@@lukedstaten I never really want to be a pilot, i play msfs2020 for virtual sight seeing. It does have simple flying difficulty options, were you just need a joystick to fly
Well then what about elite dangerous? The 400 billion star systems are from our galaxy, the milkyway, and every single planet that doest have an atmosphere and is also solid you can land on and explore
in assassincreed oddessey you can do all of this, not to mention the beautiful greece they explored and detailing of the world. and size is pretty good too
People in the 70’s played Colossal Caves with large complicated maps, and Rogue with infinite procedurally generated dungeons. They played massive multiplayer games (MUD’s) and historical simulators like the Oregon Trail that would take you across half the United States. There were multiplayer space simulators with sprawling systems, economy, trade routes. Games of the time would be impressed with the graphics, but not so much with the map sizes.
@Luuk vanTwillert But they added variety and different structural tricks, so even at times looks very unique and even handmade despite it being mostly procedurally generated. I would also like to remind you that Microsoft's Flight Simulator also uses offline procedural generation AI that reads textures based on their own parameters and properly populates terrain with materials, roads, buildings, bushes, trees and more based on brush set assets the developers have made. (Elite Dangerous uses procedural generation as well if it wasn't obvious.) I think as you start making univere sized worlds, planetary ones and even semi-planetary, it becomes almost impossible to be done without some kind of procedural generation AI.
@@oobanoobaisterrible you do realise that space engine is a sandbox game and no man's sky is a first person explorer plus space engine is big but not that it would take you over 500 billion years to explore it all
GTA San Andreas has one of the most iconic maps. 3 cities in one map, despite the fact the map is 36 km2, it's impressive how it feels like it's way bigger. And it was made in 2004, impressive.
@@cyntdestroyer69xd Most backwards ass thing I heard all month. There is really no design purpose in making giant sweeps of hills or whatever going for miles and miles. Ironically, it doesn't take that much effort to make a gigantic game map, if 90% of it is empty space with a tree here and there, nobody will care.
@@d4n737 In games like Fallout you have to feel the endlessness of map (desolate space for that genre, for example) That's what made Death Stranding's world so great - you felt just how vast this world is, and how lonely you are. But no, 15x15m game map is soo great, wHy Do YoU nEeD aNy MoRe SpAcE
@@cyntdestroyer69xd Because those are examples of this principle done right, so there is no point mocking me. The counter argument to that would be half of the RPG's out there. Even the Witcher 3, to some extent suffers from it. It's nice to have this vast space to move in. But on the other hand even I admit sometimes it just feels like they're desperately trying to fill up the space with everything. The other issue is that having a game the size of Czechoslovakia with a few towns here and there is going to be costly. Budget is a thing in game design. so is loading time. And hardware requirements. Making a game too big and heavy may lower the sales. Also I believe death stranding was great due to other reasons than having a big map?
Daggerfall map was procedurally generated, resulting in traveling between cities absolutely boring and long, so you _had_ to forcefully use fast travel.
@@corntastrophy It's just the fact they did that in 1996. Even on release Daggerfall was never considered a finished game and was riddled with bugs but it doesn't get enough credit for being one of the most ambitious games ever created.
Being big is not being dense, you have Watch dogs with a small map that *each* person has a name, profession and other things that idk, I give this game a 7/10 haha
@@iambluexd in a cool way though. It displayed information in a fun, nice to watch way that made it less boring than just a slide show or something similar
to be honest its only counting the sea that have parts underground like that the developers Did add things flora fish decorations and stuff, so it kinda counts still i mean the gta v ocean that don't have nothing (that goes very far) is not counted on the size tho.
Sea shouldn't be taken for account imo, and actually tbh map size comparisons are a big bs e.g the game Fuel has a map that is about 9000 times bigger than Assassin's Creed Brotherhood's. Obviously games with cars have bigger but less detailed maps when compared to for example the beautifully modeled Paris in AC Unity that has a ton of unique assets, verticality and like a 5th of the buildings fully modeled inside.
@@dominikbury2 for me sea matter as long as it's hand crafted and not infinite generation games like minecraft no man sky should not be here tho I don't see the point to mix procedural generation and hand crafted creation.
Then you realise that there is over 7 trillion seeds meaning that many maps then the 2 other dimensions for each one then there is that seeds shadow seed
Microsoft flight sim 2020 has revolutionised video games in ways we don't understand yet. Imagine a time in the near future, when we have a game with any location or any time period in history.
@@kiwi9065 no mans sky and minecraft are both infinite by that logic. They will both try to generate more forever but they have limits. Minecraft stops loading properly if you go too far out and will crash eventually so no its not really infinite and tiny compared to no mans sky which can generate far more before having issues so much more no one has ever found any sort of edge unlike minecraft. But let's be honest we all know minecraft is the better game by miles.
@@oofgordy4634 we know no man sky don't generate more planets than that quintilion stated above tho, so we know theres a limit but no human will go on then all the same way almost no human will explore a entire minecraft world.
The probability of meeting someone in No Man's Sky randomly is about 1:(2.536 * 10^17). Winning the lottery (6 out of 45) is 1:14000000. So it's 1.81143*10^10 times more likely to win the lottery than to meet another player outside the Nexus in No Man's Sky randomly. That's why I love this game.
In mathematics one of the meanings of Ω (capital omega) is the absolute infinite. That means: an absolute and undoubted peak of infinity larger than any transfinite or finite quantity. Basically, since you can have infinities larger than others (for example you can have infinite different sets of infinite things), the absolute infinite is a concept of infinity in every aspect, infinitely. But it's debated whether absolute infinity is possible, since you can theoratically always expand somewhere, and since the consept can be described in mathematical magnitude; implying it not beign absolutely vast.
@@eyreeman5417 Well, that's rude. I can express myself however I want, and if you have a problem with it, either politely explain why you dislike it or just don't mind and move on.
@@seucheanemone5652 somewhat true, however KSP and spore also use a decent amount of procedural generation to make production more manageable. KSP is also weird as it has no noticeable major features on planets (no trees on the earth equivilent etc.). Elite dangerous I feel can still be placed on the list as many systems are actually hand-placed in significant areas, as it is meant to be a 1:1 scale Milky Way. Some planets like earth are also intentionally created by devs with lights visible from space etc. No Mans Sky is however going a bit far in my opinion as it is truly random and some systems can be horribly glitchy and make no sense. I’m probably looking waaaay too far into this though. It’s just a cool part of a video. Wow, I just wrote an essay and a half
@@seucheanemone5652 thanks, just checking you know that I respect your opinion as well, that was just writing for the sake of writing in a way. I’m not intending to deny your take on it Once again I’m looking way too much into this, but whatever.
