I think this is a great tool for indie developers who don't have enough money to hire a 3D artist. It could significantly reduce the demand for beginner-to-mid-level 3D artists, but specialists will remain just as in demand.
@@LopinDevwell, technology is like that. Before AI, there was tools like iClone and CC that created humanoid characters easy without the need of a 3D modeler. The process of making easier to develop 3D assets was running before AI. AI was just another step of this process.
You might want to try meshing with a higher poly count on the goblin. Pretty sure that's the reason it looks soft compared to the preview. Having said that, a good normal map, displacement and texture goes a long way to bringing back the detail. I'd be interested in seeing what the loops look like (neck, mouth, eyes, arms, fingers etc). I tried a character in Rodin and at first glance they look good, but once you start selecting you find they spiral instead of close. These tools have gotten so much better in the last year.
It can do quite a lot, what you would do is use the image you drew as a reference. Platforms like Leonardo allow you to upload and use them as references in different ways.
I think this is an awesome character design workflow. For all of the creatives (artists) out there who feel this will optimize away the industry, you are more than welcome to attempt to embargo, unionize, or attempt to stifle it. And your ridiculous rates for a character design or animation, requiring one or more weeks of turnaround. To fight in order to maintain your deck chair on the Titanic. Japan and India, for example, have already accepted this ever changing workflow. The remainder of the world will simply innovate around you. Leaving you and your nation behind. I continue to enjoy watching SmartPoly create characters and animations in only a few minutes (which are ready for rigging) for free.
@@AstrodeBastro Doesn't change the fact that someone in San Francisco might need to charge $2000 for something someone else in the world can do for $200 or $20 and they live essentially a great life all of them, but different living cost. But with internet and also AI coming, people just want to get a character, it doesn't matter who made it. If I enjoy a photography it doesn't really matter if it's real or not. If being real is the only thing you enjoy about it it can't be that good can it?
@@neXib Fair enough that someone can just find a cheaper artist. There’s typically more that elevates human art over AI art that sinply being real, like an human being able to more accurately make edits and adjustments. And you’re underplaying the value of it being real. To support AI art is to support blatant theft. You can either pay a person who put work into becoming an artist, or support a robot to steal work from artists. You can say whatever you want to rationalize it but one of those choices is obviously unethical.
@@AstrodeBastro If you think only robots steal then you haven't worked with many artists and designers. I of course agree there is some great art and content out there made by humans, but there is also a lot of mediocre crap that AI easily can replace.
I think this is a great tool for indie developers who don't have enough money to hire a 3D artist. It could significantly reduce the demand for beginner-to-mid-level 3D artists, but specialists will remain just as in demand.
For how long… kinda scary still
@@LopinDevwell, technology is like that.
Before AI, there was tools like iClone and CC that created humanoid characters easy without the need of a 3D modeler.
The process of making easier to develop 3D assets was running before AI. AI was just another step of this process.
You might want to try meshing with a higher poly count on the goblin. Pretty sure that's the reason it looks soft compared to the preview. Having said that, a good normal map, displacement and texture goes a long way to bringing back the detail. I'd be interested in seeing what the loops look like (neck, mouth, eyes, arms, fingers etc). I tried a character in Rodin and at first glance they look good, but once you start selecting you find they spiral instead of close. These tools have gotten so much better in the last year.
Trellis is far better, Meshy is shite and isn't free.
AI doesn't agree with me all that much but, I am curious to see what it could do with an image you drew yourself.
... you limit yourself.
It can do quite a lot, what you would do is use the image you drew as a reference. Platforms like Leonardo allow you to upload and use them as references in different ways.
Try rigging with accurig
Agree on that. Accurig gives much better result for me than mixamo.
Can also rig directly within Unreal.
What about Hyper3D Rodin?
For me personally rodin gave me better results however AI have a hard time with fingers
A model generate by Rodin can be used commercially?
1:30 They stole these models from the World of Warcraft, Cataclysm.
Please make mini game 🎯🎉
Can u make a horror game
I think this is an awesome character design workflow. For all of the creatives (artists) out there who feel this will optimize away the industry, you are more than welcome to attempt to embargo, unionize, or attempt to stifle it. And your ridiculous rates for a character design or animation, requiring one or more weeks of turnaround. To fight in order to maintain your deck chair on the Titanic. Japan and India, for example, have already accepted this ever changing workflow. The remainder of the world will simply innovate around you. Leaving you and your nation behind. I continue to enjoy watching SmartPoly create characters and animations in only a few minutes (which are ready for rigging) for free.
Dang....that was blunt....true but blunt.
‘ridiculous rates for character design or animation’ spoken like someone who didn’t spend years of their time and resources developing those skills.
@@AstrodeBastro Doesn't change the fact that someone in San Francisco might need to charge $2000 for something someone else in the world can do for $200 or $20 and they live essentially a great life all of them, but different living cost. But with internet and also AI coming, people just want to get a character, it doesn't matter who made it. If I enjoy a photography it doesn't really matter if it's real or not. If being real is the only thing you enjoy about it it can't be that good can it?
@@neXib Fair enough that someone can just find a cheaper artist. There’s typically more that elevates human art over AI art that sinply being real, like an human being able to more accurately make edits and adjustments. And you’re underplaying the value of it being real. To support AI art is to support blatant theft. You can either pay a person who put work into becoming an artist, or support a robot to steal work from artists. You can say whatever you want to rationalize it but one of those choices is obviously unethical.
@@AstrodeBastro If you think only robots steal then you haven't worked with many artists and designers. I of course agree there is some great art and content out there made by humans, but there is also a lot of mediocre crap that AI easily can replace.
Hey poly please make a tutorial about playfab for prop hunt course