imgur.com/a/g8tHAyU here's my clean boss damage (+1% from combat orders), then sparkling red potion and boss damage guild skill would add 20% and 30% respectively
I'm actually pretty satisfied with it, but I think part of that is because I don't have a ror yet. The origin doesn't do a lot of damage on the initial cast but it lasts 60 seconds, so I just see it as a supplementary damage buff to spread throw (Throwing Star Barrage) while also letting me safely finish buffing while the boss is binded. I feel like night lord does enough damage in its 5th job burst to not need another massive burst skill in its origin. As of right now the origin is a decent part of my 40sec BA (~5% iirc), but I imagine that'll drop off once I get a ror. Basically I just see it as extra damage in the 40 seconds after my main burst, which I don't mind. The utility is also nice. It doesn't help much in cernium mobbing but I imagine as maps get bigger it'll have more value. It's also very nice for the whale in pno, which I stopped doing because it was getting too annoying lol Quad throw was also an ideal first mastery core, and while it doesn't buff spread throw the extra damage and actual multi-target (even though it's only 1/4 of casts) is appreciated. We'll also be getting a big buff to marks in the DREAMER update in 6 months, which if it makes it out of KMST unscathed should be amazing!
im glad to have been the cause of this solo
grats! although it does suck u wont be uploading for a while :
so stronk
8k legion is spicy
How come you don’t use showdown at the start? Doesn’t that apply a debuff to do more damage?
As far as I know it just applies the untouchable debuff, which I don't need for the first burst cuz of Shadow Walker
How do you have so much boss? I dont see why you have 350+ when I have a similar build with like 208.... Only thing Is 16% legion BD difference...
imgur.com/a/g8tHAyU here's my clean boss damage (+1% from combat orders), then sparkling red potion and boss damage guild skill would add 20% and 30% respectively
Dont you feel that 6th job of NL is underwhelming?
I'm actually pretty satisfied with it, but I think part of that is because I don't have a ror yet.
The origin doesn't do a lot of damage on the initial cast but it lasts 60 seconds, so I just see it as a supplementary damage buff to spread throw (Throwing Star Barrage) while also letting me safely finish buffing while the boss is binded. I feel like night lord does enough damage in its 5th job burst to not need another massive burst skill in its origin. As of right now the origin is a decent part of my 40sec BA (~5% iirc), but I imagine that'll drop off once I get a ror. Basically I just see it as extra damage in the 40 seconds after my main burst, which I don't mind.
The utility is also nice. It doesn't help much in cernium mobbing but I imagine as maps get bigger it'll have more value. It's also very nice for the whale in pno, which I stopped doing because it was getting too annoying lol
Quad throw was also an ideal first mastery core, and while it doesn't buff spread throw the extra damage and actual multi-target (even though it's only 1/4 of casts) is appreciated.
We'll also be getting a big buff to marks in the DREAMER update in 6 months, which if it makes it out of KMST unscathed should be amazing!
nerf night lord
@@Zeronasu imo it already sucks as it is :)
@@DaniusGaming what about it is bad i dont play night lord
Nerf night lord