Kingdom come deliverence is best example how to make map. Every village and piece of forest, field every path is different. Plus once you get a horse, you really respect it.
Well, actually you can Hit F3 Button and travel any distance to +102400 or -102400 km. I think it gives 102400000 blocks to each direction If you get there, take a Screenshot and show everyone
@@jordancardona7105 yeah but modern games require tons of high quality textures and models.. Also most of the PC will ever die with it. So nowadays games have only story mode and multiplayer maps and side missions. People says GTA V map is bigger than GTA SA map but if gta sa map remastered... It is really huge. Aaand i heard GTA 3, vice city, san andreas getting remastered and they release it in PS5. Idk maybe someday
San Andreas felt really big to me because there is a lot of interesting stuff packed together. GTA V is huge but there’s an abundance of space that’s not really meaningful and kind of boring. That doesn’t take away that it’s very polished of course.
@@rono7964 I was expecting way more from GTA V.. San Andreas is still the most well done one, for it's time.. it had such a great map with a lot of variety.. the true San Andreas map for me has to include Los Santos, San Fierro and Las Venturas and everything in between.
@@GunnersGame that's the mistake everyone makes. Map size doesnt determine file size. For example no mans sky has 18 quintillion explorable planets yet it is only 10gb
@@RaimarLunardi i don't know if in this count is considered every expansion, because the map in the video was the map of azeroth, but there is even maps in other planets/dimensions...
As big as some of them are, the detail will vary greatly. Like the urban environment in GTAV had to be designed and created and is much harder to do than a bunch of random generated blocks in a sandbox game. Seeing how little an object is repeated in a game gives me greater appreciation of the effort that developers go through to make them.
@@ZudinGodofWar in elite u need between 1 year or more reallife time to trsvel from 1 System to Another with 300m per second movement. Your grand grand grand grand grand children will drive this car till u made that😅. Just a little funfact im making a deep space Exploration atm and im flying since 2 days straight and im not even there😁
@@Paixmoo Same thing in eve online.. There was a bug and i could not warp to a place so i said bah i am gonna warp to the closest Asteroid belt and will use full burn sublight to get there... but i calculated and ended up with over 300 days xD so i said ok will wait for the bug to be patched..
It's funny, Having experienced a lot of these worlds first hand, and as impressive as the sizes get, seeing a lot of the larger maps always reminds me size isn't everything. I'm a huge fan of the Yakuza franchise and it proves just how important filling these worlds is compared to the size. Yakuza games are generally set in a small single district in Japanese cities, but they always feel so much more alive and packed with content then games I've played with huge maps.
@@paxhumana2015 because no one has enough time to hand craft 18 quintillion planets with same detail as Yakuza. And yes time is biggest constraints, but shouldn't forget second huge obstacle budget.
@@daniargrylls55 I don't get your response! are you saying that RDR2 is best open world game ever? Edit: And if Yes, what does it have anything to do with what I said?!
The maps aren’t normalised, meaning they don’t use the same measurements across all these maps. For example look at true crime: Streets of LA @4:54 where the downtown blocks are as big as mountains in the just cause map next to it. The numbers are probably just exported out of the game engines and not actually measured.
When I was in the galaxy view of elite for the first time, I couldn't stop being amazed. I've spent ages looking at the galaxy more closely. And if you then read that less than 1% of the galaxy has been explored in 7 years, it is even more incredible.
No mans sky is actually pretty cheap for a 31.7 octillion km squared of gaming and Elite dangerous you can play it on a laptop if you have a good WiFi connection and shadow gaming.
@@silvertracer7924 No, it's impossible to walk across Arena. I already tried that. I walked for 10 hours and I was still at the same location. The space between the cities is endless, the environment repeats itself constantly.
Good to see Elite finally get represented in one of these. No Mans Sky is big but its just a ball of systems. In Elite they built an actual 1:1 scale Milky Way galaxy from real data.
For the next video, I suggest: Forza Horizon 5, The Crew 2, Test Drive Unlimited 2 (the 2 islands), Star Wars: The Old Republic, Cyberpunk 2077, My Summer Car, Mon Bazou
TES II: Daggerfall's map was impressive at the time, relying entirely on procedural generation, on its remade unity version the modders have went all out on detailing all that land too, with things like forts and other hostile bases, there was even a guy who roadlinked all on the thousands of towns in the game together. Still a great game to try out for free once it's modded.
Me: Hmmm... Daggerfall still in first place? Well, nice. Microsoft Flight Simulator: Me: _Femur Breaker Scream_ Minecraft: Me: *Ear rape Femur Breaker Scream* No Man Sky: Me: *Heart Attack Pain x10 by 5 seconds*
I lost it when I saw E:D. Ain't wrong. You got the whole damn galaxy to explore. And billions upon billions of moons to drive your SRV around. It's huge. And anyone at all can go out and discover something totally unseen.
I'm actually quite surprised that BotW is only at the middle of the pack... the game just felt so much larger than many of the later ones on the list. I suppose having such a detailed world made it seem much more vast than it actually is.
Its basically how fast you are,like for example,vice city felt so small because how fast you run/drive and yet warzone felt so big is because you're slow that it felt big,the size of the island matters too...Like GTA 3,it felt big yet it's 1.6 km² away from vice city
I think it will ruin the Aesthetic of the game of not having Like advance stuff. Like I wanted MC to add guns but Now I and Like New tools instead of guns like a Spear for Example. Bad english sorry
@@bravoseis1937 ascetic lmao. The word you're looking for is aesthetic. Ascetic: Characterized by or suggesting the practice of severe self-discipline and abstention from all forms of indulgence, typically for religious reasons. Not making fun of you, I've just never seen anyone do that before and it's hilarious. Also it's fun to learn things. You'll hear about ascetics most often when talking about monks and a bunch of them in India.
