I saw my mother playing this game when I was just a kid. Then, a couple years ago, I decided to finally finish it for myself. I was expecting a basic, run-off-the-mill classical jrpg, and the amount of "oh snap" moments in PSIII I had. The moment I saved Nial from Lune, and most especially, the moment we go to the moon, and everything clicks. The robots, the wierd underground tunnels, the old legends, everything now makes sense. To this day I feel PSIII was a whole JRPG built around the wonder of this moment, where the perspective totally change and you understand the true nature of the world and your place in it I don't comment on most of your videos, but I listen to them all. I am so glad to see talented Phantasy star lovers around. This game serie will forever be dear to me
Having played it with my own mother back then (I was in charge of dictionary duty, as English isn't my first language) I can tell you this is a shared feeling when you not only see the world changing perspective, but also associate it with a new generation, having to transmit these discoveries to make sure the new generation can, and will, make the better of all of it
I played the game when I was a kid, but never finished it. During the covid lockdowns, I finally finished the game and was blown away by the twists ! Just the fact that Lyle was the dragon explained so much, the metal interior of the caves, I couldn't believe it all tied together! I was used to games being nonsense, like sonic 😅 It really was amazing!
I never played video games with my parents. It has just never been their thing (mom's an avid mobile gamer, but dad just falls asleep whenever he puts any game on). I'm trying to create such memories with my son, though.
I really like how you fleshed this loop out! There's a wonderful sense of development throughout this as your textures gradually thicken and vary. All the melodic material you invented for this sits in the mix perfectly! Thanks for being part of this year's competition!
How did I not see this comment! It pleases me greatly to know you're still a fan, Eugene! I can't wait for my scientifically-inclined daughter to know enough English so I can introduce her to your channel!
First: This version of the theme is an instant classic, you made it into an actual music piece that stands out. Feels like this is how it should have been done in the first place (if perhaps the game hadn't been half-assed produced to meet commercial schedules :P). It's hard to say from my point of view because I got a lot of info from PSIII back when it was released from gaming magazines, and they always gave out the plot twist of the world being actually a spaceship like "look how coll this is" - at the same time making older Phantasy Star fans like me confused as to why the story had moved from the so familiar Algol Solar System we fought so hard to protect? So I was spoiled since the begining. I had to backtrack to understand how it would be to play it from zero much later, and to get the hows and whys. And there's where it kicked in. Phantasy Star III gives me a sense of existential dread that games actually made around that concept struggle to get anywhere close. You find out your world is not "real", it is a sustained environment inside a huge spaceship. And this spaceship is seemingly alone in deep space. No one is really "flying" it. Sealed inside with you, alongside everything you value, is a monster that is bound to devour all. You have nowhere to run, no one will come to your help. And defeating the great evil will still leave you alone and lost in an infinite void. Which is pretty much the schematics of the human psiche and the first Alien movie :P. The trips to Azura and Dahlia add melancholy to it, as you also come to know the stories and enduring suffering behind Siren and Lune. This is why Sean's ending is my favorite: by meeting Neopalm (it is mentioned once but is nowhere to be seen, so presumably as lost as you... unless you are following the storyline where it is actually destroyed), you discover you are not alone after all, and that they wll be watching over you and standing by your side. Aron's ending, contacting Earth, doesn't make me so confortable because, you know, they will be humans dealing with outsiders the way we know we do :P
I remember that guard blocking my path in that cyber cave telling me something about "Lune forbids it" and that's where i got stuck. After years i finally got rid of that roadblock and finished the game. Luckily I forgot the battle theme over these many years and thanks to this channel i get to remember all the good tracks aka everything apart from the battle theme.
lol I'll never understand the hate for the battle theme. By the way it has 4 variants : the "pre-battle", the "equal power battle", the "losing battle"and the "winning battle". Which is the one you dislike?
@@armorvil Well, I think this isn't really up for debate now, is it? Also, all of those fighting themes stand out like a sore thumb; they do not belong in this game. The same goes for the entire battle interface, the arrangement of enemies, the enemies themselves, the battle menu, and the fact that we don't see our heroes visually attacking the enemy. A downgrade throughout. I appreciate the game for its general art design, excentric plot and soundtrack.
I saw my mother playing this game when I was just a kid. Then, a couple years ago, I decided to finally finish it for myself. I was expecting a basic, run-off-the-mill classical jrpg, and the amount of "oh snap" moments in PSIII I had. The moment I saved Nial from Lune, and most especially, the moment we go to the moon, and everything clicks. The robots, the wierd underground tunnels, the old legends, everything now makes sense.
