I busted PHYSICS DEFYING MYTHS in Cities Skylines!

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  • เผยแพร่เมื่อ 4 พ.ย. 2022
  • We're back in Cities Skylines (City Skyline) engineering a way to bust or accept various physics defying city building myths in Cities Skylines. Busting MYTHS in Cities Skylines!
    LINKS!
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    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #mythbusters #CitiesSkylines
  • เกม

ความคิดเห็น • 718

  • @danielsime911
    @danielsime911 ปีที่แล้ว +462

    The fire helicopters are like elephants. They can smell where the water deposits are and will dig into the soil to get them

    • @UtopssAKAPJ
      @UtopssAKAPJ ปีที่แล้ว +15

      who do you think is flying the helicopters 😁

    • @pauldomorev2918
      @pauldomorev2918 ปีที่แล้ว +1

      Noice

    • @ZOMBiFOX13
      @ZOMBiFOX13 ปีที่แล้ว +16

      Elecopters

  • @itsnotjustme
    @itsnotjustme ปีที่แล้ว +246

    17:29 people are generally preferring to walk along the scenic route instead of driving at all. You might need to make the scenic route a highway or some other road that doesn't have a sidewalk

    • @kaizoc5314
      @kaizoc5314 ปีที่แล้ว

      The cars are turning into the first road they drive past, you can see the ones coming from the left take the scenic road while the ones coming from the right pay the toll.

    • @kelvin1316
      @kelvin1316 ปีที่แล้ว +8

      Or make it a park and charge them as well!!!!!

    • @Linkbond
      @Linkbond ปีที่แล้ว +2

      One thing I know about the AI in this game is that if the road is too long, after a certain point any car on it just poofs and disappears from existence.

    • @theoneandonlyrY
      @theoneandonlyrY ปีที่แล้ว

      Also the game is programmed to where AI traffic will choose the shortest way to their destination even if it is congested

    • @volundrfrey896
      @volundrfrey896 8 หลายเดือนก่อน

      You mean in real life? As a car guy(TM) there's few things better than driving through lovely scenery.

  • @shadyone6620
    @shadyone6620 ปีที่แล้ว +301

    I feel like that point where the fire helicopters picked up water is the "zero coordinate" of the map, its very center. I think that devs coded helicopters to fly to the map center if thay cannot find waer source.

    • @secretjameser
      @secretjameser ปีที่แล้ว +3

      I agree

    • @archerelms
      @archerelms ปีที่แล้ว +21

      Can someone check if that is the zero point?
      I wanted to see him dig a hole there to see if there's somehow water under the ground, even though that seems unlikely. Or to see if removing that ground made the helicopters go elsewhere

    • @solarzone7247
      @solarzone7247 ปีที่แล้ว +13

      or maybe the game just sets that as the default location; in JS, you get can get things like "undefined", which when converted to numbers gives 0.

    • @secretjameser
      @secretjameser ปีที่แล้ว +14

      @@solarzone7247 which would return the zero point. That sounds correct

    • @UtopssAKAPJ
      @UtopssAKAPJ ปีที่แล้ว

      My throughts exactly, was going to comment that, then saw your comment 😎

  • @mindopolis6089
    @mindopolis6089 ปีที่แล้ว +483

    Fun fact: Instead of using water put out fire, sand is also a good way to put out fire

    • @secretjameser
      @secretjameser ปีที่แล้ว +19

      I forgot about that

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 ปีที่แล้ว +58

      And its the optimal way when its an electrical fire or an oil fire
      Seriously
      Never add water onto that. It will go badly

    • @fiscalgoose7664
      @fiscalgoose7664 ปีที่แล้ว +6

      So will dirt and gravel and flour

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 ปีที่แล้ว +28

      @@fiscalgoose7664 NO

    • @elvingearmasterirma7241
      @elvingearmasterirma7241 ปีที่แล้ว +1

      HEY FOR ANY WHO DO NOT KNOW
      NEVER CHUCK FLOUR ONTO FIRE
      IT WILL EXPLODE!
      FINE POWDERS OF ANY KIND IS A VERY GOOD EXPLOSIVE!