Because if we can digitally create something so virtually big. Imagine what is next. Maybe fully populated world maps, like a real Ready Player One movie world or even a real Matrix.
even as a long-time LOTRO player, i’m still amazed at how large the map is. and it’s continually expanding - they’ve added more areas since this video was put up. the dedication to creating middle earth in so much detail (and in a way that is so faithful to the books) is insane and as a major tolkien fan i will always appreciate turbine (and, now, standing stone) for that.
@@thatczechguy6516 i would say yes, 100%. people who are more into gaming (and far fussier than me) have valid complaints about the PvP, some of the combat, etc., but if you’re like me and you’re a major fan of the books who wants the opportunity to explore a very detailed and accurate (not to mention visually stunning) rendition of middle earth, and to interact with some of the characters from the book, then it’s more or less perfect. and the plots of the quest lines are actually interesting - i’m not ashamed to admit that it’s made me cry a few times. the graphics are a bit dated since it originally came out in 2007, but it’s still a beautiful game. and there’s a lot of content available for free before you have to start considering buying quest packs and extra content.
It's been a couple years since I played it, but it impressed me how big it is. You can actually walk the entire map if you want to as well, but prepare for it taking a couple hours. My problem was how buggy the client was with random crashes and mounts rubberbanding (especially the war steeds).
About no man's sky, it's a recent project, spore's from 2008/2009. No man's sky also uses on-line resources, spore keep a whole galaxy in your computer memory
At first I was awestruck seeing how large the maps are getting and how much work developers must have put in but with time I realised how empty some of them really are. Like for me size don't matter much but the density of activites one can do really makes a map more interesting. Between Mr.Ranker loved your video and presentation. Fantastic job done 👍
Like the Crew 2 has 50.000 km² of map, but at it does is have you drive for endless minutes through empty landscape, because any interesting points story events are scattered so scarcely around the map. Compare that to Forza Horizon 4: Much smaller map, but every stretch of road has purpose. Each tiny section of the map is filled with fine and interesting details unique to itself.
Yeah there is definitely something intriguing about massive maps, but only because of the thought that those places are populated with some sort of interactive content. I can barely count on one hand the amount of games (I've played) that actually implement a robust enough procedural quest/mission system to create interesting and unique dynamic locations in such an otherwise empty space.
Not only that. If I remember right the map of the notre damme in Assassin's Creed Unity delivered some real world archeological insight. They had a whole Team just studying blueprints a whole year to be historically correct.
How few gamers? The fuck are you ranting about? Open world games are by far some of the most popular and best selling games, most of the games on this list are best selling, critically acclaimed games.
Wait, it's all Microsoft flight simulator?
Always has been
but the graphics are trash
incredible
@Cyber Bully plot twist: no one cares
@@sherwingonsalves8821 plot twist I do
@@yoatemybeans4164 how is it trash? It has one of the best graphics
Finally someone included Microsoft Flight Simulatior!
yall ignored the map size of Minecraft
@@typicalcookhouse9483 Personally, I’m just really excited for Neptune to come out!
Oh yeah!! Gonna fly me some planes. 😂 Only people wanting to be pilots might play it I guess 🤔
@@lukedstaten I never really want to be a pilot, i play msfs2020 for virtual sight seeing. It does have simple flying difficulty options, were you just need a joystick to fly
Ikr
Detail matters too, in the Elder Scroll games you can enter every building and steal all their spoons
Not to mention npcs (even tho they have the same voice actors, but still)
Heheh steal spoons😂😂😂
Well then what about elite dangerous? The 400 billion star systems are from our galaxy, the milkyway, and every single planet that doest have an atmosphere and is also solid you can land on and explore
in assassincreed oddessey you can do all of this, not to mention the beautiful greece they explored and detailing of the world. and size is pretty good too
@@brijeshkaler6277 but you can't enter all the building and steal spoons...
The Microsoft Flight Simulator reveal was the most unexpected, well made and awesome thing that I saw in a video like this. Great job
I thought its gonna be geoguesser
@@elcody6109 well geoguesser isn't under the video game category
@@yeetneet5334 i see i thought it was
Microsoft Flight Simulator X also had the entire planet, but nobody talks about it cause it's older than 50% of TH-cam users
Then minecraft?
Other Games: MY WORLD
Microsoft Flight Simulator: OUR WORLD
Minecraft: MY PLANET
ZA WARUDO!
No man's sky: our universe
USSR
*communism intensifies*
Imagine showing these maps to people back in the 70s playing pong.
They'd be like thats quite a big table to play pong on
exactly...and now imagine someone from 2070s showing you a map of those games....fascinating
@@Tommy21.05
I think we have hit human limit. unless the game variety in missions like Witcher 3 it's useless having huge maps
People in the 70’s played Colossal Caves with large complicated maps, and Rogue with infinite procedurally generated dungeons. They played massive multiplayer games (MUD’s) and historical simulators like the Oregon Trail that would take you across half the United States. There were multiplayer space simulators with sprawling systems, economy, trade routes. Games of the time would be impressed with the graphics, but not so much with the map sizes.
@lunatic.
sure as long as there is new gameplay variety. even cp2077 has a average city map
When you realize Minecraft has two more dimensions
Yeah...the end world n nether world...
@I Back hell no
@I Back what about end city
Well End city is like donut from top
@I Back No
Hell No dude
after u defeat ED U will have a really big place to explore to find end cities
I love seeing AC: Syndicate, and Watch dogs legions, something fascinating about the evolution of the same city
Microsoft Flight Simulator 2020: the whole world.
No Man’s Sky: that’s cute.
@Luuk vanTwillert But they added variety and different structural tricks, so even at times looks very unique and even handmade despite it being mostly procedurally generated.
I would also like to remind you that Microsoft's Flight Simulator also uses offline procedural generation AI that reads textures based on their own parameters and properly populates terrain with materials, roads, buildings, bushes, trees and more based on brush set assets the developers have made.
(Elite Dangerous uses procedural generation as well if it wasn't obvious.)
I think as you start making univere sized worlds, planetary ones and even semi-planetary, it becomes almost impossible to be done without some kind of procedural generation AI.
Laughs in infinite planet generation
@Luuk vanTwillert yea but their are 18 quintilion difrent combos that it can make
Space engine: literally 10% the size of the actual universe (which FYI is way bigger than no mans sky)
@@oobanoobaisterrible you do realise that space engine is a sandbox game and no man's sky is a first person explorer plus space engine is big but not that it would take you over 500 billion years to explore it all
GTA San Andreas has one of the most iconic maps. 3 cities in one map, despite the fact the map is 36 km2, it's impressive how it feels like it's way bigger. And it was made in 2004, impressive.