To this day I feel PSIII was a whole JRPG built around the wonder of this moment, where the perspective totally change and you understand the true nature of the world and your place in it
I don't comment on most of your videos, but I listen to them all. I am so glad to see talented Phantasy star lovers around. This game serie will forever be dear to me
Having played it with my own mother back then (I was in charge of dictionary duty, as English isn't my first language) I can tell you this is a shared feeling when you not only see the world changing perspective, but also associate it with a new generation, having to transmit these discoveries to make sure the new generation can, and will, make the better of all of it
I played the game when I was a kid, but never finished it. During the covid lockdowns, I finally finished the game and was blown away by the twists
! Just the fact that Lyle was the dragon explained so much, the metal interior of the caves, I couldn't believe it all tied together! I was used to games being nonsense, like sonic 😅
It really was amazing!
I never played video games with my parents. It has just never been their thing (mom's an avid mobile gamer, but dad just falls asleep whenever he puts any game on). I'm trying to create such memories with my son, though.
I really like how you fleshed this loop out! There's a wonderful sense of development throughout this as your textures gradually thicken and vary. All the melodic material you invented for this sits in the mix perfectly! Thanks for being part of this year's competition!
It makes me very happy to read this! Coming from a pro like you, this is high praise!!
It's ironical that the song of a game literally called "doom" be so peaceful. Anyway, I LOVE this remix thanks a lot nekoprism
Awesome remix. Thank you so much.
Remix for a new video?
How did I not see this comment! It pleases me greatly to know you're still a fan, Eugene! I can't wait for my scientifically-inclined daughter to know enough English so I can introduce her to your channel!
Amazing job on expanding a 16 second loop into this nice evolving track!
Thank you so much!!
Great arrangement, awesome work!
Nice and pleasant!
Would love to hear the wedding theme arranged
Yes!
I am a simple guy, I click, I listen, I like
First: This version of the theme is an instant classic, you made it into an actual music piece that stands out. Feels like this is how it should have been done in the first place (if perhaps the game hadn't been half-assed produced to meet commercial schedules :P).
It's hard to say from my point of view because I got a lot of info from PSIII back when it was released from gaming magazines, and they always gave out the plot twist of the world being actually a spaceship like "look how coll this is" - at the same time making older Phantasy Star fans like me confused as to why the story had moved from the so familiar Algol Solar System we fought so hard to protect? So I was spoiled since the begining. I had to backtrack to understand how it would be to play it from zero much later, and to get the hows and whys. And there's where it kicked in.
Phantasy Star III gives me a sense of existential dread that games actually made around that concept struggle to get anywhere close. You find out your world is not "real", it is a sustained environment inside a huge spaceship. And this spaceship is seemingly alone in deep space. No one is really "flying" it. Sealed inside with you, alongside everything you value, is a monster that is bound to devour all. You have nowhere to run, no one will come to your help. And defeating the great evil will still leave you alone and lost in an infinite void. Which is pretty much the schematics of the human psiche and the first Alien movie :P. The trips to Azura and Dahlia add melancholy to it, as you also come to know the stories and enduring suffering behind Siren and Lune.
This is why Sean's ending is my favorite: by meeting Neopalm (it is mentioned once but is nowhere to be seen, so presumably as lost as you... unless you are following the storyline where it is actually destroyed), you discover you are not alone after all, and that they wll be watching over you and standing by your side. Aron's ending, contacting Earth, doesn't make me so confortable because, you know, they will be humans dealing with outsiders the way we know we do :P
This is do cool that you are still showing love for this fantastic series. Amazing cover as always Sir.
I remember that guard blocking my path in that cyber cave telling me something about "Lune forbids it" and that's where i got stuck. After years i finally got rid of that roadblock and finished the game.
Luckily I forgot the battle theme over these many years and thanks to this channel i get to remember all the good tracks aka everything apart from the battle theme.
lol I'll never understand the hate for the battle theme. By the way it has 4 variants : the "pre-battle", the "equal power battle", the "losing battle"and the "winning battle". Which is the one you dislike?
@@armorvil Well, I think this isn't really up for debate now, is it? Also, all of those fighting themes stand out like a sore thumb; they do not belong in this game. The same goes for the entire battle interface, the arrangement of enemies, the enemies themselves, the battle menu, and the fact that we don't see our heroes visually attacking the enemy. A downgrade throughout.
I appreciate the game for its general art design, excentric plot and soundtrack.
Man, I was looking for a remix of this years ago. Nicely done.
Love it. :) Nice work!
Nice work
Good music. A simpler time.
I did enjoy playing PSIII back then, but it always annoyed me that it was way different from PSI and PSII.