  • @1z34t7
    @1z34t7 ปีที่แล้ว +668

    Myth idea: poonami can stop a tsunami

    • @albro666
      @albro666 ปีที่แล้ว +4

      Yes

    • @sainaparbin5389
      @sainaparbin5389 ปีที่แล้ว +31

      Water and poop are same thing with different textures in this game

    • @nyscersul42
      @nyscersul42 ปีที่แล้ว +16

      I swear this has already been done?

    • @yks1111
      @yks1111 ปีที่แล้ว +4

      @@sainaparbin5389 so?

    • @sainaparbin5389
      @sainaparbin5389 ปีที่แล้ว +11

      @@yks1111 i am telling just fact

  • @merlinbotha363
    @merlinbotha363 ปีที่แล้ว +61

    I like to think for the toll/scenic road myth that the local government thought it would be a good idea to build the spaghetti route , and then needed the toll to cover it costs

    • @cosmicrayabsorber
      @cosmicrayabsorber ปีที่แล้ว +2

      You do like to think... perhaps too much

  • @ruleofthree1733
    @ruleofthree1733 ปีที่แล้ว +49

    The only reason why they are taking the toll over the free road is because of the way the cars are coming in. If you rewatch the video, you'll notice all the cars coming into work are coming from the right side of the street...closest to the toll. The few that did take the free route came in from the left side of the road

    • @brianharrington2014
      @brianharrington2014 ปีที่แล้ว +1

      i noticed this as well

    • @FindingGreenOS
      @FindingGreenOS ปีที่แล้ว +2

      However the cars coming back chose to ignore the longer route that was closer and drive through the toll.

  • @atomic...
    @atomic... ปีที่แล้ว +113

    I don't play city skylines, but I came up with a probably crappy myth but Myth, a series of smaller dams produce more power than one massive dam.

  • @masonyoung1502
    @masonyoung1502 ปีที่แล้ว +45

    Myth idea: sewage outlets generate water. For instance if you were on engitopia and removed all natural water sources, because you get your water intakes from filtered poo water, would there be a net gain, a net loss or a net zero change in water in the map.

  • @stevewithaq
    @stevewithaq ปีที่แล้ว +19

    With the shorter scenic route it looks like all the drivers coming from the right take the toll road, and all the drivers coming from the left take the "scenic" route. It's just that the way you laid it out, more drivers are coming from the right. So I think you just proved that drivers take the first route they come to (that isn't obscenely long, of course.)

  • @Gottaculat
    @Gottaculat ปีที่แล้ว +26

    Somehow, I imagine the spiral wall was supposed to have a much bigger radius than what you did... Like, big enough to go around a proper city, not a couple landmarks.

    • @TheGreatDrake
      @TheGreatDrake ปีที่แล้ว

      Yeah I would see it not so much as a spiral but have it so the opening is on one end of the map on the beach and the water has to travel to the other end before it moves further inland where it than goes to the other end and repeats.

    • @jcmilleker5449
      @jcmilleker5449 ปีที่แล้ว +1

      *MattDonalds

  • @mclegos814
    @mclegos814 ปีที่แล้ว +42

    Can you do: can you make a completely working underground international airport? Or how about an underground boat dock. That would be cool.

    • @kyokazuto
      @kyokazuto ปีที่แล้ว +10

      Unfortunately I think it's not even possible to build anything underground except roads or rails..

    • @mclegos814
      @mclegos814 ปีที่แล้ว +5

      @@kyokazuto I meant buil an overhang or roads all over it. For the airport just flatten land, build roads and boom. Airport in a chasm.

  • @morgan0
    @morgan0 ปีที่แล้ว +11

    a couple ideas to test, do vertical roads change the distance services cover, and can you use that to make citizens think they’re covered but they’re basically not? can you make police use a toll booth to get into and out of the police station and can that cover the police budget costs? also i think there are mods or assets that let you raise the toll amount higher

    • @Llew70
      @Llew70 5 หลายเดือนก่อน

      I like this question... Now I have ideas for my own cities. I'm wondering if police, fire, ambulance, death, and garbage services that use city budget can pay tolls to offset some of the maintenance, or do those funds cancel out. Very nice!

  • @Donkey114
    @Donkey114 ปีที่แล้ว +27

    You should set up a lot of boat routes on top of the tsunami and see if the boats will go through

  • @DarvakSondrath
    @DarvakSondrath ปีที่แล้ว +6

    If you raised the terrain a bit more, you could have made the dam high enough to stop the tsunami.
    Also it's hilarious that his idea of a scenic route is a rollercoaster roadway.