I agree. GTA San Andreas is legendary.
Rockstar games is always ahead of its time.
Its our childhood and a legendary game
Yeah
Because smaller maps in which you can do more stuff are better than bigger empty maps where there is empty environment with nothing to do in it.
36km2 is huge I thought it was way smaller
NASA : observing saturn
Minecraft : hello there
General Nasa employee your planet is shorter then I expected
steve building a whole tower across space to get to earth
What is nasa
*cought* General Steve
No Man's Sky: *laughs in 18 quintillion planets*
I'm just gonna say it: some maps are too big.
There is no thing as "too big" map, only too small. For 8 years old, who want more "dynamics" fast travel exists
crew 2 got the entire us
@@cyntdestroyer69xd Most backwards ass thing I heard all month. There is really no design purpose in making giant sweeps of hills or whatever going for miles and miles. Ironically, it doesn't take that much effort to make a gigantic game map, if 90% of it is empty space with a tree here and there, nobody will care.
@@d4n737 In games like Fallout you have to feel the endlessness of map (desolate space for that genre, for example) That's what made Death Stranding's world so great - you felt just how vast this world is, and how lonely you are. But no, 15x15m game map is soo great, wHy Do YoU nEeD aNy MoRe SpAcE
@@cyntdestroyer69xd Because those are examples of this principle done right, so there is no point mocking me. The counter argument to that would be half of the RPG's out there. Even the Witcher 3, to some extent suffers from it. It's nice to have this vast space to move in. But on the other hand even I admit sometimes it just feels like they're desperately trying to fill up the space with everything. The other issue is that having a game the size of Czechoslovakia with a few towns here and there is going to be costly. Budget is a thing in game design. so is loading time. And hardware requirements. Making a game too big and heavy may lower the sales.
Also I believe death stranding was great due to other reasons than having a big map?
Amazing presentation & great job on the video!
Yea... And your vids are great too
Upload more often i mean
Big fan
Half life definitely deserves a spot here if anyone remembers how huge that map was
I was just about to say that. Great way of
Displaying this information
12 years ago I knew the Map of san andreas more thoroughly than my own house.
That's me with gta 5 but I'm playing gta sa again so that'll probably be the case with me in a few weeks
Same here.
i still do
Ambani ka beta hai kya?
Now thats alot of damage
Edit:i am not having a stroke for misspelling damage for damau
The ending was insane holy shit
yeah, i cannot really decide which is bigger, Elite dangerous or No mans sky
No man sky is bigger than our measured universe lol
@@mathiasaaron6945 The measured Universe is just a little part of the actual universe
@@marabus6776 true
Minecraft in 2# place of biggest map
Daggerfall map was procedurally generated, resulting in traveling between cities absolutely boring and long, so you _had_ to forcefully use fast travel.
Then with Morrowind, you get a WAY smaller map size, that only feels large because you move at a snails pace.
I mean in all fairness, that's how the real world works too lol
@@corntastrophy It's just the fact they did that in 1996. Even on release Daggerfall was never considered a finished game and was riddled with bugs but it doesn't get enough credit for being one of the most ambitious games ever created.
They went back to that for Starfield...
16 Years and 3 console generations later and San Andreas is still huge af.
Huge and empty
@@hgyv-erenkucuk805 evet haritanın çoğu yeri 5.oyuna göre etkinlik olarak az fakat o çöp ubisoft oyunlarından daha fazla içeriği var
@@mehmetalitilaver3585 tabii ki
Being big is not being dense, you have Watch dogs with a small map that *each* person has a name, profession and other things that idk, I give this game a 7/10 haha
@@J4ap0on3es If you give Gta sa 7/10, you either didnt play the game or you didnt have a childhood. Gta sa is still very nostalgic.
No one's gonna talk about the editing? So damn nice!
I was amazed!
its literally zooming out lmao
Yeahh the editing so amazing
Ye
@@iambluexd in a cool way though. It displayed information in a fun, nice to watch way that made it less boring than just a slide show or something similar
Fun fact: Gta V's map is only bigger than Red dead 2's map because of the sea.
to be honest its only counting the sea that have parts underground like that the developers Did add things flora fish decorations and stuff, so it kinda counts still i mean the gta v ocean that don't have nothing (that goes very far) is not counted on the size tho.
Another fun fact: Gta V is 5 years older than Red Dead 2.
Sea shouldn't be taken for account imo, and actually tbh map size comparisons are a big bs e.g the game Fuel has a map that is about 9000 times bigger than Assassin's Creed Brotherhood's. Obviously games with cars have bigger but less detailed maps when compared to for example the beautifully modeled Paris in AC Unity that has a ton of unique assets, verticality and like a 5th of the buildings fully modeled inside.
@@dominikbury2 for me sea matter as long as it's hand crafted and not infinite generation games like minecraft no man sky should not be here tho I don't see the point to mix procedural generation and hand crafted creation.
@@dominikbury2 yeah
Can’t wait to see updated version in 10 years gonna be crazy
Dislikes are from flat-Earthers when they saw Flight Simulator.
And they quit before seeing Minecraft
@@pixew446 lol
Sad people, everyone knows the Earth isn’t flat!
It’s shaped like a fish 🐟 😌
The Flat Earth society has members all around the globe
@@tomast9034 bruh
I was half expecting it to zoom out and say 'ur mom' at the end
th-cam.com/video/syS9eOrbT3o/w-d-xo.html
Bruh 😂😂😂😂
I mean it's bigger tho
Your mom won't fit on the platform
Then what about minecraft 😎
Minecraft’s entrance was the most badass thing I’ve ever seen
Neptune craft
Nothing better than a game with a huge map
I like ya cut g
Then you realise that there is over 7 trillion seeds meaning that many maps then the 2 other dimensions for each one then there is that seeds shadow seed
@@baileythemaster0738 wait so it’s all Minecraft?
Having watched other videos like this, I must say the suspense to the biggest map was well worth it!
Flight simulator, and Minecraft coming in with a massive flex
[No Man’s Sky + Elite Dangerous have entered the chat]
Minecraft Cubic chunks has entered the chat
@@Egghead012 YES I HAVE THAT
@Collectroid 10 5 things deaf people are tired of hearing
xbot
I clicked mainly for Cyberpunk by seeing thumbnail.
