Atlantica Worlds Space Game Test (2024-09-07)

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • A long walk on the beach, fish watching and strolling underwater, checking out one of the in-game test areas, and a visit to another planetary system. Just another Saturday working on Atlantica Worlds.
    Game: Atlantica Worlds
    Game Engine: Unreal Engine 5.4.3
    Video Card: NVIDIA GeForce RTX 4060 Ti, 16 GB VRAM
    Discord Server: / discord
    Twitter: / atlanticaworlds
    Location:
    Atlantica System
    Cyberia Moon (Planet Cyricus)
    SM-20-99.P1.M1 Moon

ความคิดเห็น • 6

  • @floatingorigin
    @floatingorigin 9 วันที่ผ่านมา +1

    HI, nice work. Do you mostly use C++ scripting or is it all done via bluepring?

    • @Atlantica-Worlds
      @Atlantica-Worlds  8 วันที่ผ่านมา

      Thanks! It's 95% Blueprint and 5% C++.

    • @floatingorigin
      @floatingorigin 8 วันที่ผ่านมา

      @@Atlantica-Worlds Ah ok, I do mostly scripting (in Unity) but want to do large scale worlds in Unreal sometime.

    • @Atlantica-Worlds
      @Atlantica-Worlds  8 วันที่ผ่านมา

      @@floatingorigin Most people recommend using both C++ and Blueprint. When you create your C++ classes, you can expose your classes and functions as Blueprint nodes.
      The reason I use blueprint visual scripting a lot is because it will cut my game development time in half. I want to make sure my game is done in less than a decade.

    • @floatingorigin
      @floatingorigin 8 วันที่ผ่านมา +1

      @@Atlantica-Worlds From what I have seen of blueprint, I think that is a good approach to successfully completing a game in a reasonable time.

    • @Atlantica-Worlds
      @Atlantica-Worlds  8 วันที่ผ่านมา

      @@floatingorigin 100%