  • @teddypgray
    @teddypgray ปีที่แล้ว +13

    16:05 right here you can see that the arrows are telling the now to come in, it's a turn into the other road. Change the arrows and the outcome may be much different!

  • @VinayVarsani
    @VinayVarsani ปีที่แล้ว +5

    You can definitely protect a city with layers of dams that are powering the city. Like 2 at a minimum. "You can power a city with dams protecting it from a tsunami"

  • @XBOXGTDSMCR
    @XBOXGTDSMCR ปีที่แล้ว +11

    Myth or question: will drivers take the long scenic route or will they take 20 toll booths in a row to get to work kind of expand on the toll booth idea put back to back toll booths in a long scenic route and see if that does anything

  • @juances
    @juances ปีที่แล้ว +3

    May as well try digging a hole and see if a "buried" wind turbine still gets wind? Same with solar power plant when put in the shade.

  • @thereddalek7282
    @thereddalek7282 ปีที่แล้ว +2

    With the 2nd scenic route, the cars werent randomly choosing one or the other, they went into the that they got to first. The cars from the left went on the scenic route and the cars from the right went on the toll. Maybe having a longer road on both sides of the toll would see some different results

  • @tigrecito48
    @tigrecito48 ปีที่แล้ว +8

    heres another myth.. apparently if you build enough nut bushes on your city limits it lets you build beyond the boundaries and also all your inhabitants start line dancing

  • @jonahwolfe3396
    @jonahwolfe3396 ปีที่แล้ว +5

    Here’s a myth: If there are no roads connecting houses to jobs will people walk to work? Maybe if you connect it using pathways?

    • @katanah3195
      @katanah3195 4 หลายเดือนก่อน

      Yes, they will. Spiffing Brit proved that by setting up a park with a ridiculous amount of park gates and charging people obscene amounts of money to walk to work and school, with no option to drive, only the option of walking via the park.

  • @Riqu213
    @Riqu213 ปีที่แล้ว +8

    I must admit, I was a bit disappointed you didn't say "Coming soon, Tornado-nado T-shirts." lol
    Great work again. You make games I have no interest in playing seem unbelievably fun.

    • @SymbioteMullet
      @SymbioteMullet ปีที่แล้ว +1

      And the T in T-shirts stands for tornadonado

  • @nyscersul42
    @nyscersul42 ปีที่แล้ว +2

    The reason your cars can drive vertically, is because the vehicle is moving along a spline, which is a game dev term for a bezier curve, used to create the roads. The vehicle then does not need to calculate anything complex, and instead of simulating wheels, friction, or all the other car related stuff, it can be simplified into solving a set of quadratic equations, which computationally is far easier. In laymans terms, "It runs on a simple mathematical rail."

  • @alinecruz3079
    @alinecruz3079 ปีที่แล้ว +3

    Engitopia! Engitopia!
    I need more poocano
    I’ve been a fan since the very beginning
    I need it!

  • @MarkWiseTechno
    @MarkWiseTechno ปีที่แล้ว +1

    17:15 "I feel like you could massively, massively abuse that."
    Another perfectly balanced game with no exploits

  • @Ndw1995
    @Ndw1995 ปีที่แล้ว +22

    Some ideas for the next videos:
    Every inch of roads = toll booths
    And flooding the map and making massive efficiently shaped archipelagos with a bridge network connecting them

    • @nameless5413
      @nameless5413 ปีที่แล้ว +2

      didn't Spiffing Brit already do that one?

    • @TheWhiteTrashPanda
      @TheWhiteTrashPanda ปีที่แล้ว

      @@nameless5413 idk if he did toll roads specifically, but he did it with foot traffic via amusement parks between the residential and commercial zones.