This guy: Delayed until next video XD
Edit: Didn't thought 750 guys will agree on it
sir you made laugh pretty hard 😹
@@rickandelon9374 x2
yea, pretty clickbaity
@@rickandelon9374 x3
Pretty much should be placed at the start of the video...
Okey, i live in microsoft flight simulator
Microsoft flight sim 2020 has revolutionised video games in ways we don't understand yet. Imagine a time in the near future, when we have a game with any location or any time period in history.
Cool i technically live in euro truck simulator going east dlc. EXCPECT MY CITY ISNT IN IT GODDAMNIT.
Just a suggestion - it would be cool to see the year in which the different games were released.
Microsoft Flight Simulator 2020: "I am the largest game ever"
Minecraft: "you are like a baby watch this"
No Man's Sky: "pathetic"
*Spore*
Minecraft is still infinite
@@kiwi9065 no mans sky and minecraft are both infinite by that logic. They will both try to generate more forever but they have limits. Minecraft stops loading properly if you go too far out and will crash eventually so no its not really infinite and tiny compared to no mans sky which can generate far more before having issues so much more no one has ever found any sort of edge unlike minecraft. But let's be honest we all know minecraft is the better game by miles.
@@oofgordy4634 we know no man sky don't generate more planets than that quintilion stated above tho, so we know theres a limit but no human will go on then all the same way almost no human will explore a entire minecraft world.
@@oofgordy4634 well it depends on people 😂 honestly I prefer way more no man sky
You can fit 7,739,257,800,000 full minecraft maps into No mans sky... Just to understand how big that is...
Nice math
OH MY FRIGGIN GOD
Sean Murray did it for his penis size complex
Oh shit
That's a lot of numbers
Huge shout out for including Xenoblade Chronicles X. That game is so underappreciated just because it's on the Wii u
I was hoping to see "your mom" at the end of the list.
Edit: Wow. .... Thank you for all the likes.
Me too.
1000000000000000000ⁿ km^5
@@arslan7108 Syntax Error
Lmao
@@outroespectador5850 mamão
*That's crazy, there's games bigger then our whole galaxy. never would've believed you if you told me back in them San Andrea's days*
The world's are generated like minecraft
@Mister Twister no money no problem!
Fun fact, the original Elite had a wireframe procedurally generated galaxy, and remained one of the biggest open worlds for years to come
Than*
Try space engine. Got whole ass universe in it.
The probability of meeting someone in No Man's Sky randomly is about 1:(2.536 * 10^17). Winning the lottery (6 out of 45) is 1:14000000. So it's 1.81143*10^10 times more likely to win the lottery than to meet another player outside the Nexus in No Man's Sky randomly. That's why I love this game.
I've never met a player but I have however stumbled upon a players claimed solar system, which was pretty cool
Bro I’m friends with 15 and I found them all outside
@@superplainn Oooh guy ur so cool! Have a cookie for being so awesome and special. You
@@Funkiy uh what?
@@superplainn I’m sarcastically saying no one cares you have friends or whatever
I’ve been playing GR: Wildlands for ages and it’s just now occurred to me how huge the map of Bolivia is
Crew 2: i have the biggest map
Mfs: no i do
Minecraft: u sure bout that
No man sky: u guys have limits?
Universe to No Mans Sky: How dare you claim to be unlimited, when even I only have a limited amount of matter and energy!
Ω: *B*tch, please.*
In mathematics one of the meanings of Ω (capital omega) is the absolute infinite. That means: an absolute and undoubted peak of infinity larger than any transfinite or finite quantity.
Basically, since you can have infinities larger than others (for example you can have infinite different sets of infinite things), the absolute infinite is a concept of infinity in every aspect, infinitely.
But it's debated whether absolute infinity is possible, since you can theoratically always expand somewhere, and since the consept can be described in mathematical magnitude; implying it not beign absolutely vast.
@@RuyVuusen shut up
@@eyreeman5417 Well, that's rude. I can express myself however I want, and if you have a problem with it, either politely explain why you dislike it or just don't mind and move on.
Crew 2 is shit game tho i hate it
no man's sky, star citizen and elite dangerous:
*visible laughter*
@rainy invisible laughter
Spore, ksp1 ksp2, allow us to introduce ourselves
@@seucheanemone5652 somewhat true, however KSP and spore also use a decent amount of procedural generation to make production more manageable. KSP is also weird as it has no noticeable major features on planets (no trees on the earth equivilent etc.). Elite dangerous I feel can still be placed on the list as many systems are actually hand-placed in significant areas, as it is meant to be a 1:1 scale Milky Way. Some planets like earth are also intentionally created by devs with lights visible from space etc. No Mans Sky is however going a bit far in my opinion as it is truly random and some systems can be horribly glitchy and make no sense.
I’m probably looking waaaay too far into this though. It’s just a cool part of a video.
Wow, I just wrote an essay and a half
@@seucheanemone5652 thanks, just checking you know that I respect your opinion as well, that was just writing for the sake of writing in a way. I’m not intending to deny your take on it
Once again I’m looking way too much into this, but whatever.
Star Citizen and it's full size planets and moons shake the room with roaring laughter
That transition on Earth...
Haha i love it
Kingdom come deliverence is best example how to make map. Every village and piece of forest, field every path is different. Plus once you get a horse, you really respect it.
Real question is how big is the desk
NOBODY LIKE THIS COMMENT. Its... perfect.
9 sq feet
Hahaha 😂
Apparently, it is less than the size of an central African country (DRC I think).
@@Aronnax777 This is an acceptable answer, though the table didn't scale quite like that. Probably would have been visible from space.
That Cyberpunk one took me a second to realize what you did there :D
I didn't get it.....
@@starbirds007 the game has gone through multiple delays through its development cycle
@@TrueXanarchy oooo damn now I understood🤣🤣
Pero con puros bugs f
Timestamp plz
6 days to render? Respect bro
I walked across the entire world in Daggerfall. It took 69 hours and 33 minutes.
When I was a kid, I thought I can travel all Minecraft world, even tried.
I remember on PS3 Minecraft maps were a set size and I would regularly hit the edge when mining
@@whaddyamean99 Could be, sometimes I can't see my front and then reloading.
