Ray Tracer with Blender Math Nodes (Tutorial Part 4) - Reflections, Colored Objects, Reflectivity

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Last Video (Part 3): • Ray Tracer with Blende...
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    Final .blend files for all parts: www.mediafire....
    I noticed that I should have used a different name instead of "reflectivity" so it doesn't get confused with the albedo color. I guess "specularity" would have been better.
    Download Blender for Free: blender.org/do...
    (I used version 3.2)

ความคิดเห็น • 8

  • @dammilo
    @dammilo ปีที่แล้ว +4

    what a brilliant series! thank you so much for this, it was really enlightening

  • @sh_4016
    @sh_4016 ปีที่แล้ว +4

    You could add a white noise texture to create soft shadows by moving the light by some random values with the white noise texture, and create softer reflections by changing the normals by some random value with the whote noise texture. Just keep in mind that you have to enable anti aliasing to get rid of the noise after some time

    • @georg240p
      @georg240p  ปีที่แล้ว +4

      Yes very nice that someone else also found this!
      I've added multi bounce pathtraced GI - so it's basically Blender Cycles within Blender Cycles.

    • @sh_4016
      @sh_4016 ปีที่แล้ว +2

      @@georg240p how did you add the GI pass to your scene? When I tried it my whole scene got a bit darker

  • @craggolly
    @craggolly ปีที่แล้ว +1

    someone should tell this person that blender comes with a render engine out of the box

  • @hailahh2115
    @hailahh2115 ปีที่แล้ว

    Thank you man your explanation is so helpful and informative 👍🏽👍🏽👍🏽

  • @100drips
    @100drips ปีที่แล้ว +1

    great tutorial. thanks!

  • @ashasekayi
    @ashasekayi ปีที่แล้ว +1

    Thanks for this amazing series!