    • @TheWhiteTrashPanda
      @TheWhiteTrashPanda ปีที่แล้ว

      You can't do literally every inch of road (maybe with anarchy). You have to have short sections of road in between each toll booth and you can't build on the side of toll booths (again, maybe with anarchy).
      I'm working on putting in as many toll booths as possible in my city

    • @nameless5413
      @nameless5413 ปีที่แล้ว

      @@TheWhiteTrashPanda "Tolls Only" it was called i think. it has been a while since i saw it so i do not remember weather it was only roads or walkways

  • @HarshMelon
    @HarshMelon ปีที่แล้ว +5

    Watching the traffic made me realize how much I miss Infraspace. Please play that again soon! G Wagon, G Wagon, G Wagon!

  • @TheSamuraiTortoises1
    @TheSamuraiTortoises1 หลายเดือนก่อน +1

    1:27 " Because the game simulates it more like water"
    - Matt, 2022

  • @Chaz_137
    @Chaz_137 ปีที่แล้ว +3

    i love the way RCE makes the smallest spiral on the planet making it useless to try

    • @libbybollinger5901
      @libbybollinger5901 10 หลายเดือนก่อน +1

      I think it’d be interesting to compare that spiral with a control, where the landmark is just as far from the tsunami but w/ no walls, because it does seem like the tsunami lost quite a bit of height/power.

  • @valecasini
    @valecasini ปีที่แล้ว +1

    5:05 the chilliest "Boosh" of Matt Channel History XD

  • @SocialMedia-yp8wj
    @SocialMedia-yp8wj ปีที่แล้ว +4

    What if you make an entire episode (or a mini series) on building a city in City Skyline from the ground up without infinite money for the sole purpose of circumventing a mega Tsunami. Would be interesting to see a financially feasible way of stopping that.

  • @ClairvoyantTruth
    @ClairvoyantTruth ปีที่แล้ว +4

    For the tolls, the cars were taking the first turn on their route, you will need to try with the toll road being the second intersection, first long path, which they drive by, then the toll road.

    • @TheGreatDrake
      @TheGreatDrake ปีที่แล้ว +1

      Yeah I noticed all the cars that took the scenic route the scenic route was the first turn to their destination they came to it just happened that there was less traffic in that direction.

  • @RichardWinskill
    @RichardWinskill ปีที่แล้ว +1

    "I feel like you could massively abuse that," says a man who's apparently never seen Spiff doing just that ;)

  • @crewcrew1015
    @crewcrew1015 ปีที่แล้ว

    I love your Cities Skylines videos so much! Especially since your voice is always so calm whenever you're explaining things hahaha, but I'd love to see you play The Wandering Village!

  • @blackdogsoares
    @blackdogsoares ปีที่แล้ว +1

    All of your stuff with cities skylines is pure gold !

  • @Gottaculat
    @Gottaculat ปีที่แล้ว +1

    14:43, * ahem * Welcome to the Chicago area.
    When I first moved to Chicago, tolls were $0.40 per toll. I remember my dad asking me to hand him a quarter, nickel, and a dime on many occasions.
    Last time I saw the tolls, they were something like $2 per toll if you have the I-Pass, and I think $4 per toll if you didn't. Literally highway robbery, as a single commuter can easily pass through 6-10 tolls each day commuting to/from work, and then they have the insane gas prices and property taxes on top of it (the house we had about 15 years ago was $10K/year in property taxes alone). Took me 15 years to save up enough money to move to another state, and it was worth every penny.
    I swear, the Chicago toll system uses the money to build more tolls and pay corrupt construction unions to work at a snail's pace. Took the city 4 years to redo one 6 lane 4-way intersection. Where I live now, the city built not only a new 6 lane 4-way intersection, but also a quarter mile long bridge over a river leading to it in the span of 2 years, so don't give me that shit people always gave me back in Chicago that "roads are complicated and take time." Complicated? Indeed. Take a long time? Not that long. People forget our interstate system didn't exist prior to WWII. It certainly takes engineering, but 4 years to do one intersection half-assed? That's just corruption. Seriously half-assed, like sidewalks that lead nowhere, like they just decided "fuck it." Wanna see? Here's the GPS coordinates you can plug into Google Maps:
    41.82895999918561, -88.10543902096882
    I fucking hate the Chicago area so much. Best view of that city skyline is in the rear view mirror, disappearing over the horizon forever.