@@whaddyamean99 thats the worst shit ever
I didn't want to chop too many treed because I was afraid I'd exhaust the planet's natural resources
Well, actually you can
Hit F3 Button and travel any distance to +102400 or -102400 km. I think it gives 102400000 blocks to each direction
If you get there, take a Screenshot and show everyone
No Man's Sky planets be like: Storm, Storm, Toxic, Deadly Sentinels, Storm, Dead Planet...
Lmaooo
Rip
Yea the storms are ridiculous! I either land in the storm or one comes within 2 minutes of me landing 😩
Realistic
Theres a lot of different kinds of planets
Alright why doesn't this have 1,000,000 views?
Here before TH-cam recommends this in 7 years and it blows up.
Stop self promoting. We all know you comment on random video so people will subscribe to you and it isnt cool
no idea minecraft was so huge.
@@xXBobbyXx86 its feckin huge
shut up zacs cox on tv
bro because you counted inaccessible water areas,... are you telling me GTA III is bigger than fortnite??? FOH.
This was a good video, the animation was great! Surprised EVE isn’t on here though.
Probably because EvE has the largest playable map ever xD No game can match the 105 ly squared of playable space :P
For a game made in 2004, gta san andreas has a surprisingly large map
No joke that shit is huge. And I'm surprised a even older game is even larger.. The elder scrolls daggerfall
I mean everyone is made out of polygons so
@@jordancardona7105 yeah but modern games require tons of high quality textures and models.. Also most of the PC will ever die with it. So nowadays games have only story mode and multiplayer maps and side missions. People says GTA V map is bigger than GTA SA map but if gta sa map remastered... It is really huge.
Aaand i heard GTA 3, vice city, san andreas getting remastered and they release it in PS5. Idk maybe someday
Honestly anything past GTA san Andreas map is overkill for me tbh.
San Andreas felt really big to me because there is a lot of interesting stuff packed together. GTA V is huge but there’s an abundance of space that’s not really meaningful and kind of boring. That doesn’t take away that it’s very polished of course.
2:11 Iconic map
th-cam.com/video/syS9eOrbT3o/w-d-xo.html
Wish different cities urban areas villages and deserts like sa were in 5
Welcome to San Andreas
I’m CJ from Groce Street.
@@rono7964 I was expecting way more from GTA V.. San Andreas is still the most well done one, for it's time.. it had such a great map with a lot of variety.. the true San Andreas map for me has to include Los Santos, San Fierro and Las Venturas and everything in between.
When he revealed Microsoft Flight Simulator
Me: Of course!
Also, when he revealed Minecraft
Me: Of course!!
No man sky: 🤭
XD
Its videos like this that make me remember how big daggerfall was, I am old enough to have played that game and it felt just as big as it was.
Jesus. That was REALLY well done.
I mean like...top freaking notch.
It's extremely clear when time and love are put into a project.
6:00 is the most badass reveal for a map I’ve seen on a map size comparison
It’s the whole damn planet, which is insane that Microsoft made all that
flight simulator has the entire freaking planet and is still smaller than Modern Warfare.
@@havochurricane5660 did you just say that mfs is smaller than modern warfare? Melon
@@typhoeus7774 smaller in file size. MFS is 150 Gb and modern warfare is more than 200 gb.
@@GunnersGame that's the mistake everyone makes. Map size doesnt determine file size. For example no mans sky has 18 quintillion explorable planets yet it is only 10gb
"Cyberpunk 2077 delayed until next video" got me
Me at the beginning of the video: "It's gonna be Daggerfall once again isn't it?"
Me at the end of the video: "Well holy shit"
Many maps are "big", but the used area inside is way smaller... Should be taken in consideration.
Yeah, skyrim for example. Overall it has a much bigger used area than oblivion even though the map is a bit smaller.
Yeah. Interactive area.
@@bwabbel this is the case for World of Warcarft specially, 90% of the map is ocean...
@@RaimarLunardi i don't know if in this count is considered every expansion, because the map in the video was the map of azeroth, but there is even maps in other planets/dimensions...
This is not the case for ark
As big as some of them are, the detail will vary greatly. Like the urban environment in GTAV had to be designed and created and is much harder to do than a bunch of random generated blocks in a sandbox game. Seeing how little an object is repeated in a game gives me greater appreciation of the effort that developers go through to make them.
gta 5 is just full of empty desert
@@iwant2p913 u high bro?
@@unbanquackityishot327 are you?
@Kzaxrtij Skather rdr2 map is smaller than gta 5 map
@@unbanquackityishot327 he's definetly high
That cyberpunk joke tho
Its joke to you nowdays he didnt plan it for sure 2 months before, ehhh...
@@Matzdorf because there were multiple delays previously
@@jaspreetmaan121Yeag 2 delays are multiple haha kidos...
@@Matzdorf Cyberpunk was delayed 4 times, dumbass
@@Matzdorf 2 is by definition multiple.
I was so ready to comment "Elite Dangerous?" But then you made me happy. I did miss AC III tho!
When Fuel's map of a US state is bigger than The Crew's map of the whole country.
US is a country btw
@@jesslester6970 well that's a face palm.
@@jesslester6970 US State is for example New York, Colorado, Alaska etc...
@@Adam-bd2ho oh okay thanks for clarifying
@KJER ERRT nice is earth the country then? 🤔
I love how the smallest was Rocket League.Imagine driving the little cars across all the other maps. 😂
Especially no man's sky or minecraft
@@ZudinGodofWar in elite u need between 1 year or more reallife time to trsvel from 1 System to Another with 300m per second movement. Your grand grand grand grand grand children will drive this car till u made that😅. Just a little funfact im making a deep space Exploration atm and im flying since 2 days straight and im not even there😁
@@Paixmoo ?
@@ZudinGodofWar was related to the autor of the comment, but i replied to u cuz u brought sky and minecraft as an example
@@Paixmoo Same thing in eve online.. There was a bug and i could not warp to a place so i said bah i am gonna warp to the closest Asteroid belt and will use full burn sublight to get there... but i calculated and ended up with over 300 days xD so i said ok will wait for the bug to be patched..
It's funny, Having experienced a lot of these worlds first hand, and as impressive as the sizes get, seeing a lot of the larger maps always reminds me size isn't everything. I'm a huge fan of the Yakuza franchise and it proves just how important filling these worlds is compared to the size. Yakuza games are generally set in a small single district in Japanese cities, but they always feel so much more alive and packed with content then games I've played with huge maps.
