the inference surface.
It's all about inferencing, and it was a very helpful and informative video to practice the rotation tool.
Thanks Tyson!
Very helpful i remember in my university time we made these models with help of architecture scale, Cutter and boards any way these technique are very helpful.
Getting you head around these rotation directions and angles is a nightmare. I'm not surprised this is a log video.
Very helpful and often missed addition to the inferences!
I can't find the plugin that converts all faces into components. What is it called?
s4u to Components
I wonder what would be the Anglish word for these shapes.
All those difficult words come from Greek and-or Latin.
Dec-a-hedron for example starts with
Dec (like dec-iMac) meaning ten.
Replacing that bit to make it pure English, that would be Ten-a-hedron, I guess.
Dodecahedron is twelvahedron (12)
how did you apply this screen dark mode?
It's just a darker blue/grey background color. You can change it in the Style panel ;)
@@SketchUp Thank you, and for real it is the time for sketchup to provide Dark Mode feature! indeed
@@eslamel-sayed8326 Yes. We've heard that request before. Someday...
it's time to change the program engine
Ha-ha.!
There are many ways in which all those shapes can be autogenerated - they just want to teach you how to use the software... duh.!
@@florinapostoiu That's understandable. I rather mean that polygonal modeling in skechup should be taken to the next level while maintaining simple functionality
@@EL.-SO Also that is already possible, and the reason is the same - they just want to teach you how to use the software, the basic principles.
If you take the easy way from the beginning (which is natural - biologically animalic.!) for humans, you never know how to truly use the software; the same rule applies for everything in life, moreover in capitalism (I mean in sickness.!).
Everything he is doing in this video (let alone autogenerating those shapes), can be done at least ten times easier and faster - that remains for you to search and learn how.!
@@florinapostoiu No, it's not that. I work in Blender, but I started with Skechup. And I like Skechap, but polygonal modeling in it is primitive. I'd like to see the developers work on the engine