  • @RJ_Eckie
    @RJ_Eckie ปีที่แล้ว

    This series just brings the biggest smile to my face. Absolutely delightful

  • @chewygoesroar1097
    @chewygoesroar1097 ปีที่แล้ว +1

    Nice unintentional strongest shape at 11:01 with the two lakes and tornado 🤣

  • @SirSteel.
    @SirSteel. ปีที่แล้ว +4

    Obviously those vehicles had a very experienced engineer, also known as their mayor, matt.

  • @Blackend16.61
    @Blackend16.61 ปีที่แล้ว +1

    I wonder if the architects living on poocano would be safe from a tornado up there? Worst comes to worse they all survive.

  • @murdermachine347
    @murdermachine347 ปีที่แล้ว +1

    Myth: A tiered set of dams getting progressively smaller will provide the power and consistency needed to power the city. Maybe add trenches on the sides so water can flow back out to sea instead of around the sides of the dams?

  • @seantaft3853
    @seantaft3853 ปีที่แล้ว +1

    Just for the LOLs, I want to see what happens when a Tornado hits Architect Hill.
    Those abominations of God have had it too good.

  • @IamHattman
    @IamHattman ปีที่แล้ว +3

    I think the spiral could work, it just needed to be bigger and loop around one or two times more

  • @Zeonlousy
    @Zeonlousy ปีที่แล้ว +3

    Lets goo...

  • @captaindelta43
    @captaindelta43 ปีที่แล้ว +1

    This video gives PTSD to all highway engineers who use, to say the least , lot of maths and that to make the roads suitable .

  • @ItsUrakam
    @ItsUrakam ปีที่แล้ว +4

    Never gets old

  • @WheezyCyclist
    @WheezyCyclist ปีที่แล้ว +1

    build the tesla valve on the river section of the Tsunami map, that way it can function as designed by allowing the river to flow when there is no tsunami , but stops the incoming wave

  • @GoodMorningButch
    @GoodMorningButch ปีที่แล้ว

    Your tsunami videos are always my favorite

  • @classydemongaming847
    @classydemongaming847 ปีที่แล้ว

    Cheers from canada matt, much love and keep on being amazing!

  • @stegosaur9812
    @stegosaur9812 ปีที่แล้ว +1

    love these videos

  • @TheCup51
    @TheCup51 ปีที่แล้ว +2

    16:10 but if you will place like 15-25 tolls in one road, and set price to full price, they will choose long route, then pay all this tolls.

  • @artrixgaming4694
    @artrixgaming4694 ปีที่แล้ว +1

    you should do some more engitiopia vids by the way i love your vids and i watch them all the time and makes my engineer dream feel more possible

  • @queeramalgams
    @queeramalgams ปีที่แล้ว +2

    I appreciate the animation colour is still blue but could the fire helicopters be picking up sand to put fire out?

  • @tonik2229
    @tonik2229 8 หลายเดือนก่อน +1

    i want an hour long version of this

  • @hory-portier
    @hory-portier ปีที่แล้ว +1

    I mean, since the tsunami hit the dam, it can power the city almost until it's end of existence.
    Don't mind the short lifespan of the city. That's the minor detail you shouldn't worry about.

  • @TechBaffle
    @TechBaffle ปีที่แล้ว

    16:04 I did a massive detour vs. toll booth (at max price) and to begin with they took the toll booth, but surprisingly the massive detour highway (that went around the whole city, no stops) got really busy. I think it would have been fairer with two highways - so I'll have to try that one.

  • @pixelnobs
    @pixelnobs ปีที่แล้ว +1

    16:52 You should've made it a highway because they all just decided to walk to work.

  • @xxSeanVxx
    @xxSeanVxx ปีที่แล้ว

    Omg the reveal for the scenic route with the wobble sound and everything had me dying.

  • @jmm1233
    @jmm1233 ปีที่แล้ว +1

    the developers really made the waves as accurate to reality as possible

  • @arbiter11171
    @arbiter11171 ปีที่แล้ว +1

    What I’ve learned: if it’s useless, it was made by an architect. If it’s practical, it was made by an engineer. If it ignores reality, it was made by a scientist’s “ideal system”.

  • @Eagle-rv3iy
    @Eagle-rv3iy ปีที่แล้ว +4

    I don't know about you but where I'm from maximum grade on highways is 6%. I don't think that meets best practices

  • @torchhead1643
    @torchhead1643 ปีที่แล้ว

    7:36 if I understand correctly, what is happening is that they are either collecting water from the 'ocean' below (just like every game, the ocean is underneath the terrain anyway). Or there was a lake before and they're just spawning the water out of thin air.