Why can we not have both things?
@@paxhumana2015 because no one has enough time to hand craft 18 quintillion planets with same detail as Yakuza. And yes time is biggest constraints, but shouldn't forget second huge obstacle budget.
@@elinisguy RDR2 and you can't convince me this is the best open world game ever. This game is the most sophisticated of all games of 2021.
@@daniargrylls55 I don't get your response! are you saying that RDR2 is best open world game ever?
Edit: And if Yes, what does it have anything to do with what I said?!
@@elinisguy you wrote that no one wants to spend a lot of time for a detailed world. Rockstar refutes your denial with every game
Lmaooo i like how he made the transition from flight simulator to Minecraft and more to be so dramatic
Proof we actually live in a simulation and the speed of light is the refresh rate
this game has a really good performance ngl
Yea, no lag or anything
But also no dupe glitches sadly
But who ever is control my character has to play better
@@merylschultz9234 You sure? Because I see some seriously glitched out NPCs all the time.
It's hard to imagine how GTA 4's map is bigger than Warzone.
gta 3's map is bigger than warzone, relatively good for a 2001 game
@@griffithdidnothingwrong1717 I know, but as I said, I am surprised, because I remember it beeing really small.
The maps aren’t normalised, meaning they don’t use the same measurements across all these maps. For example look at true crime: Streets of LA @4:54 where the downtown blocks are as big as mountains in the just cause map next to it. The numbers are probably just exported out of the game engines and not actually measured.
it's super detailed map
Which is Ridicilous but also Not Suprising, Because its Fast Placed
Picture all the countless hours spent by artists and developers that imagined and created all of these iconic maps.
...only for people to speed-run them in 45 minutes.
;)
@boris steve _"Bigger doesn't mean better"_
No-one said it did.
@@Teeb2023 he said it 😂✌️
The top 5 biggest ones are all made via procedural generation or AI.
@boris steve No, I wouldn't say exactly empty... It has open empty spaces but not overall empty
Wasn’t expecting true crime LA. Hell yeah great vid
When I was in the galaxy view of elite for the first time, I couldn't stop being amazed. I've spent ages looking at the galaxy more closely. And if you then read that less than 1% of the galaxy has been explored in 7 years, it is even more incredible.
Minecraft
Mobile games : only 1% can do this.
PC games : only 1% can afford this.
And console gamers
No mans sky is actually pretty cheap for a 31.7 octillion km squared of gaming and Elite dangerous you can play it on a laptop if you have a good WiFi connection and shadow gaming.
*laughs in pirate*
@@austindevyns5271 Me: Playing Eve Online with 3000-4000 star systems in a 32-bit computer: this is fine
This us not accurate, the largest is Temple Run with its never ending map
Hmm
There is an end I beat it many times
Underrated
@@tanushbhansali underrated what?
Dont correct him Xcaliber
This is like watching universe size comparison
I walked across the entire game world in The Elder Scrolls Online. It took 4 hours and 54 minutes.
Yeah, I wanted to see how Elder Scrolls Online would compare in this. Was blown away with how many places I can go even with the base game.
@Sewer Inhabitor I walked across the entire map in Daggerfall. It took 69 hours.
Ok walk across minecraft java edition, WALK
Yeah now try The Elder Scrolls: Arena -which is 9 million sq km.
@@silvertracer7924 No, it's impossible to walk across Arena. I already tried that. I walked for 10 hours and I was still at the same location. The space between the cities is endless, the environment repeats itself constantly.
Good to see Elite finally get represented in one of these. No Mans Sky is big but its just a ball of systems. In Elite they built an actual 1:1 scale Milky Way galaxy from real data.
Elite dangerous are the biggest Real map game
YUP! big as a ocean! but deep as a children pool
Let’s not forget that No Mans Sky has many galaxies.
@@embelished_meister500 all Random generatet its like you compare Minecraft and Gta V of course minecraft is bigger gut Gta V is Better
No mans sky has billions on solor systems and planets no other game has a bigger map please sit down
I was amazed before the earth map came up then i was like *HOLY SHIT*
I more amazed with Minecraft I was like "OFC"
Yeeees
When I saw the earth map come up I thought of flight simulator
Holy shit this one's bigger than earth!!
IT IS EARTH- dies
For the next video, I suggest: Forza Horizon 5, The Crew 2, Test Drive Unlimited 2 (the 2 islands),
Star Wars: The Old Republic, Cyberpunk 2077, My Summer Car, Mon Bazou
TES II: Daggerfall's map was impressive at the time, relying entirely on procedural generation, on its remade unity version the modders have went all out on detailing all that land too, with things like forts and other hostile bases, there was even a guy who roadlinked all on the thousands of towns in the game together. Still a great game to try out for free once it's modded.
I love open world games! I love the feeling that you can go to every place you see in the distance!
I know, right? There is something nice about seeing something in the horizon and being able to go there.
wew
had the same feeling in RDR2, I can see the mountain with snow far away and I can actually go there
When are u going to do no man’s sky ?😂
@@quandaledingle6170 I walked around an entire planet. It took 29 hours.
Me: Hmmm... Daggerfall still in first place? Well, nice.
Microsoft Flight Simulator:
Me: _Femur Breaker Scream_
Minecraft:
Me: *Ear rape Femur Breaker Scream*
No Man Sky:
Me: *Heart Attack Pain x10 by 5 seconds*
Nah
That should be
No man sky and elite dangerous
I mean, still in the top five.
He didn't mentioned TES Arena, its map is 6000000 kmq if I remember correctly.
that MS flight simulator cut was so awesome. Made watching whole video so much worth from beginning.
I walked across the whole map in DAGGERFALL. It took 69 hours.
Nice
@@technoshido429 No, it really takes 69 hours. I did that. It has over 200000 views.
Noice
Nice
nice
When you realize that there is a game out there named space engine that covers the whole observable universe.
Well, it isn't really a game, but if je was it would be between Elite: Dangerous and No mans sky (2nd place)
I've reached the edge and it says I'm billions of light years (Gly) away from Earth.
Eve online?
@MALEK001 001 can’t you zoom out forever in that game? If you can, then it would be the largest game ever.