  • @baragon023
    @baragon023 ปีที่แล้ว +1

    I dont play this but want them to fix the water physics simply for Matt's videos.

  • @jeweljose1340
    @jeweljose1340 ปีที่แล้ว +3

    keep up the good work.

  • @jannikf2504
    @jannikf2504 ปีที่แล้ว

    At this point I watch almost every new video as it comes out. Might as well subscribe

  • @adamcurtis8754
    @adamcurtis8754 ปีที่แล้ว +1

    I have nightmares where I'm driving up roads that keep getting more vertical . . .

  • @FoxBoi69
    @FoxBoi69 ปีที่แล้ว +1

    can you build an entire city below sea level and have dams act both as protection from the sea water and also as power generation? water pumps for drinking water would be down after the dams.

  • @janekk8
    @janekk8 ปีที่แล้ว +1

    There is a myth which says that if you build the Architects' City on the shoreline, tsunami wave will be disgusted and won't touch the city

  • @tyleranderson4834
    @tyleranderson4834 ปีที่แล้ว

    I like your Videos of City Skylines, I find them interesting.

  • @ThePoxun
    @ThePoxun ปีที่แล้ว +1

    I noticed at 17:04 there were a lot of people walking to work... is the same true for walking through a park where they will pay to go through a park over a slightly longer walk? Also road speed might have some impact as they favour faster roads over slower and the toll road speed is likely faster than the alternate road...

  • @AndiNordsee
    @AndiNordsee ปีที่แล้ว

    17:15 You could also abuse that by having no road at all between the residential and working area. Just footpaths with a lot of park entrances on it. You can force people to pay hundreds of bucks just to get to work :)

  • @ThursdayNext67
    @ThursdayNext67 ปีที่แล้ว +2

    Is it possible to build a city where all roads are roundabouts? Love to see that tested

  • @AllDayBikes
    @AllDayBikes ปีที่แล้ว

    14:36 Our bridge toll in real life near me is between $1.25 - $13.50 depending on axle count, so not even close to evil yet haha

  • @Monody512
    @Monody512 ปีที่แล้ว

    You might even be able to power a time-traveling car with the *1.6 gigawatts!* produced by that dam. :)

  • @Nomiswelt
    @Nomiswelt ปีที่แล้ว +1

    Myth: People will walk across the entire map if they have no alternative.
    Just build an industrial and commercial zone three tiles or so away from the housing and connect them only with a foot path.

  • @Keef_DGAF
    @Keef_DGAF ปีที่แล้ว +1

    Matt the last test, what if you hooked the megadam up to water-suckers so they only power on by the dam. Does it produce enough charge in that instant to suck up the tsunami? I mean if you put a bunch of them equalling up to the amount of power produced.

  • @carafurry7862
    @carafurry7862 ปีที่แล้ว +1

    13:14 set that as my wall paper

  • @lucash8234
    @lucash8234 ปีที่แล้ว

    Fun as always, Matt.

  • @squidcaps4308
    @squidcaps4308 ปีที่แล้ว

    There are raise/lower elevation, pick elevation, ramp and.. SMOOTH.. The spikes happen if you don't smooth huge elevation chance, which in turn means you needs a few "pixels" of width for narrow stuff. Easiest way to get minimum width is to first make a wide damn, put the flood walls on top, then flatten everything around the flood walls back to the ground level. The flood walls will keep their height and they are the minimum width that the game engine can do. Then pick the SMOOTH terrain tool and apply on top of the flood walls. Even a bit of smoothing will get rid of all artifacts. Then remove the flood walls. You also get straightest lines and smoothest curves this way.
    The best part is that you can now also put a road on top of it, since the flood walls are exactly the minimum size feature that the terrain can really support. The spikes are an artifact that is caused by extrapolation, if you look closely you can see the mathematical curve shoot up, overshoot and come back down. We need more points for that curve so that it does not overshoot but starts to behave more like an interpolated curve. Smoothing does just that, it lower the amplitude of the changes and for that, it has to do the right calculation that also fixes the spikes.. The problem usually is that to get a good effect, the brush touches the peaks, and we want to reserve just enough peak data to retain the terrain shape we wanted. Flood walls locks those values.
    Of course, this might remove some fun as the shapes after those steps does look at least somewhat realistic...

  • @Nefirim
    @Nefirim 9 หลายเดือนก่อน

    RCE ->14:42
    The spiffing brit:
    *HOLD MY TEA CUP*

  • @Karagianis
    @Karagianis ปีที่แล้ว

    I think the Tsunami dam is what the Mythbusters would call, Plausible. It's technically true, but completly impractical.

  • @captainsnekk
    @captainsnekk ปีที่แล้ว +2

    Myth: windmills can make water spin around

  • @ToasterAkaDelMar
    @ToasterAkaDelMar ปีที่แล้ว

    1:14 this boat has broken the laws of physics

  • @Wizard_Pepsi
    @Wizard_Pepsi ปีที่แล้ว

    7:48 Casually collects water from a hidden aquafer

  • @evileqwine6106
    @evileqwine6106 ปีที่แล้ว +2

    Myth idea: Matt cannot make a city skylines video without tsunamis.

  • @tomejkol1
    @tomejkol1 ปีที่แล้ว +1

    If an engineer did that he would be an ABSOLUTE ARCHITECT.

  • @MatsuikoAkira
    @MatsuikoAkira ปีที่แล้ว

    "You can massively abuse that"
    *Spiffing brit tolls only video flashbacks*

  • @crimsonharvest
    @crimsonharvest ปีที่แล้ว +1

    If you want a reason to revisit the dam idea, what happens if you put several parallel / concentric dams in the way of the tsunami

  • @patrickhodson8715
    @patrickhodson8715 ปีที่แล้ว

    I think it would be really cool to replicate the double-slit experiment on the tsunami map

  • @tamaraleejemimamartin5337
    @tamaraleejemimamartin5337 ปีที่แล้ว +1

    My idea: you can make a massive subscribe sign using only roads and buildings

  • @barrybend7189
    @barrybend7189 ปีที่แล้ว +2

    Myth: helicopters can't put out fires in crevices.

  • @HDTomo
    @HDTomo ปีที่แล้ว

    Myth: a wedge twice as big as the oncoming tsunami can stop it
    Myth 2: 1 wide 4 long residential makes the most efficent city (build with 1 tile gaps and when its built fill the betweens)
    Myth 3: tornados are all the same size no matter the severity

  • @anewbimproves5622
    @anewbimproves5622 ปีที่แล้ว

    I seem to remember Spiffing Brit saying that citizens have unlimited money to use on commutes, so they don't care about toll roads and just go the fastest route.

  • @egg-roll8968
    @egg-roll8968 ปีที่แล้ว

    The fact he completely failed to see he made a pedestrian happy community once he trimmed the longer road is hilarious.
    A better test would have been both roads no sidewalks.

  • @stevenhuang2120
    @stevenhuang2120 ปีที่แล้ว +1

    How could you miss the strongest tornado Matt!

  • @Real_Claudy_Focan
    @Real_Claudy_Focan ปีที่แล้ว

    Matt ! Never see a dam this large ? Go check the "Afsluitdijk" (in the Netherlands) It's a 32km long dyke !! (edit ; it's a dam apparently)
    Also, the "Delta Plan" (Delta Works) which is a serie of MASSIVE dams, sluices, locks, dykes, levees, and storm surge barriers !
    Delta Works is truly a wonder of ENGINEERING !
    You need to make a Bridge Review™ of it ! (maybe visit it with Paddy ?)
    These works are larger than the Tames Barrier !

  • @b8nnytez
    @b8nnytez ปีที่แล้ว

    Myth idea :- Can you create a super poocano from the normal poocano, by making it a lot bigger, and somehow sealing the top with rock, then steadily increasing the pressure of poo inside the sealed poocano, leading to an eventual huge eruption, complete with Diarroplastic flows?

  • @majuuorthrus3340
    @majuuorthrus3340 ปีที่แล้ว

    I can't help but feel this game is a form of enrichment aimed at potential supervillains to prevent them causing trouble.

  • @jenstenhoor8166
    @jenstenhoor8166 ปีที่แล้ว +4

    Wish you could make videos for ever so everyone on this world can enjoy your content😊