@MALEK001 001 then it’s infinite in size
Finally someone who knows Elite Dangerous exists
I lost it when I saw E:D. Ain't wrong. You got the whole damn galaxy to explore. And billions upon billions of moons to drive your SRV around. It's huge.
And anyone at all can go out and discover something totally unseen.
Ikr
What about S.T.A.L.K.E.R.? is underatted!
Goddamn. A person who knows elite dangerous and is also hungarian?
Space Fans before E.D: I will study and train my entire life to join NASA
Space Fans now: ha ha spaceship go brrrrr
Thank you for including all my favorite games (even the more obscure ones like Kingdom Come)
I'm actually quite surprised that BotW is only at the middle of the pack... the game just felt so much larger than many of the later ones on the list. I suppose having such a detailed world made it seem much more vast than it actually is.
Rdr2 feels a lot larger too
Its basically how fast you are,like for example,vice city felt so small because how fast you run/drive and yet warzone felt so big is because you're slow that it felt big,the size of the island matters too...Like GTA 3,it felt big yet it's 1.6 km² away from vice city
same with rdr2, its filled with lots of details and horse riding makes the map feel larger.
Also, In BoTW you can climb straight up mountains and such. Most of these games don't have terrain you can explore like BoTW does.
"detailed"
You see, Minecraft is HUGE...
Which is why we NEED PLANES IN MINECRAFT
*sad elytra noises
There is already planes in Minecraft, just download Flans Aircraft mods.
I think it will ruin the Aesthetic of the game of not having Like advance stuff.
Like I wanted MC to add guns but Now I and Like New tools instead of guns like a Spear for Example.
Bad english sorry
@@bravoseis1937 ascetic lmao. The word you're looking for is aesthetic.
Ascetic: Characterized by or suggesting the practice of severe self-discipline and abstention from all forms of indulgence, typically for religious reasons.
Not making fun of you, I've just never seen anyone do that before and it's hilarious. Also it's fun to learn things. You'll hear about ascetics most often when talking about monks and a bunch of them in India.
@@Taima
Oh, Bad english, Thx for the Correction.
"oh this looks like a cool video"
Gets hit hard with nostalgia
I love the music on here, great video and I count how many worlds I was on
Why did I just get so hyped about a map video 😂
why not?
Because if we can digitally create something so virtually big. Imagine what is next. Maybe fully populated world maps, like a real Ready Player One movie world or even a real Matrix.
7:00 - Space Engine: "Hold my beer!"
U mean hold my galaxies
Lol😂
Universe sandbox
Megaton rainfall: hold my existence
even as a long-time LOTRO player, i’m still amazed at how large the map is. and it’s continually expanding - they’ve added more areas since this video was put up. the dedication to creating middle earth in so much detail (and in a way that is so faithful to the books) is insane and as a major tolkien fan i will always appreciate turbine (and, now, standing stone) for that.
Is it really worth playing?
@@thatczechguy6516 i would say yes, 100%. people who are more into gaming (and far fussier than me) have valid complaints about the PvP, some of the combat, etc., but if you’re like me and you’re a major fan of the books who wants the opportunity to explore a very detailed and accurate (not to mention visually stunning) rendition of middle earth, and to interact with some of the characters from the book, then it’s more or less perfect. and the plots of the quest lines are actually interesting - i’m not ashamed to admit that it’s made me cry a few times. the graphics are a bit dated since it originally came out in 2007, but it’s still a beautiful game. and there’s a lot of content available for free before you have to start considering buying quest packs and extra content.
@@fungusmoon need to get a pc to play it but when I do I’ll be sure to download it as it seems quite cool, thanks
I have spent thousands hours in LOTRO and I can say that the map is not so huge. It is smaller than Wildlands and many more game maps for sure!
It's been a couple years since I played it, but it impressed me how big it is. You can actually walk the entire map if you want to as well, but prepare for it taking a couple hours. My problem was how buggy the client was with random crashes and mounts rubberbanding (especially the war steeds).
Absolutely loved the transition to Microsoft Flight Simulator 😂😂😂
Spore: The size of an entire galaxy
Yes!!! I was really expecting SPORE in this video! But... no.. So I was expecting at less one comment!
Yeah I thought about Spore too.
And No Man's sky is still bigger.
No man's sky has 250 galaxies
About no man's sky, it's a recent project, spore's from 2008/2009. No man's sky also uses on-line resources, spore keep a whole galaxy in your computer memory
The flight simulator one lowkey blew my mind for a second there
At first I was awestruck seeing how large the maps are getting and how much work developers must have put in but with time I realised how empty some of them really are. Like for me size don't matter much but the density of activites one can do really makes a map more interesting.
Between Mr.Ranker loved your video and presentation. Fantastic job done 👍
"Size doesn't matter."
-Your girlfriend.
Like the Crew 2 has 50.000 km² of map, but at it does is have you drive for endless minutes through empty landscape, because any interesting points story events are scattered so scarcely around the map.
Compare that to Forza Horizon 4:
Much smaller map, but every stretch of road has purpose. Each tiny section of the map is filled with fine and interesting details unique to itself.
Yeah there is definitely something intriguing about massive maps, but only because of the thought that those places are populated with some sort of interactive content. I can barely count on one hand the amount of games (I've played) that actually implement a robust enough procedural quest/mission system to create interesting and unique dynamic locations in such an otherwise empty space.
Fun fact about Daggerfall: it takes 3 IRL days to travel the map.
MS flight simulator: "AMATEURS!"
Minecraft: *ekhem
Elite Dangerous: "Hello there"
No Man's Sky: "excuse me"
No man sky may be 31,700,000,000,000,000,000,000 km2 wide, but the game is 2ft deep
Minecraft doesn’t count
@@GoldenMurphyMan why?
Funny!
@@itshugo8944 Because it's procedurally generated, isn't it?
its amazing how few gamers appreciate the hours of work put into these maps. free roam games are a modern masterpiece that should recognized!
Not only that. If I remember right the map of the notre damme in Assassin's Creed Unity delivered some real world archeological insight. They had a whole Team just studying blueprints a whole year to be historically correct.
How few gamers? The fuck are you ranting about? Open world games are by far some of the most popular and best selling games, most of the games on this list are best selling, critically acclaimed games.
World of Warcraft has an awesome map
Something interesting about minecraft is that worlds are homogenous when seen on very big scales; much like the structure of the universe
I liked because you added Fallout New Vegas! It made my day.😊